Extensive Form Games: Backward Induction and Imperfect Information Games

Size: px
Start display at page:

Download "Extensive Form Games: Backward Induction and Imperfect Information Games"

Transcription

1 Extensive Form Games: Backward Induction and Imperfect Information Games CPSC 532A Lecture 10 Extensive Form Games: Backward Induction and Imperfect Information Games CPSC 532A Lecture 10, Slide 1

2 Lecture Overview 1 Recap 2 Backward Induction 3 Imperfect-Information Extensive-Form Games 4 Perfect Recall Extensive Form Games: Backward Induction and Imperfect Information Games CPSC 532A Lecture 10, Slide 2

3 I promised to revisit this Question: is there a problem having a i, a i A i in the constraint that is, are we requiring that the constraint hold in both directions? p(a)u i (a) p(a)u i (a i, a i ) i N, a i, a i A i a A a i a p(a) 0 p(a) = 1 a A a A a i a a A Extensive Form Games: Backward Induction and Imperfect Information Games CPSC 532A Lecture 10, Slide 3

4 I promised to revisit this Question: is there a problem having a i, a i A i in the constraint that is, are we requiring that the constraint hold in both directions? p(a)u i (a) p(a)u i (a i, a i ) i N, a i, a i A i a A a i a p(a) 0 p(a) = 1 a A a A a i a a A Answer: yes, it was wrong. The version above fixes the problem, changing the second sum so that it s identical to the first. Note that the constraint can equivalently be written as [u i (a) u i (a i, a i )]p(a) 0. a A a i a Extensive Form Games: Backward Induction and Imperfect Information Games CPSC 532A Lecture 10, Slide 3

5 Introduction The normal form game representation does not incorporate any notion of sequence, or time, of the actions of the players The extensive form is an alternative representation that makes the temporal structure explicit. Two variants: perfect information extensive-form games a game tree consisting of choice nodes and terminal nodes choice nodes labeled with players, and each outgoing edge labeled with an action for that player terminal nodes labeled with utilities imperfect-information extensive-form games we ll get to this today Extensive Form Games: Backward Induction and Imperfect Information Games CPSC 532A Lecture 10, Slide 4

6 Pure Strategies Overall, a pure strategy for a player in a perfect-information game is a complete specification of which deterministic action to take at every node belonging to that player. efinition Let G = (N, A, H, Z, χ, ρ, σ, u) be a perfect-information extensive-form game. Then the pure strategies of player i consist of the cross product χ(h) h H,ρ(h)=i Using this definition, we recover the old definitions of mixed strategies, best response, Nash equilibrium,... Extensive Form Games: Backward Induction and Imperfect Information Games CPSC 532A Lecture 10, Slide 5

7 0) Recap Backward Induction Imperfect-Information Extensive-Form Games Perfect Recall (2,0) (0,0) (1,1) (0,0) (0,2) Induced Normal Form Figure 5.1 The Sharing game. t the definition contains a subtlety. An agent s strategy requires a decision ce node, regardless of whether or not it is possible to reach that node given oice nodes. In the Sharing game above the situation is straightforward three pure strategies, and player 2 has eight (why?). But now consider the in Figure we can convert an extensive-form game into normal form C E F 1 (3,8) A (8,3) 1 B (5,5) 2 G H (2,10) (1,0) CE CF E F AG 3, 8 3, 8 8, 3 8, 3 AH 3, 8 3, 8 8, 3 8, 3 BG 5, 5 2, 10 5, 5 2, 10 BH 5, 5 1, 0 5, 5 1, 0 Figure 5.2 A perfect-information game in extensive form. define a complete strategy for this game, each of the players must choose each of his two choice nodes. Thus we can enumerate the pure strategies s as follows., G), (A, H), (B, G), (B, H)} Extensive Form Games: Backward Induction and Imperfect Information Games CPSC 532A Lecture 10, Slide 6

8 Subgame Perfection efine subgame of G rooted at h: the restriction of G to the descendents of H. efine set of subgames of G: subgames of G rooted at nodes in G s is a subgame perfect equilibrium of G iff for any subgame G of G, the restriction of s to G is a Nash equilibrium of G Notes: since G is its own subgame, every SPE is a NE. this definition rules out non-credible threats Extensive Form Games: Backward Induction and Imperfect Information Games CPSC 532A Lecture 10, Slide 7

9 Lecture Overview 1 Recap 2 Backward Induction 3 Imperfect-Information Extensive-Form Games 4 Perfect Recall Extensive Form Games: Backward Induction and Imperfect Information Games CPSC 532A Lecture 10, Slide 8

10 Centipede Game 5 Reasoning and Computing with the Extensive Form 1 A 2 A 1 A 2 A 1 A (3,5) (1,0) (0,2) (3,1) (2,4) (4,3) Figure 5.9 Play this as a fun game... The centipede game place. In other words, you have reached a state to which your analysis has given a probability of zero. How should you amend your beliefs and course of action based on this measure-zero event? It turns out this seemingly small inconvenience actually raises a fundamental problem in game theory. We will not develop the subject further here, but let us only mention that there exist different accounts of this situation, and they depend on the probabilistic assumptions made, on what is common knowledge (in Extensive Form Games: Backward Induction and Imperfect Information Games CPSC 532A Lecture 10, Slide 9

11 Recap than possiblybackward finding ainduction Nash equilibriumimperfect-information that involves non-credible Extensive-Form threats) Games but also Perfect Recall this procedure is computationally simple. In particular, it can be implemented as a single depth-first traversal of the game tree, and thus requires time linear in the size of the game representation. Recall in contrast that the best known methods for finding Nash equilibria of general games require time exponential in the size of the normal form; Idea: remember Identify as well thethat equilibria the inducedin normal theform bottom-most of an extensive-form trees, game and is adopt exponentially larger than the original representation. Computing Subgame Perfect Equilibria these as one moves up the tree function BACKWARINUCTION (node h) returns u(h) if h Z then return u(h) best util forall a χ(h) do util at child BACKWARINUCTION(σ(h, a)) if util at child ρ(h) > best util ρ(h) then best util util at child return best util // h is a terminal node Figure 5.6: Procedure for finding the value of a sample (subgame-perfect) Nash equilibrium of a perfect-information extensive-form game. The algorithm BACKWARINUCTION is described in Figure 5.6. The variable util at child labels is aeach vectornode denoting with the utility a vector for each ofplayer realat numbers. the child node; util at child ρ(h) denotes the element of this vector corresponding to the utility for player ρ(h) (the This labeling can be seen as an extension of the game s utility player who gets to move at node h). Similarly best util is a vector giving utilities for each player. function to the non-terminal nodes Observe thatthe this procedure equilibrium does not strategies: return an equilibrium take thestrategy best action for each at of the each node. n players, but rather describes how to label each node with a vector of n real numbers. This labeling can be seen as an extension of the game s utility function to the non- Extensive Form Games: Backward Induction and Imperfect Information Games CPSC 532A Lecture 10, Slide 10 util at child is a vector denoting the utility for each player the procedure doesn t return an equilibrium strategy, but rather

12 good news: not only are we guaranteed to find a subgame-perfect equilibrium (rather Recap Backward Induction Imperfect-Information Extensive-Form Games Perfect Recall than possibly finding a Nash equilibrium that involves non-credible threats) but also this procedure is computationally simple. In particular, it can be implemented as a single depth-first traversal of the game tree, and thus requires time linear in the size of the game representation. Recall in contrast that the best known methods for finding Nash equilibria of general games require time exponential in the size of the normal form; Idea: remember Identify as well thethat equilibria the inducedin normal theform bottom-most of an extensive-form trees, game and is adopt exponentially larger than the original representation. Computing Subgame Perfect Equilibria these as one moves up the tree function BACKWARINUCTION (node h) returns u(h) if h Z then return u(h) best util forall a χ(h) do util at child BACKWARINUCTION(σ(h, a)) if util at child ρ(h) > best util ρ(h) then best util util at child return best util // h is a terminal node Figure 5.6: Procedure for finding the value of a sample (subgame-perfect) Nash equilibrium of a perfect-information extensive-form game. For zero-sum games, BackwardInduction has another name: the minimax algorithm. The algorithm BACKWARINUCTION is described in Figure 5.6. The variable util at child ishere a vector it s denoting enough the utility to store for each one player number at the child pernode; node. util at child ρ(h) denotes the element of this vector corresponding to the utility for player ρ(h) (the It s possible to speed things up by pruning nodes that will player who gets to move at node h). Similarly best util is a vector giving utilities for each player. never be reached in play: alpha-beta pruning. Observe that this procedure does not return an equilibrium strategy for each of the n players, but rather describes how to label each node with a vector of n real numbers. Extensive ThisForm labeling Games: canbackward be seeninduction as an extension and Imperfect of the Information game s Games utility function tocpsc the non- 532A Lecture 10, Slide 10

13 Backward Induction Reasoning and Computing with the Extensive Form 1 A 2 A 1 A 2 A 1 A (3,5) (1,0) (0,2) (3,1) (2,4) (4,3) Figure 5.9 The centipede game What happens when we use this procedure on Centipede? In the only equilibrium, player 1 goes down in the first move. However, this outcome is Pareto-dominated by all but one place. In other words, you have reached a state to which your analysis has given a probability of zero. How should you amend your beliefs and course of action based on this measure-zero event? It turns out this seemingly small inconvenience actually raises other a fundamental outcome. problem in game theory. We will not develop the subject further here, but let us only mention that there exist different accounts of this situation, and they depend on the probabilistic assumptions made, on what is common knowledge (in particular, whether there is common knowledge of rationality), and on exactly how one practical: human subjects don t go down right away revises one s beliefs in the face of measure zero events. The last question is intimately related to the subject of belief revision discussed in Chapter 2. Two considerations: theoretical: what should you do as player 2 if player 1 doesn t go down? 5.2 Imperfect-information SPE analysis extensive-form says to go down. gameshowever, that same analysis Up to thissays point, that in our discussion P1 would of extensive-form already have games we gone have allowed down. players Howto do you specify the update action that your they would beliefs take at upon every choice observation node of theof game. a measure This implies zero event? that players know the node they are in, and recalling that in such games we equate nodes with but the histories if player that led 1 knows to them all that the prior you ll choices, doincluding something those ofelse, other it is agents. For rational this reasonfor we have himcalled nothese to perfect-information go down anymore... games. a paradox We might not always want to make such a strong assumption about our players and our environment. there s In many a whole situations literature we may want onto model this question agents needing to act with partial or no knowledge of the actions taken by others, or even agents with limited Extensive Form Games: memory Backward of their Induction own past andactions. Imperfect TheInformation sequencing of Games choices allows us to CPSC represent 532A Lecture 10, Slide 11

14 Lecture Overview 1 Recap 2 Backward Induction 3 Imperfect-Information Extensive-Form Games 4 Perfect Recall Extensive Form Games: Backward Induction and Imperfect Information Games CPSC 532A Lecture 10, Slide 12

15 Intro Up to this point, in our discussion of extensive-form games we have allowed players to specify the action that they would take at every choice node of the game. This implies that players know the node they are in and all the prior choices, including those of other agents. We may want to model agents needing to act with partial or no knowledge of the actions taken by others, or even themselves. This is possible using imperfect information extensive-form games. each player s choice nodes are partitioned into information sets if two choice nodes are in the same information set then the agent cannot distinguish between them. Extensive Form Games: Backward Induction and Imperfect Information Games CPSC 532A Lecture 10, Slide 13

16 Formal definition efinition An imperfect-information game (in extensive form) is a tuple (N, A, H, Z, χ, ρ, σ, u, I), where (N, A, H, Z, χ, ρ, σ, u) is a perfect-information extensive-form game, and I = (I 1,..., I n ), where I i = (I i,1,..., I i,ki ) is an equivalence relation on (that is, a partition of) {h H : ρ(h) = i} with the property that χ(h) = χ(h ) and ρ(h) = ρ(h ) whenever there exists a j for which h I i,j and h I i,j. Extensive Form Games: Backward Induction and Imperfect Information Games CPSC 532A Lecture 10, Slide 14

17 layer Recap would bebackward able toinduction distinguishimperfect-information the nodes). Thus, Extensive-Form if I Games I i is an equivalence Perfect Recall clas e can unambiguously use the notation χ(i) to denote the set of actions available layer Example i at any node in information set I. 1 L R 2 2 (1,1) A B 1 l r l r (0,0) (2,4) (2,4) (0,0) Figure 5.10 An imperfect-information game. What are the equivalence classes for each player? What are the pure strategies for each player? Consider the imperfect-information extensive-form game shown in Figure I his game, player 1 has two information sets: the set including the top choice node, an he set including the bottom choice nodes. Note that the two bottom choice nodes he second information set have the same set of possible actions. We can regard play as Extensive not knowing Form Games: whether Backward Induction player and2imperfect choseinformation A or BGames when she makes CPSC 532A herlecture choice 10, Slide betwee 15

18 layer Recap would bebackward able toinduction distinguishimperfect-information the nodes). Thus, Extensive-Form if I Games I i is an equivalence Perfect Recall clas e can unambiguously use the notation χ(i) to denote the set of actions available layer Example i at any node in information set I. 1 L R 2 2 (1,1) A B 1 l r l r (0,0) (2,4) (2,4) (0,0) Figure 5.10 An imperfect-information game. What are the equivalence classes for each player? What are the pure strategies for each player? Consider the imperfect-information extensive-form game shown in Figure I choice of an action in each equivalence class. his game, player 1 has two information sets: the set including the top choice node, an he set including Formally, the bottom the pure choice strategies nodes. of Note player that i the consist two of bottom the cross choice nodes he second information product Ii,j set I have i χ(i the i,j ). same set of possible actions. We can regard play as Extensive not knowing Form Games: whether Backward Induction player and2imperfect choseinformation A or BGames when she makes CPSC 532A herlecture choice 10, Slide betwee 15

19 Normal-form games 5 Reasoning and Computing with the Extensive We can represent any normal form game. 1 C 2 c d c d (-1,-1) (-4,0) (0,-4) (-3,-3) Figure Note5.11 that it The would Prisoner s also beilemma the samegame if we in put extensive player 2 form. at the root node. ecall that perfect-information games were not expressive enough to captu soner s Extensive Form ilemma Games: Backward gameinduction and many and Imperfect other Information ones. Games In contrast, CPSC as is 532A obvious Lecture 10, from Slide 16 th

20 Induced Normal Form Same as before: enumerate pure strategies for all agents Mixed strategies are just mixtures over the pure strategies as before. Nash equilibria are also preserved. Note that we ve now defined both mapping from NF games to IIEF and a mapping from IIEF to NF. what happens if we apply each mapping in turn? we might not end up with the same game, but we do get one with the same strategy spaces and equilibria. Extensive Form Games: Backward Induction and Imperfect Information Games CPSC 532A Lecture 10, Slide 17

21 Randomized Strategies It turns out there are two meaningfully different kinds of randomized strategies in imperfect information extensive form games mixed strategies behavioral strategies Mixed strategy: randomize over pure strategies Behavioral strategy: independent coin toss every time an information set is encountered Extensive Form Games: Backward Induction and Imperfect Information Games CPSC 532A Lecture 10, Slide 18

22 Figure 5.1 The Sharing game. Recap Backward Induction Imperfect-Information Extensive-Form Games Perfect Recall Randomized strategies example Notice that the definition contains a subtlety. An agent s strategy requires a decision at each choice node, regardless of whether or not it is possible to reach that node given the other choice nodes. In the Sharing game above the situation is straightforward player 1 has three pure strategies, and player 2 has eight (why?). But now consider the game shown in Figure A 1 B 2 C E F 1 (3,8) (8,3) (5,5) G H (2,10) (1,0) Figure 5.2 A perfect-information game in extensive form. In order to define a complete strategy for this game, each of the players must choose an action at each of his two choice nodes. Thus we can enumerate the pure strategies of the players as follows. Give an example of a behavioral strategy: S 1 = {(A, G), (A, H), (B, G), (B, H)} S 2 = {(C, E), (C, F ), (, E), (, F )} It is important to note that we have to include the strategies (A, G) and (A, H), even though once A is chosen the G-versus-H choice is moot. The definition of best response and Nash equilibria in this game are exactly as they are in for normal form games. Indeed, this example illustrates how every perfectinformation game can be converted to an equivalent normal form game. For example, the perfect-information game of Figure 5.2 can be converted into the normal form image of the game, shown in Figure 5.3. Clearly, the strategy spaces of the two games are Multi Agent Systems, draft of September 19, 2006 Extensive Form Games: Backward Induction and Imperfect Information Games CPSC 532A Lecture 10, Slide 19

23 Figure 5.1 The Sharing game. Recap Backward Induction Imperfect-Information Extensive-Form Games Perfect Recall Randomized strategies example Notice that the definition contains a subtlety. An agent s strategy requires a decision at each choice node, regardless of whether or not it is possible to reach that node given the other choice nodes. In the Sharing game above the situation is straightforward player 1 has three pure strategies, and player 2 has eight (why?). But now consider the game shown in Figure A 1 B 2 C E F 1 (3,8) (8,3) (5,5) G H (2,10) (1,0) Figure 5.2 A perfect-information game in extensive form. In order to define a complete strategy for this game, each of the players must choose an action at each of his two choice nodes. Thus we can enumerate the pure strategies of the players as follows. Give an example of a behavioral strategy: A with probability.5 and G with probability.3 S 1 = {(A, G), (A, H), (B, G), (B, H)} Give an Sexample 2 = {(C, E), (C, of F ), (, a mixed E), (, F )} strategy that is not a behavioral strategy: It is important to note that we have to include the strategies (A, G) and (A, H), even though once A is chosen the G-versus-H choice is moot. The definition of best response and Nash equilibria in this game are exactly as they are in for normal form games. Indeed, this example illustrates how every perfectinformation game can be converted to an equivalent normal form game. For example, the perfect-information game of Figure 5.2 can be converted into the normal form image of the game, shown in Figure 5.3. Clearly, the strategy spaces of the two games are Multi Agent Systems, draft of September 19, 2006 Extensive Form Games: Backward Induction and Imperfect Information Games CPSC 532A Lecture 10, Slide 19

24 Figure 5.1 The Sharing game. Recap Backward Induction Imperfect-Information Extensive-Form Games Perfect Recall Randomized strategies example Notice that the definition contains a subtlety. An agent s strategy requires a decision at each choice node, regardless of whether or not it is possible to reach that node given the other choice nodes. In the Sharing game above the situation is straightforward player 1 has three pure strategies, and player 2 has eight (why?). But now consider the game shown in Figure A 1 B 2 C E F 1 (3,8) (8,3) (5,5) G H (2,10) (1,0) Figure 5.2 A perfect-information game in extensive form. In order to define a complete strategy for this game, each of the players must choose an action at each of his two choice nodes. Thus we can enumerate the pure strategies of the players as follows. Give an example of a behavioral strategy: A with probability.5 and G with probability.3 S 1 = {(A, G), (A, H), (B, G), (B, H)} Give an Sexample 2 = {(C, E), (C, of F ), (, a mixed E), (, F )} strategy that is not a behavioral strategy: It is important to note that we have to include the strategies (A, G) and (A, H), even though once A is chosen the G-versus-H choice is moot. (.6(A, The definition G),.4(B, of best response H)) and (why Nash equilibria not?) in this game are exactly as they are in for normal form games. Indeed, this example illustrates how every perfectinformation game can be converted to an equivalent normal form game. For example, the perfect-information game of Figure 5.2 can be converted into the normal form image of the game, shown in Figure 5.3. Clearly, the strategy spaces of the two games are In this game every behavioral strategy corresponds to a mixed strategy... Multi Agent Systems, draft of September 19, 2006 Extensive Form Games: Backward Induction and Imperfect Information Games CPSC 532A Lecture 10, Slide 19

25 Games of imperfect recall Imagine that player 1 sends two proxies to the game with the same strategies. When one arrives, he doesn t know if the other has arrived before him, or if he s the first one. 5.2 Imperfect-information extensive-form games 121 L 1 L R 2 U R 1,0 100,100 5,1 2,2 Figure 5.12 A game with imperfect recall What is the space of pure strategies in this game? librium. Note in particular that in a mixed strategy, agent 1 decides probabilistically whether to play L or R in his information set, but once he decides he plays that pure strategy consistently. Thus the payoff of 100 is irrelevant in the context of mixed strategies. On the other hand, with behavioral strategies agent 1 gets to randomize afresh each time he finds himself in the information set. Noting that the pure strategy is weakly dominant for agent 2 (and in fact is the unique best response to all strategies of agent 1 other than the pure strategy L), agent 1 computes the best response to as follows. If he uses the behavioral strategy (p, 1 p) (that is, choosing L with probability p each time he finds himself in the information set), his expected payoff is 1 p p(1 p) + 2 (1 p) The expression simplifies to 99p p + 2, whose maximum is obtained at p = Extensive Form Games: Backward Induction and Imperfect Information Games CPSC 532A Lecture 10, Slide 20 98/198. Thus (R,) = ((0, 1), (0, 1)) is no longer an equilibrium in behavioral strate-

26 Games of imperfect recall Imagine that player 1 sends two proxies to the game with the same strategies. When one arrives, he doesn t know if the other has arrived before him, or if he s the first one. 5.2 Imperfect-information extensive-form games 121 L 1 L R 2 U R 1,0 100,100 5,1 2,2 Figure 5.12 A game with imperfect recall What is the space of pure strategies in this game? 1: (L, R); 2: (U, ) librium. Note in particular that in a mixed strategy, agent 1 decides probabilistically whether to play L or R in his information set, but once he decides he plays that pure strategy consistently. Thus the payoff of 100 is irrelevant in the context of mixed strategies. On the other hand, with behavioral strategies agent 1 gets to randomize afresh each time he finds himself in the information set. Noting that the pure strategy is weakly dominant for agent 2 (and in fact is the unique best response to all strategies of agent 1 other than the pure strategy L), agent 1 computes the best response to as follows. If he uses the behavioral strategy (p, 1 p) (that is, choosing L with probability p each time he finds himself in the information set), his expected payoff is 1 p p(1 p) + 2 (1 p) The expression simplifies to 99p p + 2, whose maximum is obtained at p = Extensive Form Games: Backward Induction and Imperfect Information Games CPSC 532A Lecture 10, Slide 20 98/198. Thus (R,) = ((0, 1), (0, 1)) is no longer an equilibrium in behavioral strate-

27 Games of imperfect recall Imagine that player 1 sends two proxies to the game with the same strategies. When one arrives, he doesn t know if the other has arrived before him, or if he s the first one. 5.2 Imperfect-information extensive-form games 121 L 1 L R 2 U R 1,0 100,100 5,1 2,2 Figure 5.12 A game with imperfect recall What is the space of pure strategies in this game? 1: (L, R); 2: (U, ) What is the mixed strategy equilibrium? librium. Note in particular that in a mixed strategy, agent 1 decides probabilistically whether to play L or R in his information set, but once he decides he plays that pure strategy consistently. Thus the payoff of 100 is irrelevant in the context of mixed strategies. On the other hand, with behavioral strategies agent 1 gets to randomize afresh each time he finds himself in the information set. Noting that the pure strategy is weakly dominant for agent 2 (and in fact is the unique best response to all strategies of agent 1 other than the pure strategy L), agent 1 computes the best response to as follows. If he uses the behavioral strategy (p, 1 p) (that is, choosing L with probability p each time he finds himself in the information set), his expected payoff is 1 p p(1 p) + 2 (1 p) The expression simplifies to 99p p + 2, whose maximum is obtained at p = Extensive Form Games: Backward Induction and Imperfect Information Games CPSC 532A Lecture 10, Slide 20 98/198. Thus (R,) = ((0, 1), (0, 1)) is no longer an equilibrium in behavioral strate-

28 Games of imperfect recall Imagine that player 1 sends two proxies to the game with the same strategies. When one arrives, he doesn t know if the other has arrived before him, or if he s the first one. 5.2 Imperfect-information extensive-form games 121 L 1 L R 2 U R 1,0 100,100 5,1 2,2 Figure 5.12 A game with imperfect recall What is the librium. space Note in particular of pure that in a mixed strategies strategy, agent 1indecides this probabilistically game? whether to play L or R in his information set, but once he decides he plays that pure 1: (L, strategy R); consistently. 2: (U, Thus ) the payoff of 100 is irrelevant in the context of mixed strategies. On the other hand, with behavioral strategies agent 1 gets to randomize afresh each time he finds himself in the information set. Noting that the pure strategy is What is the mixed strategy equilibrium? weakly dominant for agent 2 (and in fact is the unique best response to all strategies of agent 1 other than the pure strategy L), agent 1 computes the best response to as follows. If that he uses the behavioral is dominant strategy (p, 1 p) for (that2. is, choosing R, L with isprobability better for 1 than Observe p each time he finds himself in the information set), his expected payoff is L,, so R, is an equilibrium. 1 p p(1 p) + 2 (1 p) The expression simplifies to 99p p + 2, whose maximum is obtained at p = Extensive Form Games: Backward Induction and Imperfect Information Games CPSC 532A Lecture 10, Slide 20 98/198. Thus (R,) = ((0, 1), (0, 1)) is no longer an equilibrium in behavioral strate-

29 Games of imperfect recall Imagine that player 1 sends two proxies to the game with the same strategies. When one arrives, he doesn t know if the other has arrived before him, or if he s the first one. 5.2 Imperfect-information extensive-form games 121 L 1 L R 2 U R 1,0 100,100 5,1 2,2 Figure 5.12 A game with imperfect recall What is the librium. space Note in particular of pure that in a mixed strategies strategy, agent 1indecides this probabilistically game? whether to play L or R in his information set, but once he decides he plays that pure 1: (L, strategy R); consistently. 2: (U, Thus ) the payoff of 100 is irrelevant in the context of mixed strategies. On the other hand, with behavioral strategies agent 1 gets to randomize afresh each time he finds himself in the information set. Noting that the pure strategy is What is the mixed strategy equilibrium? weakly dominant for agent 2 (and in fact is the unique best response to all strategies of agent 1 other than the pure strategy L), agent 1 computes the best response to as follows. If that he uses the behavioral is dominant strategy (p, 1 p) for (that2. is, choosing R, L with isprobability better for 1 than Observe p each time he finds himself in the information set), his expected payoff is L,, so R, is an equilibrium. 1 p p(1 p) + 2 (1 p) The expression simplifies to 99p p + 2, whose maximum is obtained at p = Extensive Form Games: Backward Induction and Imperfect Information Games CPSC 532A Lecture 10, Slide 20 98/198. Thus (R,) = ((0, 1), (0, 1)) is no longer an equilibrium in behavioral strate-

30 Games of imperfect recall 5.2 Imperfect-information extensive-form games 121 L 1 L R 2 U R 1,0 100,100 5,1 2,2 Figure 5.12 A game with imperfect recall What is an equilibrium in behavioral strategies? librium. Note in particular that in a mixed strategy, agent 1 decides probabilistically whether to play L or R in his information set, but once he decides he plays that pure strategy consistently. Thus the payoff of 100 is irrelevant in the context of mixed strategies. On the other hand, with behavioral strategies agent 1 gets to randomize afresh each time he finds himself in the information set. Noting that the pure strategy is weakly dominant for agent 2 (and in fact is the unique best response to all strategies of agent 1 other than the pure strategy L), agent 1 computes the best response to as follows. If he uses the behavioral strategy (p, 1 p) (that is, choosing L with probability p each time he finds himself in the information set), his expected payoff is 1 p p(1 p) + 2 (1 p) The expression simplifies to 99p p + 2, whose maximum is obtained at p = 98/198. Thus (R,) = ((0, 1), (0, 1)) is no longer an equilibrium in behavioral strategies, and instead we get the equilibrium ((98/198, 100/198), (0, 1)). There is, however, a broad class of imperfect-information games in which the expressive power of mixed and behavioral strategies coincides. This is the class of games of perfect recall. Intuitively speaking, in these games no player forgets any information he knew about moves made so far; in particular, he remembers precisely all his own Extensive Form Games: Backward moves. Induction Formally: and Imperfect Information Games CPSC 532A Lecture 10, Slide 21

31 Games of imperfect recall 5.2 Imperfect-information extensive-form games 121 L 1 L R 2 U R 1,0 100,100 5,1 2,2 Figure 5.12 A game with imperfect recall What is an equilibrium in behavioral strategies? librium. Note in particular that in a mixed strategy, agent 1 decides probabilistically whether to play L or R in his information set, but once he decides he plays that pure again, strategy strongly consistently. Thus dominant the payoff of 100 isfor irrelevant 2 in the context of mixed strategies. On other hand, with behavioral strategies agent 1 gets to randomize afresh if 1 uses each time the he finds behavioural himself in the information strategy set. Noting(p, that 1the pure p), strategy his isexpected weakly dominant for agent 2 (and in fact is the unique best response to all strategies of utility is 1 p p(1 p) + 2 (1 p) agent 1 other than the pure strategy L), agent 1 computes the best response to as follows. If he uses the behavioral strategy (p, 1 p) (that is, choosing L with probability simplifies to 99p p + 2 p each time he finds himself in the information set), his expected payoff is maximum at p = 198/198 p p(1 p) + 2 (1 p) thus equilibrium is (98/198, 100/198), (0, 1) The expression simplifies to 99p p + 2, whose maximum is obtained at p = 98/198. Thus (R,) = ((0, 1), (0, 1)) is no longer an equilibrium in behavioral strategies, and instead we get the equilibrium ((98/198, 100/198), (0, 1)). Thus, we can have behavioral strategies that are different There is, however, a broad class of imperfect-information games in which the expressive power of mixed and behavioral strategies coincides. This is the class of games from mixed of perfect strategies. recall. Intuitively speaking, in these games no player forgets any information he knew about moves made so far; in particular, he remembers precisely all his own Extensive Form Games: Backward moves. Induction Formally: and Imperfect Information Games CPSC 532A Lecture 10, Slide 21

32 Lecture Overview 1 Recap 2 Backward Induction 3 Imperfect-Information Extensive-Form Games 4 Perfect Recall Extensive Form Games: Backward Induction and Imperfect Information Games CPSC 532A Lecture 10, Slide 22

33 Perfect Recall: mixed and behavioral strategies coincide No player forgets anything he knew about moves made so far. efinition Player i has perfect recall in an imperfect-information game G if for any two nodes h, h that are in the same information set for player i, for any path h 0, a 0, h 1, a 1, h 2,..., h n, a n, h from the root of the game to h (where the h j are decision nodes and the a j are actions) and any path h 0, a 0, h 1, a 1, h 2,..., h m, a m, h from the root to h it must be the case that: 1 n = m 2 For all 0 j n, h j and h j are in the same equivalence class for player i. 3 For all 0 j n, if ρ(h j ) = i (that is, h j is a decision node of player i), then a j = a j. G is a game of perfect recall if every player has perfect recall in it. Extensive Form Games: Backward Induction and Imperfect Information Games CPSC 532A Lecture 10, Slide 23

34 Perfect Recall Clearly, every perfect-information game is a game of perfect recall. Theorem (Kuhn, 1953) In a game of perfect recall, any mixed strategy of a given agent can be replaced by an equivalent behavioral strategy, and any behavioral strategy can be replaced by an equivalent mixed strategy. Here two strategies are equivalent in the sense that they induce the same probabilities on outcomes, for any fixed strategy profile (mixed or behavioral) of the remaining agents. Corollary In games of perfect recall the set of Nash equilibria does not change if we restrict ourselves to behavioral strategies. Extensive Form Games: Backward Induction and Imperfect Information Games CPSC 532A Lecture 10, Slide 24

35 Computing Equilibria of Games of Perfect Recall How can we find an equilibrium of an imperfect information extensive form game? One idea: convert to normal form, and use techniques described earlier. Problem: exponential blowup in game size. Alternative (at least for perfect recall): sequence form for zero-sum games, computing equilibrium is polynomial in the size of the extensive form game exponentially faster than the LP formulation we saw before for general-sum games, can compute equilibrium in time exponential in the size of the extensive form game again, exponentially faster than converting to normal form Extensive Form Games: Backward Induction and Imperfect Information Games CPSC 532A Lecture 10, Slide 25

Extensive Form Games: Backward Induction and Imperfect Information Games

Extensive Form Games: Backward Induction and Imperfect Information Games Extensive Form Games: Backward Induction and Imperfect Information Games CPSC 532A Lecture 10 October 12, 2006 Extensive Form Games: Backward Induction and Imperfect Information Games CPSC 532A Lecture

More information

Backward Induction. ISCI 330 Lecture 14. March 1, Backward Induction ISCI 330 Lecture 14, Slide 1

Backward Induction. ISCI 330 Lecture 14. March 1, Backward Induction ISCI 330 Lecture 14, Slide 1 ISCI 330 Lecture 4 March, 007 ISCI 330 Lecture 4, Slide Lecture Overview Recap ISCI 330 Lecture 4, Slide Subgame Perfection Notice that the definition contains a subtlety. n agent s strategy requires a

More information

Imperfect Information Extensive Form Games

Imperfect Information Extensive Form Games Imperfect Information Extensive Form Games ISCI 330 Lecture 15 March 6, 2007 Imperfect Information Extensive Form Games ISCI 330 Lecture 15, Slide 1 Lecture Overview 1 Recap 2 Imperfect Information Extensive

More information

Extensive Form Games and Backward Induction

Extensive Form Games and Backward Induction Recap Subgame Perfection ackward Induction Extensive Form ames and ackward Induction ISCI 330 Lecture 3 February 7, 007 Extensive Form ames and ackward Induction ISCI 330 Lecture 3, Slide Recap Subgame

More information

Repeated Games. ISCI 330 Lecture 16. March 13, Repeated Games ISCI 330 Lecture 16, Slide 1

Repeated Games. ISCI 330 Lecture 16. March 13, Repeated Games ISCI 330 Lecture 16, Slide 1 Repeated Games ISCI 330 Lecture 16 March 13, 2007 Repeated Games ISCI 330 Lecture 16, Slide 1 Lecture Overview Repeated Games ISCI 330 Lecture 16, Slide 2 Intro Up to this point, in our discussion of extensive-form

More information

Domination Rationalizability Correlated Equilibrium Computing CE Computational problems in domination. Game Theory Week 3. Kevin Leyton-Brown

Domination Rationalizability Correlated Equilibrium Computing CE Computational problems in domination. Game Theory Week 3. Kevin Leyton-Brown Game Theory Week 3 Kevin Leyton-Brown Game Theory Week 3 Kevin Leyton-Brown, Slide 1 Lecture Overview 1 Domination 2 Rationalizability 3 Correlated Equilibrium 4 Computing CE 5 Computational problems in

More information

Topic 1: defining games and strategies. SF2972: Game theory. Not allowed: Extensive form game: formal definition

Topic 1: defining games and strategies. SF2972: Game theory. Not allowed: Extensive form game: formal definition SF2972: Game theory Mark Voorneveld, mark.voorneveld@hhs.se Topic 1: defining games and strategies Drawing a game tree is usually the most informative way to represent an extensive form game. Here is one

More information

Minmax and Dominance

Minmax and Dominance Minmax and Dominance CPSC 532A Lecture 6 September 28, 2006 Minmax and Dominance CPSC 532A Lecture 6, Slide 1 Lecture Overview Recap Maxmin and Minmax Linear Programming Computing Fun Game Domination Minmax

More information

1. Introduction to Game Theory

1. Introduction to Game Theory 1. Introduction to Game Theory What is game theory? Important branch of applied mathematics / economics Eight game theorists have won the Nobel prize, most notably John Nash (subject of Beautiful mind

More information

Dynamic Games: Backward Induction and Subgame Perfection

Dynamic Games: Backward Induction and Subgame Perfection Dynamic Games: Backward Induction and Subgame Perfection Carlos Hurtado Department of Economics University of Illinois at Urbana-Champaign hrtdmrt2@illinois.edu Jun 22th, 2017 C. Hurtado (UIUC - Economics)

More information

Computational aspects of two-player zero-sum games Course notes for Computational Game Theory Section 3 Fall 2010

Computational aspects of two-player zero-sum games Course notes for Computational Game Theory Section 3 Fall 2010 Computational aspects of two-player zero-sum games Course notes for Computational Game Theory Section 3 Fall 21 Peter Bro Miltersen November 1, 21 Version 1.3 3 Extensive form games (Game Trees, Kuhn Trees)

More information

Mixed Strategies; Maxmin

Mixed Strategies; Maxmin Mixed Strategies; Maxmin CPSC 532A Lecture 4 January 28, 2008 Mixed Strategies; Maxmin CPSC 532A Lecture 4, Slide 1 Lecture Overview 1 Recap 2 Mixed Strategies 3 Fun Game 4 Maxmin and Minmax Mixed Strategies;

More information

Introduction to Game Theory

Introduction to Game Theory Introduction to Game Theory Part 2. Dynamic games of complete information Chapter 4. Dynamic games of complete but imperfect information Ciclo Profissional 2 o Semestre / 2011 Graduação em Ciências Econômicas

More information

Extensive Form Games. Mihai Manea MIT

Extensive Form Games. Mihai Manea MIT Extensive Form Games Mihai Manea MIT Extensive-Form Games N: finite set of players; nature is player 0 N tree: order of moves payoffs for every player at the terminal nodes information partition actions

More information

Multiagent Systems: Intro to Game Theory. CS 486/686: Introduction to Artificial Intelligence

Multiagent Systems: Intro to Game Theory. CS 486/686: Introduction to Artificial Intelligence Multiagent Systems: Intro to Game Theory CS 486/686: Introduction to Artificial Intelligence 1 1 Introduction So far almost everything we have looked at has been in a single-agent setting Today - Multiagent

More information

CS510 \ Lecture Ariel Stolerman

CS510 \ Lecture Ariel Stolerman CS510 \ Lecture04 2012-10-15 1 Ariel Stolerman Administration Assignment 2: just a programming assignment. Midterm: posted by next week (5), will cover: o Lectures o Readings A midterm review sheet will

More information

SF2972: Game theory. Mark Voorneveld, February 2, 2015

SF2972: Game theory. Mark Voorneveld, February 2, 2015 SF2972: Game theory Mark Voorneveld, mark.voorneveld@hhs.se February 2, 2015 Topic: extensive form games. Purpose: explicitly model situations in which players move sequentially; formulate appropriate

More information

Computing Nash Equilibrium; Maxmin

Computing Nash Equilibrium; Maxmin Computing Nash Equilibrium; Maxmin Lecture 5 Computing Nash Equilibrium; Maxmin Lecture 5, Slide 1 Lecture Overview 1 Recap 2 Computing Mixed Nash Equilibria 3 Fun Game 4 Maxmin and Minmax Computing Nash

More information

Game Theory Refresher. Muriel Niederle. February 3, A set of players (here for simplicity only 2 players, all generalized to N players).

Game Theory Refresher. Muriel Niederle. February 3, A set of players (here for simplicity only 2 players, all generalized to N players). Game Theory Refresher Muriel Niederle February 3, 2009 1. Definition of a Game We start by rst de ning what a game is. A game consists of: A set of players (here for simplicity only 2 players, all generalized

More information

Extensive-Form Games with Perfect Information

Extensive-Form Games with Perfect Information Extensive-Form Games with Perfect Information Yiling Chen September 22, 2008 CS286r Fall 08 Extensive-Form Games with Perfect Information 1 Logistics In this unit, we cover 5.1 of the SLB book. Problem

More information

Dynamic games: Backward induction and subgame perfection

Dynamic games: Backward induction and subgame perfection Dynamic games: Backward induction and subgame perfection ectures in Game Theory Fall 04, ecture 3 0.0.04 Daniel Spiro, ECON300/400 ecture 3 Recall the extensive form: It specifies Players: {,..., i,...,

More information

Multiagent Systems: Intro to Game Theory. CS 486/686: Introduction to Artificial Intelligence

Multiagent Systems: Intro to Game Theory. CS 486/686: Introduction to Artificial Intelligence Multiagent Systems: Intro to Game Theory CS 486/686: Introduction to Artificial Intelligence 1 Introduction So far almost everything we have looked at has been in a single-agent setting Today - Multiagent

More information

Game Theory and Economics of Contracts Lecture 4 Basics in Game Theory (2)

Game Theory and Economics of Contracts Lecture 4 Basics in Game Theory (2) Game Theory and Economics of Contracts Lecture 4 Basics in Game Theory (2) Yu (Larry) Chen School of Economics, Nanjing University Fall 2015 Extensive Form Game I It uses game tree to represent the games.

More information

The extensive form representation of a game

The extensive form representation of a game The extensive form representation of a game Nodes, information sets Perfect and imperfect information Addition of random moves of nature (to model uncertainty not related with decisions of other players).

More information

Multiagent Systems: Intro to Game Theory. CS 486/686: Introduction to Artificial Intelligence

Multiagent Systems: Intro to Game Theory. CS 486/686: Introduction to Artificial Intelligence Multiagent Systems: Intro to Game Theory CS 486/686: Introduction to Artificial Intelligence 1 Introduction So far almost everything we have looked at has been in a single-agent setting Today - Multiagent

More information

Backward Induction and Stackelberg Competition

Backward Induction and Stackelberg Competition Backward Induction and Stackelberg Competition Economics 302 - Microeconomic Theory II: Strategic Behavior Shih En Lu Simon Fraser University (with thanks to Anke Kessler) ECON 302 (SFU) Backward Induction

More information

Analyzing Games: Mixed Strategies

Analyzing Games: Mixed Strategies Analyzing Games: Mixed Strategies CPSC 532A Lecture 5 September 26, 2006 Analyzing Games: Mixed Strategies CPSC 532A Lecture 5, Slide 1 Lecture Overview Recap Mixed Strategies Fun Game Analyzing Games:

More information

3 Game Theory II: Sequential-Move and Repeated Games

3 Game Theory II: Sequential-Move and Repeated Games 3 Game Theory II: Sequential-Move and Repeated Games Recognizing that the contributions you make to a shared computer cluster today will be known to other participants tomorrow, you wonder how that affects

More information

Games of Perfect Information and Backward Induction

Games of Perfect Information and Backward Induction Games of Perfect Information and Backward Induction Economics 282 - Introduction to Game Theory Shih En Lu Simon Fraser University ECON 282 (SFU) Perfect Info and Backward Induction 1 / 14 Topics 1 Basic

More information

Extensive Games with Perfect Information A Mini Tutorial

Extensive Games with Perfect Information A Mini Tutorial Extensive Games withperfect InformationA Mini utorial p. 1/9 Extensive Games with Perfect Information A Mini utorial Krzysztof R. Apt (so not Krzystof and definitely not Krystof) CWI, Amsterdam, the Netherlands,

More information

Game Theory and Economics Prof. Dr. Debarshi Das Humanities and Social Sciences Indian Institute of Technology, Guwahati

Game Theory and Economics Prof. Dr. Debarshi Das Humanities and Social Sciences Indian Institute of Technology, Guwahati Game Theory and Economics Prof. Dr. Debarshi Das Humanities and Social Sciences Indian Institute of Technology, Guwahati Module No. # 05 Extensive Games and Nash Equilibrium Lecture No. # 03 Nash Equilibrium

More information

GAME THEORY: STRATEGY AND EQUILIBRIUM

GAME THEORY: STRATEGY AND EQUILIBRIUM Prerequisites Almost essential Game Theory: Basics GAME THEORY: STRATEGY AND EQUILIBRIUM MICROECONOMICS Principles and Analysis Frank Cowell Note: the detail in slides marked * can only be seen if you

More information

February 11, 2015 :1 +0 (1 ) = :2 + 1 (1 ) =3 1. is preferred to R iff

February 11, 2015 :1 +0 (1 ) = :2 + 1 (1 ) =3 1. is preferred to R iff February 11, 2015 Example 60 Here s a problem that was on the 2014 midterm: Determine all weak perfect Bayesian-Nash equilibria of the following game. Let denote the probability that I assigns to being

More information

NORMAL FORM GAMES: invariance and refinements DYNAMIC GAMES: extensive form

NORMAL FORM GAMES: invariance and refinements DYNAMIC GAMES: extensive form 1 / 47 NORMAL FORM GAMES: invariance and refinements DYNAMIC GAMES: extensive form Heinrich H. Nax hnax@ethz.ch & Bary S. R. Pradelski bpradelski@ethz.ch March 19, 2018: Lecture 5 2 / 47 Plan Normal form

More information

Computational Methods for Non-Cooperative Game Theory

Computational Methods for Non-Cooperative Game Theory Computational Methods for Non-Cooperative Game Theory What is a game? Introduction A game is a decision problem in which there a multiple decision makers, each with pay-off interdependence Each decisions

More information

Game Theory. Lecture Notes By Y. Narahari. Department of Computer Science and Automation Indian Institute of Science Bangalore, India August 2012

Game Theory. Lecture Notes By Y. Narahari. Department of Computer Science and Automation Indian Institute of Science Bangalore, India August 2012 Game Theory Lecture Notes By Y. Narahari Department of Computer Science and Automation Indian Institute of Science Bangalore, India August 01 Rationalizable Strategies Note: This is a only a draft version,

More information

Repeated Games. Economics Microeconomic Theory II: Strategic Behavior. Shih En Lu. Simon Fraser University (with thanks to Anke Kessler)

Repeated Games. Economics Microeconomic Theory II: Strategic Behavior. Shih En Lu. Simon Fraser University (with thanks to Anke Kessler) Repeated Games Economics 302 - Microeconomic Theory II: Strategic Behavior Shih En Lu Simon Fraser University (with thanks to Anke Kessler) ECON 302 (SFU) Repeated Games 1 / 25 Topics 1 Information Sets

More information

G5212: Game Theory. Mark Dean. Spring 2017

G5212: Game Theory. Mark Dean. Spring 2017 G5212: Game Theory Mark Dean Spring 2017 The Story So Far... Last week we Introduced the concept of a dynamic (or extensive form) game The strategic (or normal) form of that game In terms of solution concepts

More information

CHAPTER LEARNING OUTCOMES. By the end of this section, students will be able to:

CHAPTER LEARNING OUTCOMES. By the end of this section, students will be able to: CHAPTER 4 4.1 LEARNING OUTCOMES By the end of this section, students will be able to: Understand what is meant by a Bayesian Nash Equilibrium (BNE) Calculate the BNE in a Cournot game with incomplete information

More information

Leandro Chaves Rêgo. Unawareness in Extensive Form Games. Joint work with: Joseph Halpern (Cornell) Statistics Department, UFPE, Brazil.

Leandro Chaves Rêgo. Unawareness in Extensive Form Games. Joint work with: Joseph Halpern (Cornell) Statistics Department, UFPE, Brazil. Unawareness in Extensive Form Games Leandro Chaves Rêgo Statistics Department, UFPE, Brazil Joint work with: Joseph Halpern (Cornell) January 2014 Motivation Problem: Most work on game theory assumes that:

More information

Game Theory and Randomized Algorithms

Game Theory and Randomized Algorithms Game Theory and Randomized Algorithms Guy Aridor Game theory is a set of tools that allow us to understand how decisionmakers interact with each other. It has practical applications in economics, international

More information

Introduction to Industrial Organization Professor: Caixia Shen Fall 2014 Lecture Note 6 Games and Strategy (ch.4)-continue

Introduction to Industrial Organization Professor: Caixia Shen Fall 2014 Lecture Note 6 Games and Strategy (ch.4)-continue Introduction to Industrial Organization Professor: Caixia Shen Fall 014 Lecture Note 6 Games and Strategy (ch.4)-continue Outline: Modeling by means of games Normal form games Dominant strategies; dominated

More information

Microeconomics II Lecture 2: Backward induction and subgame perfection Karl Wärneryd Stockholm School of Economics November 2016

Microeconomics II Lecture 2: Backward induction and subgame perfection Karl Wärneryd Stockholm School of Economics November 2016 Microeconomics II Lecture 2: Backward induction and subgame perfection Karl Wärneryd Stockholm School of Economics November 2016 1 Games in extensive form So far, we have only considered games where players

More information

8.F The Possibility of Mistakes: Trembling Hand Perfection

8.F The Possibility of Mistakes: Trembling Hand Perfection February 4, 2015 8.F The Possibility of Mistakes: Trembling Hand Perfection back to games of complete information, for the moment refinement: a set of principles that allow one to select among equilibria.

More information

Dominant and Dominated Strategies

Dominant and Dominated Strategies Dominant and Dominated Strategies Carlos Hurtado Department of Economics University of Illinois at Urbana-Champaign hrtdmrt2@illinois.edu Junel 8th, 2016 C. Hurtado (UIUC - Economics) Game Theory On the

More information

CSCI 699: Topics in Learning and Game Theory Fall 2017 Lecture 3: Intro to Game Theory. Instructor: Shaddin Dughmi

CSCI 699: Topics in Learning and Game Theory Fall 2017 Lecture 3: Intro to Game Theory. Instructor: Shaddin Dughmi CSCI 699: Topics in Learning and Game Theory Fall 217 Lecture 3: Intro to Game Theory Instructor: Shaddin Dughmi Outline 1 Introduction 2 Games of Complete Information 3 Games of Incomplete Information

More information

Introduction to Game Theory

Introduction to Game Theory Introduction to Game Theory Review for the Final Exam Dana Nau University of Maryland Nau: Game Theory 1 Basic concepts: 1. Introduction normal form, utilities/payoffs, pure strategies, mixed strategies

More information

Asynchronous Best-Reply Dynamics

Asynchronous Best-Reply Dynamics Asynchronous Best-Reply Dynamics Noam Nisan 1, Michael Schapira 2, and Aviv Zohar 2 1 Google Tel-Aviv and The School of Computer Science and Engineering, The Hebrew University of Jerusalem, Israel. 2 The

More information

The Mother & Child Game

The Mother & Child Game BUS 4800/4810 Game Theory Lecture Sequential Games and Credible Threats Winter 2008 The Mother & Child Game Child is being BD Moms responds This is a Sequential Game 1 Game Tree: This is the EXTENDED form

More information

Extensive Games with Perfect Information. Start by restricting attention to games without simultaneous moves and without nature (no randomness).

Extensive Games with Perfect Information. Start by restricting attention to games without simultaneous moves and without nature (no randomness). Extensive Games with Perfect Information There is perfect information if each player making a move observes all events that have previously occurred. Start by restricting attention to games without simultaneous

More information

Advanced Microeconomics: Game Theory

Advanced Microeconomics: Game Theory Advanced Microeconomics: Game Theory P. v. Mouche Wageningen University 2018 Outline 1 Motivation 2 Games in strategic form 3 Games in extensive form What is game theory? Traditional game theory deals

More information

Game Theory. Wolfgang Frimmel. Subgame Perfect Nash Equilibrium

Game Theory. Wolfgang Frimmel. Subgame Perfect Nash Equilibrium Game Theory Wolfgang Frimmel Subgame Perfect Nash Equilibrium / Dynamic games of perfect information We now start analyzing dynamic games Strategic games suppress the sequential structure of decision-making

More information

Non-Cooperative Game Theory

Non-Cooperative Game Theory Notes on Microeconomic Theory IV 3º - LE-: 008-009 Iñaki Aguirre epartamento de Fundamentos del Análisis Económico I Universidad del País Vasco An introduction to. Introduction.. asic notions.. Extensive

More information

Game theory lecture 5. October 5, 2013

Game theory lecture 5. October 5, 2013 October 5, 2013 In normal form games one can think that the players choose their strategies simultaneously. In extensive form games the sequential structure of the game plays a central role. In this section

More information

Noncooperative Games COMP4418 Knowledge Representation and Reasoning

Noncooperative Games COMP4418 Knowledge Representation and Reasoning Noncooperative Games COMP4418 Knowledge Representation and Reasoning Abdallah Saffidine 1 1 abdallah.saffidine@gmail.com slides design: Haris Aziz Semester 2, 2017 Abdallah Saffidine (UNSW) Noncooperative

More information

Weeks 3-4: Intro to Game Theory

Weeks 3-4: Intro to Game Theory Prof. Bryan Caplan bcaplan@gmu.edu http://www.bcaplan.com Econ 82 Weeks 3-4: Intro to Game Theory I. The Hard Case: When Strategy Matters A. You can go surprisingly far with general equilibrium theory,

More information

3-2 Lecture 3: January Repeated Games A repeated game is a standard game which isplayed repeatedly. The utility of each player is the sum of

3-2 Lecture 3: January Repeated Games A repeated game is a standard game which isplayed repeatedly. The utility of each player is the sum of S294-1 Algorithmic Aspects of Game Theory Spring 2001 Lecturer: hristos Papadimitriou Lecture 3: January 30 Scribes: Kris Hildrum, ror Weitz 3.1 Overview This lecture expands the concept of a game by introducing

More information

GOLDEN AND SILVER RATIOS IN BARGAINING

GOLDEN AND SILVER RATIOS IN BARGAINING GOLDEN AND SILVER RATIOS IN BARGAINING KIMMO BERG, JÁNOS FLESCH, AND FRANK THUIJSMAN Abstract. We examine a specific class of bargaining problems where the golden and silver ratios appear in a natural

More information

Section Notes 6. Game Theory. Applied Math 121. Week of March 22, understand the difference between pure and mixed strategies.

Section Notes 6. Game Theory. Applied Math 121. Week of March 22, understand the difference between pure and mixed strategies. Section Notes 6 Game Theory Applied Math 121 Week of March 22, 2010 Goals for the week be comfortable with the elements of game theory. understand the difference between pure and mixed strategies. be able

More information

Game Theory Lecturer: Ji Liu Thanks for Jerry Zhu's slides

Game Theory Lecturer: Ji Liu Thanks for Jerry Zhu's slides Game Theory ecturer: Ji iu Thanks for Jerry Zhu's slides [based on slides from Andrew Moore http://www.cs.cmu.edu/~awm/tutorials] slide 1 Overview Matrix normal form Chance games Games with hidden information

More information

International Economics B 2. Basics in noncooperative game theory

International Economics B 2. Basics in noncooperative game theory International Economics B 2 Basics in noncooperative game theory Akihiko Yanase (Graduate School of Economics) October 11, 2016 1 / 34 What is game theory? Basic concepts in noncooperative game theory

More information

1. Simultaneous games All players move at same time. Represent with a game table. We ll stick to 2 players, generally A and B or Row and Col.

1. Simultaneous games All players move at same time. Represent with a game table. We ll stick to 2 players, generally A and B or Row and Col. I. Game Theory: Basic Concepts 1. Simultaneous games All players move at same time. Represent with a game table. We ll stick to 2 players, generally A and B or Row and Col. Representation of utilities/preferences

More information

Mohammad Hossein Manshaei 1394

Mohammad Hossein Manshaei 1394 Mohammad Hossein Manshaei manshaei@gmail.com 394 Some Formal Definitions . First Mover or Second Mover?. Zermelo Theorem 3. Perfect Information/Pure Strategy 4. Imperfect Information/Information Set 5.

More information

Introduction to Algorithms / Algorithms I Lecturer: Michael Dinitz Topic: Algorithms and Game Theory Date: 12/4/14

Introduction to Algorithms / Algorithms I Lecturer: Michael Dinitz Topic: Algorithms and Game Theory Date: 12/4/14 600.363 Introduction to Algorithms / 600.463 Algorithms I Lecturer: Michael Dinitz Topic: Algorithms and Game Theory Date: 12/4/14 25.1 Introduction Today we re going to spend some time discussing game

More information

CS188 Spring 2014 Section 3: Games

CS188 Spring 2014 Section 3: Games CS188 Spring 2014 Section 3: Games 1 Nearly Zero Sum Games The standard Minimax algorithm calculates worst-case values in a zero-sum two player game, i.e. a game in which for all terminal states s, the

More information

Appendix A A Primer in Game Theory

Appendix A A Primer in Game Theory Appendix A A Primer in Game Theory This presentation of the main ideas and concepts of game theory required to understand the discussion in this book is intended for readers without previous exposure to

More information

UPenn NETS 412: Algorithmic Game Theory Game Theory Practice. Clyde Silent Confess Silent 1, 1 10, 0 Confess 0, 10 5, 5

UPenn NETS 412: Algorithmic Game Theory Game Theory Practice. Clyde Silent Confess Silent 1, 1 10, 0 Confess 0, 10 5, 5 Problem 1 UPenn NETS 412: Algorithmic Game Theory Game Theory Practice Bonnie Clyde Silent Confess Silent 1, 1 10, 0 Confess 0, 10 5, 5 This game is called Prisoner s Dilemma. Bonnie and Clyde have been

More information

Sequential games. Moty Katzman. November 14, 2017

Sequential games. Moty Katzman. November 14, 2017 Sequential games Moty Katzman November 14, 2017 An example Alice and Bob play the following game: Alice goes first and chooses A, B or C. If she chose A, the game ends and both get 0. If she chose B, Bob

More information

CSC304: Algorithmic Game Theory and Mechanism Design Fall 2016

CSC304: Algorithmic Game Theory and Mechanism Design Fall 2016 CSC304: Algorithmic Game Theory and Mechanism Design Fall 2016 Allan Borodin (instructor) Tyrone Strangway and Young Wu (TAs) September 14, 2016 1 / 14 Lecture 2 Announcements While we have a choice of

More information

SF2972 GAME THEORY Normal-form analysis II

SF2972 GAME THEORY Normal-form analysis II SF2972 GAME THEORY Normal-form analysis II Jörgen Weibull January 2017 1 Nash equilibrium Domain of analysis: finite NF games = h i with mixed-strategy extension = h ( ) i Definition 1.1 Astrategyprofile

More information

Adversarial Search and Game Theory. CS 510 Lecture 5 October 26, 2017

Adversarial Search and Game Theory. CS 510 Lecture 5 October 26, 2017 Adversarial Search and Game Theory CS 510 Lecture 5 October 26, 2017 Reminders Proposals due today Midterm next week past midterms online Midterm online BBLearn Available Thurs-Sun, ~2 hours Overview Game

More information

Multiple Agents. Why can t we all just get along? (Rodney King)

Multiple Agents. Why can t we all just get along? (Rodney King) Multiple Agents Why can t we all just get along? (Rodney King) Nash Equilibriums........................................ 25 Multiple Nash Equilibriums................................. 26 Prisoners Dilemma.......................................

More information

2. The Extensive Form of a Game

2. The Extensive Form of a Game 2. The Extensive Form of a Game In the extensive form, games are sequential, interactive processes which moves from one position to another in response to the wills of the players or the whims of chance.

More information

Finite games: finite number of players, finite number of possible actions, finite number of moves. Canusegametreetodepicttheextensiveform.

Finite games: finite number of players, finite number of possible actions, finite number of moves. Canusegametreetodepicttheextensiveform. A game is a formal representation of a situation in which individuals interact in a setting of strategic interdependence. Strategic interdependence each individual s utility depends not only on his own

More information

2. Extensive Form Games

2. Extensive Form Games Lecture Notes By Y. Narahari Department of Computer Science and Automation Indian Institute of Science Bangalore, India July 0. Extensive Form Games Note: his is a only a draft version, so there could

More information

Summary Overview of Topics in Econ 30200b: Decision theory: strong and weak domination by randomized strategies, domination theorem, expected utility

Summary Overview of Topics in Econ 30200b: Decision theory: strong and weak domination by randomized strategies, domination theorem, expected utility Summary Overview of Topics in Econ 30200b: Decision theory: strong and weak domination by randomized strategies, domination theorem, expected utility theorem (consistent decisions under uncertainty should

More information

LECTURE 26: GAME THEORY 1

LECTURE 26: GAME THEORY 1 15-382 COLLECTIVE INTELLIGENCE S18 LECTURE 26: GAME THEORY 1 INSTRUCTOR: GIANNI A. DI CARO ICE-CREAM WARS http://youtu.be/jilgxenbk_8 2 GAME THEORY Game theory is the formal study of conflict and cooperation

More information

Chapter 3 Learning in Two-Player Matrix Games

Chapter 3 Learning in Two-Player Matrix Games Chapter 3 Learning in Two-Player Matrix Games 3.1 Matrix Games In this chapter, we will examine the two-player stage game or the matrix game problem. Now, we have two players each learning how to play

More information

Elements of Game Theory

Elements of Game Theory Elements of Game Theory S. Pinchinat Master2 RI 20-202 S. Pinchinat (IRISA) Elements of Game Theory Master2 RI 20-202 / 64 Introduction Economy Biology Synthesis and Control of reactive Systems Checking

More information

ESSENTIALS OF GAME THEORY

ESSENTIALS OF GAME THEORY ESSENTIALS OF GAME THEORY 1 CHAPTER 1 Games in Normal Form Game theory studies what happens when self-interested agents interact. What does it mean to say that agents are self-interested? It does not necessarily

More information

CS 1571 Introduction to AI Lecture 12. Adversarial search. CS 1571 Intro to AI. Announcements

CS 1571 Introduction to AI Lecture 12. Adversarial search. CS 1571 Intro to AI. Announcements CS 171 Introduction to AI Lecture 1 Adversarial search Milos Hauskrecht milos@cs.pitt.edu 39 Sennott Square Announcements Homework assignment is out Programming and experiments Simulated annealing + Genetic

More information

ECO 199 B GAMES OF STRATEGY Spring Term 2004 B February 24 SEQUENTIAL AND SIMULTANEOUS GAMES. Representation Tree Matrix Equilibrium concept

ECO 199 B GAMES OF STRATEGY Spring Term 2004 B February 24 SEQUENTIAL AND SIMULTANEOUS GAMES. Representation Tree Matrix Equilibrium concept CLASSIFICATION ECO 199 B GAMES OF STRATEGY Spring Term 2004 B February 24 SEQUENTIAL AND SIMULTANEOUS GAMES Sequential Games Simultaneous Representation Tree Matrix Equilibrium concept Rollback (subgame

More information

Game theory and AI: a unified approach to poker games

Game theory and AI: a unified approach to poker games Game theory and AI: a unified approach to poker games Thesis for graduation as Master of Artificial Intelligence University of Amsterdam Frans Oliehoek 2 September 2005 Abstract This thesis focuses on

More information

Lecture 5: Subgame Perfect Equilibrium. November 1, 2006

Lecture 5: Subgame Perfect Equilibrium. November 1, 2006 Lecture 5: Subgame Perfect Equilibrium November 1, 2006 Osborne: ch 7 How do we analyze extensive form games where there are simultaneous moves? Example: Stage 1. Player 1 chooses between fin,outg If OUT,

More information

Strategies and Game Theory

Strategies and Game Theory Strategies and Game Theory Prof. Hongbin Cai Department of Applied Economics Guanghua School of Management Peking University March 31, 2009 Lecture 7: Repeated Game 1 Introduction 2 Finite Repeated Game

More information

Lecture 9. General Dynamic Games of Complete Information

Lecture 9. General Dynamic Games of Complete Information Lecture 9. General Dynamic Games of Complete Information Till now: Simple dynamic games and repeated games Now: General dynamic games but with complete information (for dynamic games with incomplete information

More information

Simple Decision Heuristics in Perfec Games. The original publication is availabl. Press

Simple Decision Heuristics in Perfec Games. The original publication is availabl. Press JAIST Reposi https://dspace.j Title Simple Decision Heuristics in Perfec Games Author(s)Konno, Naoki; Kijima, Kyoichi Citation Issue Date 2005-11 Type Conference Paper Text version publisher URL Rights

More information

Economics 201A - Section 5

Economics 201A - Section 5 UC Berkeley Fall 2007 Economics 201A - Section 5 Marina Halac 1 What we learnt this week Basics: subgame, continuation strategy Classes of games: finitely repeated games Solution concepts: subgame perfect

More information

ECON 312: Games and Strategy 1. Industrial Organization Games and Strategy

ECON 312: Games and Strategy 1. Industrial Organization Games and Strategy ECON 312: Games and Strategy 1 Industrial Organization Games and Strategy A Game is a stylized model that depicts situation of strategic behavior, where the payoff for one agent depends on its own actions

More information

Sequential Games When there is a sufficient lag between strategy choices our previous assumption of simultaneous moves may not be realistic. In these

Sequential Games When there is a sufficient lag between strategy choices our previous assumption of simultaneous moves may not be realistic. In these When there is a sufficient lag between strategy choices our previous assumption of simultaneous moves may not be realistic. In these settings, the assumption of sequential decision making is more realistic.

More information

CMU-Q Lecture 20:

CMU-Q Lecture 20: CMU-Q 15-381 Lecture 20: Game Theory I Teacher: Gianni A. Di Caro ICE-CREAM WARS http://youtu.be/jilgxenbk_8 2 GAME THEORY Game theory is the formal study of conflict and cooperation in (rational) multi-agent

More information

Games in Extensive Form

Games in Extensive Form Games in Extensive Form the extensive form of a game is a tree diagram except that my trees grow sideways any game can be represented either using the extensive form or the strategic form but the extensive

More information

Extensive-Form Correlated Equilibrium: Definition and Computational Complexity

Extensive-Form Correlated Equilibrium: Definition and Computational Complexity MATHEMATICS OF OPERATIONS RESEARCH Vol. 33, No. 4, November 8, pp. issn 364-765X eissn 56-547 8 334 informs doi.87/moor.8.34 8 INFORMS Extensive-Form Correlated Equilibrium: Definition and Computational

More information

FIRST PART: (Nash) Equilibria

FIRST PART: (Nash) Equilibria FIRST PART: (Nash) Equilibria (Some) Types of games Cooperative/Non-cooperative Symmetric/Asymmetric (for 2-player games) Zero sum/non-zero sum Simultaneous/Sequential Perfect information/imperfect information

More information

Strategic Bargaining. This is page 1 Printer: Opaq

Strategic Bargaining. This is page 1 Printer: Opaq 16 This is page 1 Printer: Opaq Strategic Bargaining The strength of the framework we have developed so far, be it normal form or extensive form games, is that almost any well structured game can be presented

More information

Optimal Rhode Island Hold em Poker

Optimal Rhode Island Hold em Poker Optimal Rhode Island Hold em Poker Andrew Gilpin and Tuomas Sandholm Computer Science Department Carnegie Mellon University Pittsburgh, PA 15213 {gilpin,sandholm}@cs.cmu.edu Abstract Rhode Island Hold

More information

Game Theory. 6 Dynamic Games with imperfect information

Game Theory. 6 Dynamic Games with imperfect information Game Theory 6 Dynamic Games with imperfect information Review of lecture five Game tree and strategies Dynamic games of perfect information Games and subgames ackward induction Subgame perfect Nash equilibrium

More information

/633 Introduction to Algorithms Lecturer: Michael Dinitz Topic: Algorithmic Game Theory Date: 12/6/18

/633 Introduction to Algorithms Lecturer: Michael Dinitz Topic: Algorithmic Game Theory Date: 12/6/18 601.433/633 Introduction to Algorithms Lecturer: Michael Dinitz Topic: Algorithmic Game Theory Date: 12/6/18 24.1 Introduction Today we re going to spend some time discussing game theory and algorithms.

More information

CS 2710 Foundations of AI. Lecture 9. Adversarial search. CS 2710 Foundations of AI. Game search

CS 2710 Foundations of AI. Lecture 9. Adversarial search. CS 2710 Foundations of AI. Game search CS 2710 Foundations of AI Lecture 9 Adversarial search Milos Hauskrecht milos@cs.pitt.edu 5329 Sennott Square CS 2710 Foundations of AI Game search Game-playing programs developed by AI researchers since

More information

arxiv:cs/ v1 [cs.gt] 7 Sep 2006

arxiv:cs/ v1 [cs.gt] 7 Sep 2006 Rational Secret Sharing and Multiparty Computation: Extended Abstract Joseph Halpern Department of Computer Science Cornell University Ithaca, NY 14853 halpern@cs.cornell.edu Vanessa Teague Department

More information