DEADPOOL CHARACTER CARDS. Original Text WizKids/NECA LLC. MARVEL

Size: px
Start display at page:

Download "DEADPOOL CHARACTER CARDS. Original Text WizKids/NECA LLC. MARVEL"

Transcription

1 DEADPOOL CHARACTER CARDS Original Text 2014 WizKids/NECA LLC.

2 PRINTING INSTRUCTIONS 1. From Adobe Reader or Adobe Acrobat open the print dialog box (File>Print or Ctrl/Cmd+P). 2. Under Pages to Print>Pages input the pages you would like to print. (See Table of Contents) 3. Under Page Sizing & Handling>Size select Actual size. 4. Under Page Sizing & Handling>Multiple>Pages per sheet select Custom and enter 1 by Under Page Sizing & Handling>Multiple> Orientation select Landscape. 6. If you want a crisp black border around each card as a cutting guide, click the checkbox next to Print page border (under Page Sizing & Handling>Multiple). 7. Click OK WizKids/NECA LLC.

3 TABLE OF CONTENTS Adamantium Specialist, 10 Black Cat, 6 Daredevil, 5 Deadpool, 4 Domino, 12 Hammerhead, 13 Secret Empire Number 9, 7 Silver Sable, 11 Snakeroot Clan Ninja, 9 U.L.T.I.M.A.T.U.M. Major, WizKids/NECA LLC.

4 201 DEADPOOL Agency X, Assassin, Deadpool Corps, Heroes for Hire, Six Pack, Thunderbolts, Weapon X SERIOUSLY? ONE TARGET? (Energy Explosion) YOUR DAMAGE REDUCERS MEAN NOTHING TO ME! (Precision Strike) QUICK! ROLL A D6 FOR DAMAGE! (Blades/Claws/Fangs) Merc with a Mouth Give Deadpool a free action and attach a Word Balloon to him, replacing any currently attached. Deadpool can use the associated effects. I Liked My Trait In Web of Spider-Man Better (Combat Reflexes) At the beginning of your turn, roll a d6. On a result of a -, heal Deadpool of 1 click of damage. On a result of -, remove an action token from either Deadpool or an adjacent friendly character that shares a keyword with Deadpool and has a lower point value. NOW WOULD BE AN OPPORTUNE TIME TO MERGE ME WITH BOB OR CABLE (Regeneration) PINK LOOKS GOOD ON ME (Sidestep) DUMP IT ALL INTO DAMAGE AND TRUST IN YOUR DICE. UNLESS YOU RE SCARED, YA CHICKEN! (Ranged Combat Expert) WOW! DOUBLE DIGITS! (Phasing/Teleport) JUST ONCE, I D LIKE INVULNERABILITY (Toughness) THE DESIGNER THINKS I M GRACEFUL OF COURSE YOU CAN REROLL, IT S MY SET! (Probability Control) IF I DIDN T HAVE PERPLEX, THE FANS WOULD RIOT (Perplex) #T001 Avengers or #T002 X-Men When this team character is attached, opposing characters can t use the Avengers or X-Men team abilities. REMEMBER TO ROUND UP! (Charge) POINT VALUE: 149

5 202 Echolocation Daredevil ignores Stealth and can use Super DAREDEVIL Avengers, Celebrity, Marvel Knights, S.H.I.E.L.D. Senses. When he uses Super Senses and the attacking character is within range, Daredevil succeeds on a result of a -. NATURAL ACROBAT (Combat Reflexes) The Man Without Fear LAWYERED (Outwit) A SWING-BY CLUBBING (Running Shot) A GUY IN RED SPANDEX JUMPING AROUND IS SURPRISINGLY DISTRACTING TO CRIMINALS UP CLOSE AND PERSONAL (Charge) #T001 Avengers This team character ignores opposing characters Stealth. BILLY CLUB BARRAGE (Flurry) (Empower), Billy Club Throw Daredevil can use Incapacitate as if he had. When he does, hit characters are also dealt 1 damage. HEAR YOUR WEAKNESSES (Precision Strike) REAL NAME: Matt Murdock SIGNIFICANT APPEARANCE: Daredevil #1 (1964) POINT VALUE: 100

6 203 BLACK CAT Heroes for Hire, Marvel Diva DISTRACT AND STRIKE (Exploit Weakness) Probability Field Manipulation Once per turn, if a friendly character s attack roll includes one, you may reroll that die. Once per turn, if an opposing character s attack roll includes one, you may make your opponent reroll that die. In either case, the attacker must be within 6 squares and line of fire. Master Burglar Black Cat can use Leap/Climb and Stealth. CAT S GRACE (Leap/Climb) CAT S CLAWS (Blades/Claws/Fangs) SUPERHUMAN REFLEXES (Super Senses) OUTSTANDING AGILITY (Combat Reflexes) REAL NAME: Felicia Hardy SIGNIFICANT APPEARANCE: Amazing Spider-Man #194 (1979) POINT VALUE: 45

7 204 SECRET EMPIRE NUMBER 9 Secret Empire, Soldier LASER RIFLE (Penetrating/Psychic Blast) HIGH-TECH EXPLOSIVES (Energy Explosion) REFLECTIVE ARMOR (Energy Shield/Deflection) FOCUSED FIRE (Enhancement) REAL NAME: Various SIGNIFICANT APPEARANCE: Amazing Adventures #11 (1972) POINT VALUE: 35

8 205 SNIPER TRAINING (Ranged Combat Expert) U.L.T.I.M.A.T.U.M. MAJOR Soldier, U.L.T.I.M.A.T.U.M. Power In The People s Hands, Not The State U.L.T.I.M.A.T.U.M. Major can use Leadership, but he may only remove action tokens from characters with a shared keyword. INSTILL ANARCHY (Running Shot) HEAVY ARTILLERY (Energy Explosion) BELIEVE IN THE CAUSE (Willpower) TACTICAL BODYSUIT (Toughness) TARGETING ASSISTANCE (Enhancement) REAL NAME: Various SIGNIFICANT APPEARANCE: Captain America #321 (1986) POINT VALUE: 55

9 ANCIENT POWER (Willpower) NINJA REFLEXES (Combat Reflexes) YOUR WEAKNESS IS MY OPPORTUNITY (Exploit Weakness) 206 SNAKEROOT CLAN NINJA HYDRA, Martial Artist, The Hand Disappear Into Smoke During the end of your turn, when Snakeroot Clan Ninja occupies hindering terrain, give him a free action and place him in any square of hindering terrain within 3 squares and line of fire. Your Memories Are My Power Once per game, when Snakeroot Clan Ninja KO s an opposing character of a higher point value, you may choose any standard power that character possesses anywhere on its dial. Snakeroot Clan Ninja can use that power for the rest of the game. HIDING IN THE SHADOWS (Stealth) SMOKE BOMBS (Smoke Cloud) KATANA STRIKE (Blades/Claws/Fangs) REAL NAME: Various SIGNIFICANT APPEARANCE: Shadowland #1 (2010) POINT VALUE: 50

10 207 ADAMANTIUM SPECIALIST Scientist, Weapon X DESPERATE SLASH (Blades/Claws/Fangs) Adamantium Fusing Process Once per game and not during your first turn, give Adamantium Specialist a double power action if he occupies your starting area. When you do, deal 1 unavoidable damage to an adjacent friendly character and give that character action tokens until it has 2 action tokens. That character can use Invulnerability this game, but can t be healed beyond its current click. ADAMANTIUM SHARD (Exploit Weakness) SCIENTIFIC RESEARCH (Perplex) REAL NAME: Various SIGNIFICANT APPEARANCE: Marvel Comics Presents #74 (1991) POINT VALUE: 45

11 208 SILVER SABLE Heroes for Hire, Outlaws, Soldier, Wild Pack KEVLAR WEAVE BODYSUIT (Toughness) Prepared for Every Situation Once per game, choose one: Close Combat Expert or Ranged Combat Expert. Silver Sable can use the chosen power this game. EXPERT GYMNAST (Combat Reflexes) Jet-Wing Silver Sable can use Energy Shield/Deflection, Running Shot, and the Flight ability. TRAINED TO WORK TOGETHER (Empower) COVERT OPS (Stealth) EXILED BOUNTY HUNTER (Plasticity) PREPARE THE BANK TRANSFER (Precision Strike) AND NAME THE TARGET (Blades/Claws/Fangs) REAL NAME: Silver Sablinova SIGNIFICANT APPEARANCE: Silver Sable and the Wild Pack #1 (1992) POINT VALUE: 78

12 IMAGE INDUCER (Shape Change) 209 DOMINO Six Pack, Soldier, Spy, X-Force SOMETIMES, I M LUCKY (Ranged Combat Expert) AND SOMETIMES, I M JUST GOOD (Close Combat Expert) Luck Is Kind Of My Specialty When Domino is attacked and the attack roll is 4 or less, it is a critical miss. When Domino attacks and the attack roll is 10 or more, it is a critical hit. DIVING RIGHT IN (Running Shot) NICE AND SUBTLE (Stealth) JUST A LUCKY SHOT, I GUESS (Precision Strike) OOOOH NICE SWORD (Blades/Claws/Fangs) THERE S ALWAYS AN EXIT POINT (Super Senses) REAL NAME: Neena Thurman SIGNIFICANT APPEARANCE: X-Force #1 (2008) POINT VALUE: 94

13 210 HAMMERHEAD Maggia, Sinister Syndicate CRIME BOSS (Leadership) Adamantium Skull MASTER STREET FIGHTER (Close Combat Expert) Adamantium Body Hammerhead can use Toughness. HEADFIRST RUN (Charge) LIGHT ON MY ADAMANTIUM FEET (Sidestep) HYDRAULIC ENDOSKELETON (Super Strength) BUILT MYSELF UP FROM NOTHING (Willpower) REAL NAME: Joseph SIGNIFICANT APPEARANCE: Amazing Spider-Man #113 (1972) POINT VALUE: 93

DEADPOOL FAST FORCES CHARACTER CARDS. Original Text WizKids/NECA LLC. MARVEL

DEADPOOL FAST FORCES CHARACTER CARDS. Original Text WizKids/NECA LLC. MARVEL DEADPOOL FAST FORCES CHARACTER CARDS Original Text 2014 WizKids/NECA LLC. PRINTING INSTRUCTIONS 1. From Adobe Reader or Adobe Acrobat open the print dialog box (File>Print or Ctrl/Cmd+P). 2. Under Pages

More information

GUARDIANS OF THE GALAXY CHARACTER CARDS. Original Text WizKids/NECA LLC. MARVEL

GUARDIANS OF THE GALAXY CHARACTER CARDS. Original Text WizKids/NECA LLC. MARVEL GUARDIANS OF THE GALAXY CHARACTER CARDS Original Text 2014 WizKids/NECA LLC. PRINTING INSTRUCTIONS 1. From Adobe Reader or Adobe Acrobat open the print dialog box (File>Print or Ctrl/Cmd+P). 2. Under Pages

More information

THE INVINCIBLE IRON MAN CHARACTER CARDS. Original Text WizKids/NECA LLC. TM & 2013 Marvel & Subs.

THE INVINCIBLE IRON MAN CHARACTER CARDS. Original Text WizKids/NECA LLC. TM & 2013 Marvel & Subs. THE INVINCIBLE IRON MAN CHARACTER CARDS Original Text 2013 WizKids/NECA LLC. TM & 2013 Marvel & Subs. PRINTING INSTRUCTIONS 1. From Adobe Reader or Adobe Acrobat open the print dialog box (File>Print or

More information

MAN OF STEEL STARTER CHARACTER CARDS. Original Text WizKids/NECA LLC. TM & DC Comics (s13)

MAN OF STEEL STARTER CHARACTER CARDS. Original Text WizKids/NECA LLC. TM & DC Comics (s13) MAN OF STEEL STARTER CHARACTER CARDS Original Text 2013 WizKids/NECA LLC. TM & DC Comics PRINTING INSTRUCTIONS 1. From Adobe Reader or Adobe Acrobat open the print dialog box (File>Print or Ctrl/Cmd+P).

More information

TEEN TITANS CHARACTER CARDS. Original Text WizKids/NECA LLC. TM & DC Comics (s13)

TEEN TITANS CHARACTER CARDS. Original Text WizKids/NECA LLC. TM & DC Comics (s13) TEEN TITANS CHARACTER CARDS Original Text 2013 WizKids/NECA LLC. TM & DC Comics PRINTING INSTRUCTIONS 1. From Adobe Reader or Adobe Acrobat open the print dialog box (File>Print or Ctrl/Cmd+P). 2. Under

More information

GUARDIANS OF THE GALAXY MOVIE STARTER CHARACTER CARDS. Original Text WizKids/NECA LLC. MARVEL

GUARDIANS OF THE GALAXY MOVIE STARTER CHARACTER CARDS. Original Text WizKids/NECA LLC. MARVEL GUARDIANS OF THE GALAXY MOVIE STARTER CHARACTER CARDS Original Text 2014 WizKids/NECA LLC. PRINTING INSTRUCTIONS 1. From Adobe Reader or Adobe Acrobat open the print dialog box (File>Print or Ctrl/Cmd+P).

More information

MAN OF STEEL CHARACTER CARDS. Original Text WizKids/NECA LLC. TM & DC Comics (s13)

MAN OF STEEL CHARACTER CARDS. Original Text WizKids/NECA LLC. TM & DC Comics (s13) MAN OF STEEL CHARACTER CARDS Original Text 2013 WizKids/NECA LLC. TM & DC Comics PRINTING INSTRUCTIONS 1. From Adobe Reader or Adobe Acrobat open the print dialog box (File>Print or Ctrl/Cmd+P). 2. Under

More information

STREETS OF GOTHAM FAST FORCES CHARACTER CARDS. Original Text WizKids/NECA LLC. TM & 2012 DC Comics (s12)

STREETS OF GOTHAM FAST FORCES CHARACTER CARDS. Original Text WizKids/NECA LLC. TM & 2012 DC Comics (s12) STREETS OF GOTHAM FAST FORCES CHARACTER CARDS Original Text 2012 WizKids/NECA LLC. TM & 2012 DC Comics (s12) PRINTING INSTRUCTIONS 1. From Adobe Reader or Adobe Acrobat open the print dialog box (File>Print

More information

TRINITY OF SIN CHARACTER CARDS. Original Text WizKids/NECA LLC. TM & 2013 DC Comics (s13)

TRINITY OF SIN CHARACTER CARDS. Original Text WizKids/NECA LLC. TM & 2013 DC Comics (s13) TRINITY OF SIN CHARACTER CARDS Original Text 2013 WizKids/NECA LLC. TM & 2013 DC Comics (s13) PRINTING INSTRUCTIONS 1. From Adobe Reader or Adobe Acrobat open the print dialog box (File>Print or Ctrl/Cmd+P).

More information

Powers and Abilities

Powers and Abilities Powers and Abilities SPEED X FLURRY Give this character a close combat action. It makes two separate close combat attacks as free actions (making two separate attack rolls) against one or two adjacent

More information

CHAOS WAR FAST FORCES CHARACTER CARDS. Original Text WIZKIDS/NECA, LLC. TM & 2012 Marvel & Subs.

CHAOS WAR FAST FORCES CHARACTER CARDS. Original Text WIZKIDS/NECA, LLC. TM & 2012 Marvel & Subs. CHAOS WAR FAST FORCES CHARACTER CARDS Original Text 2012 WIZKIDS/NECA, LLC. PRINTING INSTRUCTIONS 1. From Adobe Reader or Adobe Acrobat open the print dialog box (File>Print or Ctrl/Cmd+P). 2. Click on

More information

SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER CARDS Original Text WizKids/NECA LLC. TM & DC Comics. (s14)

SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER CARDS Original Text WizKids/NECA LLC. TM & DC Comics. (s14) SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER CARDS Original Text 2014 WizKids/NECA LLC. PRINTING INSTRUCTIONS 1. From Adobe Reader or Adobe Acrobat open the print dialog box (File>Print or Ctrl/Cmd+P).

More information

POWERS AND ABILITIES

POWERS AND ABILITIES POWERS AND ABILITIES SPEED (standard) FLURRY CLOSE: Make up to two close attacks. LEAP/CLIMB Elevation does not affect adjacency when choosing targets for a close attack. MOVE:, BREAKAWAY +2. Move (up

More information

SUPERMAN AND THE LEGION OF SUPER HEROES FAST FORCES CHARACTER CARDS Original Text WizKids/NECA LLC. TM & DC Comics. (s14)

SUPERMAN AND THE LEGION OF SUPER HEROES FAST FORCES CHARACTER CARDS Original Text WizKids/NECA LLC. TM & DC Comics. (s14) SUPERMAN AND THE LEGION OF SUPER HEROES FAST FORCES CHARACTER CARDS Original Text 2014 WizKids/NECA LLC. PRINTING INSTRUCTIONS 1. From Adobe Reader or Adobe Acrobat open the print dialog box (File>Print

More information

Player s Guides. Powers: Errata and Clarifications... 1 Abilities: Errata and Clarifications... 3 Powers: Reference... 4 Abilities: Reference...

Player s Guides. Powers: Errata and Clarifications... 1 Abilities: Errata and Clarifications... 3 Powers: Reference... 4 Abilities: Reference... Player s Guides 01 Player s Guide to Playing HeroClix 02 Player s Guide to Powers and Abilities Powers: Errata and Clarifications... 1 Abilities: Errata and Clarifications... 3 Powers: Reference... 4 Abilities:

More information

TABAPP CHARACTER CARDS. Original Text WizKids/NECA LLC. TM & 2012 Marvel & Subs.

TABAPP CHARACTER CARDS. Original Text WizKids/NECA LLC. TM & 2012 Marvel & Subs. TABAPP CHARACTER CARDS Original Text 2012 WizKids/NECA LLC. PRINTING INSTRUCTIONS 1. From Adobe Reader or Adobe Acrobat open the print dialog box (File>Print or Ctrl/Cmd+P). 2. Click on Properties and

More information

STARTER CHARACTER CARDS. Original Text

STARTER CHARACTER CARDS. Original Text STARTER CHARACTER CARDS Original Text PRINTING INSTRUCTIONS 1. From Adobe Reader or Adobe Acrobat open the print dialog box (File>Print or Ctrl/Cmd+P). 2. Click on Properties and set your Page Orientation

More information

CONVENTION & PROMO CHARACTER CARDS. Original Text WizKids/NECA LLC. TM & 2013 Marvel & Subs.

CONVENTION & PROMO CHARACTER CARDS. Original Text WizKids/NECA LLC. TM & 2013 Marvel & Subs. CONVENTION & PROMO CHARACTER CARDS Original Text 2013 WizKids/NECA LLC. TM & 2013 Marvel & Subs. PRINTING INSTRUCTIONS 1. From Adobe Reader or Adobe Acrobat open the print dialog box (File>Print or Ctrl/Cmd+P).

More information

PACIFIC RIM CHARACTER CARDS. Original Text WizKids/NECA LLC. Legendary Pictures Productions, LLC

PACIFIC RIM CHARACTER CARDS. Original Text WizKids/NECA LLC. Legendary Pictures Productions, LLC PACIFIC RIM CHARACTER CARDS Original Text 2013 WizKids/NECA LLC. PRINTING INSTRUCTIONS 1. From Adobe Reader or Adobe Acrobat open the print dialog box (File>Print or Ctrl/Cmd+P). 2. Under Pages to Print>Pages

More information

BATTLEFIELD CONDITION CARDS. Text from Player s Guide 6/12/ WIZKIDS/NECA, LLC TM & DC Comics. (s13)

BATTLEFIELD CONDITION CARDS. Text from Player s Guide 6/12/ WIZKIDS/NECA, LLC TM & DC Comics. (s13) BATTLEFIELD CONDITION CARDS Text from Player s Guide 6/12/2013 2013 WIZKIDS/NECA, LLC TM & DC Comics. (s13) PRINTING INSTRUCTIONS 1. From Adobe Reader or Adobe Acrobat open the print dialog box (File>Print

More information

WATCHMEN FAST FORCES CHARACTER CARDS. Original Text WizKids/NECA LLC. TM & 2011 DC Comics (s11)

WATCHMEN FAST FORCES CHARACTER CARDS. Original Text WizKids/NECA LLC. TM & 2011 DC Comics (s11) WATCHMEN FAST FORCES CHARACTER CARDS Original Text 2011 WizKids/NECA LLC. TM & 2011 DC Comics PRINTING INSTRUCTIONS 1. From Adobe Reader or Adobe Acrobat open the print dialog box (File>Print or Ctrl/Cmd+P).

More information

STARTER SET CHARACTER CARDS. Original Text 2012 WIZKIDS/NECA, LLC.

STARTER SET CHARACTER CARDS. Original Text 2012 WIZKIDS/NECA, LLC. STARTER SET CHARACTER CARDS Original Text 2012 WIZKIDS/NECA, LLC. & 2012 CBS Studios Inc. 2012 Paramount Pictures Corporation. STAR TREK and related marks are registered trademarks of CBS Studios Inc.

More information

GIANT-SIZE X-MEN FAST FORCES CHARACTER CARDS. Original Text WIZKIDS/NECA, LLC. TM & 2012 Marvel & Subs.

GIANT-SIZE X-MEN FAST FORCES CHARACTER CARDS. Original Text WIZKIDS/NECA, LLC. TM & 2012 Marvel & Subs. GIANT-SIZE X-MEN FAST FORCES CHARACTER CARDS Original Text 2012 WIZKIDS/NECA, LLC. PRINTING INSTRUCTIONS 1. From Adobe Reader or Adobe Acrobat open the print dialog box (File>Print or Ctrl/Cmd+P). 2. Click

More information

10 th ANNIVERSARY (DC) CHARACTER CARDS. Original Text WizKids/NECA LLC. TM & 2012 DC Comics (s12)

10 th ANNIVERSARY (DC) CHARACTER CARDS. Original Text WizKids/NECA LLC. TM & 2012 DC Comics (s12) 10 th ANNIVERSARY (DC) CHARACTER CARDS Original Text 2012 WizKids/NECA LLC. TM & 2012 DC Comics PRINTING INSTRUCTIONS 1. From Adobe Reader or Adobe Acrobat open the print dialog box (File>Print or Ctrl/Cmd+P).

More information

DC Modern Age New Rules Errata Version

DC Modern Age New Rules Errata Version DC Modern Age New Rules Errata Version 2017.02 Shared in Multiple Sets WE WILL MAKE THINGS RIGHT AGAIN: [Character]'s combat values can only be modified by powers or abilities from characters with "Kingdom

More information

Gree$ngs from WizKids Games/NECA!

Gree$ngs from WizKids Games/NECA! Gree$ngs from WizKids Games/NECA! We recently released more informa1on regarding the upcoming Yu- Gi- Oh! HeroClix: Series One starter set (SKU 71169) and as a follow up, we partnered with a handful of

More information

Combat Values When an attack roll is rerolled, the combat values used for the first roll will be used for the second roll.

Combat Values When an attack roll is rerolled, the combat values used for the first roll will be used for the second roll. Player s Guides 01 Player s Guide to Playing HeroClix 02 Player s Guide to Powers and Abilities 03 Player s Guide to Characters: Errata and Clarifications 04 Player s Guide to Characters: Reference 05

More information

WAR OF LIGHT WAVE TWO CHARACTER CARDS. Original Text WizKids/NECA LLC. TM & DC Comics. (s14)

WAR OF LIGHT WAVE TWO CHARACTER CARDS. Original Text WizKids/NECA LLC. TM & DC Comics. (s14) WAR OF LIGHT WAVE TWO CHARACTER CARDS Original Text 2014 WizKids/NECA LLC. PRINTING INSTRUCTIONS 1. From Adobe Reader or Adobe Acrobat open the print dialog box (File>Print or Ctrl/Cmd+P). 2. Under Pages

More information

ADVANCED SENTINEL RULES

ADVANCED SENTINEL RULES ADVANCED SENTINEL RULES If you ve never played HeroClix before, have no fear just turn this booklet over for a quick introduction to the HeroClix world of 3-D super hero combat. 2006 WizKids, Inc. All

More information

SAMANTHA PARRINGTON. Charge. DRAGONFANG COPY (Blades/Claws/Fangs) ASGARDIAN ENCHANTMENT (Energy Shield/Deflection)

SAMANTHA PARRINGTON. Charge. DRAGONFANG COPY (Blades/Claws/Fangs) ASGARDIAN ENCHANTMENT (Energy Shield/Deflection) SAMANTHA PARRINGTON Defenders Charge Minion: Manipulated by the Gods When a friendly character that has the Deity keyword is within 8 squares of Samantha Parrington, actions given to Samantha Parrington

More information

Introduction. Random Character Creation

Introduction. Random Character Creation Optional Chapter Rule 0 1 Introduction Random Character Creation When All Else Fails, Roll Dice! Pretend you re a member of the writing staff for a comic book company and one of your fellow writers needs

More information

2012 CORE RULEBOOK WELCOME TO HEROCLIX!

2012 CORE RULEBOOK WELCOME TO HEROCLIX! 2012 CORE RULEBOOK WELCOME TO HEROCLIX!... 1 WHAT YOU NEED TO PLAY... 1 WHAT S IN THIS RULE BOOK?... 1 Part 1: THE BASICS... 2 SETTING UP THE MAP... 2 CHARACTERS... 2 TURNS AND ACTIONS... 3 WINNING THE

More information

2013 CORE RULEBOOK WELCOME TO HEROCLIX!

2013 CORE RULEBOOK WELCOME TO HEROCLIX! 2013 CORE RULEBOOK WELCOME TO HEROCLIX!... 1 WHAT YOU NEED TO PLAY... 1 WHAT S IN THIS RULE BOOK?... 1 Part 1: THE BASICS... 2 SETTING UP THE MAP... 2 CHARACTERS... 2 CHARACTER CARDS... 3 TURNS AND ACTIONS...

More information

Player s Guides. 08 Player s Guide to Tactics II: Feats and Battlefield Conditions

Player s Guides. 08 Player s Guide to Tactics II: Feats and Battlefield Conditions Player s Guides 01 Player s Guide to Playing HeroClix 02 Player s Guide to Powers and Abilities 03 Player s Guide to Characters: Errata and Clarifications 04 Player s Guide to Characters: Reference 05

More information

HeroClix Campaign The Core Rules

HeroClix Campaign The Core Rules Revision: 11/3/2008 General Introduction for Players What is a HeroClix Campaign? In the Campaign, you build a team from a list of characters designed around comic based groups or themes. The campaign

More information

[This page is intentionally left blank.]

[This page is intentionally left blank.] A Player s Guide Effective: 6/12/2013 Any game elements indicated with the symbol may only be used with the Golden Age format. Any game elements indicated with the symbol may only be used with the Star

More information

Budget Battle. Phil West

Budget Battle. Phil West Budget Battle Phil West This set of rules was inspired by some sets of cheap toy soldiers with interesting pairings such as Army men vs Cavemen, Ninja vs Robots and so forth. These reminded me of the running

More information

[This page is intentionally left blank.]

[This page is intentionally left blank.] A Player s Guide Effective: 3/18/2010 Items labeled with a are available exclusively through Print-and-Play Any page references refer to the HeroClix 2010 Core Rulebook Part 1 Clarifications Section 1:

More information

[This page is intentionally left blank.]

[This page is intentionally left blank.] A Player s Guide Effective: 3/18/2010 Any cards indicated with the symbol may only be used with the Golden Age format. Items labeled with a are available exclusively through Print-and-Play Any page references

More information

[This page is intentionally left blank.]

[This page is intentionally left blank.] A Player s Guide Effective: 2/16/2013 Items labeled with a are available exclusively through Print-and-Play. Any page references refer to the HeroClix 2012 Core Rulebook. Part 1 Clarifications Section

More information

Adventures. New Kingdoms

Adventures. New Kingdoms Adventures in the New Kingdoms Role Playing in the fallen empires of the Kale - Book 4 - Blood & Combat version 1.0 (Wild Die 48hr Edition) 2009 Dyson Logos Adventures in the New Kingdoms Book 4 Page 1

More information

ELDAR. BATTLE FOCUS If using the Battle Focus special rule, the model runs the usual d6 instead of the automatic 6 normally used in Kill Team.

ELDAR. BATTLE FOCUS If using the Battle Focus special rule, the model runs the usual d6 instead of the automatic 6 normally used in Kill Team. ELDAR CODEX: ELDAR This Team List uses the special rules and wargear lists found in Codex: Eldar Craftworlds. If a rule differs from the Codex, it will be clearly stated. BATTLE FOCUS If using the Battle

More information

Rags to Riches. Written by Allan JC Smith IV. Sample file. Art by Mitchell Nolte Layout by Craig Judd

Rags to Riches. Written by Allan JC Smith IV. Sample file. Art by Mitchell Nolte Layout by Craig Judd If reality were a sandbox RPG, this would be the rule system. Rags to Riches is a skill-based RPG intentionally designed to be the most accurate simulation system available on the market. Based on years

More information

GETTING STARTED. STAR WARS D6: New Player Starting Guide. Become Your Character. Use Your Imagination. Keep Things Moving. Combat As Last Resort

GETTING STARTED. STAR WARS D6: New Player Starting Guide. Become Your Character. Use Your Imagination. Keep Things Moving. Combat As Last Resort If you re new to the Star Wars Roleplaying Game, this section will get you ready to play in a couple of minutes. You ll be playing a character a person who lives in the Star Wars universe. While playing,

More information

[This page is intentionally left blank.]

[This page is intentionally left blank.] A Player s Guide Effective: 7/1/2012 Any game elements indicated with the symbol may only be used with the Golden Age format. Any game elements indicated with the symbol may only be used with the Star

More information

A Miniatures Combat RPG by Jeff Moore. Artwork Copyright 2008 FunDraw.com

A Miniatures Combat RPG by Jeff Moore. Artwork Copyright 2008 FunDraw.com A Miniatures Combat RPG by Jeff Moore Artwork Copyright 2008 FunDraw.com Powers-Brawl Miniatures Combat RPG Copyright 2008 by Jeff Moore All rights reserved play-test version 0.1 jwmmail@gmail.com All

More information

Conflict Horizon Dallas Walker Conflict Horizon

Conflict Horizon Dallas Walker Conflict Horizon Conflict Horizon Introduction 2018 Dallas Walker Conflict Horizon Welcome Cadets. I m Sargent Osiren. I d like to make it known right now! From that moment you stepped foot of the shuttle, your butts belonged

More information

PROFILE. Jonathan Sherer 9/30/15 1

PROFILE. Jonathan Sherer 9/30/15 1 Jonathan Sherer 9/30/15 1 PROFILE Each model in the game is represented by a profile. The profile is essentially a breakdown of the model s abilities and defines how the model functions in the game. The

More information

Marvel Dice Masters FAQ 9/22/2014 Update at bottom, takes into effect the Uncanny X-Men Rulebook

Marvel Dice Masters FAQ 9/22/2014 Update at bottom, takes into effect the Uncanny X-Men Rulebook Marvel Dice Masters FAQ 9/22/2014 Update at bottom, takes into effect the Uncanny X-Men Rulebook 1) Q: Please explain Draw Dice card effects. A: Basic Action Cards with Draw Dice effects such as Gearing

More information

LATE 19 th CENTURY WARGAMES RULES Based on and developed by Bob Cordery from an original set of wargames rules written by Joseph Morschauser

LATE 19 th CENTURY WARGAMES RULES Based on and developed by Bob Cordery from an original set of wargames rules written by Joseph Morschauser LATE 19 th CENTURY WARGAMES RULES Based on and developed by Bob Cordery from an original set of wargames rules written by Joseph Morschauser 1. PLAYING EQUIPMENT The following equipment is needed to fight

More information

The Arena v1.0 An Unofficial expansion for Talisman by Games Workshop Copyright Alchimera Games 2012

The Arena v1.0 An Unofficial expansion for Talisman by Games Workshop Copyright Alchimera Games 2012 The Arena v1.0 An Unofficial expansion for Talisman by Games Workshop Copyright Alchimera Games 2012 Created May 1st, 2012 Final Version - May 1st, 2012 The Arena is an Alternative Ending where the Emperor

More information

OFFICIAL FAQ VERSION / UPDATED All changes and additions made to this document since the previous version are marked in blue.

OFFICIAL FAQ VERSION / UPDATED All changes and additions made to this document since the previous version are marked in blue. OFFICIAL VERSION 2.0.1 / UPDATED 12.22.1 All changes and additions made to this document since the previous version are marked in blue. 1 Deployment Cards, Pages 1, 2 Frequently Asked Questions, Page Twin

More information

Another boardgame player aid by

Another boardgame player aid by Another boardgame player aid by Download a huge range of popular boardgame rules summaries, reference sheets and player aids at www.headlesshollow.com Universal Head Design That Works www.universalhead.com

More information

-Bring in Foetid Bloat Drone with same stats, options and points from DG book, as Heavy Support

-Bring in Foetid Bloat Drone with same stats, options and points from DG book, as Heavy Support DAEMON CODEX PROPOSED CHANGES UNIT TWEAKS: Most units unchanged. -Lower Point and Power Costs on Greater Daemons -Change troop points to mirror those in CSM/DG books -Bring in Foetid Bloat Drone with same

More information

Air Deck Rules and Use

Air Deck Rules and Use Air Deck Rules and Use Note: This is a first draft of the Air Deck rules. Any problems or suggestions can be posted in the forum thread or mailed to PanzerRunes on the Days of Wonder site. Suggestions

More information

Size. are in the same square, all ranges are treated as close range. This will be covered more carefully in the next

Size. are in the same square, all ranges are treated as close range. This will be covered more carefully in the next Spacecraft are typically much larger than normal vehicles requiring a larger scale. The scale used here is derived from the Starship Types from D20 Future. All ship types larger than ultralight would normally

More information

Undead Remasian Legion v.0.7

Undead Remasian Legion v.0.7 Undead Remasian Legion v.0.7 Warband Special Rules Undead Cause Fear; Immune to Poison; Immune to Concussion; Cannot take Drugs. Crumble When a warrior with this rule would flee, he takes 1 automatic S3

More information

1 AR. of Rebellion. encounter maps Orgoth villains. web extras 1

1 AR. of Rebellion. encounter maps Orgoth villains. web extras 1 QUICK SHT SCENARI 1 AR The Synthesis of Rebellion encounter maps rgoth villains web extras 1 ENCUNTER MAP the corpse pit area S S S S G G: Galiz : rgoth Soldier S: Slave 2 ENCUNTER MAP the warwitch lair

More information

PROFILE. Jonathan Sherer 9/10/2015 1

PROFILE. Jonathan Sherer 9/10/2015 1 Jonathan Sherer 9/10/2015 1 PROFILE Each model in the game is represented by a profile. The profile is essentially a breakdown of the model s abilities and defines how the model functions in the game.

More information

Recon 1 Air Power Counter Attack Counter Attack Recon 1 Air Power Recon 1 Recon 1 Air Strike Air Power Air Power Air Strike Memoir 44 FAQ

Recon 1 Air Power Counter Attack Counter Attack Recon 1 Air Power Recon 1 Recon 1 Air Strike Air Power Air Power Air Strike Memoir 44 FAQ VIII. COMMAND FAQ Q. If someone can use a Recon 1 card as an Air Power, can the other player Counter Attack the effect or just the card? A. The rule is that a Counter Attack is only allowed to counter

More information

Glyph of Loot. (Artifact) Permanent Glyph. The rules for this glyph vary, depending on the game scenario. Glyph of Team Up

Glyph of Loot. (Artifact) Permanent Glyph. The rules for this glyph vary, depending on the game scenario. Glyph of Team Up Glyph of Green Kryptonite (Kryptonian Weakness) Equipment Glyph. When a Kryptonian you control moves onto this Glyph, place one wound on that Kryptonian s Army Card. Any Kryptonian s figure within 3 spaces

More information

LATE 19 th CENTURY WARGAMES RULES Based on and developed by Bob Cordery from an original set of wargames rules written by Joseph Morschauser

LATE 19 th CENTURY WARGAMES RULES Based on and developed by Bob Cordery from an original set of wargames rules written by Joseph Morschauser LATE 19 th CENTURY WARGAMES RULES Based on and developed by Bob Cordery from an original set of wargames rules written by Joseph Morschauser 1. PLAYING EQUIPMENT The following equipment is needed to fight

More information

TAC MYTHOS. Byakhee Attack. 0 CP Any. Mythos Influence Level increases by one. always attacking the nearest unit. The

TAC MYTHOS. Byakhee Attack. 0 CP Any. Mythos Influence Level increases by one. always attacking the nearest unit. The TAC Flash of Inspiration Play during the TAC Step of the Pre-Turn Phase. An Officer of your choice gains D3 additional Command Points this Turn. 0 CP Any MYTHOS Byakhee Attack One or more Byakhee models

More information

attribute modifiers Soldier attacks per level force powers Level Attacks

attribute modifiers Soldier attacks per level force powers Level Attacks attribute modifiers Attribute Score/Modifiers 3 4-5 6-8 9-12 13-15 16-17 18 19 20 21 22 23 24 25 STR (Melee Hit/Melee Damage) (Protection) (Range Hit) (Initiative Modifier) (Scoundrel Skill Modifier) (Spy

More information

COMPENDIUM SPECIAL TRAITS

COMPENDIUM SPECIAL TRAITS COMPENDIUM This section collects together all of the special traits, weapon special rules, effects, special attack forms, and strategies that make the Batman Miniature Game so compelling and tactically

More information

1. Door tokens should have an open side instead of being the same on both sides.

1. Door tokens should have an open side instead of being the same on both sides. COMPONENT ISSUES: 1. Door tokens should have an open side instead of being the same on both sides. 2. The rails on maps 2A and 2B should have arrows indicating the downhill direction. RULEBOOK ISSUES:

More information

Components. Matching Travel Markers. Brother Gherinn

Components. Matching Travel Markers. Brother Gherinn Welcome to Dragonfire Dungeon! Vast wealth awaits the adventurer who is strong enough to face the creatures that dwell within and clever enough to avoid the many pitfalls that await. But one must be quick,

More information

2014 DigiPen Institute of Technology 2013 Valve Corporation.

2014 DigiPen Institute of Technology 2013 Valve Corporation. 1Fort Special Delivery Components: - Board - Red and Blu Team o 1 of each class o 2 Rockets o 2 Grenades o 2 Sticky Bombs o 1 Turret o 2 Teleporters - 54 Health Tokens - 1 Australium Piece - 3 Health Pack

More information

In the event that rules differ in the app from those described here, follow the app rules.

In the event that rules differ in the app from those described here, follow the app rules. In the event that rules differ in the app from those described here, follow the app rules. Setup In the app, select the number of players and the quest. Place the starting map tiles as displayed in the

More information

Guardian Angel. Campaign Scenario 3: Assemble Forces. Terrain

Guardian Angel. Campaign Scenario 3: Assemble Forces. Terrain This article is the first in a series that continues the scenarios for the narrative campaign based on the events of the Terminator Genisys movie. The first two scenarios, Cheyenne Mountain and LAX, can

More information

COMPONENTS LIST. This Rulebook 8 Battle dice 15 Action dice 45 Plastic figures, including:

COMPONENTS LIST. This Rulebook 8 Battle dice 15 Action dice 45 Plastic figures, including: INTRODUCTION In Teenage Mutant Ninja Turtles: Shadows of the Past, up to four players take on the roles of the Ninja Turtles, while one other player takes on the role of the villain, controlling all of

More information

USING THE ADVENTURE COMIC

USING THE ADVENTURE COMIC USING THE ADVENTURE COMIC This comic contains one full adventure, which can be played as single battles or as a campaign. This is not a rulebook; it is a reference guide that will give you setup instructions

More information

30-45 Mins Ages Players BY JEREMY KALGREEN AND CHRIS VOLPE RULEBOOK

30-45 Mins Ages Players BY JEREMY KALGREEN AND CHRIS VOLPE RULEBOOK 30-45 Mins Ages 14+ 2-4 Players BY JEREMY KALGREEN AND CHRIS VOLPE RULEBOOK In the far future, robots have been designed to fight for the enjoyment of humanity. Bullets, lasers, bombs, drills, and various

More information

Airship! Airship Creation

Airship! Airship Creation Airship! The Steampunk Adventure Table Game Captain? It s been some time. Thank you for agreeing to meet with me. There s trouble out west. The kind of trouble you specialize in solving. We re giving you

More information

DUNGEON CRAWLER LABYRINTH

DUNGEON CRAWLER LABYRINTH Gifted Vision inc 2015 Welcome to Dungeon Crawler Labyrinth! Deep in the crust of Ara lies twisting tunnels that only the denizens of the deep know, and there lie the untold treasures of all of the would-be

More information

ATARU STRIKER SEEKER QUICK DRAW PARRY JUMP UP CONDITIONED REFLECT QUICK STRIKE DODGE ATARU TECHNIQUE PARRY QUICK STRIKE REFLECT IMPROVED PARRY

ATARU STRIKER SEEKER QUICK DRAW PARRY JUMP UP CONDITIONED REFLECT QUICK STRIKE DODGE ATARU TECHNIQUE PARRY QUICK STRIKE REFLECT IMPROVED PARRY ATARU STRIKER Ataru Striker Bonus Career Skills: Athletics, Coordination, Lightsaber, Perception Force Sensitive only CONDITIONED PARRY JUMP UP QUICK DRAW Conditioned from Athletics and Coordination checks.

More information

13,475 credits Armor Class 4 [15]

13,475 credits Armor Class 4 [15] Mechs Mechs are massive robotic machines piloted by sentient humanoids that are used for defense and war on many planets. The rules for mechs function much like combat for starships outlined in White Star,

More information

Location cards. soldier attacks. HostiLe turn. additional information

Location cards. soldier attacks. HostiLe turn. additional information introduction Game Overview...2 Victory...2 Component Overview...2 Set-Up...6 BuiLding Your mission and team Mission Card...7 Objective Card...8 Soldiers Player Soldier Cards...9 Non-Player Soldier Cards...10

More information

Marvel Recharge 1 Checklist

Marvel Recharge 1 Checklist Marvel Recharge 1 Checklist Card Name Rarity Card Number Ed. Spider-Man Rare 1 MR1 Daredevil Uncommon 2 MR1 Hulk Uncommon 3 MR1 Captain America Rare 4 MR1 Thor Uncommon 5 MR1 War Machine Uncommon 6 MR1

More information

THE JEDI A DYING LIGHT F

THE JEDI A DYING LIGHT F THE JEDI A DYING LIGHT F or over a thousand generations, the Jedi Knights were the guardians of peace and justice in the Republic. Their skills were legendary: Athletics, Coordination, Discipline, Leadership,

More information

The Witcher. A Homebrew Class for D&D 5th Edition based on Sapkowski and CDProjekt's works. by Yollo the Dwarf

The Witcher. A Homebrew Class for D&D 5th Edition based on Sapkowski and CDProjekt's works. by Yollo the Dwarf The Witcher A Homebrew Class for D&D 5th Edition based on Sapkowski and CDProjekt's works by Yollo the Dwarf The Witcher In a world where beasts, monsters and terrible creatures are an ever-present threath,

More information

ELDAR. Warlock. 35 points

ELDAR. Warlock. 35 points ELDAR Codex: Eldar This team list uses the special rules and wargear found in Codex: Eldar. If a rule differs from the Codex, it will be clearly stated. Exarch Powers When an Exarch takes an Exarch Power,

More information

The Official FAQ ERRATA FAQ 1. Version 1.6 November 2, 2012

The Official FAQ ERRATA FAQ 1. Version 1.6 November 2, 2012 Read this FAQ thoroughly and keep it secure it may save lives The description for the Stimulant Kit special ability from Operation Cerberus is incorrect. It should read as follows: The Official FAQ Version

More information

TAU EMPIRE. 32 points. 40 points. Options: May take up to three items from the Ranged Weapons, Signature Systems and/or Support Systems list.

TAU EMPIRE. 32 points. 40 points. Options: May take up to three items from the Ranged Weapons, Signature Systems and/or Support Systems list. TAU EMPIRE This team list uses the special rules and wargear found in Codex: Tau Empire. If a rule differs from the Codex, it will be clearly stated. Do not use the Supporting Fire rule from the Codex,

More information

Defenders of the Realm: Battlefields 1. Player seating arrangement -

Defenders of the Realm: Battlefields 1. Player seating arrangement - Defenders of the Realm: Battlefields is a competitive fantasy battle game for 2 to 4 players. In the game, one side takes the role of the Dark Lord s invading army and minions while the other side represents

More information

IMPERIAL ASSAULT-CORE GAME RULES REFERENCE GUIDE

IMPERIAL ASSAULT-CORE GAME RULES REFERENCE GUIDE STOP! This Rules Reference Guide does not teach players how to play the game. Players should first read the Learn to Play booklet, then use this Rules Reference Guide as needed when playing the game. INTRODUCTION

More information

Expansions: 1. Rebel Storm Released September 4, figures (12 Ultra Rare, 16 Rare, 16 Uncommon, 16 Common) 2. Clone Strike ETA December

Expansions: 1. Rebel Storm Released September 4, figures (12 Ultra Rare, 16 Rare, 16 Uncommon, 16 Common) 2. Clone Strike ETA December WOTC Star Wars Miniatures Game Checklist, Version 1.0 Checklist Release Date: 09/28/04 Produced by: Skywlkr Thanks to Death Ab on the WOTC boards for compiling the figure list!!! Expansions: 1. Rebel Storm

More information

Gamma World Character Generation By: Paul S. Williams( ) For Gamma World 3 rd Ed. Master s of the Earth Campaign

Gamma World Character Generation By: Paul S. Williams( ) For Gamma World 3 rd Ed. Master s of the Earth Campaign Gamma World Character Generation By: Paul S. Williams( gammahammer@yahoo.com ) For Gamma World 3 rd Ed. Master s of the Earth Campaign Character Generation Process 1. Step 1: While rolling up your character

More information

Table of Contents. TABLE OF CONTENTS 1-2 INTRODUCTION 3 The Tomb of Annihilation 3. GAME OVERVIEW 3 Exception Based Game 3

Table of Contents. TABLE OF CONTENTS 1-2 INTRODUCTION 3 The Tomb of Annihilation 3. GAME OVERVIEW 3 Exception Based Game 3 Table of Contents TABLE OF CONTENTS 1-2 INTRODUCTION 3 The Tomb of Annihilation 3 GAME OVERVIEW 3 Exception Based Game 3 WINNING AND LOSING 3 TAKING TURNS 3-5 Initiative 3 Tiles and Squares 4 Player Turn

More information

This board game adaptation of Team Fortress 2 puts two players controlling 6 Team Fortress 2 class units from Team RED and Team BLU against each

This board game adaptation of Team Fortress 2 puts two players controlling 6 Team Fortress 2 class units from Team RED and Team BLU against each 1 2 This board game adaptation of Team Fortress 2 puts two players controlling 6 Team Fortress 2 class units from Team RED and Team BLU against each other in a battle for Capture Points. Team RED defends

More information

Appendix B. Acquired Abilities. List

Appendix B. Acquired Abilities. List Attack Appendix B Acquired Abilities List Universal Abilities (Useable by both Force Sensitive and Non-Force Sensitive characters) Close Quarters Fighting: (Level 1); Mobile Attack: (Level 1); This character

More information

SPACE WOLVES. Wolf Guard Pack Leader. 25 points

SPACE WOLVES. Wolf Guard Pack Leader. 25 points SPACE WOLVES Codex: Space Wolves This team list uses the special rules and wargear found in Codex: Space Wolves. If a rule differs from the Codex, it will be clearly stated. Headstrong Rule Addition If

More information

GLIDER-PIT GLADIATORS CAMPAIGN EXPANSION RULES. (c) 1999, 2002 by Joe Scoleri. Expansion Rules, Revision 2.02, May 2002 INTRODUCTION

GLIDER-PIT GLADIATORS CAMPAIGN EXPANSION RULES. (c) 1999, 2002 by Joe Scoleri. Expansion Rules, Revision 2.02, May 2002 INTRODUCTION GLIDER-PIT GLADIATORS CAMPAIGN EXPANSION RULES (c) 1999, 2002 by Joe Scoleri Expansion Rules, Revision 2.02, May 2002 INTRODUCTION Description: Glider-Pit Gladiators (GPG) is a fictional game of ancient

More information

Dramatis Personae v.0.9

Dramatis Personae v.0.9 Dramatis Personae v.0.9 Personae Special Rules Only One of Each Personae Your warband may hire any number of Dramatis Personae, but there can only be a single instance of each type of Personae in a campaign

More information

every item you move off your deployment zone. DEP2 - Foe

every item you move off your deployment zone. DEP2 - Foe The Good Stuff Scour 2 Scavenge items. Earn for every item you move off your deployment zone. DEP1 - Friend Don t Stop Infiltrate 1-6 pt 1 Infiltrate 7-10 pt 2 Infiltrate 11+ pt 2 Scour 1 Infiltrate means

More information

The Green Dragon Adventure Player s Guide is for the use of a play by post game hosted at

The Green Dragon Adventure Player s Guide is for the use of a play by post game hosted at This book is a work of fiction. Names, characters, places, and incidents are the product of the authors' imagination or are used fictitiously. Any resemblance to actual events, locales, or persons, living

More information

III. COMBAT- CONTESTED DIE ROLLS.

III. COMBAT- CONTESTED DIE ROLLS. DICE CRUSADE By Sean Patten Vers. 1.3 I. TURN ORDER. Turns go clockwise around the table. On a player s turn, each of their models may perform 2 actions. Finish with one model before starting the next.

More information

Starting Wealth: 5d6 10 gil (average 175 gil.) In addition, each character begins play with an outfit worth 10 gil or less.

Starting Wealth: 5d6 10 gil (average 175 gil.) In addition, each character begins play with an outfit worth 10 gil or less. Holy Knight The compassion to pursue good, the will to uphold law, and the power to defeat evil these are the three weapons of the holy knight. Few have the purity and devotion that it takes to walk the

More information

Tonight you sit quietly in a dark corner of the Inn s large common room, with a cup of ale and a piece of hard, brown bread in front of you.

Tonight you sit quietly in a dark corner of the Inn s large common room, with a cup of ale and a piece of hard, brown bread in front of you. For 2-5 players ages 4+, including at least one adult Average game time: 30-40 minutes for one map level Heroes & Treasure is a fantasy role-playing game system that can be used with a number of different

More information

Codex: Grey Knights. Hail, Battle-brother. This codex will describe a revision attempted by this tech-scribe. The Emperor protects.

Codex: Grey Knights. Hail, Battle-brother. This codex will describe a revision attempted by this tech-scribe. The Emperor protects. Codex: Grey Knights Hail, Battle-brother. This codex will describe a revision attempted by this tech-scribe. The Emperor protects. 1 Contents Grey Knights Special Rules... 3 Feats... 4 Wargears... 5 Grey

More information