ELEMENTSCO QUEST GUIDES

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1 ELEMENTSCO QUEST GUIDES ****************************************************** 1st REBORN QUEST INTRODUCTION AND OVERVIEW When there are no powers left to learn, no mountains left unclimbed and no monsters left unchallenged, it is time to be reborn. What is Rebirth? Rebirth is like reincarnation. Your character is born again as whatever class and profession you like. However, memories from your character's previous life linger, granting you additional powers, skills and abilities from your old class. Reborn characters are much more powerful than newborns, with more Battle Power, higher abilities, better skills and visual glamour. When can I be reborn? Archers, Trojans, Warriors, Fire Taoists and Ninjas can be reborn after they reach level 120. But water taoists, who are more spiritually enlightened than others, can be reborn at level they have led a more fulfilling life, and are ready to be reborn at a younger age. Why be reborn? The best reason to be reborn is obvious -to play the game again! But you'll also be able to try out a host of interesting skills and abilities, available only to reborn characters. REQUIREMENTS OF 1ST REBIRTH The level at which you can be reborn depends on what character class you are playing: Archer: Level 120 Fire Taoist: Level 120 Trojan: Level 120 Warrior: Level 120 Water Taoist: Level 110 Ninja: Level 120 Requirements: There are only two prerequisites to take the quest to be reborn: Level 120+ (or level 110+ for water taoists). Celestial Stone (clean water, phoenix gem, dragon gem, moon gem, rainbow gem, violet gem, fury gem, kylin gem).

2 Note: Water devils on the adventure sometimes drop clean water. Gems however (one of each type as stated above), must be gathered by other means. Walkthrough: First, prepare 7 normal gems and a bottle of clean water. You can dig gems from the various Mine Caves in each major city map, and get Clean Water from a monster known as a water devil in the Adventure Islands. Take them to the Celestine (Twin City 365,92). He'll use your gems and clean water to make a magic celestial stone for you. Take the Celestial Stone to Eternity (Market 298,217), speak to Eternity and you can be reborn. i. You can select a new profession and select the size/model of your character. ii. You may choose to get a super gem or randomly add the blessed attribute to one of your equipped items. Note: Each class will get a Unique weapon after the first reborn except Ninja. ADVANTAGES OF REBIRTH While most classes need to reach level 120 to be reborn, the water taoist only needs to achieve level 110. Water taoists have more positive karma and greater spiritual awareness than other classes, because they heal, instead of just destroying. What if I'm level 130? You can still be reborn at level 130. In fact, the higher your level the better. If you are reborn at level 130 or higher, you'll get more points to spend on attributes in your next life. 1. Unique Weapon: Reborn characters receive a weapon of unique quality. The weapons special abilities have a chance of being activated on a successful hit: Archer: Weapon hit increases your defense. Fire Taoist: Weapon hit restores 310 HP. Trojan: Weapon hit poisons the target. Warrior: Weapon hit poisons the target. Water Taoist: Weapon hit restores 310 MP. Ninja: Ninja will get no weapon after he/she reborns. 2. Level 15: Your reborn character starts from level Reborn Items: All equipped items will be reduced to their low level after rebirth, so your reborn character can still use them. See the "Items After Rebirth". 4. New Magic & Skills: Besides some spells you have learned, you will learn some new spells.

3 5. Epiphany 1) Level: If you were over level 130 before rebirth, your levels and experiences may jump to the before rebirth level after you train to level 130. (For example: you get reborn in level 134, and your level will jump to 134 after you train to level 130) 2) Skill and Weapon Proficiency: Reborn characters who practice any skill they knew in their past life can have an epiphany. An epiphany causes the skill to leap to its former high level after the character practices it to half of this original skill provided that character level reaches the level which the skill/weapon proficiency requires. Note: If you use ExpBalls to upgrade your weapon proficiency, you have to relog into the game to make the epiphany work. 6. Improved Defense: At your level 70 promotion, your defense will be increased by 30%. 7. Epiphany Level: If you were over level 130 before rebirth, your levels and experiences may jump to the before rebirth level after you train to level 130. (For example: you get reborn in level 134, and your level will jump to 134 after you train to level 130) 8. Free Socketed Armor: At your level 100 promotion, you will receive a unique socketed armor and a Rainbow Gem! 9. Attribute Points: After rebirth, players will receive a 30 attribute point award (10 points allocated automatically, 20 points can be allotted by the player.) Furthermore, up to 55 extra points will be awarded if you are reborn at a higher level. On top of all this, you get to assign your points as you wish after level 70! Your attribute points won't be auto-allocated every time you level-up. Level Auto Allocated Points Player Allocated Points Archer Fire Taoist Trojan Warrior Ninja Water Taoist

4 MAGIC AND SKILLS Reborn characters are privy to a number of skills and magical spells that newborns are not. This in addition to the reborn summoning spells. Reborn characters who practice any skill they knew in their past life can have an epiphany. An epiphany causes the skill to leap to its former high level after the character practices it to half of this original skill. Note: The skills below are available only when you have learned before your rebirth. Archer is reborn as... Archer Fire Taoist Freezing Arrow (occasionally freezes target with a normal attack) Use low-level bows, Poisonous Arrows Trojan Warrior Use low-level bows, Poisonous Arrows Use low-level bows, Poisonous Arrows Water Taoist Ninja Use low-level bows, Poisonous Arrows Use low-level bows, Poisonous Arrows Note: The skill Poisonous Arrows is available when you are level 70+ and equipping a bow and arrows which are both under level 70. Fire Taoist is reborn as... Archer Fire Taoist Trojan Warrior Water Taoist Ninja Thunder, Fire, Cure and Meditation Spells Dodge (Increase dodge for a time) Thunder, Fire, Cure and Meditation Spells Thunder, Fire, Cure and Meditation Spells Fire Circle Spell Thunder, Fire, Cure and Meditation Trojan is reborn as... Archer Fire Taoist Trojan Cyclone, Spirit Healing & Golem XP Skills. Cyclone, Spirit Healing & Golem XP Skills. Cruel Shade (consume stamina to deal 20% HP damage to enemies)

5 Warrior Water Taoist Ninja Cyclone, Golem & Spirit Healing XP Skills. Iron Shirt (defense *4 for 20 seconds.) Cyclone, Spirit Healing & Golem XP Skills. Cyclone, Spirit Healing. Warrior is reborn as... Archer Fire Taoist Trojan Warrior Water Taoist Ninja Shield and Roar XP Skills Shield and Roar XP Skills Accuracy, Roar & Flying Moon XP Skills Reflect (damage) back to the attacker. Superman, Shield & Roar XP Skills Accuracy, Roar, Flying Moon Water Taoist is reborn as... Archer Fire Taoist Trojan Warrior Water Taoist Ninja Cure, Invisibility, Magic Shield, Stigma & Meditation Skills Revive (XP skill), Advanced Cure, Invisibility & Healing Rain Skills Cure, Star of Accuracy, Magic Shield, Stigma & Meditation Skills Cure, Star of Accuracy, Magic Shield, Stigma & Meditation Skills Pervade (Spend stamina to continuously attack enemies within range) Cure, Star of Accuracy, Magic Shield, Stigma and Meditation Ninja is reborn as... Ninja Warrior Trojan Fire Taoist All skills of Ninja will be reserved. Toxic Fog Toxic Fog Toxic Fog

6 Water Taoist Archer Toxic Fog Toxic Fog Summon Guards (level 15): Reborn characters can learn summon spells from the Mighty Tao in Job Center (66,33). They can learn Summon Guard at level 15 (A Euxenite Ore is needed.) All guards have 100 Dexterity and 0 Magic defense. Note: Reborn Ninja can learn Summon Guard at level 15 as well. Name HP Dmg Def Dodge Iron Guard Copper Guard Silver Guard Gold Guard Level = Required character level / HP = Hit Points Dmg = Damage / Atk = Attack value M-Atk = Magic attack / P-Atk = Physical Attack Def = Defense / Dex = Dexterity Summon Monsters (level 40): Characters can learn class specific summon spell after level 40 (Gold Ore required). All the summon spells will need full stamina or XP to be used. See the tables below for the type of creature that your reborn character can summon. When you first learn the skill, you can summon the first monster on the list. As your skill improves, you can summon more powerful versions of those monsters, as listed below. Note: Reborn Ninja is not able to summon pet Monsters. Reborn Warrior: Fire Rat: Reborn warriors can summon fire rats, with sharp claws and razor teeth (consumes stamina.) All fire rats have 100 Dexterity and 0 Magic defense. Name Level HP M-Atk Def Dodge Fire Rat A Fire Rat B Fire Rat C Fire Rat D Fixed Reborn Trojan: Evil Bat: Reborn trojans can summon nasty looking evil bats that flap their wings (consumes stamina.) All bats have 100 Dexterity and 0 Magic defense. Name Level HP P-Atk Def Dodge Evil Bat A Evil Bat B Evil Bat C Evil Bat D Fixed

7 Reborn Archer: Skeleton: Reborn archers can summon fearsome skeletons who rattle thier bones terribly (consume stamina.) Skeletons have 100 Dexterity and 0 Magic defense. Name Level HP P-Atk Def Dodge Skeleton A Skeleton B Skeleton C Skeleton D Fixed Reborn Water Taoist: Bat Bosses: Reborn water taoists can summon bat bosses (consumes XP.) Bats all have 100 Dexterity and 0 Magic defense. Name Level HP P-Atk Def Dodge Ghost Bat Boss Fast Bat Boss Swift Bat Boss Magic Bat Boss Fixed Reborn Fire Taoist: Bats: Reborn fire taoists can summon ordinary bats (consumes XP.) Bats have 100 Dexterity and 0 Magic defense. Name Level HP P-Atk Def Dodge Ghost Bat Fast Bat Swift Bat Magic Bat Fixed Attribute Points: Attribute points are added to your character every time he or she levels up. Normally, this is not a problem, because the points are automatically distributed upon reaching a new level. However, when your character is reborn, he can choose where to assign his attribute points every time he levels up. This might be a problem when trying to achieve the minimum attribute requirements needed for promotions in the Twin City Job Center. The tables below list attribute point requirements for reborn characters to promote their job title. Reborn Archer Strength Agility Vitality Spirit Archer Eagle Archer Tiger Archer Dragon Archer Archer Master

8 Reborn Taoist Strength Agility Vitality Spirit Taoist Fire/Water Taoist Fire/Water Wizard Fire/Water Master Fire/Water Saint Reborn Trojan Strength Agility Vitality Spirit Trojan Veteran Trojan Tiger Trojan Dragon Trojan Trojan Master Reborn Warrior Strength Agility Vitality Spirit Warrior Brass Warrior Silver Warrior Gold Warrior Warrior Master Reborn Ninja Strength Agility Vitality Spirit Ninja Middle Ninja Dark Ninja Mystic Ninja Ninja Master Note: You can reallot your attribute points with a DB at Celestial Tao(Market 291,200)after you reach 70 if you have been reborn. 2ND REBIRTH QUEST GUIDE While reborn characters are incredibly powerful, those who have passed the trials of a second rebirth are almost invincible! The quest to be reborn a second time has many tricks and trials which characters must pass to succeed. Thus, it has very high prerequisites: Requirements: Characters must be level 120 or higher. Characters must have already been reborn once (are 1st rebirth characters.)

9 Those who choose to take the quest for second rebirth will have to destroy mountains, kill hordes of monsters and even defeat Satan himself in a duel to the death. Bearing in mind the difficulty of the quest, it pays to take friends with you on the journey -then you can help them get reborn too! Note: When bringing friends with you on the second rebirth quest, make a team of which you are the leader. Remember to pick the important items yourself, and initiate all the dialogues pertinent to quest completion by yourself. Quest Overview: The quest to be reborn a second time has many tricks and trials which characters must pass to succeed. Here are some brief notes about the quest: Requirements: Level 120+, already been reborn once. Map Details: It is a PK map, so be careful of thieves, robbers and murderers (PKers). Items Required: Moss, Dream Grass, Soul Aroma, Ghost Horn, Feather Stone, Squama Bead, Immortal Stone, Vigor Fragment, Impure Vigor, Pure Vigor. Seven Special Items: The following seven items: Evil Tooth, Ghost Horn, Feather Stone, Immortal Stone, Vigor Fragment, Impure Vigor and Pure Vigor have their own peculiarities: i. When you get killed, they will not be dropped. ii. They can't be stored in the warehouse or your item box. iii. They can't be traded or sold in the market. iv. When they are dropped on the ground, they will disappear immediately. Non-Player Characters: There are a lot of NPCs you will need to visit to complete this quest. So, they have been listed below for your convenience. Market: Alex (293,220) Love Canyon: Carl (369,309) Devil Abyss: Arthur (607,637), Bryan (609,633), Angela (611,638), Stanley (617,639), Bruce (601,641), Earth Seal (444,878), Water Seal (883,447), Fire Seal (920,929), Satan Seal (331,340), Cleansing Stove (715,744) Note: You can bypass the 2 nd reborn quest by obtaining such item (Exemption Token) which enables you to bypass it, for a price of course. This item can be found at Shopping Mall and costs 1890 cps. Just right click it, and talk to Alex (437,311) Love Canyon.

10 The benefits of a second rebirth are nothing short of astonishing. Not only will you become more powerful, but your character will be "unlocked"! See the list below for a breakdown of second rebirth advantages. 1. Light of Vigor: Second rebirth characters begin at level 15, and are surrounded by a magical effect known as the "light of vigor." 2. Item Re-leveling: Equipped items will have their level adjusted so that you can use them at 15th level. If you don't want their level to be lowered, unequip them and store them in your warehouse. 3. Damage Reduction: When you are struck by monsters or other players, the damage you take will be reduced. 4. No Restriction: Upon reaching Level 70, Your character can equip any kinds of level 70- equipment after rebirth (Note: The reborn Taoist cannot equip shield). 5. Epiphany 1) Level: If you were over level 130 before rebirth, your levels and experiences may jump to the before rebirth level after you train to level 130. (For example: you get reborn in level 134, and your level will jump to 134 after you train to level 130) 2) Skill and Weapon Proficiency: Reborn characters who practice any skill they knew in their past lives may have an epiphany. An epiphany causes the skill to leap to its former high level after the character practices it to at least half of the original skill level, as well as reach the character level the skill/weapon proficiency requires. Note: If you use ExpBalls to upgrade your weapon proficiency, you will need to relog into the game to make the epiphany work. 6. Blessing: You character can pray for the god's blessing at any time. Doing this grants the character "lucky time" which gives your character many benefits. 7. Extra Attribute Points: Your character will get extra attribute points, in addition to and above those already gained from your first rebirth. Level Archer, Fire Taoist, Trojan, Water Warrior, Ninja, Monk/Saint Taoist

11 8. 2nd Reborn Attribute Points Formula 2nd Reborn Attribute Points= 1st Reborn Attribute Points + 2nd Reborn Extra Attribute Points *(Current Level - 15) Note: 1). 1st Reborn Attribute Points= Awarded 30 Points given by system + 1st Reborn Extra Attribute Points 2). 52= 10 Attribute Points given by system + 3*14 (i.e Level 2- Level 15) Skill & Spell Epiphany: When you are reborn for the second time, all skills, spells and proficiencies of your preexistence will be cleaned out. However, if you train them to 50% of the "before-rebirth-level", it may jump to the before rebirth level. Bless: Second rebirth characters will learn Bless. Normal Skills & Spells: Second Reborn classes can learn the spells and skills of their new classes as normal. New Spells: There are new spells that reborn characters can learn, but all depend upon what class you played in your first and second life. So, there are many possibilities for second rebirth spells, as shown below (use the shortcut and click on your original class from your first life): Note: The skills below are available only when you have learned before your rebirth. The skill Poisonous Arrows is available when you are level 70+ and equipping a bow and arrows which are both under level 70. 1st Life: Archer: In your first life, you were a Archer. Archer > Archer > Archer > Freezing Arrows Fire Taoist > Poisonous Arrows, Freezing Arrows Trojan > Poisonous Arrows, Freezing Arrows Warrior > Poisonous Arrows, Freezing Arrows Water Taoist > Poisonous Arrows, Freezing Arrows Ninja > Poisonous Arrows, Freezing Arrows Archer > Fire Taoist > Archer > Cure, Meditation, Poisonous Arrows, Thunder, Fire Fire Taoist > Poisonous Arrows, Dodge Trojan > Cure, Meditation, Poisonous Arrows, Thunder, Fire Warrior > Cure, Meditation, Poisonous Arrows, Thunder, Fire Water Taoist > Poisonous Arrows, Fire Circle Ninja > Poison, Thunder, Fire, Cure, Meditation Archer > Trojan > Archer > Poisonous Arrows, Cyclone, Spirit Healing, Golem Fire Taoist > Poisonous Arrows, Cyclone, Spirit Healing, Golem Trojan > Poisonous Arrows, Cruel Shade Warrior > Poisonous Arrows, Cyclone, Spirit Healing, Iron Shirt, Golem Water Taoist > Poisonous Arrows, Cyclone, Spirit Healing, Golem

12 Ninja > Poisonous Arrows, Cyclone, Golem, Spirit Healing Archer > Warrior > Archer > Poisonous Arrows, Shield, Roar, Reflect Fire Taoist > Poisonous Arrows, Shield, Roar, Reflect Trojan > Accuracy, Poisonous Arrows, Roar, Flying Moon, Reflect Warrior > Poisonous Arrows, Reflect Water Taoist > Poisonous Arrows, Superman, Shield, Roar, Reflect Ninja > Accuracy, Poisonous Arrows, Roar, Flying Moon, Reflect Archer > Water Taoist > Archer > Cure, Invisibility, Magic Shield, Stigma, Meditation, Poisonous Arrows, Water Elf, Divine Hare Fire Taoist > Revive, Invisibility, Poisonous Arrows, Healing Rain, Advanced Cure, Water Elf, Divine Hare Trojan > Cure, Star of Accuracy, Magic Shield, Stigma, Meditation, Poisonous Arrows, Water Elf, Divine Hare Warrior > Cure, Star of Accuracy, Magic Shield, Stigma, Meditation, Poisonous Arrows, Water Elf, Divine Hare Water Taoist > Poisonous Arrows, Water Elf, Divine Hare, Pervade Ninja > Poison, Cure, Star of Accuracy, Magic Shield, Stigma, Meditation Archer > Ninja > Archer > Toxic Fog Fire Taoist > Poisonous Arrows, Toxic Fog Trojan > Poisonous Arrows, Toxic Fog Warrior > Poisonous Arrows, Toxic Fog Water Taoist > Poisonous Arrows, Toxic Fog Ninja > Poisonous Arrows, all 1st Reborn Ninja skills 1st Life: Fire Taoist: In your first life, you were a Fire Taoist. Fire Taoist > Archer > Archer > Thunder, Fire, Cure, Meditation, Poisonous Arrows Fire Taoist > Thunder, Fire, Cure, Meditation, Poisonous Arrows Trojan > Thunder, Fire, Cure, Meditation, Poisonous Arrows Warrior > Thunder, Fire, Cure, Meditation, Poisonous Arrows Water Taoist > Thunder, Fire, Cure, Meditation, Poisonous Arrows Ninja > Thunder, Fire, Cure, Meditation, Poisonous Arrows Fire Taoist > Fire Taoist > Archer > Dodge, Thunder, Fire, Cure, Meditation Fire Taoist > Dodge Trojan > Dodge, Thunder, Fire, Cure, Meditation Warrior > Dodge, Thunder, Fire, Cure, Meditation Water Taoist > Dodge, Fire Circle Ninja > Dodge, Thunder, Fire, Cure, Meditation Fire Taoist > Trojan > Archer > Thunder, Fire, Cure, Meditation, Golem, Cyclone, Spirit Healing, Fire Taoist > Thunder, Fire, Cure, Meditation, Golem, Cyclone, Spirit Healing, Trojan > Thunder, Fire, Cure, Meditation, Cruel Shade

13 Warrior > Thunder, Fire, Cure, Meditation, Golem, Cyclone, Spirit Healing, Iron Shirt Water Taoist > Thunder, Fire, Cure, Meditation, Golem, Cyclone, Spirit Healing, Ninja > Thunder, Fire, Cure, Meditation, Golem, Cyclone, Spirit Healing, Fire Taoist > Warrior > Archer > Thunder, Fire, Cure, Meditation, Shield, Roar, Reflect Fire Taoist > Shield, Roar, Reflect Trojan > Thunder, Fire, Cure, Meditation, Accuracy, Roar, Flying Moon, Reflect Warrior > Thunder, Fire, Cure, Meditation, Reflect Water Taoist > Thunder, Fire, Cure, Meditation, Superman, Shield, Roar, Reflect Ninja > Thunder, Fire, Cure, Meditation, Accuracy, Roar, Flying Moon, Reflect Fire Taoist > Water Taoist > Archer > Cure, Invisibility, Magic Shield, Stigma, Meditation Fire Taoist > Revive, Invisibility, Healing Rain, Advanced Cure Trojan > Cure, Star of Accuracy, Magic Shield, Stigma, Meditation Warrior > Cure, Star of Accuracy, Magic Shield, Stigma, Meditation Water Taoist > Fire Circle, Pervade Ninja > Cure, Star of Accuracy, Magic Shield, Stigma, Meditation Fire Taoist > Ninja > Archer > Thunder, Fire, Cure, Meditation, Toxic Fog Fire Taoist > Thunder, Fire, Cure, Meditation, Toxic Fog Trojan > Thunder, Fire, Cure, Meditation, Toxic Fog Warrior > Thunder, Fire, Cure, Meditation, Toxic Fog Water Taoist > Thunder, Fire, Cure, Meditation, Toxic Fog Ninja > Dodge, Thunder, Fire, Cure, Meditation, Toxic Fog 1st Life: Trojan: In your first life, you were a Trojan. Trojan > Archer > Archer > Cyclone, Spirit Healing, Golem, Freezing Arrows Fire Taoist > Cyclone, Spirit Healing, Golem, Poisonous Arrows Trojan > Cyclone, Spirit Healing, Golem, Poisonous Arrows Warrior > Cyclone, Spirit Healing, Golem, Poisonous Arrows Water Taoist > Cyclone, Spirit Healing, Golem, Poisonous Arrows Ninja > Cyclone, Spirit Healing, Golem, Poisonous Arrows Trojan > Fire Taoist > Archer > Spirit Healing, Cyclone, Golem, Thunder, Fire, Cure, Meditation Fire Taoist > Spirit Healing, Cyclone, Golem, Dodge Trojan > Golem, Thunder, Fire, Cure, Meditation Warrior > Golem, Thunder, Fire, Cure, Meditation Water Taoist > Cyclone, Spirit Healing, Golem, Fire Circle Ninja > Spirit Healing, Cyclone, Golem, Thunder, Fire, Cure, Meditation Trojan > Trojan > Archer > Cruel Shade, Cyclone, Spirit Healing, Golem Fire Taoist > Cruel Shade, Cyclone, Spirit Healing, Golem Trojan > Cruel Shade

14 Warrior > Cruel Shade, Cyclone, Spirit Healing, Golem, Iron Shirt Water Taoist > Cruel Shade, Cyclone, Spirit Healing, Golem Ninja > Cruel Shade, Cyclone, Spirit Healing, Golem Trojan > Warrior > Archer > Cyclone, Spirit Healing, Iron Shirt, Roar, Shield, Golem, Reflect Fire Taoist > Cyclone, Spirit Healing, Iron Shirt, Roar, Shield, Golem, Reflect Trojan > Cyclone, Iron Shirt, Spirit Healing, Accuracy, Roar, Flying Moon, Golem, Reflect Warrior > Cyclone, Spirit Healing, Golem, Reflect Water Taoist > Cyclone, Spirit Healing, Iron Shirt, Roar, Shield, Golem, Superman, Reflect Ninja > Cyclone, Iron Shirt, Spirit Healing, Accuracy, Roar, Flying Moon, Golem, Reflect Trojan > Water Taoist > Archer > Spirit Healing, Cyclone, Golem, Cure, Invisibility, Magic Shield, Stigma, Meditation Fire Taoist > Cyclone, Spirit Healing, Golem, Revive, Advanced Cure, Invisibility Trojan > Golem, Cure, Star of Accuracy, Magic Shield, Stigma, Meditation Warrior > Spirit Healing, Cyclone, Golem, Cure, Star of Accuracy, Magic Shield, Stigma, Meditation Water Taoist > Cyclone, Spirit Healing, Golem, Pervade Ninja > Cyclone, Spirit Healing, Golem, Cure, Star of Accuracy, Magic Shield, Stigma, Meditation Trojan > Ninja > Archer > Cyclone, Spirit Healing, Golem, Toxic Fog Fire Taoist > Cyclone, Spirit Healing, Golem, Toxic Fog Trojan > Cyclone, Spirit Healing, Golem, Toxic Fog Warrior > Cyclone, Spirit Healing, Golem, Toxic Fog Water Taoist > Cyclone, Spirit Healing, Golem, Toxic Fog Ninja > Cyclone, Spirit Healing, Golem, all 1st Reborn Ninja skills 1st Life: Warrior: In your first life, you were a Warrior. Warrior > Archer > Archer > Freezing Arrows Fire Taoist > Shield, Roar, Poisonous Arrows Trojan > Roar, Poisonous Arrows Warrior > Poisonous Arrows Water Taoist > Shield, Roar, Poisonous Arrows Ninja > Roar, Poisonous Arrows Warrior > Fire Taoist > Archer > Shield, Roar, Cure, Thunder, Fire, Meditation Fire Taoist > Shield, Roar, Dodge Trojan > Cure, Meditation, Roar, Thunder, Fire Warrior > Cure, Meditation, Thunder, Fire

15 Water Taoist > Shield, Roar, Fire Circle Ninja > Cure, Meditation, Roar, Thunder, Fire Warrior > Trojan > Archer > Flying Moon, Roar, Cyclone, Spirit Healing, Golem Fire Taoist > Flying Moon, Roar, Cyclone, Spirit Healing and Golem Trojan > Flying Moon, Roar, Cruel Shade Warrior > Cyclone, Spirit Healing, Iron Shirt, Golem Water Taoist > Flying Moon, Roar, Cyclone, Spirit Healing and Golem Ninja > Accuracy, Flying Moon, Roar, Cyclone, Spirit Healing, Golem Warrior > Warrior > Archer > Shield, Roar, Reflect Fire Taoist > Shield, Roar, Reflect Trojan > Accuracy, Roar, Flying Moon, Reflect Warrior > Reflect Water Taoist > Superman, Shield, Roar, Reflect Ninja > Accuracy, Flying Moon, Roar, Reflect Warrior > Water Taoist > Archer > Shield, Roar, Cure, Invisibility, Magic Shield, Stigma, Meditation, Water Elf, Divine Hare Fire Taoist > Shield, Roar, Revive, Advanced Cure, Invisibility, Healing Rain Water Elf, Divine Hare Trojan > Cure, Star of Accuracy, Magic Shield, Stigma, Meditation, Roar, Water Elf, Divine Hare Warrior > Cure, Star of Accuracy, Magic Shield, Stigma, Meditation, Water Elf, Divine Hare Water Taoist > Superman, Shield, Roar, Water Elf, Divine Hare, Pervade Ninja > Cure, Roar, Star of Accuracy, Magic Shield, Stigma, Meditation Warrior > Ninja > Archer > Roar, Flying Moon, Toxic Fog Fire Taoist > Roar, Flying Moon, Toxic Fog Trojan > Roar, Flying Moon, Toxic Fog Warrior > Roar, Flying Moon, Toxic Fog Water Taoist > Roar, Flying Moon, Toxic Fog Ninja > Roar, Flying Moon, all 1st Reborn Ninja skills 1st Life: Water Taoist: In your first life, you were a Water Taoist. Water Taoist > Archer > Archer > Cure, Invisibility, Magic Shield, Stigma, Meditation, Poisonous Arrows, Freezing Arrow Fire Taoist > Cure, Invisibility, Magic Shield, Stigma, Meditation, Poisonous Arrows Trojan > Cure, Invisibility, Magic Shield, Stigma, Meditation, Poisonous Arrows Warrior > Cure, Invisibility, Magic Shield, Stigma, Meditation, Poisonous Arrows Water Taoist > Cure, Invisibility, Magic Shield, Stigma, Meditation, Poisonous

16 Arrows Ninja > Cure, Invisibility, Magic Shield, Stigma, Meditation, Poisonous Arrows Water Taoist > Fire Taoist > Archer > Revive, Advanced Cure, Invisibility, Healing Rain, Thunder, Fire, Cure, Meditation Fire Taoist > Revive, Advanced Cure, Invisibility, Healing Rain, Dodge Trojan > Revive, Advanced Cure, Invisibility, Healing Rain, Thunder, Fire, Cure, Meditation Warrior > Revive, Advanced Cure, Invisibility, Healing Rain, Thunder, Fire, Cure, Meditation Water Taoist > Revive, Advanced Cure, Invisibility, Healing Rain, Fire Circle Ninja > Revive, Advanced Cure, Invisibility, Healing Rain, Thunder, Fire, Cure, Meditation Water Taoist > Trojan > Archer > Cure, Star of Accuracy, Magic Shield, Stigma, Meditation, Spirit Healing, Golem, Cyclone Fire Taoist > Cure, Star of Accuracy, Magic Shield, Stigma, Meditation, Spirit Healing, Golem, Cyclone Trojan > Cure, Star of Accuracy, Magic Shield, Stigma, Meditation, Cruel Shade Warrior > Cure, Star of Accuracy, Magic Shield, Stigma, Meditation, Spirit Healing, Iron Shirt, Golem, Cyclone Water Taoist > Cure, Star of Accuracy, Magic Shield, Stigma, Meditation, Spirit Healing, Golem, Cyclone Ninja > Cure, Star of Accuracy, Magic Shield, Stigma, Meditation, Spirit Healing, Golem, Cyclone Water Taoist > Warrior > Archer > Cure, Star of Accuracy, Magic Shield, Stigma, Meditation, Shield, Roar, Reflect, Water Elf, Divine Hare Fire Taoist > Cure, Star of Accuracy, Magic Shield, Stigma, Meditation, Shield, Roar, Reflect Trojan > Cure, Star of Accuracy, Magic Shield, Stigma, Meditation, Accuracy, Roar, Flying Moon, Reflect Warrior > Cure, Star of Accuracy, Magic Shield, Stigma, Meditation, Reflect Water Taoist > Cure, Star of Accuracy, Magic Shield, Stigma, Meditation, Superman, Shield, Roar, Reflect Ninja > Cure, Star of Accuracy, Magic Shield, Stigma, Meditation, Accuracy, Roar, Flying Moon, Reflect Water Taoist > Water Taoist > Archer > Cure, Star of Accuracy, Magic Shield, Stigma, Meditation, Pervade Fire Taoist > Revive, Invisibility, Healing Rain, Advanced Cure, Pervade Trojan > Cure, Star of Accuracy, Magic Shield, Stigma, Meditation, Pervade Warrior > Cure, Star of Accuracy, Magic Shield, Stigma, Meditation, Pervade Water Taoist > Pervade Ninja > Pervade, Cure, Star of Accuracy, Magic Shield, Stigma, Meditation, Water Taoist > Ninja >

17 Archer > Cure, Star of Accuracy, Magic Shield, Stigma, Meditation, Toxic Fog Fire Taoist > Cure, Star of Accuracy, Magic Shield, Stigma, Meditation, Toxic Fog Trojan > Cure, Star of Accuracy, Magic Shield, Stigma, Meditation, Toxic Fog Warrior > Cure, Star of Accuracy, Magic Shield, Stigma, Meditation, Toxic Fog Water Taoist > Cure, Star of Accuracy, Magic Shield, Stigma, Meditation, Toxic Fog Ninja > Cure, Star of Accuracy, Magic Shield, Stigma, Meditation, Toxic Fog 1st Life: Ninja: In your first life, you were a Ninja. Ninja > Archer > Archer > Toxic Fog, Freezing Arrow Fire Taoist > Toxic Fog, Poisonous Arrows Trojan > Toxic Fog, Poisonous Arrows Warrior > Toxic Fog, Poisonous Arrows Water Taoist > Toxic Fog, Poisonous Arrows Ninja > Poisonous Arrows Ninja> Fire Taoist > Archer > Toxic Fog, Thunder, Fire, Cure, Meditation Fire Taoist > Toxic Fog, all Fire Taoist skills, Dodge Trojan > Toxic Fog, Thunder, Fire, Cure, Meditation Warrior > Toxic Fog, Thunder, Fire, Cure, Meditation Water Taoist > Toxic Fog, Fire Circle Ninja > Toxic Fog, Cure, Meditation, Thunder, Fire Ninja> Trojan > Archer > Toxic Fog, Cyclone, Spirit Healing, Golem Fire Taoist > Toxic Fog, Cyclone, Spirit Healing, Golem Trojan > Toxic Fog, all Trojan skills Warrior > Toxic Fog, Cyclone, Spirit Healing, Golem, Iron Shirt Water Taoist > Toxic Fog, Cyclone, Spirit Healing, Golem Ninja > Toxic Fog, Cyclone, Spirit Healing, Golem Ninja> Warrior > Archer > Toxic Fog, Shield, Roar, Reflect Fire Taoist > Toxic Fog, Shield, Roar, Reflect Trojan > Toxic Fog, Accuracy, Roar, Flying Moon, Reflect Warrior > Toxic Fog, all Warrior skills, Reflect Water Taoist > Toxic Fog, Superman, Shield, Roar, Reflect Ninja > Toxic Fog, Accuracy, Roar, Flying Moon, Reflect Ninja> Water Taoist > Archer > Toxic Fog, Cure, Invisibility, Magic Shield, Stigma, Meditation Fire Taoist > Toxic Fog, Revive, Advanced Cure, Invisibility, Healing Rain Trojan > Toxic Fog, Cure, Star of Accuracy, Magic Shield, Stigma, Meditation Warrior > Toxic Fog, Cure, Star of Accuracy, Magic Shield, Stigma, Meditation Water Taoist > Toxic Fog, Pervade, all Water Taoist skills Ninja > Toxic Fog, Cure, Star of Accuracy, Magic Shield, Stigma, Meditation

18 Ninja> Ninja > Archer > Toxic Fog Fire Taoist > Toxic Fog Trojan > Toxic Fog Warrior > Toxic Fog Water Taoist > Toxic Fog Ninja > all Ninja skills Lucky Time is a magical aura gained through useage of the Bless skill. To gain lucky time, read the following: Bless Skill: Second rebirth characters can use the Bless skill to "accumulate" lucky time -a powerful skill to increase the probabilities of good item drops, better XP gain, higher damage, etc. When you use the bless skill, your character stands still and begins accumulating lucky time. The time ticks up as you use the skill, so the longer you wait, the more lucky time you can spend (2 hours maximum.) When you move, attack, or perform any other action, your lucky time starts to count down (at the same speed it was gained). So, if you used the skill for 5 minutes prior to moving, then you'll have 5 minutes before it runs out. The Lucky Timer: The "Lucky Timer" will appear on the top left of the screen under the system messages, and it is marked as a Chinese Knot (a traditional Chinese handcraft used to express luck and prosperity). Server Maintenance & Logout Wipes Lucky Time! So be careful not to store up lucky time before logging out or before server maintenance occurs. You can see when system maintenance is coming by checking the system messages. Share Lucky Time: Lucky time can be shared with friends or strangers alike. If others stand near you, they get a chance to join in storing lucky time by "praying". If standing still, they can store lucky time when near a second rebirth character.

19 Second Rebirth Lucky Rate x3: The lucky time store speed is 3x times faster for second rebirth characters. Lucky time also produces a number of beneficial affects when your character is fighting monsters or other players: Critical Hits: Sometimes, you will score critical hits (double damage) on monsters. This applies to weapon attacks, magic attacks and special abilities. Protection: When monsters or other characters attack you, there is chance that the damage will be greatly reduced. Experience Flourish: When killing monsters, there is a small chance that you earn 10x the normal experience for killing that monster (only with melee weapons, not ranged or magic spells). XP Bar Charge: If your level Is 5 higher than the monsters', and your XP bar is over half way full, there's a small chance of immediately filling your bar just by killing regular monsters. Lucky Items: Sometimes, second rebirth character will discover meteors or meteor tears dropped by monsters. Furthermore, the chance of finding them is improved. Super Items: The chance for a monster to drop a super items is increased. Drop Dragonball: There is a small chance that a creature will drop a dragon ball with each kill. Repairing/Refining Success: Lucky time helps be successful when up-leveling, repairing items, and socketing their items. It improves the chance to success. Also, you won't lose so much durability when repairing or refining fails. Second Rebirth Properties: After second rebirth, you will attain many special properties that distinguish you from others. These properties are obvious in the game. Aura of Vigor: You will be surrounded by the light of Vigor, and that is the basic way to distinguish you from non-second rebirth players. When you are reborn, your items will be reborn with you. However, they will revert to low level items again - otherwise you wouldn't be able to use them any more. If you don't want your items to be reverted to 15th level, you can unequip them all before

20 talking to Eternity in the marketplace. Those items can be kept in your warehouse for safe keeping until you are ready to use them again. Caps, Hats & Helmets: Will revert to a Destiny Cap (Level 15), a Badger Hat (Level 22), an Iron Helmet (Level 15), or a Guard Coronet (Level 15). Armor, Coats & Robes: Will revert to a Tao Robe (Level 15), Ox hide Armor (Level 15), Leather Armor (Level 15) or a Deerskin Coat (Level 15), depending on your character class before rebirth. Bracelets, Rings & Bracers: Will revert to a Peach Bracelet (Level 15), a Porcelain Ring (Level 13) or a Copper Ring (Level 10) depending on your character class before rebirth. Bags, Earrings & Necklaces: Will revert to a Flower Bag (Level 17), Heart Necklace (Level 17) and GreenEarring (level 15) Boots: Will revert to Oxhide Boots (Level 10) Shields: Will revert to a Soft Shield (Level 40) If reborn with a Shield, it will automatically be stored in your inventory. Bows: Will be reverted to a Mulberry Bow (Level 20) The level of the arrows will not be changed. Weapons: Will be reverted to the appropriate weapon of lower power (level 15)

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