Volume 2, Number 3 Technology, Economy, and Standards October 2009
|
|
- Lillian Simpson
- 5 years ago
- Views:
Transcription
1
2 Volume 2, Number 3 Technology, Economy, and Standards October 2009 Editor Jeremiah Spence Guest Editors Yesha Sivan J.H.A. (Jean) Gelissen Robert Bloomfield Reviewers Aki Harma Esko Dijk Ger van den Broek Mark Bell Mauro Barbieri Mia Consalvo Ren Reynolds Roland LeGrand Vili Lehdonvirta Technical Staff Andrea Muñoz Kelly Jensen Roque Planas Amy Reed Sponsored in part by: The Journal of Virtual Worlds Research is owned and published by: The JVWR is an academic journal. As such, it is dedicated to the open exchange of information. For this reason, JVWR is freely available to individuals and institutions. Copies of this journal or articles in this journal may be distributed for research or educational purposes only free of charge and without permission. However, the JVWR does not grant permission for use of any content in advertisements or advertising supplements or in any manner that would imply an endorsement of any product or service. All uses beyond research or educational purposes require the written permission of the JVWR. Authors who publish in the Journal of Virtual Worlds Research will release their articles under the Creative Commons Attribution No Derivative Works 3.0 United States (cc-by-nd) license. The Journal of Virtual Worlds Research is funded by its sponsors and contributions from readers. If this material is useful to you, please consider making a contribution. To make a contribution online, visit:
3 Volume 2, Number 3 Technology, Economy, and Standards October 2009 Supporting Soundscape Design in Virtual Environments with Content-based Audio Retrieval By Jordi Janer, Nathaniel Finney, Gerard Roma, Stefan Kersten, Xavier Serra Universitat Pompeu Fabra, Barcelona Abstract The computer-assisted design of soundscapes for virtual environments has received far less attention than the creation of graphical content. In this think piece we briefly introduce the principal characteristics of a framework under development that aims towards the creation of an automatic sonification of virtual worlds. As a starting point, the proposed system is based on an on-line collaborative sound repository that, together with content-based audio retrieval tools, assists the search of sounds to be associated with 3D models or scenes. Keywords: content-based; audio retrieval; freesound; virtual worlds; soundscape. This work is copyrighted under the Creative Commons Attribution-No Derivative Works 3.0 United States License by the Journal of Virtual Worlds Research.
4 Journal of Virtual Worlds Research- Supporting Soundscape Design in VEs 4 Supporting Soundscape Design in Virtual Environments with Content-based Audio Retrieval By Jordi Janer, Nathaniel Finney, Gerard Roma, Stefan Kersten, Xavier Serra Universitat Pompeu Fabra, Barcelona Virtual worlds are primarily populated with 3D models of real world objects and spaces. While the graphical representation of virtual objects has been extensively addressed, the representation of the sounds they produce is less well supported in currently popular virtual worlds. One example of the imbalance between graphical and sonic content is Google's 3D Warehouse initiative, which serves as a repository of 3D models that can be integrated in virtual worlds. This situation may lead to ending up with visually appealing but sonically poor virtual worlds. Generating the soundscape of a virtual environment is still a tedious manual process. To add sound to a virtual object, the designer needs either to find an appropriate sample from a sound effects database, or to adjust a large number of synthesis parameters in the case of physical modelling. Instead, we propose to use a large on-line collaborative sound repository that, together with content-based audio retrieval tools, can automate the sonification of virtual worlds. Our framework, currently under development, assists the search of sounds associated with 3D models and scenes, partly by relating text queries to social tags in the sound database, and partly by ranking search results using concepts borrowed from ecological acoustics. Characterization of soundscapes The design of sound in virtual environments (VE's) relies on the techniques and traditions of sound design for film and video games (Chion M., 1991). Sound effects are typically created by foley artists or obtained from commercial sound effects databases. With the popularization of internet-based and socially oriented virtual environments, sound design faces new challenges and opportunities. Users generate their own objects and sounds are produced in their interaction with the virtual environment and other users. For this process to be automatic we need to automatically characterize a given soundscape and search for sounds that best fit that characterization. Soundscape classification can be addressed from different perspectives. A classification scheme based on the physical characteristics of the produced sound was proposed by Pierre Schaeffer (1966), which categorizes sounds using three pairs of criteria: (1) Masse, which is a 'fuzzier' generalization of pitch; (2) Facture, which is an energy envelope; (3) Durée/Variation, or duration and variability; and finally, the more subjective Équilibre/Originalité, which is related to the complexity of the signal. Originally published in 1977, R. Murray Shafer (1994) distinguished three types of sounds within a soundscape: keynote sounds, signals and soundmarks. Schafer also proposed a classification of sounds based on the reference to the source: Natural, Human, Sounds and Society, Mechanical, Quiet and Silence, and Sounds as Indicators. More recently, Gaver (1993a, 1993b) has contributed to create a solid framework for ecological acoustics. He proposed a taxonomy of environmental sound, providing specific categories for sounds considering whether they are generated by solids, liquids or aerodynamics. 4
5 Journal of Virtual Worlds Research- Supporting Soundscape Design in VEs 5 Some systems have already addressed the automatic generation of soundscapes by using existing sound classifications. Using a lexical database, a system presented by Cano et al. (2004) generated a complete ambiance combining sound snippets related to a high-level concept (e.g. beach ). This system used a structured commercial sound FX database, but an application to virtual worlds could not be done from that since there is a lack of correspondence to the actual objects and the generated soundscape. A recent approach to sound retrieval by Chechik, G. et al. (2008), proposes ranking the results of text queries using content-based audio retrieval techniques. While useful for general audio search in structured and unstructured databases, this method doesn't take into account the specifics of sound design. Therefore, it is still limited for the purpose of creating virtual world soundscapes. Use of collaborative sound repositories The principal contribution of the proposed system is the use of content-based audio retrieval from online collaborative sound repositories, employing concepts from ecological acoustics. Given appropriate interfaces, users, or the actual system, could rapidly find the appropriate sounds for 3D models through web-based search, which would facilitate the creation of soundscapes for virtual worlds. In terms of technology, the proposed system benefits from content-based audio retrieval algorithms. Repository sounds are labelled with user-generated tags called folksonomies (Martínez, E. et al., 2009), which result in an unstructured database. For all sound in the database, a number of acoustic descriptors are automatically extracted. Searching for a sound associated with a virtual object starts with a text query. The system uses the Wordnet lexical database (Fellbaum, C., 1998) to semantically relate the query with the tags of the sound repository. Search results are ranked according to an ecological acoustics taxonomy (e.g. solid, liquid, gas). Ranks for each sound in each of the concepts in the taxonomy are obtained using automatic audio analysis and machine learning classification. In initial experiments, we used the state of the art Support Vector Machine (SVM) classifier LIBSVM by Chang C. and Lin C. (2001). These experiments show that given a sufficient number of examples, a few descriptors suffice to produce reasonable results using this approach. User-generated media might represent an important factor in the expansion of virtual environments. Most popular virtual environments allow users to create and furnish their own spaces. We argue that closed commercial Sound FX databases do not fit into this model on the one hand because of the prices and licenses associated with their use, and on the other, because they cannot be augmented by users. Therefore, our system uses Freesound.org (2005) as a collaborative sound repository, which currently offers over 70,000 sound snippets under a Creative Commons license. 5
6 Journal of Virtual Worlds Research- Supporting Soundscape Design in VEs 6 Bibliography Cano, P. et al, (2004). Semi-automatic ambiance generation, in Proceedings of the Conference on Digital Audio Effects, Naples, pp Chang C. and Lin C. (2001). A library for support vector machines. Retrieved June 2009, from LIBSVM Web Site: Chechik, G. et al. (2008). Large-Scale Content-Based Audio Retrieval from Text Queries, in Proceedings of MIR 08, Vancouver. Chion. M.(1991). L'audio-vision (son et image au cinema), English translation: Audio-vision, Sound on Screen. Armand-Colin. Fellbaum, C. (Ed.) (1998). WordNet: An Electronic Lexical Database Cambridge, MA: The MIT Press (Language, speech, and communication series). Freesound.org (2005)... Retrieved June 2009, from Universitat Pompeu Fabra Web Site: Gaver, W. W. (1993a). What in the world do we hear? An ecological approach to auditory event perception, in Ecological Psychology, vol. 5, no. 1, pp Gaver, W. W. (1993b), How do we hear in the world? Explorations of ecological acoustics, in Ecological Psychology, vol. 5, no. 4, pp ,. Martínez, E. et al. (2009). Extending the folksonomies of freesound.org using content-based audio analysis, in Proceedings of the Sound and Music Computing Conference, Porto. Schaeffer, P. (1966). Traité des objets musicaux. Paris: Editions du Seuil. Schafer, R.M. (1994). Our sonic environment and the soundscape: the turning of the world. Rochester, VT: Destiny Books. 6
Volume 2, Number 3 Technology, Economy, and Standards October 2009
Volume 2, Number 3 Technology, Economy, and Standards October 2009 Editor Jeremiah Spence Guest Editors Yesha Sivan J.H.A. (Jean) Gelissen Robert Bloomfield Reviewers Aki Harma Esko Dijk Ger van den Broek
More informationVolume 2, Number 3 Technology, Economy, and Standards October 2009
Volume 2, Number 3 Technology, Economy, and Standards October 2009 Editor Jeremiah Spence Guest Editors Yesha Sivan J.H.A. (Jean) Gelissen Robert Bloomfield Reviewers Aki Harma Esko Dijk Ger van den Broek
More informationVolume 4, Number 3 MPEG-V and Other Virtual Worlds Standards December 2011
Volume 4, Number 3 MPEG-V and Other Virtual Worlds Standards December 2011 Editor-in-Chief Managing Editor Guest Editors Jeremiah Spence Yesha Sivan Jean H.A. Gelissen, Philips Research, Netherlands Marius
More informationVolume 2, Number 3 Technology, Economy, and Standards October 2009
Volume 2, Number 3 Technology, Economy, and Standards October 2009 Editor Jeremiah Spence Guest Editors Yesha Sivan J.H.A. (Jean) Gelissen Robert Bloomfield Reviewers Aki Harma Esko Dijk Ger van den Broek
More informationVolume 6, Number 2 Arts June 2013
Volume 6, Number 2 Arts June 2013 Managing Editor Yesha Sivan, Metaverse Labs Ltd. Tel Aviv-Yaffo Academic College, Israel Guest Editors Celeste Lovette Guichard, Savannah College of Art and Design, GA,
More informationVolume 4, Number 2 Government and Defense September 2011
Volume 4, Number 2 Government and Defense September 2011 Editor-in-Chief Managing Editor Guest Editors Jeremiah Spence Yesha Sivan Paulette Robinson, National Defense University, USA Michael Pillar, National
More informationLIS 688 DigiLib Amanda Goodman Fall 2010
1 Where Do We Go From Here? The Next Decade for Digital Libraries By Clifford Lynch 2010-08-31 Digital libraries' roots can be traced back to 1965 when Libraries of the Future by J. C. R. Licklider was
More informationInformation products in the electronic environment
Information products in the electronic environment Jela Steinerová Comenius University Bratislava Department of Library and Information Science Slovakia steinerova@fphil.uniba.sk Challenge of information
More informationVolume 3, Number 3 The Researcher s Toolbox, Part II May 2011
Volume 3, Number 3 The Researcher s Toolbox, Part II May 2011 Editor-in-Chief Jeremiah Spence Image Art!"##$%"#&&'()*+,-*.)/%0.1+2' ' ' ' ' ' ' ' ',..34556-789)5/:;
More informationIndividual Test Item Specifications
Individual Test Item Specifications 8208110 Game and Simulation Foundations 2015 The contents of this document were developed under a grant from the United States Department of Education. However, the
More informationContent Based Image Retrieval Using Color Histogram
Content Based Image Retrieval Using Color Histogram Nitin Jain Assistant Professor, Lokmanya Tilak College of Engineering, Navi Mumbai, India. Dr. S. S. Salankar Professor, G.H. Raisoni College of Engineering,
More informationImage Extraction using Image Mining Technique
IOSR Journal of Engineering (IOSRJEN) e-issn: 2250-3021, p-issn: 2278-8719 Vol. 3, Issue 9 (September. 2013), V2 PP 36-42 Image Extraction using Image Mining Technique Prof. Samir Kumar Bandyopadhyay,
More informationSpringerBriefs in Computer Science
SpringerBriefs in Computer Science Series Editors Stan Zdonik Shashi Shekhar Jonathan Katz Xindong Wu Lakhmi C. Jain David Padua Xuemin (Sherman) Shen Borko Furht V.S. Subrahmanian Martial Hebert Katsushi
More informationThe Deep Sound of a Global Tweet: Sonic Window #1
The Deep Sound of a Global Tweet: Sonic Window #1 (a Real Time Sonification) Andrea Vigani Como Conservatory, Electronic Music Composition Department anvig@libero.it Abstract. People listen music, than
More information2 Development of multilingual content and systems
2 nd report on the actions taken to give effect to recommendations as formulated in the 2003 October UNESCO General Conference concerning the promotion and use of multilingualism and universal access to
More informationVolume 2, Number 3 Technology, Economy, and Standards October 2009
Volume 2, Number 3 Technology, Economy, and Standards October 2009 Editor Jeremiah Spence Guest Editors Yesha Sivan J.H.A. (Jean) Gelissen Robert Bloomfield Reviewers Aki Harma Esko Dijk Ger van den Broek
More informationSound Recognition. ~ CSE 352 Team 3 ~ Jason Park Evan Glover. Kevin Lui Aman Rawat. Prof. Anita Wasilewska
Sound Recognition ~ CSE 352 Team 3 ~ Jason Park Evan Glover Kevin Lui Aman Rawat Prof. Anita Wasilewska What is Sound? Sound is a vibration that propagates as a typically audible mechanical wave of pressure
More informationpreface Motivation Figure 1. Reality-virtuality continuum (Milgram & Kishino, 1994) Mixed.Reality Augmented. Virtuality Real...
v preface Motivation Augmented reality (AR) research aims to develop technologies that allow the real-time fusion of computer-generated digital content with the real world. Unlike virtual reality (VR)
More informationVolume 2, Number 5 The Metaverse Assembled April 2010
Volume 2, Number 5 The Metaverse Assembled April 2010 Editor-in-Chief Guest Editors Jeremiah Spence Hanan Gazit, MetaverSense Ltd and H.I.T- Holon Institute of Technology, Israel Leonel Morgado, UTAD,
More informationINFLUENCE OF FREQUENCY DISTRIBUTION ON INTENSITY FLUCTUATIONS OF NOISE
INFLUENCE OF FREQUENCY DISTRIBUTION ON INTENSITY FLUCTUATIONS OF NOISE Pierre HANNA SCRIME - LaBRI Université de Bordeaux 1 F-33405 Talence Cedex, France hanna@labriu-bordeauxfr Myriam DESAINTE-CATHERINE
More informationSpatialization and Timbre for Effective Auditory Graphing
18 Proceedings o1't11e 8th WSEAS Int. Conf. on Acoustics & Music: Theory & Applications, Vancouver, Canada. June 19-21, 2007 Spatialization and Timbre for Effective Auditory Graphing HONG JUN SONG and
More informationKIPO s plan for AI - Are you ready for AI? - Gyudong HAN, KIPO Republic of Korea
KIPO s plan for AI - Are you ready for AI? - Gyudong HAN, KIPO Republic of Korea Table of Contents What is AI? Why AI is necessary? Where and How to apply? With whom? Further things to think about 2 01
More informationDigital transformation in the Catalan public administrations
Digital transformation in the Catalan public administrations Joan Ramon Marsal, Coordinator of the National Agreement for the Digital Society egovernment Working Group. Government of Catalonia Josep Lluís
More informationConnecting museum collections and creator communities: The Virtual Museum of the Pacific project
University of Wollongong Research Online Faculty of Informatics - Papers (Archive) Faculty of Engineering and Information Sciences 2010 Connecting museum collections and creator communities: The Virtual
More informationVolume 6, Number 3 Legal and Governance Challenges September 2013
Volume 6, Number 3 Legal and Governance Challenges September 2013 Managing Editor Yesha Sivan, Metaverse Labs Ltd. Tel Aviv-Yaffo Academic College, Israel Guest Editors Melissa de Zwart, University of
More informationSpeech/Music Change Point Detection using Sonogram and AANN
International Journal of Information & Computation Technology. ISSN 0974-2239 Volume 6, Number 1 (2016), pp. 45-49 International Research Publications House http://www. irphouse.com Speech/Music Change
More informationScreenwriting March 2014 Needs Assessment
Screenwriting March 2014 Needs Assessment Prepared by Danielle Pearson Date: March 3, 2014 Screenwriting 1 Scope Data compiled in this report covers San Bernardino, Riverside, Orange, and Los Angeles counties.
More informationCopyright 2010 by Dimitris Grammenos. to Share to copy, distribute and transmit the work.
Copyright 2010 by Dimitris Grammenos First edition (online): 9 December 2010 This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs License 3.0 http://creativecommons.org/licenses/by-nc-nd/3.0/
More information25 Killer Ideas to Repurpose Your Guest Post Content
Bulxter.Com List Article Sample 25 Killer Ideas to Repurpose Your Guest Post Content You write high quality guest posts. It takes hours to reach out, to come to an agreement about your topic, and write
More informationTowards a novel method for Architectural Design through µ-concepts and Computational Intelligence
Towards a novel method for Architectural Design through µ-concepts and Computational Intelligence Nikolaos Vlavianos 1, Stavros Vassos 2, and Takehiko Nagakura 1 1 Department of Architecture Massachusetts
More informationCommittee on Development and Intellectual Property (CDIP)
E CDIP/16/4 ORIGINAL: ENGLISH DATE: AUGUST 26, 2015 Committee on Development and Intellectual Property (CDIP) Sixteenth Session Geneva, November 9 to 13, 2015 PROJECT ON THE USE OF INFORMATION IN THE PUBLIC
More informationDESIGN STYLE FOR BUILDING INTERIOR 3D OBJECTS USING MARKER BASED AUGMENTED REALITY
DESIGN STYLE FOR BUILDING INTERIOR 3D OBJECTS USING MARKER BASED AUGMENTED REALITY 1 RAJU RATHOD, 2 GEORGE PHILIP.C, 3 VIJAY KUMAR B.P 1,2,3 MSRIT Bangalore Abstract- To ensure the best place, position,
More informationIndividual Test Item Specifications
Individual Test Item Specifications 8208120 Game and Simulation Design 2015 The contents of this document were developed under a grant from the United States Department of Education. However, the content
More informationA contemporary interactive computer game for visually impaired teens
Interactive Computer Game for Visually Impaired Teens Boonsit Yimwadsana, et al. A contemporary interactive computer game for visually impaired teens Boonsit Yimwadsana, Phakin Cheangkrachange, Kamchai
More informationHow to build an autonomous anything
How to build an autonomous anything Jim Tung jim@mathworks.com 2015 The MathWorks, Inc. 1 2 3 4 5 6 7 Autonomous Technology 8 Autonomy Having the power for self-governance 9 Autonomous Technology Provides
More informationfreelancing FOR BEGINNERS
ULTIMATE GUIDE TO freelancing FOR BEGINNERS A STEP-BY-STEP GUIDE TO HELP YOU GET STARTED AS A FREELANCER FROM SCRATCH www.acefreelancing.com DISCLAIMER This is a free ebook. You are free to give it away
More informationFrom Shape to Sound: sonification of two dimensional curves by reenaction of biological movements
From Shape to Sound: sonification of two dimensional curves by reenaction of biological movements Etienne Thoret 1, Mitsuko Aramaki 1, Richard Kronland-Martinet 1, Jean-Luc Velay 2, and Sølvi Ystad 1 1
More informationVolume 4, Number 2 Government and Defense September 2011
Volume 4, Number 2 Government and Defense September 2011 Editor-in-Chief Managing Editor Guest Editors Jeremiah Spence Yesha Sivan Paulette Robinson, National Defense University, USA Michael Pillar, National
More informationDRM vs. CC: Knowledge Creation and Diffusion on the Internet
DRM vs. CC: Knowledge Creation and Diffusion on the Internet Prof.(Dr.) Yuh-Jong Hu 2006/10/13 hu@cs.nccu.edu.tw http://www.cs.nccu.edu.tw/ jong Emerging Network Technology(ENT) Lab. Department of Computer
More informationINTERNATIONAL CONFERENCE ON ENGINEERING DESIGN ICED 03 STOCKHOLM, AUGUST 19-21, 2003
INTERNATIONAL CONFERENCE ON ENGINEERING DESIGN ICED 03 STOCKHOLM, AUGUST 19-21, 2003 A KNOWLEDGE MANAGEMENT SYSTEM FOR INDUSTRIAL DESIGN RESEARCH PROCESSES Christian FRANK, Mickaël GARDONI Abstract Knowledge
More informationDEEP LEARNING FOR MUSIC RECOMMENDATION:
DEEP LEARNING FOR MUSIC RECOMMENDATION: Machine Listening & Collaborative Filtering ORIOL NIETO ONIETO@PANDORA.COM SEMINAR ON MUSIC KNOWLEDGE EXTRACTION USING MACHINE LEARNING POMPEU FABRA UNIVERSITY BARCELONA
More informationSpatial Interfaces and Interactive 3D Environments for Immersive Musical Performances
Spatial Interfaces and Interactive 3D Environments for Immersive Musical Performances Florent Berthaut and Martin Hachet Figure 1: A musician plays the Drile instrument while being immersed in front of
More informationVirtual Environments and Game AI
Virtual Environments and Game AI Dr Michael Papasimeon Guest Lecture Graphics and Interaction 9 August 2016 Introduction Introduction So what is this lecture all about? In general... Where Artificial Intelligence
More informationEvolution and scientific visualization of Machine learning field
2nd International Conference on Advanced Research Methods and Analytics (CARMA2018) Universitat Politècnica de València, València, 2018 DOI: http://dx.doi.org/10.4995/carma2018.2018.8329 Evolution and
More informationMECHANICAL DESIGN LEARNING ENVIRONMENTS BASED ON VIRTUAL REALITY TECHNOLOGIES
INTERNATIONAL CONFERENCE ON ENGINEERING AND PRODUCT DESIGN EDUCATION 4 & 5 SEPTEMBER 2008, UNIVERSITAT POLITECNICA DE CATALUNYA, BARCELONA, SPAIN MECHANICAL DESIGN LEARNING ENVIRONMENTS BASED ON VIRTUAL
More informationDigital Comics Database
Digital Comics Database Project Narrative For my project, I propose the creation of a crowd sourced digital comic book database that uses Comic Book Markup Language (CBML). This will be an online resource
More informationCompetition Manual. 11 th Annual Oregon Game Project Challenge
2017-2018 Competition Manual 11 th Annual Oregon Game Project Challenge www.ogpc.info 2 We live in a very connected world. We can collaborate and communicate with people all across the planet in seconds
More informationECMA TR/105. A Shaped Noise File Representative of Speech. 1 st Edition / December Reference number ECMA TR/12:2009
ECMA TR/105 1 st Edition / December 2012 A Shaped Noise File Representative of Speech Reference number ECMA TR/12:2009 Ecma International 2009 COPYRIGHT PROTECTED DOCUMENT Ecma International 2012 Contents
More informationLearning the Proprioceptive and Acoustic Properties of Household Objects. Jivko Sinapov Willow Collaborators: Kaijen and Radu 6/24/2010
Learning the Proprioceptive and Acoustic Properties of Household Objects Jivko Sinapov Willow Collaborators: Kaijen and Radu 6/24/2010 What is Proprioception? It is the sense that indicates whether the
More informationCommittee on Development and Intellectual Property (CDIP)
E CDIP/16/4 REV. ORIGINAL: ENGLISH DATE: FERUARY 2, 2016 Committee on Development and Intellectual Property (CDIP) Sixteenth Session Geneva, November 9 to 13, 2015 PROJECT ON THE USE OF INFORMATION IN
More informationHow to build an autonomous anything
How to build an autonomous anything Loren Shure Application Engineering MathWorks 2015 The MathWorks, Inc. 1 2 3 4 5 6 7 Autonomous Technology 8 Autonomous Technology Having the power for self-governance
More informationDeep learning architectures for music audio classification: a personal (re)view
Deep learning architectures for music audio classification: a personal (re)view Jordi Pons jordipons.me @jordiponsdotme Music Technology Group Universitat Pompeu Fabra, Barcelona Acronyms MLP: multi layer
More informationDrum Transcription Based on Independent Subspace Analysis
Report for EE 391 Special Studies and Reports for Electrical Engineering Drum Transcription Based on Independent Subspace Analysis Yinyi Guo Center for Computer Research in Music and Acoustics, Stanford,
More informationINTERNATIONAL JOURNAL OF PURE AND APPLIED RESEARCH IN ENGINEERING AND TECHNOLOGY
INTERNATIONAL JOURNAL OF PURE AND APPLIED RESEARCH IN ENGINEERING AND TECHNOLOGY A PATH FOR HORIZING YOUR INNOVATIVE WORK CLEANING AND SEGMENTATION OF WEB IMAGES USING DENOISING TECHNIQUES VAISHALI S.
More informationPHOTOGRAPHY Course Descriptions and Outcomes
PHOTOGRAPHY Course Descriptions and Outcomes PH 2000 Photography 1 3 cr. This class introduces students to important ideas and work from the history of photography as a means of contextualizing and articulating
More informationResearch and Application of Agricultural Science and Technology Information Resources Sharing Technology Based on Cloud Computing
2019 2nd International Conference on Computer Science and Advanced Materials (CSAM 2019) Research and Application of Agricultural Science and Technology Information Resources Sharing Technology Based on
More informationArtificial Intelligence and Expert Systems: Its Emerging Interaction and Importance in Information Science - An overview
Artificial Intelligence and Expert Systems: Its Emerging Interaction and Importance in Information Science - An overview C. Prantosh Kr. Pau1 l, R Senthamarai 2, K S Shivraj 3, D Chatterjee 4 and B Karn
More information- Basics of informatics - Computer network - Software engineering - Intelligent media processing - Human interface. Professor. Professor.
- Basics of informatics - Computer network - Software engineering - Intelligent media processing - Human interface Computer-Aided Engineering Research of power/signal integrity analysis and EMC design
More informationThe Mixed Reality Book: A New Multimedia Reading Experience
The Mixed Reality Book: A New Multimedia Reading Experience Raphaël Grasset raphael.grasset@hitlabnz.org Andreas Dünser andreas.duenser@hitlabnz.org Mark Billinghurst mark.billinghurst@hitlabnz.org Hartmut
More informationPreeti Rao 2 nd CompMusicWorkshop, Istanbul 2012
Preeti Rao 2 nd CompMusicWorkshop, Istanbul 2012 o Music signal characteristics o Perceptual attributes and acoustic properties o Signal representations for pitch detection o STFT o Sinusoidal model o
More informationNatalia Vassilieva HP Labs Russia
Content Based Image Retrieval Natalia Vassilieva nvassilieva@hp.com HP Labs Russia 2008 Hewlett-Packard Development Company, L.P. The information contained herein is subject to change without notice Tutorial
More informationSpatial Color Indexing using ACC Algorithm
Spatial Color Indexing using ACC Algorithm Anucha Tungkasthan aimdala@hotmail.com Sarayut Intarasema Darkman502@hotmail.com Wichian Premchaiswadi wichian@siam.edu Abstract This paper presents a fast and
More informationAudio Similarity. Mark Zadel MUMT 611 March 8, Audio Similarity p.1/23
Audio Similarity Mark Zadel MUMT 611 March 8, 2004 Audio Similarity p.1/23 Overview MFCCs Foote Content-Based Retrieval of Music and Audio (1997) Logan, Salomon A Music Similarity Function Based On Signal
More informationDesigning a New Communication System to Support a Research Community
Designing a New Communication System to Support a Research Community Trish Brimblecombe Whitireia Community Polytechnic Porirua City, New Zealand t.brimblecombe@whitireia.ac.nz ABSTRACT Over the past six
More informationUser Interaction and Perception from the Correlation of Dynamic Visual Responses Melinda Piper
User Interaction and Perception from the Correlation of Dynamic Visual Responses Melinda Piper 42634375 This paper explores the variant dynamic visualisations found in interactive installations and how
More informationOBJECTIVE OF THE BOOK ORGANIZATION OF THE BOOK
xv Preface Advancement in technology leads to wide spread use of mounting cameras to capture video imagery. Such surveillance cameras are predominant in commercial institutions through recording the cameras
More informationInstitute of Information Systems Hof University
Institute of Information Systems Hof University Institute of Information Systems Hof University The institute is a competence centre for the application of information systems in companies. It is the bridge
More informationHow does culture contribute to sustainable economic growth and job creation?
How does culture contribute to sustainable economic growth and job creation? David Throsby Professor of Economics, Macquarie University, Sydney Keynote speech at Hangzhou International Congress on Culture:
More informationGlobal Libraries Challenges - e-libraries on the Agenda!
- e-libraries on the Agenda! Claudia Lux IFLA President Bielefeld 5.2. 2009 Libraries and Scientists 300 B.C. - Antic Period 6th - 15th Century 16th - 19th Century in Europe Expanding the role of libraries
More informationVIRTUAL REALITY Introduction. Emil M. Petriu SITE, University of Ottawa
VIRTUAL REALITY Introduction Emil M. Petriu SITE, University of Ottawa Natural and Virtual Reality Virtual Reality Interactive Virtual Reality Virtualized Reality Augmented Reality HUMAN PERCEPTION OF
More informationA CYBER PHYSICAL SYSTEMS APPROACH FOR ROBOTIC SYSTEMS DESIGN
Proceedings of the Annual Symposium of the Institute of Solid Mechanics and Session of the Commission of Acoustics, SISOM 2015 Bucharest 21-22 May A CYBER PHYSICAL SYSTEMS APPROACH FOR ROBOTIC SYSTEMS
More informationMetadata for Photographs SHN Post-Conference Workshop - ATALM 2016 Part 2: Image Digitization
Metadata for Photographs SHN Post-Conference Workshop - ATALM 2016 Part 2: Image Digitization Example of a Data Dictionary: The table below is an example of a simple data dictionary using the Dublin Core
More informationDESIGN & DEVELOPMENT OF COLOR MATCHING ALGORITHM FOR IMAGE RETRIEVAL USING HISTOGRAM AND SEGMENTATION TECHNIQUES
International Journal of Information Technology and Knowledge Management July-December 2011, Volume 4, No. 2, pp. 585-589 DESIGN & DEVELOPMENT OF COLOR MATCHING ALGORITHM FOR IMAGE RETRIEVAL USING HISTOGRAM
More informationChinese civilization has accumulated
Color Restoration and Image Retrieval for Dunhuang Fresco Preservation Xiangyang Li, Dongming Lu, and Yunhe Pan Zhejiang University, China Chinese civilization has accumulated many heritage sites over
More informationSound rendering in Interactive Multimodal Systems. Federico Avanzini
Sound rendering in Interactive Multimodal Systems Federico Avanzini Background Outline Ecological Acoustics Multimodal perception Auditory visual rendering of egocentric distance Binaural sound Auditory
More informationminded THE TECHNOLOGIES SEKT - researching SEmantic Knowledge Technologies.
THE TECHNOLOGIES SEKT - researching SEmantic Knowledge Technologies. Knowledge discovery Knowledge discovery is concerned with techniques for automatic knowledge extraction from data. It includes areas
More informationAn Introduction to a Taxonomy of Information Privacy in Collaborative Environments
An Introduction to a Taxonomy of Information Privacy in Collaborative Environments GEOFF SKINNER, SONG HAN, and ELIZABETH CHANG Centre for Extended Enterprises and Business Intelligence Curtin University
More informationIrvin L. Young Memorial Library Expansion Project. Frequently Asked Questions
Irvin L. Young Memorial Library Expansion Project Frequently Asked Questions We ve been asked many questions about the proposed expansion of the library. It has been our intent to explore many different
More informationSupportive publishing practices in DRR: Leaving no scientist behind
UNISDR Science and Technology Conference on the implementation of the Sendai Framework for Disaster Risk Reduction 2015-2030 Launching UNISDR Science and Technology Partnership and the Science and Technology
More informationVIRTUAL REALITY FOR NONDESTRUCTIVE EVALUATION APPLICATIONS
VIRTUAL REALITY FOR NONDESTRUCTIVE EVALUATION APPLICATIONS Jaejoon Kim, S. Mandayam, S. Udpa, W. Lord, and L. Udpa Department of Electrical and Computer Engineering Iowa State University Ames, Iowa 500
More informationBEST PRACTICES IN INNOVATIONS IN MICROPLANNING FOR POLIO ERADICATION
BEST PRACTICES IN INNOVATIONS IN MICROPLANNING FOR POLIO ERADICATION THIS DOCUMENT IS A SUPPLEMENT TO BEST PRACTICES IN MI. ACKNOWLEDGEMENTS These best practices documents for polio eradication have been
More informationStudy Abroad. September 6, to December 19. Fall January 10, to April 30. Spring elisava.net
Study Abroad Fall 2019 Spring 2020 September 6, to December 19 January 10, to April 30 elisava.net 15 weeks programme in Elisava in the heart of Barcelona, Capital City of Design Design is an increasingly
More informationThe Hidden Sense: Synesthesia In Art And Science (Leonardo Book Series) By Cretien van Campen
The Hidden Sense: Synesthesia In Art And Science (Leonardo Book Series) By Cretien van Campen If you are looking for the book by Cretien van Campen The Hidden Sense: Synesthesia in Art and Science (Leonardo
More informationEconomies of the Commons 2, Paying the cost of making things free, 13 December 2010, Session Materiality and sustainability of digital culture)
Economies of the Commons 2, Paying the cost of making things free, 13 December 2010, Session Materiality and sustainability of digital culture) I feel a bit like a party pooper, today. Because my story
More informationArgonne National Laboratory P.O. Box 2528 Idaho Falls, ID
Insight -- An Innovative Multimedia Training Tool B. R. Seidel, D. C. Cites, 5. H. Forsmann and B. G. Walters Argonne National Laboratory P.O. Box 2528 Idaho Falls, ID 83404-2528 Portions of this document
More informationHuman-Computer Interaction
Human-Computer Interaction Myounghoon Philart Jeon Mind Music Machine Lab Center of Cyber-Human Systems Cognitive Science, Computer Science CS 1000 October 13, 2015 Philart s Personal Background & Teaching
More informationAbeer A. Hasanin. Book Review
109 Book Review Reviews and Trigger Articles SPACES SPEAK, ARE YOU LISTENING?: EXPERIENCING AURAL ARCHITECTURE By: Barry Blesser and Linda-Ruth Salter (MIT Press, Cambridge, MA, USA. 2007) ISBN 0262026058
More informationUsing Web Frequency Within Multimedia Exhibitions
Using Web Frequency Within Multimedia Exhibitions David A. Shamma ayman@cs.northwestern.edu Shannon Bradshaw Department of Management Sciences The University of Iowa Iowa City, Iowa 52242 USA shannon-bradshaw@uiowa.edu
More informationDrink Bottle Defect Detection Based on Machine Vision Large Data Analysis. Yuesheng Wang, Hua Li a
Advances in Computer Science Research, volume 6 International Conference on Artificial Intelligence and Engineering Applications (AIEA 06) Drink Bottle Defect Detection Based on Machine Vision Large Data
More informationImplementation of Text to Speech Conversion
Implementation of Text to Speech Conversion Chaw Su Thu Thu 1, Theingi Zin 2 1 Department of Electronic Engineering, Mandalay Technological University, Mandalay 2 Department of Electronic Engineering,
More informationSegmentation using Saturation Thresholding and its Application in Content-Based Retrieval of Images
Segmentation using Saturation Thresholding and its Application in Content-Based Retrieval of Images A. Vadivel 1, M. Mohan 1, Shamik Sural 2 and A.K.Majumdar 1 1 Department of Computer Science and Engineering,
More informationTECHNOLOGY, ARTS AND MEDIA (TAM) CERTIFICATE PROPOSAL. November 6, 1999
TECHNOLOGY, ARTS AND MEDIA (TAM) CERTIFICATE PROPOSAL November 6, 1999 ABSTRACT A new age of networked information and communication is bringing together three elements -- the content of business, media,
More informationNFC AT CENTRE POMPIDOU S TEEN GALLERY MAURICIO ESTRADA MUNOZ
NFC AT CENTRE POMPIDOU S TEEN GALLERY MAURICIO ESTRADA MUNOZ I passionately want Paris to have a cultural centre [ ] that is at once a museum and a centre of creation where plastic arts develop side by
More informationDemonstration of DeGeL: A Clinical-Guidelines Library and Automated Guideline-Support Tools
Demonstration of DeGeL: A Clinical-Guidelines Library and Automated Guideline-Support Tools Avner Hatsek, Ohad Young, Erez Shalom, Yuval Shahar Medical Informatics Research Center Department of Information
More informationA Collaboration with DARCI
A Collaboration with DARCI David Norton, Derrall Heath, Dan Ventura Brigham Young University Computer Science Department Provo, UT 84602 dnorton@byu.edu, dheath@byu.edu, ventura@cs.byu.edu Abstract We
More informationStudy Impact of Architectural Style and Partial View on Landmark Recognition
Study Impact of Architectural Style and Partial View on Landmark Recognition Ying Chen smileyc@stanford.edu 1. Introduction Landmark recognition in image processing is one of the important object recognition
More information3D sound in the telepresence project BEAMING Olesen, Søren Krarup; Markovic, Milos; Madsen, Esben; Hoffmann, Pablo Francisco F.; Hammershøi, Dorte
Aalborg Universitet 3D sound in the telepresence project BEAMING Olesen, Søren Krarup; Markovic, Milos; Madsen, Esben; Hoffmann, Pablo Francisco F.; Hammershøi, Dorte Published in: Proceedings of BNAM2012
More informationIntroduction to Computer Science - PLTW #9340
Introduction to Computer Science - PLTW #9340 Description Designed to be the first computer science course for students who have never programmed before, Introduction to Computer Science (ICS) is an optional
More informationWhen Audiences Start to Talk to Each Other: Interaction Models for Co-Experience in Installation Artworks
When Audiences Start to Talk to Each Other: Interaction Models for Co-Experience in Installation Artworks Noriyuki Fujimura 2-41-60 Aomi, Koto-ku, Tokyo 135-0064 JAPAN noriyuki@ni.aist.go.jp Tom Hope tom-hope@aist.go.jp
More informationMobile Audio Designs Monkey: A Tool for Audio Augmented Reality
Mobile Audio Designs Monkey: A Tool for Audio Augmented Reality Bruce N. Walker and Kevin Stamper Sonification Lab, School of Psychology Georgia Institute of Technology 654 Cherry Street, Atlanta, GA,
More information