Design-in-Living. PhD Defence. Audrey Desjardins. Simon Fraser University, Canada August 4th, 2016
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1 Design-in-Living PhD Defence Audrey Desjardins Simon Fraser University, Canada August 4th, 2016
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6 Theoretical grounds Everyday Design (Wakkary & Maestri, 2007; Wakkary & Tanenbaum, 2009) Design-in-use From consumer to producer Wakkary & Maestri (2007)
7 Shared agency: designer + user Design for appropriation (Dix, 2007; Dourish, 2003) Openness (Sengers & Gaver, 2006; Höök, 2006) Ambiguity (Gaver et al. 2003) Discovery-Driven prototypes (Lim et al., 2013) Non-finito products (Seok et al., 2014)
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9 From discrete artifacts to a whole space Further deepen our understanding of:
10 From discrete artifacts to a whole space Further deepen our understanding of: The complex relationships between people, artifacts and spaces
11 From discrete artifacts to a whole space Further deepen our understanding of: The complex relationships between people, artifacts and spaces Specifically, design and making practices of lived in spaces
12 Research questions 1: How do people design and make a space they live in?
13 Research questions 1: How do people design and make a space they live in? 2: What are the qualities of design and making in a lived-in space that are relevant for the design of interactive artifacts?
14 Outline A- 4 studies on how people design and make a space they live in
15 Outline A- 4 studies on how people design and make a space they live in B- Presentation of the concept of design-in-living
16 Outline A- 4 studies on how people design and make a space they live in B- Presentation of the concept of design-in-living C- Implications and contributions to HCI and IxD research
17 #1 #2 #3 #4 Critical Design Concept- Autobio- literature ethnography driven IxD graphical review research design
18 #1 #2 #3 #4 Critical Design Concept- Autobio- literature ethnography driven IxD graphical review research design 121 works on HCI research on the home Desjardins, A., Wakkary, R., and Odom, W. (2015). Investigating Genres and Perspectives in HCI Research on the Home, In Proc CHI 2015, New York, ACM Press,
19 #1: Critical literature review Keywords 121 works Home House Everyday Domestic Cooking Watching TV Cleaning Health at home Home network Smart home etc. Analysis of research questions and objects of study 7 genres of HCI research on the home
20 #1: Critical literature review Keywords 121 works Home House Everyday Domestic Cooking Watching TV Cleaning Health at home Home network Smart home etc. Analysis of research questions and objects of study Analysis of epistemological commitments 7 genres of HCI research on the home 5 epistemological commitments
21 #1 #2 #3 #4 Critical Design Concept- Autobio- literature ethnography driven IxD graphical review research design FINDINGS: Design + making rarely studied Some interest in collections Observer/interpreter perspective
22 #1 #2 #3 #4 Critical Design Concept- Autobio- literature ethnography driven IxD graphical review research design 3 groups of nonexpert designers Desjardins, A. and Wakkary, R. (2013). Manifestations of Everyday Design: Guiding Goals and Motivations, In Proc C&C 2013, New York, ACM Press,
23 #2: Design Ethnography
24 #1 #2 #3 #4 Critical Design Concept- Autobio- literature ethnography driven IxD graphical review research design FINDINGS: Different practices of design per practitioner Variety of design strategies and motivations
25 #1 #2 #3 #4 Critical Design Concept- Autobio- literature ethnography driven IxD graphical review research design 3 sets of artifacts Wakkary, R., Desjardins, A., and Hauser, S. (2015). Unselfconscious Interaction: A Conceptual Construct, Interacting with Computers, July 17, 2015, iwv
26 #3: Concept-driven IxD research Gaver et al. (2013) Lim et al. (2013)
27 #1 #2 #3 #4 Critical Design Concept- Autobio- literature ethnography driven IxD graphical review research design FINDINGS: Unselfconscious Interaction Goodness of fit as motivation Ensembles Lived-with qualities
28 #1 #2 #3 #4 Critical Design Concept- Autobio- literature ethnography driven IxD graphical review research design 23 months of living in and designing a campervan Desjardins, A., and Wakkary, R. (2016). Living in a Prototype: A Reconfigured Space, In Proc CHI 16, New York, ACM Press, HONORABLE MENTION AWARD
29 #4: Autobiographical design
30 #1 #2 #3 #4 Critical Design Concept- Autobio- literature ethnography driven IxD graphical review research design FINDINGS: Ongoing build cycles Physical presence + luxury of time Prototype qualities
31 1: How do people design and make a space they live in?
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33 Outcome: Whole space
34 Motivation: Fit
35 Conditions: In a space, over time
36 Everyday designer: Creative and resourceful
37 Design strategy: Multiplicity
38 Artifacts and space: Resources
39 Finish: Invariably unfinished
40 Design-in-living Outcome: Motivation: Conditions: Design-in-living materializes through the ongoing and incremental making and adaptations of the space and ensembles within that space. Design-in-living may also materialize through artifact and routines. Design acts respond to the catalytic pressures of everyday life. Design acts are motivated by goodness of fit within and between artifacts, ensembles, and the space. Design-in-living occurs while living in a particular space over time Design strategy: Qualities of artifacts and space: Level of finish: Everyday designers design through appropriation and adaption of everyday artifacts and the space. Everyday designers engage in multiple ways of designing by combining unconscious design acts, ad hoc design, and planned design activities. The designed space and design artifacts are understood as resources for further design acts. The space is invariably unfinished; the level of finish on artifacts ranges from sketched to highly polished. 4 Qualities of the person: Everyday designers are creative and resourceful.
41 2: What are the qualities of design and making in a lived-in space that are relevant for the design of interactive artifacts?
42 Reflections for HCI and IxD research #1 #2 #3 #4 Intricacies Layers of Embracing Subtelties of change unfinished- of creativity connections ness
43 Reflections for HCI and IxD research #1 #2 #3 #4 Intricacies Layers of Embracing Subtelties of change unfinished- of creativity connections ness
44 Connections Between digital and non-digital Amongst digital
45 Reflections for HCI and IxD research #1 #2 #3 #4 Intricacies Layers of Embracing Subtelties of change unfinished- of creativity connections ness
46 Change Layers of change Material existence vs networked infrastructure
47 Reflections for HCI and IxD research #1 #2 #3 #4 Intricacies Layers of Embracing Subtelties of change unfinished- of creativity connections ness
48 Unfinishedness Data, material, behavior Unfinished connections?
49 Reflections for HCI and IxD research #1 #2 #3 #4 Intricacies Layers of Embracing Subtelties of change unfinished- of creativity connections ness
50 Creative By necessity As a productive constraint
51 Methodological reflections Juxtaposing epistemological commitments
52 Contributions to HCI and IxD 1- Description of how people design and make a space they live in
53 Contributions to HCI and IxD 1- Description of how people design and make a space they live in 2- Articulation of concept of Design-in-living
54 Contributions to HCI and IxD 1- Description of how people design and make a space they live in 2- Articulation of concept of Design-in-living 3- Critical reflections on implications of design-in-living for design of interactive artifacts and spaces
55 Contributions to HCI and IxD 1- Description of how people design and make a space they live in 2- Articulation of concept of Design-in-living 3- Critical reflections on implications of design-in-living for design of interactive artifacts and spaces 4- Methodological illustration
56 What s next?
57 Thank you! Questions? Audrey Desjardins
58 Limitations 1- Generalisation and reproducability 2-1 example of design-in-living 3- Diversity of participants 4- Longitudinal study
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60 #1 #2 #3 #4 Critical Design Concept- Autobio- literature ethnography driven IxD graphical review research design What do we know? Focus on making and design practices Focus on living with Focus on a whole space Focus on designing and living
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