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For 2 players Math Tic-Tac-Toe Object: Be the first to get 3 in a row. Materials Needed: Paper and pencil, calculator (optional) This is probably the simplest of the games in this resource guide. To set it up, simply draw a tic-tac-toe board as normal. Then write a math problem in each square (whatever you d like to practice). Players then take turns solving problems in order to win a space. For example, if I choose a square to solve and answer it correctly, I can mark the space with an X. The other player then chooses a square to solve. If they solve it correctly, they mark their space with an O. If a player does not solve their problem correctly, they lose that turn and the other player goes. If you are working on more difficult problems, you may want the partner (the one who s not solving) to use a calculator to check the solution. You could also supply each player a whiteboard or scrap paper for them to work out their solutions if the math is more challenging.
For 1+ players Puddle Jump Object: Jump to the correct puddle with the solution Materials Needed: Construction paper (cut into puddle shapes) and marker This is a fun review game to get kids up and moving that can be played with just one child, or a small group. To set it up, you will need to cut out blue construction paper into puddle shapes. (It doesn t have to be fancy.) You then need to write a number on each puddle with a marker. The numbers you choose will depend on what math skills you re working on, so plan this ahead of time. Then students select a puddle to stand on to start. With young children, you can simply call out numbers to practice number recognition. They then jump to the correct number. Or to work on counting and sequencing, have kids start at the beginning and count and jump in order. You could also use this to practice skip counting and multiplication facts. Or use a variety of numbers and practice addition and subtraction skills. If you re working with older kids, you may want to have them start at their desk (or lined up on the wall) with a whiteboard to solve the problem. Then when you call out a math problem, they solve it on their board and race to the correct puddle. The kid who solves it and makes it to the correct puddle first wins that round. To practice with fractions, write a variety of fraction on your puddles. Then let students put them in order and jump across the puddles stating the fraction values. Then call out problems related to fractions for them to jump to.
Spiral: Simple Card Game For 2+ players Object: Be the first to travel from start to finish Materials Needed: Deck of cards, game pieces, 1-2 dice Start with a complete deck of cards, as well as 1-2 dice and game pieces for each player. Ace = 1, Jack = 11, Queen = 12 and King = 13. To begin, build a spiral out of the entire deck of cards, as shown in the picture. This will serve as your game board. You can use the same board for multiple games, or create a new board each time to change it up. Each player then places their game piece at start (the center of the spiral). To start, the first player rolls a die and moves that number of cards on the game board. They must then add/subtract/multiply or divide the number on their die with the value of the card they landed on. If they solve it correctly, they stay there, otherwise they go back to their previous position. Players then take turns rolling and moving around the game board. If a player lands on a card with another player on it, they "bump" that player back to start. If a player lands on a "double," meaning the number on their die and the value of their card is the same, they get to go again. You can also adapt this to work on number recognition, counting on, determining even/odd, etc. with younger kids. Or, if you'd like to focus on multiplying by 10, change the value of all face cards to equal ten. Or practice with integers by making the red cards negative and the black cards positive. However you choose to create the math problems, the first player to land exactly on the last card and correctly solve the problem wins!
Math BINGO For 2+ players Object: Be the first to get Bingo on your scorecard (5 in a row) Materials Needed: BINGO boards with number values for each player, math problems to call out on index cards This is another very simple game, once you have the materials put together. How to set up the game boards will depend on the math skill you want to work on. You will also want to have a problem set ready. Write out a variety of problems on index cards (25-30 problems). To set up BINGO game boards for each student, you can either use BINGO cards you already have (with number values in each square) or you can give blank BINGO cards to each student and have them fill in their card with a variety of solutions based on the types of problems you re going to use. I suggest giving students the solution set ahead of time, but letting them fill in their board the way they like. So every student will have the same solutions on their card, but in different places. This way, students won t have solutions on their board that never get called. Once all game boards are ready, simply call out the problems and let students solve and cover the solution on their game board. The first to get 5 in a row wins!
Target: Math Card Game For 2+ players Object: Be the first to reach the target number with your card values (or the closest) Materials Needed: Deck of playing cards, pencil and paper, calculator to check (optional) The basic object of this game is simple enough that young kids can play, but can be adapted to play with older kids. To begin, shuffle a deck of cards with face cards removed. Then deal each player 4 cards. (Or more if you d like to try different variations) Place the remainder of the deck face down in the center and flip over the top card. This is the target value. Players then try to reach the target using their 4 cards and any operations you d like to practice (addition, subtraction, multiplication, division, etc.). Older kids, on the other hand, can use more advanced operations such as exponents and square roots, or practice with integers by making red cards negative and black cards positive. If you teach Algebra, have students write out their solution to correctly show the order of operations. The first player to correctly reach the target number with their cards wins that round and earns points based on the target number (If the target was 7, they get 7 points). If no one reaches it exactly, the player with the closest value wins the round and earns 1 point. After 8 rounds, the player with the highest score wins.
Find more great math resources with Math Geek Mama Membership! Learn more here: http://members.mathgeekmama.com And be sure to check out the collection of Tic Tac Math apps for your ipad or iphone! Easy math practice that kids love! Fonts in this resource courtesy of: https://www.teacherspayteachers.com/store/graphics-from-the-pond https://www.teacherspayteachers.com/store/kimberly-geswein-fonts