Navy Field Europe: Quick Start Up Guide

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1 Navy Field Europe: Quick Start Up Guide Welcome to Navy Field; a massively multiplayer online tactics simulation game based on World War II naval warfare. The warships, weapons, fighters, and bombers that actually existed in that era are faithfully reproduced through detailed graphics and play mechanics. Players have the opportunity to see how the actual naval guns, torpedo launchers, Fire Control Systems, and engines looked and operated. Players earn game credits for ships and gain experience points for sailors as they engage in war-like battles. This is just a brief introduction into the world of Navy Field. We hope this answers your most basic questions and helps you on your way to become a successful player on Navy Field. While not all of Navy Field s immense amount of options and abilities are explained, this manual will get you going, and provide good information for you to get the most out of your first times playing this great game. If you have any further questions or need clarification, feel free to contact the moderators and staff at any time.

2 Welcome to Navy Field After a few loading screens, you will be treated to the login screen. Under the assumption that you have already registered for a user ID, you may enter it in the appropriate path along with the password. Game Servers There are 3 servers in Navy Field; Hood, Bismarck and Yamato. The Bismarck and Hood servers are for veteran Navy Field players. Once you choose a server, you may not use that account data on another server, so please make sure you select the correct server for yourself.

3 The Shipyard Selecting Your First Ship Harbors serve as your base of operations. Here you can equip your ships and check on your crews. There are many options available here but you won t need most of them for a while. After logging in you will be in the Busan (Korean) shipyard. Click on the New button to buy your first ship. Your only choice is the Frigate 01. It is very small, very cheap and pretty fast. After clicking OK, you get to name the ship.

4 Outfitting Sailors After naming your ship, you must place sailors in all of the ship s positions. Drag and drop your sailors to the blue silhouettes on your ship. There is also a spot for a sailor to be left at dock. These spots are for the support crew for tasks like repairing and restoring your ship. Starting Game Play the Easy Way Once you load your sailor onto the ship, you are ready to depart for battle. Take note that as a first time player almost everything has been done for you. Your guns and ammo have already been loaded to capacity, your ship s engine has been decided, and your ship is preloaded with an Auto FCS (Fire Control System). All of these attributes are expected to be manually changed by the player later on in the game.

5 Getting to Know More about Navy Field s Vast Options New Sailor Window When you first start a game, you have 9 sailors pre-selected for your use. You can enlist new sailors as well by clicking the New button located in the lower righthand position of the shipyard screen. Every time you click the New button you see a window that shows a potential new sailor, and their stats. Naturally, the higher the growth value, the better they will perform. All new sailors start at level 1 and are neutral (no country affiliation). Later on in NF, sailors will be needed to fulfill specific roles such as gunner, torpedo man, engineer, pilot, etc. You can think ahead by enlisting sailors that have good (+11 or more) growth in the area that they could be used for in the future. For example, this sailor (in the graphic) has a good accuracy (+11). His other stats are decent but not exceptional. Therefore, later on he could be promoted to a Gunner position and be of good use. The maximum growth rate you can get is +12 (+15 for potential), but it is very hard to get it, so the +11 (+14 for potential) would be the best rate. You can always click Roll Dice to bring up the stats of a new potential sailor, if you don t like the stats that you are seeing. Just remember that every time you do so, you spend 10 points.

6 The FCS (Fire Control System) A red circle on the bridge of your ship indicates where you can place the FCS. An FCS is required for your ship to determine where other ships may be, and to assist in the aiming of your weapons. Once you click to select an FCS, you are presented the FCS Selection Window. Your first ship is able to use 3 different types of FCS: Aiming, Finder and Auto. Each costs the same, but notice that the accuracy of each varies greatly. The Aiming FCS is completely manual, and is the best choice for those that want to have the most control over their aiming in battles. The Finder FCS is also manually operated, but it has a much higher sight range. This helps with earlier torpedo detection, and for finding out where the enemy is when they are at a distance. The Auto FCS is just as it sounds. It automatically locks on to targets so you can just worry about steering and shooting. Auto FCS is good for beginners, but should not be counted on once you get the hang of controlling the other aspects of your ship. Power Plant A power plant is needed to make your ship run (obviously). You can click on Change in the Power Plant box to see the power plant selection window. The FF-01 can be outfitted with 3 types of power plants. The heavy engine provides the most power which in turn means a faster ship, but takes up the most weight on your ship (weight which could be used for armor or ammo, etc.) and costs the most. The light engine provides the least power, which in turn means a slower ship, but takes up the least space (so you could potentially carry more ammo or armor, etc.) and costs the least. The last engine is a compromise between both the heavy and light.

7 Weapon Selection When you begin playing Navy Field, your ship is already preset with Level 1 Neutral Naval Guns. At level 1 you are not able to choose between any other forms of weapon, but you can still bring up the weapon screen by clicking on your ship s guns, and then clicking the new weapon graphic. The Gun Selection Window displays some important data that you can take note of for the gun that you choose. After you level up, you should check back to see if there are any new guns available to upgrade your ship with. The FF-01 has 3 R slots. R slots designate locations for guns. Later on you will see ships with T slots which are meant to be used for torpedoes and anti-aircraft guns. Shell Selection When you select your ship s equipped weapons, you are presented with 4 separate options in the form of circular icons as shown in the graphic to the right. Each gun has 2 lockers that can hold shells of ammunition. Because of the differing types of ammo, it may be of use to load a type of ammo in locker A and then a different type of ammo in locker B. For example, you could load locker A with Heavy Explosive Shells and then load locker B with Armor Piercing Shells. During battle you can switch lockers instantly in order to fight more strategically. Different guns can accommodate different types of shells. The Shell Window gives important information regarding the different types of shells supported by the selected gun. You can use the mouse wheel or arrow key to select the number of packs you wish to buy. 4 packs of shells (in lockers A or B or both) will last well for the majority of beginning battles. You can always add or reduce the amount of ammo after a battle if you deem necessary. Take note that HE signifies Heavy Explosive shells; for a beginner any variety of APC signifies Armor Piercing shells; these are made to penetrate ships equipped with armor. These shells must hit the ship at a certain angle and distance to be most effective. They won t do as much damage to unarmored ships compared to the HE shells.

8 Armor If you still have space on your ship (a bar showing displacement is located in the upper left data window), you can choose to equip armor by clicking on the Change in the Armor window (left side). Armor adds weight, which slows down a ship, and may not be necessary for the first beginner s battles. If your armor is not equipped, the word None will be displayed. It is important that you upgrade your armor by clicking on the word Armor. After you select armor, you can select how much and what type of armor you want. Four different armor types are available. Deck armor will help defend your ship against High-Angle fire. High-Angle fire is used when you are engaged in a long-range battle. If you don t have this type of armor and want to engage in long-range battles, then it s a good idea to upgrade. It s important to note that the upper deck will increase in thickness by 0.1 inch with each upgrade. Belt armor helps to defend against direct-shots that are fired from nearby. If you find yourself engaged in a lot of close-range battles, then this is a valuable upgrade. You can upgrade your belt armor the same way you did for the upper deck armor. Bulge armor is used for defending against torpedoes. Bulge armor upgrades the armor on the hull of the ship. Strengthening the hull is important because the majority of the fuel supply and the engine are located on the inside of the hull. As you would expect, upgrading the hull will make your ship heavier and consequently slower. Upgrade the Bulge Armor the same way you upgraded the upper deck armor. Bulk Head upgrade allows you to increase the overall strength of your ship by reinforcing its internal structure. By upgrading your bulk head the Structural Defense gets stronger. When the structural defense gets stronger, the ability of your ship to withstand enemy attacks will improve. This upgrade will also allow your engine to run more smoothly and efficiently.

9 Beginners Area Busan Harbor Navy Field Battles take place on a map which consists of individual square areas that can accommodate numerous battle rooms. You begin in the Busan Harbor square of the map. The map is navigable through use of the console beneath the BATTLE CHANNEL header at the top middle of the screen. When you first depart your ship, you will be urged to start the training mission. Click the start button, and you will take part in a simple mission that helps to show you how to maneuver your ships in battle. You will be urged to keep trying the training mission until you reach level 2. Once at level 2 it is best to stay in the Busan Beginner s Area at least until you get a good grasp for the game, then it is suggested that you head to square 7 or 12 to join the main battle areas. Please check out the Tips in Tricks of NFEU ( for more in-depth information on Navy Field. Enjoy playing Navy Field, Team NFEU

10 Quick Nation Overview US Navy (USA) + Large BB variety + Well balanced + Best AAW Defense overall Royal Navy (United Kingdom) + Best armor + Highest firepower - Slow gun reload - Lower gun range Imperial Japan Navy (Japan) + Best torpedoes + Dedicated torpedo ships + Large CV variety + Good Gunners and AA - Very weak armor Kriegsmarine (Germany) + Best Gunners + Long gun range + Great AA guns - Low firepower

11 Useful Terms FF: Frigate DD: Destroyer CL: Light Cruiser CA: Heavy Cruiser CV: Aircraft Carrier BB: Battle Ship SS: Submarine TDA: Turret Drive Assist. In game, you can activate or de-activate TDA by pressing CTRL. TDA speeds up aiming. Credit: Used as a game currency with which to purchase ship upgrades, weapons, etc. EXP: Game experience points. Gaining EXP helps level up ship crew. AA Guns: Anti-Aircraft guns and artillery protect ships from encounters with all types of enemy aircraft. BO: Bridge Operator. Once you reach level 12 this is the crew member who commands your ship. New ships are available according to your BO s level. Radioman: Once at level 6 you can choose to have a Radioman. There is an red spinning circle that designates his position. Once equipped, he will allow many in-game chat options, as well as ability to form and join clans. Ship DP: A ship s displacement is the amount of weight of the ship in water. You cannot overload a ship. DP Gun: Dual Purpose, able to equip with different ammo, but also quicker at reloading than non DP version of the same caliber.

12 Basic Key Space Fire Gun or Torpedo W Gun Elevation Up S Gun Elevation Down A Port the Turret E Port the All Turrets D Starboard the Turret Q Starboard the All Turrets F Engine Accelerate V Engine Decelerate Function Key R Select R Group T Select T Group Z Select Front Weapon X Select Both Weapon C Select Rear Weapon L. Mouse Show Brief Information about Ship R. Mouse Move My Ship to Clicked Point Ctrl TDA On/Off G Center the Ship / Center last Impact Points B Straighten the Ship Arrow Keys Screen Scroll Y A/B Shot Locker Select H Fast/Slow Torpedo Speed N Narrow/Wide Torpedo Fire Shift Precise Weapon Control Enter Chat Mode On/Off Tab Indicator On/Off 1 8 Select Flight Formation F1 F2 F3 F4 F5 F6 F8 F9 F10 F11 F12 Help Team Chat On/Off Filtering On/Off Firing Mode Select Key Guide Guide Line On/Off Show/Hide HUD Music On/Off Option Panel Zoom On/Off Open Chat Window during game

13 System Requirements Minimum System Requirements Recommended Specifications OS Windows 98/ME/2000 Windows XP/Vista CPU Pentium III 1 GHz Pentium IV 2 GHz RAM 512 GB 1 GB VGA DirectX 8.1 DirectX 8.1 HDD 2 GB 2 GB Links English Website: Free Registration: Free Download:

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