how to play 1/3 Set up

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1 english version how to play /3 Set up Shuffle the cards. Deal each player a hand of five cards. The remaining cards are placed face-down to form the draw deck. Players now agree on a forfeit and determine a player to take the first turn. objective Each player s objective is to empty their hands. The last player with cards in their hands is the BAKA and must comply with the forfeit! card layout Card s Number & Card s Colour Compatible Colours/Symbols Card s Symbol & Card s Colour & 0 Urban Meadows Publishing

2 faq There is only one play pile and one draw deck. At the end of their turn, if a player has five or more cards in their hand they do not need to take from the draw deck. There is no limit to the number of times a player or players can BURN in a row. When the draw deck has no cards left and a player's hand is empty, they are 'out' and must wait until the next game to play again. The draw deck must have no cards left before a player can go 'out'. A player who is 'out' has successfully evaded a forfeit! If a player holds all four copies of a card, provided they can be played legally, that player can play them all at once and BURN instantly (then start another turn). Removed from play means that the cards are no longer in the game and can be placed back in the box. All characters and the BAKA! trademark are & Urban Meadows Publishing 0. No part of this product may be reproduced without specific permission. Warning! Not suitable for children under 3 years due to small parts. Choking hazard. Printed in India for Urban Meadows Publishing. Cardiff, UK. credits FAQ, Downloads and Videos at Designed by Harrison Hochkins Art by Lauren #bakafcg & 0 URBAN MEADOWS PUBLISHING LTD. ALL RIGHTS RESERVED

3 how to play /3 playing the game During their turn; the player looks at their hand and chooses one card to play face-up on top of a card pile next to the draw deck. This is called the 'play pile'. A player can play multiple copies of the same card into the play pile in the same turn. Played cards must be the same number or a higher number than the current top card on the play pile. This played card s colour/symbol must also appear among the current top card s compatible symbols. At the end of their turn, the player draws from the deck (when possible) until they have cards. Then the player to their left starts their turn. If a player cannot play a compatible card, they must pick up all the cards in the play pile. Then end their turn. (The player to their left takes their turn, starting a new play pile) ending the game Once the draw deck has no cards left; the last player with cards in their hand is the BAKA and must forfeit!

4 & 0 Urban Meadows Publishing & 0 Urban Meadows Publishing & 0 Urban Meadows Publishing & 0 Urban Meadows Publishing The top card in the play pile is, a green card. example The next card played must be either blue, orange or green. This player s hand contains the cards,,, and. is green but is not higher than, so it cannot be played. is higher and orange, so the player can play one/both s. & 0 Urban Meadows Publishing & 0 Urban Meadows Publishing & 0 Urban Meadows Publishing & 0 Urban Meadows Publishing & 0 Urban Meadows Publishing is higher than and orange, so is also a legal play. 's colour is red. does not have a red compatible symbol. Therefore cannot be played. The player chooses to play all of his s and places both cards on the play pile. The player ends his turn by taking two cards from the draw deck to restore his hand to five.

5 & 0 Urban Meadows Publishing & 0 Urban Meadows Publishing & 0 Urban Meadows Publishing & 0 Urban Meadows Publishing how to play 3/3 BURNs To BURN: All cards in the play pile are removed from play, the player who played the BURN takes another turn, starting a new play pile. BURN cards do not have numbers, only colours. You can BURN in two ways:. Play a BURN card (restricted by compatible colours).. If four of the top cards in the play pile are the same number, the player who placed the fourth card BURNs the play pile. example The top card of the play pile is. (An orange BURN cannot be played on an as there is no orange symbol on ). A player plays a red BURN. All cards in the play pile, including the red BURN are removed from play. The player takes cards from the draw deck to restore his hand to five. Then takes another turn, starting a new play pile. BURN & 0 Urban Meadows Publishing & 0 Urban Meadows Publishing & 0 Urban Meadows Publishing BURN

6 example The top cards in the play pile are two s. This player s hand contains two s. This player has the opportunity to BURN the pile: & 0 UrbanMeadows MeadowsPublishing Publishing & 0 Urban Publishing Urban Meadows & 0 ing & & 0 Urban Meadows Publishing Publishing ws Publish Meado 0 0 Urban Urban Meadows && 0 Meadows Publishing Publishing 0 Urban && 0 Urban Meado Meado ws Publish ws Publish ing ing & & The player plays both his s. 0 Meadows Urban ing Publishing ws Publish Meadows Urban Meado 0 Urban 0 0 Urban 0 & The entire pile is BURN'd and removed from the game. The player draws two cards from the draw deck (when possible). The player immediately takes another turn, starting a new play pile.

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