Pyramid Challenge. Kyle Burke. July 11, Stats: An AMTGRPG 1 Adventure. Difficulty: Introductory. Encounters: 3.
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1 yramid Challenge Kyle urke July 11, 2015 Stats: n MTGRG 1 dventure. Difficulty: Introductory. Encounters: 3. Read: blaxar s yramid has been a tourism curiosity for many years, the captain begins. group of zealots cultists, really have been funding themselves with tours through the interior for years. Harmless; only minor magics still exist inside. blaxar s remains were removed long ago; the cult s connection to him is mostly falsified. However, we have reason to believe that two days ago, an artifact of significant dark power arrived at the pyramid to the care of the cult. The tours have stopped, but our holy advisors have witnessed some unknown warlocks coming and going. Some of the sources believe the object will be transferred from the pyramid within a week. Others tell us the cult is attempting a large-scale ritual using the artifact. Neither case is acceptable. The mayor does not want powerful evil to come through this town. We are looking for your help to take this item from blaxar s Cult by force, if necessary and return it here for disposal. 1 Full rules at: 1
2 Encounter 1: Gift Shop Map Key lace the Stubborn Shopkeeper. The players now place their avatars. Setup (Read the italics.) blaxar s yramid is a short distance from the town center. It is the tallest structure in the town at nearly four stories to the peak. The geometry is perfect, aside from a flimsy wooden shelter, erected to block the pyramid s only entrance. Tough canvas flags bear the group s insignia: a white hand over a black pyramid silhouette. s you draw nearer, the symbol is repeated over and over on various items in the shelter. This is not just a makeshift gatehouse, but a giftshop as well. In one corner, an elderly couple argues mildly about two of the imprinted wares. bald man in white robes with a large blaxar-medallion hanging from his neck smiles from behind the counter as you approach. Welcome to blaxar s yramid, travelers! I m very sorry to tell you that currently the pyramid tours are suspended due to a restoration project. He gestures to the entrance behind him, blocked only by a saddlehorse. re you familiar with the history of the Grand riest blaxar? You explain that it is imperative that you enter the pyramid to dispel a new rumor about dark wizardry. No no, I m sorry, I cannot allow anyone in right now. The elderly couple turn around, put down both the objects, and leave warily. You press the issue: you must be allowed inside. You ve scared away a perfect double-purchase. No one, especially you, are allowed in there! With this last word, he grabs his medallion and you feel him start to gather mana... Goal: The players win by defeating the Stubborn Shopkeeper. Order of lay: The players go first with a full turn. None. Hidden Rules Upon Winning Read: The entrance to the pyramid is now unguarded. Hopefully those inside were not alerted to your presence... Encounter 1 lacement Heroes : Stubborn Shopkeeper 1x Lv.1 1x Lv.2 1x Lv.2 1x Lv.3 : layers 2
3 Encounter 2: Emptied ntechamber Map Key two statues of blaxar himself, on rectangular obsidian pedastals tall enough that the Grand riest s feet are even with your hair. Who are you? bellows a bearded man. Other cloaked figures near the middle of the room turn to look at you. : lace the one Clerics. C Setup : lace the Mana Linker. The bearded man does not wait for an answer. Instead he snaps his fingers, grabs a small metal box from off the floor and dashes out a another passageway. From behind the far pedastal, a mummy lumbers towards you. (Read the italics.) lthough it is windy outside, even in the shop, as soon as you pass through the stone gateway, you sense nothing of the world behind. The air is clear, not stale, the stones beneath cold, but free of dust. Lamps glow, fueled only by magic. The hallway is narrow. Drawing a sword would be difficult, but weaving spells is not so hindered. The path cuts to the right, then back to the left before ending abruptly in a large chamber. : sk the players to place their avatars. There are still lamps, set high and out of reach, but covered with black shawls to dim their radiance. long the far wall are paintings of this same space, but bright and colorful, showing the splendor of treasure that once adorned blaxar s antechamber. That wealth is no longer; the paintings seem out of place in this bleak room. ll that remain are C: lace the Cyclopean Mummies. blaxar s remaining disciples share some quiet words, then prepare their magic... Goal: The players win by defeating the enemy mages, at which point the mummies perish (if not already defeated). Order of lay: The players go first but skip their movement phase. None. Hidden Rules Upon Winning Read: Echoing voices argue from the tunnel leading deeper into the pyramid. You rush down before they can decide what to do. Hopefully there is not another exit! Encounter 2 lacement Heroes : layers : one Cleric 1x Lv.1 2x Lv.1 3x Lv.1 3x Lv.1 C: Mana Linker 1x Lv.1 1x Lv.2 1x Lv.2 1x Lv.3 : Cyclopean Mummies 1x 1x 2x 2x 3
4 Encounter 3: Crypt Escape! Map Key sk the players to place their avatars. lace all of the foes. C D Setup (Read the italics.) The tunnel splits up at one point, but it s clear which way all the cultists are gathered. You ignore the branch to the left and continue swiftly. If they make it here, draw them in for me! a wicked voice hisses. Who could they be? We should go help the others! No, reinforcements have already been summoned. We must protect the staff! E D Goal: The players must defeat all enemy mages and creatures. Order of lay: The foes go first with a full turn. Hidden Rules The Shadow Walker is in possesion of the sought artefact and will attempt to leave the board if possible. If they escape, the heroes immediately lose. If the Shadow Walker is defeated, announce that they have dropped a staff. The other mages will fight to the end. Upon Winning Read: You have secured the staff, though it required more force than expected. It probably is not a good idea to linger, just in case more of blaxar s legion return today. You make a hasty, but casual, exit and return to town. Encounter 3 lacement Heroes : layers : Cyclopean Mummy 1x 1x 1x 1x : one Cleric None 1x Lv.1 1x Lv.1 1x Lv.2 C: Mana Linker None 1x Lv.1 1x Lv.1 1x Lv.1 D: Embalmer Mage 1x Lv.1 2x Lv. 1 2x Lv.1 2x Lv.1 E: Shadow Walker 1x Lv.1 1x Lv.1 1x Lv.2 1x Lv.3 4
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8 rintable Enemies: 1st layer Illus: ryon Wackwitz Stubborn Shopkeeper Stubborn Shopkeeper Summon Icatian Moneychanger. +4 Cast Lapse of Certainty (Instant). Summon Yosei, the Morning Star. 7 Lv. 1: 3 power Lv. 2: 4 power Lv. 3: 6 power urke 2015 Illus: nson Maddocks one Cleric one Cleric Summon Drudge Skeletons. Healing Salve (Instant). +0 Summon Leaden Myr. 1 Lv. 1: 3 power Lv. 2: 5 power Lv. 3: 10 power urke
9 Illus: Jeff Miracola Mana Linker Mana Linker +1 Nil. ll enemy mages gain 1 power. 2 ll enemy mages gain 2 power. 4 Lv. 1: 2 power Lv. 2: 3 power Lv. 3: 5 power urke 2015 Illus: Clint Cearley Embalmer Embalmer Summon 0/1 black zombie token. Summon Cyclopean Mummy 0 Summon 4/5 black zombie token. 5 Lv. 1: 2 power Lv. 2: 4 power Lv. 3: 6 power urke 2015 Illus: Kev Walker Shadow Walker Shadow Walker Move 2 spaces, through a player. 5 Lv. 1: 3 power Lv. 2: 6 power Lv. 3: 11 power urke
10 rintable Enemies: 2nd layer Illus: nson Maddocks one Cleric one Cleric Summon Drudge Skeletons. Healing Salve (Instant). +0 Summon Leaden Myr. 1 Lv. 1: 3 power Lv. 2: 5 power Lv. 3: 10 power urke 2015 rintable Enemies: 3rd layer C Illus: nson Maddocks one Cleric one Cleric Summon Drudge Skeletons. Healing Salve (Instant). +0 Summon Leaden Myr. 1 Lv. 1: 3 power Lv. 2: 5 power Lv. 3: 10 power C urke 2015 C C 10
11 Illus: Clint Cearley Embalmer Embalmer Summon 0/1 black zombie token. Summon Cyclopean Mummy 0 Summon 4/5 black zombie token. 5 Lv. 1: 2 power Lv. 2: 4 power Lv. 3: 6 power urke 2015 rintable Enemies: 4th layer Illus: Jeff Miracola Mana Linker Mana Linker +1 Nil. ll enemy mages gain 1 power. 2 ll enemy mages gain 2 power. 4 Lv. 1: 2 power Lv. 2: 3 power Lv. 3: 5 power urke
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