Player Speed vs. Wild Pokémon Encounter Frequency in Pokémon SoulSilver Joshua and AP Statistics, pd. 3B
|
|
- Piers Stephens
- 5 years ago
- Views:
Transcription
1 Player Speed vs. Wild Pokémon Encounter Frequency in Pokémon SoulSilver Joshua and AP Statistics, pd. 3B In the newest iterations of Nintendo s famous Pokémon franchise, Pokémon HeartGold and SoulSilver versions, the player is capable of both running and walking throughout the world. Shortly after beginning the game, a character tells the player that running through tall grass makes more noise than walking, thereby attracting wild pokémon and increasing the number that appear that the player must battle. This claim could, in actuality, be attributed to the fact that the player simply takes more steps in a shorter period of time while running, and so encounters pokémon more often in real time, but not necessarily more pokémon overall when looking at the distance traveled. The hypotheses for this study are straightforward: H 0 : The average number of steps between wild pokémon encounters while walking is the same as the average number of steps between wild pokémon encounters while running. S avg(run) = S avg(walk) H A : The average number of steps between wild pokémon encounters while running is less than the average number of steps between wild encounters while walking. S avg(run) < S avg(walk) The experiment was very simple to set up. The game would be played, having the character walk through the tall grass, counting the number of steps taken through the grass before each wild pokémon appeared, until the player had encountered 0 wild pokémon. The player would then repeat the process; only this time the character would be running through the grass. The chance of encountering a wild pokémon is assumed to be the same for each patch of grass, so no careful planning of the character s route
2 through the grass was necessary- all that was required was that the player accurately count the number of steps in between encounters. The experiment was designed to easily determine and compare the frequencies of wild pokémon encounters by basing both groups on a constant unit of measurement- the number of steps taken before an encounter. We chose this experiment setup because of its simplicity and relatively fast execution. It is pretty easy to count the number of steps because each step covers exactly one tuft of grass, and the individual tufts of grass are very clearly defined within the grassy area. Each encounter took less than seconds to reach, so collecting all of the data as we went was done very quickly. By collecting 0 values for each group, we were able to make calculations and perform tests that were meaningful in a larger context, based on our large sample size. The character running. A grassy area is in the top left of the screen.
3 In order to make any decisions based on the data, we needed to assume or verify several conditions: 1: Each trial was independent, and the groups were independent of each other. 2: The trials were randomized- we assumed that the game engine handles the wild pokémon encounters, and that they are appropriately randomized. 3: Our sample size was less than % of the population- as each step taken has a chance of resulting in a wild pokémon encounter, the population of wild encounters can be considered to be infinitely many because they are constantly happening in games played by people all over the world. : The distribution is nearly normal OR both sample sizes are greater than 0. Having met or assumed all of the necessary conditions, we were able to perform a twosample t-test of means on the data. A two-sample t-test determines the probability that, assuming the null hypothesis (that the population means are the same), the collected data could come up in any given random sample of the population. If the probability of this event, represented by the p- value, is very low, then we can with some level of confidence reject the null hypothesis for the alternative. However, if the p-value isn t all that low, meaning that such a sample could feasibly be expected to be generated randomly and even perhaps consistently based on the null hypothesis, then there is no reason to reject it, and so we fail to do so. The formula for a t-score is given: Substituting our statistics,
4 Using a calculator, the number of degrees of freedom, df, was given to be 1.. With the calculated t-value of 0.01 and the degrees of freedom 1., the p-value was calculated at.3. This is incredibly high for a p-value. It actually means that we cannot reject the null hypothesis at even the 0% significance level, let alone the 0% or % levels that would be considered statistically significant enough to make a valid rejection of the null hypothesis. Because we fell so short of this level, we fail reject the null hypothesis. In the context of Pokémon SoulSilver, this means that the average number of steps between wild pokémon encounters does not seem to be affected by whether the player is walking or running through the grass. In all likelihood, the perceived increase in the encounter rate while running is due to the lesser amount of time that passes between encounters as a result of the faster movement through the grass.
5 Data- Steps Taken Between Encounters: Walking: Running:
6 Statistical Data: Walking: Mean: Std. Dev.: Min: Q 1 : Med: Q 3 : Max: Mode:.0 steps.2 steps 1 step steps steps steps 31 steps steps Running: Mean: Std. Dev.: Min: Q 1 : Med: Q 3 : Max: Mode:.0 steps.20 steps 3 steps steps. steps steps 23 steps steps
MULTIPLE CHOICE. Choose the one alternative that best completes the statement or answers the question. B) Blood type Frequency
MATH 1342 Final Exam Review Name Construct a frequency distribution for the given qualitative data. 1) The blood types for 40 people who agreed to participate in a medical study were as follows. 1) O A
More informationOFF THE WALL. The Effects of Artist Eccentricity on the Evaluation of Their Work ROUGH DRAFT
OFF THE WALL The Effects of Artist Eccentricity on the Evaluation of Their Work ROUGH DRAFT Hannah Thomas AP Statistics 2013 2014 Period 6 May 29, 2014 This study explores the relationship between perceived
More informationStatistical Hypothesis Testing
Statistical Hypothesis Testing Statistical Hypothesis Testing is a kind of inference Given a sample, say something about the population Examples: Given a sample of classifications by a decision tree, test
More informationHypothesis Tests. w/ proportions. AP Statistics - Chapter 20
Hypothesis Tests w/ proportions AP Statistics - Chapter 20 let s say we flip a coin... Let s flip a coin! # OF HEADS IN A ROW PROBABILITY 2 3 4 5 6 7 8 (0.5) 2 = 0.2500 (0.5) 3 = 0.1250 (0.5) 4 = 0.0625
More informationA1 = Chess A2 = Non-Chess B1 = Male B2 = Female
Chapter IV 4.0Analysis And Interpretation Of The Data In this chapter, the analysis of the data of two hundred chess and non chess players of Hyderabad has been analysed.for this study 200 samples were
More informationThe Galaxy. Christopher Gutierrez, Brenda Garcia, Katrina Nieh. August 18, 2012
The Galaxy Christopher Gutierrez, Brenda Garcia, Katrina Nieh August 18, 2012 1 Abstract The game Galaxy has yet to be solved and the optimal strategy is unknown. Solving the game boards would contribute
More informationWhat are the chances?
What are the chances? Student Worksheet 7 8 9 10 11 12 TI-Nspire Investigation Student 90 min Introduction In probability, we often look at likelihood of events that are influenced by chance. Consider
More informationName: Exam 01 (Midterm Part 2 take home, open everything)
Name: Exam 01 (Midterm Part 2 take home, open everything) To help you budget your time, questions are marked with *s. One * indicates a straightforward question testing foundational knowledge. Two ** indicate
More informationJednoczynnikowa analiza wariancji (ANOVA)
Wydział Matematyki Jednoczynnikowa analiza wariancji (ANOVA) Wykład 07 Example 1 An accounting firm has developed three methods to guide its seasonal employees in preparing individual income tax returns.
More informationIntroduction to Chi Square
Introduction to Chi Square The formula χ 2 = Σ = O = E = Degrees of freedom Chi Square Table P = 0.05 P = 0.01 P = 0.001 1 3.84 6.64 10.83 2 5.99 9.21 13.82 3 7.82 11.35 16.27 4 9.49 13.28 18.47 5 11.07
More informationMITOCW mit_jpal_ses06_en_300k_512kb-mp4
MITOCW mit_jpal_ses06_en_300k_512kb-mp4 FEMALE SPEAKER: The following content is provided under a Creative Commons license. Your support will help MIT OpenCourseWare continue to offer high-quality educational
More informationAlgebra II Journal. Module 4: Inferences. Predicting the Future
Algebra II Journal Predicting the Future This journal belongs to: 1 Algebra II Journal: Reflection 1 Let s perform a simulation to answer the question Can lightning strike the same place twice? Storm chaser
More informationChapter 20. Inference about a Population Proportion. BPS - 5th Ed. Chapter 19 1
Chapter 20 Inference about a Population Proportion BPS - 5th Ed. Chapter 19 1 Proportions The proportion of a population that has some outcome ( success ) is p. The proportion of successes in a sample
More informationStatistical tests. Paired t-test
Statistical tests Gather data to assess some hypothesis (e.g., does this treatment have an effect on this outcome?) Form a test statistic for which large values indicate a departure from the hypothesis.
More informationCS188 Spring 2014 Section 3: Games
CS188 Spring 2014 Section 3: Games 1 Nearly Zero Sum Games The standard Minimax algorithm calculates worst-case values in a zero-sum two player game, i.e. a game in which for all terminal states s, the
More informationPlease Turn Over Page 1 of 7
. Page 1 of 7 ANSWER ALL QUESTIONS Question 1: (25 Marks) A random sample of 35 homeowners was taken from the village Penville and their ages were recorded. 25 31 40 50 62 70 99 75 65 50 41 31 25 26 31
More informationHow Many Imputations are Really Needed? Some Practical Clarifications of Multiple Imputation Theory
Prev Sci (2007) 8:206 213 DOI 10.1007/s11121-007-0070-9 How Many Imputations are Really Needed? Some Practical Clarifications of Multiple Imputation Theory John W. Graham & Allison E. Olchowski & Tamika
More information11-1 Practice. Designing a Study
11-1 Practice Designing a Study Determine whether each situation calls for a survey, an experiment, or an observational study. Explain your reasoning. 1. You want to compare the health of students who
More informationOne-Sample Z: C1, C2, C3, C4, C5, C6, C7, C8,... The assumed standard deviation = 110
SMAM 314 Computer Assignment 3 1.Suppose n = 100 lightbulbs are selected at random from a large population.. Assume that the light bulbs put on test until they fail. Assume that for the population of light
More informationCMS.608 / CMS.864 Game Design Spring 2008
MIT OpenCourseWare http://ocw.mit.edu CMS.608 / CMS.864 Game Design Spring 2008 For information about citing these materials or our Terms of Use, visit: http://ocw.mit.edu/terms. 1 Sharat Bhat, Joshua
More information8.6 Jonckheere-Terpstra Test for Ordered Alternatives. 6.5 Jonckheere-Terpstra Test for Ordered Alternatives
8.6 Jonckheere-Terpstra Test for Ordered Alternatives 6.5 Jonckheere-Terpstra Test for Ordered Alternatives 136 183 184 137 138 185 Jonckheere-Terpstra Test Example 186 139 Jonckheere-Terpstra Test Example
More informationProbabilities and Probability Distributions
Probabilities and Probability Distributions George H Olson, PhD Doctoral Program in Educational Leadership Appalachian State University May 2012 Contents Basic Probability Theory Independent vs. Dependent
More informationComparing Means. Chapter 24. Case Study Gas Mileage for Classes of Vehicles. Case Study Gas Mileage for Classes of Vehicles Data collection
Chapter 24 One-Way Analysis of Variance: Comparing Several Means BPS - 5th Ed. Chapter 24 1 Comparing Means Chapter 18: compared the means of two populations or the mean responses to two treatments in
More informationMath 58. Rumbos Fall Solutions to Exam Give thorough answers to the following questions:
Math 58. Rumbos Fall 2008 1 Solutions to Exam 2 1. Give thorough answers to the following questions: (a) Define a Bernoulli trial. Answer: A Bernoulli trial is a random experiment with two possible, mutually
More informationProportions. Chapter 19. Inference about a Proportion Simple Conditions. Inference about a Proportion Sampling Distribution
Proportions Chapter 19!!The proportion of a population that has some outcome ( success ) is p.!!the proportion of successes in a sample is measured by the sample proportion: Inference about a Population
More informationGenbby Technical Paper
Genbby Team January 24, 2018 Genbby Technical Paper Rating System and Matchmaking 1. Introduction The rating system estimates the level of players skills involved in the game. This allows the teams to
More informationPossible responses to the 2015 AP Statistics Free Resposne questions, Draft #2. You can access the questions here at AP Central.
Possible responses to the 2015 AP Statistics Free Resposne questions, Draft #2. You can access the questions here at AP Central. Note: I construct these as a service for both students and teachers to start
More informationHypergeometric Probability Distribution
Hypergeometric Probability Distribution Example problem: Suppose 30 people have been summoned for jury selection, and that 12 people will be chosen entirely at random (not how the real process works!).
More informationMake Your Own Game Tutorial VII: Creating Encounters Part 2
Aspects of Encounter Balance Despite what you might think, Encounter Balance is not all about difficulty. Difficulty is a portion, but there are many moving parts that you want to take into account when
More informationLaboratory 1: Uncertainty Analysis
University of Alabama Department of Physics and Astronomy PH101 / LeClair May 26, 2014 Laboratory 1: Uncertainty Analysis Hypothesis: A statistical analysis including both mean and standard deviation can
More informationA study of digital clock usage in 7-point matches in backgammon
A study of digital clock usage in 7-point matches in backgammon Chuck Bower Abstract The results of a study of 179 seven point backgammon matches is presented. It is shown that 1 ¾ hours is sufficient
More informationStatistical Methods in Computer Science
Statistical Methods in Computer Science Experiment Design Gal A. Kaminka galk@cs.biu.ac.il Experimental Lifecycle Vague idea groping around experiences Initial observations Model/Theory Data, analysis,
More informationJourney through Game Design
Simulation Games in Education Spring 2010 Introduction At the very beginning of semester we were required to choose a final project to work on. I found this a bit odd and had the slightest idea what to
More informationName: Exam 01 (Midterm Part 2 Take Home, Open Everything)
Name: Exam 01 (Midterm Part 2 Take Home, Open Everything) To help you budget your time, questions are marked with *s. One * indicates a straightforward question testing foundational knowledge. Two ** indicate
More informationChapter 25. One-Way Analysis of Variance: Comparing Several Means. BPS - 5th Ed. Chapter 24 1
Chapter 25 One-Way Analysis of Variance: Comparing Several Means BPS - 5th Ed. Chapter 24 1 Comparing Means Chapter 18: compared the means of two populations or the mean responses to two treatments in
More informationRanking Factors of Team Success
Ranking Factors of Team Success Nataliia Pobiedina, Julia Neidhardt, Maria del Carmen Calatrava Moreno, and Hannes Werthner Julia Neidhardt julia.neidhardt@ec.tuwien.ac.at Vienna University of Technology
More informationAI Plays Yun Nie (yunn), Wenqi Hou (wenqihou), Yicheng An (yicheng)
AI Plays 2048 Yun Nie (yunn), Wenqi Hou (wenqihou), Yicheng An (yicheng) Abstract The strategy game 2048 gained great popularity quickly. Although it is easy to play, people cannot win the game easily,
More informationExperiments on Alternatives to Minimax
Experiments on Alternatives to Minimax Dana Nau University of Maryland Paul Purdom Indiana University April 23, 1993 Chun-Hung Tzeng Ball State University Abstract In the field of Artificial Intelligence,
More informationgreen, green, green, green, green The favorable outcomes of the event are blue and red.
5 Chapter Review Review Key Vocabulary experiment, p. 6 outcomes, p. 6 event, p. 6 favorable outcomes, p. 6 probability, p. 60 relative frequency, p. 6 Review Examples and Exercises experimental probability,
More information2048: An Autonomous Solver
2048: An Autonomous Solver Final Project in Introduction to Artificial Intelligence ABSTRACT. Our goal in this project was to create an automatic solver for the wellknown game 2048 and to analyze how different
More informationCongratulations, you ve just earned 5 Experience Points!
Welcome to the BuJoRPG 2 tutorial! This is your guide to help you built all the essential pieces of this system so you can begin working on your journey to self improvement. Every good RPG begins with
More informationOn the Monty Hall Dilemma and Some Related Variations
Communications in Mathematics and Applications Vol. 7, No. 2, pp. 151 157, 2016 ISSN 0975-8607 (online); 0976-5905 (print) Published by RGN Publications http://www.rgnpublications.com On the Monty Hall
More informationproc plot; plot Mean_Illness*Dose=Dose; run;
options pageno=min nodate formdlim='-'; Title 'Illness Related to Dose of Therapeutic Drug'; run; data Lotus; input Dose N; Do I=1 to N; Input Illness @@; output; end; cards; 0 20 101 101 101 104 104 105
More informationHow Representation of Game Information Affects Player Performance
How Representation of Game Information Affects Player Performance Matthew Paul Bryan June 2018 Senior Project Computer Science Department California Polytechnic State University Table of Contents Abstract
More informationOlder adults attitudes toward assistive technology. The effects of device visibility and social influence. Chaiwoo Lee. ESD. 87 December 1, 2010
Older adults attitudes toward assistive technology The effects of device visibility and social influence Chaiwoo Lee ESD. 87 December 1, 2010 Motivation Long-term research questions How can technological
More informationAda Lovelace Computing Level 3 Scratch Project ROAD RACER
Ada Lovelace Computing Level 3 Scratch Project ROAD RACER ANALYSIS (what will your program do) For my project I will create a game in Scratch called Road Racer. The object of the game is to control a car
More informationMonte Carlo based battleship agent
Monte Carlo based battleship agent Written by: Omer Haber, 313302010; Dror Sharf, 315357319 Introduction The game of battleship is a guessing game for two players which has been around for almost a century.
More informationWelcome to the More Brain Games Help File.
HELP FILE Welcome to the More Brain Games Help File. This help file contains instructions for the following games: MIND MACHINE What Was It? The Twilight Phone Mathem Antics Totem Recall Doesn t Belong
More informationPlaying With Mazes. 3. Solving Mazes. David B. Suits Department of Philosophy Rochester Institute of Technology Rochester NY 14623
Playing With Mazes David B. uits Department of Philosophy ochester Institute of Technology ochester NY 14623 Copyright 1994 David B. uits 3. olving Mazes Once a maze is known to be connected, there are
More informationMath 247: Continuous Random Variables: The Uniform Distribution (Section 6.1) and The Normal Distribution (Section 6.2)
Math 247: Continuous Random Variables: The Uniform Distribution (Section 6.1) and The Normal Distribution (Section 6.2) The Uniform Distribution Example: If you are asked to pick a number from 1 to 10
More informationMobile and web games Development
Mobile and web games Development For Alistair McMonnies FINAL ASSESSMENT Banner ID B00193816, B00187790, B00186941 1 Table of Contents Overview... 3 Comparing to the specification... 4 Challenges... 6
More information(Notice that the mean doesn t have to be a whole number and isn t normally part of the original set of data.)
One-Variable Statistics Descriptive statistics that analyze one characteristic of one sample Where s the middle? How spread out is it? Where do different pieces of data compare? To find 1-variable statistics
More informationQuality Improvement for Steel Wire Coating by the Hot-Dip Galvanizing Process to A Class Standard: A Case Study in a Steel Wire Coating Factory
Kasetsart J. (Nat. Sci.) 47 : 447-452 (2013) Quality Improvement for Steel Wire Coating by the Hot-Dip Galvanizing Process to Class Standard: Case Study in a Steel Wire Coating Factory Pongthorn Ruksorn*
More informationEE 307 Project #1 Whac-A-Mole
EE 307 Project #1 Whac-A-Mole Performed 10/25/2008 to 11/04/2008 Report finished 11/09/2008 John Tooker Chenxi Liu Abstract: In this project, we made a digital circuit that operates Whac-A-Mole game. Quartus
More informationConstruction of SARIMAXmodels
SYSTEMS ANALYSIS LABORATORY Construction of SARIMAXmodels using MATLAB Mat-2.4108 Independent research projects in applied mathematics Antti Savelainen, 63220J 9/25/2009 Contents 1 Introduction...3 2 Existing
More information/633 Introduction to Algorithms Lecturer: Michael Dinitz Topic: Algorithmic Game Theory Date: 12/6/18
601.433/633 Introduction to Algorithms Lecturer: Michael Dinitz Topic: Algorithmic Game Theory Date: 12/6/18 24.1 Introduction Today we re going to spend some time discussing game theory and algorithms.
More informationDivorced, Beheaded, Died, Divorced, Beheaded, Survived.
Divorced, Beheaded, Died, Divorced, Beheaded, Survived. A History Repeats Itself game for the piecepack Copyright 2003 By: Eric Witt V3.0 04/14/03 2-4 players, 30 minutes for standard game, longer for
More informationSolutions to Odd-Numbered End-of-Chapter Exercises: Chapter 13
Introduction to Econometrics (3 rd Updated Edition by James H. Stock and Mark W. Watson Solutions to Odd-Numbered End-of-Chapter Exercises: Chapter 13 (This version July 0, 014 Stock/Watson - Introduction
More informationGuess the Mean. Joshua Hill. January 2, 2010
Guess the Mean Joshua Hill January, 010 Challenge: Provide a rational number in the interval [1, 100]. The winner will be the person whose guess is closest to /3rds of the mean of all the guesses. Answer:
More informationCONTENTS TABLE OF BOX CONTENT SECTION SECTION SECTION SECTION SECTION SECTION SECTION
BOX CONTENT 300 CARDS *20 Starter Cards [Grey Border] 4 Evasive Maneuvers 4 Tricorder 4 Phasers 4 Diagnostic Check 4 Starfleet Academy *54 Basic Characters [Yellow Border] 24 Ensign 16 Lieutenant 14 Commander
More informationWeight Loss: Template Two
Weight Loss: Template Two Template Two features 25 Steps in order to create a script that s been designed to convert your audience to buy a weight loss related product or service. It s the long version
More informationPermutation and Randomization Tests 1
Permutation and 1 STA442/2101 Fall 2012 1 See last slide for copyright information. 1 / 19 Overview 1 Permutation Tests 2 2 / 19 The lady and the tea From Fisher s The design of experiments, first published
More informationOptimal Yahtzee performance in multi-player games
Optimal Yahtzee performance in multi-player games Andreas Serra aserra@kth.se Kai Widell Niigata kaiwn@kth.se April 12, 2013 Abstract Yahtzee is a game with a moderately large search space, dependent on
More informationGame Playing for a Variant of Mancala Board Game (Pallanguzhi)
Game Playing for a Variant of Mancala Board Game (Pallanguzhi) Varsha Sankar (SUNet ID: svarsha) 1. INTRODUCTION Game playing is a very interesting area in the field of Artificial Intelligence presently.
More informationUnit 1B-Modelling with Statistics. By: Niha, Julia, Jankhna, and Prerana
Unit 1B-Modelling with Statistics By: Niha, Julia, Jankhna, and Prerana [ Definitions ] A population is any large collection of objects or individuals, such as Americans, students, or trees about which
More informationCharacterDare Introduction
Objectives: Students will review the difference between Personality and Character. Students will start the CharacterDare process to give weekly opportunities to engage in the practice of building their
More informationLectures 15/16 ANOVA. ANOVA Tests. Analysis of Variance. >ANOVA stands for ANalysis Of VAriance >ANOVA allows us to:
Lectures 5/6 Analysis of Variance ANOVA >ANOVA stands for ANalysis Of VAriance >ANOVA allows us to: Do multiple tests at one time more than two groups Test for multiple effects simultaneously more than
More informationTenMarks Curriculum Alignment Guide: EngageNY/Eureka Math, Grade 7
EngageNY Module 1: Ratios and Proportional Relationships Topic A: Proportional Relationships Lesson 1 Lesson 2 Lesson 3 Understand equivalent ratios, rate, and unit rate related to a Understand proportional
More informationA Time-Efficient Competitive Pokémon Team-Building Algorithm
A Time-Efficient Competitive Pokémon Team-Building Algorithm Hugo Reijm, 4272692 TU Delft June 30, 2016 1 Abstract The Pokémon video game franchise is based on players, also known as trainers, capturing
More informationSokoban: Reversed Solving
Sokoban: Reversed Solving Frank Takes (ftakes@liacs.nl) Leiden Institute of Advanced Computer Science (LIACS), Leiden University June 20, 2008 Abstract This article describes a new method for attempting
More informationAll-Stars Dungeons And Diamonds Fundamental. Secrets, Details And Facts (v1.0r3)
All-Stars Dungeons And Diamonds Fundamental 1 Secrets, Details And Facts (v1.0r3) Welcome to All-Stars Dungeons and Diamonds Fundamental Secrets, Details and Facts ( ASDADFSDAF for short). This is not
More informationFrequency Hopping Pattern Recognition Algorithms for Wireless Sensor Networks
Frequency Hopping Pattern Recognition Algorithms for Wireless Sensor Networks Min Song, Trent Allison Department of Electrical and Computer Engineering Old Dominion University Norfolk, VA 23529, USA Abstract
More informationVideo Mistakes are Powerful, https://youcubed.org/weeks/week-3-grade-1-2/ Agenda for the activity Activity Time Description Materials Mindset Message
Grades 1-2 Introduction This activity is a fun way to develop an understanding of quantity and ways to make a total of 10. In this activity students will have an opportunity to count, add, keep track of
More informationGame Mechanics Minesweeper is a game in which the player must correctly deduce the positions of
Table of Contents Game Mechanics...2 Game Play...3 Game Strategy...4 Truth...4 Contrapositive... 5 Exhaustion...6 Burnout...8 Game Difficulty... 10 Experiment One... 12 Experiment Two...14 Experiment Three...16
More informationProbability: Anticipating Patterns
Probability: Anticipating Patterns Anticipating Patterns: Exploring random phenomena using probability and simulation (20% 30%) Probability is the tool used for anticipating what the distribution of data
More informationMath 10B: Worksheet 4 Solutions
Math 10B: Worksheet 4 Solutions February 16 1. In a superlottery, a player selects numbers out of the first 100 positive integers. What is the probability that a person wins the grand prize by picking
More informationMathematics Behind Game Shows The Best Way to Play
Mathematics Behind Game Shows The Best Way to Play John A. Rock May 3rd, 2008 Central California Mathematics Project Saturday Professional Development Workshops How much was this laptop worth when it was
More informationAztec Secrets Game Rules. Chance to Win: This game has an RTP of 95.50%
Aztec Secrets Game Rules Chance to Win: This game has an RTP of 95.50% To help you understand the chance you have of winning money while playing this game we used a valie called the return to player (RTP).
More informationEleventh Annual Ohio Wesleyan University Programming Contest April 1, 2017 Rules: 1. There are six questions to be completed in four hours. 2.
Eleventh Annual Ohio Wesleyan University Programming Contest April 1, 217 Rules: 1. There are six questions to be completed in four hours. 2. All questions require you to read the test data from standard
More informationA Probability Work Sheet
A Probability Work Sheet October 19, 2006 Introduction: Rolling a Die Suppose Geoff is given a fair six-sided die, which he rolls. What are the chances he rolls a six? In order to solve this problem, we
More informationStatistics Laboratory 7
Pass the Pigs TM Statistics 104 - Laboratory 7 On last weeks lab we looked at probabilities associated with outcomes of the game Pass the Pigs TM. This week we will look at random variables associated
More informationProject 1. Out of 20 points. Only 30% of final grade 5-6 projects in total. Extra day: 10%
Project 1 Out of 20 points Only 30% of final grade 5-6 projects in total Extra day: 10% 1. DFS (2) 2. BFS (1) 3. UCS (2) 4. A* (3) 5. Corners (2) 6. Corners Heuristic (3) 7. foodheuristic (5) 8. Suboptimal
More informationThe point value of each problem is in the left-hand margin. You must show your work to receive any credit, except on problems 1 & 2. Work neatly.
Introduction to Statistics Math 1040 Sample Exam II Chapters 5-7 4 Problem Pages 4 Formula/Table Pages Time Limit: 90 Minutes 1 No Scratch Paper Calculator Allowed: Scientific Name: The point value of
More informationWhy Randomize? Jim Berry Cornell University
Why Randomize? Jim Berry Cornell University Session Overview I. Basic vocabulary for impact evaluation II. III. IV. Randomized evaluation Other methods of impact evaluation Conclusions J-PAL WHY RANDOMIZE
More informationWorksheet: Wheels and Distance Introduction to Mobile Robotics > Wheels and Distance Investigation
Worksheet: s and Distance Introduction to Mobile Robotics > s and Distance Investigation This worksheet is provided for reference only. Be sure that you follow the steps in the online directions, and answer
More informationWhat is a Z-Code Almanac?
ZcodeSystem.com Presents Guide v.2.1. The Almanac Beta is updated in real time. All future updates are included in your membership What is a Z-Code Almanac? Today we are really excited to share our progress
More informationAI Approaches to Ultimate Tic-Tac-Toe
AI Approaches to Ultimate Tic-Tac-Toe Eytan Lifshitz CS Department Hebrew University of Jerusalem, Israel David Tsurel CS Department Hebrew University of Jerusalem, Israel I. INTRODUCTION This report is
More informationOn the Combination of Constraint Programming and Stochastic Search: The Sudoku Case
On the Combination of Constraint Programming and Stochastic Search: The Sudoku Case Rhydian Lewis Cardiff Business School Pryfysgol Caerdydd/ Cardiff University lewisr@cf.ac.uk Talk Plan Introduction:
More informationAn Empirical Evaluation of Policy Rollout for Clue
An Empirical Evaluation of Policy Rollout for Clue Eric Marshall Oregon State University M.S. Final Project marshaer@oregonstate.edu Adviser: Professor Alan Fern Abstract We model the popular board game
More informationCS 787: Advanced Algorithms Homework 1
CS 787: Advanced Algorithms Homework 1 Out: 02/08/13 Due: 03/01/13 Guidelines This homework consists of a few exercises followed by some problems. The exercises are meant for your practice only, and do
More informationLab/Project Error Control Coding using LDPC Codes and HARQ
Linköping University Campus Norrköping Department of Science and Technology Erik Bergfeldt TNE066 Telecommunications Lab/Project Error Control Coding using LDPC Codes and HARQ Error control coding is an
More informationThe Statistical Cracks in the Foundation of the Popular Gauge R&R Approach
The Statistical Cracks in the Foundation of the Popular Gauge R&R Approach 10 parts, 3 repeats and 3 operators to calculate the measurement error as a % of the tolerance Repeatability: size matters The
More informationMore NP Complete Games Richard Carini and Connor Lemp February 17, 2015
More NP Complete Games Richard Carini and Connor Lemp February 17, 2015 Attempts to find an NP Hard Game 1 As mentioned in the previous writeup, the search for an NP Complete game requires a lot more thought
More informationAnalyzing the Efficiency and Security of Permuted Congruential Number Generators
Analyzing the Efficiency and Security of Permuted Congruential Number Generators New Mexico Supercomputing Challenge Final Report Team 37 Las Cruces YWiC Team Members: Vincent Huber Devon Miller Aaron
More information1) What is the total area under the curve? 1) 2) What is the mean of the distribution? 2)
Math 1090 Test 2 Review Worksheet Ch5 and Ch 6 Name Use the following distribution to answer the question. 1) What is the total area under the curve? 1) 2) What is the mean of the distribution? 2) 3) Estimate
More informationIntroduction to Algorithms / Algorithms I Lecturer: Michael Dinitz Topic: Algorithms and Game Theory Date: 12/4/14
600.363 Introduction to Algorithms / 600.463 Algorithms I Lecturer: Michael Dinitz Topic: Algorithms and Game Theory Date: 12/4/14 25.1 Introduction Today we re going to spend some time discussing game
More informationProbability and Statistics
Probability and Statistics Activity: Do You Know Your s? (Part 1) TEKS: (4.13) Probability and statistics. The student solves problems by collecting, organizing, displaying, and interpreting sets of data.
More information4. Kinship Paper Challenge
4. António Amorim (aamorim@ipatimup.pt) Nádia Pinto (npinto@ipatimup.pt) 4.1 Approach After a woman dies her child claims for a paternity test of the man who is supposed to be his father. The test is carried
More informationThe fundamentals of detection theory
Advanced Signal Processing: The fundamentals of detection theory Side 1 of 18 Index of contents: Advanced Signal Processing: The fundamentals of detection theory... 3 1 Problem Statements... 3 2 Detection
More informationChapter 19. Inference about a Population Proportion. BPS - 5th Ed. Chapter 19 1
Chapter 19 Inference about a Population Proportion BPS - 5th Ed. Chapter 19 1 Proportions The proportion of a population that has some outcome ( success ) is p. The proportion of successes in a sample
More information