Inazuma Eleven GO Chrono Stones: Thunderflash. Basic Information. Starting and Quitting. Controls. Story Mode

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1 Inazuma Eleven GO Chrono Stones: Thunderflash 1 Important Information Basic Information 2 Information Sharing 3 Online Features 4 Parental Controls Starting and Quitting 5 Getting Started 6 Quitting the Game Controls 7 Basic Button Controls 8 Basic Touch Controls Story Mode 9 About Story Mode 10 Facilities

2 11 The Main Menu 12 Menu Options Match Mode 13 Progressing in Match Mode 14 Basic Actions 15 Command Duels 16 Special Moves 17 Special Tactics 18 Fighting Spirits 19 Mix 'n' Match 20 After a Match Caring For Your Team 21 Stats and Elements 22 Learning Special Moves 23 Tactics

3 24 Special Training 25 Competition Routes 26 Recruiting Players Connect 27 Match 28 Challenges 29 Trade 30 Download 31 SpotPass Notifications 32 Tactics Link 33 Linking Support Information 34 How to Contact Us

4 1 Important Information Please read this manual carefully before using this software. If the software is to be used by young children, the manual should be read and explained to them by an adult. Unless stated otherwise, any references to "Nintendo 3DS" in this manual apply to all systems in the Nintendo 3DS family. When playing on a Nintendo 2DS system, features which require closing the Nintendo 3DS system can be simulated by using the sleep switch. IMPORTANT Important information about your health and safety is available in the Health and Safety Information application on the HOME Menu. You should also thoroughly read the Operations Manual, especially the "Health and Safety Information" section, before using Nintendo 3DS software. Language Selection The in-game language depends on the one that is set on the system. This title supports five different languages: English, German, French, Spanish and Italian. If your Nintendo 3DS system language is set to one of these, the

5 same language will be displayed in the software. If your Nintendo 3DS system is set to another language, the in-game default language will be English. For instructions about how to change the system language, please refer to the System Settings electronic manual. Age Rating Information For age rating information for this and other software, please consult the relevant website for the age rating system in your region. PEGI (Europe): USK (Germany): Classification Operations Branch (Australia): OFLC (New Zealand): Russia: minsvyaz.ru/ru/doc/index.php?id_4=883 Advisories This software (including any digital content or documentation you download or use in connection with this software) is licensed by Nintendo only for personal and non-commercial use on your Nintendo 3DS system. Your use of

6 any network services of this software is subject to the Nintendo 3DS Service User Agreement and Privacy Policy, which includes the Nintendo 3DS Code of Conduct. Unauthorised reproduction or use is prohibited. This software contains copy protection technology to prevent reproduction and copying of content. Your Nintendo 3DS system and software are not designed for use with any existing or future unauthorised technical modification of the hardware or software or the use of any unauthorised device in connection with your Nintendo 3DS system. After the Nintendo 3DS system or any software is updated, any existing or future unauthorised technical modification of the hardware or software of your Nintendo 3DS system, or the use of any unauthorised device in connection with your Nintendo 3DS system, may render your Nintendo 3DS system permanently unplayable. Content deriving from the unauthorised technical modification of the hardware or software of your Nintendo 3DS system may be removed. This software, instruction manual and other written materials

7 accompanying the software are protected by domestic and international intellectual property laws LEVEL-5 Inc. Trademarks are property of their respective owners. Nintendo 3DS is a trademark of Nintendo. THIS SOFTWARE USES A FONT THAT IS EITHER MADE BY OR CREATED BASED ON A FONT MADE BY FONTWORKS INC. WHICH HAS BEEN MODIFIED TO ACCOMMODATE THE SOFTWARE DESIGN. CTR-P-ARAP-00

8 2 Information Sharing User-generated content, or UGC, is content created by users, such as messages, Mii characters, images, photos, video, audio, QR Code patterns, etc. Exchanging UGC These are general precautions for exchanging UGC with other users. The extent of UGC exchange depends on the software. Uploaded content may be seen by other users. It may also be copied, modified and redistributed by third parties. Once sent, you cannot delete such content or limit its usage, so be careful. Any uploaded content may be removed without notice. Nintendo may also remove or hide content which is considered to be unsuitable. When uploading content or creating content for upload... - Do not include any information that can be used to identify you or a third party personally, such as your or a third party's name, address, address or telephone number. - Do not include anything which could be damaging or offensive to another person, or make

9 someone uncomfortable. - Do not infringe on the rights of others. Do not use content owned by a third party or that displays a third party (photos, images, videos) without their permission. - Do not include illegal content or any content which aids illegal activity. - Do not include any content which violates public morality.

10 3 Online Features This software allows you to connect to the internet and download items, recruitable characters and more. For more information, see the Download page (p. 30). For information about connecting your Nintendo 3DS system to the internet, refer to the Operations Manual. This software Network. supports Nintendo Nintendo Network is an online service which allows you to play with other players all over the world, download new add-on content and much more! Online Precautions If you post, send or otherwise make available any information or content through wireless communication please make sure not to include any information that can be used to identify you personally, such as your name, address, your address or your telephone number, as others may be allowed to see such information and content. In particular, when choosing a user

11 name or nickname for your Mii characters, please do not use your real name as others may be able to view your user name and the nicknames of your Mii characters when using wireless communication. Friend codes are a part of a system that allows you to establish a friendship with other users, so that you can play, communicate and interact with people you know. If you exchange friend codes with strangers, there is a risk that you could receive information or messages with offensive language or inappropriate content and that strangers may see information about you that you do not want strangers to see. We therefore recommend that you do not give your friend codes to people you don t know. Do not engage in harmful, illegal, offensive or otherwise inappropriate activity that might cause problems for other users. In particular, do not post, send or otherwise make available any information or content that threatens, abuses or harasses other persons, infringes on the rights of others (such as copyrights, portrait rights, privacy rights, rights of publicity or trademarks) or that may make other people feel uncomfortable.

12 In particular, when sending, posting or making available photos, images or videos displaying other people, make sure to obtain their permission beforehand. If inappropriate conduct is reported or confirmed, you may be subject to penalties such as being banned from the Nintendo 3DS Services. Please note that Nintendo servers may become temporarily unavailable without prior notice due to maintenance following any problems, and online services for certain software may be discontinued.

13 4 Parental Controls You can use Parental Controls to restrict the following feature of this software. For more information about Parental Controls, refer to the Operations Manual. StreetPass Restricts the sending/receiving of challenges via StreetPass.

14 5 Getting Started The title screen will be displayed after you launch the game. New Game Play the main game from the beginning. First, set a name for the save slot. Touch the characters on the Touch Screen, or use to navigate and to select. Touch or press to delete a character. Select "Confirm" to start the game. Continue Continue with a previously saved game. Connect Play using the wireless features on your Nintendo 3DS system (p ). Extras

15 View Movies, listen to music, create SD Link data and more. The available content will grow as you progress through the main game. Select "Password" to enter special passwords, which will be provided by Nintendo, to receive items and players. Select "SD Link" or "Secret" to link with compatible titles (p. 33).

16 6 Quitting the Game Before quitting your game, be sure to select "Save" (p. 12) from the Main Menu and select "Yes" to save your current progress. After you have finished saving, you can turn your Nintendo 3DS system off. There is only one save slot for this game. Do not turn the power off, reset the system or remove Game Cards/SD Cards while saving. Make sure not to get dirt in the terminals. These actions could result in permanent data loss. Do not use external accessories or software to modify your save data, as this can lead to an inability to progress or loss of save data. Any modification is permanent, so be careful.

17 7 Basic Button Controls / / Menu Controls Navigate Confirm Return to the previous screen Change page Story Mode Controls (p. 9-12) / / + / / / / / / / Move Talk, examine, etc. Open the Main Menu Open the Map Move camera Reset camera to default position Advance text Return to title screen/skip cutscene

18 Match Mode Controls (p ) / / / / / / / / / / / / Advance text Move the camera around the pitch Scroll through the displayed player information

19 8 Basic Touch Controls Menu Controls Touch an icon on the Touch Screen to select it. Confirm Return to the previous screen Change page Confirm action Cancel action Scroll Story Mode Controls (p. Touch and slide the stylus on the Touch Screen in the desired direction to move. A long slide will make the character run. Talking & Interacting Characters and objects that can be talked to or interacted with will display the following icons when approached. Talk with these characters. 9-12)

20 Interact with these objects, or open doors. Take photos at these locations. Challenge these characters to a battle. Advancing Text Touch the Touch Screen to advance the text whenever a message is displayed. Viewing the Main Menu and Map Touc h to display the Main Menu (p ), touc h to view the map, and touc h to check message threads in InaLink. Match Mode Controls (p ) Touch a player on your team and slide the stylus to draw a line. The player will move following the line you've drawn. Touch another player on your team to pass, and touch the opponent's goal to shoot. For more detailed information on these controls, please see the relevant pages (p ).

21 9 About Story Mode Advance through the game in Story Mode by exploring various locations, talking to people and heading to the objectives. Task Your current objective. / Icon Touch to move the camera. Minimap View your current position and information about your surroundings. Current Position and orientation Other characters To the current obj ective Current objective Shops (p. 10) Restore spot (p. 10) Special training spot (p. 10, 24) Competition Route (p. 25) PalPack Dealer (p. 26)

22 Map Icon Touch to display the Map. You can touch your desired destination on the map to travel there. You will be able to travel to more locations as you advance through the game. Menu Icon Touch to bring up the Main Menu (p ). InaLink Touch to check message threads in InaLink. Inazuma Bus Time Machine Enter the Inazuma Time Machine Bus (TM Bus) to travel to various times and locations. Interact with the device next to the driver's seat and choose your destination.

23 Battles During Story Mode, you will be challenged to a five-a-side football battle every so often. The controls are the same as in Match Mode (p ), but you will need to fulfil the win conditions within the time limit in order to overcome your opponents. Win to receive experience points and other rewards.

24 10 Facilities As you progress through the game, a number of facilities will become available to you in Story Mode. Shops Conven- ience store Spend Prestige Points (p. 11) to buy items. Talk to the shop clerk, choose an item and touc h and or use or to change the quantity. Touch "Select" or press to buy an item. Types of shops Sports shop Special moves shop Sells various items, including restorative items. Sells equipment. Sells Move Manuals. Restore Spots

25 Spend Prestige Points to restore the FP and TP (p. 11) of your entire team. Special Training Spots Spend Prestige Points to improve your team members' stats (p. 21).

26 11 The Main Menu Touc h or press to open the Menu Screen. Here you can check your team's info or select various menu options (p. 12). Team Info The status of your current battle team members. The icon in the topright corner indicates their preferred field position (p. 23).

27 FP (Fitness Points) TP (Technical Points) These points indicate a player's fitness. The FP will decrease in accordance with the player's actions during a match or battle. If their FP falls to 0, they will become tired and their movement will slow down. The player will also be more likely to lose command duels (p. 15). These points are necessary to perform special moves (p. 16). LV. (Level) The number represents the strength of the player. Level up by earning experience points. NEXT The number of experience points the player needs in order to level up.

28 Players displayin g will not move around with you, but will return and join you for a match or battle. Players with a red border will not return to attend battles. Number of Friends Team Level This number indicates your team's overall strength. Title Your team's title. This will change as the story progresses and in accordance with your main players' abilities. Menu Options Select an option to perform various actions. Some options will only become available once you have progressed in the game. Prestige Points Use these points for shopping, restoring your team's FP and TP, and special training (p. 24). Earn Prestige Points by winning matches and battles. Friendship Points These points are necessary for recruiting players. Earn Friendship points by winning matches and battles.

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30 12 Menu Options You can select the following options from the Main Menu. Friends View information on your players (p. 21) and their equipment. Select a player to do the following: Swap Equip Moves/Spirits Celebration Type Switch with another player on the list. Change the player's equipment. View your player's special moves and Fighting Spirits. Select an empty slot in which you can learn a new move with a Move Manual, or attach a Fighting Spirit to the player. Select the celebration type this player performs when scoring a goal in a match or battle.

31 Shirt No. D ismiss Change the player's shirt number. Remove the player from your team. Players wit h beside their name cannot be removed. Inventory View your items, gain new players by scouting with PalPack cards (p. 26), change your players' equipment, your team kit and emblem, and view the celebrations players perform when scoring a goal. Moves & Spirits View your players' special moves and Fighting Spirits. These can be taught with Move Manuals and Spirit Manuals. Tactics Change the team line-up and formations for different types of matches and battles. Info View information about teams, players, etc.

32 Save Save your current progress. Any unsaved data will be lost, so please be careful. Settings Adjust various game settings.

33 13 Progressing in Match Mode Match Mode commences whenever you enter a football match against a rival team. Move your players around using the stylus on the Touch Screen and do your best to overcome your opponents. Select "Menu" at the beginning of the match or half time to use items, equip players and change formations. You can only use up to three items in a match. Match Screen Scroll around the pitch during a match with / / / / /. Pre ss or to cycle through the following information: the red and blue circles at the players' feet, element types (p. 21), FP and TP, and players' names.

34 Time Elapsed Matches are split into a first half and second half. Scorer and Time of Goal Pitch Map Players on your team Players on rival team Goals Scored Players' Movement Route Match Icons Touch to perform various actions. Once you have performed an action you will be unable to repeat this action for a while. Time Icon Out Touch "Items" to use recovery items, and "Tactics" to view formations and players. Tactics Icon Fighting Spirit Icon Mix 'n' Match Icon Use Special Tactics (p. 17). Summon a Fighting Spirit. Use Mix 'n' Match (p. 19).

35 Shot Icon Perform a direct shot. Touch when far away from the goal and the icon colour is different to perform a long shot (p. 14). Advance Gauge During a match, the Advance Gauge may appear. Fill the gauge by Advance performing Gauge actions such as dribbling the ball, passing, and winning command duels. Once you have filled the gauge, an event will occur!

36 14 Basic Actions Moving Touch a player and slide the stylus across the Touch Screen to draw a line. The player will move following this line. Even if you don't indicate a path for your players, they will move automatically depending on their surroundings. Passing When one of your players is in possession of the ball, touch another player to pass, or touch somewhere on the pitch to kick the ball there. If you pass the ball slightly in front of a player, they will dash forward to retrieve the ball. The type of pass will change depending on the situation during the match.

37 The Offside Rule When you pass, if there are fewer than two players from the opposition (e.g. the goalkeeper and a defender) between the receiving player and your opponent's goal, you will incur an offside offence. Defence When a player from the opposition is in possession of the ball, tap them and any nearby players on your team will home in on the opposing player and attempt to gain control of the ball. Shot Blocking Players with special moves marked with B can block shots if they are near the trajectory of an opponent's shot. Shooting When one of your players approaches the opponent's goal with the ball, touch the goal to shoot. Choose the shot type, then the strength and confirm your shot. Touch the lightning bolt icon to perform a special move (p. 16).

38 Direct Shot If a player on your team is in front of the goal, touch the goal just before a pass reaches them to perform a direct shot. Such shots have a high chance of being successful. Shot Chains When you shoot the ball, if there is a player with a special move marked with C in the path of the shot, they can also kick the ball and perform a connecting shot. Long Shot Even when you are far from the opponent's goal you can still touch or scroll up the field and tap the goal to take a long shot from where you are. When taking the shot, you can also perform special moves marked with L. Note that you cannot us e during battles. Nice Play Bonuses Performing shot chains, winning consecutive command duels and similar displays of skill will earn you bonus experience points. Look out for the "Nice!" message.

39 15 Command Duels When players from opposite teams intercept each other to gain control of the ball, a command duel takes place. Touch a command to select it. The player who wins will leave the duel in possession of the ball. Command Duel Screen When a command duel takes place, the following screen will be displayed: Base Power This number is based on the players' stats. The higher the number, the greater chance the player has to win the command duel. Nearby Teammates Player Info The players' FP, TP and element type (p. 21). The player in possession of the ball will hav e

40 displayed beside their information. Element Relationship Map Commands Choose either "Left" or "Right". If you happen to choose the opposite direction to the opponent, you will pass them automatically. If you happen to choose the same direction to the opponent, the victor will be based on the Base Power of the players. Touch the lightning bolt to perform a special move (p. 16).

41 16 Special Moves When you're setting the type of shot or save, or at the start of a command duel, touch the lightning bolt icon to spend TP and perform a special move. Sometimes special moves will fail. If this happens, the player's TP will only decrease slightly. When your player and a rival player attempt a special move at the same time, the move that will be performed is decided by the players' stats and strength of the special move. Special Move Types Different special moves can be performed in different situations, depending on its type. Shot, Dribble, Block and Save are moves that can be performed during the match or battle, while the effects of Skill moves will be applied automatically once the player has learned the move.

42 Special Move Development If a special move is successfully performed a certain number of times during matches or battles, V2, L5, etc. will be added to the move name and the move will become stronger.

43 17 Special Tactics Touc h to spend TTP (Team TP) and perform one of your team' s special tactics. When your team and the rival team attempt a special tactic at the same time, the special tactic that will be performed is decided by each team's overall stats and the strength of the tactics. Types of Special Tactics There are three types of special tactics: Attack, Defence and Both. There are various situations in which they can be used.

44 18 Fighting Spirits Using a Fighting Spirit Touc h to summon one of your players' Fighting Spirits, or to Armourfy the Fighting Spirit. You can have up to three Fighting Spirits on the pitch at one time in a match. Summoning a Fighting Spirit Select a Fighting Spirit from the list and select "Summon" to Summon a Fighting Spirit. The success rate of taking or saving shots and the likelihood of winning command duels greatly increases once a player has summoned a Fighting Spirit. Powerful spirit moves will also become available to use. While a Fighting Spirit is on the pitch, the player's commands will change and they will not be able to perform special moves. Armourfy

45 Select a Fighting Spirit from the list and select "Armourfy" to surround the player's body in the Fighting Spirit's aura. While armourfied, the success rate of taking or saving shots and winning command duels is increased even more than when summoning a Fighting Spirit. Your special moves will also become more powerful. You cannot use spirit moves while armourfied. A Mix 'n' Match's Fighting Spirit While Mix 'n' Matched (p. 19), a player can use any attached Fighting Spirit. FSP (Fighting Points) Spirit While a Fighting Spirit is on the pitch, FSP will be drained. When a Fighting Spirit's FSP runs out, it will vanish, and the player's FP will decrease significantly. The amount of FSP drained differs between summoning a Fighting Spirit and armourfying a Fighting Spirit.

46 Fighting Spirit Summon Fighting Spirit Armourfy FSP will be required to select commands, perform spirit moves and engage in Spirit Duels. FSP will be required to perform special moves or when engaging in a Spirit Duel. FSP will also be drained over time even when the player is not performing an action. Spirit Linking Once a Fighting Spirit has vanished, it can be summoned or armourfied again by pooling the TP of all the other players on the team together. Spirit Duels If two players who have summoned or armourfied Fighting Spirits on opposite teams intercept each other, a Spirit Duel will take place. Spirit Duels are the same as command duels in that both players face off and select a command. When in possession of the ball, you can select either "Attack" or "Charge". If you are trying to regain possession you can "Block" your opponent's advance. You can also perform a spirit move or special move here.

47 Select "Armour" while a Fighting Spirit is summoned to armourfy the Spirit. FSP Developing Spirits Fighting Fighting Spirits will grow stronger the more you summon or armourfy them. Numerals will be added to their name as they level up.

48 19 Mix 'n' Match Touc h to perform a Mix 'n' Match. Choose a Miximaxed player and select "Mix 'n' Match". Mix 'n' Match Effects Mix 'n' Matched players have a greatly increased success rate in command duels and when saving or taking shots, and can use the Fighting Spirits of the player they Miximaxed with. You can summon a Fighting Spirit when Mix 'n' Matched.

49 20 After a Match If you win a match, your players will receive experience points, as well as items, Prestige Points and Friendship Points. Player Info The gauge represents each player's experience points. When it becomes full the player will level up and grow stronger. Points Gained Experience points gained when you win a match are made up of Victory Points and an additional Nice Play Bonus (p. 14). Prestige Points and Friendship Points Earned Items Won

50 Penalties If a foul is committed by the defending team in their penalty area, a penalty will be awarded to the attacking team. If the two teams are tied at the end of a match, a penalty shootout will take place. Touch a shot path for the kicker or the defence path for the goalkeeper. In a shootout to decide the result of the match, you can charge the power of the kick or catch strength by touching the "Power" icon, setting it to On. This can be done up to three times per shootout.

51 21 Stats and Elements Stats Each player has eight different stats. As they gain experience points and level up, their stats will increase and they'll grow stronger. Types of Stats Kick Dribble Block Catch Technique Speed Stamina The ability to successfully take a shot. The ability to hold the ball while dribbling. The ability to block an opponent's shot or interrupt their dribbling. The ability to save a shot or receive a pass well. The ability to pull off special moves. The higher this stat, the faster the player will move on the field. The higher this stat, the less likely the player's FP is to decrease.

52 Luck The higher this stat, the higher the player's critical rate (the possibility of a special move's strength temporarily increasing). Elements Players and special moves come in four different element types. Command Duels and Elements The elements will influence the outcome of command duels. In addition, if a teammate of the same element type is nearby, the player's power and chance of winning will increase. If two teammates of the same element types are nearby, then the effect is even more powerful and the chance of winning is even higher. Special Moves and Elements

53 The strength of a special move will increase if the player's element type is the same as that of the special move. Non-Elemental Special Moves These special moves are neutral and therefore not affected by elements.

54 22 Learning Special Moves Players can learn special moves in the following ways: Levelling Up At certain levels, players will learn new special moves. Move Manuals Acquire Move Manuals in various places such as shops. Select "Moves/Spirits" within "Friends" from the Main Menu and you'll be able to teach players new special moves. You can only use a Move Manual once. About Overwriting Special Moves Once you have completed the game, you will be able to overwrite some special moves that characters have learned.

55 Special Moves When Miximaxed Players who have performed Mix 'n' Match can use up to two special moves of the character they have Miximaxed with. You can check which moves are currently shared by selecting a character in "Friends" from the Main Menu, then "Moves/ Spirits".

56 23 Tactics Select "Tactics" from the Main Menu, select your team and then "Formation", or select "Tactics" before a match starts, during time out, etc. to show the image below. Here, change players' positions by touching and dragging them around. Alternatively you can press to select them and move them with or. You cannot move players around during a time out. Formations Select to change the team's formation. Players & Positions Select a player and their information will be displayed on the top screen. The colour of their border indicates their position. Forward (FW) Midfield (MF) Defence (DF) Goalkeeper (GK)

57 Team Type Scroll through your teams and manage your players for the main story, battles and multiplayer. Coach Select to change the team's coach. The total amount of TTP and the strength of special tactics will change depending on the coach. You will be able to change the story team's coach after you complete the main game. Players on The Bench Tactics Touch this icon or pre ss to check your team's special tactics. Team Lv. & TTP These points are necessary for performing special tactics.

58 24 Special Training Check out the various special training spots and spend Prestige Points to improve your players' stats. The stat you can improve varies from spot to spot. You cannot use special training spots that do not have a glowing ring at the base. Carrying Training Out Special After activating a special training spot, select a player then touch "Start" or press. The training wheel will start spinning and the amount by which your stat increases will depend on the message shown on the wheel when it stops. When a player has completed a certain amount of special training, each time you increase any of their stats further, an opposing stat will decrease. This opposing stat will differ from player to player. Training one character over and over will increase the number of Prestige Points necessary to continue training them. Players who have reached the highest level and have raised one

59 of their stats to the maximum will displ ay.

60 25 Competition Routes Find Steve or any other character marked wit h to challenge various teams. Selecting Opponents Select a rival team from the route board. Teams you have not yet reached on the board, and so cannot challenge, are marked with a question mark. In order to challenge teams marked with an exclamation mark, you will first need to fulfil certain conditions or progress further in the game. Teams you've already beaten will be marked with a rank (S, A or B). As you defeat teams, treasure boxes on the board will become accessible. Multiplayer Co-op (Local Play) After you have chosen your opponent on the board, select your team, then select "Multiplayer" to play a co-op match with up to three other players via Local Play. The basic rules are the same as for Connect matches (p. 27). You Will Need:

61 One Nintendo 3DS system per player One copy of Inazuma Eleven GO Chrono Stones: Thunderflash or Inazuma Eleven GO Chrono Stones: Wildfire per player Setup The basic process for setup is the same as for Connect matches. The player who activates multiplayer co-op will be the host. Other players can join as clients by selecting "Match" in Connect on the title screen.

62 26 Recruiting Players Use PalPack Cards to recruit players through the steps described below. 1. Acquire PalPack Cards Talk to a PalPack Dealer and view their deck and you'll be able to exchange Friendship Points for PalPack Cards. 2. Check the Conditions Check the conditions for recruiting the player on the top screen. You may be required to acquire an item, take a photo, find a conversation topic, etc. to be able to recruit them. 3. Fulfil the Conditions When you have fulfilled all the conditions, select "Inventory", then "PalPack" within the Main Menu. Choose the card and select "Invite" to recruit the player for your team.

63 Battle Recruiting Some players will request to join your team after you have beaten them in a battle.

64 27 Match Match (Local Select "Connect" on the title screen, load your save game and then select "Match" to connect and play matches with up to three other players via Local Play. You Will Need: One Nintendo 3DS system per player One copy of Inazuma Eleven GO Chrono Stones: Thunderflash or Inazuma Eleven GO Chrono Stones: Wildfire per player Setup Play) First, select either "Host" or "Join", then select the team you would like to use. Your teams can be edited in Tactics (p. 32).

65 Host The host recruits the other players. Once everyone has joined, touch "Select", setup the match settings and begin the match. Settings may vary depending on the teams' combination. Join Match Rules Join the host's match as a client. During a match you will only be able to control the players assigned from your own team. The players will be marked with four different colours at their feet ( P1 P2 P3 P4) and the players you can control will have a white border around their coloured marker. The match controls and the screen display will basically be the same as for a regular match (p ). Connect Match Specific Rules Only the team leader can call a time out, summon Fighting Spirits, etc. When multiple characters are in the right position to take part in a

66 shot chain or a shot block, the nearest player will perform the technique. After the Match When the match ends, the results will be displayed on screen. After this, you will be able to save your game.

67 28 Challenges Challenges (StreetPass) Select "Connect" on the title screen, load your save game and then select "Challenge" to receive other players' team data and play matches against them via StreetPass. To communicate using this feature, all players must activate StreetPass for this software on their Nintendo 3DS systems. Activate StreetPass Setup Set a team to be sent to other players by selecting "Challenge Team" within "Own Challenge" of the Challenge menu. Deactivate StreetPass To deactivate StreetPass for this software, select "Data Management", then "StreetPass Management" in the System Settings. From here, select the Inazuma Eleven GO Chrono Stones icon and touch "Deactivate StreetPass". You can also deactivate StreetPass by selecting "StreetPass Settings" in

68 "Own Challenge". Challenge Menu Select "Challenge" from Connect to display the following options. Own Challenge Touch "Challenge Message" to send a message to other players, "Challenge Team" to select a team to be sent, and "StreetPass Settings" to activate StreetPass. Teams can be edited with Tactics (p. 32). Received Challenges Play against StreetPass challenge teams you've received so far. Win to receive various items. Some items are specific to either Inazuma Eleven GO Chrono Stones: Thunderflash or Inazuma Eleven GO Chrono Stones: Wildfire. You may also receive rare items in this way. Completed challenges will have a medal displayed next to them.

69 Saving Challenges You can store up to ten challenges at any one time. Any challenges received after that will cause older challenges to be deleted. To prevent challenges from being deleted select the challenge then touch "Save" or press. This will save the challenge in your Favourites tab.

70 29 Trade Trade (Local Play) Select "Connect" on the title screen, load your save game and then select "Trade" to connect with another player via Local Play and exchange characters. You will need Friendship Points in order to Trade. Some characters cannot be exchanged. You Will Need: One Nintendo 3DS system per player One copy of Inazuma Eleven GO Chrono Stones: Thunderflash or Inazuma Eleven GO Chrono Stones: Wildfire per player Setup 1. One player selects "Host a Trade" and the other player can then select "Join a Trade". 2. Once you have connected with the other player, select a character from your team to Trade.

71 3. Once you have both made a selection, the characters can be Traded.

72 30 Download Select "Connect" on the title screen, load your save game and then select "Download" to connect to the internet and receive items, recruitable characters and more. Download (Internet) Get new items and characters via an internet connection over a limited period after the game's release. Once the download is complete and has been saved, you can check the details in InaLink (p. 9) via the main game Menu. Access downloaded items by finding Mr Veteran. Downloaded characters can be bought from PalPack Dealers in the school. For more information about connecting your Nintendo 3DS system to the internet, refer to the Operations Manual.

73 31 SpotPass Notifications Notifications (SpotPass ) While the system is in Sleep Mode, and even while the software is not running, the SpotPass feature will periodically connect to the internet (if available) and receive various notifications. Data received via SpotPass is saved to the SD Card, so make sure you always have an SD Card inserted into your system. Activating SpotPass To use SpotPass, you must first accept the Nintendo 3DS Service User Agreement and Privacy Policy, and set up an internet connection. For information on these, refer to the Operations Manual. Setup Select "Connect" on the title screen, load your save game and then select "Notifications". Read the warning message carefully, then activate SpotPass by selecting "Yes". Extra data will be created on the SD Card.

74 Deactivating SpotPass SpotPass can be deactivated at any time. Setup Select "Connect" on the title screen, load your save game, then select "Notifications". Touch "Yes" to deactivate SpotPass.

75 32 Tactics Select "Connect" from the title screen, load your save game then select "Tactics" to change various aspects of your team. Select the team type from the list, and select the option you wish to change.

76 33 Linking SD Link Select "Extras" from the title screen, load your save game then select "SD Link" to create SD Link data. Load SD Link data from Inazuma Eleven GO: Light or Inazuma Eleven GO: Shadow to this software, and something will happen... Secret (Local Play) Link Inazuma Eleven GO Chrono Stones: Thunderflash and Inazuma Eleven GO Chrono Stones: Wildfire to receive special bonuses. You Will Need: Two Nintendo 3DS systems One copy of Inazuma Eleven GO Chrono Stones: Thunderflash One copy of Inazuma Eleven GO Chrono Stones: Wildfire Setup Select "Extras" from the title screen, load your save game and then select "Secret" to begin the link.

77 34 How to Contact Us For product information, please visit the Nintendo website at: For technical support and troubleshooting, please refer to the Operations Manual for your Nintendo 3DS system or visit: support.nintendo.com

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