Introduction. discovered at that location. They can discreetly take any notes they deem

Size: px
Start display at page:

Download "Introduction. discovered at that location. They can discreetly take any notes they deem"

Transcription

1 Introduction players proceed to visit the locations where the clues are located. Each location can not be accessed by more than one player at any one time, so Watson & Holmes is a game of deduction set within the magnificent if two or more players want to go to the same place, the player who travels works of Arthur Conan Doyle. Two to seven aspiring detectives will step there the fastest (i.e. he who uses the largest number of Carriage Tokens) into the shoes of Doctor Watson and, working alongside the detective gets the clue, forcing the others to go to a different location. Once every Sherlock Holmes, will try to solve a series of, so far unpublished cases player has a destination, they proceed to read in secret the clue that was discovered at that location. They can discreetly take any notes they deem directly extracted from the diaries of Doctor John H. Watson. appropriate. Once this is done, the cards are returned to their place so Those who accept the challenge will relive the adventures of the crime- that others can read them in later turns. solving duo, visiting each of the locations where the inquiries were made. This procedure is repeated during each turn until one player believes Following the trail, each clue will bring players closer to solving the case. he has found the solutions to the case: at that time, he must go to 221B The objective of the game is to immerse yourself in the Victorian world Baker Street to check if his answers are correct. If all the answers are depicted in each story. Visit the right places, decipher the clues and above correct, the player wins. If they are wrong, he will have lost and retires all, find the path that will lead you to solve the mystery before anybody from the game, and the game continues. else. Victory will be taken by the player who accurately uses the deductive Each detective will also have the invaluable assistance of a number of reasoning so famously and ingeniously implemented by the hero of 221B Sherlock Holmes allies, above all, the good Dr Watson and of course of Baker Street. the detective himself. Summary ATTENTION!!!! Do not read any card or inside any of the Case Booklets. This will The game consists of a series of separate cases, each of which raises a number of questions that each player will try to solve before anyone ruin the game! Read the Instruction Booklet in its entirety before else. To do this, once the case and the questions have been read aloud, looking at the game components.

2 Game components Player Pawns: These represent the players themselves and are used to signal the location that the player wishes to visit in the Visiting Phase, and shows the location where each player is located in the Investigation Phase. 13 Case Booklets (introduction, questions to solve and case solution) 207 Location Cards Player Token: These are used to indicate each player s 2 Special Cards (Watson and Holmes) corresponding colour and, in cases which have more than one 7 Player Pawns in 7 colours zone, they are used to indicate in which zone each player finds 7 Player Tokens (magnifying glass) in 7 colours himself. 57 Carriage Tokens (52x1 and 5x5) 6 Police Tokens Carriage Tokens: These represent the carriages that players 6 Call Off Tokens can use to move from one location to another. They are used 2 Lockpick Tokens to bid for Location Cards when several players want to go to 8 Character Cards the same place and also to carry out the actions on some of the Character 1 Carriage Stop Card Cards. Normally, the game begins with 10 per player. Players can obtain more 1 Toby Token at locations marked with the symbol and at the Carriage Stop Card. 1 Wiggins Token 1 Start Player Token (Diary) Police Tokens: These indicate that the location (object or person) is under police surveillance. They are placed on the Location Card Case Booklets: Each case comes with its that the player has just read to restrict access to it in subsequent corresponding booklet which introduces the rounds. In most cases players begin the game with one Police circumstances of the incident, sets the questions Token. Players can obtain more tokens when visiting Scotland that players have to solve to win the game and Yard or any other location marked with the symbol. the solution provided by Sherlock Holmes. This same booklet contains any additional rules that are unique to that particular case. Location Cards: These represent the different places involved in the case. One side of the card shows the name and number of the location and symbol on the other, the text containing possible clues, evidence and witness information obtained at that location. The names of some of these cards are simply the name of the character you are visiting, or an object which you are examining, without mentioning the location. However, they are still counted as Location Cards. Watson and Holmes Cards: These cards are available throughout the game, so that players can ask for help from the game s protagonists. Their function is explained in detail below. Call Off Tokens: These represent a police order calling off the police surveillance at that location (object or person) i.e. they are used to remove Police Tokens. The Call Off Token eliminates the Police Token permanently and for all players. They are usually obtained at Scotland Yard or any other location marked with the. Lockpick Tokens: Used to access and read the text on cards in locations that are under surveillance, i.e. have a Police Token or those which show the symbol.the Lockpick Token does not eliminate the Police Token, it only allows the player who possesses it to pass. They are obtained from locations marked with the symbol. Toby and Wiggins Tokens: These Tokens are only used by the player in possession of the Toby or Wiggins Character Cards, see below.

3 Place the Location Cards in the centre of the table as described in the Start Player Token: This is used to indicate the start player for each round and is always taken by the player Case Booklet, always with the place name face up. Next to the Location who obtained his location card last in the previous Cards, and visible to all players, place the Watson and Holmes Cards and the Carriage Stop Card. round. The player with the best acting skills and reading voice takes the Case Carriage Stop Card: At this location players can obtain Carriage Tokens: 3 Carriage Tokens Booklet and the Start Player Token (the Diary). every time a player spends a turn here. Each player chooses a Player Pawn and his corresponding Player Token (magnifying glass). Unless the Special Rules of the case you are going to play (if there are any) indicate otherwise, distribute to each player: 10 Carriage Character Cards: These represent Sherlock Holmes Tokens, 1 Police Token, a piece of paper and a pen. most important allies. They provide the player who has Note: In games where there are more than 5 players, only the first 5 the card with an extra benefit that they can use during players are given Police Tokens. Beginning with the player who has the Start the game. Player Token and continuing in a clockwise direction. The sixth and seventh players, if any, start the game with a Call Off Token each. Lastly, and after shuffling them, 1 Character Card is given to each player; this should be hidden from other players and placed face down on the table Important: The game components are limited. If during a game a player next to the player. can not obtain a token of any type because the stockpile in question has run Note: In games where there are less than 4 players, the Wiggins Card is out, he simply does not obtain the token. returned to the box. No player can have in his possession more than 1 Police Token, 1 Call The remaining tokens are separated by type and made into a stockpile Off Token or 1 Lockpick Token at any one time. i.e. the most he could have accessible to all players. It is recommended that each type of token is placed is one of each type of token. next to the corresponding symbol on all the relevant cards, if there is one. Setup The Start Player reads the Introduction of the Case Booklet out loud Before the first game carefully punch out all the tokens. Unpack the cards, including the questions that need to be solved in order to win the game. Then, separate them and place each case in a separate bag. Be careful not to read he explains any possible Special Rules (also written in the Case Booklet) that the case being played may have. As soon as this has been read the game the text on any of the cards!!! begins. Choose one of the cases and take out the Case Booklet and the Location The QR code included in the Case Booklets will direct you to a reading of Cards that belong to that particular case. Always taking care not to open the Case Booklet or read any of the text found on the cards during game the case presentation and the set questions. To hear it you will need a mobile device (mobile phone; tablet etc.) to read the codes. If this option is chosen, preparation. the Start Player will be chosen randomly by any method. Note: The cases are ordered by level of difficulty so it is recommended Note: The Case Booklet is available throughout the game for any player that the first game played should be Case 0 and the latter, more complex who wishes to consult the game presentation or the set questions; always cases should be for when players have some experience with the game. taking care not to open it, as the solution to the case, provided by Sherlock Holmes, is on the inside.

4 Playing the game Each round of play consists of two distinct phases: Visiting Phase and Investigation Phase. Visiting phase Things to Take into Consideration During the Visiting Phase Visited Location is Under Surveillance - has a Police Token on it - If the card chosen by a player has a Police Token on it, before placing his pawn on the card, he can play a Call Off Token to remove the Police Token. Starting with the player who has the Start Player Token (the Diary), and Thus, both tokens are placed back in their reserve piles and the corresponding continuing clockwise, each player chooses the card that corresponds to the card immediately becomes free for all players. If the player does not have a location they want to visit and places his pawn on top of it. Depending on the Call Off Token, or he does not want to play it, then he should have in his chosen card, one of the following two situations occurs: possession a Lockpick Token. In the Investigation Phase the Lockpick Token allows him to have access to the location and he is able to read the text on The location is free (i.e. has no pawn on it): Firstly the player has the back of the card. to decide whether to go on foot or by carriage. If going on foot the player simply places his pawn on the chosen card. If he decides to go If a player has neither a Call Off Token nor a Lockpick Token, the player by carriage, he must place one or more Carriage Tokens on the card. must choose a location that is not under surveillance i.e. does not have a Police Token on it. The location is busy (another player s pawn is on the card): If a player wants to place his pawn on a Location Card that is already occupied Example: 1. On his turn, Marco decides to visit the Location Port, where by another player then he has to exceed the number of Carriage there is no other Player Pawn but there is a Police Token on the card. Tokens that this player has played, i.e. he must play at least one Before placing his Player Pawn, he plays a Call Off Token in order to token more than those that are already on the card (if there is no remove the Police Token, after doing this he places his Player Pawn and Carriage Token present, then one is enough). Thus the new owner of 1 Carriage Token on the card. 2. Ivan decides he also wants to visit the the card places his Player Pawn on the card and the Carriages used Port and places his pawn on the card along with 2 Carriage Tokens, to obtain it. therefore outbidding Marco who must take back his pawn and return his Carriage Token to the stockpile. 3. On his next turn Marco decides When a player outbids another player for a card, the outbid player takes that he is still interested in visiting the Port and so plays 3 Carriage back his Player Pawn and all except one of the Carriage Tokens that he Tokens to outbid Ivan. Ivan therefore takes back his Player Pawn and would have played, which he must place in the stockpile (i.e. one of his one of his Carriage Tokens, placing the other Carriage Token back in the Carriage Tokens is paid into the stockpile). This outbid player must then wait stockpile. 4. On his next turn, Ivan decides to give up trying to visit the until his turn comes around again before trying to get that same, or another Port and instead visits Scotland Yard on foot (i.e. does not use any Location Card by the same process. Carriage Tokens) If a player does not have enough Carriage Tokens to compete for a particular Location Card then he simply has to visit a different location. During this stage, the turn continues passing from player to player until everyone has placed his pawn on one of the Location Cards. At this moment, the last player who placed his pawn takes the Start Player Token (the Diary) and players move on to The Investigation Phase. Watson During this phase of the game, besides choosing a Location Card, a player on his turn can take the Dr Watson Card (if still available) by spending 4 Carriage Tokens. The function of this card is explained later in the Watson and Holmes Cards section.

5 Carriage Stop During this phase, a player on his turn can place his pawn on this card. During the Investigation Phase he does not read any of the clues, but at the end of the phase he obtains 3 Carriage Tokens from the stockpile. There can be several players on this card at the same time (the card is not bid for). Players on the card can still use the Watson and Holmes Cards on this turn. 221B Baker Street This card represents the home of Holmes and Watson and the solutions to the questions set in the Case Booklet are found there. This location should only be visited when a player wants to try to solve the case (for that reason it is present in all of the cases) and several players can visit on the same round. When a player visits 221B Baker Street he must place his Player Pawn on the card and say out loud how many Carriage Tokens he has left in his possession. Investigation Phase The Carriage Stop Card; Any card which has the symbol ; A location that already has a Police Token on it. Things to Take into Consideration During the Investigation Phase Solving the Case s Set Questions If a player decides to go to 221B Baker Street, he must write on his notepad, expressing as clearly as possible, his answers to all the questions set in the Case Booklet. Once written he checks if his answers are correct comparing them with the answers that are on the reverse of the Location Card 221B Baker Street. If the player has solved each and every one of the questions set, he is the winner and becomes a worthy companion of Sherlock Holmes. Otherwise, he simply informs the other players that he has failed in his attempt, stating how many questions he got correct (not which) and without revealing any other details. From now on he only participates in the game as the voice of Sherlock Holmes (see Sherlock Holmes below). Note: When the set question asks for the identity of a (guilty) person, it is only considered to be correct if the full name of the person is stated for example John Smith. Answers such as the gardener or Martha s husband Once this has been done, simultaneously all players take the Location would be incorrect. Card where their pawn is placed and return any Carriage Tokens used to the If several players want to solve the case in the same round, the order stockpile. The pawn remains in the place where the card has come from. Subsequently, each player reads the text of his Location Card and using his is determined by the number of Carriage Tokens that a player has in his own piece of paper he notes down anything he sees fit. Always as secretly as possession. The first player who tries to solve the case is he who has the largest number of Carriage Tokens. Others should wait and see if he fails possible. to answer correctly and then they can have their chance to solve the case, If a player s card has a Police Token on it he must discard one Lockpick always respecting the order determined by the number of Carriage Tokens Token before reading it. Unlike the Call Off Token, the Lockpick Token does not that each player possesses. If several players have gone to 221B with the remove the Police Token, this remains on the Location Card for the next turn. same number of Carriage Tokens, then they all attempt to solve the case simultaneously, in this case there may well be more than one winner. Once all players have made their notes, they return the Location Card to its Note: Players that are located in 221B can still continue to use the help place and take back their pawn. At this time a player may choose to place a Police Token on the card in order to make the investigation more difficult for of Sherlock Holmes, if another player has already attempted to solve the the other players by hindering them reading the card on successive turns. He case in the same or a previous turn. However, the player is still obviously may only do this on top of the card that he has just read, taking into account required to discard the necessary number of Carriage Tokens and, therefore, the order in which players attempt to solve the case could well change. that it is not permitted to place Police Tokens on the following cards: First of all, if a player has taken the Dr Watson Card, his action is carried out first (see Dr Watson below). Scotland Yard or any other locations which provide Police Tokens or Call Off Tokens to players; 221B Baker Street Card; If no player has managed to solve the case and there are still players who have not yet been eliminated (see: End of Game ) then another full round is played, starting with the player who has the Diary.

6 Watson and Holmes Cards Should a player happen to be the only player left in the game, i.e. all players have been eliminated except him, this player can play as many rounds These represent the heroes of Baker Street and they give the player who as Carriage Tokens he has in his possession, up to a maximum of 4. He must uses them an extra action. The Dr Watson Card can only be used once per then try to solve the case. If successful he wins the game, otherwise all players round, whilst Sherlock Holmes only enters the game when a player has lose. unsuccessfully attempted to solve the game. Note: If in spite of a player solving the case, the others want to continue the game, then the winner simply announces that he has correctly answered Dr Watson the questions and does not reveal the answers to the others until it is decided A player on his turn, and during the Visiting Phase, can pay 4 Carriage that the game is over. Then the Solution is read. Tokens and place the Dr Watson Card in front of himself. In this same round and just before the start of the Investigation Phase, the holder of the card may choose that the Location Card of another player be read out loud (no card marked with the symbol can be read aloud). He then returns the Dr Each Character Card provides its owner with a specific action, and as an Watson Card to its place for subsequent rounds. The Dr Watson Card can only alternative, common to all of them, collects 3 Carriage Tokens. The actions are be used by the first player to claim it in each round (i.e. it can only be used mutually exclusive and therefore each player has to decide, during the game, once per round). if he wants to reveal the character to benefit from the action described on the Sherlock Holmes card or discard it and, in its place, take 3 Carriage Tokens. Character Cards Any player, at any time, can use 3 Carriages to carry out one of the following actions related to the detective: Use his action, a player on his turn, simply reveals his character placing him/her face up on the table and performs the action described. Answer Consultation: Read the answers given by another player who has unsuccessfully attempted to solve the case (knowing how many are correct, not which). Collect 3 Carriage Tokens, the player places the card face up in front of him, takes 3 Carriage Tokens, and finally turns the card 90º to show that he has renounced the Character s action. Answer Check: Write on a piece of paper the answer to one of the set questions, stating the corresponding number, and give it to a player who has already unsuccessfully attempted to solve the case (and therefore already knows the solution to the case) so that he can indicate if it is correct or not. This action can only be carried out once per game by each player. End of Game The game ends when a player who has chosen to visit 221B Baker Street correctly answers all the questions set in the Case Booklet. Clarification and Advice on Using the Characters Mycroft Holmes If a player uses the Mycroft action early in the game, he could have an advantage. On the other hand, he could become the preferred target for the other players when using the Dr Watson Card. Martha Hudson The winner shows the correct answers to the other players and reads With the help of Mrs Hudson you can spend your Carriages freely during the solution aloud, according to Sherlock Holmes, located inside the Case the game, safe in the knowledge that she allows you to enter 221B Baker Booklet. Street first, should another player attempt to solve the case at the same time as you.

7 Wiggins (only used in games with 4 or more players) If a player uses the Wiggins card to imitate the action of Irene Adler at the same time as the other player reveals the card, both players can take notes on that turn. If the same thing happens when copying the action of Mrs Hudson, both players can respond first to the set questions simultaneously (both could share the victory). If Wiggins and the character he is copying want to act at the same time and the order matters, preference is given to the original character. Wiggins can not copy any Character Card which has the symbol. Irene Adler The action of Irene Adler does not affect players who find themselves in 221B, they keep their pencil in order to write their answers. Toby Toby is worth 2 Carriage Tokens, but he is not a Carriage and neither can he be accompanied by Carriages. If another player wishes to go to the same Location Card as Toby is located (whether or not your Pawn is there) he must place 3 or more Carriages, in which case Toby returns to his Character Card. The Toby Token can not be used at any location which is not in the same zone as the Player Token (in cases where there is more than one zone). Toby can be used at 221B Baker street (in this case his value is added to the number of Carriages that the player already possesses). Example: Valentina visits Scotland Yard on foot (i.e. does not use any Carriage Tokens) and, once the Visiting Phase is over (i.e. all players have placed their pawns) she reveals the Toby Character Card, takes the Scotland Yard Card and places the Toby Token next to her Player Pawn. Once the Investigation Phase phase is over (i.e. all players have returned their cards to the table), she moves Toby to the Port card. On her next turn, Valentina visits the Port, placing her pawn next to the Toby Token; from this moment the Toby Token is worth the equivalent of 2 Carriages and therefore if another player wishes to outbid Valentina for the Port Card, he would have to bid at least 3 Carriages. Icons At this location you can obtain Police Tokens. At this location you can obtain Call Off Tokens. At this location you can obtain Lockpick Tokens. To read the text at this location you must have a Lockpick Token. This card can not be chosen with the Dr Watson Card to be read aloud. A Police Token can not be placed on this card.

8 Clarifications and recommendations The author wishes to thank: This game owes its existence both to Arthur Conan Doyle and Jay Moriarty. Begin the game by visiting the most obvious locations, such as the crime scene or another that is mentioned in the game presentation, this tends to Thanks to Roger Heyworth, Michael Perry, Nicholas Meyer and many help as it makes it easier to make sense of subsequent clues and to follow others who have made it possible for the adventures of Sherlock Holmes and the trail in a more logical order. John Watson to be inexhaustible thus enabling us to continue to enjoy their When taking notes, it is not advisable to overdo it and waste time on universe. writing every detail. It is often more effective simply to take note of what is deemed important and use the remaining time to think and analyse the clues. When answering certain questions set in the case such as: What is the motive? It is always advisable to give details which clearly show that you know the answer. This avoids disputes when deciding whether the answers are correct or not. Thanks to Ludonova for having faith from the beginning. To everyone at Jugamos Tod@s and all those who have collaborated in the development of this game: this time not only have you been there to play a prototype whenever I asked you to, but now you know the solution to each and every one of the mysteries inside this box. Sorry! Nos jugamos! Dr Jesús Torres Castro, July 2015, Córdoba, Spain When an unpublished manuscript by John H. Watson shows up, it awakens great expectations in anyone who enjoys the adventures of Sherlock Holmes and his partner. Although Dr Watson deposited most of his unpublished stories in a safe box in the Cox & Co Bank in London, other stories and excerpts from his memoirs have appeared over the years, some of them in the hands of descendants of the doctor himself or heirs of Martha Hudson, others have appeared in the basement of a house in Baker Street or in the attic of a farm in Sussex. That is without mentioning all the countless imitations and pastiches written by many authors in honour of the adventures of the greatest detective of all time. These new adventures presented here are based on fragments and annotations as Dr Watson himself wrote them in his diaries. They are notes of stories that were never completed or reviewed by Arthur Conan Doyle, editor of the stories published in Life by Dr Watson. These manuscripts made their way into my hands through a shipment sent from California by a certain Professor M, but the story as to why they came to be in my possession is a mystery worthy of Sherlock Holmes himself. My work, in publishing these notes has been minimal: I have only made superficial changes, clarified a few details and filled some gaps, seeing as John Watson knew how to tell stories, even if they were not yet complete. Any error or omission is solely my responsibility, never that of John. Ladies and gentlemen, the game is afoot! The editor wishes to thank: Ludonova would like to thank Jesús Torres, for trusting us to take on this special project; Jayne Broomhead, Ramon Txasco, Javier González and Susan Broomhead for their dedication and involvement, beyond what was asked of them; Sonsóles Fernández, Antonio Varela, Joaquín Oliván, Javier Álvarez, Alberto Martínez and all those who at some point have contributed to the development of the game, most of them being members of Jugamos Tod@s. Credits: Idea: Jesús Torres Case Stories: Jesús Torres Illustrations: Javier González ( Development: Juan Luque and Rafael Sáiz Graphic design and layout: David Prieto Editing and proofreading: Ramon Txasco Translation: Jayne Broomhead Proofreading of English version: Susan Broomhead Rulebook: Juan Luque and Rafael Sáiz Narrator: Andrew Cook Copyright: 2015 Ludonova SCP San Pablo, º Córdoba (España) All rights reserved.

Components. Overview of Play

Components. Overview of Play Tammany Hall was the political machine that dominated New York City politics by organizing the immigrant populations. While the organization s influence spanned from its founding in the 1790 s to its collapse

More information

Another game aid.

Another game aid. Another game aid by Universal Head The Esoteric Order of Gamers www.orderofgamers.com Tabletop game rules summaries, foamcore box plans, articles, interviews, reviews and lots more at www.orderofgamers.com

More information

Introduction. Components. 60 Resource Cards (15 each of each) 8 Structure Tiles (double-sided: under construction and completed)

Introduction. Components. 60 Resource Cards (15 each of each) 8 Structure Tiles (double-sided: under construction and completed) Introduction It s the age of the next great space race and you are competing to see who will control the recently-discovered earth-like planet Zenobia. 3-5 of you take control of one of the five corporate

More information

Setup. These rules are for three, four, or five players. A two-player variant is described at the end of this rulebook.

Setup. These rules are for three, four, or five players. A two-player variant is described at the end of this rulebook. Imagine you are the head of a company of thieves oh, not a filthy band of cutpurses and pickpockets, but rather an elite cadre of elegant ladies and gentlemen skilled in the art of illegal acquisition.

More information

Details of Play Each player counts out a number of his/her armies for initial deployment, according to the number of players in the game.

Details of Play Each player counts out a number of his/her armies for initial deployment, according to the number of players in the game. RISK Risk is a fascinating game of strategy in which a player can conquer the world. Once you are familiar with the rules, it is not a difficult game to play, but there are a number of unusual features

More information

Contents. Overview. by Wolfgang Kramer players: 2-7 age: 8 years and up length: 45 minutes. 7 agent figures. 1 safe. 7 scoring markers.

Contents. Overview. by Wolfgang Kramer players: 2-7 age: 8 years and up length: 45 minutes. 7 agent figures. 1 safe. 7 scoring markers. by Wolfgang Kramer players: 2-7 age: 8 years and up length: 45 minutes 7 agent figures Contents 1 safe 7 scoring markers 7 agent cards 1 die 1 game board 26 Top Secret cards Overview As in any spy story,

More information

Special Notice. Rules. Weiss Schwarz Comprehensive Rules ver Last updated: September 3, Outline of the Game

Special Notice. Rules. Weiss Schwarz Comprehensive Rules ver Last updated: September 3, Outline of the Game Weiss Schwarz Comprehensive Rules ver. 1.66 Last updated: September 3, 2015 Contents Page 1. Outline of the Game. 1 2. Characteristics of a Card. 2 3. Zones of the Game... 4 4. Basic Concept... 6 5. Setting

More information

CONTENTS. 1. Number of Players. 2. General. 3. Ending the Game. FF-TCG Comprehensive Rules ver.1.0 Last Update: 22/11/2017

CONTENTS. 1. Number of Players. 2. General. 3. Ending the Game. FF-TCG Comprehensive Rules ver.1.0 Last Update: 22/11/2017 FF-TCG Comprehensive Rules ver.1.0 Last Update: 22/11/2017 CONTENTS 1. Number of Players 1.1. This document covers comprehensive rules for the FINAL FANTASY Trading Card Game. The game is played by two

More information

Tarot Combat. Table of Contents. James W. Gray Introduction

Tarot Combat. Table of Contents. James W. Gray Introduction Tarot Combat James W. Gray 2013 Table of Contents 1. Introduction...1 2. Basic Rules...2 Starting a game...2 Win condition...2 Game zones...3 3. Taking turns...3 Turn order...3 Attacking...3 4. Card types...4

More information

FIFTH AVENUE English Rules v1.2

FIFTH AVENUE English Rules v1.2 FIFTH AVENUE English Rules v1.2 GAME PURPOSE Players try to get the most victory points (VPs) by raising Buildings and Shops. Each player has a choice between 4 different actions during his turn. The Construction

More information

Contents. Objective. The Cards & Tokens

Contents. Objective. The Cards & Tokens Contents 1 Character Cards (Merlin, Assassin, Percival, Mordred, Morgana, Oberon, Loyal Servants of Arthur and Minions of Mordred) 10 Quest Cards ( Success & Failure Cards) Team Tokens 20 Vote Tokens (10

More information

Special Notice. Rules. Weiß Schwarz (English Edition) Comprehensive Rules ver. 2.01b Last updated: June 12, Outline of the Game

Special Notice. Rules. Weiß Schwarz (English Edition) Comprehensive Rules ver. 2.01b Last updated: June 12, Outline of the Game Weiß Schwarz (English Edition) Comprehensive Rules ver. 2.01b Last updated: June 12, 2018 Contents Page 1. Outline of the Game... 1 2. Characteristics of a Card... 2 3. Zones of the Game... 4 4. Basic

More information

The Cold War Edition. Ages 10 and Older, 2 to 6 Players For more information, suggestions and rule refinements visit

The Cold War Edition. Ages 10 and Older, 2 to 6 Players For more information, suggestions and rule refinements visit tm The Cold War Edition Ages 10 and Older, 2 to 6 Players For more information, suggestions and rule refinements visit www.spygame.com SPIES&SPOOKS t m GAME, Patent and Trademark pending. Game idea, rules

More information

Cards Against Inanity

Cards Against Inanity Cards Against Inanity Version 1.0 2017 Viral Virtue, Inc. CardsAgainstInanity.com The one game you can never win but have to play anyway. in ane /iˈnān/ adjective: silly; stupid. Cards Against Inanity

More information

Anthony Rubbo. Game components. 1 Camp. 30 clocks. 4 dice Each die has the following symbols: 3x food, 2x map and 1x pick & shovel 16 treasure maps

Anthony Rubbo. Game components. 1 Camp. 30 clocks. 4 dice Each die has the following symbols: 3x food, 2x map and 1x pick & shovel 16 treasure maps Game components Anthony Rubbo 1 Camp Connect the two tiles together. 3 excavations 1x jungle, 1x desert, 1x sea 30 clocks 4 dice Each die has the following symbols: 3x food, 2x map and 1x pick & shovel

More information

COMPONENTS: No token counts are meant to be limited. If you run out, find more.

COMPONENTS: No token counts are meant to be limited. If you run out, find more. Founders of Gloomhaven In the age after the Demon War, the continent enjoys a period of prosperity. Humans have made peace with the Valrath and Inox, and Quatryls and Orchids arrive from across the Misty

More information

2-4 players 13 years + 60 minutes

2-4 players 13 years + 60 minutes 2-4 players years + minutes Game setup Game board Components The game board is placed in the middle of the table, easily accessible to all players The 5/ points tokens are placed near the end of the scoring

More information

CONTENTS GAME BASICS London - Whitechapel

CONTENTS GAME BASICS London - Whitechapel A deduction game for 2 players, age 9+, by Bruno Cathala and Ludovic Maublanc. 1888 - London - Whitechapel The night covers the gloomy alleys with a veil of darkness. Jack is moving in the shadows... The

More information

Of Dungeons Deep! Table of Contents. (1) Components (2) Setup (3) Goal. (4) Game Play (5) The Dungeon (6) Ending & Scoring

Of Dungeons Deep! Table of Contents. (1) Components (2) Setup (3) Goal. (4) Game Play (5) The Dungeon (6) Ending & Scoring Of Dungeons Deep! Table of Contents (1) Components (2) Setup (3) Goal (4) Game Play (5) The Dungeon (6) Ending & Scoring (1) Components 32 Hero Cards 16 Henchmen Cards 28 Dungeon Cards 7 Six Sided Dice

More information

Alex Rockwell. 1 Start Player marker. 4 Player screens. 4 Market Reference tiles. 1 Auction board. 30 Auction tiles.

Alex Rockwell. 1 Start Player marker. 4 Player screens. 4 Market Reference tiles. 1 Auction board. 30 Auction tiles. Alex Rockwell The Homestead Act of 1862 allowed Americans to claim undeveloped land by living on and farming it for five years. Also in the 1860s, the Transcontinental Railroad was built across North America,

More information

Another boardgame player aid by

Another boardgame player aid by Another boardgame player aid by Download a huge range of popular boardgame rules summaries, reference sheets and player aids at www.headlesshollow.com Universal Head Design That Works www.universalhead.com

More information

Guide to getting a Lasting Power of Attorney

Guide to getting a Lasting Power of Attorney Legal Services Guide to getting a Lasting Power of Attorney The legal right to have your loved ones make important decisions on your behalf. What is a Lasting Power of Attorney? The importance of a Lasting

More information

The Princess & The Goblin: The Golden Thread

The Princess & The Goblin: The Golden Thread This rulebook belongs to the unfinished prototype. All artwork is for testing purposes only and is not final. Please contact dennis@bellwethergames.com to provide feedback or comments. Thank you for playing!

More information

Battle. Table of Contents. James W. Gray Introduction

Battle. Table of Contents. James W. Gray Introduction Battle James W. Gray 2013 Table of Contents Introduction...1 Basic Rules...2 Starting a game...2 Win condition...2 Game zones...2 Taking turns...2 Turn order...3 Card types...3 Soldiers...3 Combat skill...3

More information

When the twelfth strike of the clock signaled noon, Moriarty and his acolytes would activate a bomb that would explode Big Ben.

When the twelfth strike of the clock signaled noon, Moriarty and his acolytes would activate a bomb that would explode Big Ben. TM Rulebook L ondon, 1890. Big Ben proudly keeps time at the top of the Elizabeth Tower, and the first tolling of its bell sounds, echoing in the streets of this big Victorian city. The passerby peacefully

More information

One Zero One. The binary card game. Players: 2 Ages: 8+ Play Time: 10 minutes

One Zero One. The binary card game. Players: 2 Ages: 8+ Play Time: 10 minutes One Zero One The binary card game Players: 2 Ages: 8+ Play Time: 10 minutes In the world of computer programming, there can only be one winner - either zeros or ones! One Zero One is a small, tactical

More information

THE STORY 2-4 PLAYERS Min. 12+

THE STORY 2-4 PLAYERS Min. 12+ BY DARYL CHOW & DANIEL ROCCHI PREVIEWER RULEBOOK; NOT FINAL TEXT OR ART THE STORY -4 PLAYERS 60-75 Min. + Europa; the frozen moon of Jupiter. It took decades to bio-form this ball of ice into a place that

More information

OO1 Game Board OO90 Plastic Pieces, including: OO350 Cardboard Pieces, including: OO67 Bridge-Sized Cards, including:

OO1 Game Board OO90 Plastic Pieces, including: OO350 Cardboard Pieces, including: OO67 Bridge-Sized Cards, including: Introduction Component List 2 Ladies and gentlemen, welcome to the Colonies! Well, a Colony. Maybe we ll name this one after you. I bet you d like a boomtown with your name on it. We are booming sure enough,

More information

Lightseekers Trading Card Game Rules

Lightseekers Trading Card Game Rules Lightseekers Trading Card Game Rules 1: Objective of the Game 3 1.1: Winning the Game 3 1.1.1: One on One 3 1.1.2: Multiplayer 3 2: Game Concepts 3 2.1: Equipment Needed 3 2.1.1: Constructed Deck Format

More information

Mutiny Anyone? Counters. Objective. Setup. Order of Play. Card Types. Victory

Mutiny Anyone? Counters. Objective. Setup. Order of Play. Card Types. Victory Objective @vicarious_games vicariousgames.weebly.com Mutiny Anyone? The goal is earn 10 victory points ( ) through sailing to islands, appeasing crew, and drawing action cards. Dialogue and deal-making

More information

Underleague Game Rules

Underleague Game Rules Underleague Game Rules Players: 2-5 Game Time: Approx. 45 minutes (+15 minutes per extra player above 2) Helgarten, a once quiet port town, has become the industrial hub of a vast empire. Ramshackle towers

More information

min 30min 20min min

min 30min 20min min 2-4 8+ 30min Rulebook Welcome to Fairy tile, a Kingdom of magical lands where a daring Princess, a devoted Knight, and a dreadful Dragon roam looking for adventure. They need your help to discover the

More information

OFFICIAL RULEBOOK Version 7.2

OFFICIAL RULEBOOK Version 7.2 ENGLISH EDITION OFFICIAL RULEBOOK Version 7.2 Table of Contents About the Game...1 1 2 3 Getting Started Things you need to Duel...2 The Game Mat...4 Game Cards Monster Cards...6 Effect Monsters....9 Synchro

More information

STEFAN RISTHAUS. A game by. for 2 4 players. 12 years and up

STEFAN RISTHAUS. A game by. for 2 4 players. 12 years and up A game by STEFAN RISTHAUS for 2 4 players 12 years and up 1.1 Game Board Timetable, Economy and Event Markers; Timetable Indicator The timetable records the progress of the game. It shows which level factories,

More information

Not-Too-Silly Stories

Not-Too-Silly Stories Not-Too-Silly Stories by Jens Alfke ~ January 2, 2010 is is a free-form, story-oriented, rules-lite, GM-less roleplaying game. It s a bit like a highly simplified version of Universalis. I designed it

More information

A set collection and take-that game for 2-4 players by Arve D. Fühler Game Idea. Goal of the Game. Components

A set collection and take-that game for 2-4 players by Arve D. Fühler Game Idea. Goal of the Game. Components A set collection and take-that game for 2-4 players by Arve D. Fühler Game Idea In El Gaucho, you take the role of a cattle baron sending your gauchos to the Pampa to collect as much and as stately cattle

More information

The Esoteric Order of Gamers orderofgamers.com

The Esoteric Order of Gamers orderofgamers.com Hello fellow gamer! DOES THIS MAKE YOUR GAMING MORE FUN? I ve been supplying tabletop gamers with free, professional quality rules summaries like this one for more than a decade. Can you spare a few $

More information

Goal. Contents. In This Box. Introduction Goal In This Box The Cards Card Basics All Aboard! How to Play...

Goal. Contents. In This Box. Introduction Goal In This Box The Cards Card Basics All Aboard! How to Play... Number of Players: 2-4 Play Time: 45 minutes Age: 12 and above Contents Introduction... 2 Goal... 2 In This Box... 2 Introduction Can you build the greatest rail line in Japan? Now is your chance to find

More information

Credits. : Johan Beyens, Johannes Sneyers en Steven Redant

Credits. : Johan Beyens, Johannes Sneyers en Steven Redant Credits Game Design Game Development Artwork Graphical Design Final Redaction : Johan Beyens : Johan Beyens, Johannes Sneyers en Steven Redant : Joris Weyen : Erlend Van der haegen : Tom Pattyn Primary

More information

OVERVIEW WINNING GAME PIECES. Infected, a game. Published by Black Forest Studio. Game design by Bryan Sloan. Art by Artur Jag.

OVERVIEW WINNING GAME PIECES. Infected, a game. Published by Black Forest Studio. Game design by Bryan Sloan. Art by Artur Jag. RULES Infected, a game. Published by Black Forest Studio. Game design by Bryan Sloan. Art by Artur Jag. Recommended for 6 players Play time: About 10 minutes 2 Infected games scale for 7 to 12 players

More information

Victory Point Games. Reiner Knizia

Victory Point Games. Reiner Knizia Victory Point Games Reiner Knizia Introduction.............. 2 Game Components....... 2 Set Up................... 2 Sequence of Play.......... 3 How to Win.............. 4 Play Variations............ 5

More information

Be the first player to have 6 different heroes or have the greatest number of heroes at the end of the game.

Be the first player to have 6 different heroes or have the greatest number of heroes at the end of the game. Kuro Rulebook Rival kingdoms are vying to gather the bravest band of heroes in the land! Your goal: be the first to recruit 6 different heroes to start your adventure! * Overview of the game You play using

More information

Check out the Weapons. One of these powerful Weapons was used to render the Doctor unconscious for the kidnapping. You must find out which one.

Check out the Weapons. One of these powerful Weapons was used to render the Doctor unconscious for the kidnapping. You must find out which one. 1 The Case File Dalek treachery! By using a mind-controlled companion armed with a powerful weapon, The Doctor has been incapacitated and kidnapped! Now the Daleks seek to reveal all his secrets, and The

More information

1.1 Introduction WBC-The Board Game is a game for 3-5 players, who will share the fun of the

1.1 Introduction WBC-The Board Game is a game for 3-5 players, who will share the fun of the 1.1 Introduction WBC-The Board Game is a game for 3-5 players, who will share the fun of the week-long World Boardgaming Championships, contesting convention events in a quest for Laurels and competing

More information

GAME GUIDE. The Classic Mystery Game HOW TO PLAY SCARLET WHITE PLUM MUSTARD PEACOCK GREEN

GAME GUIDE. The Classic Mystery Game HOW TO PLAY SCARLET WHITE PLUM MUSTARD PEACOCK GREEN HOW TO PLAY 2 6 PLAYERS GAME GUIDE PLUM WHITE SCARLET The Classic Mystery Game GREEN MUSTARD PEACOCK CONTENTS Mansion Gameboard 1 Yellow Murder Envelope 1 Detective Notepad 6 Character tokens 21 Black

More information

How wordsy can you be?

How wordsy can you be? Wordsy is a game of longer words! Over the seven rounds of the game, you are trying to find a single word that scores as many points as possible. Unlike other word games, you don t need all the letters

More information

A GAME BY THOMAS SPITZER FOR 3 5 PLAYERS

A GAME BY THOMAS SPITZER FOR 3 5 PLAYERS A GAME BY THOMAS SPITZER FOR 3 5 PLAYERS 1 Sub Dam CONTENTS 1.0 Introduction 2.0 Game Components 3.0 Aim of the Game 4.0 Preparations 5.0 Sequence of Play 6.0 Game End Scoring 7.0 Set up Changes in the

More information

By Chris Leder and Daryl Andrews. Rulebook. Story and Goal

By Chris Leder and Daryl Andrews. Rulebook. Story and Goal By Chris Leder and Daryl Andrews Rulebook Story and Goal At the end of the 19th Century, a brilliant and wealthy inventor announced that he was building a gleaming city of the future a utopian metropolis

More information

Components. Loading dock 1. Loading dock 2. Loading dock 3. 7 shift tokens 5 action cards: 3 mining action cards

Components. Loading dock 1. Loading dock 2. Loading dock 3. 7 shift tokens 5 action cards: 3 mining action cards A card game by Wolfgang Kramer and Michael Kiesling for 2 to 4 players, aged 10 and up Development: Viktor Kobilke Illustrations: Dennis Lohausen Immerse yourself in the world of coal mining. Use lorries

More information

MISSING DETECTIVE The story so far...

MISSING DETECTIVE The story so far... First published in 2011 by Franklin Watts 338 Euston Road London NW1 3BH Franklin Watts Australia Level 17/207 Kent Street Sydney, NSW 2000 Text Tony Lee 2011 Illustrations Dan Boultwood 2011 Cover design

More information

hayato kisaragi & seiji kanai

hayato kisaragi & seiji kanai hayato kisaragi & seiji kanai A Game by Hayato Kisaragi and Seiji Kanai For 2 4 players, ages 10 and up story Scattered across the world are pieces of a strange craft from far beyond the skies these unusual

More information

For 2 to 5 players, ages 8 and up

For 2 to 5 players, ages 8 and up GAME OVERVIEW For 2 to 5 players, ages 8 and up Each of you will be in charge of a zoo, trying to make it as profitable as possible. To succeed, you will need many animals, couples, their offspring; a

More information

Components and Setup. Components and Setup. Game Components

Components and Setup. Components and Setup. Game Components Components and Setup. Place the game board in the middle of the table. Put the 50/00 point cards next to the 50 space on the score track. Game Components 4 0 6 6 40 44 3 8 0 5 5 6 7 38 Components and Setup

More information

Introduction. Game Contents. Game Overview. By Scott Leibbrandt Copyright 2016 Minion Games, LLC

Introduction. Game Contents. Game Overview. By Scott Leibbrandt Copyright 2016 Minion Games, LLC By Scott Leibbrandt Copyright 2016 Minion Games, LLC Game Contents 1 Gameboard 120 Influence Cubes (30 Red, 30 Blue, 30 Green, 30 Black) 56 Influence Cards 12 Hero Tokens (3 Red, 3 Blue, 3 Green, 3 Black)

More information

WHAT IS THIS GAME ABOUT?

WHAT IS THIS GAME ABOUT? A development game for 1-5 players aged 12 and up Playing time: 20 minutes per player WHAT IS THIS GAME ABOUT? As the owner of a major fishing company in Nusfjord on the Lofoten archipelago, your goal

More information

...and then, we held hands.

...and then, we held hands. ...and then, we held hands. David Chircop Yannick Massa Art by Marie Cardouat 2 30-45 12+ Components 4 player tokens There are two tokens in each of the player colors. One token is used to represent a

More information

COMPONENTS. The Dreamworld board. The Dreamshards and their shardbag

COMPONENTS. The Dreamworld board. The Dreamshards and their shardbag You are a light sleeper... Lost in your sleepless nights, wandering for a way to take back control of your dreams, your mind eventually rambles and brings you to the edge of an unexplored world, where

More information

Stock Trading Game. Rulebook

Stock Trading Game. Rulebook Stock Trading Game Rulebook Game Concept: Gregorius J. M. Tampubolon Andrew Hedy Tanoto Game Designer: Febndy & Lovita Darwin Artist: FEBNDY & Kevin Reynaldo AQUA TERRA VENTUS PRODUCTION 207 Table of Contents

More information

Print and Play Instructions: 1. Print Swamped Print and Play.pdf on 6 pages front and back. Cut all odd-numbered pages.

Print and Play Instructions: 1. Print Swamped Print and Play.pdf on 6 pages front and back. Cut all odd-numbered pages. SWAMPED Print and Play Rules Game Design by Ben Gerber Development by Bellwether Games LLC & Lumné You ve only just met your team a motley assemblage of characters from different parts of the world. Each

More information

Cruise Line: Caribbean! The Cruise Line Game

Cruise Line: Caribbean! The Cruise Line Game Cruise Line: Caribbean! The Cruise Line Game Things are looking up in the cruise business! Industry predictions indicate a steady rise in demand for Caribbean Cruises over the next few years! In Cruise

More information

A Tactical Take-That and Set Collection Game for 2-4 players by Arve D. Fühler

A Tactical Take-That and Set Collection Game for 2-4 players by Arve D. Fühler A Tactical Take-That and Set Collection Game for 2-4 players by Arve D. Fühler Game Idea In El Gaucho, you take the role of a cattle baron sending your gauchos to the Pampa to collect as much and as stately

More information

LOY LOY - THE SAVINGS GAME

LOY LOY - THE SAVINGS GAME LOY LOY - THE SAVINGS GAME Instructions V-0 INTRODUCTION FOR PLAYTESTING GROUPS If you have the game to use for playtesting you can read the following script first: Thanks: for joining us for this playtest

More information

Ore, silver, cloth, wool. Food Corn Wood, stone

Ore, silver, cloth, wool. Food Corn Wood, stone Introduction and Object of the Game You are in the South American highlands, somewhere between the high mountain ranges of Bolivia and Peru. An altitude of more than 3,000 meters imposes tough demands

More information

Contents. Goal. Jump Point

Contents. Goal. Jump Point Game Rules W elcome to the height of technology and comfort, the Space Station Atlantis! All the comfort of a five star hotel, mixed with the adventure of space travel. The station is filled with staff,

More information

2-5 Players Ages 10 and up. Contents

2-5 Players Ages 10 and up. Contents 2-5 Players Ages 10 and up Overview Your team of adventurers has been sent on a mission to excavate an ancient desert city and recover a legendary flying machine that s rumored to be powered by the sun.

More information

200 CARDS (63X88) 1 VICTORY POINT BOARD 4 VICTORY POINT MARKERS 1 FIRST PLAYER TOKEN 4 FACTION BOARDS ST STATE BASE CARDS 12 CONNECTION CARDS

200 CARDS (63X88) 1 VICTORY POINT BOARD 4 VICTORY POINT MARKERS 1 FIRST PLAYER TOKEN 4 FACTION BOARDS ST STATE BASE CARDS 12 CONNECTION CARDS GOAL OF THE GAME Your goal is to build a new State in this post-apocalyptic world. Whether you command merciless Mutants or brave New Yorkers, your aim is always simple and clear conquer new lands, incorporate

More information

Fertility Thanks Cyrille: Catch Up Games

Fertility Thanks Cyrille: Catch Up Games Fertility is a game by Cyrille Leroy, illustrated by Jérémie Fleury, published by Catch Up Games and distributed by Blackrock Games. Graphism: Manoël Verdiel. Layout: Clément Milker. September 2018 - Catch

More information

Crapaud/Crapette. A competitive patience game for two players

Crapaud/Crapette. A competitive patience game for two players Version of 10.10.1 Crapaud/Crapette A competitive patience game for two players I describe a variant of the game in https://www.pagat.com/patience/crapette.html. It is a charming game which requires skill

More information

CONCEPT AND GOAL OF THE GAME

CONCEPT AND GOAL OF THE GAME CONCEPT AND GOAL OF THE GAME After becoming shipwrecked, your group of castaways finds themselves on a desert island. At first, the surroundings seem like paradise, but life soon proves difficult. Water

More information

Components. 24 Rebel Resource Cards 24 Imperial Resource Cards. 5 Rebel Strategy Cards 5 Imperial Strategy Cards. 16 Influence Tokens.

Components. 24 Rebel Resource Cards 24 Imperial Resource Cards. 5 Rebel Strategy Cards 5 Imperial Strategy Cards. 16 Influence Tokens. 1 Game Overview A period of civil war has brought chaos and confusion to the galaxy. The Rebel Alliance seeks to restore freedom to the galaxy while the Galactic Empire plots to crush the rebels and any

More information

zogar s gaze Objective

zogar s gaze Objective Objective zogar s gaze Be the first player to collect all the necessary cards to meet your win conditions and you will win the game. These win conditions are determined by your starting race and class.

More information

WA WARUMONO O 2 Handbook Handbook E N G L I S H

WA WARUMONO O 2 Handbook Handbook E N G L I S H WARUMONO 2 Handbook ENGLISH ll players show their Contents Card to everyone of ENG One fateful night, a secretive crime syndicate themselves are the victims of a crime - their stockpile of ill-gotten gains

More information

Wildlife 2-6 players, age 10 up, minutes By Wolfgang Kramer,

Wildlife 2-6 players, age 10 up, minutes By Wolfgang Kramer, Wildlife 2-6 players, age 10 up, 60-120 minutes By Wolfgang Kramer, The wheel of history has been turned back approximately 2.5 Million years. The first humans fight mammoths, bears, crocodiles, eagles,

More information

AGES PLAYERS Kill the Leader of the Survivors!

AGES PLAYERS Kill the Leader of the Survivors! AGES 13+ 3-8 PLAYERS THE DICE GAME BANG! The Dice Game: The Walking Dead is a shoot em up dice game between rival factions. The Saviors are trying to kill the Leader of the Survivors. The other Survivors

More information

BAGHDAD Bridge hand generator for Windows

BAGHDAD Bridge hand generator for Windows BAGHDAD Bridge hand generator for Windows First why is the name Baghdad. I had to come up with some name and a catchy acronym always appeals so I came up with Bid And Generate Hands Display Analyse Deals

More information

LESSON 7. Interfering with Declarer. General Concepts. General Introduction. Group Activities. Sample Deals

LESSON 7. Interfering with Declarer. General Concepts. General Introduction. Group Activities. Sample Deals LESSON 7 Interfering with Declarer General Concepts General Introduction Group Activities Sample Deals 214 Defense in the 21st Century General Concepts Defense Making it difficult for declarer to take

More information

Lightseekers Trading Card Game Rules

Lightseekers Trading Card Game Rules Lightseekers Trading Card Game Rules Effective 7th of August, 2018. 1: Objective of the Game 4 1.1: Winning the Game 4 1.1.1: One on One 4 1.1.2: Multiplayer 4 2: Game Concepts 4 2.1: Equipment Needed

More information

Phase 10 Masters Edition Copyright 2000 Kenneth R. Johnson For 2 to 4 Players

Phase 10 Masters Edition Copyright 2000 Kenneth R. Johnson For 2 to 4 Players Phase 10 Masters Edition Copyright 2000 Kenneth R. Johnson For 2 to 4 Players Object: To be the first player to complete all 10 Phases. In case of a tie, the player with the lowest score is the winner.

More information

But Wait, There s More! By Jay Cormier and Sen-Foong Lim

But Wait, There s More! By Jay Cormier and Sen-Foong Lim But Wait, There s Rules! A game for 3 or more players where the perfect pitch will win the prize! Components 90 x Item Cards (pages 1-5. Tip: print on different coloured paper than the Benefit Cards) 108

More information

Comprehensive Rules Document v1.1

Comprehensive Rules Document v1.1 Comprehensive Rules Document v1.1 Contents 1. Game Concepts 100. General 101. The Golden Rule 102. Players 103. Starting the Game 104. Ending The Game 105. Kairu 106. Cards 107. Characters 108. Abilities

More information

MAGISTRATVM A Group Projects game for the piecepack

MAGISTRATVM A Group Projects game for the piecepack MAGISTRATVM A Group Projects game for the piecepack Date 1 November 2004 version 1.1 Number of Players 3 or 4 Game Length 90-120 min Designers Brad Johnson & Phillip Lerche Copyright 2003 the designers

More information

When placed on Towers, Player Marker L-Hexes show ownership of that Tower and indicate the Level of that Tower. At Level 1, orient the L-Hex

When placed on Towers, Player Marker L-Hexes show ownership of that Tower and indicate the Level of that Tower. At Level 1, orient the L-Hex Tower Defense Players: 1-4. Playtime: 60-90 Minutes (approximately 10 minutes per Wave). Recommended Age: 10+ Genre: Turn-based strategy. Resource management. Tile-based. Campaign scenarios. Sandbox mode.

More information

The Game of Mah Jongg

The Game of Mah Jongg The Game of Mah Jongg These instructions are based on the American version of Mah Jongg. The set includes 8 Jokers and players refer to a card that shows the sequences that are needed to complete a Mah

More information

AGES PLAYERS. Game Guide

AGES PLAYERS. Game Guide AGES 8+ 2-6 PLAYERS Game Guide The Case File The Alliance has spent years trying to locate River Tam and now one of the members of the Serenity crew has finally betrayed her to the Alliance. It is up to

More information

Dragon Canyon. Solo / 2-player Variant with AI Revision

Dragon Canyon. Solo / 2-player Variant with AI Revision Dragon Canyon Solo / 2-player Variant with AI Revision 1.10.4 Setup For solo: Set up as if for a 2-player game. For 2-players: Set up as if for a 3-player game. For the AI: Give the AI a deck of Force

More information

General Rules. 1. Game Outline DRAGON BALL SUPER CARD GAME OFFICIAL RULE When all players simultaneously fulfill loss conditions, the MANUAL

General Rules. 1. Game Outline DRAGON BALL SUPER CARD GAME OFFICIAL RULE When all players simultaneously fulfill loss conditions, the MANUAL DRAGON BALL SUPER CARD GAME OFFICIAL RULE MANUAL ver.1.071 Last update: 11/15/2018 1-2-3. When all players simultaneously fulfill loss conditions, the game is a draw. 1-2-4. Either player may surrender

More information

CONCEPT OF THE PENNY PAPERS ADVENTURES SERIES

CONCEPT OF THE PENNY PAPERS ADVENTURES SERIES A game created by Henri Kermarrec 1 100 players 9 years and up 25 minutes Experience the fabulous adventures of the famous explorers, Penny Papers & Dakota Smith! Our two adventurers discovered a still

More information

General Rules. 1. Game Outline DRAGON BALL SUPER CARD GAME OFFICIAL RULE. conditions. MANUAL

General Rules. 1. Game Outline DRAGON BALL SUPER CARD GAME OFFICIAL RULE. conditions. MANUAL DRAGON BALL SUPER CARD GAME OFFICIAL RULE MANUAL ver.1.062 Last update: 4/13/2018 conditions. 1-2-3. When all players simultaneously fulfill loss conditions, the game is a draw. 1-2-4. Either player may

More information

Caesar Augustus. Introduction. Caesar Augustus Copyright Edward Seager A board game by Edward Seager

Caesar Augustus. Introduction. Caesar Augustus Copyright Edward Seager A board game by Edward Seager Caesar Augustus A board game by Edward Seager Introduction Caesar Augustus is a historical game of strategy set in the Roman Civil War period for 2-5 players. You will take the role of a Roman general,

More information

Crown Melbourne Limited. Baccarat Rules

Crown Melbourne Limited. Baccarat Rules Crown Melbourne Limited Baccarat Rules RULES OF THE GAME BACCARAT Page No. 1 DEFINITIONS... 1 2 EQUIPMENT... 7 3 THE CARDS... 8 4 SHUFFLING, CUTTING, BURNING AND CARD REPLACEMENT... 9 5 VARIATION OF BACCARAT...

More information

Stefan Feld. Mastery and machinations in the shadow of the cathedral

Stefan Feld. Mastery and machinations in the shadow of the cathedral Stefan Feld Mastery and machinations in the shadow of the cathedral OVERVIEW Players assume the roles of heads of influential families in Paris at the end of the 14th century. In the shadow of Notre Dame

More information

Game Background 1640 A.D. A

Game Background 1640 A.D. A Game Background 1640 A.D. A ghastly curse befell a beautiful island in the Indian Ocean... just because it could. Soon, it was known that its dark magic would not only afflict whoever tried to take away

More information

GAME SETUP ROLES OVERVIEW

GAME SETUP ROLES OVERVIEW ABOUT THIS GAME Selfies are not vain nor superficial. They can be a valuable tool for celebrating your existence and practicing self-love. Society expects women to walk an impossible tightrope between

More information

PROLOGUE INSTRUCTIONS SETUP GAMEPLAY FINALE FAQ BRIEF RULES

PROLOGUE INSTRUCTIONS SETUP GAMEPLAY FINALE FAQ BRIEF RULES BRIEF RULES FAQ SETUP FINALE GAMEPLAY PROLOGUE INSTRUCTIONS PROLOGUE Following the call of the gods, your people strike out to settle at the foot of Mount Meduris. The mountain is dedicated to the most

More information

OFFICIAL RULEBOOK Version 8.0

OFFICIAL RULEBOOK Version 8.0 OFFICIAL RULEBOOK Version 8.0 Table of Contents Table of Contents About the Game 1 1 2 Getting Started Things you need to Duel 2 The Game Mat 4 Monster Cards 6 Effect Monsters 9 Xyz Monsters 12 Synchro

More information

Important USCF Rules - 5 th Edition USCF Rulebook

Important USCF Rules - 5 th Edition USCF Rulebook Important USCF Rules - 5 th Edition USCF Rulebook 5E and 5F: Standard timer for sudden death The standard timer for sudden death time controls are digital clocks with delay or addback capability. Other

More information

Forge War. Game Overview. Components

Forge War. Game Overview. Components Forge War Game Overview The wild country lands are growing dangerous. The king has called upon all able-bodied men to fight back the ever-deepening darkness, and you, as a skilled blacksmith, are tasked

More information

Cambridge University Bridge Club Beginners Lessons 2011 Lesson 1. Hand Evaluation and Minibridge

Cambridge University Bridge Club Beginners Lessons 2011 Lesson 1. Hand Evaluation and Minibridge Cambridge University Bridge Club Beginners Lessons 2011 Lesson 1. Hand Evaluation and Minibridge Jonathan Cairns, jmc200@cam.ac.uk Welcome to Bridge Club! Over the next seven weeks you will learn to play

More information

DUNGEON THE ADVENTURE OF THE RINGS

DUNGEON THE ADVENTURE OF THE RINGS DUNGEON THE ADVENTURE OF THE RINGS CONTENTS 1 Game board, 1 Sticker Pad, 8 Character Standees, 6 Plastic Towers, 110 Cards (6 rings, 6 special weapons, 6 dragons, 48 treasures, 50 monsters) 2 Dice. OBJECTIVE

More information

ABOUT THE GAME COMPONENTS

ABOUT THE GAME COMPONENTS A game by Stefan Feld for 2 to 5 players. Playing time: 45-60 minutes. ABOUT THE GAME Venice is known for its bridges and gondolas - and that is what this game is about. Take on the role of a Venetian

More information