The Eldar: The Dying. Contents:

Size: px
Start display at page:

Download "The Eldar: The Dying. Contents:"

Transcription

1

2

3 he Eldar: he Dying By Jordan Cafolla Contents: Forces of the eldar: Guardian jetbikes XX he Eldar warhost: Shining spears XX Prince Yriel arp spiders XX yranda swiftblade XX Harlequin jetbikes XX ynna stormrage XX Vypers XX Eldrad Ulthran XX Swooping hawks XX Fireheart XX ar walkers XX he Avatar of Khaine XX Fire prism XX Autarch XX Night spinner XX Farseer XX raith lord XX XX Dark reapers XX Solitaire XX ave serpent XX Striking scorpions XX Falcon XX Howling banshees XX Eldar wargear: Fire dragons XX ar gear XX Harlequin troupe XX Vehicle equipment XX raithguard XX Other equipment XX Dire Avengers XX Psychic powers XX Rangers XX Eldar army list: XX Guardians XX Summary: XX arlocks

4 Forces of the eldar Fleet of foot: he eldar are a fast and agile race. Some of the quickest in the galaxy. o represent this many units have this rule. Exarch powers: Aspect warriors have devoted their lives to their particular way of war. Exarchs are those who are a lost on the path of the warrior, unable to return. hey possess a knowledge of combat few others can equal. As such, any power they take are given to the squad they lead unless otherwise noted. Note that Exarch powers can only ever effect Aspect warriors in the same squad as they. f the Exarch is removed from play then their abilities are lost too. Psychic: he Eldar are among the most powerful psykers in the galaxy. nstead of the brutish, selfish, classless powers of the humans, the eldar practice a much more subtle and delicate approach to their powers. Relying on their unequaled ability to see the strands of fate that entwine us all the Seers of the Eldar will literally reach into time itself and change the future at their will. hey use this ability to aid their warhost as a whole and ensure their victory.

5 Prince Yriel Prince of yanden Autarch of yanden, High admiral of the Eldritch Raiders and bastard scion of the House of Ulthanash, Prince Yriel is a consummate Eldar commander. He has led his forces to countless victories without fail both on the battlefield and in the darkness of space. t was his fleet that annihilated the Chaos armada during the Battle of the Burning Moon. t was his fleet that vanquished the repulsive Bioships of Hive Fleet Kraken and saved yanden, though in doing so, Yriel has doomed himself to a slow and terrible death. S BS S Yriel * nfantry * (Unique) * ndependent character * Force shield * Master strategist * he eye of wrath * Fleet of foot * Spear of wilight * Leader of the dead * Plasma and haywire grenades * Shuriken pistol Master strategist: Spear of wilight: See page XX X Fleshbane Leader of the dead: A single raithlord may be taken argets must reroll successful nvulnerable saves as a roops choice. Additionally, raithguard units of any size Eye of wrath: may become roop choices. A ranged weapon with the following profile. emplate Pinning, one shot

6 yranda Swiftblade Leader of the warhost of Bieltan Autarch of Bieltan, the leader of the warhost and the expert in the eldar art of war. She is the spear tip of every major Bieltan assault. She leads her squads of aspect warriors to victory over those who would threaten the exodite worlds. t was upon one of these worlds that she had the Blades of Khaine reforged for her and her alone. hese weapons shall be the fire with which she rebuilds the Eldar empire and cleanses the galaxy of the taint of chaos once and for all. S BS S yranda * nfantry * (Unique) * ndependent character * Force shield * Master strategist * he twin blades of Khaine * Fleet of foot * Plasma and haywire grenades * Leader of the warhost Master strategist: he win blades of Khaine: See page XX A pair of ancient Power Swords that allow her to reroll any failed 'tohit' rolls made in Leader of the warhost: close combat. Also, yranda may sacrifice Up to two of the following units may any number of base attacks. For each be taken as either of the Compulsory attack sacrificed in this way a single enemy roop choices: model in base contact with her loses attack to a minimum of zero. Howling banshees, Striking scorpions, and/or Fire Dragons

7 yanna Stormrage Bonesinger of Altansar Bonesiner of Altansar, wielder of the of the Armour of Vaul and the craftworld's arharp. t was with these tools that she forged the weapons that lead her forces to victory during the battle of the Nightmare children. She can maintain the craftworld's vehicles while destroying her foe's. She steers them towards a less bleak future, having walked the path of the Singer long enough to become lost within its tangled maze she now uses her powers to protect Altansar from its most potent threats. S BS S yanna * nfantry 9 X * (Unique) * ndependent character * Armour of Vaul * Fleet of foot * Sword of Midnight * Plasma and haywire grenades Armour of Vaul: * arharp of Altansar Any time a wound is allocated to her for any reason make a Leadership test. arharp of Altansar: f she passes the test the wound is One of the most ancient artifacts from the Altansar ignored. his works for AP, craftworld. t is a potent weapon that sings doom. Rending, Power and Force weapons Once per turn, in the shooting phase, roll D. but not against attacks that causes he harp makes D attacks against every enemy 'nstant Death.' vehicle within that many inches of yanna. Each attack hits automatically and has the Sword of midnight: A 'itchblade' that rerolls all failed 'tohit' rolls made in close combat. Haywire' special rule.

8 Eldrad Ulthran Farseer of Ulthwe Eldrad Ulthran is the oldest and wisest eldar in existance. He's been divining the future since before the Horus Heresy and though his warnings to mankind fell on deaf ears he has never faltered in his mission to save his dying race from the clutches of Chaos. S BS S Eldrad One of the most potent Psykers in the Galaxy Eldrad has mastered powers that most Eldar have forgotten existed and held the line against Abaddon and his black crusade. Although he passed away his memory continues to inspire. 0 * nfantry * (Unique) * ndependent character * Shuriken pistol * Divination * Staff of Ulthamar * Master Farseer * Runes of arding, itnessing & Focus * Psychic Mastery: Level * itchblade * Ghost helm Master farseer: * Ancient rune armour Eldrad is possibly the most important * Spirit stones Eldar to exist, he commands great respect and power. As such, his arlock bodyguard Staff of Ulthamar: squad counts as a roop choice. An ancient artifact of immense power. t allows Eldrad to cast one of his psychic Divination: powers twice per turn and generate an After both sides have deployed but before additional Psychic power. (Four) the first turn or Scout moves the Eldar player may redeploy D+ of friendly or n close combat it is an AP Singing spear. enemy units up to inches. Ancient rune armour: Forgotten lore: Eldrad is the master of Eldar psychic powers. He has studied for so long he knows spells other Eldar have dismissed as folklore. As such he has access to the 'Lightning whirlwind' minor psychic power in addition to any psychic power he generates or chooses. Grants a + nvulnerable save.

9 Nuadhu Fireheart he wild rider of Saimhann () * 0 + S BS S Nuadhu * Eldar jetbike * (Unique) * ndependent character * Forceshield * Master of the Strike * Alean (he steed of Khaine) * Scout * Plasma and haywire grenades * Skilled Rider * Star lance * Hit and Run * he wild rider * Stubborn he wild rider: he steed of Khaine: Any full squad of Vypers count An Eldar jetbike with a built in, winlinked as a roop choice. heavy flamer. Additionally, on the charge Fireheart has an attack profile equal to the Master of the strike: Fireheart and any squad he leads may assault if entering the game via outflank or after their 'Scout' move. number of inches he charged that round.

10 he Avatar of Khaine he bloody handed god S BS S *Monstrous creature Avatar * (Unique) * Daemon of the eldar * he wailing doom * Fearless * Molten body nspiring: * nspiring hile the Avatar is alive all friendly Eldar * he God of war on the table may choose to pass or fail all Morale checks they are called upon to Daemon of the eldar make. Any enemy forced to take a morale check after losing combat to the God of war: Avatar does so at an additional he Avatar may reroll all failed 'tohit' rolls LD. Also the Avatar has a + made in close combat. Also, it reduces the nvulnerable save, Fleet of foot, S of all its close combat opponents BY Eternal warrior and also has the to a minimum of. Daemon' USR. he ailing doom: Molten body: A sword that may be used in one of two ways. he Avatar is immune to all Flamer and Melta based weapons. Additionally Poisoned weapons only wound on a +. '' '' 8 Assault, Melta Assault

11 Autarch he master of war S BS S Autarch 0 + * nfantry (Variable) * ndependent character * Force shield * Master strategist * Shuriken Pistol * Fleet of foot * Sword * Paths * Plasma and Haywire grenades * Avenger catapult Master strategist: Paths: Autarchs are the masters of the battlefield, An Autarch may pick one of the following able to see where their forces are most paths. A path is his proficiency in war, needed and focus their powers into one, and how he leads his warhost. A path brutal strike. As such an army lead by allows one of the following to be allowed an Autarch may choose to add OR subtract as a roop choice: from all their reserve rolls. SaimHann: Full sized Vyper squadron Additionally, an Autarch may give a single yanden: Any sized raithguard squad unit one of the following abilities: Bieltan: One of the following Aspect Hold an objective, nfiltrate, Scout or types Banshee, Scorpion, arp spider Preferred enemy (Current opponent) Force shield: + nvulnerable save.

12 Farseer he controller of Fate S BS S Farseer 0 * nfantry (Variable) * ndependent character * Fleet of foot * Ghost helm * Psychic Mastery: Level * Runes of arding * itchblade Runes of warding: * Shuriken pistol Potent eldar artifacts that disrupt the * Rune armour energies of rival psykers. As such, any enemy psyker making a psychic Ghost helm: test within '' of a model with f a model wearing a ghost helm suffers these runes does so with an additional Perils of the warp they receive a + D added together. nvulnerable save against the wound. Any roll of or above causes the caster to suffer a 'Perils of the warp' Rune armour: attack. A + invulnerable save

13 arlocks S BS S arlock * nfantry 8 (Variable) * Psychic Mastery: Level 0 * Fleet of foot * itchblade * Shuriken pistol Spiritseer: * Rune armour ncreases their range from '' to 8'' * Plasma Grenades when measuring to see if a model with the 'raithsight' special rule gains their abilities.

14 Solitaire Dance the waltz of death S BS S Solitaire * nfantry * ndependent character * Dread mask * Fleet of foot * Harlequin's kiss * Counter attack * Flip belt * Dance of death * Degeneration field * Spiritless * Plasma grenades * Blitz attack * Shuriken pistol * Holosuit Dance of death: heir quick movements are legend. Dread mask: Any model with this special rule has Any enemy that loses close combat to a squad Furious charge and Hit and Run. containing a Solitaire must make their Leadership test on D and discard the lowest. Spiritless: Solitaires long ago lost their souls in Degeneration field: the struggle against the great enemy Every enemy squad, including ndependent he Solitaire and any squad they lead characters, within '' of a Solitaire reduce their will pass any and all Leadership and S and by to a minimum of. pinning checks they are called upon to make but not psychic tests. Flip belt: Allows the user to ignore Difficult terrain. Blitz attack: Gets + attacks on the charge instead Harlequin's kiss: of the normal +. Additionally, he always Gives the user the 'Rending' USR. counts as having close combat weapons.

15 arseer Psychic duelist S BS S arseer * nfantry 9 (Variable) * ndependent character * Fleet of foot * Ghost helm * Psychic Mastery: Level * itchblade * Omnidisciplinarian * Shuriken pistol * Rune armour Omnidisciplinarian: he arseer can pick one Major and one Minor psychic power. hey may only use one power a turn that requires a psychic test but may use two total.

16 Phoenix lords ay of the warrior S BS S Phoenix lords * Variable * (Unique) * Fleet of foot * Variable * Fearless * Eternal warrior Path of the warrior: * Path of the warrior Phoenix lords are not HQ choices, they are * Aura selected as upgrades to their Aspect squad. hey count as ndependent character that Aura: that may not leave the squad, not as upgrade Phoenix lords are powerful practitioners of their characters, mean their 'Look out, Sir!' roll art, as such they confer some of their Special is done on a + rules to all friendly units of their Aspect within 8. hey all have a + nvulnerable save, the 't will not die' USR and their squads he specific rules are listed in their specific entries. count as scoring units.

17 Asurman he hand of Asuryan Disciple aspect: * Dire avengers * Spear of Asur * Sword of Asur * Shuriken pistol * Defend & Bladestorm (Exarch powers) Spear of Asur: 8'' * Shield of Asur (Aura) Sword of Asur: Assault, A Diresword that rerolls misses in close combat. Rending, Shield of Asur (Aura): gnores coversaves + nvulnerable save in close combat. Jain Zar he storm of silence Disciple aspect: * Howling Banshees * Banshee mask * Executioner * he silent death * Acrobat & arshout (Exarch powers) * Furious charge (Aura) * Unnatural agility * Hurricane of blades he silent death: Hurricane of blades: User '' Melee A single opponent in base contact with Assault difference between their S and Jain's Jain Zar loses attacks equal to the if hers is higher. f hers is lower, this power has no effect. Unnatural agility: Jain Zar is possibly the most agile Eldar in their long history. She pours her natural abilities into her mastery of the blade. As such she may reroll her failed nvulnerable saves in close combat.

18 Karandaras he shadow hunter Disciple aspect: * Striking scorpions * he Scorpion's bite * he Scorpion's tail * Plasma grenades * Shadow strike and Stalker (Exarch powers) * Smoke grenades * mproved stealth (Aura) * Focused strike Focused strike: he scorpion's tail: Having hunted for so long, Karandaras Rending Chainsabres. (See page: XX) knows the weak point of every foe and how to exploit it. He may sacrifice he scorpion's bite: any number of base attacks to allow him Grants + attacks in close combat to reroll the same number of 'tohit' dice. Fuegan he burning lance Disciple aspect: * Fire dragons * Hell lance * Melta bombs * he Fire axe * ank hunter and Crack shot (Exarch powers) * Feel no pain * Fire control (Aura) he Fire axe: Hell lance: Gives Fuegan the 'Smash' USR. A weapon of impressively powerful design, t has the following profile: Fire control: '' 8 Assault, Melta Melta and Flame weapons become twinlinked.

19 Mugan Ra he harvester of souls Disciple aspect: * Dark Reapers * he Maugetar * Optical matrix * Defensive grenades Maugetar: * Crack and Fast shot (Exarch powers) An ancient Shuriken cannon from before the fall: * mplacable (Aura) t has a built in Executioner and the following profile in the shooting phase: '' Assault, Pinning, Rending Baharroth he cry of the wind Disciple aspect: * Swooping hawks * Hawk's talon * Swooping hawk wings * Swooping hawk grenade pack * ntercept and Skyleap (Exarch powers) * Plasma and haywire grenades * Hit and run (Aura) * Hawk's claw * Supernatural accuracy * Death from above Supernatural accuracy: Hawk's Claw: A squad he leads never deviate when A Power Axe that strikes at Normal Deep striking. Additionally, they may nitiative. enter from Reserve without having to roll. Death from above: Baharroth and his squad may assault the turn they Deep strike, if they do they may not shoot on the turn they arrive.

20 Howling banshees S BS S Banshee Exarch * Banshee mask * Power swords * Shuriken pistol * nfantry * Aspect armour * Fleet of foot * Exarch armour Banshee mask: riskele: Allows the user to strike at 0 in the '' first round of every combat, ignoring the effects of Cover, terrain, or the User Assault Melee 'Unwieldy' USR. Additionally, all enemies in the same assault have Mirror swords: LD until the end of the turn. A pair of Power Swords that grant + attacks. Additionally, it allows the user Executioner: to reroll all failed 'tohit' rolls made in + Melee, wohanded close combat.

21 Striking scorpions h powers) S BS S Scorpion Exarch * Mandiblasters * Scorpion chainsword * Shuriken pistol * Plasma grenades * nfantry * Scorpion armour Biting blade: Scorpion chainsword: + A Scorpion chainsword. Additionally, for each Melee hit made in close combat, the user is granted an additional + attacks. hese new attacks do not grant more attacks. Chain Claymore: + Melee, Chainsabres: wohanded user to reroll failed 'tohit' or 'towound' rolls in Mandiblaster: A pair of Scorpion chainswords that allows the close combat. t has the following ranged profile. + Attacks (ncluded in profile) Scorpion's claw: A power fist with a built in Shuriken pistol '' Assault

22 Harlequin troupe Death's dance S BS S Shadowseer Death Jester roupe master Harlequin * Shuriken pistol * Combat weapon * Flip belt * Holosuit * Shrieker Cannon (Jester) * nfantry * Harlequin's kiss (Master) * Fleet of foot * he dance of death * he dance of death * Veil of tears (Shadowseer) Veil of tears: anglefoot grenades: Gives the squad 'Stealth' and 'Shrouded' f a squad led by a model equipped with these grenades loses combat and breaks, their enemy Shrieker cannon: pursues them at nitiative. + Melee Holosuit: '' Assault, Grants the wearer a + nvulnerable save. Also Pinning all enemies targeting them do so at BS/S.

23 Fire dragons A spark in the darkness S BS S Dragon Exarch * Fusion gun * Melta bombs * Aspect armour * nfantry * Fleet of foot Fusion gun: '' * Exarch armour Dragon's breath flamer: 8 Assault, Melta A powerful flame weapon. emplate Assault Firepike: A fusion gun that sacrifices some Dragon's axe: strength for a higher rate of fire. '' Assault, Melta User Armour bane

24 Dire avengers S BS S Avenger Exarch * Plasma grenade * Avenger catapult * Shuriken pistol * nfantry * Close combat weapon * Fleet of foot * Aspect armour * Exarch armour Avenger catapult: Shimmer shield: A highly specialized shuriken catapult. A squad wide, + nvulnerable save in close combat. 8'' Assault Diresword: User Melee* *Additionally, if a model suffers an unsaved wound it must pass a LD test or suffer 'nstant death' regardless of toughness.

25 raithguard he walking dead S BS S Spiritseer Guard * raithcannon * Shuriken pistol (Seer) * itchblade (Seer) * nfantry * Rune armour (Seer) * raithsight * Fearless * raithbone construction * Bulky raithcannon: A potent weapon that harnesses warp energy raithsight: f accompanied by a Psyker or within '' of a friendly Psyker all models with this rule have + S, BS and. 8'' X Assault, Fleshbane, Haywire raithbone construction: + 'Feel no pain' and 'Strike down'

26 he wanderer alk the galaxy S BS S anderer * Fleet of foot 9 + * nfiltrate * Acute senses * nfantry * Shuriken pistol * Night Vision * (Unique) * Smoke grenades * Move through cover * Venom blade * Stealth and Shrouded * Starlight's gaze * Pathfinder vision * anglefoot grenades * Galaxy stride * Pin point accuracy * Preferred enemy: Necrons Venom blade: Rending, Galaxy stride: Melee, Any squad he leads may be held in Poisoned (+) Reserve as normal. However, when they come into play you may place them in any Starlight's gaze: '' piece of area terrain at least '' away from X Heavy, any other model. Sniper, he squad may shoot and run as Rending, normal (ncluding their rifles) gnores coversaves Pin point accuracy: he ander may target individual models in any squad he fires at.

27 Rangers he last thing you never see S BS S Rangers 8 + * Fleet of foot * Stealth * nfantry * nfiltrate * Shuriken pistol * Night Vision * Long rifle * Move through cover * Smoke grenades * Shrouded (Pathfinder) * Pathfinder vision (Pathfinder) Long rifle: '' Pathfinder vision: X Heavy, Pathfinders Rend and may pick out Sniper, their targets on a +. Rending Smoke grenades: Defensive Grenades.

28 Guardian jetbikes S BS S Guardian * Eldar jetbike * Eldar jetbike * winlinked Shuriken catapults 8 +

29 Guardians Citizen soldiers S BS S Guardian arlock Platform * Plasma grenades * Shuriken catapults * Shuriken cannon (Platform) * Shuriken pistol (S. guardian) * nfantry * Sword (Storm guardian) * Fleet of foot * itchblade (arlock) * Relentless (Platform) * Rune armour (arlock) * Guardian armour (Guardian) eapons platforms: Platform operators work as a pair. As such, they count as a single, two wound model that takes up two spaces in a transport.

30 arp spiders Protectors of the webway S BS S Spider Exarch * Jump infantry Spinneret rifle: * Death spinner * arp jump generator '' Assault, * Spider armour Pinning, * Plasma grenades Entangle Death spinner: '' Spider's bite: Assault, '' Assault, Pinning, Pinning, Entangle Entangle Entangle: arp jump generator: f a unit takes a hit from a weapon Move like jump infantry in the movement with this special rule, they treat all phase and move D'' in the assault phase terrain, even open as difficult the next if not assaulting. f they are assaulting they time they move. f already in difficult assault like normal infantry. terrain they count it as Dangerous

31 Shining spears Dragon's charge S BS S Spears Exarch * Eldar jetbike * Eldar jetbike * Hit and run dian) * winlinked Shuriken catapults * Skilled rider ck) * Laser lance Laser lance: Dragon grenade launcher: X/User* '' / * A grenade launcher attached to the Melee underside of an Exarch's jetbike. Assault, Lance A model equipped with this weapon grants his entire squad both Plasma Star lance: '' and Defensive grenades and may X/User* 9 / * Melee Assault, Lance use both in a single turn.

32 Vyper Armour Vyper S BS S Front Side Rear A HP ype: F,O,S * winlinked Shuriken catapults * Shuriken cannon * Scout

33 Harlequin jetbikes S BS S Shadowseer roupe master Harlequin * Eldar jetbike * Harlequin jetbike * Skilled rider * Shuriken pistol * Dance of death * Combat weapon * Scout * winlinked Shuriken catapults (Bikes) nferno pistol: emplate Fusion pistol: Assault '' 8 Assault, Melta Harlequin's lance: Harlequin's whip: + Melee, User Rending, Melee, Rending wohanded A single model in base to base is reduced to attack.

34 Nightwing nterceptor Air superiority Armour Nightwing S BS S Front Side Rear A HP * wo Shuriken cannons * Deep Strike * wo Bright lances * Supersonic * Vector Dancer * Shrouded ype: Fl

35 Swooping hawks Strike from the sky S BS S Hawks Exarch * Jump infantry * Swooping hawk wings * Fleet of foot * Grenade pack * Skilled flier * Lasblaster * Hit and run * Plasma grenades * Haywire grenades Swooping hawk grenade pack: henever a unit of swooping hawks enter play Las blaster: '' via deep strike they may select one of the following grenade types. hey may be placed Assault, anywhere and deviate as normal. Pinning Blaster: 8'' 8 Assault, N/A N/A Large blast, pinning Blast Lance Pulse lance: '' Sunrifle: 8 Assault, Lance '' Assault, Pinning

36 ar walkers Armour ar walker S BS S Front Side Rear A HP * Shuriken cannon X win weapons: wo of the same weapon on a arwalker fire independently and do NO count as twinlinked. ype: * Scout (ar walkers)

37 Firestorm Sky liberation Armour Firestorm S BS S Front Side Rear A HP 0 ype: k, S, F * winlinked Shuriken catapults * nterceptor * Firestorm Scatter Laser ransport capacity: Access points: * Six models Rear ramp Firestorm scatter laser: 0'' Heavy, winlinked, Skyfire

38 Phoenix Bomber Phoenix rising Armour S BS S Front Side Rear A HP Phoenix ype: Fl * wo Shuriken cannons * Deep Strike * wo Phoenix missiles * Supersonic * winlinked Star cannon * Vector Dancer * Shrouded * Strafing run Phoenix missile 8'' Nightfire missile Heavy 8'' Heavy, Blast, gnores cover saves, Pinning

39 Fire prism Armour S BS S Front Side Rear A HP ype: 0 F,S,k Fire prism * Prism cannon * Prism link * winlinked Shuriken catapults Prism link: Prism cannon: f two or more Fire prisms have line of sight May be fired in one of two modes to each other they may link their fire. Pick one Prism as the firer, the other does not Focused: 0'' Shoot and may NO go Flat out that turn. he first Prism's attack are winlinked and 9 Heavy, gain +S and AP for each Prism Blast contributing to the attack. For example, if one Fire prism contributes Heavy, the 'Focused' shot becomes S:0, AP, Heavy, Blast and the 'Dispersed' becomes Dispersed: 0'' Large blast S:, AP:, Heavy, Large blast

40 Night spinner Armour Night spinner S BS S Front Side Rear A HP ype: 0 F,S,k * winlinked Doom weaver * winlinked Shuriken catapults Doom weaver: 7'' Heavy, Barrage, Large blast, Rending, Entangle

41 raithlord he noble dead S BS S Lord * Monstrous creature * wo Shuriken catapults * Fearless * Shuriken cannon * raithsight * raithbone construction raithsight: winweapons: Same as raithguard. raithlords equipped with two of the same (See page: XX) weapon (except flame weapons) fire them independently and do NO count as raithbone construction: Same as raithguard. (See page: XX) winlinked.

42 Dark reapers Reign of death S BS S Reaper Exarch * nfantry * Reaper launcher * Defensive grenades * Optical matrix Optical matrix: Reaper launcher: 8'' Heavy Reduce target's cover save by. empest launcher: 8'' Heavy, Blast, Pinning, Searcher cannon: 8'' 8 Heavy, Skyfire

43 ave serpent Armour Serpent S BS S Front Side Rear A HP 0 * winlinked Shuriken cannon ype: F,S,k, * Energy field * winlinked Shuriken catapults ransport capacity: * welve models Access points: Rear ramp

44 Falcon Armour Falcon S BS S Front Side Rear A HP 0 ype: F,S,k, * Pulse laser * Coaxial * winlinked Shuriken catapults ransport capacity: Access points: * Six models Rear ramp Pulse laser: 8'' Coaxial: he Pulse laser and whatever other weapon 8 Heavy is attached to the turret count as one weapon for the purposes of determining the amount of weapons it can fire.

45 his second of Codex: Eldar lists the weapons and equipment used by the Eldar, along with the rules for using them in your games of warhammer 0,000 eapons and equipment that can be used For example, the Shuriken catapult is used by by more than one type of model or unit are most forces of the Eldar and so is detailed in detailed here, while equipment that is this section. he armour of Vaul, however, is unique to a single model or unit (ncluding unique to Stormrage. wargear carried by named special characters) is detailed in the appropriate entry. eapons: Shuriken pistol: '' Eldar missile launcher: Pistol Krak Plasma 8'' 8'' 8 Heavy Heavy, Shuriken catapult: '' Blast, Assault Pinning Flakk 8'' 7 Heavy, Skyfire Shuriken cannon: '' Neuro pistol: Assault '' 8 Pistol, Scatter laser: '' ounds against Heavy Leadership Plasma, Krak, Haywire grenades and Bright lance: '' Melta bombs: 8 Heavy, Lance Starcannon: '' Heavy See: arhammer 0,000 rulebook

46 eapons: Singing spear: '' raithblade: X Fleshbane, User Melee Armourbane X Melee, Allows the user to reroll failed 'tohit' Fleshbane, rolls made in close combat Armourbane Dragon's cannon: emplate Assault, Rending Equipment: Runes of itnessing: Spirit stones: hen rolling to cast a psychic power henever someone uses a psychic you roll D and pick the lowest. hood to augment their 'Deny the itch' save you can force them to reroll their Runes of Focus: ncrease the range of a single psychic power per turn by ''. result.

47 Exarch powers: Acrobat: Fast shot: 'Counter attack' and 'Move through cover' ncrease the number of shots of the USR. Exarch's gun by. arshout: mplacable: On the first turn of combat the squad 'Slow and purposeful' USR being charged must pass a Leadership test. f they fail, their S is reduced to ithdraw: until the end of the turn. 'Hit and Run' USR. Stalker: Sustained assault: 'Move through cover' and 'Sealth' USR Each attack made by the Exarch in the assault phase generates another attack. Shadow strike: f attacks or more are generated in 'Shrouded' USR this way the Exarch is removed from play after making his th attack. Bladestorm: May be used in one of two ways. Dragon's charge: 'Scout' USR. ) ncrease the rate of fire by all Dire Avenger weapons by until the ntercept: beginning of your next turn. he squad never requires more than a + to hit a vehicle in close combat. ) Allows all Dire Avenger weapons to gain the 'gnore coversave' USR until Sky leap: the end of the turn. Allows the squad to return to reserve at the end of its movement phase. hey may not be used together and, if Option is taken the squad may not fire ank hunter: next turn. 'ank hunter' USR Defend: Swift strike: Squad wide Defensive grenades. Allows the squad to assault from a moving vehicle as long as it hasn't move more Skilled rider: han '' that turn. 'Skilled rider' USR. Crack shot: he enemy must reroll all successful cover saves made against the Exarch's shooting.

48 Major Psychic powers: Doom: arp charge: Fortune: arp charge: Malediction Blessing argets a single enemy unit within 8''. All argets a single friendly squad within ''. friendly 'towound' rolls made against this hat squad may reroll all failed saves until squad may be rerolled. the beginning of your next turn. Eldritch storm: arp charge: itchfire: Nova 8'' Guide: arp charge: Blessing argets a single friendly squad within ''. Assault, Blast, hat squad may reroll all failed 'tohit' rolls Rending, Pinning, made until the beginning of your next turn Entanglement, Protection of Asuryan: gnores Mind war: coversaves itchfire: Focused arp charge: 8'' itchfire: Nova arp charge: 7 Assault, Shred '' Assault, Khaine's wraith Blast, Blessing arp charge: Blind argets the psyker's squad. he squad ebway interception: arp charge: Malediction gains + Strength and oughness and the 'Stubborn' USR until the beginning of their next turn. argets a single enemy unit within ''. hat squad scatters as if arriving via deep strike. f a 'hit' is rolled they still scatter half the distance. f the unit were to end in difficult or dangerous terrain or off the table, move them the minimum distance required so that they land safely.

49 Minor Psychic powers: Unless otherwise noted, Minor powers do not require a psychic check. hey are always active, cannot be stopped by a 'Deny the witch' roll and have a arp charge of 0 Augment: arp charge: 0 Conceal: arp charge: 0 Blessing argets the psyker's squad. hey gain the A single Major power being used by a 'Stealth' USR. f two warlocks in the squad psyker in the same squad as the warlock have this power they also count as having can have its range extended by ''. he the 'Shrouded' USR effects do not stack. Embolden: Destructor: arp charge: 0 arp charge: 0 itchfire argets the psyker's squad. he squad may Reroll all failed 'Leadership' tests. emplate '' Assault Assault Fury of Khaine: arp charge: 0 argets the psyker's squad. he squad Lileath's protection arp charge: 0 gains + nitiative and S. f two warlocks in the squad have this power they also gain Blessing the 'Preferred enemy' USR. argets the psyker's squad. Any enemy unit wishing to assault this squad rolls an extra Beacon of MoraiHeg arp charge: 0 D for their charge distance and discards the highest one. Allows the Psyker to illuminate a single enemy squad within ''. f two psykers Levitation: arp charge: 0 in the squad have this power they do NO become illuminated themselves. argets the psyker's squad. hey gain the ability to roll D and pick the highest when Lightning hirlwind: Running or Consolidating. f two Psykers Eldrad only! arp charge: 0 in the squad have this power they gain the ability to ignore Difficult terrain. argets the psyker's squad. Any unit wishing to shoot this squad do so at BS. Any unit wishing to Assault Eldrad or his squad must make a 'Difficult terrain' test.

50 Vehicle upgrade: Bonesinger crew: Star engines: Grants the Vehicle the 't will not die!' USR Grants the vehicle + to its 'Jink' save Crystal targeting matrix: Scythes: Enemies must reroll successful n the first round of any combat or when coversaves made from this vehicle. ank shocking, each enemy model in base contact takes a single Strength Disruption field: hit. Armour saves allowed. Makes the Vehicle S if it moved at Cruising speed. Vectored engines: Allows the vehicle to ignore the effects Energy field: of difficult terrain. A weapon cannot have a strength of above 8 against it. Additionally, they may never Spirit stones: get more than D for armour penetration. Reduce 'Crew stunned' to 'Crew shaken' (Ordinance weapons still get to roll two and OR a 'Crew shaken' result may be ignored pick the highest however.) on a roll of a +. (Unless otherwise noted, these abilities do not stack together, you his ability only works against ranged may not reduce a 'Crew shaken' to a attacks made against the front or side arcs 'Stunned' result and then attempt to ignore it. Not against melee attacks or ranged attacks made against the rear arc. Holofield*: Enemies must roll two dice and pick the lowest when determining the result on the damage table.

51 HQ: Page XX Prince Yriel of yanden...70pts S BS S Yriel Composition: * (Unique) * ndependent character * Force shield * Master strategist * he eye of wrath * Fleet of foot * Spear of wilight * nfantry * Leader of the dead * Plasma and haywire grenades * Shuriken pistol Page XX yranda Swiftblade of Bielan...7pts S BS S yranda Composition: * (Unique) * ndependent character * Force shield * Master strategist * he twin blades of Khaine * Fleet of foot * Plasma & Haywire grenades * nfantry * Leader of the warhost Page XX yanna Stromrage of Altansar...0pts S BS S yanna Composition: * (Unique) 9 + * ndependent character * Armour of Vaul * Fleet of foot * Sword of Midnight * Plasma and haywire grenades * nfantry * arharp of Altansar

52 HQ: Page XX Eldrad Ulthran of Ulthwe...00pts S BS S Eldrad Composition: 0 * (Unique) Psychic powers: Eldrad knows all the Farseer powers * ndependent character * Shuriken pistol * Divination * Staff of Ulthamar * Master Farseer * Runes of arding, itnessing, Focus * nfantry * Psychic Mastery: Level * itchblade * Ghost helm * Ancient rune armour * Spirit stones Page XX Nuadhu 'Fireheart' of SaimHann...80pts S BS S Nuadhu Composition: * 0 + * (Unique) * ndependent character * Forceshield * Master of the Strike * Alean (he steed of Khaine) * Scout * Plasma and haywire grenades * Eldar Jetbike * Skilled Rider * Star lance * Hit and Run * he wild rider * Stubborn Page XX he Avatar of Khaine...00pts Avatar S BS S * Daemon of the Eldar * Fearless Composition: * Avatar * he ailing doom * Molten body * nspiring * he God of war * Monstrous creature (Unique)

53 HQ: Page XX Autarch...80pts S BS S Autarch Composition: 0 + * Autarch * May replace pistol with: * Force shield Fusion pistol * Shuriken Pistol Scorpion's claw * Sword nferno pistol... +0pts * nfantry * Plasma grenades (Variable)... +pts... +pts * Haywire grenades * May replace sword: * Avenger catapult Power weapon (Any) Scorpion's claw * ndependent character... +0pts... +pts Laser lance (Jetbike only)... +0pts * Master strategist * Fleet of foot * May replace Avenger catapult: * Paths Death spinner... +0pts Spinneret rifle... +0pts Options: Fire pike or Sunrifle... +pts * May take one transportation Reaper launcher Swooping hawk wings... +0pts empest launcher... +0pts... +pts arp jump generator... +0pts Eldar jetbike... +pts *May take any of the following: Meltabombs * May take one piece of headgear: Banshee Mask anglefoot grenades... +0pts * May take any Path:... +0pts... +0pts Mandiblasters... +0pts Dread Mask... +0pts... +0pts

54 HQ: Page XX Farseer...00pts S BS S Farseer Composition: 0 * Farseer Psychic powers: Must pick two Major powers Options: * Ghost helm rade itchblade for Singing spear * Runes of arding Runes of itnessing * itchblade Runes of Focus * nfantry * Shuriken pistol Spirit stones...+pts * Rune armour Eldar jetbike...+pts (Variable) +0pts... +0pts... +0pts * Plasma grenades Support staff: * ndependent character May purchase a single warlock squad * Fleet of foot as a Retinue choice. * Psychic Mastery: Level Page XX arlock squad...90pts S BS S arlock Composition: * arlocks * itchblade 9 Options: Add up to seven additional warlocks * Shuriken pistol * Rune armour * nfantry (Variable) +0pts/model rade itchblade for Singing spear Upgrade to Spiritseer... +0pts Mount all arlocks on jetbikes +0pts/model * Psychic Mastery: Level 0 * Fleet of foot Psychic powers: Each arlock must pick one Minor power, though each may Dedicated transport: * he squad can select any dedicated transport. (See pg XX) +0pts pick a different one.

55 HQ: arseer...0pts S BS S arseer 0 Psychic powers: Must pick one Major and one Minor power Composition: * arseers * Shuriken pistol * ndependent character * itchblade * Fleet of foot * nfantry * Rune armour * Psychic Mastery: Level (Variable) * Plasma grenades Options: ake up to two additional arseers: +0pts/model * Each arseer may do any of the following: * rade itchblade: Power weapon (Any)... Singing spear or Dire Sword Scorpion's claw Free... +0pts... +0pts Laser lance (Jetbike only)... +pts * ake any of the following: Runes of itnessing Runes of Focus... +0pts... +0pts * May take one transportation: Swooping hawk wings... +0pts arp jump generator... +0pts Eldar jetbike...+pts * May replace pistol with: Fusion pistol...+pts Neuro pistol...+0pts nferno pistol...+0pts Page XX

56 HQ: Page XX Solitaire...00pts S BS S Solitaire Options: May replace Harlequin's kiss with: Composition: * Solitaire Power weapon...free * Dread mask Venom blade... +0pts * Harlequin's kiss Harlequin whip... +0pts * Flip belt * nfantry * Degeneration field May replace Shuriken pistol with: * Plasma grenades Neuro pistol... +0pts * Shuriken pistol Fusion pistol... +pts nferno pistol... +0pts * ndependent character * Fleet of foot May replace both weapons with: * Counter attack Pair of power swords... +pts * Dance of death * Spiritless Leader of the dance * Blitz attack Any army lead by a Solitaire may take Harlequins as roop choices. have spent more time with the Eldar than any human yet alive and despite the centuries have kept in their company all have learned is that could stay with them until the stars burn out and would not comprehend one tenth of their mysteries. nquisitor Khazati

57 Elites: Page XX Fire Dragons...7pts S BS S Dragon Exarch Options: Add up to five Dragons: he squad may replace their Fusion guns: Dragon's breath flamer Composition: Dedicated transport: * Dragons * he squad can select +pts/model... +0pts Upgrade one to Exarch (/Crackshot): any dedicated +pts transport. (See pg XX) Or Fuegan...+7pts he Exarch may replace his Fusion gun: * nfantry * Fleet of foot * Fusion gun Dragon's breath flamer * Melta bombs Or Fire pike... +0pts... +0pts * Aspect armour * Exarch armour Exarch may take ank hunter...+pts And/or a Dragon's Axe... +pts Page XX Harlequin troupe...80pts S BS S Shadowseer Death Jester roupe master Harlequin Composition: he Shadowseer has the Veil of tears minor psychic power. * Harlequins * nfantry Options: * Fleet of foot Add up to five Harlequins: * Dance of death Upgrade one to roupe Master * Psychic Master Upgrade one to Death Jester... +0pts Level: 0 Upgrade one to Shadowseer... +0pts +pts/model +0pts Any model may replace combat weapon: * Shuriken pistol Harlequin's kiss pts/model * Combat weapon Harlequin's whip pts/model * Flip belt * Holosuit For every five Harlequins two may replace * Shrieker Cannon (Jester) * Harlequin's kiss (Master) their pistols with: Fusion pistol.....+pts/model * anglefoot grenades (Master) nferno pistol pts/model

58 Elites: Page XX Striking Scorpions...7pts S BS S Scorpion Exarch Options: Add up to five Scorpions: pts/model For every Scorpions two may replace Composition: Dedicated transport: * Scorpions * he squad can select any dedicated their chainswords with chain Claymores: +pts Upgrade one to Exarch (/Stalker): transport. (See pg XX) +pts Or Karandaras...+70pts * nfantry * Mandiblasters he Exarch may replace: * Scorpion chainsword Pistol with Scorpion's claw * Shuriken pistol Chainsword with Biting blade... +0pts * Plasma grenades Both with Chainsabres... +pts... +0pts * Scorpion armour Exarch may take Shadowstrike +0pts And/ or Swift strike... +0pts Page XX Howling Banshees...7pts S BS S Banshee Exarch Options: Add up to five Banshees: pts/model For every Banshees two may replace Composition: Dedicated transport: * Banshees * he squad can select their swords with Power Axes/ Mauls: Free any dedicated transport. (See pg XX) Upgrade one to Exarch (/Acrobatic): * nfantry +pts * Fleet of foot Or Jain Zar...+70pts * Banshee mask * Power Swords he Exarch may replace: * Shuriken pistol Sword with Executioner * Aspect armour Or riskele * Exarch armour Both with Mirrorswords... +0pts... +0pts... +0pts Exarch may take arshout Exarch may take Swift strike... +0pts +0pts

59 Elites: Page XX raithguard...pts S BS S Spiritseer Guard Composition: Dedicated transport: Options: * Spiritseer * he squad can select Add up to seven raithguard: +0pts/model * raithguard a ave serpent as a transport. (See pg XX) Psychic powers: he Spiritseer must pick one * nfantry Minor power * raithcannon * Shuriken pistol (Seer) * raithsight * itchblade (Seer) * Fearless * Rune armour (Seer) * raithbone construction he universe is tripartite: the sunlight of the material plane, the darkness of the spirit plane and the twilight of the spaces betwixt the two. Spiritseer Arienal Legion of the dead: A ten strong squad of raithguard are a roop choice

60 roops: Page XX Dire Avengers...pts S BS S Avenger Exarch Options: Add up to five Avengers: pts/model For every Avengers one may replace Composition: * Avengers their Catapults with a Flamer: * Plasma grenade +0pts Or Fusion gun:... +0pts * Exarch armour * Aspect armour Upgrade one to Exarch (/Defend): * nfantry * Avenger catapult Or Asurman * Shuriken pistol +pts...+0pts * Close combat weapon * Fleet of foot he Exarch may: ake extra Shuriken catapult... +0pts Dedicated transport: Replace catapult with Shimmer shield * he squad can select and Diresword... +pts any dedicated transport. (See pg XX) Exarch may take Bladestorm... +0pts Page XX Rangers...pts S BS S anderer Rangers Options: Add up to five Rangers: pts/model Upgrade every Ranger to a Pathfinder: +0pts/model Composition: * Rangers Upgrade one Pathfinder to he anderer: * Shuriken pistol +70pts * Long rifle * Smoke grenades have walked across this galaxy * nfantry * Venom blade (anderer) for longer than you could live, * Starlight's gaze () human. have seen abominations * anglefoot grenades () your mind could not comprehend. have defeated Ork, yranid, * Fleet of foot, Stealth, nfiltrate Necron and our immortal enemy, Acute senses, Night vision, Move through cover Chaos. his planet is our ancestral * mproved stealth (Pathfinders) home, what makes you think we * Pathfinder vision (Pathfinders) would yield it to you? * Galaxy stride (he wanderer) Last recorded image from * Pinpoint accuracy (he wanderer) Kryton's HUD, Captain of * Preferred enemy: Necrons (he wanderer) the 8th Cadian.

61 roops: Page XX Guardians...70pts S BS S Guardian arlock Platform Options: Add up to ten Guardians: pts/model For every 0 Guardians, may be upgraded into a single Platform operator Composition: Dedicated transport: * 0 Guardians * he squad can select (/Shuriken cannon or Missile launcher): Free A ave serpent as a transport. (See pg XX) * nfantry Upgrade Shuriken cannon: Scatterlaser... +0pts Starcannon... +0pts Or a Brightlance... +0pts * Fleet of foot * Relentless (Platform) Every Guardian may trade their Shuriken * Bulky (Platform) catapult for a Shuriken pistol and sword: Free * Plasma grenades f this option is taken none may be * Shuriken catapults upgraded to Platform operators. nstead * Shuriken cannon (Platform) every th Guardian may trade in their * Shuriken pistol (Storm guardian) weapons for a: * Sword (Storm guardian) Flamer * itchblade (arlock) Fusion gun...free... +0pts * Rune armour (arlock) May be accompanied by a arlock: +0pts Upgrade to a Singing spear... +0pts Upgrade to Spiritseer... +0pts Psychic powers: he arlock must pick one Minor power.

62 roops: Page XX Guardian Jetbikes...8pts S BS S Guardian Options: Add up to nine jetbikes...+ pts/model 8 + Every th jetbike may replace their Composition: winlinked shuriken catapults: * Jetbikes * Eldar jetbike Shuriken cannon... +0pts Or take: * Eldar jetbike Flamer...+0pts Fusion gun... +0pts * winlinked Shuriken catapults May be accompanied by a single arlock (/Bike)...+8pts Psychic powers: he arlock must pick one rade itchblade for Singing spear +0pts Minor power Upgrade to Spiritseer... +0pts

63 Fast attack: Page XX arp spiders...00pts S BS S Spider Exarch Options: Add up to five Spiders: pts/model For every Spiders one may replace Composition: * arp spiders their Spinner with a Spider's bite: * Death spinner Or a Spinneret Rifle +0pts... +0pts * arp jump generator * Spider armour Upgrade one to Exarch (/ithdraw): * Jump infantry +0pts he Exarch may replace his Death Spinner: Spinneret rifle... +0pts Or Spider's bite... +0pts Give Exarch Powerblades... +0pts Exarch may take Sustained assault +0pts Nightwing nterceptor...pts Armour S BS S Front Side Rear A HP Nightwing ype: Fl Options: * wo Shuriken cannons * May replace both Bright Lances with * wo Bright lances a pair of Star Cannons:... * Deep Strike * Supersonic * Vector Dancer * Shrouded Free

64 Fast attack: Page XX Harlequin Jetbikes...pts S BS S Shadowseer roupe master Harlequin Composition: * Jetbikes Options: * Skilled rider Add up to seven Harlequins: +pts/model * Dance of death * Scout Upgrade one to roupe Master... +pts * Eldar jetbike Upgrade one to Shadowseer... +pts Any model may replace their combat weapon: * Eldar jetbike Harlequin's kiss... +0pts/model * Shuriken pistol Harlequin's whip... +0pts/model * Close combat weapon Harlequin's lance... +0pts/model * Holosuit * winlinked Shuriken catapults (Bikes) Up to two models may replace Pistols: * anglefoot grenades (Master) Fusion pistol * Harlequin's kiss (Master) nferno pistol... +0pts/model... +pts/model Page XX Shinning spears...90pts S BS S Spears Exarch Options: Add up to three Spears: pts/model Upgrade one to Exarch (/Skilled Rider) Composition: * Shinning Spears and a Dragon grenade launcher +0pts * Hit and run Upgrade Exarch's Catapults: Shuriken cannon... +0pts * Eldar jetbike Replace Exarch's Laser lance: Starlance...+pts * Eldar jetbike * winlinked Shuriken catapults * Laser lance Exarch may take Dragon charge +0pts

65 Fast attack: Page XX Vyper Squadron...pts Armour S BS Vyper Composition: S Front Side Rear A HP ype: F,O,S * Vyper Options: * Scout Add up to two Vypers: +pts/model he Vyper may upgrade its cannon: * winlinked Shuriken catapults Starcannon... +0pts * Shuriken cannon Scatterlaser... +0pts Eldar missile... +0pts Or a Brightlance... +pts Upgrade Vyper's Shuriken catapults: Shuriken cannon... +0pts Page XX Swooping hawks...00pts S BS S Hawks Exarch Options: Add up to five Hawks: pts/model For every five Hawks two may replace Composition: * Hawks * Jump nfantry their Lasblasters with: * Fleet of foot A Blaster...+0pts * Skilled flier A Flamer...+0pts * Hit and run Upgrade one to Exarch (/ntercept): +0pts Or Baharroth...+pts * Swooping hawk wings * Grenade pack he Exarch may replace Lasblaster: * Lasblaster Sunrifle * Plasma grenades Or Pulse lance...+0pts... +pts * Haywire grenades Exarch may take Skyleap... +0pts And/or a Powersword +0pts

66 Heavy support: Page XX arwalker squadron...0pts Armour S BS ar walker S Front Side Rear A HP Composition: * ar walker * Scout ype: Options: Add up to two alkers: 0pts/model Any walker may replace any weapon: * Shuriken cannon X Dragon's breath flamer... Free Starcannon... +0pts Scatterlaser... +0pts Eldar missile... +0pts Or a Brightlance... +pts he entire squadron may be given: Disruption field... +0pts/model Crystal targeting matrix +pts/model Page XX Fire Prism...00pts Armour Fire prism S BS S Front Side Rear A HP ype: 0 F,S,k Composition: * Fire prism * Prism link Options: Upgrade Shuriken catapults to a single Shuriken cannon:... +0pts * Prism cannon May take any of the following upgrades: * winlinked Shuriken catapults Scythes... +0pts Vectored engines... +0pts Spirit stones... +0pts Disruption field... +pts Bone singer crew... +pts Crystal targeting matrix... +pts Star engines... +pts Holo field... +0pts

67 Heavy support: Page XX Night spinner...00pts Armour S BS Night spinner S Front Side Rear A HP ype: 0 F,S,k Composition: Options: * Night spinner Upgrade Shuriken catapults to a single Shuriken cannon:... +0pts * winlinked Doom weaver May take any of the following upgrades: * winlinked Shuriken catapults Scythes... +0pts Vectored engines... +0pts Spirit stones... +0pts Disruption field... +pts Bone singer crew... +pts Crystal targeting matrix... +pts Star engines... +pts Holo field... +0pts Page XX Firestorm...0pts Armour Firestorm S BS S Front Side Rear A HP 0 ype: k, S, F, Options: * winlinked Shuriken catapults Upgrade Shuriken catapults to a single * Firestorm Scatter Laser Shuriken cannon: * nterceptor... +0pts Access points: May take any of the following upgrades: Rear ramp Scythes... +0pts Vectored engines... +0pts ransport capacity: * Six models Spirit stones... +0pts Disruption field... +pts Bone singer crew... +pts Crystal targeting matrix... +pts Star engines... +pts Holo field... +0pts

68 Heavy support: Page XX raithlord...pts S BS S Lord 8 Options: Replace any Shuriken catapult with: Flamer Composition:... Free * raithlord * Fearless he Shuriken cannon may be replaced: * raithsight raithblade * raithbone construction Dragon's breath flamer * Monstrous creature... Free Free... Starcannon... +0pts Scatterlaser... +0pts Eldar missile launcher... +0pts * wo Shuriken catapults Or a Brightlance... +pts * Shuriken cannon May also take: Dual raithblades: raithblade... +0pts f operating in pairs, the raithlord gains Dragon's breath flamer a + invulnerable in close combat Scatterlaser... +0pts Starcannon... +0pts Dual Dragon's breath:... +0pts Eldar missile launcher... +pts f operating in pairs, they fire as a single, Or a Brightlance... +0pts winlinked Dragon's cannon. Page XX Dark reapers...90pts S BS S Reaper Exarch Options: Add up to seven Reapers: pts/model Upgrade one to Exarch (/Fast shot): Composition: * Dark reapers * Reaper launcher...+0pts Or Maugan Ra...+0pts * Defensive grenades * nfantry * Optical matrix he Exarch may replace Reaper launcher: Eldar missile launcher......free Or a empest launcher... +0pts Dedicated transport: * he squad can select he Exarch may take a Power weapon: any dedicated transport +0pts Exarch may take mplacable +0pts

ELDAR. Warlock. 35 points

ELDAR. Warlock. 35 points ELDAR Codex: Eldar This team list uses the special rules and wargear found in Codex: Eldar. If a rule differs from the Codex, it will be clearly stated. Exarch Powers When an Exarch takes an Exarch Power,

More information

ELDAR. BATTLE FOCUS If using the Battle Focus special rule, the model runs the usual d6 instead of the automatic 6 normally used in Kill Team.

ELDAR. BATTLE FOCUS If using the Battle Focus special rule, the model runs the usual d6 instead of the automatic 6 normally used in Kill Team. ELDAR CODEX: ELDAR This Team List uses the special rules and wargear lists found in Codex: Eldar Craftworlds. If a rule differs from the Codex, it will be clearly stated. BATTLE FOCUS If using the Battle

More information

Eldar. Move-7 ELDAR GUARDIAN Cost-20. WARGEAR Combat Infantry Vehicles Special Rules Cost. Mesh Armor SAVE-D6 -

Eldar. Move-7 ELDAR GUARDIAN Cost-20. WARGEAR Combat Infantry Vehicles Special Rules Cost. Mesh Armor SAVE-D6 - Move-7 ELDAR GUARDIAN Cost-20 Mesh Armor SAVE-D6 - Shuriken Catapult 1 D6 D6 - Chainsword 2D6 D4 +5 & Shuriken Pistol Flame Gun D4 2D6 Short Range +5 Fusion Gun D4 D8 D10 Short Range +10 Shuriken Cannon

More information

Vyper Type Speed Armour Close Combat Firefight Light Vehicle 35cm Weapon Range Firepower Notes Scatter Laser 30cm AP5+/AT5+ - Notes: Skimmer

Vyper Type Speed Armour Close Combat Firefight Light Vehicle 35cm Weapon Range Firepower Notes Scatter Laser 30cm AP5+/AT5+ - Notes: Skimmer Avatar War Engine 15cm 3+ 2+ 4+ Wailing doom 30cm MW5+ AND (base contact) Assault Weapon, Macro-weapon, Extra Attacks (+1) An Avatar accompanied by the Court of the Young King gains the following attack:

More information

1850 Pts - Tau Empire - Andrew Gonyo 3rd Overall Nova Open 2016

1850 Pts - Tau Empire - Andrew Gonyo 3rd Overall Nova Open 2016 1850 Pts - Tau Empire - Andrew Gonyo 3rd Overall Nova Open 2016 Name # Grp WS BS S T Wo I A Ld Save Cost : Combined Arms Detachment (20, 893 pts) Farseer Skyrunner 1 5 5 3 4 3 5 1/2 10 3+/4(i) 115 (C:CE,

More information

Harlequins PHILOSOPHIES

Harlequins PHILOSOPHIES Harlequins INDEX: XENOS 1 This Team List uses the special rules and wargear lists found in Index: Xenos 1. If a rule differs from the Index, it will be clearly stated. The points are intended for the model

More information

Codex. Eldar Corsairs. Warhammer 40,000 Fanmade codex

Codex. Eldar Corsairs. Warhammer 40,000 Fanmade codex Codex Eldar Corsairs Warhammer 40,000 Fanmade codex INTRODUCTION Amidst the strife of the 41st millenium the Eldar Corsairs apply their trade. The mobility of the Corsair Fleets allow the Eldar Corsairs

More information

WARLOCK CONCLAVE KILL TEAMS

WARLOCK CONCLAVE KILL TEAMS WARLOCK CONCLAVE KILL TEAMS Warlock Conclave Special Rules: Brotherhood of psykers: Fighters in a Warlock Conclave kill team may always use the highest leadership of any member of the kill team when testing

More information

ARMOUR BS FRONT SIDE REAR By: Matt Plonski 12/23/2008. Twin-Linked Shuriken Cannon Anti-grav Turbines. Tempest Pulsar

ARMOUR BS FRONT SIDE REAR By: Matt Plonski 12/23/2008. Twin-Linked Shuriken Cannon Anti-grav Turbines. Tempest Pulsar TEMPEST GRAV-TANK POINTS: 425 Tempest is the Imperial designation given to a super heavy grav-tank from the ancient days of the Eldar Empire and a precursor to the more common Scorpion. Although its pulsar

More information

SPECIAL RULES Necron A unit with this special rule gain the Feel No Pain and Fearless universal special rules.

SPECIAL RULES Necron A unit with this special rule gain the Feel No Pain and Fearless universal special rules. Codex: Necrons SPECIAL RULES Necron A unit with this special rule gain the Feel No Pain and Fearless universal special rules. Gauss Weapons a Necron ranged weapon with this rule has the Rending universal

More information

There can only be one: If Gadreel is in your army, he must be your warlord.

There can only be one: If Gadreel is in your army, he must be your warlord. Release the Krakens Release the Krakens is an Iron Hands Supplement that has a series of rules (presented below) that must be used in addition to the material found in Codex: Space Marines. When using

More information

Codex: Grey Knights. Hail, Battle-brother. This codex will describe a revision attempted by this tech-scribe. The Emperor protects.

Codex: Grey Knights. Hail, Battle-brother. This codex will describe a revision attempted by this tech-scribe. The Emperor protects. Codex: Grey Knights Hail, Battle-brother. This codex will describe a revision attempted by this tech-scribe. The Emperor protects. 1 Contents Grey Knights Special Rules... 3 Feats... 4 Wargears... 5 Grey

More information

EPIC UK presents. Codex: Eldar. An unofficial codex for use with Games Workshop's Epic Armageddon rule set. Version:

EPIC UK presents. Codex: Eldar. An unofficial codex for use with Games Workshop's Epic Armageddon rule set. Version: EPIC UK presents Codex: Eldar An unofficial codex for use with Games Workshop's Epic Armageddon rule set Version: 20110110 1 Information More information about the Eldar For more information into the background

More information

SPACE WOLVES. Wolf Guard Pack Leader. 25 points

SPACE WOLVES. Wolf Guard Pack Leader. 25 points SPACE WOLVES Codex: Space Wolves This team list uses the special rules and wargear found in Codex: Space Wolves. If a rule differs from the Codex, it will be clearly stated. Headstrong Rule Addition If

More information

1850 Pts - Dark Angels - Tastytaste Dark Angel ITC Master List

1850 Pts - Dark Angels - Tastytaste Dark Angel ITC Master List 1850 Pts - Dark Angels - Tastytaste Dark Angel ITC Master List Name # Grp WS BS S T Wo I A Ld Save Cost : Combined Arms Detachment (39, 1850 pts) Azrael 1 6 5 4/6 4 4 5 4/5 10 2+/4(i) 215 (C:DA, pp. 52

More information

Siege of Nottingham FINALS Escalation Tournament

Siege of Nottingham FINALS Escalation Tournament Siege of Nottingham FINALS Escalation Tournament 4 Rounds starting at 200 points going up to 1500 points. After each round you may: -Add new units, -increase the size of existing units, -add extra weapons

More information

KHORNE DAEMONKIN BLOOD FOR THE BLOOD GOD! MODEL AVAILABILITY You must adhere to the following model requirements when building your team: WARP ASSAULT

KHORNE DAEMONKIN BLOOD FOR THE BLOOD GOD! MODEL AVAILABILITY You must adhere to the following model requirements when building your team: WARP ASSAULT KHORNE DAEMONKIN CODEX: KHORNE DAEMONKIN This Team List uses the special rules and wargear found in Codex: Khorne Daemonkin and Codex: Chaos Daemons. If a rule differs from the Codex, it will be clearly

More information

Chaos Space Marines: Supplement - Black Legion (2013) (Combined Arms Detachment) (1999pts)

Chaos Space Marines: Supplement - Black Legion (2013) (Combined Arms Detachment) (1999pts) grudge (1999pts) Space Marines: Supplement - Black Legion (2013) (Combined Arms Detachment) (1999pts) No Force Org Slot Expanded Options [MUST Select first BEFORE selecting other forces] Show [FW] options,

More information

TAU EMPIRE. 32 points. 40 points. Options: May take up to three items from the Ranged Weapons, Signature Systems and/or Support Systems list.

TAU EMPIRE. 32 points. 40 points. Options: May take up to three items from the Ranged Weapons, Signature Systems and/or Support Systems list. TAU EMPIRE This team list uses the special rules and wargear found in Codex: Tau Empire. If a rule differs from the Codex, it will be clearly stated. Do not use the Supporting Fire rule from the Codex,

More information

Tristan Whitehead - No Retreat VI (Warhammer 40,000 8th Edition) [101 PL, 2000pts]

Tristan Whitehead - No Retreat VI (Warhammer 40,000 8th Edition) [101 PL, 2000pts] Tristan Whitehead - No Retreat VI (Warhammer 40,000 8th Edition) [101 PL, 2000pts] Spearhead Detachment +1CP (Chaos - Chaos Space Marines) [36 PL, 683pts] Rules: Daemonic Ritual, Despoilers of the Galaxy

More information

1850 Pts - Dark Angels - TastyTaste's Dark Angels & Sisters

1850 Pts - Dark Angels - TastyTaste's Dark Angels & Sisters 1850 Pts - Dark Angels - TastyTaste's Dark Angels & Sisters Name # Grp WS BS S T Wo I A Ld Save Cost : Combined Arms Detachment (33, 1627 pts) Azrael 1 6 5 4/6 4 4 5 4/5 10 2+/4(i) 215 (C:DA, pp. 52 &

More information

CODEX. LEGION OF The damned. For Use With Warhammer 40,000 5 th Edition. Ver 16 Play Test Rules. Accursed Crusaders, Forged In the Fires of Vengeance

CODEX. LEGION OF The damned. For Use With Warhammer 40,000 5 th Edition. Ver 16 Play Test Rules. Accursed Crusaders, Forged In the Fires of Vengeance CODEX LEGION OF The damned Ver 16 Play Test Rules Accursed Crusaders, Forged In the Fires of Vengeance For Use With Warhammer 40,000 5 th Edition SPECIAL RULES Army follows standard force organisation

More information

An Exodite formation that includes Megadons receives a -2 modifier to any initiative tests it takes if it has more than one blast marker.

An Exodite formation that includes Megadons receives a -2 modifier to any initiative tests it takes if it has more than one blast marker. Designers notes. This list is an attempt to capture the essence of Eldar Exodites, as described in the GW background (Mostly taken from W40k 2 nd edition). The intention is to create an army for Eldar

More information

-Bring in Foetid Bloat Drone with same stats, options and points from DG book, as Heavy Support

-Bring in Foetid Bloat Drone with same stats, options and points from DG book, as Heavy Support DAEMON CODEX PROPOSED CHANGES UNIT TWEAKS: Most units unchanged. -Lower Point and Power Costs on Greater Daemons -Change troop points to mirror those in CSM/DG books -Bring in Foetid Bloat Drone with same

More information

SPACE WOLVES. TELEPORTING TERMINATORS Models in Terminator Armour may Deep Strike as normal (see the Built-up Area rule).

SPACE WOLVES. TELEPORTING TERMINATORS Models in Terminator Armour may Deep Strike as normal (see the Built-up Area rule). SPACE WOLVES CODEX: SPACE WOLVES This Team List uses the special rules and wargear lists found in Codex: Space Wolves. If a rule differs from the Codex, it will be clearly stated. FENRISIAN WOLVES/CYBERWOLVES

More information

Star Guardians New Systems, Weapons, And Attributes

Star Guardians New Systems, Weapons, And Attributes Star Guardians New Systems, Weapons, And Attributes A Strike Legion Army List Personality Traits Magician A Magician may have from one to four of the following spells. A The Magician trait s base cost

More information

Emperor s Children. V3.5.2 Play Document

Emperor s Children. V3.5.2 Play Document Emperor s Children V3.5.2 Play Document 1 Emperor s Children Army List EC1.0 The Emperor s Children Version 3.5.2 EC1.1 Emperor s Children Special Rules The following special rules apply to Emperor s Children

More information

Strasser Drukhari (Warhammer 40,000 8th Edition) [113 PL, 2000pts]

Strasser Drukhari (Warhammer 40,000 8th Edition) [113 PL, 2000pts] Strasser Drukhari (Warhammer 40,000 8th Edition) [113 PL, 2000pts] Battalion Detachment +5CP (Aeldari - Drukhari) [64 PL, 1198pts] Rules: Poisoned Weapon No Force Org Slot [2 PL, 21pts] Alliance of Agony

More information

TYRANIDS. Warrior Prime. Zoanthrope. 35 points. 60 points

TYRANIDS. Warrior Prime. Zoanthrope. 35 points. 60 points Codex: Tyranids This team list uses the special rules and wargear found in Codex: Tyranids. If a rule differs from the Codex, it will be clearly stated. Model Availability You must follow the following

More information

WARHAMMER 40,000 INDEX: IMPERIUM 1

WARHAMMER 40,000 INDEX: IMPERIUM 1 WARHAMMER 40,000 INDEX: IMPERIUM 1 Official Update Version 1.1 Although we strive to ensure that our rules are perfect, sometimes mistakes do creep in, or the intent of a rule isn t as clear as it might

More information

Chapter Approved Codex: Tyranids Q&A (v2.0)

Chapter Approved Codex: Tyranids Q&A (v2.0) Chapter Approved Codex: Tyranids Q&A (v2.0) Q. Pertaining to Old One Eye and the Red Terror, the Codex never refers to them as special characters, or even characters for that matter. A. Nope, they re Tyranid

More information

Budget Battle. Phil West

Budget Battle. Phil West Budget Battle Phil West This set of rules was inspired by some sets of cheap toy soldiers with interesting pairings such as Army men vs Cavemen, Ninja vs Robots and so forth. These reminded me of the running

More information

Horus Heresy Volume 1: Betrayal

Horus Heresy Volume 1: Betrayal Horus Heresy Volume 1: Betrayal Errata & Addenda Version 1.0 Compiled 30 th January 2013 Page 191 Librarian Consul Entry Replace the Wargear section paragraph with the following: Replaces their chainsword

More information

TYRANIDS. 35 points. - Tyranids v2.1

TYRANIDS. 35 points. - Tyranids v2.1 TYRANIDS This team list uses the special rules and wargear found in Codex: Tyranids. If a rule differs from the Codex, it will be clearly stated. You must adhere to the following model requirements when

More information

EMPEROR'S CHILDREN CHAOS SPACE MARINE ARMY LIST Let us cavort like the Graecians of old!

EMPEROR'S CHILDREN CHAOS SPACE MARINE ARMY LIST Let us cavort like the Graecians of old! Chaos Space Marine Emperor's Children 2017-07-12 EMPEROR'S CHILDREN CHAOS SPACE MARINE ARMY LIST Let us cavort like the Graecians of old! Brother Hedonis Forces The Emperor's Children Chaos Space Marine

More information

[120 PL, 2000pts] Brigade Detachment (Imperium - Grey Knights) [30 PL, 481pts] HQ [9 PL, 160pts] Brother-Captain [9 PL, 160pts]

[120 PL, 2000pts] Brigade Detachment (Imperium - Grey Knights) [30 PL, 481pts] HQ [9 PL, 160pts] Brother-Captain [9 PL, 160pts] David Ozawa 2 nd Overall DakkaKon 2017 [120 PL, 2000pts] Brigade Detachment (Imperium - Grey Knights) [30 PL, 481pts] HQ [9 PL, 160pts] Brother-Captain [9 PL, 160pts] And They Shall Know No Fear, Curiass

More information

IMPERIAL ARMOUR APOCALYPSE Q AND A TAU. 1. The Remora is listed as having 3 Structure points. Is this right?

IMPERIAL ARMOUR APOCALYPSE Q AND A TAU. 1. The Remora is listed as having 3 Structure points. Is this right? IMPERIAL ARMOUR APOCALYPSE Q AND A TAU 1. The Remora is listed as having 3 Structure points. Is this right? No, it has 0 structure points. 2. The DX-6 Remora and TX-42 Piranha have a squad size of 1. Is

More information

GREY KNIGHTS CODEX: GREY KNIGHTS

GREY KNIGHTS CODEX: GREY KNIGHTS GREY KNIGHTS CODEX: GREY KNIGHTS This Team List uses the special rules and wargear lists found in Codex: Grey Knights. If a rule differs from the Codex, it will be clearly stated. PSYCHIC CONDUIT Before

More information

BE LAKOR, THE DARK MASTER

BE LAKOR, THE DARK MASTER BE LAKOR, THE DARK MASTER Be lakor uses up a Lord slot and a Hero slot, and may only be fielded in a Daemonic Legions army list. He will always be the Army General. Dark Master 6 9 0 5 5 5 9 5 10 Points:

More information

CHOSEN OF CHAOS. R aised in battle, these great warriors fight for glory

CHOSEN OF CHAOS. R aised in battle, these great warriors fight for glory CHOSEN OF CHAOS From the far north come the conquering legions of Chaos, led by the Champions of the Dark Gods and the immortal Daemon Princes. Alessio Cavatore brings you a complete army list to get you

More information

Kor vesa reetings, Commander, to this sacred text that will help you to further the Greater Good by guiding you in collecting, painting and

Kor vesa reetings, Commander, to this sacred text that will help you to further the Greater Good by guiding you in collecting, painting and Kor vesa reetings, Commander, to this sacred text that will help you to further the Greater Good by guiding you in collecting, painting and gaming with a Kor vesa sept force in the Warhammer 40,000 game.

More information

World Eaters. Play Document

World Eaters. Play Document World Eaters V3.7 Play Document 1 WE1.0 The World Eaters WE1.1 World Eaters Special Rules The following special rules apply to World Eaters formations and units. WE1.1.1 Initiative & Strategy Rating World

More information

Unofficial WAU 40K FAQ

Unofficial WAU 40K FAQ 1 Page Page 1 Page 1 Unofficial WAU 40K FAQ The Unofficial WAU 40K FAQ is a compilation of the various official and unofficial Q&As published by Games Workshop on there website. Also included are interpretations

More information

WARHAMMER 40,000 CODEX:

WARHAMMER 40,000 CODEX: WARHAMMER 40,000 CODEX: TAU EMPIRE Official Update for 7th Edition, Version 1.0 Although we strive to ensure that our rules are perfect, sometimes mistakes do creep in, or the intent of a rule isn t as

More information

The Emperor Titan is the largest type of Imperial Titan, consisting of two classes: the Imperator and Warmonger.

The Emperor Titan is the largest type of Imperial Titan, consisting of two classes: the Imperator and Warmonger. The Warmonger Titan Table of Contents Introduction...4 Points Cost:...4 Set Up...5 Warmonger Titan Weapons...5 Sensorium Guns...5 Secondary Weapons...5 Point Defence...5 Flak Batteries (4):...5 Doom strike

More information

OPTIONS: May take up to two Marker Drones points/model

OPTIONS: May take up to two Marker Drones points/model COMMANDER R ALAI... 165 POINTS Commander R alai is a HQ choice in a Codex: Tau Empire detachment. Commander R alai 4 5 5 5 4 4 4 10 3+ Jet Pack Infantry 1 (Unique) (Character) Hazard battlesuit Drone controller

More information

Bike, Bolt Pistol, Mark of Nurgle, Power Armour, Sigil of corruption, The Hand of Darkness, The Skull of Ker'ngar, Veterans of the Long War

Bike, Bolt Pistol, Mark of Nurgle, Power Armour, Sigil of corruption, The Hand of Darkness, The Skull of Ker'ngar, Veterans of the Long War mega list (14912pts) Chaos Space Marines: Black Legion (2013) (Unbound Army (Faction)) (14227pts) No Battle Role (No FOC) Hidden Units and Dataslates (Select first and once per roster) Show all hidden

More information

TYRION 14" WARSCROLLS. Sunfang 8" Sunfang 1" D3 Mighty Hooves 1" HIGH ELF, HERO, TYRION

TYRION 14 WARSCROLLS. Sunfang 8 Sunfang 1 D3 Mighty Hooves 1 HIGH ELF, HERO, TYRION TYRION 14" 6 3+ 9 Sunfang 8" 6 3+ 4+ - 1 Sunfang 1" 6 2+ 3+ -2 D3 Mighty Hooves 1" 2 3+ 3+ - 1 Tyrion is a named character that is a single model. He is armed with Sunfang. MOUNT: This model s steed, Malhandhir,

More information

New Roster (Warhammer 40,000 8th Edition) [112 PL, 2000pts]

New Roster (Warhammer 40,000 8th Edition) [112 PL, 2000pts] 1 von 15 18.06.2018, 06:41 New Roster (Warhammer 40,000 8th Edition) [112 PL, 2000pts] Fortification Network (T'au Empire) [7 PL, 140pts] No Force Org Slot T'au Empire Sept Choice Selections: Dal'yth Sept

More information

Assault on Castobel. Objectives: Special Rules: Marine Players. Tyranid Player

Assault on Castobel. Objectives: Special Rules: Marine Players. Tyranid Player Assault on Castobel A splinter force from Hive Fleet Dagon has initiated a brutal assault on Castobel. Tyranid forces have overrun large areas of the planet, including the Tyralos hive city and several

More information

NetEPIC 5.2 Army Book Slann & Necron Version of January 8th, 2009

NetEPIC 5.2 Army Book Slann & Necron Version of January 8th, 2009 NetEPIC 5.2 Army Book Slann & Version of January 8th, 2009 @ : Combine barrage points from all battery : refer table to compute to-hit : BPto-hit 1-2 6+ 3-4 5+ 5-6 4+ 7-8 3+ 9+ 2+ Army indication is between

More information

PROFILE. Jonathan Sherer 9/30/15 1

PROFILE. Jonathan Sherer 9/30/15 1 Jonathan Sherer 9/30/15 1 PROFILE Each model in the game is represented by a profile. The profile is essentially a breakdown of the model s abilities and defines how the model functions in the game. The

More information

SPACE WOLVES. Official Update for 6 th Edition, Version 1.3

SPACE WOLVES. Official Update for 6 th Edition, Version 1.3 WARHAMMER 40,000 CODEX: SPACE WOLVES Official Update for 6 th Edition, Version 1.3 Although we strive to ensure that our codexes are perfect, sometimes mistakes do creep in. In addition, we occasionally

More information

CODEX: CHAOS DAEMONS WARPFLAME

CODEX: CHAOS DAEMONS WARPFLAME KILL TEAM LIST CHAOS DAEMONS CODEX: CHAOS DAEMONS This Team List uses the special rules and wargear found in Codex: Chaos Daemons. If a rule differs from the Codex, it will be clearly stated. Please note

More information

ARMY TOTAL POINTS [1850]

ARMY TOTAL POINTS [1850] PLAYER 1: Ty Swan LARGE DETACHMENT: CAD: Ultramarines: Space Marines MEDIUM Detachment: Allied Detachment: Astra Militarum: Astra Militarum SMALL DETACHMENT: Inquisitorial Detachment: Inquisition: Inquisition

More information

WARHAMMER 40,000 THE BIG FAQ Finalised Matched Play Rules

WARHAMMER 40,000 THE BIG FAQ Finalised Matched Play Rules WARHAMMER 40,000 THE BIG FAQ 1 2018 Finalised Matched Play Rules The following two matched play rules were introduced as beta versions back in December 2017. Based on the feedback we ve received since

More information

WARHAMMER 40K COMBAT PATROL

WARHAMMER 40K COMBAT PATROL 9:00AM 2:00PM ------------------ SUNDAY APRIL 22 11:30AM 4:30PM WARHAMMER 40K COMBAT PATROL Do not lose this packet! It contains all necessary missions and results sheets required for you to participate

More information

Dwarves v Warband Special Rules. Warband Special Rules

Dwarves v Warband Special Rules. Warband Special Rules Dwarves v.2.4.1 Warband Special Rules Treasure Hunters Whenever a Dwarf warband acquires a Magic Item, it may re-roll the result. The second result must be accepted. This ability cannot be used where the

More information

Harlequins. The Harlequins are the most enigmatic of all Eldar, a race which is by its very nature inscrutable.

Harlequins. The Harlequins are the most enigmatic of all Eldar, a race which is by its very nature inscrutable. Codex: Harlequins Harlequins The Harlequins are the most enigmatic of all Eldar, a race which is by its very nature inscrutable. This document is in no way official, nor endorsed by Games Workshop. Many

More information

PROFILE. Jonathan Sherer 9/10/2015 1

PROFILE. Jonathan Sherer 9/10/2015 1 Jonathan Sherer 9/10/2015 1 PROFILE Each model in the game is represented by a profile. The profile is essentially a breakdown of the model s abilities and defines how the model functions in the game.

More information

The 1776 Fight for Mike Warhammer Tournament

The 1776 Fight for Mike Warhammer Tournament The 1776 Fight for Mike Warhammer Tournament Hit Point Hobbies 118 W. Main St. Aberdeen, NC 28315 Saturday July 18 th, 2014 9:30 a.m. Entry Fee: $20.00 1 Point Level: 1,776 Rounds: 3 Max Time per Round:

More information

IMPERIAL ARMOUR VOLUME 2 SPACE MARINES AND FORCES OF THE INQUISITION. RULES UPDATE (Version 1.3)

IMPERIAL ARMOUR VOLUME 2 SPACE MARINES AND FORCES OF THE INQUISITION. RULES UPDATE (Version 1.3) IMPERIAL ARMOUR VOLUME 2 SPACE MARINES AND FORCES OF THE INQUISITION RULES UPDATE (Version 1.3) This document is an update to all the rules in our Imperial Volume 2 book to bring them in line with the

More information

HORUS HERESY: BETRAYAL AT CALTH BOX BASH

HORUS HERESY: BETRAYAL AT CALTH BOX BASH THURSDAY :: MARCH 23 8:00 AM 8:30 PM HORUS HERESY: BETRAYAL AT CALTH BOX BASH Do not lose this packet! It contains all necessary missions and results sheets required for you to participate in today s tournament.

More information

THE GENERAL STAFF S RULES OF ENGAGEMENT

THE GENERAL STAFF S RULES OF ENGAGEMENT THE GENERAL STAFF S RULES OF ENGAGEMENT Version 8.1 November 9, 2017 Event rules GW and FW FAQs Unless specifically and expressly contradicted by the Rules of Engagement, all rulings, changes, etc. from

More information

CYDONIAN ALIENS. Page: 1

CYDONIAN ALIENS. Page: 1 CYDONIAN ALIENS Page: 1 Cydonians tend to follow a six step plan for invading and attacking planets and solar systems. While some steps are done out of order, or others ignored for specific reasons, the

More information

TAC MYTHOS. Byakhee Attack. 0 CP Any. Mythos Influence Level increases by one. always attacking the nearest unit. The

TAC MYTHOS. Byakhee Attack. 0 CP Any. Mythos Influence Level increases by one. always attacking the nearest unit. The TAC Flash of Inspiration Play during the TAC Step of the Pre-Turn Phase. An Officer of your choice gains D3 additional Command Points this Turn. 0 CP Any MYTHOS Byakhee Attack One or more Byakhee models

More information

conditions are determined, remove any model activated in this way from the game as if it was destroyed Chaos Daemons 1. Fateweaver s re-roll may only

conditions are determined, remove any model activated in this way from the game as if it was destroyed Chaos Daemons 1. Fateweaver s re-roll may only When building an army for Narrative Event, you can choose to build an army normally with the usual bonuses/restrictions. Or you may choose to use The Supplement Rules detailed below. If you choose to use

More information

Powers and Abilities

Powers and Abilities Powers and Abilities SPEED X FLURRY Give this character a close combat action. It makes two separate close combat attacks as free actions (making two separate attack rolls) against one or two adjacent

More information

Unofficial Maynarkh Updates

Unofficial Maynarkh Updates Unofficial Maynarkh Updates Uses all formations and detachments found in Codex necrons Reclamation Legion is replaced by the Flayed Legion below. Dark harvest Armies may not use the Reclamation Legion.

More information

Primo Victoria. A fantasy tabletop miniatures game Expanding upon Age of Sigmar Rules Compatible with Azyr Composition Points

Primo Victoria. A fantasy tabletop miniatures game Expanding upon Age of Sigmar Rules Compatible with Azyr Composition Points Primo Victoria A fantasy tabletop miniatures game Expanding upon Age of Sigmar Rules Compatible with Azyr Composition Points The Rules Creating Armies The first step that all players involved in the battle

More information

1 AR. of Rebellion. encounter maps Orgoth villains. web extras 1

1 AR. of Rebellion. encounter maps Orgoth villains. web extras 1 QUICK SHT SCENARI 1 AR The Synthesis of Rebellion encounter maps rgoth villains web extras 1 ENCUNTER MAP the corpse pit area S S S S G G: Galiz : rgoth Soldier S: Slave 2 ENCUNTER MAP the warwitch lair

More information

Unofficial WAU 40K FAQ

Unofficial WAU 40K FAQ 1 Page Page 1 Unofficial WAU 40K FAQ The Unofficial WAU 40K FAQ is a compilation of the various official and unofficial Q&As published by Games Workshop on there website. Also included are interpretations

More information

III. COMBAT- CONTESTED DIE ROLLS.

III. COMBAT- CONTESTED DIE ROLLS. DICE CRUSADE By Sean Patten Vers. 1.3 I. TURN ORDER. Turns go clockwise around the table. On a player s turn, each of their models may perform 2 actions. Finish with one model before starting the next.

More information

SATURDAY APRIL :00AM 10:30PM 5:00PM 10:00PM :00PM

SATURDAY APRIL :00AM 10:30PM 5:00PM 10:00PM :00PM SATURDAY APRIL 20 ------------------ 9:00AM 10:30PM 5:00PM 10:00PM ------------------ 9:00AM 9:00PM WARHAMMER 40K COMBAT PATROL Do not lose this packet! It contains all necessary missions and results sheets

More information

COMMANDER: This model counts as having all Squadlink Keywords. DECAPITATE: If this attack Critically Hits, its target loses 1 additional HP.

COMMANDER: This model counts as having all Squadlink Keywords. DECAPITATE: If this attack Critically Hits, its target loses 1 additional HP. WARWIND [] Dual Katanas Critical Strike() Decapitate Combat Reflexes Furious Charge Commander(5) Toxic [] Reckoner Blast() x [] Purifying Flame [] Ash Vapor Toxic mm []5 COANDER: This model counts as having

More information

Warpaint. Codex: Orks. Shield FACTION KEYWORDS MODEL AVAILABILITY. Mob Rule. Ere We Go

Warpaint. Codex: Orks. Shield FACTION KEYWORDS MODEL AVAILABILITY. Mob Rule. Ere We Go Codex: Orks This Team List references special rules and wargear found in Codex: Orks. If a rule differs from the Codex, it will be clearly stated. The points are intended for the model WITHOUT the equipment

More information

Tamurkhan: The Throne of Chaos Q&A and Errata Amended February 25 th 2013 With thanks to the members of Chaos Dwarfs Online and Neil Peckett

Tamurkhan: The Throne of Chaos Q&A and Errata Amended February 25 th 2013 With thanks to the members of Chaos Dwarfs Online and Neil Peckett Tamurkhan: The Throne of Chaos Q&A and Errata Amended February 25 th 2013 With thanks to the members of Chaos Dwarfs Online and Neil Peckett ERRATA Page 184 and 185: Replace the Blazing Body rules text

More information

The Comprehensive Necron FAQ v1.2

The Comprehensive Necron FAQ v1.2 The Comprehensive Necron FAQ v1.2 By Kitzz of Dakka Dakka If you are interested in the issues not dealt with in the GW FAQ, this is the place for you. This FAQ is designed solely to do one thing: aid players,

More information

HORDES OF CHAOS: PATH TO GLORY

HORDES OF CHAOS: PATH TO GLORY HORDES OF CHAOS: PATH TO GLORY Champion M WS BS S T W I A LD 4 5 3 4 4 2 6 2 8 Equipment: Hand weapon, Chaos armour and shield and either a great weapon or a flail or an additional hand weapon or a halberd

More information

Conflict Horizon Dallas Walker Conflict Horizon

Conflict Horizon Dallas Walker Conflict Horizon Conflict Horizon Introduction 2018 Dallas Walker Conflict Horizon Welcome Cadets. I m Sargent Osiren. I d like to make it known right now! From that moment you stepped foot of the shuttle, your butts belonged

More information

2017 Bugeater GT Warhammer 40,000 Friendly Doubles Tournament

2017 Bugeater GT Warhammer 40,000 Friendly Doubles Tournament 2017 Bugeater GT Warhammer 40,000 Friendly Doubles Tournament Event Information The Warhammer 40k Friendly Doubles Tournament will feature 3 round of two-man teams battling it out to claim the title of

More information

Version 1.0. If this information was sourced, inspired by or just very similar to yours, I apologize for not crediting you.

Version 1.0. If this information was sourced, inspired by or just very similar to yours, I apologize for not crediting you. Unit Stats The following pages include unit stats which were based on or inspired by: Games Workshop rules for Space Crusade and Warhammer 40,000 Codex Space Crusade by Usagi3 (Translated from French to

More information

WARHAMMER 40,000 RULEBOOK

WARHAMMER 40,000 RULEBOOK WARHAMMER 40,000 RULEBOOK Official Update Version 1.1 Although we strive to ensure that our rules are perfect, sometimes mistakes do creep in, or the intent of a rule isn t as clear as it might be. These

More information

Beastmen Warhammer 40,000 by RainTheZangoose

Beastmen Warhammer 40,000 by RainTheZangoose Beastmen Warhammer 40,000 by RainTheZangoose Army Rules: Primal Fury: Beastmen are a Race of semi- intelligent humanoids but are ultimately Beasts at heart and love deep down nothing more then slashing

More information

Castobel Peril. The Marines have 16 turns to retake the base and enable the emergency shutdown of the fusion reactor before it explodes.

Castobel Peril. The Marines have 16 turns to retake the base and enable the emergency shutdown of the fusion reactor before it explodes. Castobel Peril A splinter force from Tyranid Hive Fleet Dagon has initiated a brutal assault at Castobel. Planet defense forces are struggling to repel the attack, and Tyranid forces have overrun large

More information

Roar of the Crowd. Gladiatorial Combat Rules for one to four players. Copyright 2006 Youngdale Productions $3.

Roar of the Crowd. Gladiatorial Combat Rules for one to four players. Copyright 2006 Youngdale Productions  $3. Roar of the Crowd TABLE OF CONTENTS Introduction...2 Abilities. 2 Skills.2 Movement.3 Health Points.3 Rules for Combat..3 Movement Phase...3 Range Fire Phase...4 Melee Combat Phase.4 Experience.5 Magic

More information

The Esoteric Order of Gamers

The Esoteric Order of Gamers The Esoteric Order of Gamers www.orderofgamers.com High quality materials for the dedicated devotee of immersive, thematic tabletop games. Game rules summaries, foamcore box plans, articles, interviews,

More information

This is an unofficial non-profit publication intended as an aide to Codex: Sisters of Battle and is in no way affiliated to Games Workshop and it is

This is an unofficial non-profit publication intended as an aide to Codex: Sisters of Battle and is in no way affiliated to Games Workshop and it is This is an unofficial non-profit publication intended as an aide to Codex: Sisters of Battle and is in no way affiliated to Games Workshop and it is not intended as a replacement for any official Games

More information

All Terrain Scout Transport Announcing the AT-ST Unit Expansion for Star Wars : Legion

All Terrain Scout Transport Announcing the AT-ST Unit Expansion for Star Wars : Legion All Terrain Scout Transport Announcing the AT-ST Unit Expansion for Star Wars : Legion The Rebels have been routed. They re fleeing into the woods. AT-ST pilot, Star Wars: Return of the Jedi The power

More information

SCENARIO LIST. (In no particular order) SEIZE GROUND. - As per page #91 of the Warhammer 40,000 Rulebook -

SCENARIO LIST. (In no particular order) SEIZE GROUND. - As per page #91 of the Warhammer 40,000 Rulebook - The following is the complete list of scenarios that may be played at the 2011 Ultimate Warhammer 40K tournament. Four of these will be used by all players in the first four rounds of the tournament (pre-determined

More information

CODEX: CHAOS DAEMONS 4.5

CODEX: CHAOS DAEMONS 4.5 CODEX: CHAOS DAEMONS 4.5 CONTENTS Codex: Chaos Daemons 4.5... 1 Daemonic Forces... 2 HQ... 3 Elites... 5 Troops... 7 Fast Attack... 9 Heavy Support... 10 Daemonic Gifts... 14 Gifts of Chaos... 14 Icons

More information

THE HARLEQUIN GRAND MASQUE 2.00 DRAFT

THE HARLEQUIN GRAND MASQUE 2.00 DRAFT THE HARLEQUIN GRAND MASQUE 2.00 DRAFT By William Moscovian Sturtevant (Special thanks to David Tepoc McLeod and Steve epilgrim Rogers) Comments to moscovian@hotmail.com Harlequins are the warriorsages

More information

Lights in the Sky: War among the stars

Lights in the Sky: War among the stars Introduction A long time ago, in a galaxy not so far away... Some of the most exciting and compelling moments from movies and books are the space battles. Whether a dogfight between a handful of star fighters

More information

WARHAMMER 40K. SYSTEM RULES PACK Highlander

WARHAMMER 40K. SYSTEM RULES PACK Highlander WARHAMMER 40K Event Format: SYSTEM RULES PACK Highlander The all comers event will run alongside a Highlander event, both will run a separate draw and award separate trophies. The event will follow the

More information

RATH ZHI JZA MHI FIRE ELEMENTAL ENFORCER OF JUDGMENT. 40mm. 50mm. H 50mm [1] 500 AS RF PW RN MAL AG#2 AS RF PW RN MAL.

RATH ZHI JZA MHI FIRE ELEMENTAL ENFORCER OF JUDGMENT. 40mm. 50mm. H 50mm [1] 500 AS RF PW RN MAL AG#2 AS RF PW RN MAL. RATH ZHI THE ARBITER OF RAGE [1] Firecaller 0 - Emberspark [1] Soul Flame 1 x - Blast() Fueled by Combat Furious Charge Our Vengeance Is Eternal! Rage Retaliation Commander*() L 0mm EMBERSPARK: If this

More information

MORIA. flail/whip/scourge. club/staff. Moria Goblin Warrior. Moria Goblin Prowler. Gundabad Blackshield. Warg Marauder. Moria Goblin Drummer

MORIA. flail/whip/scourge. club/staff. Moria Goblin Warrior. Moria Goblin Prowler. Gundabad Blackshield. Warg Marauder. Moria Goblin Drummer MORIA Weapon Special Strikes Model Two-handed hammer/mace/maul hammer/mace/maul sword/dagger two-handed axe/pick axe/pick club/staff flail/whip/scourge Model Two-handed hammer/mace/maul hammer/mace/maul

More information

RANDOM MISSION CONTENTS TAKING OBJECTIVES WHICH MISSION? WHEN DO YOU WIN THERE ARE NO DRAWS PICK A MISSION RANDOM MISSIONS

RANDOM MISSION CONTENTS TAKING OBJECTIVES WHICH MISSION? WHEN DO YOU WIN THERE ARE NO DRAWS PICK A MISSION RANDOM MISSIONS i The 1 st Brigade would be hard pressed to hold another attack, the S-3 informed Bannon in a workman like manner. Intelligence indicates that the Soviet forces in front of 1 st Brigade had lost heavily

More information

A Clash of Arguments

A Clash of Arguments A Clash of Arguments A set of rules for the lazy gamers of this world. (Or Horse and Musket?) By Craig Grady Phases each turn consists of the following five phases Initiative Move Shoot Hand to Hand Moral

More information

THE GENERAL STAFF S RULES OF ENGAGEMENT

THE GENERAL STAFF S RULES OF ENGAGEMENT THE GENERAL STAFF S RULES OF ENGAGEMENT Purpose and Goals This document is for use at all events run by The General Staff. Anyone who wishes to use it for their events is certainly welcome to do so. With

More information

Set up and play each round by following the instructions below

Set up and play each round by following the instructions below Player Set up and play each round by following the instructions below 1. If the mission has a RELIC primary or secondary objective, place the RELIC objective(s) as described in the mission. NOTE: Any RELIC

More information