Tutorial Setting up Manual Advance and Direct Index

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1 Tutorial Setting up Manual Advance and Direct Index 2005 by Stephen Kay, Karma Lab All Rights Reserved. Rev 1.1. Manual Advance Manual Advance is activated and controlled through the Clock Advance parameters of the KARMA > Control Page. The Clock Advance parameters allow you to disconnect the internal clock, and use some Dynamic MIDI Source to provide the clocks manually, thereby advancing the effect through its pattern hence the term Manual Advance. Page 99 of the OASYS Parameter Guide (E1 version) explains these parameters. In order to set up the Manual Advance effect, you have to: - Set up the KARMA Key Zone for a chord area, and a trigger area - Set up Dynamic MIDI to route the trigger area into Manual Advance - Set up the Clock Advance Parameters to respond properly. So in this example, we ll take Factory Program C034 3-Way SteelString Guitar, and set it up to do Manual Advance. (A completed version of this example can be located in U- G 009 of the Example PCG File, explained below. But try it yourself!) Assign the GE 1. Select Program C034 3-Way SteelString Guitar. 2. Go to 7.1 [KARMA > GE Setup] and select GE 1004: Express Gtr Set the Tempo to about 88 BPM. 4. Go to 7.2 [KARMA > MIDI Filter] and check all 3 of the Envelope boxes under Transmit MIDI Filter, to restore the use of envelopes in this program. 5. Play a chord on the lower part of the keyboard (such as E2,G#2,B2,E3) you should hear a finger-picking pattern. 6. Go to 7.4 [KARMA > Trigger] and uncheck the Quantize Triggers checkbox. This will only get in the way for this kind of effect, as it is going to be a free form, rubato effect that does not need synchronization to a rhythmic grid. 7. Turn on the LATCH switch so that it continues after releasing the keys (it will die down because of the GE s Velocity Envelope. Assign Manual Advance 8. First, let s setup the Key Zone. Go to 7.1 [GE Setup/Key Zones], and set the Top Key to B4. You can hilight the Top Key field, hold the [ENTER] key of the 9-keypad area, and play B4 to enter it, or simply dial it in. In this way, we have set only the notes from B4 and below to provide input to KARMA. This will be the Chord Area. Everything from C5 and up will be the Trigger Area

2 9. Now, let s set up the Dynamic MIDI to handle the Trigger Notes. Go to 7.7 [Dynamic MIDI]. Ignore the two settings that are already there, and use Row 3. Set up like this: Source: Note Outside Zone Remember, we set up a zone from C-1 to B4; therefore, the easy way to get the other part of this zone is to use the source Notes Outside of Zone this gives us the C5 and up area. Also, if you then modify the Key Zone Top Note later, this will automatically be adjusted to follow. Bottom/Top: ignored Action: Continuous Destination: Clock Advance This routes it into the Clock Advance Parameters, where we are going next. Polarity: Last, we ll set up the Clock Advance Parameters. Go to 7.3 [Control]. Set up like this: Mode: Dyn (This selects only the Dynamic MIDI Triggers as input later, you can experiment with both Internal (Auto) and Dyn at the same time, if you wish.) Size: Event This makes each trigger advance the pattern by 1 event, regardless of the internal Rhythm Pattern. More on this later. Chord Trigger Mode: 1st This makes a chord in the Chord Area play the first note of the chord, in addition to simply inputting the notes into KARMA. Velocity Sense Bottom: 32 This sets the overall Velocity Sensitivity of the Trigger notes, as they cause notes to be generated from the GE. Setting the bottom to 1 gives you full range, 32 makes it slightly less sensitive, 64 makes it half sensitive, setting it to 127 makes no sensitivity whatsoever, and every trigger note you play will come out at maximum level. And that s it you should now be able to play a chord in the LH area, hear the first note of the chord, and then continue advancing the effect by playing trigger notes in the RH area. If you play more than one trigger note at the same time, you get more than one note. Play clumps of 3 and 4 trigger notes to get strums out of the effect

3 Further Information/Experimentation: Velocity Pattern At this point, play trigger notes in the RH area and listen to the velocities. You can play harder and softer and influence the velocities that are generated. However, if you pay attention, you will notice that there are still some accents in the notes that you are NOT providing. This is because the Velocity Pattern is still active in the GE, and it will be cumulatively added to the velocity you cause it to generate with your trigger note. To disable this, go to 1.6 [Play > KARMA GE], and set Slider 4 to Max 127, disabling the Velocity Accents. Or, you may like this effect, and may want to make the accents more apparent! In this case, go the other way with the Slider. Chord Trigger Modes Experiment with this parameter in the Clock Advance section. If you set it to one of the Chord options, the chord that you play in the input area will strum the whole chord. Then, the trigger notes will advance it from that point in several different ways, depending on the Chord option see the OASYS Parameter Guide (page 99, E1 version) for further information, in the Clock Advance Parameter descriptions. Clock Advance Size Typically, you set this to Event, so that each trigger note produces 1 event from the pattern and moves to the next, regardless of the internal rhythm pattern. However, the way this works with any other setting is that it sends the amount of clocks necessary to advance the effect by the specified note value into the effect. For example, this GE is based on a 16 th note Rhythm Pattern. So if you se the Size parameter to a 16 th, it will work the same as Event. But set it to 32 nd now, each trigger note is a 32 nd note, and it takes 2 triggers to make each note of the pattern sound. If you play them one at a time, every other trigger will make a sound. Why would you want to do this? Mainly for Combi Mode, where you can set up several Modules to do Manual Advance at the same time. So a guitar GE could be advancing with each trigger note, while another GE (a piano, let s say), is doing something different and advancing every other note, or every 4 notes. So each trigger gives you a guitar note, but it takes 2 or 4 triggers to get a piano note at the same time. Likewise, in this example, if you set it to Quarter note, then each trigger will play 4 notes at once (4 16 th notes.) However, as you may hear, this does not take advantage of the GE s Strum parameter, so all notes will sound simultaneously. With guitars, it s not as realistic as finding a GE that actually strums. But it can work well with other GEs. Clock Advance Mode Change this to Auto and play a chord in the LH Area. Now it s back to running like a usual KARMA GE. Try the Auto + Dyn1 setting. This allows the GE to run normally, while your Trigger Notes actually jump in there and cause the effect to advance at the same time. And the Auto + Dyn2 setting allows the GE to run normally, but the first Trigger Note will stop the effect and let your Trigger Notes take over which is how the examples in the example PCG file (see below) are setup

4 Setting up the Mute Strings effect on the top Octave I had to resort to trickery to make this do what I wanted. You might think you could use the Dyn MIDI Destination Module Stop to shut off the notes, and you could, but this also empties the Note Series buffer internally, so Trigger Notes after that point do nothing until you play a chord again. Really, what we want is to just stop the ringing of the notes, but leave everything ready for the next trigger note. As it turns out, there are several parameters that cause any ringing notes to be shut off when they are changed: the Module Transpose parameter is one of them, on the Control Page. So I m going to assign the top octave to transpose the GE, thereby silencing the notes, yet leaving them in the buffer for further triggering. 1. Since we are going to split the top part of the keyboard into several zones with different actions, we can no longer use Note Outside Zone as the Dynamic MIDI Destination. On this page, we change it to Note, and then set the Bottom/Top to 72/95 (which is C5 to B6). Now our Trigger Notes go up to B6 and stop. 2. Using Dyn MIDI row 4, set up like this: Source: Note Bottom/Top: 96/127 (this sets C7 and up) Action: Momentary We want to transpose on press, shutting off the notes, and back to our current transpose value on release.) Destination: RT Params Control As you may remember from my Video Tutorial on GE Drum Rolls, this routes the Dynamic MIDI into either the GE RTP page, or the Perf RTP Page. Polarity: + 3. Now, we need to set up the Transpose Parameter to respond to the Dyn MIDI Source. Go to 7.6 [Perf RTP]. Set row 1 up like this: Group: Mix Parameter: Transpose Min/Max/Val: 0/+12/0 A: checked Assign: Dyn4 (this selects Dyn MIDI Row 4) Polarity: + And that should do it play a chord in the LH, play some trigger notes to advance the notes, and then play C7 or higher it mutes the strings. Play more trigger notes, and again C7 or higher

5 Direct Index Direct Index is a term for assigning a controller to directly index the notes that are part of the GE s Note Series. In other words, when you play a chord as input into the KARMA GE, in most cases this creates a Note Series in memory, which is a collection of pitches and velocities in a buffer, arranged in a particular order and with additional notes, as influenced by the Note Series parameters. So you might play 4 notes, but because of those settings, there are 12 notes in the Note Series. Direct Indexing simply allows you to map a controller into those 12 notes (for example). It is different from Manual Advance, in that there is no advancing of the internal effect through its pattern, nor any effect on the notes from the normal GE settings that govern the generation of the effect simply a mapping of a controller value to the selection and playing of a note. So typically, this can be used to sweep the ribbon or JS through the Note Series, producing a glissando on top of whatever the GE is doing. The Dynamic MIDI Destinations for Direct Indexing provide several different options, such as allowing the normal GE s effect to continue while you are doing this, stopping it at the first Direct Index Note, and Direct Indexing in only one direction of the controller (i.e. doing a strum on the way up, but nothing on the way back.) There are some parameters associated with Direct Indexing, but they are usually not able to be edited from the GE RTP selection of parameters. So you re kind of stuck with how each GE reacts to the assignment of this particular feature. Sometimes the durations of the Direct Index notes will ring out, sometimes they will be short. Sometimes they may be too low or too high in pitch you have to finesse the effect according to the GE. For more information on the Direct Index group of parameters, see the KARMA GE Guide Section of the OASYS Parameter Guide. Continuing with our example from the first part, let s set up the ribbon to do Direct Indexing sweeps with our Manual Advance Guitar. 1. Go to the Dyn MIDI page (7-7). Set up Row 5 like this: Source: Ribbon (CC#16) Bottom/Top: 0/127 Action: Continuous (only choice) Destination: Direct Index So now, you should have the ribbon sweeping through the notes (you may need to play a chord first in the LH area.) However, note that it is also affecting the filter cutoff frequency (which is what it was originally doing.) 2. Let s remove that. Go to 7-2 [MIDI Filter/CC Offset], and uncheck the Ribbon checkbox under Receive MIFI Filter. Now the ribbon does Direct Index, without also affecting the filter cutoff

6 Other Direct Index Options/Exploration: Dynamic MIDI Destinations Direct Idx & Mdl Stop Dir.Idx1 Way & Mdl Stop Assuming your GE is running normally (set the Clock Advance Mode back to Auto, or one of the Auto + Dyn options), the Direct Idx & Mdl Stop (Module Stop) settings allows your operation of the Direct Index Source (ribbon) to stop the effect at the same time. Otherwise, you will be simply Direct Indexing on top of it (which can also be cool). Direct Index 1 Way Dir.Idx1 Way & Mdl Stop Use the Ribbon to do Direct Indexing it glisses up in the one direction, and down in the other. But pay attention to what happens when you release the ribbon at the end of the sweep it jumps back to center (64) and plays a single note. And actually, this is more of a problem with a source like a Joystick you sweep or strum in the up direction, but then you must release it, and it must sweep back in the other direction. You can avoid this by using the 1 way option the controller only sweeps in the one direction, and releasing it does nothing until the next time you sweep. Note Range Varying the Note Range parameter on the Control Surface Slider 6 (1-6 Play > KARMA GE) controls the overall range that the Direct Index will sweep. The wider the Note Range (and the internal Note Series), the wider the sweep

7 Finished Examples: These diagrams show the properly setup up Dynamic Midi Page and Perf RTP pages

8 Example PCG File I have put up a file named KLAB01.zip at the following location: It contains 4 versions of the 3-Way SteelString Guitar program (in Bank USER-G), set up with KARMA settings from the new STR-1 Voicing, which I used in the Music Player Live Videos. It also contains 3 Harp settings that I also created using the new STR-1 Voicing, but applied to the HD-1 Harp. I use one of them in Part 4 of the Music Player Live Videos. Guitars: U-G Way SteelStr Gtr1 This has the KARMA assignment from the new STR-1 program A000. U-G Way SteelStr Gtr2 This has the KARMA assignment from the new STR-1 program A002. U-G Way SteelStr Gtr3 [MA] (Manual Advance, finger-picking) This has the KARMA assignment from the new STR-1 program A021. U-G Way SteelStr Gtr4 [MA] (Manual Advance, strumming) This has the KARMA assignment from the new STR-1 program A0022. Note that the UG002 Manual Advance program above has several other enhancements on the Dynamic MIDI Page, and the Perf RTP page it uses the Scene Buttons to change a particular Clock Advance parameter. Scene 7 changes the Chord Mode from CON (which it is on all other Scenes) to Chord for Scene 7, allowing the playing of the chord in the LH area to produce a full strum of the chord, rather than just the first note. The Scene 8 button has been set up to switch the Clock Mode from Auto + Dyn2 to Auto. So Scene 8 turns off the internal clock altogether, allowing you to play just the trigger notes; the other scenes allow the effect to run normally until you play a trigger note, which stops the internal clock and allows you to take over control. And finally, the area from C7 and up has also been configured in Dyn MIDI to pause the Module, when being used with one of the scenes that allows the internal clock to advance the effect. The UG003 program is set up to do the Manual Advance strumming (shown in the video), using a different GE that provides strums on each note. And it also has 8 different Scene Settings for different variations. Harps U-G 005 Harp Nails 2 This has the KARMA assignment from the new STR-1 program 041 U-G 006 Harp Nails 3 This has the KARMA assignment from the new STR-1 program

9 U-G 007 Harp Nails 4 This has the KARMA assignment from the new STR-1 program 042 I included these Harp Programs also, because I set them up with more harp-like KARMA settings than what was in the original factory voicing. That s it for now, hope you enjoy! Stephen Kay - 9 -

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