Virtual Set 15: Galactic Frontier
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1 The SWCCG Player s Committee Presents Virtual Set : Galactic Frontier Official text as of March, 008 Special Thanks to Proofing Team: Thomas Caspersen, Ryan French, Simon Lee, Michael Raveling, Zach Stenberg, Mike Tomashewski. Graphic Design Team: Dennis Hes, Jeffrey Johns, JW Millet. To use these cards, simply print them out and cut out the area beneath the card title (not on the actual card), and place the cutout in a sleeve with the original card. We recommend using opaque sleeves for non-objective cards. If you use clear sleeves, the cutout must be attached to the original card (or on the inside of the sleeve) using rubber cement, tape or some other adhesive so the cutout does not slide. The adhesive must not be visible and must not noticeably increase the thickness of the card. If it does, the tournament director may interpret it as cheating and may penalize you appropriately. DISCLAIMER: For best card size printing results, click on the print icon (or File, then Print) and uncheck all boxes under Copies and Adjustments, located on the right side. Not endorsed or sponsored by LucasFilm Ltd. SWCCG Player s Committee 008
2 Virtual Set : Rebel Cell L I G H T S I D E Talon Karrde (V) POWER ABILITY FORCE-ATTUNED. If your objective on table: aliens are forfeit + at Rebel Cell sites; Yerka Mig may deploy on a Rebel Cell site, ignores Jedi, is A, and for remainder of game, you retrieve Force with it only once per turn. Talon Karrde (V) 9 Uncharted Settlements (V) YT-00 Transport (V) STARFIGHTER: MODIFIED LIGHT FREIGHTER POWER MANEUVER HYPERSPEED May add pilot and passengers. Permanent pilot provides ability of. While all your ability is provided by aliens, Jedi, and starship pilots, this starship is forfeit +, maneuver +, and immune to attrition <. YT-00 Transport (V) 6 Rebel Cell - Situation Room (V) Republic Corvette (V) Republic Corvette Uncharted Settlements Deploy on Hidden Base. Ellorrs Madak, Organized Attack, S-Foils, and Your Destiny (unless you chose Rebel/Rebel Starship) are canceled. You may not deploy operatives or Rebel Planners. Opponent s combat vehicles, droids, Imperials, and Maul are deploy + (cannot be further increased by your cards) to Rebel Cell sites. A For each of your characters here, your power is + at related system. REBEL CELL - SITUATION ROOM REBEL CELL - SITUATION ROOM Deploys only to same planet system as Rebel Cell - Hidden Landing Site. For each of your characters here, your power is + at related system. 8 CAPITAL: CORELLIAN CORVETTE POWER ARMOR HYPERSPEED May add Republic pilots and passengers. Quad Laser Cannons may not deploy aboard. Permanent pilot provides ability of. While with an Imperialclass Star Destroyer, power +. [Ship-docking] Corellian Corvette (V) 6 Insurrection (V) Deploy on table. Battleground system on your objective is treated as unique ( ) battleground site. When targeted by weapons, your characters of ability = may use the defense value of your other character present. Once per turn, may q No Disintegrations! A EPISODE I Path Of Least Resistance & Revealed (V) Yavin : Briefing Room (V) Insurrection (V) Alderaan Consular Ship (V) Alderaan Consular Ship Artillery Remote (V) D E V I C E Use Force to deploy on your warrior. Your artillery weapons at same and related sites are Heroic and may be targeted by weapons like a vehicle (use armor = ). May place this device in Used Pile to add to a just drawn artillery weapon destiny. Artillery Remote (V) 0 Hidden Base (V) Deploy a planet system (with Hidden Landing Site there) and Uncharted Settlements. Choose: Rebel/Rebel starship, Alien/ starship, or Republic/ starship. For remainder of game, you may not deploy cards with ability except vehicles, Jedi Masters, and the pair you chose. Once per turn, may a battleground system. While this side up, once per turn, may a Rebel Cell site or a character (of ability- or -) to a Rebel Cell site. Flip this card if you occupy three Rebel Cell sites (and opponent controls no Rebel Cell sites). Hidden Base (V) Systems Will Slip Through Your Fingers (V) 8 CAPITAL: CORELLIAN CORVETTE POWER ARMOR HYPERSPEED May add pilots and passengers. Permanent pilot provides ability of. Opponent must use + Force to initiate battle here. Once per game, may q a senator aboard. [Ship-docking] EPISODE I While this side up, your Force drains are + at each battleground system. At Rebel Cell sites, sectors and each battleground system: your characters of ability <, artillery weapons, and starships are immune to attrition < (or add to immunity). Koensayr Manufacturing and Incom Corporation instead affect all your non-unique starships (except squadrons and corvettes). Once per turn, if you just won a battle against an Imperial or Imperial starship, may any one card. Flip this card if opponent controls two Rebel Cell sites. Systems Will Slip Through Your Fingers (V) Masanya (V) 0
3 Virtual Set : Rebel Cell L I G H T S I D E Republic Trooper with Blaster Rifle (V) Rebel Cell - Perimeter (V) Rebel Cell - Hidden Landing Site (V) Republic Trooper with Blaster Rif le POWER ABILITY Deploys - to same site as your Republic leader. Permanent weapon is blaster rifle (may target a character or creature for free; draw destiny; target hit, and forfeit -, if destiny + > defense value). EPISODE I Deploys only to same planet system as Rebel Cell - Hidden Landing Site. REBEL CELL - PERIMETER REBEL CELL - PERIMETER Your artillery weapons at Rebel Cell sites are powered, forfeit +, fire for free, and are placed in Used Pile when forfeited. May not deploy to Bespin, Coruscant, Dagobah, Dantooine, Endor, Hoth, or Subjugated Planet. Rebel Cell sites are immune to Revolution and No Escape. Limit one copy on table. REBEL CELL - HIDDEN LANDING SITE REBEL CELL - HIDDEN LANDING SITE Your starfighters may deploy here (for - Force), and take off and land here for free. Incom Corporation and Koensayr Manufacturing may deploy here. Rebel Guard (V) 7 Tatooine: Tosche Station (V) Tatooine: City Outskirts (V) Rebel Cell - Monitoring Station (V) Unless you control, each of your weapons at Rebel Cell sites may fire only once per battle. REBEL CELL - MONITORING STATION REBEL CELL - MONITORING STATION Deploys only to same planet system as Rebel Cell - Hidden Landing Site. While you occupy, your Force drains may not be modified by opponent s objective. Tatooine: Anchorhead (V)
4 Virtual Set : Blockade D A R K S I D E Devastator (V) Imperial Detainment (V) Imperial Pilot (V) CAPITAL: IMPERIAL-CLASS STAR DESTROYER Imperial Detainment POWER 0 ABILITY 8 9 POWER 9 ARMOR 6 HYPERSPEED May add 6 pilots and TIEs. [Ship-docking] Permanent pilot provides ability of. May follow an opponent s starship that just moved from same system (if within range). Immune to attrition <. Original concept by Thomas Caspersen Sandvika V-Lite 00 Devastator (V). Matching pilot for TIE Avenger. While piloting a TIE: it is maneuver +, it moves for free, and when this character is just lost, may use Force to place her in Used Pile. Corvettes are deploy + here. Imperial Pilot (V) Imperial Entanglements (V) No One To Stop Us This Time (V) Imperial Entanglements 0 No One To Stop Us This Time 7 Deploy on table. We Have A Prisoner is a Used Interrupt. TIEs are deploy + to Launch Bay. During your deploy phase, may q (or retrieve) one Besieged or a Launch Bay. Once per turn, when your Imperial captures a character, opponent loses Force. A First Strike (V) 9 Deploy Tatooine (with Devastator there) and a non- Jabba s Palace Tatooine battleground site. For remainder of game, you may not deploy systems, non-imperial characters, non-imperial starships, or Jabba s Palace sites. While this side up, once per turn, may qa Tatooine battleground site. Opponent loses no Force to Tatooine Occupation or your Force drains at Tatooine system. Flip this card if you control three Tatooine sites and opponent controls less than three Tatooine sites. Collateral Damage (V) U S E D I N T E R R U P T If you just initiated battle where you have at least two characters (one a trooper and the other a leader), add two battle destiny. Opponent takes no battle damage this battle. OR qone Dewback. While this side up, wherever you have a trooper riding a dewback, add one battle destiny. Local Trouble may be played at exterior Tatooine sites. Once during your control phase, may peek at the top cards of your Reserve Deck, where = number of Tatooine locations you occupy; take one into hand and reshuffle. Opponent s characters require + Force to move from Tatooine sites using their landspeed. Flip this card if opponent controls more Tatooine sites than you. Ralltiir Operations (V) 0 Tatooine: Mos Eisley (Dark) (V) Collateral Damage (V) Cyclone (V) In The Hands Of The Empire (V) 0 Dewback (V) Once per turn, when a player s Landing Craft takes off or lands here, that player may retrieve Force. TATOOINE: MOS EISLEY TATOOINE: MOS EISLEY Immune to Revolution. If a stormtrooper here, you must first use Force to deploy a weapon or device at same or adjacent site. 7 7 Cyclone COMBAT VEHICLE: AT-AT POWER ARMOR 7 LANDSPEED Power + for each Sandtrooper present. Permanent pilots provide total ability of. May add 7 passengers. Once per game, may qa vehicle site or vehicle weapon aboard. Immune to attrition <. CREATURE VEHICLE POWER ARMOR LANDSPEED If just drawn for a non-lightsaber weapon destiny, opponent loses Force. Deploys only to Tatooine. May add rider (passenger). Ability = ¼. During battle, may make a character here defense value -. Dewback (V) 6 Sandtrooper (V) POWER ABILITY Deploys only to Tatooine or any desert. Immune to Sandwhirl. Your desert locations are destiny =. While riding a dewback, power + and may not be targeted by lightsabers. Sandtrooper (V) 8 Tatooine: Mos Eisley (Dark) (V) 6 Dune Walker (V)
5 Virtual Set : Mistryl D A R K S I D E Shada (V) Scout Mercenary (V) Raider Craft (V) Shada Scout Mercenary Raider Craft Female spy and thief. 6 POWER ABILITY FORCE-SENSITIVE May deploy Shada and No Bargain instead of izor with your objective. While that Effect on table, Force loss from your objective is + and, once per turn, may lose Force to add a battle destiny anywhere. Immune to attrition <. POWER ABILITY, : speeder bikes. During battle, unless Gall on table, may use Force to fire a DH-7 blaster twice (for free), separately or combined. While piloting a vehicle, she may use its defense value and may not go missing (except from your card). STARFIGHTER: SENTINEL-CLASS LANDING CRAFT POWER MANEUVER HYPERSPEED May add alien pilots, passengers, and vehicle. Any Mistryl or smuggler is a matching pilot (while aboard, adds at least to maneuver and draws one battle destiny if not able to otherwise). Tonnika Sisters (V) 6 Raithal Operative (V) 9 Sentinel-Class Landing Craft (V) 7 Stunning Leader (V) No Bargain (V) Dark Reconnaissance (V) U S E D I N T E R R U P T Dark Reconnaissance Use Force to q(or retrieve) a Mistryl. OR If your Mistryl present during battle, use Force to reveal the top three cards of opponent s Reserve Deck. Add the destiny number of the highest-destiny male revealed (if any) to your total power. Replace revealed cards. Deploy on your objective; izor on it (and on Guri) is treated as Shada. Non- alien females are Mistryl and Black Sun agents. You may not deploy cards with ability except Mistryl and starships. Unique ( ) Mistryl (except Kitik) are power +. A Stunning Leader (V) 6 No Bargain (V) 6 Deploy on opponent s location. Wherever you have two Mistryl, your Force drains are +. Stolen on Swilla Corey is treated as placed in owner s Used Pile and it may target a weapon instead of a device. Your Force drains here cannot be modified or canceled by opponent. Quietly Observing (V)
6 Virtual Set : Farming L I G H T S I D E Beru Stew (V) Beru Stew Lars Vaporator (V) Lars Vaporator Lars Hydroponics Station (V) Lars Hydroponics Station U S E D O R L O S T I N T E R R U P T D E V I C E D E V I C E USED: Activate Force ( if a Lars on table). OR During battle at a farm, add the destiny number of your device on this farm to your total power. LOST: During battle at a farm, after battle destinies are drawn, place a crop out of play to make attrition against you = 0. Beru Stew (V) 06 Deploy on a farm. Characters at same site are immune to Sandwhirl. Whenever you are about to activate Force from Beru Stew or Blue Milk, you may first Biggs, Camie, Crell, Fixer, Moisture Farmer, a Lars, or a Tatooine site. Vaporator (V) 7 Deploy on a farm. During your draw phase, while no crop here, may use Force to stack a crop (any one card from Lost Pile) on this device. While you occupy this site, if any just drawn destiny matches destiny of crop, may place crop in your Used Pile. Hydroponics Station (V) 6 Tatooine: Lars Moisture Farm (Light) (V) Luke s Hunting Rifle (V) C H A R A C T E R W E A P O N Harvest (V) U S E D O R S T A R T I N G I N T E R R U P T While No One To Stop Us This Time on table, Imperials are deploy - here. TATOOINE: LARS MOISTURE FARM TATOOINE: LARS MOISTURE FARM Once per game, may q a non- Lars here. While a Lars present here with a hydroponics station or vaporator, your Force generation here is + (+ if with both). Use Force to deploy on Crell, Luke (of ability < ), or Owen Lars. May target a character or creature using Force. Draw destiny. If destiny + > defense value, target s power = 0 (lost if a creature), where = the number of your devices at same and related locations. Luke s Hunting Rifle (V) 9 Owen Lars (V) POWER ABILITY FORCE-ATTUNED Opponent activates no Force from Beru Stew. While present with Lars Vaporator: during your control phase, may use Force to exchange one card from hand with one crop card; cards with lightsaber in title may not deploy here. Owen Lars (V) USED: Deploy a device from under your Starting Effect. STARTING: If your starting location was a Tatooine location, q a farm, two devices, and two always A Effects. Place this Interrupt in Reserve Deck. Original concept by Ben Kline Mystic Visions 00 Harvest (V) Tatooine Utility Belt (V) D E V I C E Deploy on Han or a Lars. Character cannot be targeted by weapons or be captured. If just lost, place this device in Used Pile. Force loss from...or Be Destroyed must come from Reserve Deck (if possible) and may not be reduced below. Original concept by Joe Olson Alderaan Regionals 006 Tatooine Utility Belt (V) Beru Lars (V) Tatooine: Lars Moisture Farm (Light) (V) 0 POWER ABILITY Once per turn, if present at a farm and a destiny was just drawn that is within of the destiny of your crop, may use Force to place crop in Used Pile. Whenever you play Beru Stew or Blue Milk, may draw top card from Reserve Deck. Beru Lars (V) 0
7 Virtual Set : Everything else L I G H T S I D E IL-9 (V) IL-9 POWER Artoo (V) ASTROMECH DROID Heroic. Death Star Plans ignores objective game text, but only draws one destiny. Leia may not move (or be carried) the turn she is released. Once per game, may q Trash Compactor. May not be Undercover, choked, or targeted by Emperor. Original concept by Jared Lockwood Origins V-Lite 00 Artoo (V) 0 Booster In Pulsar Skate (V) Booster In Pulsar Skate Melas (V) POWER ABILITY FORCE-SENSITIVE POWER BINARY HYDROPONICS DROID May deploy without presence or Force icons. While at a non-hoth site, adds one. If just forfeited, may use Force to place this droid in Used Pile. Original concept by Kyle Krueger Washington States 00 M-HYD Binary Droid (V) Learn About The Force, Luke (V) Learn About The Force, Luke. Once per turn, may smoke pipe by placing a card from hand on your Used Pile; Melas is power and defense value +, but cannot move this turn (if during your draw phase, may instead peek at the top two cards of any Reserve Deck.) Original concept by Harikrishna Mehta Berkeley V-Lite 00 Melas (V) 0 Dantooine: Base - Operations Center (V) Your characters are deploy + here. While More Dangerous Than You Realize on table, you must control three Dantooine locations to flip it back, and Dantooine system gains one. DANTOOINE: BASE - OPERATIONS CENTER DANTOOINE: BASE - OPERATIONS CENTER Your T-7s may move as a react to Dantooine sites. Rebels are deploy - here (- if a leader). Immune to Revolution. Original concept by Brandon Schele Corellia Regionals 00 Yavin : Massassi Headquarters (V) 09 STARFIGHTER: BAUDO-CLASS STAR YACHT POWER MANEUVER HYPERSPEED May add pilot and 6 passengers. Permanent pilot is Booster, who provides ability of. May not be targeted by weapons or Utinni Effects. Once per game, may q Mirax here. Immune to attrition <. Original concept by Thomas Caspersen Norwegian Open 007 Pulsar Skate (V) 07 Skull (V) U S E D I N T E R R U P T During opponent s control phase, your pack attacks. Weapons may only target the lead creature. Pack may then move to an adjacent site. OR If a card was just eaten, card s owner loses Force. OR Use Force to retrieve a creature. Skull (V) 8 Brainiac (V) POWER -Y ABILITY π FORCE-ATTUNED = Light Side cards in hand. Y = Dark Side cards in hand. If < Y, your Force generation is +. If = Y, adds one battle destiny. Once per turn, if > Y, may lose a card from hand to make a just drawn weapon or battle destiny =. Brainiac (V) 08 π Deploy on table. Your non- Interrupts with alone in game text are Used Interrupts, but if played during battle you draw no more than two battle destiny. Wherever you have a card with skill in its game text, your Force drains and battle destiny draws are +. A Gift Of The Mentor (V) 8 6 Wedge Antilles (V) POWER ABILITY. While piloting Pulsar Skate, it is maneuver + and Wedge draws one battle destiny if unable to otherwise. While at Tatooine (or with Booster, Luke, or Mirax), Set For Stun may not target characters here and Overwhelmed may not be played here. Original concept by James Barnes Texas States 007 Wedge Antilles (V) Wes Janson (V) POWER ABILITY. While piloting Red, it gains and Wes draws one battle destiny if unable to otherwise. While aboard a starship or vehicle, its total weapon destiny is +; if with Jek and it hits a target, opponent loses Force from Reserve Deck. Original concept by Alexander Sheynis Berkeley V-Lite 00 Wes Janson (V)
8 Virtual Set : Everything else L I G H T S I D E Anger, Fear, Aggression (V) S T A R T I N G Deploy on table with cards from outside your deck face-down under here. Thrice per game, may play a Defensive Shield or deploy (at any time) The Professor from here (as if from hand). Players do not draw or activate using Drop!. Unless Knowledge And Defense on table, each time a player attempts to or a card for free (except their first time per game) they must first use Force. Anger, Fear, Aggression (V) 0 Theron Nett (V) POWER ABILITY. During your deploy phase, if piloting Red 0, may target one of your starships; qa nonastromech or matching pilot aboard target. Original concept by Brian Herold Minnesota States 00 Theron Nett (V) Fixer (V) Fixer 6 Lando Calrissian (V) POWER ABILITY FORCE-ATTUNED, : Falcon. May convert opponent s Lando present at a site. While with Leia, Lando is Heroic. During battle, may use Force to cancel the game text of opponent s character of ability < (or with a ) at same site. Original concept by Tim Simon PA States 006 Lando Calrissian (V) POWER ABILITY. Deploys - to same site as Camie. Once per turn, may use Force to place a card from Crash Site Memorial in Used Pile. If Crash Site Memorial leaves table (except by your card), place all cards on it in Used Pile. Droid Merchant (V) 0
9 Virtual Set : Everything else D A R K S I D E Look Sir, Droids (V) Abyssin Ornament & Wounded Wookiee (V) U S E D O R S T A R T I N G I N T E R R U P T USED: Creature attacks at pits are immune to At Peace and Yarna d al Gargan until end of your next turn. S OR Cancel an attempt to target a rancor with a character weapon. OR Use Force ( if a rancor on table) to qnal Hutta. STARTING: If Great Pit Of Carkoon on table, q an Effect that is always A and choose: qrancor Pit and a rancor there, OR qpower Of The Hutt and Sarlacc. Place this Interrupt in hand. U S E D O R S T A R T I N G I N T E R R U P T USED: a non-, non- droid. OR Place a card from hand on Used Pile. STARTING: qtwo always A Effects. If you have only one location (with < ) on table, may qcentral Office or Mos Eisley. Place this Interrupt in hand. Original concept by Mike Tomashewski PC Volunteer Award 006 Look Sir, Droids (V) Sith Probe Droid (V) POWER MANEUVER RECON DROID Original concept by Proofing Team PC Volunteer Award 007 Abyssin Ornament & Wounded Wookiee (V) 7 Let s Pass On That (V) Let s Pass On That Maul s Sith Speeder (V) Maul s Sith Speeder When drawn for destiny during a battle or duel involving a Dark Jedi, destiny +. During your move phase, may use Force to relocate a Dark Jedi (with any captives they are escorting) to same site; place this droid in Used Pile. Original concept by Lee Clarke ACT Championship 00 Sith Probe Droid (V) 6 Force Push (V) O U T O F P L A Y I N T E R R U P T During battle, use Force to target your Dark Jedi and opponent s character of equal or lesser ability present. Both targets are excluded from battle. OR Exchange two cards from hand with any one card from Force Pile; reshuffle. Original concept by North Dakota States Players, 006 Force Push (V) 7 Trained In The Jedi Arts (V) U S E D I N T E R R U P T During opponent s control phase, your ferocious creature attacks. At end of turn, if that creature is at an unoccupied site and did not move, opponent loses Force and you retrieve Force. OR Use Force to retrieve a creature. Bantha Fodder (V) TRANSPORT VEHICLE POWER MANEUVER 6 LANDSPEED 6 May add Maul as driver. May deploy with Maul as a react. During battle, Maul may disembark (place this vehicle in Used Pile) to cancel the immunity to attrition of a Jedi here. Immune to attrition. Original concept by Ryan French Seattle V-Lite 00 Flare-S Racing Swoop (V) Trained In The Jedi Arts Gravel Storm (V) Danz Borin (V) U S E D I N T E R R U P T POWER ABILITY Lose Force to target a desert or non-interior Tatooine site. For remainder of turn, all immunity to attrition there is canceled. Original concept by Brian Hollingworth Betashyyykshire V-Lite 00 Gravel Storm (V) 8 Sebulba (V) POWER ABILITY : any combat vehicle. Brisky Morning Munchen is canceled. Draws one battle destiny if unable to otherwise. Once per turn, if any podrace total > 0, may take your just drawn destiny into hand to cancel and redraw that destiny. Original concept by Garrett Larson Minnesota States Sealed 00 Sebulba (V) 6. May add to Force drains at same Nal Hutta location. Danz is a matching pilot for any starship and while piloting one, may not draw more than one battle destiny here (that destiny may not be canceled or modified by opponent). Original concept by Tyler Vastag Twin Cities V-Lite 006 Danz Borin (V) Chokk (V) POWER ABILITY ARMOR Deploys - to Tatooine. While with your non-droid character, if a battle was just initiated here, may use Force to place Chokk in Used Pile; Interrupts may not be played until the weapons segment ends. Original concept by Greg Shaw Coruscant Regionals 00 Chokk (V) 0 Deploy on table. Your and cards are lost. Vader on your Interrupts may be treated as Maul or Mara Jade. Wherever you have an Effect with skill in its game text, your Force drains and battle destiny draws are +. A Qui-Gon s End (V) 67
10 Virtual Set : Everything else D A R K S I D E Bib Fortuna ( persona only) (V) Arica (V) SD-7 Homing Missile (V) POWER ABILITY Opponent s non-jedi characters are deploy + to sites. Once during your control phase, you may place three cards from hand in Used Pile to reveal top card of Reserve Deck; if it is an alien, take it into hand. Original concept by Steven Lewis Yavin Regionals 006 Bib Fortuna (V) 9 7 POWER ABILITY FORCE-SENSITIVE Power + on Tatooine. Once per game, during your move phase, may relocate Arica to Luke s location. During your control phase, if present at a battleground (and Luke is not), may retrieve Force. Immune to Undercover and attrition <. Arica (V) 8 SD-7 Homing Missile Knowledge And Defense (V) The Mandalorian (V) S T A R T I N G The Mandalorian Deploy on table with cards from outside your deck face-down under here. Thrice per game, may play a Defensive Shield or deploy (at any time) Restricted Access from here (as if from hand). Players do not draw or activate using Thrown Back. Each time a player attempts to or a card for free (except their first time per game) they must first use Force. Knowledge And Defense (V) Trade Federation. C H A R A C T E R W E A P O N Deploy on Boba Fett, Jodo Kast, or your character with a Jet Pack. May place this weapon in Used Pile to target a character or vehicle using Force. Draw destiny. Character lost if destiny - > defense value. Vehicle hit if destiny + > defense value. Original concept by Nate Albright PC Volunteer Award 007 Concussion Missiles (V) 60 POWER ABILITY ARMOR EPISODE I. May q Jet Pack on him for free; he moves using it for - Force. Permanent weapon is Dual Blasters (may lose Force to target a Jedi; until end of turn, choose: target may not fire weapons OR target loses immunity to attrition). Original concept by Chris Clarke Australia Nationals 007 Jodo Kast (V) 66
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