SMILE, SWEETHEART GAME BITS. "smile, sweetheart!" signs x4. mask stands x4. deck of cards x1

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1 SMILE, SWEETHEART

2 pens x4 toothtokens x48 SMILE, SWEETHEART Did you wake up expecting that you d actually be able to go about your normal, everyday activities without being told to smile? As if! Minding your own business making copies at work? Nope! Browsing through cereal at the grocery store? Try again! Walking on the sidewalk? Never! resting-bitch-face masks x4 Navigate the world and make sure you are ALWAYS smiling! Real women are always happy, sweet, warm, and nurturing so you must make sure you please all the men in the world with your welcoming smile. The second you stop smiling, you immediately become a bitch and we all know that s the worst thing a woman could ever be! mask stands x4 straws x4 toothtoken box x1 deck of cards x1 spoons x4 GAME BITS toothtokens x48 toothtoken box x1 smile score keepers x4 resting-bitch-face masks x4 "smile, sweetheart!" signs x4 mask stands x4 deck of cards x1 spoons x4 straws x4 notepads x2 pens x4 "smile, sweetheart!" signs x4 notepads x2 smile score keepers x4

3 GAME SETUP 1. There are 4 players. Each player should have 1 smile score keeper, 1 resting-bitch-face mask, 1 mask stand, and 1 "smile sweetheart!" sign in front of them. (See left for tabletop setup) 2. Players begin the game with 0 toothtokens. 3. The player who has been to the dentist most recently takes their turn first. Order of turns moves clockwise. 4. Players simultaneously count down from 5 and all begin smiling when they reach 1. RULES AND GAMEPLAY 1. Players must ALWAYS smile. Show everyone your pearly whites! (See the smile guide in your mask stand to see your smile is good enough!) 2. Players may not use their hands or other objects to support their smile or cover their mouth. 3. When a player gains a toothtoken, they place it in their smile storage. 4. The first player to fill their smile score keeper (by possessing 12 toothtokens) is the winner. 5. If a duel card is pulled within the first two rounds, players should place the card on the bottom of deck and pull a new card. 6. If a player stops smiling, the other players should flash their "smile, sweetheart!" signs. If all three players hold up their signs simultaneously, the player who stopped smiling returns one of their toothtokens to the toothtoken box. 7. Players may rest their face for 30 seconds using the resting-bitch-face mask. When a player decides to use the resting-bitch-face mask, they will put one of their toothtokens into the toothtoken box. The mask

4 should be held in front of the player s face for 30 seconds (as denoted by the attached sand timer) but they must resume smiling and return the mask to the mask stand when the timer runs out. 8. Players may use resting-bitch-faces anytime during the game as long as (a) the player can exchange it for 1 toothtoken and (b) the task they are completing does not denote otherwise. 9. Resting bitch face cards may be played while a player is completing their task (unless denoted otherwise on the individual task card), but if the task takes longer than 30 seconds, the player must immediately resume smiling when the timer runs out. If the timer runs out and the players does not resume smiling, they lose 1 toothtoken per 3 seconds that they do not resume smiling. ON EACH TURN 1. Player draws a card and may choose to (a) attempt the task or (b) pass the task onto another player. a. Attempt task: If the player completes the task successfully within 30 seconds (timed using the sand timers), they earn the amount of teethtokens that is listed on the task card (denoted by the number in the bottom right corner). TeethTokens are taken from the teethtoken box. If they fail to complete the task, there is no penalty. b. Pass task: Players may pass a task to another player. If the player who receives the task completes it successfully and within the allotted time, the player who assigned them the task must pay them the number of teethtokens listed on the task card. If the player who receives the task is not successful or exceeds the time, they must pay the player who assigned it to them the number of teethtokens listed on the task card. 2. Each task is timed using the 30-second timer attached to the masks. 3. If the player draws a duel card, they must select a player to compete against. The losing player must give the winning player the number of teethtokens listed on the duel card from their smile score keeper. If the losing player does not have enough teethtokens in their smile storage, the winning player will take the remaining amount of coins from the teethtoken box. STRATEGIES AND TIPS Players must balance their need to rest their aching face with their desire to win. Players should carefully strategize when it is best to utilize the resting-bitch-face versus when to hold onto their teethtokens in order prevent their opponents from winning. When a duel card is pulled, players should carefully choose which player to duel. Players may want to strategize whether to choose someone who has a low amount of teethtokens in order to make it even harder for them gain teethtokens, or choosing someone with a high number of teethtokens to prevent them from winning.

5 SYD REIN

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