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1 For decades reporters from the around the world have been on the hunt for the Loch Ness monster. But lately reports of sightings of Nessie have been increasing. Such reports naturally have drawn such reporters as the attractive Belinda Viewing from New York, the half-belgian Claude McMirror, the clever Filosa Sharp, as well as her Londoner competitor Jack Nesstee, and even Nils the Blitzen from Denmark to the Loch. Equipped with the most modern equipment and techniques, these daring reporters have traveled to Scotland, in order to capture the elusive Nessie on film for their newspapers. But the 5 will experience some surprises... E_lochness_spielregel_RZ1.indd :51

2 Contents and preparation Contents 1 game board 60 cards: 3 move cards 7 photos 1 hotel card 34 wooden parts: 10 reporters in 5 colors 1 large reporter 0 cameras in 5 colors (valued 3, 4, 5, and 7) 1 neutral camera (value 5) 1 large Nessie figure 1 small Nessie figure Preparation Place the game board in the middle of the table. Place the small Nessie figurs beside the starting space of the scoring track. Each player chooses a color and places a reporter of his color next to the small Nessie. e. 1. example for 4 The choose a start player and he takes the large reporter, placing it near him on the table (his play area) Place the large Nessie figure on any sea space (hole) of Loch Ness. Only for the -player game: The take 6 cameras (each, the 3, 4, and 5) of colors not used by the and a complete deck of move cards of a color not used by the. Beginning with the younger player the two place the 6 cameras on the game board. They alternate turns placing them face-down (their values have no meaning) on empty camera spaces (in front - next to the lake) as they choose. They shuffle and place the neutral move card deck face-down next to the game board. Other modifications for are red bordered like this box. E_lochness_spielregel_RZ1.indd :51

3 Each player takes the his move cards (1-5), and 3 cameras (value 3, 4, and 7).. for -5 aged 8 and up length: minutes example: player Claude The value 5 colored cameras 3. and the hotel card are used with the variants described on page Shuffle the 7 photo cards and put them face-down as photo supplies beside the game board. Then turn over 3 photo cards. Place the neutra white camera on the pub space. Place the neutral move cards (0, 1,, 3, 4, 5, and 7) next to the game board E_lochness_spielregel_RZ1.indd :51

4 Playing the game First-time should play the first round, step by step, before continuing to read the rules starting with the second round. 1. The first round The start player and the next in clockwise order each choose one of his move cards at random and places it face-down in his play area. Each player may look at the card he placed at any time. They keep their remaining cards in their hands. In the -player game, both place one of their move cards face-down in their play areas. Thus, only cards are placed face-down. Beginning with the start player, all, in clockwise order, place one of their cameras face-up on an empty camera space. They continue, placing 1 camera on each turn, until each has placed all 3 of his cameras. The may only place their cameras on the two front camera spaces. rear camera place front camera places Hint: want their cameras at the best place where they assume Nessie will emerge. The total of the 3 face-down move cards determines the space from which Nessie emerges. Now the turn over the face-down move cards they had placed in their play areas. They add the numbers on the 3 cards and the start player moves both Nessie figures that many spaces. He moves the large Nessie figure in the clockwise direction on the sea spaces and the small Nessie figure on the scoring track. In the -player game, the start player turns over the top-most card of the neutral move card deck as the 3rd move card E_lochness_spielregel_RZ1.indd :5

5 The area, where the large Nessie figure ends it movement is now analysed. The areas are separated on the pgame board by rivers. There are and 3 camera place areas, i.e. areas which have or 3 groups of 3 camera spaces. In the example on the right, the area where Nessie emerges is shown with a red border. Each player scores points according to the values of all his cameras in the area and moves his reporter on the scoring track accordingly. Players, whose cameras point directly at Nessie, take, in addition to the points, 1 or more photos of Nessie. If Nessie emerges in a 3 group area, then each player takes 1 photo for each of his cameras that point directly at Nessie; in a group are, each takes photos. When a player takes photos, he can choose freely between the face-down stack or those face-up next to it. The player can combine both possibilities at will. If a player takes a face-up photo, he immediately turns over a new photo from the deck, placing it next to the remaining face-up photos. The player places photos taken face-down in his play area. Players score points for photos at game end. Hint: a series of 3 different photos scores additional points (see page 6, scoring). In this example Claude scores 10 points (3+7), Belinda scores 4, and Filosa scores 3 points. After the scoring, the take their move cards back in their hands and the large reporter walks in the clockwise direction to the next player. The neutral face-up move card remains face-up on the table. Example: Nessie emerges in a group area, Filosa can take photos. She takes 1 face-up photo and turns over a photo to replace it. Then Filosa takes 1 photo from the face-down stack.. The second round Before first 3 choose and place a move card, each player, beginning with the start player and continuing in clockwise order, places his second reporter on one of the 6 action fields. These actions are explained on pages 7 and 8. Only 1 reporter can stand on each action field. Then, the start player and the next in clockwise order each choose a move card from his hand and places it face-down in his play area. In the -player game, both put in each case one of their move cards facedown. Only cards are thus placed face-down. 5 E_lochness_spielregel_RZ1.indd :5

6 Beginning with the start player all, in clockwise order, must move 1 of their cameras to another camera space, placing it face-down. After all have moved 1 camera, all may move 1 of their other cameras, also face-down. The may only place their cameras on the two front camera spaces. After all have moved their cameras, the turn over all facedown cameras. Now the turn over their face-down move cards. In the -player game, the start player turns over the top-most card of the neutral move card deck placing it on top of the previous neutral card as the 3rd move card. The start player moves both Nessie figures again as in the first round, according to the 3 now faceup move cards. The scoring is done as in the first round. Whenever the photo stack is exhausted, all score all the photos they have collected so far (as with game end scoring). The start player then shuffles the scored photos and places them as a new face-down photo stack. Afterwards, who had not taken photos earned this round take their photos. After the scoring, the take their move cards back into their hands and their reporters from the action fields. Finally, the large reporter walks in the direction to the next player. The neutral face-up move card remains face-up on the table. When there are 3 cards from this neutral card deck face-up, the start player shuffles the neutral card deck and places it face-down on the table. All further rounds are played as is the second round. Game end After the round, in which the small Nessie figure reaches or passes space 65 on the scoring track, the game ends. The now score their collected photos: For each complete series (heading, trunk and tail) the player scores 10 points. For different photos the player scores 5 points (regardless of which combination). For each individual photo the player scores 1 point. Each photo is only scored once. The move their reporters on the scoring track to record their scores. The player with the most points wins! If tie with the most points, they rejoice in their shared victory!~ = 1 = 6 = 3 6 E_lochness_spielregel_RZ1.indd :5

7 The Variants These variants are modifications that can be used either separately or together to add new options to the basic game. 1. Thunderstorm! Preparation: The place all value 5 cameras next to the game board before beginning the game. Playing the game: A small auction symbol is printed on spaces 0, 30, 40, 50, and 60 of the scoring track. Whenever the small Nessie figure lands or passes an anution symbol during a round, an auction takes place after the round. However, if the small Nessie figure passes more than 1 auction field in a round, there is still one auction. Each player selects 0-5 move cards from his hand, placing them face-down in his play area. When all have chosen, the reveal their choices simultaneously. These cards indicate the bids of each player. The player with the highest bid moves his reporter backward on the scoring track by the number of spaces equal to his bid (he can move his figure past 0, making his score negative). Then, this player gets the value 5 camera of his color and places it immediately on an empty front camera place. If several tie with the highest bid, then the player with the next lower bid wins the auction. This process continues until a single winner is found. It is, thus, possible that no player wins the auction. Once a player has purchased his value 5 camera at auction, he does not participate in future auctions, as he retains that camera for the remainder of the game.. Hotel vacancy Preparation: Place the hotel card on the dotted field next to the other action fields on the game boardthe now have this card as a possible action during the game. Playing the game: At the end of each round the do not take their move cards back, but leave them in their play areas as a face up stack (each new one is placed on top of the previous). At the end of a round when a player has played his 5th and last card, he takes them all back into his hand. Hotel action: See actions on page 8. The actions Each action can be used only by the player whose reporter is standing on the appropriate action field. The actions can change existing, extend, or repealed existing rules. 7 E_lochness_spielregel_RZ1.indd :5

8 Descriptions of the actions Bagpipes After the have moved the large Nessie figure and before the scoring, the player may move the large Nessie figure 1 sea-space further. However, the player may only move the Nessie figure if he moves it to a sea-space which is pointed to directly by one of his cameras. Pub As soon as the player places his reporter on this action field, he takes the value 5 neutral (white) camera and places it on an empty front camera space. For this round, this camera is his camera. At the end of the round the player puts the neutral camera back on the action field. Photoshop Castle Distillery During scoring, the value 3 camera of this player counts as a camera with the value 9. After all have moved their cameras, the player may move another of his cameras. In addition, he may place this cameras on one of the rear camera spaces. As soon as the player places his reporter on this action field, he takes the neutral move card deck. For this round, the player sets aside his move cards and uses the cards from the neutral card deck. At the end of the round, he returns the entire neutral card deck. Then he takes back his set-aside move cards into his hand. Church Hotel only for the hotel vacancy variant After the have placed their move cards face-down, the player may look at one of the 3 face-down cards. He returns it face-down and may not share the information on the card with any other player. In the -person game, he may also look at the neutral move card. As soon as the player places his reporter on this action field, he immediately takes all of his move cards back into his hand. Where do I find: - How do I place the first cameras? (page 4, mid) - How do I move cameras? (page 6, top) - How do I get points/photos? (page 5, top/mid) - What happens, when the photos stack is empty? (page 6, mid) - What are my photos worth? (page 6, bottom) - The variants (page 7) 010 Hans im Glück Verlags-GmbH If you have questions, comments, or suggestions, please write us at: RioGames@aol.com or Rio Grande Games PO Box 1033 Placitas, NM For many test rounds, the author and publisher thank all our friends and acquaintance who helped: Gregor Abraham, Tom Hilgert, Dieter Hornung, Hannes Wildner, and naturally, Nessie. Rule development: Hanna & Alex Weiß License: PROJEKT SPIEL E_lochness_spielregel_RZ1.indd :5

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