Kung-Fu Shuffle (Beta 0.2)

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1 Kung-Fu Shuffle (Beta 0.) Designed by Mike Cousins / Epic Duck Studios Whose Kung-Fu is best? Duel your friend and find out with Kung-Fu Shuffle! This game is currently in Beta; Card Design and Rules may be revised from time to time as playtesting occurs. If you're playtesting and have feedback, please contact me at mike@epicduckstudios.com. Objective: Unleash the most powerful Kung-Fu Style in Battle by chaining as many cards together as possible. Use Sparring to attempt to better your hand before Battle. The Deck: Currently there are cards, numbered through and divided into Suits Dragon, Tiger, Crane and Mantis. Each card is divided into a white and black area. The white area is the 'traditional' card face, bearing the suit and number, as well as a short description like Dragon Kick, simply because this is more fun than saying of Dragons during Sparring. The black area is used for the Battle stage of the game, and contains some text and Flow Symbols. The Rules: Each game turn consists of two rounds: Sparring and Battle. Each game consists of turns. Sparring uses the white half of the card, while Battle uses the black half. Beginning of the Turn:. Shuffle the Deck, and deal cards to each player. Place the Deck face-down on the table.. Pull the top card from the Deck and turn it over. The suit shown determines which Kung-Fu is strongest this round; similar to declaring a suit in Euchre, cards of that Suit will trump cards of other Suits.. Pull the next top card from the Deck and turn it over. The value shown determines which Attack is strongest this round; similar to the Bower in Euchre, but changing with each turn. As in Euchre, the like-coloured Attack card becomes the second-highest Trump card. Ex: If 'Dragon' is the Strongest Kung-Fu, and 'Kick' is the Strongest Attack, the Trump order is: Dragon, Tiger, Dragon, Dragon, Dragon, Dragon, Dragon Sparring: The non-dealer player leads off Sparring. They play a card from their hand and call out the Attack (eg: 'Dragon Kick!'), and the opposing player attempts to Trump the Attack. Whoever's Attack wins collects both cards, setting them aside for the Battle stage. That player then leads the next round of Sparring. This continues until both players have played all cards from their hand. Battle: Each player now picks up the cards they won during Sparring, and rotates them so the black half of the card is upright. Players then try to chain their cards together to form elaborate Kung-Fu Styles, by matching Flow Symbols in order.

2 Cards have Flow Symbols on one or both edges of card (Lotus, Fire, Gate, etc), and must be played such that a Symbol on the right side of one card matches a Symbol on the left side of the next. A Kung-Fu Style requires at least two cards to be valid; Hidden Fists is permitted, but simply playing Dragon is not. The Player with the longest valid chain wins the round. If a Player cannot form a valid Kung-Fu Style (they either have no cards that match, or have no cards after Sparring), they must shamefully declare that their Kung-Fu is weak and concede the Turn. Example: Player A plays Fang of the / Pouncing / Monkey / King. The Flow Symbols of Lotus, Lantern, and Fire join these together and make it valid. Player B plays Hidden / Dragon / Couching / Stance. Hidden and Dragon are connected by the Flow Symbol Lantern, but the Symbols on the right side of Dragon (Wind, Fire, Gate) do not match any of the symbols on the left side of Crouching (Lotus, Sakura). This Style is invalid and shameful. Note: A Kung-Fu Style should roll off the tongue. It is possible to form a sort of incomplete Style, such as Fang of the Spider Slaying, which doesn't particularly make sense. In the Spirit of the Game, you're asked not to play seemingly incomplete styles. It is possible for Battle to end in a tie. If so, neither Player claims a point. End of the Turn: Award a point to the Player who won the Battle, return all cards to the Deck, and shuffle. Players take turns Dealing until all rounds have been played. Additional Rule Suggestions: These have not been playtested yet; testing and feedback are appreciated. We Must Kung-Fu Fight! If a player believes their cards form a very strong Kung-Fu Style when leading a round of Sparring, they may declare We Must Kung-Fu Fight! and immediately skip the rest of the Sparring stage to Battle. However, if the Player is defeated in Battle, their Opponent is awarded points rather than one. Ignore Flow Symbols: Try playing without the Flow Symbols, and freely joining the words into Kung-Fu Styles instead. I'm not sure yet if they make things simpler, or bog down gameplay. Kung-Fu Shuffle version Beta 0.; last updated Jan 0 Distributed under the Creative Commons BY-NC-SA.0 license. You may use and modify the game for free, but may not sell it without permission.

3 Dragon Hidden Fists Style King Tiger Blind Crouching Dragon Palm Dragon chop Dragon sweep Dragon Kick Dragon Fist Dragon Fury Tiger Palm Tiger chop

4 hands pouncing spider flying Slaying Stance Fang of the Wolf Tiger sweep Tiger Kick Tiger Fist Tiger Fury mantis palm mantis chop mantis sweep mantis kick

5 Palms Strike Ancestral Monkey Drunken Whirling One Thousand Lotus Mantis Fist Mantis Fury Crane Palm Crane chop Crane sweep Crane Kick Crane Fist Crane Fury

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