Dedicated to +Gremlin Legions, who gifted me this wonderful game

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1 EMBRACE THE SWARM AN UNOFFICIAL TYRANIDS EXPANSION FOR FORBIDDEN STARS Dedicated to +Gremlin Legions, who gifted me this wonderful game I fell in love with Forbidden Stars the moment I first read about the game. After playing it several times, I'm definitely considering it an all time favorite. It helps that I really like the WH40K universe. Having everything at the level of abstraction that Forbidden Stars delivers, along with the deeply thematic abilities and events, is for me a great way to experience it. One thing I was immediately missing were the Tyranids. I've been a fan ever since Space Crusade introduced me to Genestealers back in the day. As soon as I finished playing my first session of Forbidden Stars, my mind couldn't stop obsessing about how to represent the swarming devourers in this particular game. What you have here is a labor of fan love. I've used art from the game and other Games Workshop and Fantasy Flight Games sources, in the hope that they will not object to such non commercial use. After all, I'm promoting the game and hoping to make it more appealing to a wider audience (the audience that loves Tyranids :). The unit icons are from game icons.net, under their Creative Commons license. This is the very first beta version. I'm sending it out into the galaxy in the hope that others can join me in playing the 'Nids and balancing them against the other factions. They are built around a unique theme: the swarm. They have smaller, but cheaper units, and lots of them. They are easily killed by orbital bombardments and have a hard time in space battles, but when their endless masses overrun planets and devour all their resources their true power is felt. If you have any feedback, please look me up on G+ or me at chgriffen@gmail.com. Until then, have fun, enjoy the game, and give those damn space marines a good taste of your claws! Christian Griffen, August 2015 Design contributions and feedback provided by Paul Beakley (the abilities of Norn Queens and There's Too Many!) and Matthew Gagan.

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3 SPAWNING POOL BURROWING CREEPING DEATH REPLANTING TACTIC SCHEME TACTIC SCHEME Place 1 free factory on a friendly or uncontrolled world that does not contain a structure or a Tyranids objective token. When an opponent resolves an orbital strike against you, you may discard this card to force them to reroll all of their [O]. Either place 3 free Termagants on any friendly world or place 2 Termagants on an uncontrolled world that is adjacent to a friendly world. Instead of revealing an order during the Operations Phase, you may discard this card to remove a ruin marker from 1 or 2 worlds. RAPID PRODUCTION EVOLVED WEAPONRY GUIDED EVOLUTION SPACE HULK TACTIC SCHEME TACTIC SCHEME Gain 1 forge token and 1 cache token. At the start of an assess damage step of combat, you may discard this card to gain 2 (O) and 1 additional (O) for each forge token you have. Purchase 1 combat upgrade, reducing its materiel cost by 1 for each factory you possess. Instead of revealing an order during the Operations Phase, you may discard this card to replace 1 Level 0 unit of an opponent in any void with a free Narvhal. If this causes the void to be contested, immediately resolve the combat.

4 0 CONSUMING OUR OWN 0 CONSUMING OUR OWN 0 THEY RE IN THE VENTS! 0 THEY RE IN THE VENTS! Rout 1 of your units to gain 3 (O). Rout 1 of your units to gain 3 (O). If you are attacking, your opponent cannot gain (D) during this execution round. If you are attacking, your opponent cannot gain (D) during this execution round. Termagants/Genestealers: Destroy 1 of your routed or unrouted units to unrout another of your units. Termagants/Genestealers: Destroy 1 of your routed or unrouted units to unrout another of your units. Termagants/Genestealers: Gain 3 (O) for every structure on this world. Termagants/Genestealers: Gain 3 (O) for every structure on this world. 0 REFLEXIVE ADAPTATION 0 REFLEXIVE ADAPTATION 0 ACID BLOOD 0 ACID BLOOD Gain either 1 die or 1 [M]. Convert 1 of your [D] into [O] or 1 of your [O] into [D]. Gain either 1 die or 1 [M]. Convert 1 of your [D] into [O] or 1 of your [O] into [D]. Gain 1 [M]. Gain 1 [M]. Termagants/Genestealers: During this combat, each time your opponent gains (D), you gain half that number of (O), rounded down. Termagants/Genestealers: During this combat, each time your opponent gains (D), you gain half that number of (O), rounded down. Termagants/Genestealers: For each of your units that is destroyed during this combat, gain 1 (O) at the beginning of the next execution round. Termagants/Genestealers: For each of your units that is destroyed during this combat, gain 1 (O) at the beginning of the next execution round.

5 2 TOXIN GLANDS 2 TOXIN GLANDS 2 FLESH HARVEST 2 FLESH HARVEST Gain 3 (O). Gain 3 (O). Gain 1 die. Gain 3 (O) unless your opponent spends 1 [M]. Gain 1 die. Gain 3 (O) unless your opponent spends 1 [M]. Biovores/Hive Ship: At the end of this execution round, carry over up to 3 (O) tokens into the next execution round of this combat. Biovores/Hive Ship: At the end of this execution round, carry over up to 3 (O) tokens into the next execution round of this combat. Termagants/Genestealers/Biovores: Gain 1 materiel for any unit that is destroyed during this execution round, up to a maximum of 3 materiel gained. Termagants/Genestealers/Biovores: Gain 1 materiel for any unit that is destroyed during this execution round, up to a maximum of 3 materiel gained. 2 THERE S TOO MANY! 2 THERE S TOO MANY! 3 ANNIHILATION 3 ANNIHILATION Gain 1 (O) for each [M] you have. Gain 1 (O) for each [M] you have. Gain 2 dice. Convert up to 4 of your [M] into 2 (O) each. Gain 2 dice. Convert up to 4 of your [M] into 2 (O) each. Biovores/Carnifex/Hive Ship: You can spend up to 4 (O). For each (O) spent, place 1 free reinforcement token in this combat. Biovores/Carnifex/Hive Ship: You can spend up to 4 (O). For each (O) spent, place 1 free reinforcement token in this combat. Carnifex/Hive Ship: During damage assessment in this combat, all enemy units health is considered to be 1 lower (to a minimum of 1). Carnifex/Hive Ship: During damage assessment in this combat, all enemy units health is considered to be 1 lower (to a minimum of 1).

6 INTIMIDATING CHARGE INTIMIDATING CHARGE MEAT SHIELD MEAT SHIELD Your opponent may retreat 1 unit to gain 1 die. If they do not, place 2 free Termagants in this area. Your opponent may retreat 1 unit to gain 1 die. If they do not, place 2 free Termagants in this area. Destroy up to 2 of your units. Gain 2 (D) for each unit destroyed. Destroy up to 2 of your units. Gain 2 (D) for each unit destroyed. Termagants: Gain (O) for each Termagant you have in this area, up to a maximum of 3 (O) gained. Termagants: Gain (O) for each Termagant you have in this area, up to a maximum of 3 (O) gained. Genestealers: Destroy one of your Genestealers to force your opponent to choose and destroy one of their units. Genestealers: Destroy one of your Genestealers to force your opponent to choose and destroy one of their units. CIRCLE AROUND CIRCLE AROUND 3 REGENERATION 3 REGENERATION 6 6 Gain 1 (O) and 1 (D). Gain 1 (O) and 1 (D). Gain 2 dice. Convert any of your dice into [M]. Gain 2 dice. Convert any of your dice into [M]. Termagants/Genestealers: If you have more units than your opponent, you may replace up to 2 of your dice with [M]. Termagants/Genestealers: If you have more units than your opponent, you may replace up to 2 of your dice with [M]. Carnifex/Hive Ship: When one of your units of command level 1 or higher is destroyed during this combat, spend [M] equal to its command level to gain a free unit of the same kind in this combat. Carnifex/Hive Ship: When one of your units of command level 1 or higher is destroyed during this combat, spend [M] equal to its command level to gain a free unit of the same kind in this combat.

7 RUSH OF CLAWS RUSH OF CLAWS ANIMALISTIC TACTICS ANIMALISTIC TACTICS You and your opponent must reroll all [D]. You and your opponent must reroll all [D]. Gain 2 (D). Gain 2 (D). Termagants/Narvhals: Spend 1 [M] to force your opponent to choose and rout 1 of his units. Termagants/Narvhals: Spend 1 [M] to force your opponent to choose and rout 1 of his units. Termagants/Genestealers/Narvhals: Discard up to 2 [D]. Gain 2 (O) for each discarded [D]. Termagants/Genestealers/Narvhals: Discard up to 2 [D]. Gain 2 (O) for each discarded [D] SWARM RUSH When you resolve this order, you may move units into this system from one adjacent system and one system adjacent to that one. Your first 5 Termagants moved to a contested area do not count against the 5 units limit. limit once per round. 3 1 ACID STORM Enemy bastions do not prevent this orbital strike. Gain 1 die. During this orbital strike, you may spend 1 [M] to choose and discard 2 of your opponent s asset tokens. limit once per round. 2 1 CONSUME IT ALL When you resolve this order, you may remove 1 structure from any friendly world in this system to gain 2 materiel. limit once per round. 2 NORN-QUEENS Your Hive Ships count as factories. For deployment limit purposes, each Hive Ship has a unit capacity of 3. always active.

8 0 1 WE ARE LEGION Your first 3 Termagants on any world do not count against the world s unit capacity limit. always active. Ruin Icons Termagants (16)

9 Objectives Genestealers (8) Narvhals (8)

10 Carnifex (3) Hive Ship (3) Biovores (6)

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