MANUAL. He replied, I started a microbrewery and I m here to watch the first six-pack printing.
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1 MANUAL I heard a heavy knock on the front iron door. I answered it to find a man in a denim shirt that told me he was here to see his first packaging printed. I asked, Sir, we have a lot of print jobs. What is your business? He replied, I started a microbrewery and I m here to watch the first six-pack printing. I later found out later the man was named Jim Koch, co-founder of Samuel Adams, and he was in the business of brewing liquid gold. Please Like and Follow at:
2 Copyright 2014 Adam Rehberg All rights reserved. Published in 2014 with help from Cards Against Humanity and printed with The Game Crafter as part of the 2014 Table Top Death Match. BREWIN USA concept, development, and direction: design: illustration: Adam Rehberg Christopher Givens, Hello Please Maki Naro
3 WHAT S IN THE BOX? 153x CARDS 117x ingredient cards 36x beer cards (a) (b) (a) (b) 12x game tiles 100x bottle caps [5x of each of 5 colors] [75x of Uncolored] 1x this manual 5x Linen Bags
4 GAME SETUP GAME OBJECT 1. Each player takes a set of 5 Colored Bottle Caps and 15 Uncolored Bottle Caps and a linen bag for concealing their bottle caps. 2. A separate deck is created of Ingredient Cards and Beer Cards. All decks are shuffled. 3. City Tiles are arranged by grouping like regions in vertical columns. 4. Players are dealt three Beer Cards and three Organic Ingredient Cards of quality one. The object of the game is to score the highest number of total Victory Points. Victory Points can be gained by: *Launching a Beer Card *Controlling a City at the end of the game *Controlling a Region at the end of the game *Winning a Brewfest GAME PHASES CENTRAL ATLANTIC The game is played in a series of rounds and each round consists of three phases: *Ingredient Auction *Launch a Beer card(s) *Resolve any Brewfests After each round is complete, pass the dealer and play another round. Any player that has launched three beers triggers the ending. The game ends by finishing the current round, playing one more round, and tallying final Victory Points. PACIFIC MOUNTAIN
5 STARTUP CURRENCY BOTTLE CAPS Each brewery receives 5 Colored Bottle Caps and 15 Uncolored Bottle Caps at the beginning of the game. Colored Bottle Caps are used to mark a players launched beers. The Uncolored Bottle Caps form the players bank and will be used to compete in the Ingredient Auction. Any unused Uncolored Bottle Caps are converted to Victory Points at the end of the game if they are not spent. Uncolored Bottle Caps represent startup funds for each Brewery and will be used to bid for Ingredients in the Ingredient Auction Phase. Each player receives 15 caps at the start of the game. Once an Uncolored Bottle Cap has been used in the Ingredient Auction, it is then converted into Market Demand by the dealer placing it on any unclaimed city. An Uncolored Bottle Cap is turned upside down when it represents Market Demand. Used in Scoring: Cities: Each Market Demand on a City is awarded as one Victory Point to the player that has a Beer Card controlling that City at the end of the game. This number is doubled if the player controls the City with a Beer type that matches the city preference. Regions: Each Market Demand contained within a region is awarded as one Victory Point to the player who controls the Region at the end of the game. Player Bank: Any unused Uncolored Bottle Caps are converted to Victory Points at the end of the game.
6 INGREDIENT TYPES INGREDIENT AUCTION Every Beer needs four core ingredients: Grain, Water, Hops, and Yeast An Organic ingredient can be used in the place of any core ingredient. One Adjunct (additive) may be added to any beer and contains a unique Action to be executed only when used in Launching a Beer. Adjuncts are: Berry, Citrus, Pumpkin, Coffee. Each Ingredient Card has a quality value of which a higher value is higher quality. An ingredient discard pile should also be formed as the game goes on with discarded face-up ingredients. If the ingredient draw pile should run out, shuffle the discard pile. Ingredient Quality Pass the Dealer to the person to the left. If it is the first round, the dealer is the person who most recently visited a brewery. The dealer creates the Ingredient Auction. An Ingredient Batch is created by drawing ingredient cards from the ingredient deck and laying them face up in a column to create an Ingredient Batch. The dealer continues laying face up cards on the Ingredient Batch until he lays a card down that repeats an Ingredient Type found in that Ingredient Batch. The dealer then moves to the next Ingredient Batch and continues this process until forming one Ingredient Batch for each player in the game. Next, players simultaneously reveal a bid of Uncolored Bottle Caps from a closed fist. The Linen Bag can be used to conceal a players bank. The highest bid will be the first player to select one Ingredient Batch and take the cards into their hand. The second highest bid will select the second Ingredient Batch and take it into their hand and so on until all players have claimed an Ingredient Batch Any tie is resolved by awarding the ingredient selection turn to the player closest to the left of the dealer.
7 INGREDIENT AUCTION CONTINUED EX: INGREDIENT BATCHES All bids are collected by the dealer. Players who did not submit the winning bid in the Ingredient Auction get a refund on their bid according to the following grid. Refunds are awarded from the bids the dealer collected and paid to the lowest Ingredient Selection Turn first. Batch #1 Batch #2 Batch #3 Batch #4 Ingredient Selection Turn Refund (Bottle Caps) The Ingredient Auction phase is complete after all players have selected one Ingredient Batch. Post refund, all remaining bottle caps collected by the dealer should then be distributed (Upside Down) across any number of unclaimed cities at the dealers choice. These Bottle Caps act as Market Demand and will count as Victory Points at the end of the game. If no unclaimed cities exist then the dealer should form a Market Demand Side Pool which will be awarded at the end of the game to the highest quality beer. EX: POST AUCTION +1 Market Demand +4 MD +2 MD After everything in this phase is complete, then the game progresses to the Launch a Beer Card(s) phase. +2 MD
8 Required Adjunct Required to launch the beer. Not all beers have this requirement. BEER CARD Beer Recipe Type and Quality requirement EX: LAUNCH INGREDIENTS Beer Quality Beer Style Lt. Blue is Pilsners and Lagers An Adjunct can be played on any beer but only one per beer. Some beers have a required Adjunct that must be present to launch the beer. EX: BOTTLE CAP PLACEMENT Player Bottle Cap Each beer automatically receives one Player Bottle Cap. LAUNCH A BEER Starting with the player to the left of the dealer, each player now has an opportunity to launch up to two Beer Cards. A Beer Card may be launched when you contain enough ingredients to launch it (Grain, Water, Hops, and Yeast). Follow these steps to launch a beer: 1. The quality number on the Ingredient Cards must match or exceed the Ingredient quality numbers on the beer recipe. No bonus is given for exceeding the recipe quality. 2. The player confirms they have satisfied the beer recipe by laying the Beer Card and the Ingredient Cards on the table in front of them. 3. The player places one of their own Colored Bottle Caps on the beer to mark its owner. 4. The player now has two options: OPTION A. Select an uncontrolled City and control it. Place your launched beer on the City. OPTION B. Challenge a controlled City and thus the beer and player controlling it to a Brewfest. 7 Quality = 7 VP
9 LAUNCH A BEER CLAIMING A CITY 4 Market Demand Unclaimed City 5. Next the player should discard all ingredients used to the ingredient discard pile. If they added any adjuncts, then they should perform the action on the Adjunct. 6. Finally the player draws two new Beer Cards and discards any one Beer Card they have to return them to a total of 3 Beer Card. If a Beer s Style matches the Beer Style preference on the city, then any Market Demand on the City is doubled when totaling Victory Points awarded from the City. Players are encouraged to name their Beer. Name: Snozberry Lager After all players have had an opportunity to launch a beer, proceed to the Resolve any Brewfests phase. City claimed by Player Orange. Beer Style Lt. Blue is Pilsners and Lagers. The Beer Style does not match the preference of the City in this instance.
10 BREWFEST RESOLVE BREWFESTS A Brewfest is a an event that resolves the conflict when there is competition for a City as a result of the Launch a Beer phase. Challenging a player to a Brewfest does not cost anything. Any number of players may participate. Steps to a Brewfest: 1. Each participating player selects up to four Ingredient cards from their hand. 2. Each participating player selects one unrevealed opponent card of their choice and discards it permanently. 7 Beer Quality quality Ingredient Cards =10 Total (1 quality discarded at random) 10 Beer Quality +1 quality Ingredient Card =11 Total (5 quality discarded at random) The player(s) that lose the Brewfest removes their Beer and Bottle Caps from the City and place it face up in front of them. This is termed a Skunked Beer and will still count towards Victory Points at the end of the game. 3. All players reveal remaining Ingredient cards entered and scores are summed. The winner of a Brewfest takes control or retains control of the contested City and is the player with the highest total sum of Beer Quality and Ingredient Quality. *Beer Quality + *Total Ingredient Quality (non-discarded Ingredients) Brewfest Score A tie is awarded to the player defending the city. All non-discarded Ingredients used in the Brewfest Scoring will be returned to by each players hand.
11 RESOLVING BREWFESTS EX: BREWFEST RESOLUTION All Brewfests execute one at a time starting with the Brewfest that contains the first participating player to the left of the dealer. If that player is in two Brewfests, then it is their choice which to execute first. Brewfest Clean-up: After the brewfest, all Market Demand on that city should be divided into X piles where X was the number of players in the Brewfest. Any remainder is distributed to the winners pile. Each participating player receives their pile. The Winner of the Brewfest can perform any combination of: 1. Recycle their Winner Pile of Market Demand as start-up capital. 2. Leave their winner pile of Market Demand on their claimed City hoping to maximize points from it at the end of the game. The Loser(s) of the Brewfest must recall their beer from the City tile and this is called a Skunked Beer. The loser(s) of the Brewfest must allocate their loser pile of Market Demand to an unclaimed City tile(s) as Market Demand. If no unclaimed Cities exist, then a Side Pot is formed with these Bottle Caps. Winner Market Demand Pile: The winner may leave the Market Demand on the City hoping to maximize victory points, or may convert it to start-up capital for bidding or scoring. Loser Market Demand Pile: The loser must place Market Demand on an unclaimed city or if no unclaimed cities exist then create or add to a Market Demand Side Pool. A Market Demand Side Pool is a pile of Uncolored Bottle Caps created or added to from any miscellaneous transactions or when no Unclaimed Cities exist. This is awarded to the highest quality beer at the end of the game. Left over Ingredient Quality sums may be used as a tiebreaker if needed for this award. Miscellaneous Transactions Available: 1. When launching a beer, any one Ingredient Quality may be purchased and used immediately at a cost of 3 Uncolored Bottle Caps from the players bank. 2. A Skunked Beer may be relaunched at the cost of 5 Uncolored Bottle Caps.
12 EX: REGION CONTROL REGIONAL CONTROL There are four Regions that player may compete for control. Pacific, Mountain, Central, Atlantic. The player with the most claimed Cities in a Region controls the Region. This is resolved at the end of the game and the Region is worth X Victory Points determined by the total amount of Market Demand on that Region at the end of the game. Player Orange controls the Central Region in this example. A tie for majority control of Cities in the region does not count for points toward any player. A 2-3 player game should be played with one less City from each Region at random. Example Score: Orange: 5 pts for region, 3pts for controlling the top City, 2pts for controlling the middle city, 15 pts for Beer Quality launched = 25pts Pink: 0pts for region, 2pts for controlling the bottom City, and 10pts for Beer Quality launched. = 12pts GAME END Play end is triggered when the first player launches his 3rd beer. After the end of the Launch Beer and Brewfest phase, one final turn with all three phases is played and then scores are totaled.
13 GAME END SCORING SPECIAL INGREDIENT ACTIONS At the end of the game, total score can be calculated by summing up the following. For controlling a Region, Xpts where X is the total Market Demand found in the Region. For controlling a City, Xpts where X is the Market Demand on the city. This value is doubled if the Beer Type matches the Beer Preference on the City. For Launching a Beer (Controlling a City or Skunked), Xpts where X is the Quality of the Beer. 1pt for each Uncolored Bottle Cap left in your bank. If a Market Demand Side Pool exists, it is awarded to the highest quality beer at the end of the game. Left over Ingredient Quality sums may be used as a tiebreaker if needed for this award. Market Demand The winner is the player with the most total points.
14 Please Like and Follow at:
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