Sample file. IMPACT and MELEE GALLIC FURY. A Simple Game of Ancient Warfare between the. Early Roman City State and the Gallic Tribes of N.

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1 IMPACT and MELEE GALLIC FURY A Simple Game of Ancient Warfare between the Early Roman City State and the Gallic Tribes of N. Italy From BC 2009 Rosser Industries 3 rd in a series of simple ancient battle games

2 IMPACT and MELEE GALLIC FURY 2009 Rosser Industries

3 IMPACT and MELEE Gallic Wars in Italy BC A simple and quick war game of a Gallic vs. early Roman battles Game pieces are represented by top down full color photos of Gallic and Roman warriors of the time of the early Roman Republic (@ BC). Print out the game board (6 x 4 rectangle of squares sized on an 8.5 x 11 piece of paper). You will have to provide your own six sided dice. HOW TO WIN Gallic player wins by eliminating all Roman Hastati and Princeps units or the Roman player gives up. The Roman player wins by eliminating all Gallic and Javelin game pieces, or the Gallic player gives up. ROMAN GAME PIECES (39 attack points, 30 defense points) 3-each Roman Hastati Attack 5, Defense 3, No shooting 3-each Roman Princeps - Attack 5, Defense 4, No Shooting 3-each Roman Velites Attack 1, Defense 2, Shoot 2 squares 1-each Roman Triarii Attack 3, Defense 5, No shooting 1-each Roman Cavalry Attack 3, Defense 2, No shooting GALLIC GAME PIECES (44 attack points, 28 defense points) 8-each Gallic s* Attack 3, Defense 2, No shooting 3-each Gallic Javelins Attack 2, Defense 2, Shoot 2 squares 2-each Gallic Chariots Attack 4, Defense 1, No shooting 2-each Gallic Cavalry Attack 3, Defense 2, No shooting (*) Until the first Gallic warband is destroyed, Gallic warbands attack with six dice, after the loss of the first warband the rest of the warbands attack with three dice. GAME SETUP Gallic player sets up first, then Roman player sets up, extra Gallic units can be placed on map as moves allow. Gallic player places up to 12 units along his edge of the game map, there can be no more than 2 game pieces inside a square at any one time. Chariot and Cavalry units can only have 1 game piece in a square. Roman Player sets up along his side of the map with no more than 2 game pieces placed in a square at any one time, except the Roman cavalry pieces which can only have 1 game piece in a square at any one time. All Roman units must be on the game board before the game can start. HOW TO MOVE Gallic player moves first. All Gallic infantry game pieces can move forward one square, or turn 90 toward one side or the other of the square they are in, or be placed on the board, no other move is allowed. Gallic pieces move one squares worth of game pieces at a time (so if there are two game pieces in a square they can both move at once), although only the one game piece in front is allowed to attack. Roman Cavalry, Gallic Chariots and Gallic Cavalry can move one or two square(s) straight ahead, or turn 90, or move 1 square straight ahead then slide diagonally one square up and to the left or right. All Roman infantry game pieces can move forward one square, or turn 90 toward facing one side or the other side of the square they are in, no other move is allowed. Roman pieces move one game piece at a time.

4 HOW TO ATTACK When a game piece moves next to an enemy game piece, an attack can occur. Attacks can only occur to the front of your unit. The moving player rolls a number of 6-sided dice equal to the attack value of the piece (Roman Hastati would roll 5 dice). The enemy unit being attacked rolls a number of dice equal to the defensive value of that game piece (Gallic Cavalry rolls 2 dice). For every 5 or 6 that is rolled, the enemy unit receives 1-hit. When a unit receives 2-hits in one game turn it is removed from the game. Roman Princeps and Triarii can eliminate 1-hit each time it is attacked due to their armor, this only applies if they are attacked from the front. Gallic Chariots get to eliminate 1-hit each time they are attacked because of their training and armor. Gallic s double their attack dice (3dice x2 = 6 attack dice) until the first Gallic warband is destroyed in the game. After the first Gallic warband is destroyed all other attacks by Gallic warbands revert to 3 attack dice for the remainder of the game (simulates initial Gallic ferocity, until faced with a setback). Gallic warbands can move two warbands into the same square (an exception to only moving one game piece at a time) and if they do so and attack, they can only attack with the first of the two game pieces, the second game piece does provide a + 1 attack dice for the front units attack, which is to simulate depth of attacking force and additional impact of more men in a smaller area on the enemy unit. ROMAN LINE REPLACEMENT When a Roman Princeps unit is positioned in the same square with a Roman Hastati unit, the Roman player has the option to reverse the Hastati and Princeps game pieces just before the Gallic player rolls the Gallic attack dice. This will allow the Princeps (with better defense rolls) to be attacked instead of the Hastati. The same rule applies with the Roman Triarii, and any Roman Princeps or Hastati game pieces in the same square with it. Roman players also get one, 1-dice attack before any attack roles are made, by all Hastati game piece which simulates the throwing of Pilum just before melee. Two Hastati in one square would throw 2 dice. GALLIC CHARIOTS Gallic Chariots double their attack dice if they move two squares straight ahead and attack. In this case they attack with eight (8) attack dice instead of four. FLANK AND REAR ATTACKS When you attack an enemy game piece into its side or rear, add +1 to all your dice rolls. What would normally be a hit when rolling a 5 or 6, now is a hit when rolling a 4, 5, or 6. Defensive subtraction for hits is not allowed when the enemy unit being attacked is being attacked in its flank or rear.

5 TERRAIN These two armies did not have to fight on a level plain to be effective. Because of this, this game includes two types of terrain pieces, FOREST and HILL. If a Roman or Gallic cavalry unit is on a HILL square, it will have two dice less attack rolls, and one dice less defense rolls. The only units allowed movement into a FOREST square are Roman Velites or Gallic s and Javelin game pieces. When they are on the FOREST square they can be attacked by adjacent enemy game pieces, but the enemy game pieces deduct 1-dice from their attack rolls. Each player rolls one dice for each terrain piece (2-Hill, 2-Forest) one at a time. The high roller for that terrain piece then decides where to place the terrain piece on the game board, or to put it back in the box and not play with it during this game session. OPTIONAL RULE ROMAN HOPLITES There is some discussion about when exactly the Roman army converted from a Phalanx type military (similar to the Greeks) and the Maniple type military that most think of as being the Roman army. The Gallic Celts of northern Italy sacked Rome in 390 BC and there is some discussion that this defeat is what drove the Romans into changing their military organization. Others believe it occurred during the later wars with the Samnite tribes. So if you wish to play an earlier based phalanx army, replace all the Hastiti, Princeps, and Triarii units with 8 each s with the following characteristics. ROMAN PHALANX STYLE ARMY (37 attack factors, 38 defense factors) 8-each s Attack 4, Defense 4, No shooting, Not allowed on Hills or in Forest squares 2-each Roman Velite (Javelin) Attack 1, Defense 2, shoot 2 squares 1-each Roman Cavalry Attack 3, Defense 2, No shooting Roman Phalanx army loses when all Hoplite units are destroyed or the Roman player gives up.

6 MOVEMENT EXAMPLE: (Not to scale) (A) Roman Hastati game piece can move forward one (1) square, or (B) Turn 90 to the right, or (C) Turn 90 to the left A C Roman Hastati B MOVEMENT EXAMPLE TWO: (Not to scale) Gallic Chariots can move to any of the A gray squares, or turn to face B and C in one movement turns If they move to A1, and attack, they double their attack dice. A2 A1 A2 C A2 Gallic Chariot B ATTACKING A Velite or Javelin game piece firing (2 squares) can hit game pieces in the following squares. HIT HIT HIT HIT Gallic Javelin

7 DESIGNER NOTES I like simple games, but I also like to see the two sides in a game be balanced, but not the same. In this small game you will see the earliest example of Rome versus the Barbarians (Celtic Gaul of Northern Italy in this case). The Roman Heavy infantry can match up well against the warbands, except if the warbands charge into combat. If the Romans can hold off the initial Gallic charge they can probably win, but if their line breaks Rome might fall again (just like in 390 BC). The Gallic army represented in this game is an earlier version of the armies that fought Rome until the middle of the 1 st Century BC. With Cavalry that is not as heavily armored as in the future, they must depend more upon their noble chariots and warband warriors then heavy cavalry. Luckily for the Romans, these tribesmen were more interested in booty then territory when they sacked Rome, and would come to regret that failure in the future. The Roman army in comparison is the classic heavy infantry army. Hastisi, Princeps, and Triarri are all heavy infantry armed with sword and Spear (Pilum for Hastiti). Their formations are flexible (for infantry) which allows them to attack normally on a hill square (rough terrain). They have a tactical system that has been specifically developed to aid in fighting the more flexible Gallic and Italian hill tribes they are running into in their expansion, but they are not yet able to draw on the population reserves they will have in the future, they are still truly a city-state, not a nation state. The optional Roman army provided in this game gives you the ability to match a hoplite army against a barbarian warband army, and this could also be used to simulate some of the Greek fights against migrating invaders (Galatians)as well. PARTIAL BIBLIOGRAPHY ROME and her ENEMIES, Editor Jane Penrose, Osprey Publishing, 2005 GREECE and ROME at WAR, Peter Connolly, Prentice Hall, Inc FIGHTING TECHNIQUES of the ANCIENT WORLD, Simon Anglim, Phyllis G. Jestice, Rob S. Rice, Scott M. Rusch, John Serrati, GREENHILL BOOKS, 2002 The COMPLETE ROMAN ARMY, Adrian Goldsworthy, THAMES and HUDSON Ltd., 2003 ALEXANDER the GREATS CAMPAIGNS, Phil Barker, PATRICK STEPHENS LTD, 1979 LOST BATTLES, Reconstructing the Great Clashes of the Ancient World, Phillip Sabin, HAMBLEDON CONTINUUM, 2007 WARFARE in the CLASSICAL WORLD, John Warry, UNIV. of OKLAHOMA PRESS, 1995 WARFARE in the ANCIENT WORLD, edited by Sir John Hackett, FACTS ON FILE, INC, 1989 And, SLINGSHOT Magazines, published by the SOCIETY of ANCIENTS, varied authors

8 GALLIC ARMY Gallic Javelins Gallic Archers Gallic Archers Gallic Archers Gallic s Gallic (or British) Chariots Chariot Gallic Cavalry Chariot Cavalry Cavalry Woods

9 ROMAN GAME PIECES Roman Hastati Roman Hastati Roman Hastati Roman Hastati Roman Princeps Roman Princeps Roman Princeps Roman Princeps Roman Triarii Roman Velites Roman Triarii Roman Cavalry Roman Cavalry Roman Velites Roman Velites Roman Velites Hills

10 (OPTIONAL) EARLY ROMAN HOPLITE ARMY le file mp Sa

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