SENTINEL COMICS RPG CHARACTER CREATION HOME-BREW

Size: px
Start display at page:

Download "SENTINEL COMICS RPG CHARACTER CREATION HOME-BREW"

Transcription

1 SENTINEL COMICS RPG CHARACTER CREATION HOME-BREW teekismcgeekis NOT AFFILIATED WITH GREATER THAN GAMES Note: I cannot wait until the RPG Core Rulebook Comes out! The information here was compiled and put together using information from The Twitch Session 0 run by Christopher, The Letters Page podcast with Adam and Christopher, and the Sentinel Comics RPG: Starter Kit.

2 Page 1 SENTINEL COMICS RPG Character Creation Cheat Sheet So like me you are excited to create your very own super hero and start playing the Sentinel Comics RPG! Great, well you have come to the right place. To date we have the basic rules of play, some pre-made adventure, and some pre-gen characters. So what do we really need to get started?! Character Creation Rules. I have taken it upon myself to deduce and fill in the blanks here. I will include a good ( ** ) after anything that I just fudged or made up. I got some of this info from the Twitch Session 0 that Christopher and the crew conducted and some from looking at the character sheets. Since this is a rules light system there is a lot of room here for GM s and players to work together to create interesting, dynamic, fun, and balanced heroes. More on this later when we get to powers. So let s start from the beginning! In Sentinel Comics RPG it seems there will be two types of character creation; Guided and Unguided(?). Essentially guided will be entirely done by rolling on big long charts with lots of interesting character concepts, flaws, perks, and quirks. This guide will allow you to randomly roll your BACKGROUND and POWERSOURCE but everything else is going to either be predetermined or up to you to craft on your own. With that being said this process will rely on you the player/gm to fill in the blanks. CHARACTER CONCEPT This is important when using this document for character creation as you will not be enticed by a candy shop of options. Really just imagine what you might want your hero to be and then get started. It s very likely to change as you go.

3 Page 2 BACKGROUND: The background of your character is essentially what they are/were outside of hero life. That can be a social class, an occupation, a life-style, or anything that you can imagine. If you have something clear in your mind that you would definitely like to use then go ahead and use that for your background. If you need a little inspiration or you want to roll some dice right now go ahead and grab 2d10 s and roll them. You can choose the value shown on Dice A, the value shown on Dice B, or the sum of Values A + B. Look at what those values correspond to on the following chart of Backgrounds: 1 Upper Class 2 Dynasty 3 Lower Class ** 4 Adventurer 5 Unremarkable * 6 Law Enforcement 7 Academic 8 Tragic 9 Performer 10 Military 11 Criminal ** 12 Student ** 13 Medical 14 Anachronistic 15 Exile 16 Royalty ** 17 Interstellar 18 Divine ** 19 Otherworldly 20 Singular Entity ** * = From Character Sheet not in Session 0 ** = I made them up Remember some of these are broad and you can elaborate. Or you can just make up your own. This chart is for inspiration.

4 Page 3 POWER SOURCE: Your character s power source is how they became able to do the things that they do. These again are broad and can be elaborated on as your character starts to form. But think about what was it that changed their lives from ordinary to extraordinary. Just like with backgrounds, you can take 2d10 s and roll them. You can choose the value shown on Dice A, the value shown on Dice B, or the sum of Values A + B. Look at what those values correspond to on the following chart of Power Sources: 1 Accident 2 Training 3 Experimentation 4 Nature 5 Relics 6 Powered-Suit 7 Radiation 8 Tech-Upgrades 9 Supernatural 10 Artificial Being 11 Cursed 12 Alien 13 Genetics 14 Genius 15 Cosmic 16 Extra Dimensional 17 Unknown 18 Higher Power 19 Multiverse 20 Mystic * All Power Sources in the RPG were listed in an episode of Letter s Page. I put the one s mentioned in the Session 0 with their corresponding value mentioned. The rest are just filled in. The Background and Power Source should be starting to give you an idea of what your character might be like. If you already know what you want them to be like them just right in whatever makes the most sense for you.

5 Page 4 PERSONALITY + ARCHETYPE: These two parts of your character are for you to fill out when you realize what the personality of your hero is and what type of hero they are categorically speaking. Personality is the general demeanor of your character. For role-playing purposes this can be a helpful reference to remind you of how your character might truly react to something. Archetypes could be something like Detective, Vigilante, Speedster, Blaster, Tank, Manipulator, Mind Controller, etc. Any word or phrase that summarizes the powers and abilities of your hero. Personality and Archetype together Background and Power Source should help you develop an interesting character for you to play in the RPG. You can always elaborate on their back story or just leave their past a mystery. But either way it s time to move on to POWERS. POWERS: Time to imagine some really epic powers for your character. You are going to think of 4-5 powers that your character has. You can draw inspiration from other heroes or create your own unique powers. These powers need to only be imagined and named as long as you can clearly describe how the power interacts with the world. QUALITIES: Time to really think about what makes your character unique besides their powers. Are they a strong leader? Are they sarcastic? Are they tech savvy? Are they talkative? You need to think of 4-5 qualities that make your character who they are. As long as each quality helps describe your character and who they are.

6 Page 5 ASSIGNING DICE TO POWERS AND QUALITIES: Now if you are reading this you must be familiar with the Sentinel Comics RPG basic rules. Essentially when you do something that has an uncertain outcome you are going to roll dice to determine success or failure. Generally for most dice rolls in the game you are going to roll 3 dice. One from your Powers, one from your Qualities, and one depending on your Status (HP). To balance the assignment of Dice to Powers and Qualities here is a little Point Buy system for assigning dice: All Power and Qualities start as d6 s (the lowest they can be) and you will spend points to upgrade to the next dice. D6 to D8 = 1 Point D6 to D10 = 2 Points D6 to D12 = 4 Points Now you have 11 points to spend upgrading your dice. When you use 11 points it is called a 11 point buy. You or your GM will determine if the point buy is higher, lower, or if they just want to give you a pre-determined array. HP + ZONE DICE ASSIGNMENT: Every hero takes damage a big part of Sentinel Comics RPG is the GYRO system. GYRO stands for GREEN YELLOW RED OUT. A progression from undamaged to defeated. As you descend in HP and the situation becomes more dangerous the GYRO system will tell you what your third dice to roll is. But first let s begin with determining your MAXIMUM HP. To do this you are going to roll 4d4 and drop the lowest number and then add 20. MAX HP = (Drop Lowest (4d4)) + 20

7 Page 6 Now from your MAX HP is the top of your GREEN ZONE Now -7 to find the top of your YELLOW ZONE Now -10 to find the top of your RED ZONE And 0 Will obviously be OUT Example: 4d4 = ( 2 ) ( 3 ) ( 3 ) ( 1 <- Dropping this because it is lowest) = 8 MAX HP = = 28 GREEN YELLOW (28-7) RED 11-0 (21-10) OUT 0 These Ranges will determine which ZONE you are in when building your dice pool. Finally choose between the following arrays and assign each die to a ZONE of your choice. Each array has three dice and you will assign each given die in the array to each ZONE that is not OUT. Array 1 D8 D8 D8 Array 2 D6 D8 D10 Array 3 D6 D6 D12

8 Page 7 ABILITIES: By far the most creative, time consuming, and difficult part of the process. For this I recommend a 50 point buy system. Each player must create 9 Abilities with these 50 points, 3 for each ZONE (G-Y-R). Start by thinking about what the Ability looks like and behaves like then go through the following to buy the ability: ACTION: Attack 2 Defend 1 Boost 1 Hinder 1 Overcome 2 Recover 2 Other 2 TYPE: Action 0 Reaction 0 Inherent 0 POWER OR QUALITY: Choose a power or quality that most relates to the ability that must be used. NAME: Name the ability and describe it. TARGETS: 1 Ally 1 All Allies 2 1 Target 1 2 Targets 2 Multiple Targets 3 All Targets 4 Self 1 Self + Allies 2 EFFECT: Min Die 1 Mid Die 2 Max Die 3 Min + Mid 3 Min + Max 4 Mid + Max 4 Min + Mid + Max 5 Reduce Damage X X Add/Remove Effect 2 Other (Specified) 2 Other effect to be approved by GM

9 Page 8 Use the above charts and instructions to create 9 unique abilities that your hero can perform in the game. Keeping in mind that the more potent and powerful abilities should be placed in the RED and YELLOW ZONES. Now create an OUT ability. Some out abilities could be passive effects that your Hero contributes to the fight even while downed. If the OUT ability is any sort of action you are going to just roll 1 dice instead of creating a pool of dice. Make them reasonable and have them approved by your GM. PRINCIPLES: Finally every hero has principles on which his life is built. Principles are something that your character; can always do, is always thinking about, is always aware of, is always true of them, or always affects them. Principles are used for story and Minor/Major twists will spawn from them. You will create 2 PRINCIPLES and maybe some ideas or questions that you can note that might be used for creating twists later in game play. If your PRINCIPLE is that you are always looking out for weak maybe ask While protecting innocent lives what catastrophic development was I unable to prevent? These PRINCIPLES will mainly be for creating twists and role-playing. However you will gain 2 GREEN ZONE abilities, one for each Principle. This ability will read: Perform an Overcome Check related to your principle. Use your MAX dice. You and each of your allies gain a hero point. FINISHING UP: Make sure you recorded all of the information from above on an easy to read character sheet. Maybe write your Abilities on Index Cards. It s up to you. Just go out there and save the world!

Not-Too-Silly Stories

Not-Too-Silly Stories Not-Too-Silly Stories by Jens Alfke ~ January 2, 2010 is is a free-form, story-oriented, rules-lite, GM-less roleplaying game. It s a bit like a highly simplified version of Universalis. I designed it

More information

THE STUFF OF LEGEND!!!

THE STUFF OF LEGEND!!! Zeta City, USA THIS JUST IN... A dark cloud looms over Zeta City, one that speaks with a forked tongue and tells of ill omens and other generally bad stuff. In the wake of the retirement of Fastodon, the

More information

MUTANTS & MASTERMINDS MUT ANTS & MASTERMINDS HERO S HANDBOOK Sample file 4 INTRODUCTION INTRODUCTION

MUTANTS & MASTERMINDS MUT ANTS & MASTERMINDS HERO S HANDBOOK Sample file 4 INTRODUCTION INTRODUCTION 4 WELCOME TO MUTANTS & MASTERMINDS! Who hasn t wanted to be a superhero at one time or another? Who hasn t wanted amazing powers of super-strength, invulnerability, or most of all the power to fly? Superheroes

More information

P a g e Realms v1.2 Copyright 2010 Ignazio Corrao

P a g e Realms v1.2 Copyright 2010 Ignazio Corrao P a g e 1 P a g e 2 Siegfried, Snow White, D Artagnan, Red Riding Hood, and the other 12 Realms heroes are being reunited for one last great adventure. The Dark Lords have joined forces to completely conquer

More information

HOW TO USE. Print a copy of the Scoring and Charting pages for each team playing the game.

HOW TO USE. Print a copy of the Scoring and Charting pages for each team playing the game. HOW TO USE Print a copy of the Scoring and Charting pages for each team playing the game. The Scoring sheet: Follow the instructions in the rules for tracking new value, technical debt, and investments

More information

black hole explorer Standard Pre-Made Ships

black hole explorer Standard Pre-Made Ships Standard Pre-Made Ships These ships represent a moderate funding level. They are more or less evenly matched, but have strengths in different areas. This allows for participants to see the trade offs that

More information

Fully compatible with all the other Arcanum expansion, you will find this just adds more fun and options to the already fun mix.

Fully compatible with all the other Arcanum expansion, you will find this just adds more fun and options to the already fun mix. Arcanum Heroes is the newest expansion for the Arcanum game system. Six new heroes wait for you to play, the vile Dark Mage, the Orc, the Seer and the Halfling are but a few of the new characters you can

More information

Cato s Hike Quick Start

Cato s Hike Quick Start Cato s Hike Quick Start Version 1.1 Introduction Cato s Hike is a fun game to teach children and young adults the basics of programming and logic in an engaging game. You don t need any experience to play

More information

THE MONSTER HUNTER INTERNATIONAL EMPLOYEE HANDBOOK AND ROLEPLAYING GAME BY STEVEN S. LONG, LARRY CORREIA

THE MONSTER HUNTER INTERNATIONAL EMPLOYEE HANDBOOK AND ROLEPLAYING GAME BY STEVEN S. LONG, LARRY CORREIA THE MONSTER HUNTER INTERNATIONAL EMPLOYEE HANDBOOK AND ROLEPLAYING GAME BY STEVEN S. LONG, LARRY CORREIA DOWNLOAD EBOOK : THE MONSTER HUNTER INTERNATIONAL EMPLOYEE LONG, LARRY CORREIA PDF Click link bellow

More information

All Ears English Episode 220:

All Ears English Episode 220: All Ears English Episode 220: Find Your Zone of Genius with TEDx Speaker Laura Garnett This is an All Ears English Podcast, Episode 220: Find Your Zone of Genius with TEDx Speaker Laura Garnett. Gabby:

More information

Privateer Press Designed by Will Schoonover. Revised Rulebook by Justin Alexander

Privateer Press Designed by Will Schoonover. Revised Rulebook by Justin Alexander Privateer Press Designed by Will Schoonover Revised Rulebook by Justin Alexander http://www.thealexandrian.net CHARACTERS Each player will take on the role of a specific character. CHARACTER SHEET: Your

More information

Destiny Dice. Types of Dice. Die Symbols. By Ewen Cluney

Destiny Dice. Types of Dice. Die Symbols. By Ewen Cluney Destiny Dice By Ewen Cluney Destiny Dice are a set of custom dice for use in role-playing games. It s a rather baroque way to handle die rolls, with six types of color-coded dice, but once you learn how

More information

2019 CHOIR DREAM YEAR PLANNER

2019 CHOIR DREAM YEAR PLANNER 2019 CHOIR DREAM YEAR PLANNER This is a time of year when things get very busy for many choir leaders. We want to greet the new year with enthusiasm, confidence and excitement, not stress that we haven

More information

The Basics Other Important Factors. Checks

The Basics Other Important Factors. Checks Checks The GM first establishes the Difficulty Number (DN). The method for doing so depends on if the task is an opposed check or a normal check. For opposed checks: + opposing Trait rating = DN For normal

More information

Dungeon Cards. The Catacombs by Jamie Woodhead

Dungeon Cards. The Catacombs by Jamie Woodhead Dungeon Cards The Catacombs by Jamie Woodhead A game of chance and exploration for 2-6 players, ages 12 and up where the turn of a card could bring fortune or failure! Game Overview In this game, players

More information

1 Setup. 100 Before playing each game, resolve the following steps in order Choose Scenario Prepare Board and Encounters

1 Setup. 100 Before playing each game, resolve the following steps in order Choose Scenario Prepare Board and Encounters Rules Reference Using this Document This document is the definitive source for all Arkham Horror Third Edition rules. This document is not intended to teach new players how to play the game. Players who

More information

THE JEDI A DYING LIGHT F

THE JEDI A DYING LIGHT F THE JEDI A DYING LIGHT F or over a thousand generations, the Jedi Knights were the guardians of peace and justice in the Republic. Their skills were legendary: Athletics, Coordination, Discipline, Leadership,

More information

Love will have its sacrifices. No sacrifice without blood.

Love will have its sacrifices. No sacrifice without blood. Love will have its sacrifices. No sacrifice without blood. J. Sheridan Le Fanu, Carmilla Contents Introduction... 3 About the Game... 3 Picking a Setting... 4 Creating a Character... 4 GM Preparation...

More information

How to Win Axis and Allies Style Games

How to Win Axis and Allies Style Games How to Win Axis and Allies Style Games October 31, 2006 Alan Richbourg Why Try? Whether you win or lose, especially in the long run, it s most rewarding for all players if they all make a reasonable effort

More information

Polar Award: Self Awareness

Polar Award: Self Awareness Polar Award: Self Awareness For your Crean Polar Award, you need to Carry out an analysis of yourself and Make a presentation to the Patrol Leaders Council about what you have learned during your time

More information

200 Blog Post Ideas. When you get a little stuck trying to think of Blog Post Ideas here s 200 that just might get you going.

200 Blog Post Ideas. When you get a little stuck trying to think of Blog Post Ideas here s 200 that just might get you going. 200 Blog Post Ideas When you get a little stuck trying to think of Blog Post Ideas here s 200 that just might get you going. Blog Posts That Are Useful List Posts List things that you learned from a book

More information

Rags to Riches. Written by Allan JC Smith IV. Sample file. Art by Mitchell Nolte Layout by Craig Judd

Rags to Riches. Written by Allan JC Smith IV. Sample file. Art by Mitchell Nolte Layout by Craig Judd If reality were a sandbox RPG, this would be the rule system. Rags to Riches is a skill-based RPG intentionally designed to be the most accurate simulation system available on the market. Based on years

More information

Comprehensive Rules Document v1.1

Comprehensive Rules Document v1.1 Comprehensive Rules Document v1.1 Contents 1. Game Concepts 100. General 101. The Golden Rule 102. Players 103. Starting the Game 104. Ending The Game 105. Kairu 106. Cards 107. Characters 108. Abilities

More information

A Bad Baby Product, All rights reserved, version 1.0, All comments, suggestions and contacts can be made at

A Bad Baby Product, All rights reserved, version 1.0, All comments, suggestions and contacts can be made at Arcanum, Call to Adventure is the newest expansion for the Arcanum game system. Take the old map tiles and throw them away, we have new, better tiles for you now. A hex shaped tile replaces the old tile

More information

Gamma World Character Generation By: Paul S. Williams( ) For Gamma World 3 rd Ed. Master s of the Earth Campaign

Gamma World Character Generation By: Paul S. Williams( ) For Gamma World 3 rd Ed. Master s of the Earth Campaign Gamma World Character Generation By: Paul S. Williams( gammahammer@yahoo.com ) For Gamma World 3 rd Ed. Master s of the Earth Campaign Character Generation Process 1. Step 1: While rolling up your character

More information

the gamedesigninitiative at cornell university Lecture 4 Game Components

the gamedesigninitiative at cornell university Lecture 4 Game Components Lecture 4 Game Components Lecture 4 Game Components So You Want to Make a Game? Will assume you have a design document Focus of next week and a half Building off ideas of previous lecture But now you want

More information

A Bad Baby Product, All rights reserved, Version 1.0, All comments, suggestions and contacts can be made at

A Bad Baby Product, All rights reserved, Version 1.0, All comments, suggestions and contacts can be made at 1 The Ninja watched as the young Samurai walked into the training arena. This would be the final exam for both of these warriors, and only one would pass the class. With blinding speed, the Samurai drew

More information

QUICKSTART. Game Modes. Combat Roles. Customizing and Learning. Assembling your Team. PvP - Competitive: PvE - Cooperative:

QUICKSTART. Game Modes. Combat Roles. Customizing and Learning. Assembling your Team. PvP - Competitive: PvE - Cooperative: QUICKSTRT Welcome, hero! re you ready to enter the rena and experience epic battles? This is your First Match guide, with all essential rules you need to play the game. Solve specific doubts in the Rulebook,

More information

Overlord. Phoenix. Poisoned Blade. Poison Bolt. Poison Cloud. Poison Spit. Poison Spit All Red Hot Reflect All Rupture. Search Party.

Overlord. Phoenix. Poisoned Blade. Poison Bolt. Poison Cloud. Poison Spit. Poison Spit All Red Hot Reflect All Rupture. Search Party. It is recommended you use the Quick Reference Booklet to lookup Map tiles, Creature abilities, Quests and Tokens as you encounter them on your adventure You will only encounter a small selection of the

More information

Transcript for Session 049

Transcript for Session 049 Transcript for Session 049 Listen to the podcast session, see resources & links: http://chandoo.org/session49/ Transcript: Hi and welcome to http://chandoo.org podcast. This is session number 49. We are

More information

IMPERIAL ASSAULT-CORE GAME RULES REFERENCE GUIDE

IMPERIAL ASSAULT-CORE GAME RULES REFERENCE GUIDE STOP! This Rules Reference Guide does not teach players how to play the game. Players should first read the Learn to Play booklet, then use this Rules Reference Guide as needed when playing the game. INTRODUCTION

More information

MOBA Inspired & Card Driven 2 players game Minutes

MOBA Inspired & Card Driven 2 players game Minutes MOBA Inspired & Card Driven 2 players game. 30-50 Minutes This rulebook is a work in progress and is constantly improved. You can download the latest version and see playthrough videos at: www.playskytear.com/playtest

More information

Step 2, Lesson 2 The List Builders Lab Three Core Lead Magnet Strategies

Step 2, Lesson 2 The List Builders Lab Three Core Lead Magnet Strategies Step 2, Lesson 2 The List Builders Lab Three Core Lead Magnet Strategies Hey there, welcome back to one of my very favorite lessons. We are going to dive in to the Three Core Lead Magnet Strategies. I

More information

MULTIVERSE BOX RULEBOOK CREDITS. Game Design. Matt Hyra and Nathaniel Yamaguchi. Cryptozoic Entertainment. John Nee John Sepenuk

MULTIVERSE BOX RULEBOOK CREDITS. Game Design. Matt Hyra and Nathaniel Yamaguchi. Cryptozoic Entertainment. John Nee John Sepenuk CREDITS Game Design Matt Hyra and Nathaniel Yamaguchi Cryptozoic Entertainment Game Development Graphic Design VP, Marketing VP, Creative Business Coordinator Editor Product Manager, Games Playtesters

More information

Play Unsafe. How Improv Can Improve Your Roleplay!

Play Unsafe. How Improv Can Improve Your Roleplay! Play Unsafe How Improv Can Improve Your Roleplay! General Habits Pay Attention Energy Roleplaying Games are games of the mind, and that means you have to listen to the GM as she describes things around

More information

FULL RULEBOOK GAME FLOW TABLE OF CONTENTS. Playing Scenarios... 17

FULL RULEBOOK GAME FLOW TABLE OF CONTENTS. Playing Scenarios... 17 T FULL RULEBOOK his book includes the complete rules for the game, followed by the Scenario section on page 17. This rulebook is not intended as a method for learning the game, and especially not as a

More information

Mike Elliott Eric M. Lang

Mike Elliott Eric M. Lang Mike Elliott Eric M. Lang In DC Comics Dice Masters: World s Finest, two players take on the role of masterminds directing the actions of a team of powerful super heroes (represented by dice) to battle

More information

OFFICIAL RULEBOOK Version 7.2

OFFICIAL RULEBOOK Version 7.2 ENGLISH EDITION OFFICIAL RULEBOOK Version 7.2 Table of Contents About the Game...1 1 2 3 Getting Started Things you need to Duel...2 The Game Mat...4 Game Cards Monster Cards...6 Effect Monsters....9 Synchro

More information

the gamedesigninitiative at cornell university Lecture 6 Uncertainty & Risk

the gamedesigninitiative at cornell university Lecture 6 Uncertainty & Risk Lecture 6 Uncertainty and Risk Risk: outcome of action is uncertain Perhaps action has random results May depend upon opponent s actions Need to know what opponent will do Two primary means of risk in

More information

Dungeon Crawl Classics AMP House Rules - Downtime Activities DOWNTIME ACTIVITIES

Dungeon Crawl Classics AMP House Rules - Downtime Activities   DOWNTIME ACTIVITIES Dungeon Crawl Classics AMP House Rules - Downtime Activities https://knightsinthenorth.blog/ DOWNTIME ACTIVITIES This is a list of downtime activities for Dungeon Crawl Classics; a tool for Judges to better

More information

WARHAMMER LEGENDARY BATTLES

WARHAMMER LEGENDARY BATTLES WARHAMMER LEGENDARY BATTLES Welcome Most games of Warhammer are two player games between armies with equal points values of anywhere from 500 to 3000 points. However, while games like these are great fun,

More information

CSSE220 BomberMan programming assignment Team Project

CSSE220 BomberMan programming assignment Team Project CSSE220 BomberMan programming assignment Team Project You will write a game that is patterned off the 1980 s BomberMan game. You can find a description of the game, and much more information here: http://strategywiki.org/wiki/bomberman

More information

GETTING STARTED. STAR WARS D6: New Player Starting Guide. Become Your Character. Use Your Imagination. Keep Things Moving. Combat As Last Resort

GETTING STARTED. STAR WARS D6: New Player Starting Guide. Become Your Character. Use Your Imagination. Keep Things Moving. Combat As Last Resort If you re new to the Star Wars Roleplaying Game, this section will get you ready to play in a couple of minutes. You ll be playing a character a person who lives in the Star Wars universe. While playing,

More information

Sentinel tactics: skirmishes

Sentinel tactics: skirmishes These are suggestions for alternate skirmish modes, proposed by members of the GtG online forum. the original post can be found here https://greaterthangames.com/forum/topic/alternate-skirmishes-super-poweredfriendlies-5763

More information

CLICK HERE TO SUBSCRIBE

CLICK HERE TO SUBSCRIBE Mike Morrison: What's up, everybody? Welcome to Episode 120 of The Membership Guys Podcast. I'm your host Mike Morrison, one half of the Membership Guys, and on today's show we're talking about five things

More information

HOW TO CREATE A SERIOUS GAME?

HOW TO CREATE A SERIOUS GAME? 3 HOW TO CREATE A SERIOUS GAME? ERASMUS+ COOPERATION FOR INNOVATION WRITING A SCENARIO In video games, narration generally occupies a much smaller place than in a film or a book. It is limited to the hero,

More information

Challenging procrastination: A guide for students

Challenging procrastination: A guide for students Challenging procrastination: A guide for students I leave everything until the last minute. I m always putting things off. I m lazy I waste so much time. I keep getting distracted. I think I work better

More information

Against all Evil. Summary: Know your enemy

Against all Evil. Summary: Know your enemy Against all Evil Know your enemy Summary: In this roleplaying game each of you will play a great hero. You fight the evil forces that threaten the land of the free people. You will fight undead and dragons,

More information

Paper Prototyping Kit

Paper Prototyping Kit Paper Prototyping Kit Share Your Minecraft UI IDEAs! Overview The Minecraft team is constantly looking to improve the game and make it more enjoyable, and we can use your help! We always want to get lots

More information

THE EPIC & EPIC POETRY

THE EPIC & EPIC POETRY THE EPIC & EPIC POETRY So, what is an epic? A long narrative about a larger-thanlife hero and his companions. It is set in the ideal past, a past imagined as greater than the present. The hero often has

More information

USER EXPERIENCE DESIGN: UXD16 FINAL PRESENTATION. d&d companion

USER EXPERIENCE DESIGN: UXD16 FINAL PRESENTATION. d&d companion FINAL PRESENTATION d&d companion Introduction The D&D Companion was born out of my desire to design an app that took all the hard work out of playing Dungeons & Dragons. Dungeons & Dragons is a game where

More information

COPYWRITER CHECKLIST. Find Out If You ve Got What It Takes to Succeed

COPYWRITER CHECKLIST. Find Out If You ve Got What It Takes to Succeed COPYWRITER CHECKLIST Find Out If You ve Got What It Takes to Succeed TABLE OF CONTENTS INTRO 2 THE QUIZ 3 THE ANSWERS 7 THE RESULTS AND 12 ANOTHER BONUS A confession: I would be lousy at brain surgery.

More information

KARP: Kids and Adults Role-Playing

KARP: Kids and Adults Role-Playing KARP: Kids and Adults Role-Playing a card and dice-based game about fighting things, making and spending money, and special abilities Ages 8 and up by Conall Kavanagh, 2003 KARP is a free-form, mechanics-lite

More information

Roll 4d6, six times Note results on scrap paper. Drop lowest score and add up the three highest scores.

Roll 4d6, six times Note results on scrap paper. Drop lowest score and add up the three highest scores. A GUIDE TO CREATING A DUNGEONS & DRAGONS CHARACTER Created by F. Sinclair, School Librarian, for the D&D activity group. Referenced from the D&D Core Rule Books: Player s Handbook, Published by Wizards

More information

Mythic Battles: Pantheon. Beta Rules. v2.5

Mythic Battles: Pantheon. Beta Rules. v2.5 Mythic Battles: Pantheon Beta Rules v2.5 Notes: Anything with green highlighting is layout notes, and is NOT FOR PRINT. Anything with yellow highlighting is not yet finished. 1 Game Terms & General Rules

More information

What is a WRITER S NOTEBOOK?

What is a WRITER S NOTEBOOK? What is a WRITER S NOTEBOOK? A writer s notebook is so much more than a journal or diary. It s the writer s place to play, to practice, the equivalent of an artist s sketchbook or a musician s jam session.

More information

VIP Power Conversations, Power Questions Hi, it s A.J. and welcome VIP member and this is a surprise bonus training just for you, my VIP member. I m so excited that you are a VIP member. I m excited that

More information

Chapter 1: Building an Army

Chapter 1: Building an Army BATTLECHEST Chapter 1: Building an Army To construct an army, first decide which race to play. There are many, each with unique abilities, weaknesses, and strengths. Each also has its own complement of

More information

Acing Math (One Deck At A Time!): A Collection of Math Games. Table of Contents

Acing Math (One Deck At A Time!): A Collection of Math Games. Table of Contents Table of Contents Introduction to Acing Math page 5 Card Sort (Grades K - 3) page 8 Greater or Less Than (Grades K - 3) page 9 Number Battle (Grades K - 3) page 10 Place Value Number Battle (Grades 1-6)

More information

1. Door tokens should have an open side instead of being the same on both sides.

1. Door tokens should have an open side instead of being the same on both sides. COMPONENT ISSUES: 1. Door tokens should have an open side instead of being the same on both sides. 2. The rails on maps 2A and 2B should have arrows indicating the downhill direction. RULEBOOK ISSUES:

More information

Budget Battle. Phil West

Budget Battle. Phil West Budget Battle Phil West This set of rules was inspired by some sets of cheap toy soldiers with interesting pairings such as Army men vs Cavemen, Ninja vs Robots and so forth. These reminded me of the running

More information

Phone Interview Tips (Transcript)

Phone Interview Tips (Transcript) Phone Interview Tips (Transcript) This document is a transcript of the Phone Interview Tips video that can be found here: https://www.jobinterviewtools.com/phone-interview-tips/ https://youtu.be/wdbuzcjweps

More information

Operation Deep Jungle Event Outline. Participant Requirements. Patronage Card

Operation Deep Jungle Event Outline. Participant Requirements. Patronage Card Operation Deep Jungle Event Outline Operation Deep Jungle is a Raid event that concentrates on a player s units and how they grow through upgrades, abilities, and even fatigue over the course of the event.

More information

Use Magic Words In Your Biz Cards, s, Flyers, Etc.

Use Magic Words In Your Biz Cards,  s, Flyers, Etc. Lesson 5 Use Magic Words In Your Biz Cards, Emails, Flyers, Etc. Besides using magic words to book appointments or meetings with your prospects, there are many other places in your business you can use

More information

NIGHTMARE FOREST Dead Run

NIGHTMARE FOREST Dead Run NIGHTMARE FOREST Dead Run You were out enjoying a night camping with your friends in the woods near The City. Settled around a warm and cozy campfire a good time was being had by everyone. That was when

More information

BASE RULEBOOK - v1.14

BASE RULEBOOK - v1.14 BASE RULEBOOK - v1.14 A Game by James Van Niekerk TABLE OF CONTENTS GAME COMPONENTS 1 Spell & Treasure Decks 1 Map Tiles 1 Creature Cards 2 Minion Decks 2 GAME OVERVIEW 3 Character Sheets 3 Ally Objectives

More information

Congratulations, you ve just earned 5 Experience Points!

Congratulations, you ve just earned 5 Experience Points! Welcome to the BuJoRPG 2 tutorial! This is your guide to help you built all the essential pieces of this system so you can begin working on your journey to self improvement. Every good RPG begins with

More information

IT S ALL IN YOUR HEAD

IT S ALL IN YOUR HEAD IT S ALL IN YOUR HEAD By Jennie Brown Hi, it's Jennie here again, and welcome to this module, which is entitled It's All in Your Head. Now, the reason why we're dealing with what's in your head, first

More information

PROFILE. Jonathan Sherer 9/10/2015 1

PROFILE. Jonathan Sherer 9/10/2015 1 Jonathan Sherer 9/10/2015 1 PROFILE Each model in the game is represented by a profile. The profile is essentially a breakdown of the model s abilities and defines how the model functions in the game.

More information

keys to thrive and create you desire

keys to thrive and create you desire 5Anthony Robbins the life keys to thrive and create you desire It s no surprise that so many people today are in a state of uncertainty. We re going through massive changes in the economy, the world, and

More information

Planning your project

Planning your project Part 1 Everything you need to know Planning your project Crowdfunder @crowdfunderuk support@crowdfunder.co.uk Introduction Raise funds to make your great idea happen. If you are a community group, a business,

More information

Attributes and starting values Every player decides about strengths and weaknesses of his character.

Attributes and starting values Every player decides about strengths and weaknesses of his character. Mafia Story A game by Adam Kleizer This game is about a gang of Italian mobsters led by a Godfather with great influence over the local crime scene. Players create a gangster story while controlling the

More information

Halo Ground Command GT Missions

Halo Ground Command GT Missions Halo Ground Command GT Missions For More info visit: www.thewaygate.blogspot.com The Battle for Reach HGC GT at Adepticon 2017 Mission Pack 1.3 Written 1/29/17 OVERVIEW The Battle For Reach Halo Ground

More information

Tower Defense. CSc 335 Fall Final Project

Tower Defense. CSc 335 Fall Final Project Tower Defense CSc 335 Fall 2013 - Final Project Overview RTS (Real-Time Strategy) games have become popular due to their demanding nature in requiring players to employ a long-term strategy with upkeep

More information

BASE RULEBOOK - v3.1. A Game by James Van Niekerk

BASE RULEBOOK - v3.1. A Game by James Van Niekerk BASE RULEBOOK - v3.1 A Game by James Van Niekerk Game Components This page contains an exaustive list of all of the game components included in, and needed to play Minions of Mordak. Mini Decks There are

More information

Sample file BEGINNINGS. WATCHTOWER ALERT: Making Features with Pathways. PLAY ADVICE: Pathways & Larger Groups

Sample file BEGINNINGS. WATCHTOWER ALERT: Making Features with Pathways. PLAY ADVICE: Pathways & Larger Groups WATCHTOWER ALERT: Making Features with Pathways Watchtower can use Pathways to make Features, even at the same time as the other players. When she does, she doesn t add elements to the map. If Watchtower

More information

Programming Languages and Techniques Homework 3

Programming Languages and Techniques Homework 3 Programming Languages and Techniques Homework 3 Due as per deadline on canvas This homework deals with the following topics * lists * being creative in creating a game strategy (aka having fun) General

More information

1

1 http://www.songwriting-secrets.net/letter.html 1 Praise for How To Write Your Best Album In One Month Or Less I wrote and recorded my first album of 8 songs in about six weeks. Keep in mind I'm including

More information

What do I need to play? How does it work?

What do I need to play? How does it work? Gamba Robo! Chain fists, drill arms and tomahawks made of lightning were a regular feature of the 1970 s giant robot shows. The robots had names like Daitarn, Voltes V and Mazinger Z. They had personality

More information

Story Platforms. A 3d Print and play tabletop game system

Story Platforms. A 3d Print and play tabletop game system Story Platforms A 3d Print and play tabletop game system What's needed? 1 Platform per player 4 CPR Dice per player 2 six sided die per player 1 deck of 50 Story Platform Cards 10 Hit Point markers per

More information

Planning your project

Planning your project Part 1 Everything you need to know Planning your project Crowdfunder @crowdfunderuk support@crowdfunder.co.uk Introduction Raise funds to make your great idea happen. If you are a community group, a business,

More information

OFFICIAL RULEBOOK Version 8.0

OFFICIAL RULEBOOK Version 8.0 OFFICIAL RULEBOOK Version 8.0 Table of Contents Table of Contents About the Game 1 1 2 Getting Started Things you need to Duel 2 The Game Mat 4 Monster Cards 6 Effect Monsters 9 Xyz Monsters 12 Synchro

More information

OFFICIAL RULEBOOK Version 10

OFFICIAL RULEBOOK Version 10 OFFICIAL RULEBOOK Version 10 Table of Contents About the Game... 1 1 Getting Started Things you need to Duel... 2 The Game Mat... 4 2 Game Cards Monster Cards... 6 Effect Monsters... 9 Link Monsters...

More information

Spin the character, decide what it can do, play a short game.

Spin the character, decide what it can do, play a short game. Spin the character, decide what it can do, play a short game. What to print: Print a set of cogs and one board per player. If desired, print the rules too. The Travel RPG What is this? Travel RPG ensures

More information

Lasers & Feelings ROLE RANK STYLE NUMBER

Lasers & Feelings ROLE RANK STYLE NUMBER Lasers & Feelings Name: Motivation and Notes: Your Picture S.F.S. RAPTOR ROLE RANK STYLE NUMBER Lasers>

More information

Jessica Muscat Project Dossier

Jessica Muscat Project Dossier 1 Jessica Muscat 4726248 Project Dossier 1 1 2 CONTENTS DESCRIPTION (3) STORYLINE (3) PLAY DETAILS & STRUCTURE (4) RULES (5) GAME MECHANICS (6) PLATFORM GENRE/ INFO (6) DESIGN ELEMENTS (7) BOARD (7) CARDS

More information

OVERCOMING TEAM BUILDING OBJECTIONS

OVERCOMING TEAM BUILDING OBJECTIONS OVERCOMING TEAM BUILDING OBJECTIONS I don t have time If I could teach you how to earn an extra $100 per week that s $400 per month working 3 hours a week, and eventually double that to $200 per week,

More information

THE SECRET IN THE BASEMENT BY NICK SMITH

THE SECRET IN THE BASEMENT BY NICK SMITH THE SECRET IN THE BASEMENT BY NICK SMITH DOWNLOAD EBOOK : Click link bellow and free register to download ebook: THE SECRET IN THE BASEMENT BY NICK SMITH DOWNLOAD FROM OUR ONLINE LIBRARY Checking out the

More information

BOOM! subtract 15. add 3. multiply by 10% round to. nearest integer. START: multiply by 2. multiply by 4. subtract 35. divide by 2

BOOM! subtract 15. add 3. multiply by 10% round to. nearest integer. START: multiply by 2. multiply by 4. subtract 35. divide by 2 GAME 3: Math skills, speed and luck come together in a fun way with Boom! Students roll a die to find out their starting number and then progress along a mathematical path where they ll practice their

More information

Runikend 1st edition Schneider Lab Ltd E. Hampden Ave Unit C-113 Denver CO,

Runikend 1st edition Schneider Lab Ltd E. Hampden Ave Unit C-113 Denver CO, OFFICIAL RULEBOOK TABLE OF CONTENTS INTRO... 1 OBJECTIVE... 1 WARNING!... 1 SETUP... 2 GAME LAYOUT... 3 CARD LAYOUT... 4 TURN... 5 BUY... 6 TRADE... 6 BUILD... 7 COMBAT... 8 SELL (Advanced Rule)... 10

More information

In the event that rules differ in the app from those described here, follow the app rules.

In the event that rules differ in the app from those described here, follow the app rules. In the event that rules differ in the app from those described here, follow the app rules. Setup In the app, select the number of players and the quest. Place the starting map tiles as displayed in the

More information

What is a WRITER S NOTEBOOK?

What is a WRITER S NOTEBOOK? What is a WRITER S NOTEBOOK? A writer s notebook is so much more than a journal or diary. It s the writer s place to play, to practice, the equivalent of an artist s sketchbook or a musician s jam session.

More information

Introduction. Game Overview. Object of the Game. Component List

Introduction. Game Overview. Object of the Game. Component List Introduction They crept down the stone stairs as silently as possible, not daring to announce their presence to whatever foul minions lurked in the shadows. The faint glow from Leoric s enchanted stone

More information

28 content upgrades that will boost your list

28 content upgrades that will boost your  list 28 content upgrades that will boost your email list Although your blog posts are generating traffic and the visitor numbers are growing, your email list isn t what you want it to be. Most people know the

More information

Moral Dawn. Moral Dawn. A Roleplaying Game of Moral Realization By Eigil Rischel 1/11

Moral Dawn. Moral Dawn. A Roleplaying Game of Moral Realization By Eigil Rischel 1/11 A Roleplaying Game of Moral Realization By Eigil Rischel 1/11 Chapter 0: Introduction Contents Chapter 1: Character Creation Chapter 2: System Chapter 3: Gamemastering Chapter 4: Appendix 2/11 Chapter

More information

San Splendido. Introduction. Outline. Example. Rules of Play. A free-form game for military language training by Tom Mouat.

San Splendido. Introduction. Outline. Example. Rules of Play. A free-form game for military language training by Tom Mouat. San Splendido A free-form game for military language training by Tom Mouat. Introduction. The aim of this game is to provide a simple and competitive free-form game to assist in military language training.

More information

Introduction. Contents

Introduction. Contents Introduction Side Quest Pocket Adventures is a dungeon crawling card game for 1-4 players. The brave Heroes (you guys) will delve into the dark depths of a random dungeon filled to the brim with grisly

More information

WARHAMMER 40K COMBAT PATROL

WARHAMMER 40K COMBAT PATROL 9:00AM 2:00PM ------------------ SUNDAY APRIL 22 11:30AM 4:30PM WARHAMMER 40K COMBAT PATROL Do not lose this packet! It contains all necessary missions and results sheets required for you to participate

More information

I'm a Pretty Princess!

I'm a Pretty Princess! I'm a Pretty Princess! A story game by Caoimhe Ora Snow "As you hurry past the banquet table, the Troll King sees through your disguise. 'Halt! Look, everyone! That is not my serving boy at all -- this

More information

Mythic Battles: Pantheon. Beta Rules. v2.4

Mythic Battles: Pantheon. Beta Rules. v2.4 Mythic Battles: Pantheon Beta Rules v2.4 Notes: Anything with green highlighting is layout notes, and is NOT FOR PRINT. Anything with yellow highlighting is not yet finished. 1 Game Terms & General Rules

More information