Design-in-Living. PhD Defence. Audrey Desjardins. Simon Fraser University, Canada August 4th, 2016

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1 Design-in-Living PhD Defence Audrey Desjardins Simon Fraser University, Canada August 4th, 2016

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6 Theoretical grounds Everyday Design (Wakkary & Maestri, 2007; Wakkary & Tanenbaum, 2009) Design-in-use From consumer to producer Wakkary & Maestri (2007)

7 Shared agency: designer + user Design for appropriation (Dix, 2007; Dourish, 2003) Openness (Sengers & Gaver, 2006; Höök, 2006) Ambiguity (Gaver et al. 2003) Discovery-Driven prototypes (Lim et al., 2013) Non-finito products (Seok et al., 2014)

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9 From discrete artifacts to a whole space Further deepen our understanding of:

10 From discrete artifacts to a whole space Further deepen our understanding of: The complex relationships between people, artifacts and spaces

11 From discrete artifacts to a whole space Further deepen our understanding of: The complex relationships between people, artifacts and spaces Specifically, design and making practices of lived in spaces

12 Research questions 1: How do people design and make a space they live in?

13 Research questions 1: How do people design and make a space they live in? 2: What are the qualities of design and making in a lived-in space that are relevant for the design of interactive artifacts?

14 Outline A- 4 studies on how people design and make a space they live in

15 Outline A- 4 studies on how people design and make a space they live in B- Presentation of the concept of design-in-living

16 Outline A- 4 studies on how people design and make a space they live in B- Presentation of the concept of design-in-living C- Implications and contributions to HCI and IxD research

17 #1 #2 #3 #4 Critical Design Concept- Autobio- literature ethnography driven IxD graphical review research design

18 #1 #2 #3 #4 Critical Design Concept- Autobio- literature ethnography driven IxD graphical review research design 121 works on HCI research on the home Desjardins, A., Wakkary, R., and Odom, W. (2015). Investigating Genres and Perspectives in HCI Research on the Home, In Proc CHI 2015, New York, ACM Press,

19 #1: Critical literature review Keywords 121 works Home House Everyday Domestic Cooking Watching TV Cleaning Health at home Home network Smart home etc. Analysis of research questions and objects of study 7 genres of HCI research on the home

20 #1: Critical literature review Keywords 121 works Home House Everyday Domestic Cooking Watching TV Cleaning Health at home Home network Smart home etc. Analysis of research questions and objects of study Analysis of epistemological commitments 7 genres of HCI research on the home 5 epistemological commitments

21 #1 #2 #3 #4 Critical Design Concept- Autobio- literature ethnography driven IxD graphical review research design FINDINGS: Design + making rarely studied Some interest in collections Observer/interpreter perspective

22 #1 #2 #3 #4 Critical Design Concept- Autobio- literature ethnography driven IxD graphical review research design 3 groups of nonexpert designers Desjardins, A. and Wakkary, R. (2013). Manifestations of Everyday Design: Guiding Goals and Motivations, In Proc C&C 2013, New York, ACM Press,

23 #2: Design Ethnography

24 #1 #2 #3 #4 Critical Design Concept- Autobio- literature ethnography driven IxD graphical review research design FINDINGS: Different practices of design per practitioner Variety of design strategies and motivations

25 #1 #2 #3 #4 Critical Design Concept- Autobio- literature ethnography driven IxD graphical review research design 3 sets of artifacts Wakkary, R., Desjardins, A., and Hauser, S. (2015). Unselfconscious Interaction: A Conceptual Construct, Interacting with Computers, July 17, 2015, iwv

26 #3: Concept-driven IxD research Gaver et al. (2013) Lim et al. (2013)

27 #1 #2 #3 #4 Critical Design Concept- Autobio- literature ethnography driven IxD graphical review research design FINDINGS: Unselfconscious Interaction Goodness of fit as motivation Ensembles Lived-with qualities

28 #1 #2 #3 #4 Critical Design Concept- Autobio- literature ethnography driven IxD graphical review research design 23 months of living in and designing a campervan Desjardins, A., and Wakkary, R. (2016). Living in a Prototype: A Reconfigured Space, In Proc CHI 16, New York, ACM Press, HONORABLE MENTION AWARD

29 #4: Autobiographical design

30 #1 #2 #3 #4 Critical Design Concept- Autobio- literature ethnography driven IxD graphical review research design FINDINGS: Ongoing build cycles Physical presence + luxury of time Prototype qualities

31 1: How do people design and make a space they live in?

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33 Outcome: Whole space

34 Motivation: Fit

35 Conditions: In a space, over time

36 Everyday designer: Creative and resourceful

37 Design strategy: Multiplicity

38 Artifacts and space: Resources

39 Finish: Invariably unfinished

40 Design-in-living Outcome: Motivation: Conditions: Design-in-living materializes through the ongoing and incremental making and adaptations of the space and ensembles within that space. Design-in-living may also materialize through artifact and routines. Design acts respond to the catalytic pressures of everyday life. Design acts are motivated by goodness of fit within and between artifacts, ensembles, and the space. Design-in-living occurs while living in a particular space over time Design strategy: Qualities of artifacts and space: Level of finish: Everyday designers design through appropriation and adaption of everyday artifacts and the space. Everyday designers engage in multiple ways of designing by combining unconscious design acts, ad hoc design, and planned design activities. The designed space and design artifacts are understood as resources for further design acts. The space is invariably unfinished; the level of finish on artifacts ranges from sketched to highly polished. 4 Qualities of the person: Everyday designers are creative and resourceful.

41 2: What are the qualities of design and making in a lived-in space that are relevant for the design of interactive artifacts?

42 Reflections for HCI and IxD research #1 #2 #3 #4 Intricacies Layers of Embracing Subtelties of change unfinished- of creativity connections ness

43 Reflections for HCI and IxD research #1 #2 #3 #4 Intricacies Layers of Embracing Subtelties of change unfinished- of creativity connections ness

44 Connections Between digital and non-digital Amongst digital

45 Reflections for HCI and IxD research #1 #2 #3 #4 Intricacies Layers of Embracing Subtelties of change unfinished- of creativity connections ness

46 Change Layers of change Material existence vs networked infrastructure

47 Reflections for HCI and IxD research #1 #2 #3 #4 Intricacies Layers of Embracing Subtelties of change unfinished- of creativity connections ness

48 Unfinishedness Data, material, behavior Unfinished connections?

49 Reflections for HCI and IxD research #1 #2 #3 #4 Intricacies Layers of Embracing Subtelties of change unfinished- of creativity connections ness

50 Creative By necessity As a productive constraint

51 Methodological reflections Juxtaposing epistemological commitments

52 Contributions to HCI and IxD 1- Description of how people design and make a space they live in

53 Contributions to HCI and IxD 1- Description of how people design and make a space they live in 2- Articulation of concept of Design-in-living

54 Contributions to HCI and IxD 1- Description of how people design and make a space they live in 2- Articulation of concept of Design-in-living 3- Critical reflections on implications of design-in-living for design of interactive artifacts and spaces

55 Contributions to HCI and IxD 1- Description of how people design and make a space they live in 2- Articulation of concept of Design-in-living 3- Critical reflections on implications of design-in-living for design of interactive artifacts and spaces 4- Methodological illustration

56 What s next?

57 Thank you! Questions? Audrey Desjardins

58 Limitations 1- Generalisation and reproducability 2-1 example of design-in-living 3- Diversity of participants 4- Longitudinal study

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60 #1 #2 #3 #4 Critical Design Concept- Autobio- literature ethnography driven IxD graphical review research design What do we know? Focus on making and design practices Focus on living with Focus on a whole space Focus on designing and living

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