Richard Gibson. Co-authored 5 refereed journal papers in the areas of graph theory and mathematical biology.

Size: px
Start display at page:

Download "Richard Gibson. Co-authored 5 refereed journal papers in the areas of graph theory and mathematical biology."

Transcription

1 Richard Gibson Interests and Expertise Artificial Intelligence and Games. In particular, AI in video games, game theory, game-playing programs, sports analytics, and machine learning. Education Ph.D. Computing Science, University of Alberta, Studied artificial intelligence and game theory, applied research in building champion poker-playing programs. Co-authored 8 refereed papers published in top tier AI conferences. M.Sc. Mathematics, Simon Fraser University, Studied combinatorics and coding theory, specifically looking at existence patterns of sequences commonly implemented in digital signalling applications. Co-authored 2 refereed journal papers in a top level coding journal. B.Sc. Honours in Mathematics, University of Victoria, Co-authored 5 refereed journal papers in the areas of graph theory and mathematical biology. Employment Poker AI Programmer and Consultant. Robot Shark Gaming / Self-employed, Skills utilized: C/C++/Python, AWS S3/ec2, high performance computing, Git, machine learning, Linux. Animation Engineer. Propaganda Games, Disney Interactive Studios, Skills utilized: C++, Havok animation library, Perforce, gameplay engineering. Additional Projects PB Tracker - A web application for tracking and sharing video game accomplishments. Skills utilized: Python/HTML5/CSS/Javascript/jQuery, Google App Engine, responsive web design. Automated Sports Scheduling - A C++ library for efficiently generating sports schedules. Skills utilized: C++, graph algorithms, Git.

2 Richard Gibson: Curriculum Vitae 2 Awards and Honours Computing Science Outstanding Ph.D. Thesis Award. Runner-up, Spring Alberta Innovates Technology Futures Graduate Student Scholarship. $36,000 per annum, AAAI Computer Poker Competition Champion. Headed University of Alberta s three-player entries that won 6 out of 7 events from AIIDE Best Conference Reviewer Award. Team effort with Duane Szafron and students, NSERC Alexander Graham Bell Canada Graduate Scholarship (Ph.D.). $35,000 per annum, Super Mario event of the Reinforcement Learning Competition. Runner-up, NSERC Alexander Graham Bell Canada Graduate Scholarship (Master s). $17,500 per annum, Governor General s Silver Medal. Awarded for top academic standing in the Faculty of Science among graduating class at the University of Victoria, Society Memberships Computing Science Graduate Students Association. Publicity Director, Publications Computer Science Refereed Conferences Duane Szafron, Richard Gibson, and Nathan Sturtevant. A parameterized family of equilibrium profiles for threeplayer Kuhn poker. Proceedings of the Twelfth International Conference on Autonomous Agents and Multiagent Systems (AAMAS), pp , 2013 [Acceptance Rate: 23%]. Richard Gibson, Marc Lanctot, Neil Burch, and Duane Szafron. Efficient Monte Carlo counterfactual regret minimization in games with many player actions. Advances in Neural Information Processing Systems 25 (NIPS), pp , 2012 [Acceptance Rate: 25%]. Marc Lanctot, Richard Gibson, Neil Burch, Martin Zinkevich, and Michael Bowling. No-regret learning in extensive-form games with imperfect recall. Proceedings of the Twenty-Ninth International Conference on Machine Learning (ICML), pp , 2012 [Acceptance Rate: 27%]. Richard Gibson, Marc Lanctot, Neil Burch, Duane Szafron, and Michael Bowling. Generalized sampling and variance in counterfactual regret minimization. Proceedings of the Twenty-Sixth Conference on Artificial Intelligence (AAAI), pp , 2012 [Acceptance Rate: 26%]. Michael Johanson, Nolan Bard, Marc Lanctot, Richard Gibson, and Michael Bowling. Efficient Nash equilibrium approximation through Monte Carlo counterfactual regret minimization. Proceedings of the Eleventh International Conference on Autonomous Agents and Multiagent Systems (AAMAS), 8 pages, 2012 [Acceptance Rate: 20%]. Richard G. Gibson and Duane Szafron. On strategy stitching in large extensive form multiplayer games. Advances in Neural Information Processing Systems 24 (NIPS), pp , 2011 [Acceptance Rate: 22%]. Richard Gibson, Neesha Desai, and Richard Zhao. An automated technique for drafting territories in the board game Risk. Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE), pp , 2010.

3 Richard Gibson: Curriculum Vitae 3 Mathematics Journal Articles Richard G. Gibson and Jonathan Jedwab. Quaternary Golay sequence pairs II: Odd length. Des. Codes Cryptogr. 59, pp , Richard G. Gibson and Jonathan Jedwab. Quaternary Golay sequence pairs I: Even length. Des. Codes Cryptogr. 59, pp , Ernest J. Cockayne, Richard G. Gibson, and Christina M. Mynhardt. Claw-free graphs are not universal fixers. Discrete Math. 309(1), pp , Richard G. Gibson. Bipartite graphs are not universal fixers. Discrete Math. 308(24), pp , Michelle Edwards, Richard G. Gibson, Michael A. Henning, and Christina M. Mynhardt. Diameter of paired domination edge-critical graphs. Australasian J. Combin. 40, pp , Richard G. Gibson and Christina M. Mynhardt. Counterexample to a conjecture on the structure of bipartite partitionable graphs. Discussiones Mathematicae Graph Theory 27(3), pp , Roderick Edwards, Richard Gibson, Reinhard Illner, and Vern Paetkau. A stochastic model for circadian rhythms from coupled ultradian oscillators. Theoretical Biology and Medical Modelling 4(1), Additional Refereed Contributions Richard Gibson. Counterfactual regret minimization and domination in extensive-form games. AAAI Computer Poker Symposium, July Richard Gibson and Duane Szafron. Regret minimization in multiplayer extensive games. Proceedings of the Twenty-Second International Joint Conference on Artificial Intelligence (IJCAI), pp , 2011 (extended abstract for Doctoral Consortium). Additional Non-Refereed Contributions Richard Gibson. Regret minimization in non-zero-sum games with applications to building champion multiplayer computer poker agents. ArXiv e-prints, Theses Richard Gibson. Regret minimization in games and the development of champion multiplayer computer pokerplaying agents. Ph.D. thesis, University of Alberta, Spring Richard Gibson. Quaternary Golay sequence pairs. Master s thesis, Simon Fraser University, Presentations Regret Minimization in Games and the Development of Champion Multiplayer Computer Poker Agents. Ph.D. thesis oral presentation, December A Parameterized Family of Equilibrium Profiles for Three-Player Kuhn Poker. AAMAS oral and poster presentation, May Recent Advances in Computer Poker and Future Research for Artificial Intelligence in Games. Simon Fraser University - SIAT faculty candidate presentation, February Computer Poker Research at the University of Alberta. Honours Seminar presentation, February 2013.

4 Richard Gibson: Curriculum Vitae 4 Efficient Monte Carlo Counterfactual Regret Minimization in Games with Many Player Actions. NIPS poster presentation, December Generalized Sampling and Variance in Counterfactual Regret Minimization. AAAI lightning oral and poster presentation, July Regret Minimization and Domination in Extensive-Form Games. AAAI Computer Poker Symposium oral presentation, July Solving Large Extensive-Form Games Quicker. University of Alberta AI Seminar oral presentation, June Strategy Stitching in Large Extensive Form Multiplayer Games. NIPS poster presentation, December Regret Minimization in Multiplayer Extensive Games. IJCAI Doctoral Consortium oral presentation, July Drafting Territories in the Board Game Risk. AIIDE oral presentation, October Quaternary Golay Sequence Pairs. Mathematics Graduate Student Conference oral presentation, October Service Paper reviewer for: Teaching International Game Theory Review, Utilitas Mathematica, Neural Information Processing Systems (NIPS), International Joint Conference on Artificial Intelligence (IJCAI), ACM Conference on Electronic Commerce (EC), AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE), CMPUT 114: Introduction to Computing Science. Lab instructor and teaching assistant, achieved high class evaluation scores, Fall CMPUT 651: Topics in Artificial Intelligence with Applications to Video Games. Presented 3 class lectures, Fall Math 447/747: Coding Theory. Presented 1 class lecture, Fall Outreach Research Blogs for IEEE Spectrum. A three-part series about the Annual Computer Poker Competition, Volunteering Little League Baseball Coach. Mentored a team of 8-10 year-olds at Layritz Ballpark, Victoria BC, 2003.

5 Richard Gibson: Curriculum Vitae 5 Personal Information Citizenship: Canada. Family: Married, two children. Hobbies: Video games, sports, board games, and building applications that support these hobbies.

Using Sliding Windows to Generate Action Abstractions in Extensive-Form Games

Using Sliding Windows to Generate Action Abstractions in Extensive-Form Games Using Sliding Windows to Generate Action Abstractions in Extensive-Form Games John Hawkin and Robert C. Holte and Duane Szafron {hawkin, holte}@cs.ualberta.ca, dszafron@ualberta.ca Department of Computing

More information

CS221 Final Project Report Learn to Play Texas hold em

CS221 Final Project Report Learn to Play Texas hold em CS221 Final Project Report Learn to Play Texas hold em Yixin Tang(yixint), Ruoyu Wang(rwang28), Chang Yue(changyue) 1 Introduction Texas hold em, one of the most popular poker games in casinos, is a variation

More information

Drafting Territories in the Board Game Risk

Drafting Territories in the Board Game Risk Drafting Territories in the Board Game Risk Presenter: Richard Gibson Joint Work With: Neesha Desai and Richard Zhao AIIDE 2010 October 12, 2010 Outline Risk Drafting territories How to draft territories

More information

Automatic Public State Space Abstraction in Imperfect Information Games

Automatic Public State Space Abstraction in Imperfect Information Games Computer Poker and Imperfect Information: Papers from the 2015 AAAI Workshop Automatic Public State Space Abstraction in Imperfect Information Games Martin Schmid, Matej Moravcik, Milan Hladik Charles

More information

Speeding-Up Poker Game Abstraction Computation: Average Rank Strength

Speeding-Up Poker Game Abstraction Computation: Average Rank Strength Computer Poker and Imperfect Information: Papers from the AAAI 2013 Workshop Speeding-Up Poker Game Abstraction Computation: Average Rank Strength Luís Filipe Teófilo, Luís Paulo Reis, Henrique Lopes Cardoso

More information

Strategy Evaluation in Extensive Games with Importance Sampling

Strategy Evaluation in Extensive Games with Importance Sampling Michael Bowling BOWLING@CS.UALBERTA.CA Michael Johanson JOHANSON@CS.UALBERTA.CA Neil Burch BURCH@CS.UALBERTA.CA Duane Szafron DUANE@CS.UALBERTA.CA Department of Computing Science, University of Alberta,

More information

Finding Optimal Abstract Strategies in Extensive-Form Games

Finding Optimal Abstract Strategies in Extensive-Form Games Finding Optimal Abstract Strategies in Extensive-Form Games Michael Johanson and Nolan Bard and Neil Burch and Michael Bowling {johanson,nbard,nburch,mbowling}@ualberta.ca University of Alberta, Edmonton,

More information

arxiv: v1 [cs.ai] 20 Dec 2016

arxiv: v1 [cs.ai] 20 Dec 2016 AIVAT: A New Variance Reduction Technique for Agent Evaluation in Imperfect Information Games Neil Burch, Martin Schmid, Matej Moravčík, Michael Bowling Department of Computing Science University of Alberta

More information

A Heuristic Based Approach for a Betting Strategy. in Texas Hold em Poker

A Heuristic Based Approach for a Betting Strategy. in Texas Hold em Poker DEPARTMENT OF COMPUTER SCIENCE SERIES OF PUBLICATIONS C REPORT C-2008-41 A Heuristic Based Approach for a Betting Strategy in Texas Hold em Poker Teemu Saukonoja and Tomi A. Pasanen UNIVERSITY OF HELSINKI

More information

Tesca Fitzgerald. Graduate Research Assistant Aug

Tesca Fitzgerald. Graduate Research Assistant Aug Tesca Fitzgerald Webpage www.tescafitzgerald.com Email tesca.fitzgerald@cc.gatech.edu Last updated April 2018 School of Interactive Computing Georgia Institute of Technology 801 Atlantic Drive, Atlanta,

More information

Strategy Grafting in Extensive Games

Strategy Grafting in Extensive Games Strategy Grafting in Extensive Games Kevin Waugh waugh@cs.cmu.edu Department of Computer Science Carnegie Mellon University Nolan Bard, Michael Bowling {nolan,bowling}@cs.ualberta.ca Department of Computing

More information

Curriculum Vitae September 2017 PhD Candidate drwiner at cs.utah.edu

Curriculum Vitae September 2017 PhD Candidate drwiner at cs.utah.edu Curriculum Vitae September 2017 PhD Candidate drwiner at cs.utah.edu www.cs.utah.edu/~drwiner/ Research Areas: Artificial Intelligence, Automated Planning, Narrative Reasoning, Games and Interactivity

More information

[31] S. Koenig, C. Tovey, and W. Halliburton. Greedy mapping of terrain.

[31] S. Koenig, C. Tovey, and W. Halliburton. Greedy mapping of terrain. References [1] R. Arkin. Motor schema based navigation for a mobile robot: An approach to programming by behavior. In Proceedings of the IEEE International Conference on Robotics and Automation (ICRA),

More information

Christian Kroer Curriculum Vitae

Christian Kroer Curriculum Vitae Christian Kroer Curriculum Vitae +1 (412) 667 0870 ckroer@cs.cmu.edu www.christiankroer.com chrkroer ChrKroer US green card holder Research interests Fields: Artificial intelligence, algorithms, operations

More information

Regret Minimization in Games with Incomplete Information

Regret Minimization in Games with Incomplete Information Regret Minimization in Games with Incomplete Information Martin Zinkevich maz@cs.ualberta.ca Michael Bowling Computing Science Department University of Alberta Edmonton, AB Canada T6G2E8 bowling@cs.ualberta.ca

More information

Hierarchical Abstraction, Distributed Equilibrium Computation, and Post-Processing, with Application to a Champion No-Limit Texas Hold em Agent

Hierarchical Abstraction, Distributed Equilibrium Computation, and Post-Processing, with Application to a Champion No-Limit Texas Hold em Agent Hierarchical Abstraction, Distributed Equilibrium Computation, and Post-Processing, with Application to a Champion No-Limit Texas Hold em Agent Noam Brown, Sam Ganzfried, and Tuomas Sandholm Computer Science

More information

Improving Performance in Imperfect-Information Games with Large State and Action Spaces by Solving Endgames

Improving Performance in Imperfect-Information Games with Large State and Action Spaces by Solving Endgames Improving Performance in Imperfect-Information Games with Large State and Action Spaces by Solving Endgames Sam Ganzfried and Tuomas Sandholm Computer Science Department Carnegie Mellon University {sganzfri,

More information

Efficient Nash Equilibrium Approximation through Monte Carlo Counterfactual Regret Minimization

Efficient Nash Equilibrium Approximation through Monte Carlo Counterfactual Regret Minimization Efficient Nash Equilibrium Approximation through Monte Carlo Counterfactual Regret Minimization Michael Johanson, Nolan Bard, Marc Lanctot, Richard Gibson, and Michael Bowling University of Alberta Edmonton,

More information

Evaluating State-Space Abstractions in Extensive-Form Games

Evaluating State-Space Abstractions in Extensive-Form Games Evaluating State-Space Abstractions in Extensive-Form Games Michael Johanson and Neil Burch and Richard Valenzano and Michael Bowling University of Alberta Edmonton, Alberta {johanson,nburch,valenzan,mbowling}@ualberta.ca

More information

MARIE D. MANNER Ph.D. M.S. B.S. Marie Manner, Marie Manner Marie D Manner Marie D. Manner

MARIE D. MANNER Ph.D. M.S. B.S. Marie Manner, Marie Manner Marie D Manner Marie D. Manner MARIE D. MANNER University of Minnesota, Twin Cities +1(763)568-4900 Department of Computer Science and Engineering manne044@umn.edu 4-192 Keller Hall, 200 Union St. SE Minneapolis, MN, USA EDUCATION Ph.D.

More information

Robust Algorithms For Game Play Against Unknown Opponents. Nathan Sturtevant University of Alberta May 11, 2006

Robust Algorithms For Game Play Against Unknown Opponents. Nathan Sturtevant University of Alberta May 11, 2006 Robust Algorithms For Game Play Against Unknown Opponents Nathan Sturtevant University of Alberta May 11, 2006 Introduction A lot of work has gone into two-player zero-sum games What happens in non-zero

More information

Learning in 3-Player Kuhn Poker

Learning in 3-Player Kuhn Poker University of Manchester Learning in 3-Player Kuhn Poker Author: Yifei Wang 3rd Year Project Final Report Supervisor: Dr. Jonathan Shapiro April 25, 2015 Abstract This report contains how an ɛ-nash Equilibrium

More information

Selecting Robust Strategies Based on Abstracted Game Models

Selecting Robust Strategies Based on Abstracted Game Models Chapter 1 Selecting Robust Strategies Based on Abstracted Game Models Oscar Veliz and Christopher Kiekintveld Abstract Game theory is a tool for modeling multi-agent decision problems and has been used

More information

arxiv: v2 [cs.gt] 8 Jan 2017

arxiv: v2 [cs.gt] 8 Jan 2017 Eqilibrium Approximation Quality of Current No-Limit Poker Bots Viliam Lisý a,b a Artificial intelligence Center Department of Computer Science, FEL Czech Technical University in Prague viliam.lisy@agents.fel.cvut.cz

More information

Safe and Nested Endgame Solving for Imperfect-Information Games

Safe and Nested Endgame Solving for Imperfect-Information Games Safe and Nested Endgame Solving for Imperfect-Information Games Noam Brown Computer Science Department Carnegie Mellon University noamb@cs.cmu.edu Tuomas Sandholm Computer Science Department Carnegie Mellon

More information

Poker AI: Algorithms for Creating Game-Theoretic Strategies for Large Incomplete-Information Games Tuomas Sandholm

Poker AI: Algorithms for Creating Game-Theoretic Strategies for Large Incomplete-Information Games Tuomas Sandholm Poker AI: Algorithms for Creating Game-Theoretic Strategies for Large Incomplete-Information Games Tuomas Sandholm Professor Carnegie Mellon University Computer Science Department Machine Learning Department

More information

Depth-Limited Solving for Imperfect-Information Games

Depth-Limited Solving for Imperfect-Information Games Depth-Limited Solving for Imperfect-Information Games Noam Brown, Tuomas Sandholm, Brandon Amos Computer Science Department Carnegie Mellon University noamb@cs.cmu.edu, sandholm@cs.cmu.edu, bamos@cs.cmu.edu

More information

Refining Subgames in Large Imperfect Information Games

Refining Subgames in Large Imperfect Information Games Proceedings of the Thirtieth AAAI Conference on Artificial Intelligence (AAAI-16) Refining Subgames in Large Imperfect Information Games Matej Moravcik, Martin Schmid, Karel Ha, Milan Hladik Charles University

More information

Probabilistic State Translation in Extensive Games with Large Action Sets

Probabilistic State Translation in Extensive Games with Large Action Sets Proceedings of the Twenty-First International Joint Conference on Artificial Intelligence (IJCAI-09) Probabilistic State Translation in Extensive Games with Large Action Sets David Schnizlein Michael Bowling

More information

Poker AI: Equilibrium, Online Resolving, Deep Learning and Reinforcement Learning

Poker AI: Equilibrium, Online Resolving, Deep Learning and Reinforcement Learning Poker AI: Equilibrium, Online Resolving, Deep Learning and Reinforcement Learning Nikolai Yakovenko NVidia ADLR Group -- Santa Clara CA Columbia University Deep Learning Seminar April 2017 Poker is a Turn-Based

More information

Learning a Value Analysis Tool For Agent Evaluation

Learning a Value Analysis Tool For Agent Evaluation Learning a Value Analysis Tool For Agent Evaluation Martha White Michael Bowling Department of Computer Science University of Alberta International Joint Conference on Artificial Intelligence, 2009 Motivation:

More information

Superhuman AI for heads-up no-limit poker: Libratus beats top professionals

Superhuman AI for heads-up no-limit poker: Libratus beats top professionals RESEARCH ARTICLES Cite as: N. Brown, T. Sandholm, Science 10.1126/science.aao1733 (2017). Superhuman AI for heads-up no-limit poker: Libratus beats top professionals Noam Brown and Tuomas Sandholm* Computer

More information

arxiv: v1 [cs.gt] 21 May 2018

arxiv: v1 [cs.gt] 21 May 2018 Depth-Limited Solving for Imperfect-Information Games arxiv:1805.08195v1 [cs.gt] 21 May 2018 Noam Brown, Tuomas Sandholm, Brandon Amos Computer Science Department Carnegie Mellon University noamb@cs.cmu.edu,

More information

Welcome to Informatics

Welcome to Informatics Welcome to Informatics People On the premises: ~ 100 Academic staff ~ 150 Postdoc researchers ~ 80 Support staff ~ 250 PhD students ~ 200 Masters students ~ 400 Undergraduates (200 1 st year) Graduating

More information

This list supersedes the one published in the November 2002 issue of CR.

This list supersedes the one published in the November 2002 issue of CR. PERIODICALS RECEIVED This is the current list of periodicals received for review in Reviews. International standard serial numbers (ISSNs) are provided to facilitate obtaining copies of articles or subscriptions.

More information

Endgame Solving in Large Imperfect-Information Games

Endgame Solving in Large Imperfect-Information Games Endgame Solving in Large Imperfect-Information Games Sam Ganzfried and Tuomas Sandholm Computer Science Department Carnegie Mellon University {sganzfri, sandholm}@cs.cmu.edu ABSTRACT The leading approach

More information

GUNI SHARON EDUCATION APPOINTMENTS

GUNI SHARON EDUCATION APPOINTMENTS GUNI SHARON guni@cs.utexas.edu 512-466-9676 https://www.cs.utexas.edu/~guni/ EDUCATION PhD. Information Systems Engineering Advisor: Professor Ariel Felner Thesis title Novel Search Techniques for Path

More information

Using Counterfactual Regret Minimization to Create Competitive Multiplayer Poker Agents

Using Counterfactual Regret Minimization to Create Competitive Multiplayer Poker Agents Using Counterfactual Regret Minimization to Create Competitive Multiplayer Poker Agents Nick Abou Risk University of Alberta Department of Computing Science Edmonton, AB 780-492-5468 abourisk@cs.ualberta.ca

More information

Oskar Skibski. last update: June 28, 2018

Oskar Skibski. last update: June 28, 2018 Oskar Skibski last update: June 28, 2018 Personal Address: Banacha 2, 02-097 Warszawa, Poland (room: 1550) Contact: oskar.skibski@mimuw.edu.pl +48 225544155 http://mimuw.edu.pl/ oski Other: 07.07.1987,

More information

PROFILE REPORT. Tenure Track position Optimization for engineering systems

PROFILE REPORT. Tenure Track position Optimization for engineering systems PROFILE REPORT Tenure Track position Optimization for engineering systems Faculty of Science and Engineering, University of Groningen Engineering and Technology Institute Groningen (ENTEG) Profile report:

More information

Endgame Solving in Large Imperfect-Information Games

Endgame Solving in Large Imperfect-Information Games Endgame Solving in Large Imperfect-Information Games Sam Ganzfried and Tuomas Sandholm Computer Science Department Carnegie Mellon University {sganzfri, sandholm}@cs.cmu.edu Abstract The leading approach

More information

Award Ellbogen Next Generation Program Sept Grant awarded to the Laramie Robotics Club, obtained as Treasurer,

Award Ellbogen Next Generation Program Sept Grant awarded to the Laramie Robotics Club, obtained as Treasurer, Name Joost Huizinga Address 3918 Fulton Street Apartment 1 San Francisco, California, 94118 Phone +1 (307) 460 1368 E-mail joost.hui@gmail.com Date of Birth 03-08-1986 Education Program Ph. D. Computer

More information

Denver, CO Visiting Scholar Jul Sep. 2012

Denver, CO Visiting Scholar Jul Sep. 2012 GUNI SHARON guni@cs.utexas.edu 512-466-9676 https://www.cs.utexas.edu/~guni/ EDUCATION PhD. Information Systems Engineering MSc. Information Systems Engineering; graduation with honors BSc. Information

More information

Optimal Rhode Island Hold em Poker

Optimal Rhode Island Hold em Poker Optimal Rhode Island Hold em Poker Andrew Gilpin and Tuomas Sandholm Computer Science Department Carnegie Mellon University Pittsburgh, PA 15213 {gilpin,sandholm}@cs.cmu.edu Abstract Rhode Island Hold

More information

NEW FACULTY IN DATA SCIENCE & AI ( )

NEW FACULTY IN DATA SCIENCE & AI ( ) NEW FACULTY IN DATA SCIENCE & AI (2016-2017) Guan Cuntai (Professor) Brain Computer Interfaces, Machine Learning, and Neural Engineering A leading scientist in Brain-Computer Interface (BCI), known for

More information

Estimation of Rates Arriving at the Winning Hands in Multi-Player Games with Imperfect Information

Estimation of Rates Arriving at the Winning Hands in Multi-Player Games with Imperfect Information 2016 4th Intl Conf on Applied Computing and Information Technology/3rd Intl Conf on Computational Science/Intelligence and Applied Informatics/1st Intl Conf on Big Data, Cloud Computing, Data Science &

More information

Curriculum Vitae PIOTR FALISZEWSKI July 4th, 2012

Curriculum Vitae PIOTR FALISZEWSKI July 4th, 2012 Curriculum Vitae PIOTR FALISZEWSKI July 4th, 2012 Office Address: AGH University of Science and Technology Katedra Informatyki 30-059 Kraków (+48) 12 617-34-96 faliszew@agh.edu.pl Home Address: ul. Aleksandry

More information

Automating Collusion Detection in Sequential Games

Automating Collusion Detection in Sequential Games Automating Collusion Detection in Sequential Games Parisa Mazrooei and Christopher Archibald and Michael Bowling Computing Science Department, University of Alberta Edmonton, Alberta, T6G 2E8, Canada {mazrooei,archibal,mbowling}@ualberta.ca

More information

Computer Poker Research at LIACC

Computer Poker Research at LIACC Computer Poker Research at LIACC Luís Filipe Teófilo, Luís Paulo Reis, Henrique Lopes Cardoso, Dinis Félix, Rui Sêca, João Ferreira, Pedro Mendes, Nuno Cruz, Vitor Pereira, Nuno Passos LIACC Artificial

More information

Department of Mathematics and Mechanical Engineering, Research advisor: Prof. Igor Chudinovich

Department of Mathematics and Mechanical Engineering, Research advisor: Prof. Igor Chudinovich Anna Yershova Curriculum Vitae Post-Doctoral Research Associate Office: LSRC D224 Department of Computer Science Phone: 1-919-660-6553 Duke University Email: yershova@cs.duke.edu Durham, NC 27707, USA

More information

AlphaGo and Artificial Intelligence GUEST LECTURE IN THE GAME OF GO AND SOCIETY

AlphaGo and Artificial Intelligence GUEST LECTURE IN THE GAME OF GO AND SOCIETY AlphaGo and Artificial Intelligence HUCK BENNET T (NORTHWESTERN UNIVERSITY) GUEST LECTURE IN THE GAME OF GO AND SOCIETY AT OCCIDENTAL COLLEGE, 10/29/2018 The Game of Go A game for aliens, presidents, and

More information

CASPER: a Case-Based Poker-Bot

CASPER: a Case-Based Poker-Bot CASPER: a Case-Based Poker-Bot Ian Watson and Jonathan Rubin Department of Computer Science University of Auckland, New Zealand ian@cs.auckland.ac.nz Abstract. This paper investigates the use of the case-based

More information

arxiv: v1 [cs.ai] 22 Sep 2015

arxiv: v1 [cs.ai] 22 Sep 2015 Poker-CNN: A Pattern Learning Strategy for Making Draws and Bets in Poker Games Nikolai Yakovenko Columbia University, New York nvy2101@columbia.edu Liangliang Cao Columbia University and Yahoo Labs, New

More information

School of Computer Science McGill University

School of Computer Science McGill University School of Computer Science McGill University Who are we? School of Computer Science One of the top CS departments in Canada 33 top-rate professors 2 Leo Yaffe Awards for superior teaching Outstanding undergraduates

More information

Solution to Heads-Up Limit Hold Em Poker

Solution to Heads-Up Limit Hold Em Poker Solution to Heads-Up Limit Hold Em Poker A.J. Bates Antonio Vargas Math 287 Boise State University April 9, 2015 A.J. Bates, Antonio Vargas (Boise State University) Solution to Heads-Up Limit Hold Em Poker

More information

Curriculum Vitae PIOTR FALISZEWSKI July 26th, 2010

Curriculum Vitae PIOTR FALISZEWSKI July 26th, 2010 Curriculum Vitae PIOTR FALISZEWSKI July 26th, 2010 Office Address: AGH University of Science and Technology Katedra Informatyki 30-059 Kraków (+48) 12 617-34-96 faliszew@agh.edu.pl Home Address: ul. Aleksandry

More information

Research Statement MAXIM LIKHACHEV

Research Statement MAXIM LIKHACHEV Research Statement MAXIM LIKHACHEV My long-term research goal is to develop a methodology for robust real-time decision-making in autonomous systems. To achieve this goal, my students and I research novel

More information

Curriculum Vitae. Abd El Khalick Mohammad, 17 Nov Doctor of Engineering H-index: 6 and Citation: 107 (Google Scholar) 1.

Curriculum Vitae. Abd El Khalick Mohammad, 17 Nov Doctor of Engineering H-index: 6 and Citation: 107 (Google Scholar) 1. Curriculum Vitae Abd El Khalick Mohammad, 17 Nov. 1984 Doctor of Engineering H-index: 6 and Citation: 107 (Google Scholar) Previous position: Research Fellow Centre for E-City EXQUISITUS, Electrical and

More information

Keywords: Multi-robot adversarial environments, real-time autonomous robots

Keywords: Multi-robot adversarial environments, real-time autonomous robots ROBOT SOCCER: A MULTI-ROBOT CHALLENGE EXTENDED ABSTRACT Manuela M. Veloso School of Computer Science Carnegie Mellon University Pittsburgh, PA 15213, USA veloso@cs.cmu.edu Abstract Robot soccer opened

More information

Heads-up Limit Texas Hold em Poker Agent

Heads-up Limit Texas Hold em Poker Agent Heads-up Limit Texas Hold em Poker Agent Nattapoom Asavareongchai and Pin Pin Tea-mangkornpan CS221 Final Project Report Abstract Our project aims to create an agent that is able to play heads-up limit

More information

Intelligent Gaming Techniques for Poker: An Imperfect Information Game

Intelligent Gaming Techniques for Poker: An Imperfect Information Game Intelligent Gaming Techniques for Poker: An Imperfect Information Game Samisa Abeysinghe and Ajantha S. Atukorale University of Colombo School of Computing, 35, Reid Avenue, Colombo 07, Sri Lanka Tel:

More information

A Practical Use of Imperfect Recall

A Practical Use of Imperfect Recall A ractical Use of Imperfect Recall Kevin Waugh, Martin Zinkevich, Michael Johanson, Morgan Kan, David Schnizlein and Michael Bowling {waugh, johanson, mkan, schnizle, bowling}@cs.ualberta.ca maz@yahoo-inc.com

More information

Strategy Purification

Strategy Purification Strategy Purification Sam Ganzfried, Tuomas Sandholm, and Kevin Waugh Computer Science Department Carnegie Mellon University {sganzfri, sandholm, waugh}@cs.cmu.edu Abstract There has been significant recent

More information

Data Biased Robust Counter Strategies

Data Biased Robust Counter Strategies Data Biased Robust Counter Strategies Michael Johanson johanson@cs.ualberta.ca Department of Computing Science University of Alberta Edmonton, Alberta, Canada Michael Bowling bowling@cs.ualberta.ca Department

More information

Mohammad Jaber Borran

Mohammad Jaber Borran Mohammad Jaber Borran Department 6100 Main Street, MS-366 Phone: (713) 823-7938 Fax: (734) 758-7317 Email: mohammad@rice.edu URL: http://www.ece.rice.edu/ mohammad Education Ph.D. in, Expected May 2003,

More information

M.S. in Computer Engineering, Northwestern University 2008 Advisor: Robert P. Dick

M.S. in Computer Engineering, Northwestern University 2008 Advisor: Robert P. Dick STEPHEN P. TARZIA Assistant Chair and Lecturer Department of Electrical Engineering and Computer Science 2145 Sheridan Road Evanston, IL 60208 (847) 491-7069 tarzia@northwestern.edu https://stevetarzia.com

More information

Accelerating Best Response Calculation in Large Extensive Games

Accelerating Best Response Calculation in Large Extensive Games Accelerating Best Response Calculation in Large Extensive Games Michael Johanson johanson@ualberta.ca Department of Computing Science University of Alberta Edmonton, Alberta, Canada Michael Bowling bowling@ualberta.ca

More information

Abhishek Gupta CONTACT INFORMATION. 360 Coordinated Science Laboratory

Abhishek Gupta CONTACT INFORMATION. 360 Coordinated Science Laboratory Abhishek Gupta CONTACT INFORMATION RESEARCH INTERESTS 360 Coordinated Science Laboratory +1-217-819-6382 University of Illinois at Urbana-Champaign gupta54@illinois.edu 1308 W Main Street publish.illinois.edu/gupta54/

More information

Kosuke Imamura, Assistant Professor, Department of Computer Science, Eastern Washington University

Kosuke Imamura, Assistant Professor, Department of Computer Science, Eastern Washington University CURRICULUM VITAE Kosuke Imamura, Assistant Professor, Department of Computer Science, Eastern Washington University EDUCATION: PhD Computer Science, University of Idaho, December

More information

Michael Marner, PhD. Curriculum Vitae. Education. Professional Experience

Michael Marner, PhD. Curriculum Vitae. Education. Professional Experience Michael Marner, PhD Curriculum Vitae michael@20papercups.net www.20papercups.net Education 2008 2013 Doctor of Philosophy. Thesis title: Physical-Virtual Tools for Interactive Spatial Augmented Reality

More information

ACM SIGAI Activity Report

ACM SIGAI Activity Report ACM SIGAI Activity Report Sven Koenig (elected; ACM SIGAI Chair) Sanmay Das (elected; ACM SIGAI Vice-Chair) Rosemary Paradis (elected; ACM SIGAI Secretary/Treasurer) Eric Eaton (appointed; ACM SIGAI Newsletter

More information

Dmitri A. Dolgov January 2009

Dmitri A. Dolgov January 2009 Dmitri A. Dolgov January 2009 Contact Information Toyota Research Institute Phone: (734) 995-3623 AI & Robotics Group, TRD Fax: (734) 995-9049 2350 Green Road E-mail: ddolgov@ai.stanford.edu Ann Arbor,

More information

The Evolution of Knowledge and Search in Game-Playing Systems

The Evolution of Knowledge and Search in Game-Playing Systems The Evolution of Knowledge and Search in Game-Playing Systems Jonathan Schaeffer Abstract. The field of artificial intelligence (AI) is all about creating systems that exhibit intelligent behavior. Computer

More information

Hierarchical Controller for Robotic Soccer

Hierarchical Controller for Robotic Soccer Hierarchical Controller for Robotic Soccer Byron Knoll Cognitive Systems 402 April 13, 2008 ABSTRACT RoboCup is an initiative aimed at advancing Artificial Intelligence (AI) and robotics research. This

More information

PAPER. Connecting the dots. Giovanna Roda Vienna, Austria

PAPER. Connecting the dots. Giovanna Roda Vienna, Austria PAPER Connecting the dots Giovanna Roda Vienna, Austria giovanna.roda@gmail.com Abstract Symbolic Computation is an area of computer science that after 20 years of initial research had its acme in the

More information

Appendices master s degree programme Artificial Intelligence

Appendices master s degree programme Artificial Intelligence Appendices master s degree programme Artificial Intelligence 2015-2016 Appendix I Teaching outcomes of the degree programme (art. 1.3) 1. The master demonstrates knowledge, understanding and the ability

More information

Tutorial of Reinforcement: A Special Focus on Q-Learning

Tutorial of Reinforcement: A Special Focus on Q-Learning Tutorial of Reinforcement: A Special Focus on Q-Learning TINGWU WANG, MACHINE LEARNING GROUP, UNIVERSITY OF TORONTO Contents 1. Introduction 1. Discrete Domain vs. Continous Domain 2. Model Based vs. Model

More information

Master Artificial Intelligence

Master Artificial Intelligence Master Artificial Intelligence Appendix I Teaching outcomes of the degree programme (art. 1.3) 1. The master demonstrates knowledge, understanding and the ability to evaluate, analyze and interpret relevant

More information

HyperNEAT-GGP: A HyperNEAT-based Atari General Game Player. Matthew Hausknecht, Piyush Khandelwal, Risto Miikkulainen, Peter Stone

HyperNEAT-GGP: A HyperNEAT-based Atari General Game Player. Matthew Hausknecht, Piyush Khandelwal, Risto Miikkulainen, Peter Stone -GGP: A -based Atari General Game Player Matthew Hausknecht, Piyush Khandelwal, Risto Miikkulainen, Peter Stone Motivation Create a General Video Game Playing agent which learns from visual representations

More information

University of Technology. Control and Systems Eng. Dept. Curriculum Vitae (C.V.)

University of Technology. Control and Systems Eng. Dept. Curriculum Vitae (C.V.) University of Technology Control and Dept. Curriculum Vitae (C.V.) Last updated: 1/8/2017 Full name: Assist. Prof. Dr. LAITH JASIM SAUD Gender: Date of birth : Nationality : Place of work : Languages:

More information

University of Massachusetts Amherst Department of Civil and Environmental Engineering. Newton, MA Transportation Engineer Nov Aug 2007

University of Massachusetts Amherst Department of Civil and Environmental Engineering. Newton, MA Transportation Engineer Nov Aug 2007 Song Gao 214C Marston Hall 130 Natural Resources Road Amherst, MA 01003-0724 Tel: (413) 545-2688 Fax: (413) 545-9569 E-mail: songgao@ecs.umass.edu Education Massachusetts Institute of Technology Cambridge,

More information

An Automated Technique for Drafting Territories in the Board Game Risk

An Automated Technique for Drafting Territories in the Board Game Risk Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment An Automated Technique for Drafting Territories in the Board Game Risk Richard Gibson and Neesha

More information

The first topic I would like to explore is probabilistic reasoning with Bayesian

The first topic I would like to explore is probabilistic reasoning with Bayesian Michael Terry 16.412J/6.834J 2/16/05 Problem Set 1 A. Topics of Fascination The first topic I would like to explore is probabilistic reasoning with Bayesian nets. I see that reasoning under situations

More information

computational social networks 5th pdf Computational Social Networks Home page Computational Social Networks SpringerLink

computational social networks 5th pdf Computational Social Networks Home page Computational Social Networks SpringerLink DOWNLOAD OR READ : COMPUTATIONAL SOCIAL NETWORKS 5TH INTERNATIONAL CONFERENCE CSONET 2016 HO CHI MINH CITY VIETNAM AUGUST 2 4 2016 PROCEEDINGS LECTURE NOTES IN COMPUTER SCIENCE PDF EBOOK EPUB MOBI Page

More information

BS-Electrical Engineering (Spring 1985) University of Oklahoma, Norman, OK

BS-Electrical Engineering (Spring 1985) University of Oklahoma, Norman, OK 101 Oklahoma Drive Portales, NM 88130 Office: (575) 562-2073 Home: (575) 356-4467 Cell: 575-825-0199 E-mail: hamid.allamehzadeh@enmu.edu EDUCATION: PH.D. - ELECTRICAL ENGINEERING (Spring 1996) Dissertation:

More information

Understanding the Success of Perfect Information Monte Carlo Sampling in Game Tree Search

Understanding the Success of Perfect Information Monte Carlo Sampling in Game Tree Search Understanding the Success of Perfect Information Monte Carlo Sampling in Game Tree Search Jeffrey Long and Nathan R. Sturtevant and Michael Buro and Timothy Furtak Department of Computing Science, University

More information

Reflections on the First Man vs. Machine No-Limit Texas Hold em Competition

Reflections on the First Man vs. Machine No-Limit Texas Hold em Competition Reflections on the First Man vs. Machine No-Limit Texas Hold em Competition SAM GANZFRIED The first ever human vs. computer no-limit Texas hold em competition took place from April 24 May 8, 2015 at River

More information

A Competitive Texas Hold em Poker Player Via Automated Abstraction and Real-time Equilibrium Computation

A Competitive Texas Hold em Poker Player Via Automated Abstraction and Real-time Equilibrium Computation A Competitive Texas Hold em Poker Player Via Automated Abstraction and Real-time Equilibrium Computation Andrew Gilpin and Tuomas Sandholm Computer Science Department Carnegie Mellon University {gilpin,sandholm}@cs.cmu.edu

More information

Curriculum Vitae IMAN KHALAJI

Curriculum Vitae IMAN KHALAJI Curriculum Vitae IMAN KHALAJI Contact information Mailing address: Canadian Surgical Technologies and Advanced Robotics (CSTAR) 339 Windermere Road London, Ontario, Canada N6A 5A5 Tel.: (519) 661-2111

More information

B.Eng. at McGill University in honours program in electrical engineering, 1993.

B.Eng. at McGill University in honours program in electrical engineering, 1993. Jonas August Robotics Institute Carnegie Mellon University 5000 Forbes Avenue Pittsburgh, PA 15213 (412) 268-1314 jonas@cs.cmu.edu www.cs.cmu.edu/~jonas Employment Project Scientist at Medical Robotics

More information

Journal Title ISSN 5. MIS QUARTERLY BRIEFINGS IN BIOINFORMATICS

Journal Title ISSN 5. MIS QUARTERLY BRIEFINGS IN BIOINFORMATICS List of Journals with impact factors Date retrieved: 1 August 2009 Journal Title ISSN Impact Factor 5-Year Impact Factor 1. ACM SURVEYS 0360-0300 9.920 14.672 2. VLDB JOURNAL 1066-8888 6.800 9.164 3. IEEE

More information

COMP219: Artificial Intelligence. Lecture 2: AI Problems and Applications

COMP219: Artificial Intelligence. Lecture 2: AI Problems and Applications COMP219: Artificial Intelligence Lecture 2: AI Problems and Applications 1 Introduction Last time General module information Characterisation of AI and what it is about Today Overview of some common AI

More information

AI and ALife as PhD themes empirical notes Luís Correia Faculdade de Ciências Universidade de Lisboa

AI and ALife as PhD themes empirical notes Luís Correia Faculdade de Ciências Universidade de Lisboa AI and ALife as PhD themes empirical notes Luís Correia Faculdade de Ciências Universidade de Lisboa Luis.Correia@ciencias.ulisboa.pt Comunicação Técnica e Científica 18/11/2016 AI / ALife PhD talk overview

More information

A short introduction to Security Games

A short introduction to Security Games Game Theoretic Foundations of Multiagent Systems: Algorithms and Applications A case study: Playing Games for Security A short introduction to Security Games Nicola Basilico Department of Computer Science

More information

RAMIN HASANI. Work Experiences. Machine Learning Visiting Research Scholar. Machine learning Visiting Research Scholar

RAMIN HASANI. Work Experiences. Machine Learning Visiting Research Scholar. Machine learning Visiting Research Scholar RAMIN HASANI Address: Treitlstraße 3/3, 1040, Vienna, Austria Email: ramin.hasani@tuwien.ac.at Personal page: www.raminhasani.com LinkedIn: https://at.linkedin.com/in/raminhasani Department page: https://ti.tuwien.ac.at/cps/people/hasani

More information

Elena Corina Grigore

Elena Corina Grigore Elena Corina Grigore Yale University, Department of Computer Science Ph.D. Candidate, Yale University 51 Prospect Street, Office 505 elena.corina.grigore@yale.edu New Haven, CT, 06511 USA elenacorinagrigore.com

More information

INTERNET OF THINGS IOT ISTD INFORMATION SYSTEMS TECHNOLOGY AND DESIGN

INTERNET OF THINGS IOT ISTD INFORMATION SYSTEMS TECHNOLOGY AND DESIGN INTERNET OF THINGS IOT ISTD INFORMATION SYSTEMS TECHNOLOGY AND DESIGN PILLAR OVERVIEW The Information Systems Technology and Design (ISTD) pillar focuses on information and computing technologies, and

More information

Introduction and History of AI

Introduction and History of AI 15-780 Introduction and History of AI J. Zico Kolter January 13, 2014 1 What is AI? 2 Some classic definitions Buildings computers that... Think like humans Act like humans Think rationally Act rationally

More information

CURRICULUM VITAE. Evan Drumwright EDUCATION PROFESSIONAL PUBLICATIONS

CURRICULUM VITAE. Evan Drumwright EDUCATION PROFESSIONAL PUBLICATIONS CURRICULUM VITAE Evan Drumwright 209 Dunn Hall The University of Memphis Memphis, TN 38152 Phone: 901-678-3142 edrmwrgh@memphis.edu http://cs.memphis.edu/ edrmwrgh EDUCATION Ph.D., Computer Science, May

More information

Action Translation in Extensive-Form Games with Large Action Spaces: Axioms, Paradoxes, and the Pseudo-Harmonic Mapping

Action Translation in Extensive-Form Games with Large Action Spaces: Axioms, Paradoxes, and the Pseudo-Harmonic Mapping Action Translation in Extensive-Form Games with Large Action Spaces: Axioms, Paradoxes, and the Pseudo-Harmonic Mapping Sam Ganzfried and Tuomas Sandholm Computer Science Department Carnegie Mellon University

More information