Heavy Combat. Laser. Ultra Violet

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1 Anti-Matter Torpedo A Anti-Matter Torpedo (///2) Special E Torpedo Anti-Matter A (7/7/5/5) Medium Meson A Meson (/7//4) Large Graviton A Graviton (8/6//4) Large Neutronium Rounds + Ballistic Damage A tracking sphere of anti-matter deuterium contained in a magnetic field that releases upon impact allowing the Antimatter to explode. The destructive energy grows over time as the anti-matter begins the fusion process but it can be shot down and as the sphere takes more damage its own explosive force is disrupted. The most powerful of the standard connon weapons produced firing a small ball of positronic plasma at targets for devastating effect. Phasers A Phasers (5/4//4) Medium Heavy Combat A Heavy Combat laser (7/6//2) Special E Battle Bridge A directed beam of sub-attomic particles that penetrates solid matter and shielding to detonate on command causing massive internal damage. Positron A Positron (8/7//4) Large A directed beam of graviton particles that causes stress damage to the entire ship at once and also serves as a tractor beam to hold the target in place. Bursters A Bursters (6/7/2/6) Large A method of creating mass driver ammunition out of superdense neutronium. The increases the damage potential of all driver rounds. Plasma Torpedo A Plasma Torpedo (8/8//2) Special E Torpedo A tracking sphere of highenergy plasma that gets stronger over distance as the hydrogen inside begins to reach fusion temperatures. It can be shot down and as the sphere takes more damage its own explosive force is disrupted. Photonic Torpedo A Photonic Torpedo (4//6/7) Special E Torpedo A self sustaining field of lased light wrapped around an em field. This is a rapd pulse, direct fire, long-range torpedo that cannot be shot down. A (6/6/4/5) Medium Improvement of the plasma cannon, allows the plasma to reach critical temperatures before impact, causing more damage. Plasma A Plasma (5/5/4/5) Medium A small packet of high-energy plasma fired from a standard medium turret mount. A highly efficient weapon using phased laser light and particle discharge to maximise damage and accuracy. Its optimised design allows it to be fitted in medium turrents. Light Emitter A Light Emitter (4/3//5) Small A high energy discharge weapon commonly known as a lighting gun. It damages target ships by inducing an arc of plasma. Damage is low but the plasma arc can sometimes jump to another close by ship, damaging it as well. Ultra Violet A Ultra-Violet (3/5//8) Small Higher energy laser weapon. Very fast and accurate with longer range and slightly higher damage than previous lasers. Green A Green (2/4//8) Small A more efficient laser weapon. Very fast and accurate with slightly faster recharge than the Red. Red A Red (1/4//8) Small Initial combat laser technology. Very fast and accurate but low damage. A very large, fixed-mount cannon designed for long range beam combat against slow moving capital ships. A beam of anti-matter particles that does intense explosive damage when it contacts solid positive matter. It causes massive environmental damage against planets but is harmless against shields. Neutron A Neutron (7/6//4) Large A large turret or spinal mounted beam weapon that fires concentrated neutrons to deliver intense heat and kinetic damage to the target. Particle A Particle (6/5//4) Large A beam of charged particles that deliver intense heat and EM damage. Designed for Large turrets or Destroyers built around the Spinal Mount mission section. A heavy driver that hurls a container that detonates at a set distance and spraying the area with hyper velocity shrapnel. Very good at damaging tight groups of small enemy ships. Point Defence Tracking E Point Defence The use of quantum conductors to supercharge magnetic coils and allow for an increase in the rate of fire of ballistic weapons. VRF Technology + Ballistic Rate of Fire The use of quantum conductors to supercharge magnetic coils and allow for an increase in the rate of fire of ballistic weapons. Heavy Driver A Heavy Driver (8/7/2/6) Large Heavy barrel mass drivers that hurl very large kinetic rounds that do heavy damage. Mass Driver A Imp Gauss Driver (5/6/2/6) Medium A heavier ballistic system using advanced power systems to magnetically hurl larger rounds and designed for a medium turret mount. Gauss Driver A Gauss Driver (3/5/2/6) Small These ballistic weapons use magnetic fields to hurl dense metallic spheres at very high speeds at a target. The spheres do intense kinetic damage at impact. Torpedo Weapon Technology Energy Weapon Technology Ballistic Weapon Technology

2 Translate Tarka A Communicate with Tarka Having encountered the Tarka race, you can translate their language, allowing you to communicate with them and even initiate diplomatic relations. Translate Hiver A Communicate with Hive Having encountered the Hiver race, you can translate their language, allowing you to communicate with them and even initiate diplomatic relations. Quantum Chaff A? Sensor Jammer A Jammer? Broadcast systems designed to fill enemy sensor channels with static and blocking their ability to gather information both tactically and at long strategic range FTL Broadband E Observe Allied Battles Faster-Than-Light Broadband allows you to observe the combat of allied players. Armada Command Systems A Armada CNC (60) The ultimate advancement in command and control systems designed for Dreadnought class ships. Data Synergy A Strikeforce CNC (36) Full sensor and battle computer integration that allows for even larger fleets to be controlled effectively by cruiser class command ships. Battle Computers A Squadron CinC (20) Computer systems designed specifically to enhance command and control of squadron-sized groups of ships. Increases number of ships that can be controlled in combat. FTL Communications A Communicate The basic level of communicating and issuing orders to planets and ships Advanced Command & Control E Tactical Orders Allows you to select ships and give them orders from within the tactical sensor screen. Integrated Sensors + Sensor Range An advanced sensor system that increases sensor range and also integrates sensor data from all ships in the fleet in real time and makes that overall data available to command ships. Translate Liir A Communicate with Liir Having encountered the Liir race, you can translate their language, allowing you to communicate with them and even initiate diplomatic relations. Advanced Sensors E Deep Scan Using advancements in FTL communications, Advanced Sensors use Tachyon partical waves to gather information at very long distances as well as sensing the disturbances caused by cloaked vessels. Combat Algorithms + Ships in Fleet A breakthrough in predictive systems that allow for the operation of more ships in a fleet. Predictive Gunnery E Gunnery Module + Weapon Accuracy This simple AI targetting system will allow ships equipped with this technology to fire much more accurately. Spinal Mounts E Spinal Mounts A fixed beam mount that takes up an entire Destroyer mission module and allows a destroyer to carry a heavy beam weapon. Expert System + Industrial Output Advanced Software that allows for construction robots to function with a minimum of intelligent supervision. Allows ships to build more efficiently and increases the industrial production of all worlds. Cybernetic Interfaces + Industrial Output A mind machibne interface that allows a single being to control fleets of machines. Allows ships to be built more efficintly and nicreases the industrial output of all worlds. Dreadnought Construction E Dreadnought + Hull Size The creation of facilities and machines that allow the construction of the largest startship class, the Dreadnought. These massive ships are approximately 3 times larger than cruisers and pack devastating firepower. Cruiser Construction + Hull Size (Cruiser) The cretaion of facilities and machines that allow you to construct Cruiser class ships which are approximately 3 times larger than Destroyer hulls. Orbital Foundries - Ship Saving Cost Orbital bases for the processing of metals in zero-g. Lowers the fiscal cost of ship construction and makes larger ship hulls possible. Waldo Units E Hammerhead + Industrial Production - Ship Construct Cost Remote control construction devices that allow workers to build in hostile or dangerious envinroments without risk. This results in lower construction costs for ships and a general increase in the industrial output of all planets C3 Technology Industrial Technology Heavy Platforms + Industrial Output Allows the mounting and use of very large cnostruction and processing equipment on orbital platforms. Increases the production output of all planets. Orbital Drydocks - Ship construct costs Enclosed Construction Bases for the efficient building of very large ships in orbit. Salvage Technology E Repair & Salvage Small and efficient robotic disassembler and construction systems that allow a ship to salvage wrecks for metal and technology as well as repair friendly vessels. Poli-silicate Alloys + Hull Strength An advanced kinetic-resistant hull material that strengthens the entire section of s ship. Tractor E Tractor An Electromagnetic capable of locking on to another ship over a distance and holding it. Atmospheric Processors + Terraforming Efficiency This technology uses focused plasma torches to break down toxic atmospheres on a gigantic scale and speeds terraforming significantly. Improved Reflective Coating E Fire Control Module + Defence v laser + Ship Saving Cost A subsurface layer of highly reflective ceramic combined with a curved EM field to increase the chance of reflecting incoming laser fire. Reflective Coating + Defence v laser + Ship Saving Cost A subsurface layer of highly reflective ceramic to defeat incoming laser fire by causing the beams to reflect off into space.

3 Gravitational Adaptation + Population Growth Allows you to genetically modify the races skeleton and musculature to better deal with high gravity worlds and thus makes a larger range of worlds suitable for colonisation. Environmental Tailoring + Population Growth + Terra-forming Efficiency Allows you to genetically modiy the entire physiology of your colonists to improve population growth and optimise terraforming on alien worlds. Biological Transfer E Biome Coloniser A system of placing entire environmental biomes in statis for transport aboard cruiser class hulls. This allows colony ships to literally carry pieces of the homeworld to new colonies for a head-start in terraforming Terra-forming Bacteria + Terra-forming Efficiency Genetically engineered massgrowth bacteria that can alter a planets atmosphere. Atmospheric Adaptation + Population Growth Allows you to genetically modify the respiration systems of your colonists to improve growth and optimise terraforming on alien planets Plague E Bio War Node Missile E Node Missile A smart missile using advanced node drive technology that allows them to travel to and strike another star system on their own. Node Focusing + Strategic Speed A refinement of the node ring technology that allows more efficient nodeline access resulting in higher speed jumps. Sub-Space Pathing + Ship strategic Speed The ultime refinement in Node drive technology allowing for longer range and faster travel times. Mine E Miinelayer E Mine (6/4/6/4) A powerful Bomb designed to track and explode close to a passing enemy ship. Nuclear Mine E Miines (5/4/6/4) Warhead + Missile Damage A powerful warhead for missiles Gamma Warhead + Missile Damage + Mine Damage A powerful optimised warhead for nuclear missiles and mines. Shaped Nuclear Warhead + Missile Warhead Suspended Animation + Coloniser Capacity Allows you to place colonists in suspended animation for transport to their new world and increase your base population. Gene Modification + Population Growth Allows you to genetically modify the characteristics of your colonists to improve population growth on alien worlds. A bio-weapon designed to kill any carbon-based species. Delivered to enemy planets via large bio-missils. Each impact should infect 20% of the planetary population unless the enemy possesses the vaccine. Node Drive E Node Drive Using Super-string theory, the Node drive allows a ship to access a gravitational string nexus and travel faster than light to another star. This travel is faster than light but is restricted to the natural string connections between gravity nodes and these may or may not be close by in terms of regular fabric of space-time. A powerful Nuclear Bomb designed to track and explode close to a passing enemy ship. A more powerful warhead for nuclear missiles that concentrates the radiation in a directed blast. Nuclear Warhead E Missiles The standard tactical nuclear warhead for missiles Biological Technology Star Drive Technology Warhead Weapon Technology

4 Shields Mk.3 E Shields Mk 3 A projector technology which creates a very strong quantum field around an entire vessel that blocks incoming attacks but can be overloaded by too much energy in a short period of time. Shields Mk.2 E Shields Mk 2 Cloaking E Cloaking Cloak capable ships are invisible to other players in a tactical and strategic movement. Cloaked ships cannot fire. A projector technology which creates a stronger quantum field around an entire vessel that blocks incoming attacks but can be overloaded by too much energy in a short period of time. Shields Mk.1 E Shields Mk 1 A projector technology which creates a quantum field around an entire vessel that blocks incoming attacks but can be overloaded by too much energy in a short period of time. Small Scale Drives + Shuttle/Bio Missile Speed. The ability to produce fusion power plants of only a few cubic metres, which leads to faster assault shuttl;es and biomissiles.. Micro Drives + Missile Speed. power plants small enough to power missiles, increasing their speed dramatically. Recombinant Fissionable + Ship Strategic Speed E Drive + Range Plasma Focusing + Ship strategic Range A refinement of fusion power physics that allows for greater efficiency resulting in a small increase in range for all fusion driven ships. A reactor technology that allows fissioable materials to be recycled for power generation. A Ship power-plant that utilises safer and more powerful Nuclear. Pulsed Fission Drive E Pulsed Fission + Tactical Speed + Strategic Range Deflectors Deflects Ballistic Weapon E Deflector Ships + Deflect Ballistic Wp?? An improvement of the fission drive that releases drive plasma in high-powered pulses. Fission Drive E Fission Drive The basic propulsion drive of all ships Shield Technology Power Technology

5 DD Command Section Chart (Destroyer) Engine Section Name (DD) Crew Health Mass Cost ConC TacSp TurnSp SmT MdT LrgT Spec Spec Required Technology Standard Command na k 0.5k None Hammerhead na k 0.8k Waldo Units Deep Scan na k 0.45k S 5.7k T Advanced Sensors Fire Control na k 0.5k Predictive Gunnery Disruptor na k 1.04k Disruptor Shield Shield na k 1.2k Shield Mk 1 or Shield Mk 3 of Meson S Cloak na k 0.k Cloaking AI Command na k 0.4k AI Fire Control CA Command Section Chart (Cruiser) Engine Section Name (CA) Crew Health Mass Cost ConC TacSp TurnSp SmT MdT LrgT Spec Spec Required Technology Standard Command k 1.3k None Fire Control k 1.6k Predictive Gunnery Hammerhead k 1.6k Waldo Units Deep Scan k 1.1k S 5.7k T Advanced Sensors Disruptor k 1.44k Disruptor Shield Point Deflector k 1.6k Deflectors Shield k 1.3k Shield Mk 1 or Shield Mk 3 of Meson S Battle Bridge k 1.6k B - Heavy Combat OR Lancer Assault k 1.8k B 1T Any Torpedo AND any Heavy Cloak k 1.3k Cloaking AI Command k 1k AI Fire Control Point Absorber k 1.4k Energy Absorbers BB Command Section Chart (Dreadnought) Engine Section Name (BB) Crew Health Mass Cost ConC TacSp TurnSp SmT MdT LrgT Spec Spec Required Technology Standard Command k 5k None AI Command k 5k AI Fire Control Assault k 8.5k B 2T Any Torpedo AND any Heavy Battle Bridge k 6.5k B - Heavy Combat OR Lancer Disruptor k 7k Disruptor Shield Electronic Warfare k 5k S 6.0k T Advanced BB Engineering, sensor jammer Point Absorber k 6k Energy Absorbers Point Deflector k 7k Deflectors

6 DD Mission Section Chart (Destroyer) Engine Section Name (DD) Crew Health Mass Cost ConC TacSp TurnSp SmT MdT LrgT Spec Spec Required Technology Defence Satellites k 0.2k mis none Extended Range na k 0.8k (+)18 - None Armor na k 1k None Assault Shuttle na k 1.1k Shutt - None Drone na k 1.35k Drone - Combat Drone Jammer na k 0.8k Sensor jammer Torpedo na k 1.2k Torp - Any Torpedo Point Defence na k 0.k Point Defence Tracking Spinal Mount na k 1.1k S Spinal Mounts Deflector na k 0.k Deflectors Disruptor na k 1.04k Disruptor Shields Wild Weasel na k 1.1k Quantum Chaff Minelayer na k 1k MD - Nuclear Mine OR Mine Shield na k 1.2k Shield Mk 1 OR Shield Mk 3 OR Meson Squadron CnC na k 1.4k Cmd - Battle Computers Cloak na k 0.k Cloaking Colonizer na k 2.3k P 1I/0T None Absorption na k 0.8k Energy Absorbers Bio-War na k 2k B Plague CA Mission Section Chart (Cruiser) Engine Section Name (CA) Crew Health Mass Cost ConC TacSp TurnSp SmT MdT LrgT Spec Spec Required Technology Defense Satellites k 2.7k mis - - none Extended Range k 2.4k (+)16 - None Armor k 2.8k None Disruptor k 1.44k Disruptor Shields Projector k 3.2k Proj - ANY projector Drone k 3.45k Drone - Drone Sections Bording k 3.5k BP - Boarding Pods Point Defence k 2.5k Point Defence Tracking Shield k 1.3k Shield Mk 1 OR Shield Mk 3 OR Meson Barrage k 3.5k T 2 B Any Torpedo AND Heavy Cloak k 1.3k Cloaking Minelayer k 3.3k MD - Nuclear Mine OR Mine Mining k 3.8k mr 700 mc Asteroid Mining Refinery k 3.8k RC - none Biome Colonizer k 5k P 5I/2T Biological Transfer Bio-War k 2.3k B Plague Repair & Salvage k 2.8k k RC - Salvage Technology StrikeForce CnC k 4k Cmd - Data Synergy BB Mission Section Chart (Dreadnought) Engine Section Name (BB) Crew Health Mass Cost ConC TacSp TurnSp SmT MdT LrgT Spec Spec Required Technology Defence Satellites k 5.5k P None Armor k 14k None Projector na k 14k Proj - ANY projector Disruptor k 7k Disruptor Shields Drone k 16k Drone - Drone Wing management Barrage k 16k T 8 B Any Torpedo AND Heavy Bio-War k 16k B Plague Armada CnC k 15k Armada Command Systems FlagShip k 27k - -5 Flag Central Command

7 DD Engine Section Chart (Destroyer) Engine Section Name (DD) Crew Health Mass Cost ConC StrSp TacSp TurnSp Range SmT MdT LrgT Required Technology Fission na k 1.2k 0.2(4) Fission Pulsed Fission na k 1.2k 0.4(4) Pulsed Fission Focused Node Fission na k 1.3k 0.2(6) Node Focusing Focused Node Pulsed Fission na k 1.3k 0.2(6) Node Focusing AND Pulsed Fission na k 1k 0.5(5) Focused Node na k 1.1k 0.5(7) Node Focusing AND Node Pathing na k 1k 0.5() Sub-Space Pathing Anti-Matter na k 0.8k 0.7() Anti-Matter Focused Node Anti-Matter na k 0.8k 0.7(13) Node Focusing AND Anti-Matter Node Pathing Anti-Matter na k 0.8k 0.7(15) Sub-Space Pathing CA Engine Section Chart (Cruiser) Engine Section Name (CA) Crew Health Mass Cost ConC StrSp TacSp TurnSp Range SmT MdT LrgT Required Technology Fission k 3.3k 0.2(4) Fission Pulsed Fission k 3.35k 0.4(4) Pulsed Fission Focused Node Fission k 3.7k 0.3(5) Node Focusing Focused Node Pulsed Fission k 3.7k 0.3(6) Node Focusing AND Pulsed Fission k 2.8k 0.5(5) Focused Node k 2.8k 0.5(7) Node Focusing AND Node Pathing k 2.8k 0.5() Sub-Space Pathing Anti-Matter k 2.3k 0.7() Anti-Matter Focused Node Anti-Matter k 2.3k 0.7(13) Node Focusing AND Anti-Matter Node Pathing Anti-Matter k 2.4k 0.7(15) Sub-Space Pathing BB Engine Section Chart (Dreadnought) Engine Section Name (BB) Crew Health Mass Cost ConC StrSp TacSp TurnSp Range SmT MdT LrgT Required Technology k k 0.5(5) Focused Node k.5k 0.5(7) Node Focusing AND Node Pathing k.k 0.5() Sub-Space Pathing Anti-Matter k 5k 0.7() Anti-Matter Focused Node Anti-Matter k 5k 0.7(13) Node Focusing AND Anti-Matter Node Pathing Anti-Matter k 5k 0.7(15) Sub-Space Pathing

8 Small Mount Weapon Chart Weapon Name (Small Mount) Type Cost HP Rechg Pop Inf TF Range Range RngS RngP Tacc% Tacc% Tacc% Dam Dam Dam Dur Dur Dur Bonus Time Dam Dam Dam Min Eff Max Max Min Eff Max Min Eff Max Min Eff Max Gauss s Ballistic k Red k Green k UV k X-Ray k Light Emitter 500 5k s 70s 70s 0.75s 0.75s 0.75s Pulse Phaser k Small Mount Weapon Development Chart Red Range 400 Inaccuracy 1.5 % Damage 15 Recharge 3 Green Range 455 Inaccuracy 1.5 % Damage 20 Recharge 3 UV Range 500 Inaccuracy 1.0 % Damage 30 Recharge 3 X-Ray Range 625 Inaccuracy 1.0 % Damage 40 Recharge 3 Pulse Phaser Range 750 Inaccuracy 1.0 % Damage 40 Gauss Range 320 Inaccuracy 5 % Damage 40 Light Emitter Range 750 Damage 70/sec Duration 0.75sec Recharge Medium Mount Weapon Chart Weapon Name (Medium Mount) Type Cost HP Rechg Pop Inf TF Range Range RngS RngP Tacc% Tacc% Tacc% Dam Dam Dam Dur Dur Dur Bonus Time Dam Dam Dam Min Eff Max Max Min Eff Max Min Eff Max Min Eff Max Mass Driver Ballistic k Emitter k s 140s 140s 0.75s 0.75s 0.75s Energy k Plasma Energy k Missile (Base Ship) Missile k s 20s 20s Phasers k s 200s 200s 1s 1s 1s Anti-Matter Energy k Medium Mount Weapon Development Chart Emitter Range 850 Damage 140/sec Duration 0.75sec Recharge Phaser Range 750 Damage 200/sec Duration 1.0sec Recharge 11 Plasma Range 680 Inaccuracy 4 % Damage 150 Range 600 Inaccuracy 4 % Damage 250 Anti-Matter Range 700 Inaccuracy 3 % Damage 350 Pulse Phaser Range 750 Inaccuracy 1.0 % Damage 40 Mass Driver Range 475 Inaccuracy 5 % Damage 150 Recharge 5 Missile (Base Ship) Range 3000 Damage 40 Duration 20sec Recharge 32

9 Heavy Mount Weapon Chart Weapon Name (Large Mount) Type Cost HP Rechg Pop Inf TF Range Range RngS RngP Tacc% Tacc% Tacc% Dam Dam Dam Dur Dur Dur Bonus Time Dam Dam Dam Min Eff Max Max Min Eff Max Min Eff Max Min Eff Max Heavy Drivers Ballistic k Bursters Ballistic k Thumpers Ballistic k (50) 200(50) 200(50) Heavy Emitter k s 275s 275s 0.75s 0.75s 0.75s Particle k s 200s 200s 2s 2s 2s Neutron k s 250s 250s 2s 2s 2s Positron k s 350s 350s 2s 2s 2s Meson k s 550s 550s 2s 2s 2s Tractor k s 350s 350s 4s 4s 4s Heavy Mount Weapon Development Chart Heavy Driver Range 700 Inaccuracy 5 % Damage 350 Recharge 5 Bursters Range 800 Inaccuracy 7.5 % Damage 12 x 25 Recharge 5 Thumpers Range 600 Inaccuracy 4 % Damage 200(50) Heavy Emitter Range 50 Damage 275/sec Duration 0.75sec Recharge Particle Range 600 Damage 200/sec Duration 2sec Recharge Neutron Range 700 Damage 250/sec Duration 2sec Recharge Positron Range 800 Damage 350/sec Duration 2sec Recharge Meson Range 50 Damage 550/sec Duration 2sec Recharge Special Mount Weapon Chart Weapon Name (Special Mount) Type Cost HP Rechg Pop Inf TF Range Range RngS RngP Tacc% Tacc% Tacc% Dam Dam Dam Dur Dur Dur Bonus Time Dam Dam Dam Min Eff Max Max Min Eff Max Min Eff Max Min Eff Max Assault Shuttle Rider k/s 0.8/s s 62s 62s Heavy Combat Hv k s 200s 200s 3s 3s 3s Lancer Hv k s 400s 400s 3s 3s 3s Cutting Hv k s 600s 600s 3s 3s 3s Siege Drivers Ballistic k 20 0 Sys Sys Sys Sys Col Col Col Bio Missiles P-Missile varies Torpedo Weapon Chart Weapon Name (Torpedo) Type Cost HP Rechg Pop Inf TF Range Range RngS RngP Tacc% Tacc% Tacc% Dam Dam Dam Dur Dur Dur Bonus Time Dam Dam Dam Min Eff Max Max Min Eff Max Min Eff Max Min Eff Max Disruptors Torpedo Photonic Torpedo Torpedo k Pulsar Torpedo Torpedo k Plasma Torpedo Torpedo k Torpedo Torpedo k (50) 600(50m) 850(50) Detonating Anti-Matter Torpedo Torpedo k (200m)500(200) 750(200) Anti-Matter Torpedo Torpedo k (75) 00(75) 1300(75) Missile Weapon Chart Weapon Name Cost Mount HP Rechg Pop Inf TF Range Range RngS RngP Tacc% Tacc% Tacc% Dam Dam Dam Dur Dur Dur Standard Ship Missile Bonus Time Dam Dam Dam Min Eff Max Max Min Eff Max Min Eff Max Min Eff Max Base Damage 3000 Medium k s 20s 20s Shaped Nuclear warhead Gamma Warhead Warhead Anti-matter warhead

10

11 Universal 2 Diplomacy Trade 4 Interstellar 5 Interstellar Translator > Universal Translator > Diplomacy Business Marketing > Communication S Embassy S Economic Capital > Trade Advanced Trade Theory Diplomatic Translator M Freighter S Ultra Spaces > Trade S Banking Centre S Economic Exchange Foreign Relations A Republic 3 A Trade + Galactic Stock Exch Cultural Trade Centre Diplomacy + < Interstellar Marketing M Shopping District < Trade A Trade Routs +1 Alliances < Cultural Trade 5 < Diplomacy Advanced Diplomacy Medical 1 Theory > - S Medical Centre < Zero Gravity Research Basic Environment Centre Weapons Theory > - < Photons Phasers Propulsion Theory > - < Artificial Gravity Cold 1 1 Nano 2 Electronics > Communication Theory < Instant Communications Stellar Cartography Nano-Frequency Electronics Sensors Zero Gravity Research 2 > Medical Theory S Research Lab < Brain Wave Mapping Organic Piercing Phasers 2 > Weapons Theory S Shipyard M Star Fighter A Weapons + < Corvette Technology Instant Communications Energy Channelling Cold 2 > Propulsion Theory S Mining Barracks M Stationary Turrets < Interstellar Refining Impulse Drive Sensors > Nano Electronics S Eye of Universe M Sensor Drone A Sensor +1 < Drones 3 Nano Frequency Electronics 3 > Nano Electronics S Multimedia Centre < Brain Wave Mapping Organic Piercing Basic 2 Environment Control > Medical Theory S Habitat Improvement Aphrodisiac A Population + < Imp Environment Control Photons 2 > Weapons Theory < Corvette Technology Artificial 2 Gravity > Propulsion Theory M Mining Headquarters < Controlled Gravity Battleship Technology Basic Trading Post Advanced Trade Post Trade Centre A Trade +1 < Interstellar Business Advanced Trade Xeno Trade Persuasion Xeno Intimidation Stellar 3 Cartography > Nano Electronics Improved Environmental Control > Basic Environment Control 3 A Population Gwth + Corvette 4 Technology > Photons Phasers M Corvette s Controlled 3 Gravity > Artificial Gravity S Adv Quality Control Gravity Accelerators A Range + < Gravity Mastering 3D Phasing Smuggling > Trade A Trade Routs +1 < Cultural Trade Disruptors > Corvette Tech A Weapons +? Gravity 4 Mastering > Controlled Gravity A Range + Advanced 4 Diplomacy > Diplomacy S Culture Exchange Centre A Diplomacy + < Interstellar Negociation Xeno Manipulation Instant Communications > Phasers Nano Electronics 5 A Trade + Diplomacy + < Xeno Trade Persuasion Alliances ID Phasing Interstellar 5 Negotiation > Advanced Diplomacy A Diplomacy +? < Extravaganza Turbo Phaser Interstellar 4 Refining > Industrial Theory High Density Interstellar Impulse Drive Cold Metals Tactis > Cold Space 4 S Power Plant > Battle Armour 5 Battle Armour 3 Militarisation M Resource Refinery Nano Metal > Defenso Theory M Transport > Battle Armour Composition Exotic Alloys A Speed + Deflectors Defence Theory 2 < Anti Matter > - Tri-Strontium Alloy M Battle Stations 5 A Production 6 + Tri Strontium Energy Focusing > Corvette Tech A Weapons +? 5 Xeno Trade Persuasion Xeno Intimidation Extravaganza Xeno Manipulation Alliances Drones Unambiguous Communications 1D Phasing Xeno Trade Persuasion Alliances Brain Wave Map Organic Piercing Energy Channelling 3D Phasing Battleship Technology

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