A fan-made expansion designed by Craig Ellsworth. Rules and Suggested Sets

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1 A fan-made expansion designed by Craig Ellsworth Rules and Suggested Sets Dominion: Will of Ra is a fan-made expansion to the card game Dominion (designed by Donald X. Vaccarino). It is not a standalone game, and requires an official release to play (Dominion, Dominion: Intrigue, or Dominion: Base Cards). Dominion: Will of Ra is a small expansion featuring ten new Kingdom Cards, nine new Non-Kingdom Cards, and new twists to the rules. There are a total of 164 new cards in this expansion.

2 NEW FEATURES: New Curses - There are four new kinds of Curses in this expansion: Cursed Artifact, Cursed Tomb, Cursed Treasure, and Pharaoh's Curse. After selecting which Kingdom Cards you will be using, shuffle the Randomizers for those Kingdom Cards together and draw one at random. If the Randomizer is from this expansion, you will use the new Curses; if it is not, set up the Curse Pile as normal. If you are using the new Curses, take the forty new Curse Cards and forty normal Curse Cards (either from the original Dominion, Dominion: Intrigue, or Dominion: Base Cards) and shuffle them together. Then take the appropriate number of Curses based on the number of players. The formula for this is ([Number of Players] * 10) Or look at this chart: Number of Players Number of Curse Cards Curses are then placed facedown, so that Players cannot see what Curse they will be gaining until they have gained one. To see the rules for each individual new Curse, see their descriptions below.

3 Canopic Jars - Canopic Jars are non-kingdom Cards; there are no Randomizers for them and you do not select them to play with. Duamutef, Empty Jar, Hapi, Imseti, and Qebehsenuef are Canopic Jars. You only include Canopic Jars in your game if you have selected the Kingdom Card Canopic Chest to play with. If you have selected Canopic Chest, take all of the Canopic Jar cards and shuffle them together, then place them facedown somewhere within easy reach. Players cannot see what Canopic Jar they will gain until they have gained one. To see the rules for each individual Canopic Jar, see their descriptions below. CARD DETAILS AND ERRATA: Canopic Chest - When you play Canopic Chest, reveal your hand. If you have no other Canopic Chests in your hand and you have no Canopic Jars in your hand, then you gain both a Curse and a Canopic Jar. If there are no more Curses left in the Curse Pile, you do not gain one, but you still gain a Canopic Jar. If there are no Canopic Jars leftin the Canopic Jars pile, you do not gain one, but you still gain a Curse. If there are no Curses and no Canopic Jars left, you gain nothing. Chariot - When you play Chariot, reveal cards from your deck until you reveal and Attack card. Discard all the cards you reveal except the Attack card. Play the Attack card immediately. Playing the Attack card does not count as using an Action, so if you have any extra Actions left after playing Chariot, you still have those same extra Actions after playing the Attack Card. If you go through your deck and are unable to find and play an Attack card, then you get +$2 during your Buy Phase instead.

4 Cursed Artifact - This is a Curse Card worth -1 Victory Point. When you Trash it, reveal cards from your deck until you reveal a Treasure Card. Trash the Treasure Card you revealed, and discard the rest of the revealed cards. If you reveal no Treasure Card in your deck, you still trash the Cursed Artifact, but nothing else. Cursed Tomb - Cursed Tomb is a Curse Card worth -1 Victory Point. When you Trash it, put the trashed Cursed Tomb into the Curse Pile instead of the Trash, then shuffle the Curse Pile. Put the Curse pile back facedown as it was. Cursed Treasure - Cursed Treasure is a Curse Card worth -1 Victory Point. It is also a Treasure Card worth $3. When you play Cursed Treasure, gain a Curse. If there are no more Curses in the Curse Pile, you still get to use the $3, but you do not gain a Curse. Duamutef - Duamutef is a Canopic Jar. If you have selected Canopic Chest as a Kingdom Card, then during setup, shuffle Duamutef along with the other Canopic Jars together and place them in a facedown pile. Duamutef is also an Action. When you play it, you get +$3 during your Buy Phase, and all Treasure cards cost $1 less, but not less than $0.

5 Empty Jar - Empty Jar is a Canopic Jar. If you have selected Canopic Chest as a Kingdom Card, then during setup, shuffle Empty Jar along with the other Canopic Jars together and place them in a facedown pile. Empty Jar is a Treasure Card worth $1. False Door - When you play False Door, trash a card from your hand. If the card you trashed has a cost of $0, $1, or $2, draw a card. If the card you trashed has a cost of $3, draw two cards. If the card you trashed has a cost of $4, draw three cards. If the card you trashed has a cost of $5 or more, draw four cards. You then get an additional Action. Hapi - Hapi is a Canopic Jar. If you have selected Canopic Chest as a Kingdom Card, then during setup, shuffle Hapi along with the other Canopic Jars together and place them in a facedown pile. When you play Hapi, draw three cards. Then, you may trash a card from your hand. If you do trash a card, draw an additional card. Imseti - Imseti is a Canopic Jar. If you have selected Canopic Chest as a Kingdom Card, then during setup, shuffle Imseti along with the other Canopic Jars together and place them in a facedown pile. When you play Imseti, reveal cards from your deck until you reveal and Action Card. Put the Action Card in your hand and discard the rest of the revealed cards. If you do not reveal an Action, you do not get one. After this, you get three additional Actions.

6 Nomarch - When you play Nomarch, reveal your hand. Then reveal and discard the top three cards of your deck. You get +$1 for each Victory Card revealed this way. For instance, if you have two Victory Cards in your hand, and you reveal an additional Victpry Card from the top of your deck, you get +$3. You also get +1 Buy during your Buy Phase, whether you reveal any Victory Cards or not. Nome - Nome is a Victory Card worth 2 Victory Points. When you gain Nome, gain an Action Card from the supply costing $3 or less. If there are no Action Cards in the supply costing $3 or less, you do not gain one. Palace - When you play Palace, draw a card. Then reveal cards from your deck until you reveal a Treasure Card. Put that Treasure card in your hand and discard the rest of the revealed cards. If you do not reveal a Treasure Card from your deck, you do not get one. After this, you may play two addition Actions. Pharaoh's Curse - Pharaoh's Curse is a Curse Card worth -1 Victory Point. When you trash Pharaoh's Curse, gain a Curse. If there are no Curses left in the Curse Pile, you do not gain one, but you still trash Pharaoh's Curse.

7 Pyramid - Pyramid is a Victory Card worth 1 Victory Point. When you gain Pyramid, put your deck into your discard pile. Then, look through your discard pile, and trash a card from it. If you have no cards in your discard pile, then you do not trash a card. Qebehsenuef - Qebehsenuef is a Canopic Jar. If you have selected Canopic Chest as a Kingdom Card, then during setup, shuffle Qebehsenuef along with the other Canopic Jars together and place them in a facedown pile. When you play Qebehsenuef, draw a card. You also get +$1 and +1 Buy during your Boy Phase. Then, choose one: draw a card, or gat an additional Action, or get +$1 during your Buy Phase, or get +1 Buy during your Buy Phase. After you have chosen what you wish, you may play an additional Action (or two, of you have selected an additional Action as your chosen bonus). Scribe - When you play Scribe, draw a card for each Action card you have in play, including the Scribe you're playing. For instance, if the Scribe is the only Action card you've played, you draw one card. If you've played two Palaces, a Canopic Chest, and then the Scribe, you draw four cards. You may then play an additional Action. Sphinx - When you play Sphinx, you may draw four cards. If you do, gain a Curse. If you do not have four cards in your deck and discard pile to draw from, you may still choose to draw as many as you can, and still gain a Curse. If you do not choose to draw any cards, you do not gain a Curse. You may then play two additional Actions.

8 Vizier - When you play Vizier, draw two cards. Vizier is also a Reaction Card. If another player plays an Attack Card, you may reveal Vizier from you hand. If you do, the attacking player gains a Curse. If multiple players reveal Viziers, or you reveal multiple Viziers from your hand, the attacking player only gains one Curse. If there are no Curses left in the Curse Pile, the attacking player does not gain one. SUGGESTED SETS: Dominion & Dominion: Will of Ra: Heavy Lifting: Adventurer, Mine, Remodel, Woodcutter, Workshop / Canopic Chest, False Door, Nome, Palace, Scribe Leaders and Villains: Cellar, Library, Market, Thief, Witch / Chariot, Nomarch, Pyramid, Sphinx, Vizier Dominion: Intrigue & Dominion: Will of Ra New Ventures: Bridge, Great Hall, Nobles, Scout, Shanty Town / Canopic Chest, False Door, Nomarch, Nome, Pyramid Old Money: Harem, Minion, Saboteur, Tribute, Wishing Well / Chariot, Palace, Scribe, Sphinx, Vizier

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