Leader - Simulation Overview Sheet

Size: px
Start display at page:

Download "Leader - Simulation Overview Sheet"

Transcription

1 Leader - Simulation Overview Sheet The Goal The card game uses a different set of the Rules of the Game per table and a rotation of players to simulate the tensions present in changing from one culture to another, to foster empathy towards international students, and to develop greater self-awareness for those going abroad. Set Up before the game Set up 3 or 4 tables. Four decks of cards are required. EACH table requires a reduced deck: Ace, 2, 3, 4, 5, 6, 7 only. Print out a Match Overview sheet for each table. Print out, and cut up, several copies of the Summary of Key Rules and scatter them on the tables. Print out the Rules of the Game sheets, ensuring that a DIFFERENT Game Rules sheet is available for each table. Print out a Flow Chart for each table to show the winners and losers how to move. The Flow of the Simulation Introduce the game: A chance to test their card playing and non verbal communication skills -- with some motivation to win (a nice prize) Have people sit at the tables in groups of 4 or 5. Pass out the reduced decks of cards and the Match Overview sheets. Read out the Match Overview. Hand out the Rules of the Game. Stress that these are to be READ IN SILENCE. Answer any questions in a whisper at each table. Practice Play: o Stress again that the game must be PLAYED IN SILENCE. o Play one practice round with the Rules of the Game before them. Provide a further opportunity for tables to ask you questions privately. COLLECT the RULES OF THE GAME! Real Play: Allow no more than 7-8 minutes per game, ideally they will need less time than this. The session ends when all tables have finished a full hand of the game, or when you decide to call ʻtimeʼ. Give them a moment to figure out who is the winner and the loser, and who should move up or down as described in the Match Overview and the Flow Chart. Expect there to be some level of conflict, but donʼt let them take much time over it. Again, no talking is permitted. Start the next game as soon as people are seated. Ideally, 4-6 games should be played overall. Watch carefully how people respond the introduction of people and the change of rules. End the match after mins and award the prize those people on Table 1. Begin the Debriefing. This should last about 20 minutes.

2 Match Overview - 3 Tables To remain on the tables We will be playing a hierarchal card game. The match will consist of several rounds of games played at various tables. At the end of each game the winners on each table will move ʻupʼ in the table hierarchy and the losers will move ʻdown.ʼ The goal is to get to and remain at the highest table Table 1. Movement between tables will take place at the end of each game, in the following manner: Table 1 The looser will move to Table 3 The second worst will move to Table 2 All other players will remain at Table 1 Table 2 The winner will move to the table above - Table 1 The looser will move to the table below - Table 3 All other players will remain at Table 2. Table 3 The winner will move to Table 1 The second best will move to Table 2 All other players will remain at Table 3 The game is a test of both your card playing abilities and your non-verbal communication skills and, therefore, all games must be played without talking. There is to be no use of words, either spoken or written, during the playing of the game, nor during the time when players are deciding who moves up or down the hierarchy, nor during the move itself. After the Rules of the Game are handed out, and before play begins, there will be a time for questions. Questions can be asked by people raising their hands and the leader coming over to answer them. Try to preserve the silence in the room at all times. A game is finished when either all the cards in the hand have been played, or the leader has called ʻtimeʼ. After the game is finished you will identify the winners and losers at your table, based on the Rules of the Game. In the event of a tie, the player whose first name comes first alphabetically will be declared the winner of that game. The winners will then progress up a table hierarchy and the losers down, as described above and as shown on the Flow Chart. The match will finish when the leader calls time. At that point those on Table 1 will be declared the winners.

3 Match Overview - 4 Tables To remain on the tables We will be playing a hierarchal card game. The match will consist of several rounds of games played at various tables. At the end of each game the winners on each table will move ʻupʼ in the table hierarchy and the losers will move ʻdown.ʼ The goal is to get to and remain at the highest table Table 1. Movement between tables will take place at the end of each game, in the following manner: Table 1 The looser will move to Table 4 The second worst will move to Table 2 All other players will remain at Table 1 Tables 2 and 3 The winner will move to the table above their Table (1 and 2 respectively) The looser will move to the table below their Table (3 and 4 respectively) All other players will remain at their current table. Table 3 The winner will move to Table 1 The second best will move to Table 3 All other players will remain at Table 4 The game is a test of both your card playing abilities and your non-verbal communication skills and, therefore, all games must be played without talking. There is to be no use of words, either spoken or written, during the playing of the game, nor during the time when players are deciding who moves up or down the hierarchy, nor during the move itself. After the Rules of the Game are handed out, and before play begins, there will be a time for questions. Questions can be asked by people raising their hands and the leader coming over to answer them. Try to preserve the silence in the room at all times. A game is finished when either all the cards in the hand have been played, or the leader has called ʻtimeʼ. After the game is finished you will decide the winners and losers at your table, based on the Rules of the Game. In the event of a tie, the player whose first name comes first alphabetically will be declared the winner of that game. The winners will then progress up a table hierarchy and the losers down, as described above and as shown on the Flow Chart. The match will finish when the leader calls time. At that point those on Table 1 will be declared the winners.

4 Rules of the Game Below are four versions of the same game - one set rules for each table. The object of each game differs as follows: To win as many tricks as possible - Aces high To win as many tricks as possible - Aces low - Spades as trump suit To lose as many tricks as possible - Aces high To lose as many tricks as possible - Aces low - Spades as trump suit It is crucial that each table does not know that the rules differ between tables - this is why the rules are formatted in an identical fashion.

5 Rules of the Game Object The object of the game is to win AS MANY tricks as possible. A trick is a single round of cards in which each person plays one card, face up, in turn. Cards must follow the suit of the first card played. The suits in a pack of cards are: Spades, Clubs, Hearts and Diamonds. The suit is always determined by the first card of the trick and does not carry over into the next round. The HIGHEST value card of the opening suit wins the trick. ACES are HIGH - i.e. they have the highest value. Set-Up The dealer shuffles the deck of cards and deals one card, FACE DOWN, to each player in turn, in a clockwise direction until each person has five cards. The rest of the deck (the stock) is aside. Each player picks-up their hand, holding their cards so that no-one else can see them. The Order of Play The player to the left of the dealer lays down one card face up in the middle between the players. Subsequent players MUST FOLLOW SUIT if they can, or play a card from a different suit if they have none. Play proceeds clockwise, in turn. Each player lays down a card, in their turn, face up, until each player has laid down one card. The winner of the trick is person who played the the highest value card of the suit that started the round. The trick is set aside beside the winner of that round. The next round then begins with winner of the previous round laying down the first card of their choice. Play continues as above, until all the five cards in the hand are played or until time is called. Winning The WINNER of the game is the person with THE MOST tricks. In the event of a tie, the person whose first name comes first alphabetically is the winner. The LOSER is the person with the FEWEST tricks. Rank the remaining players in between in the same manner.

6 Rules of the Game Object The object of the game is to win AS MANY tricks as possible. A trick is a single round of cards in which each person plays one card, face up, in turn. Cards must follow the suit of the first card played. The suits in a pack of cards are: Spades, Clubs, Hearts and Diamonds. The suit is always determined by the first card of the trick and does not carry over into the next round. A SPADE trumps all other cards - so the highest value Spade wins the trick. In the absence of a Spade, the highest value card of the opening suit wins. ACES are LOW - i.e. they have the lowest value. Set-Up The dealer shuffles the deck of cards and deals one card, FACE DOWN, to each player in turn, in a clockwise direction until each person has five cards. The rest of the deck (the stock) is aside. Each player picks-up their hand, holding their cards so that no-one else can see them. The Order of Play The player to the left of the dealer lays down one card face up in the middle between the players. Subsequent players MUST FOLLOW SUIT if they can, or play a Spade, or a card from a different suit if they have none. Play proceeds clockwise, in turn. Each player lays down a card, in their turn, face up, until each player has laid down one card. The winner of the trick is person who played the the highest value card of the suit that started the round. The trick is set aside beside the winner of that round. The next round then begins with winner of the previous round laying down the first card of their choice. Play continues as above, until all the five cards in the hand are played or until time is called. Winning The WINNER of the game is the person with THE MOST tricks. In the event of a tie, the person whose first name comes first alphabetically is the winner. The LOSER is the person with the FEWEST tricks. Rank the remaining players in between in the same manner.

7 Rules of the Game Object The object of the game is to win AS FEW tricks as possible. A trick is a single round of cards in which each person plays one card, face up, in turn. Cards must follow the suit of the first card played. The suits in a pack of cards are: Spades, Clubs, Hearts and Diamonds. The suit is always determined by the first card of the trick and does not carry over into the next round. The HIGHEST value card of the opening suit wins the trick. ACES are HIGH - i.e. they have the highest value. Set-Up The dealer shuffles the deck of cards and deals one card, FACE DOWN, to each player in turn, in a clockwise direction until each person has five cards. The rest of the deck (the stock) is aside. Each player picks-up their hand, holding their cards so that no-one else can see them. The Order of Play The player to the left of the dealer lays down one card face up in the middle between the players. Subsequent players MUST FOLLOW SUIT if they can, or play a card from a different suit if they have none. Play proceeds clockwise, in turn. Each player lays down a card, in their turn, face up, until each player has laid down one card. The winner of the trick is person who played the the highest value card of the suit that started the round. The trick is set aside beside the winner of that round. The next round then begins with winner of the previous round laying down the first card of their choice. Play continues as above, until all the five cards in the hand are played or until time is called. Winning The WINNER of the game is the person with THE LEAST tricks. In the event of a tie, the person whose first name comes first alphabetically is the winner. The LOSER is the person with the MOST tricks. Rank the remaining players in between in the same manner.

8 Rules of the Game Object The object of the game is to win AS FEW tricks as possible. A trick is a single round of cards in which each person plays one card, face up, in turn. Cards must follow the suit of the first card played. The suits in a pack of cards are: Spades, Clubs, Hearts and Diamonds. The suit is always determined by the first card of the trick and does not carry over into the next round. A SPADE trumps all other cards - so the highest value Spade wins the trick. In the absence of a Spade, the highest value card of the opening suit wins. ACES are LOW - i.e. they have the lowest value. Set-Up The dealer shuffles the deck of cards and deals one card, FACE DOWN, to each player in turn, in a clockwise direction until each person has five cards. The rest of the deck (the stock) is aside. Each player picks-up their hand, holding their cards so that no-one else can see them. The Order of Play The player to the left of the dealer lays down one card face up in the middle between the players. Subsequent players MUST FOLLOW SUIT if they can, or play a Spade, or a card from a different suit if they have none. Play proceeds clockwise, in turn. Each player lays down a card, in their turn, face up, until each player has laid down one card. The winner of the trick is person who played the the highest value card of the suit that started the round. The trick is set aside beside the winner of that round. The next round then begins with winner of the previous round laying down the first card of their choice. Play continues as above, until all the five cards in the hand are played or until time is called. Winning The WINNER of the game is the person with THE LEAST tricks. In the event of a tie, the person whose first name comes first alphabetically is the winner. The LOSER is the person with the MOST tricks. Rank the remaining players in between in the same manner.

9 Key Rules Summary No Talking, writing, or mouthing of words WINNERS move UP - as on the flow chart LOSERS move DOWN - as on the flow chart In the event of a TIE, the person whose name comes first alphabetically, WINS Key Rules Summary No Talking, writing, or mouthing of words WINNERS move UP - as on the flow chart LOSERS move DOWN - as on the flow chart In the event of a TIE, the person whose name comes first alphabetically, WINS Key Rules Summary No Talking, writing, or mouthing of words WINNERS move UP - as on the flow chart LOSERS move DOWN - as on the flow chart In the event of a TIE, the person whose name comes first alphabetically, WINS Key Rules Summary No Talking, writing, or mouthing of words WINNERS move UP - as on the flow chart LOSERS move DOWN - as on the flow chart In the event of a TIE, the person whose name comes first alphabetically, WINS

10

11

12 Debriefing General Introductory Questions What emotions or reactions did this game provoke in you? How are you feeling now? What happened? How did you discover the differences? What were the rules on each table? People Who Moved (particularly those who moved in the first round) How did you figure out things were different? What were your first thoughts or reactions? What did you think or feel about the people whose table you joined? How did you respond to the differences? What were your coping strategies? How many of you forced people to play by your rules, even on new tables? People Who Stayed (particularly those who stayed put after the first round) What were your thoughts or feelings towards the new people who came to your table? How did you respond to their differences? Both Groups What did people do that helped you cope or understand - or just function and keep the game going? What did people do that was unhelpful? Summary and Application What did you learn about yourself? What does this tell us about moving into another culture? What does it feel like? How do different people cope? What is helpful/unhelpful? Apply this knowledge/experience: To international students. To the missionaries you support Illustrate with a story from real life.

Bridge Players: 4 Type: Trick-Taking Card rank: A K Q J Suit rank: NT (No Trumps) > (Spades) > (Hearts) > (Diamonds) > (Clubs)

Bridge Players: 4 Type: Trick-Taking Card rank: A K Q J Suit rank: NT (No Trumps) > (Spades) > (Hearts) > (Diamonds) > (Clubs) Bridge Players: 4 Type: Trick-Taking Card rank: A K Q J 10 9 8 7 6 5 4 3 2 Suit rank: NT (No Trumps) > (Spades) > (Hearts) > (Diamonds) > (Clubs) Objective Following an auction players score points by

More information

Phase 10 Masters Edition Copyright 2000 Kenneth R. Johnson For 2 to 4 Players

Phase 10 Masters Edition Copyright 2000 Kenneth R. Johnson For 2 to 4 Players Phase 10 Masters Edition Copyright 2000 Kenneth R. Johnson For 2 to 4 Players Object: To be the first player to complete all 10 Phases. In case of a tie, the player with the lowest score is the winner.

More information

LESSONPLAN TENTH GRADE

LESSONPLAN TENTH GRADE LESSONPLAN DIVERSITY CARDS Rules: 1. This is a no talking activity. After the rules have been discussed at each table the participants can not talk to the other participants or the facilitator. 2. Once

More information

TABLE OF CONTENTS TEXAS HOLD EM... 1 OMAHA... 2 PINEAPPLE HOLD EM... 2 BETTING...2 SEVEN CARD STUD... 3

TABLE OF CONTENTS TEXAS HOLD EM... 1 OMAHA... 2 PINEAPPLE HOLD EM... 2 BETTING...2 SEVEN CARD STUD... 3 POKER GAMING GUIDE TABLE OF CONTENTS TEXAS HOLD EM... 1 OMAHA... 2 PINEAPPLE HOLD EM... 2 BETTING...2 SEVEN CARD STUD... 3 TEXAS HOLD EM 1. A flat disk called the Button shall be used to indicate an imaginary

More information

BRIDGE is a card game for four players, who sit down at a

BRIDGE is a card game for four players, who sit down at a THE TRICKS OF THE TRADE 1 Thetricksofthetrade In this section you will learn how tricks are won. It is essential reading for anyone who has not played a trick-taking game such as Euchre, Whist or Five

More information

Presents: Basic Card Play in Bridge

Presents: Basic Card Play in Bridge Presents: Basic Card Play in Bridge Bridge is played with the full standard deck of 52 cards. In this deck we have 4 Suits, and they are as follows: THE BASICS of CARD PLAY in BRIDGE Each Suit has 13 cards,

More information

PHASE 10 CARD GAME Copyright 1982 by Kenneth R. Johnson

PHASE 10 CARD GAME Copyright 1982 by Kenneth R. Johnson PHASE 10 CARD GAME Copyright 1982 by Kenneth R. Johnson For Two to Six Players Object: To be the first player to complete all 10 Phases. In case of a tie, the player with the lowest score is the winner.

More information

LEARN HOW TO PLAY MINI-BRIDGE

LEARN HOW TO PLAY MINI-BRIDGE MINI BRIDGE - WINTER 2016 - WEEK 1 LAST REVISED ON JANUARY 29, 2016 COPYRIGHT 2016 BY DAVID L. MARCH INTRODUCTION THE PLAYERS MiniBridge is a game for four players divided into two partnerships. The partners

More information

10, J, Q, K, A all of the same suit. Any five card sequence in the same suit. (Ex: 5, 6, 7, 8, 9.) All four cards of the same index. (Ex: A, A, A, A.

10, J, Q, K, A all of the same suit. Any five card sequence in the same suit. (Ex: 5, 6, 7, 8, 9.) All four cards of the same index. (Ex: A, A, A, A. POKER GAMING GUIDE table of contents Poker Rankings... 2 Seven-Card Stud... 3 Texas Hold Em... 5 Omaha Hi/Low... 7 Poker Rankings 1. Royal Flush 10, J, Q, K, A all of the same suit. 2. Straight Flush

More information

LESSON 3. Developing Tricks the Finesse. General Concepts. General Information. Group Activities. Sample Deals

LESSON 3. Developing Tricks the Finesse. General Concepts. General Information. Group Activities. Sample Deals LESSON 3 Developing Tricks the Finesse General Concepts General Information Group Activities Sample Deals 64 Lesson 3 Developing Tricks the Finesse Play of the Hand The finesse Leading toward the high

More information

Simulation Game. Card Conflict

Simulation Game. Card Conflict Simulation Game Card Conflict Simulation Game Working Together Works! Purpose To explore assumptions that everyone s beliefs and company beliefs are in-line and when they re not, what practical actions

More information

Diet customarily implies a deliberate selection of food and/or the sum of food, consumed to control body weight.

Diet customarily implies a deliberate selection of food and/or the sum of food, consumed to control body weight. GorbyX Bridge is a unique variation of Bridge card games using the invented five suited GorbyX playing cards where each suit represents one of the commonly recognized food groups such as vegetables, fruits,

More information

ATeacherFirst.com. S has shown minimum 4 hearts but N needs 4 to support, so will now show his minimum-strength hand, relatively balanced S 2

ATeacherFirst.com. S has shown minimum 4 hearts but N needs 4 to support, so will now show his minimum-strength hand, relatively balanced S 2 Bidding Practice Games for Lesson 1 (Opening 1 of a Suit) Note: These games are set up specifically to apply the bidding rules from Lesson 1 on the website:. Rather than trying to memorize all the bids,

More information

Begin contract bridge with Ross Class Three. Bridge customs.

Begin contract bridge with Ross   Class Three. Bridge customs. Begin contract bridge with Ross www.rossfcollins.com/bridge Class Three Bridge customs. Taking tricks. Tricks that are won should be placed in front of one of the partners, in order, face down, with separation

More information

CATFISH BEND CASINOS, L.C. RULES OF THE GAME FOUR CARD POKER

CATFISH BEND CASINOS, L.C. RULES OF THE GAME FOUR CARD POKER CATFISH BEND CASINOS, L.C. RULES OF THE GAME FOUR CARD POKER TABLE OF CONTENTS Introduction FCP - 2 Definitions FCP - 2 Cards; Number of Decks FCP - 3 Shuffle Procedures FCP - 3 Four Card Poker Rankings

More information

Lesson 1 - Practice Games - Opening 1 of a Suit. Board #1 None vulnerable, Dealer North

Lesson 1 - Practice Games - Opening 1 of a Suit. Board #1 None vulnerable, Dealer North Lesson 1 - Practice Games - Opening 1 of a Suit Note: These games are set up specifically to apply the bidding rules from Lesson 1 on the website:. Rather than trying to memorize all the bids, beginners

More information

God Grew Tired of Us: Migration of Sudanese "Lost Boys" to U.S.

God Grew Tired of Us: Migration of Sudanese Lost Boys to U.S. University of Northern Iowa UNI ScholarWorks Open Educational Resources Open Educational Resources 2012 God Grew Tired of Us: Migration of Sudanese "Lost Boys" to U.S. Brittany Lassen Mount Pleasant High

More information

Classic Dominoes. Number of Players: 2-4

Classic Dominoes. Number of Players: 2-4 Classic Dominoes Number of Players: 2-4 First, all dominoes must be turned face down and mixed. Each player then draws five dominoes and stands them up on end in front of them so the backs of the dominoes

More information

Summer Camp Curriculum

Summer Camp Curriculum Day 1: Introduction Summer Camp Curriculum While shuffling a deck of playing cards, announce to the class that today they will begin learning a game that is played with a set of cards like the one you

More information

PLAYERS AGES MINS.

PLAYERS AGES MINS. 2-4 8+ 20-30 PLAYERS AGES MINS. COMPONENTS: (123 cards in total) 50 Victory Cards--Every combination of 5 colors and 5 shapes, repeated twice (Rainbow Backs) 20 Border Cards (Silver/Grey Backs) 2 48 Hand

More information

Alberta 55 plus Contract Bridge Rules

Alberta 55 plus Contract Bridge Rules General Information The rules listed in this section shall be the official rules for any Alberta 55 plus event. All Alberta 55 plus Rules are located on our web site at: www.alberta55plus.ca. If there

More information

LESSON 3. Third-Hand Play. General Concepts. General Introduction. Group Activities. Sample Deals

LESSON 3. Third-Hand Play. General Concepts. General Introduction. Group Activities. Sample Deals LESSON 3 Third-Hand Play General Concepts General Introduction Group Activities Sample Deals 72 Defense in the 21st Century Defense Third-hand play General Concepts Third hand high When partner leads a

More information

LESSON 5. Watching Out for Entries. General Concepts. General Introduction. Group Activities. Sample Deals

LESSON 5. Watching Out for Entries. General Concepts. General Introduction. Group Activities. Sample Deals LESSON 5 Watching Out for Entries General Concepts General Introduction Group Activities Sample Deals 114 Lesson 5 Watching out for Entries GENERAL CONCEPTS Play of the Hand Entries Sure entries Creating

More information

Poker Rules Friday Night Poker Club

Poker Rules Friday Night Poker Club Poker Rules Friday Night Poker Club Last edited: 2 April 2004 General Rules... 2 Basic Terms... 2 Basic Game Mechanics... 2 Order of Hands... 3 The Three Basic Games... 4 Five Card Draw... 4 Seven Card

More information

Title: East Asian TIP: Using the game Barnga to teach about Chinese language & the Sociology of language

Title: East Asian TIP: Using the game Barnga to teach about Chinese language & the Sociology of language Jennifer Sage Teaching About East Asia Friday, July 24, 2009 Title: East Asian TIP: Using the game Barnga to teach about Chinese language & the Sociology of language Purpose: By using the game Barnga to

More information

CATFISH BEND CASINOS RULES OF THE GAME THREE CARD POKER

CATFISH BEND CASINOS RULES OF THE GAME THREE CARD POKER CATFISH BEND CASINOS RULES OF THE GAME THREE CARD POKER TABLE OF CONTENTS Introduction TCP - 2 Definitions TCP - 2 Cards; Number of Decks TCP - 3 Three Card Poker Rankings TCP - 3 Shuffle Procedures TCP

More information

Up & Down GOAL OF THE GAME UP&DOWN CARD A GAME BY JENS MERKL & JEAN-CLAUDE PELLIN ART BY CAMILLE CHAUSSY

Up & Down GOAL OF THE GAME UP&DOWN CARD A GAME BY JENS MERKL & JEAN-CLAUDE PELLIN ART BY CAMILLE CHAUSSY Up & Down A GAME BY JENS MERKL & JEAN-CLAUDE PELLIN ART BY CAMILLE CHAUSSY GOAL OF THE GAME UP&DOWN is a trick taking game with plenty of ups and downs. This is because prior to each trick, one of the

More information

1. Number of Players Two people can play.

1. Number of Players Two people can play. Two-Handed Pinochle Rules (with Bidding) Pinochle is a classic two-player game developed in the United States, and it is still one of the country's most popular games. The basic game of Pinochle is Two-Hand

More information

Declarer Play and Defence with Trump Contracts

Declarer Play and Defence with Trump Contracts Declarer Play and Defence with Trump Contracts YOUR BASIC APPROACH PLANNING THE PLAY AS DECLARER IN TRUMP CONTRACTS The general plan in no-trumps is to count your winners and if not enough, play the suit

More information

Content Page. Odds about Card Distribution P Strategies in defending

Content Page. Odds about Card Distribution P Strategies in defending Content Page Introduction and Rules of Contract Bridge --------- P. 1-6 Odds about Card Distribution ------------------------- P. 7-10 Strategies in bidding ------------------------------------- P. 11-18

More information

Following is a chart of suggested opening leads against a suit contract:

Following is a chart of suggested opening leads against a suit contract: In a suit contract, you usually want to grab your winners before declarer can discard her losers. It is almost never right to under-lead an ace against a suit contract. Following is a chart of suggested

More information

No Flop No Table Limit. Number of

No Flop No Table Limit. Number of Poker Games Collection Rate Schedules and Fees Texas Hold em: GEGA-003304 Limit Games Schedule Number of No Flop No Table Limit Player Fee Option Players Drop Jackpot Fee 1 $3 - $6 4 or less $3 $0 $0 2

More information

12 HCP, not enough pts to overcall Pass overcall opponent s 1NT bid. opponent s 1NT bid S. 10 HCP, enough pts for game, no 5-card 2

12 HCP, not enough pts to overcall Pass overcall opponent s 1NT bid. opponent s 1NT bid S. 10 HCP, enough pts for game, no 5-card 2 Lesson 2- Practice Games - Opening 1NT and Responses Note: These hands are set up specifically for beginners to practice bidding following the lessons from the website:. For these practice games, bidding

More information

Texas Hold'em $2 - $4

Texas Hold'em $2 - $4 Basic Play Texas Hold'em $2 - $4 Texas Hold'em is a variation of 7 Card Stud and used a standard 52-card deck. All players share common cards called "community cards". The dealer position is designated

More information

POINTS TO REMEMBER Planning when to draw trumps

POINTS TO REMEMBER Planning when to draw trumps Planning the Play of a Bridge Hand 6 POINTS TO REMEMBER Planning when to draw trumps The general rule is: Draw trumps immediately unless there is a good reason not to. When you are planning to ruff a loser

More information

The Human Calculator: (Whole class activity)

The Human Calculator: (Whole class activity) More Math Games and Activities Gordon Scott, November 1998 Apart from the first activity, all the rest are untested. They are closely related to others that have been tried in class, so they should be

More information

PLAYING NO TRUMP CONTRACTS - PART 1 (Counting Winners and Promoting High Cards)

PLAYING NO TRUMP CONTRACTS - PART 1 (Counting Winners and Promoting High Cards) DECLARER PLAY - FALL 2015 - WEEK 2 PLAYING NO TRUMP CONTRACTS - PART 1 (Counting Winners and Promoting High Cards) LAST REVISED ON SEPTEMBER 2, 2015 COPYRIGHT 2011-2015 BY DAVID L. MARCH The basic strategy

More information

Questions #1 - #10 From Facebook Page A Teacher First

Questions #1 - #10 From Facebook Page A Teacher First Questions #1 to #10 (from Facebook Page A Teacher First ) #1 Question - You are South. West is the dealer. N/S not vulnerable. E/W vulnerable. West passes. North (your partner) passes. East passes. Your

More information

ELKS TOWER CASINO and LOUNGE TEXAS HOLD'EM POKER

ELKS TOWER CASINO and LOUNGE TEXAS HOLD'EM POKER ELKS TOWER CASINO and LOUNGE TEXAS HOLD'EM POKER DESCRIPTION HOLD'EM is played using a standard 52-card deck. The object is to make the best high hand among competing players using the traditional ranking

More information

BEGINNING BRIDGE Lesson 1

BEGINNING BRIDGE Lesson 1 BEGINNING BRIDGE Lesson 1 SOLD TO THE HIGHEST BIDDER The game of bridge is a refinement of an English card game called whist that was very popular in the nineteenth and early twentieth century. The main

More information

Week 1 Beginner s Course

Week 1 Beginner s Course Bridge v Whist Bridge is one of the family of Whist/Trump type games. It was developed from Whist mainly in the US - and shares a lot of its features. As Whist we play with a standard pack of 52 cards

More information

LESSON 7. Overcalls and Advances. General Concepts. General Introduction. Group Activities. Sample Deals

LESSON 7. Overcalls and Advances. General Concepts. General Introduction. Group Activities. Sample Deals LESSON 7 Overcalls and Advances General Concepts General Introduction Group Activities Sample Deals 120 Bidding in the 21st Century GENERAL CONCEPTS The Bidding Bidding with competition Either side can

More information

NEVADA GOOD SAMS GAME RULES Revised September 2015

NEVADA GOOD SAMS GAME RULES Revised September 2015 NEVADA GOOD SAMS GAME RULES Revised September 2015 GENERAL GAME RULES FOR TOURNAMENTS: All games will be played in accordance with Nevada Good Sam Official Game rules. In order to participate for the Nevada

More information

GeoPlunge Combo 1 Overview

GeoPlunge Combo 1 Overview GeoPlunge Combo 1 Overview These are the rules for the easiest version of play. For more advanced versions, visit www.learningplunge.org and click on the resources tab. Cards: The cards used in Combo 1:

More information

LESSON 2. Objectives. General Concepts. General Introduction. Group Activities. Sample Deals

LESSON 2. Objectives. General Concepts. General Introduction. Group Activities. Sample Deals LESSON 2 Objectives General Concepts General Introduction Group Activities Sample Deals 38 Bidding in the 21st Century GENERAL CONCEPTS Bidding The purpose of opener s bid Opener is the describer and tries

More information

Muandlotsmore.qxp:4-in1_Regel.qxp 10/3/07 5:31 PM Page 1

Muandlotsmore.qxp:4-in1_Regel.qxp 10/3/07 5:31 PM Page 1 Muandlotsmore.qxp:4-in1_Regel.qxp 10/3/07 5:31 PM Page 1 This collection contains four unusually great card games. The games are called: MÜ, NJET, Was sticht?, and Meinz. Each of these games is a trick-taking

More information

HIGH CARD POINT DISTRIBUTIONS

HIGH CARD POINT DISTRIBUTIONS by David L. March Last Revised on February 23, 2008 COPYRIGHT 2007-2008 BY DAVID L. MARCH ABSTRACT This document presents tables that show the distribution of high card points in bridge hands. These tables

More information

LESSON 9. Negative Doubles. General Concepts. General Introduction. Group Activities. Sample Deals

LESSON 9. Negative Doubles. General Concepts. General Introduction. Group Activities. Sample Deals LESSON 9 Negative Doubles General Concepts General Introduction Group Activities Sample Deals 282 Defense in the 21st Century GENERAL CONCEPTS The Negative Double This lesson covers the use of the negative

More information

Lesson 3. Takeout Doubles and Advances

Lesson 3. Takeout Doubles and Advances Lesson 3 Takeout Doubles and Advances Lesson Three: Takeout Doubles and Advances Preparation On Each Table: At Registration Desk: Class Organization: Teacher Tools: BETTER BRIDGE GUIDE CARD (see Appendix);

More information

Jacoby 2NT. Board 1, 9, 17 & 25 Vul: None Dealer: North. The decision. The Lead: D-10 Top of a 2 card sequence S AJ1032 H 2 D AQJ7 C 1043

Jacoby 2NT. Board 1, 9, 17 & 25 Vul: None Dealer: North. The decision. The Lead: D-10 Top of a 2 card sequence S AJ1032 H 2 D AQJ7 C 1043 Board 1, 9, 17 & 25 Vul: None Dealer: North Ø6S The decision S AJ1032 H 2 D AQJ7 C 1043 S 98 S 7 H KQ108 H AJ743 D 8543 D 1096 C K98 C Q752 S KQ654 H 965 D K2 C AJ6 1S Pass 2NT Pass 3H Pass 4NT Pass 5H

More information

LESSON 2. Developing Tricks Promotion and Length. General Concepts. General Introduction. Group Activities. Sample Deals

LESSON 2. Developing Tricks Promotion and Length. General Concepts. General Introduction. Group Activities. Sample Deals LESSON 2 Developing Tricks Promotion and Length General Concepts General Introduction Group Activities Sample Deals 40 Lesson 2 Developing Tricks Promotion and Length GENERAL CONCEPTS Play of the Hand

More information

Winning the Trick as Defender in Contract Bridge Card Game Using Greedy Algorithm

Winning the Trick as Defender in Contract Bridge Card Game Using Greedy Algorithm Winning the Trick as Defender in Contract Bridge Card Game Using Greedy Algorithm Vincent Endrahadi - 13515117 Program Studi Teknik Informatika Sekolah Teknik Elektro dan Informatika Institut Teknologi

More information

CS Programming Project 1

CS Programming Project 1 CS 340 - Programming Project 1 Card Game: Kings in the Corner Due: 11:59 pm on Thursday 1/31/2013 For this assignment, you are to implement the card game of Kings Corner. We will use the website as http://www.pagat.com/domino/kingscorners.html

More information

PLAYING SUIT CONTRACTS - PART 1 (Counting Losers)

PLAYING SUIT CONTRACTS - PART 1 (Counting Losers) DECLARER PLAY - FALL 2015 - WEEK 5 PLAYING SUIT CONTRACTS - PART 1 (Counting Losers) LAST REVISED ON AUGUST 17, 2015 COPYRIGHT 2011-2015 BY DAVID L. MARCH The basic strategy that should be followed to

More information

LESSON 8. Putting It All Together. General Concepts. General Introduction. Group Activities. Sample Deals

LESSON 8. Putting It All Together. General Concepts. General Introduction. Group Activities. Sample Deals LESSON 8 Putting It All Together General Concepts General Introduction Group Activities Sample Deals 198 Lesson 8 Putting it all Together GENERAL CONCEPTS Play of the Hand Combining techniques Promotion,

More information

FLOP POKER. Rank-- or ranking means the relative position of a card or hand as set forth in Section 5.

FLOP POKER. Rank-- or ranking means the relative position of a card or hand as set forth in Section 5. FLOP POKER 1. Definitions The following words and terms, when used in the Rules of the Game of Flop Poker, shall have the following meanings unless the context clearly indicates otherwise: Ante-- or ante

More information

3. If you can t make the sum with your cards, you must draw one card. 4. Players take turns rolling and discarding cards.

3. If you can t make the sum with your cards, you must draw one card. 4. Players take turns rolling and discarding cards. 1 to 10 Purpose: The object of the game is to get rid of all your cards. One player gets all the red cards, the other gets all the black cards. Players: 2-4 players Materials: 2 dice, a deck of cards,

More information

LESSON 4. Eliminating Losers Ruffing and Discarding. General Concepts. General Introduction. Group Activities. Sample Deals

LESSON 4. Eliminating Losers Ruffing and Discarding. General Concepts. General Introduction. Group Activities. Sample Deals LESSON 4 Eliminating Losers Ruffing and Discarding General Concepts General Introduction Group Activities Sample Deals 90 Lesson 4 Eliminating Losers Ruffing and Discarding GENERAL CONCEPTS Play of the

More information

Texas Hold em Poker Basic Rules & Strategy

Texas Hold em Poker Basic Rules & Strategy Texas Hold em Poker Basic Rules & Strategy www.queensix.com.au Introduction No previous poker experience or knowledge is necessary to attend and enjoy a QueenSix poker event. However, if you are new to

More information

LESSON 5. Rebids by Opener. General Concepts. General Introduction. Group Activities. Sample Deals

LESSON 5. Rebids by Opener. General Concepts. General Introduction. Group Activities. Sample Deals LESSON 5 Rebids by Opener General Concepts General Introduction Group Activities Sample Deals 88 Bidding in the 21st Century GENERAL CONCEPTS The Bidding Opener s rebid Opener s second bid gives responder

More information

TEST YOUR BRIDGE TECHNIQUE

TEST YOUR BRIDGE TECHNIQUE TEST YOUR BRIDGE TECHNIQUE David Bird Tim Bourke Q led Q J 10 6 4 A 6 K 8 7 J 5 4 A K 8 K Q A 9 4 3 2 7 6 3 HOW TO PLAY DECEPTIVELY In this book we look at deceptive play from the perspective of both declarer

More information

MORRINSVILLE BRIDGE CLUB - CARD PLAY 101

MORRINSVILLE BRIDGE CLUB - CARD PLAY 101 MORRINSVILLE BRIDGE CLUB - CARD PLAY 101 A series of elementary card play tuition sessions at Morrinsville This is ELEMENTARY and will be suitable for novices and even those currently having lessons As

More information

End Plays. The Throw-in Play

End Plays. The Throw-in Play End Plays End plays, as a group, are declarer plays that force an opponent to concede the final tricks in a hand. They include the throw-in play and the elimination play. Despite the name end play, if

More information

Directions Play up to 10 Games with every deck!

Directions Play up to 10 Games with every deck! Directions Play up to 10 Games with every deck! STRONG LEARNING MAKES LEARNING HAPPEN STRONG Learning Resources by Dr. Linda & Dr. Al Every Strong Learning SuperDeck can be used to play all nine games:

More information

Buster Blackjack. BGC ID: GEGA (October 2011)

Buster Blackjack. BGC ID: GEGA (October 2011) *Pure 21.5 Blackjack is owned, patented and/or copyrighted by TXB Industries Inc. *Buster Blackjack is owned, patented and/or copyrighted by Betwiser Games, LLC. Please submit your agreement with the Owner

More information

Official Rules For Bid Whist Tournaments

Official Rules For Bid Whist Tournaments Official Rules For Bid Whist Tournaments Table of Contents 1. Introduction 3 2. Registration 3 3. Start of Play 4 4. Playoff Determination 5 5. General Rules During Play 6 6. A Renege May Be Called When

More information

The Art of the Discard

The Art of the Discard The Art of the Discard How do you feel when declarer starts running a long suit? Do you find it hard to breathe? Do you panic? Or do you confidently discard knowing exactly which cards to save? DISCARDS:

More information

LESSON 9. Jacoby Transfers. General Concepts. General Introduction. Group Activities. Sample Deals

LESSON 9. Jacoby Transfers. General Concepts. General Introduction. Group Activities. Sample Deals LESSON 9 Jacoby Transfers General Concepts General Introduction Group Activities Sample Deals 226 Lesson 9 Jacoby Transfers General Concepts This chapter covers the use of the Jacoby transfer for the major

More information

TABLE GAMES RULES OF THE GAME

TABLE GAMES RULES OF THE GAME TABLE GAMES RULES OF THE GAME Page 2: BOSTON 5 STUD POKER Page 11: DOUBLE CROSS POKER Page 20: DOUBLE ATTACK BLACKJACK Page 30: FOUR CARD POKER Page 38: TEXAS HOLD EM BONUS POKER Page 47: FLOP POKER Page

More information

FRIDAY JUNE 26 SQUEEZES COMBINING YOUR CHANCES

FRIDAY JUNE 26 SQUEEZES COMBINING YOUR CHANCES FRIDAY JUNE 26 SQUEEZES COMBINING YOUR CHANCES A) Q AQ K?? A xx Hand A is a positional squeeze on your left hand opponent. If you know he has the heart King then there is no reason to take the diamond

More information

Vu-Bridge Starter kit Minibridge in 11 Chapters

Vu-Bridge Starter kit Minibridge in 11 Chapters This is a guide for teachers and learners to Minibridge from the very basics of the game. Vu-Bridge Starter kit Minibridge in 11 Chapters Paul Bowyer Introduction. Minibridge as a game was invented in

More information

But Wait, There s More! By Jay Cormier and Sen-Foong Lim

But Wait, There s More! By Jay Cormier and Sen-Foong Lim But Wait, There s Rules! A game for 3 or more players where the perfect pitch will win the prize! Components 90 x Item Cards (pages 1-5. Tip: print on different coloured paper than the Benefit Cards) 108

More information

LESSON 3. Responses to 1NT Opening Bids. General Concepts. General Introduction. Group Activities. Sample Deals

LESSON 3. Responses to 1NT Opening Bids. General Concepts. General Introduction. Group Activities. Sample Deals LESSON 3 Responses to 1NT Opening Bids General Concepts General Introduction Group Activities Sample Deals 58 Bidding in the 21st Century GENERAL CONCEPTS Bidding The role of each player The opener is

More information

Division Age Category Number of Participants Open 55+ Two (2)

Division Age Category Number of Participants Open 55+ Two (2) Districts are encouraged to follow the technical information and guidelines found within this manual at all times. When changes are necessary at the District level, participants who qualify for Ontario

More information

LESSON 2. Opening Leads Against Suit Contracts. General Concepts. General Introduction. Group Activities. Sample Deals

LESSON 2. Opening Leads Against Suit Contracts. General Concepts. General Introduction. Group Activities. Sample Deals LESSON 2 Opening Leads Against Suit Contracts General Concepts General Introduction Group Activities Sample Deals 40 Defense in the 21st Century General Concepts Defense The opening lead against trump

More information

POKER. Bet-- means an action by which a player places gaming chips or gaming plaques into the pot on any betting round.

POKER. Bet-- means an action by which a player places gaming chips or gaming plaques into the pot on any betting round. POKER 1. Definitions The following words and terms, when used in this section, shall have the following meanings unless the context clearly indicates otherwise. All-in-- means a player who has no funds

More information

How the bidding works, Opening 1NT Lesson 6

How the bidding works, Opening 1NT Lesson 6 How the bidding works, Opening Lesson 6 New terms met in this lesson auction balanced bidding bidding box call contract denomination game bid grand slam no bid opener opening bid raise response responder

More information

Board 1 : Dealer North : Love all. West North East South 1NT Pass 2 Pass 2 Pass 3NT All Pass

Board 1 : Dealer North : Love all. West North East South 1NT Pass 2 Pass 2 Pass 3NT All Pass A Q 3 K 7 6 Q 7 5 K 4 3 2 10 9 5 2 Q J 10 8 9 4 K J 8 A 10 6 4 3 10 8 J 9 7 6 K J 6 4 A 5 3 2 9 2 A Q 5 10 9 5 3 2 A 10 9 J 10 8 K J 6 4 A Q Q 5 3 2 K 8 7 6 9 2 Q 7 5 A Q 5 K 4 3 2 J 4 A K 6 4 3 J 10 9

More information

Moysian Play. Last Revised May 20, by Warren Watson Kootenay Jewel Bridge Club

Moysian Play. Last Revised May 20, by Warren Watson Kootenay Jewel Bridge Club Moysian Play Last Revised May 20, 2016 by Warren Watson Kootenay Jewel Bridge Club http://watsongallery.ca/bridge/aadeclarerplay/moysianplay.pdf Go to watsongallery.ca and look under M in the bridge index.

More information

Alberta 55 plus Cribbage Rules

Alberta 55 plus Cribbage Rules General Information The rules listed in this section shall be the official rules for any Alberta 55 plus event. All Alberta 55 plus Rules are located on our web site at: www.alberta55plus.ca. If there

More information

SUIT CONTRACTS - PART 1 (Major Suit Bidding Conversations)

SUIT CONTRACTS - PART 1 (Major Suit Bidding Conversations) BEGINNING BRIDGE - SPRING 2018 - WEEK 3 SUIT CONTRACTS - PART 1 (Major Suit Bidding Conversations) LAST REVISED ON APRIL 5, 2018 COPYRIGHT 2010-2018 BY DAVID L. MARCH BIDDING After opener makes a limiting

More information

OPENING THE BIDDING WITH 1 NT FOR BEGINNING PLAYERS By Barbara Seagram barbaraseagram.com.

OPENING THE BIDDING WITH 1 NT FOR BEGINNING PLAYERS By Barbara Seagram barbaraseagram.com. OPENING THE BIDDING WITH 1 NT FOR BEGINNING PLAYERS By Barbara Seagram barbaraseagram.com bseagram@uniserve.com Materials needed: One deck of cards sorted into suits at each table. Every student grabs

More information

NOVEMBER 24, 2018 WEEKLY MAIN POINTS

NOVEMBER 24, 2018 WEEKLY MAIN POINTS NOVEMBER 24, 2018 SERIES OVERVIEW When we stop and notice them, we ll see that we are surrounded by helpers who deserve a big thank you for all the ways they help us. They are making the world we live

More information

FAST ACTION HOLD EM. Copy hand-- means a five-card hand of a player that is identical in rank to the five-card hand of the dealer.

FAST ACTION HOLD EM. Copy hand-- means a five-card hand of a player that is identical in rank to the five-card hand of the dealer. FAST ACTION HOLD EM 1. Definitions The following words and terms, when used in this section, shall have the following meaning unless the context clearly indicates otherwise: Community card-- means any

More information

RUBBER BRIDGE - Rules, Scoring and Guidelines

RUBBER BRIDGE - Rules, Scoring and Guidelines RUBBER BRIDGE - Rules, Scoring and Guidelines All you will need, to play in Rubber Bridge, is this document, together with two packs of cards, a score pad and a scoring Summary of deals (see below). The

More information

ESTABLISHING A LONG SUIT in a trump contract

ESTABLISHING A LONG SUIT in a trump contract Debbie Rosenberg Modified January, 2013 ESTABLISHING A LONG SUIT in a trump contract Anytime a five-card or longer suit appears in the dummy, declarer should at least consider the possibility of creating

More information

Welcome to Bridge Boot Camp! In this chapter, I talk about some basic

Welcome to Bridge Boot Camp! In this chapter, I talk about some basic In This Chapter Chapter 1 Going to Bridge Boot Camp Gathering what you need to play bridge Spelling out your bridge ABCs Building your bridge skills with available resources Welcome to Bridge Boot Camp!

More information

The Art of the Discard

The Art of the Discard The Art of the Discard How do you feel when declarer starts running a long suit? Do you find it hard to breathe? Do you panic? Or do you confidently discard knowing exactly which cards to save? Discard

More information

TEXAS HOLD EM BONUS POKER

TEXAS HOLD EM BONUS POKER TEXAS HOLD EM BONUS POKER 1. Definitions The following words and terms, when used in the Rules of the Game of Texas Hold Em Bonus Poker, shall have the following meanings unless the context clearly indicates

More information

CMS.608 / CMS.864 Game Design Spring 2008

CMS.608 / CMS.864 Game Design Spring 2008 MIT OpenCourseWare http://ocw.mit.edu CMS.608 / CMS.864 Game Design Spring 2008 For information about citing these materials or our Terms of Use, visit: http://ocw.mit.edu/terms. Developing a Variant of

More information

Imagine that partner has opened 1 spade and the opponent bids 2 clubs. What if you hold a hand like this one: K7 542 J62 AJ1063.

Imagine that partner has opened 1 spade and the opponent bids 2 clubs. What if you hold a hand like this one: K7 542 J62 AJ1063. Two Over One NEGATIVE, SUPPORT, One little word, so many meanings Of the four types of doubles covered in this lesson, one is indispensable, one is frequently helpful, and two are highly useful in the

More information

Cambridge University Bridge Club Beginners Lessons 2011 Lesson 1. Hand Evaluation and Minibridge

Cambridge University Bridge Club Beginners Lessons 2011 Lesson 1. Hand Evaluation and Minibridge Cambridge University Bridge Club Beginners Lessons 2011 Lesson 1. Hand Evaluation and Minibridge Jonathan Cairns, jmc200@cam.ac.uk Welcome to Bridge Club! Over the next seven weeks you will learn to play

More information

GorbyX Rummy is a unique variation of Rummy card games using the invented five suited

GorbyX Rummy is a unique variation of Rummy card games using the invented five suited GorbyX Rummy is a unique variation of Rummy card games using the invented five suited GorbyX playing cards where each suit represents one of the commonly recognized food groups such as vegetables, fruits,

More information

Card Games Rules. for Kids

Card Games Rules. for Kids Card Games Rules for Kids Card game rules for: Old Maid, Solitaire, Go Fish, Spoons/Pig/Tongue, Concentration/Memory, Snap, Beggar my Neighbour, Menagerie, My Ship Sails, Sequence, Sevens, Slapjack, Snip

More information

acorns and flowers. The cards in each suit are ace, king, ober, under, banner, nine, eight, seven, six.

acorns and flowers. The cards in each suit are ace, king, ober, under, banner, nine, eight, seven, six. Swiss Jass The rank and values of the cards A standard Jass pack has 36 cards. In the west and south of Switzerland French suited cards are used: the four suits are hearts, diamonds, clubs and spades and

More information

Lesson 2. Overcalls and Advances

Lesson 2. Overcalls and Advances Lesson 2 Overcalls and Advances Lesson Two: Overcalls and Advances Preparation On Each Table: At Registration Desk: Class Organization: Teacher Tools: BETTER BRIDGE GUIDE CARD (see Appendix); Bidding Boxes;

More information

PINOCHLE SINGLE DECK PARTNERS STRATAGY NOTES

PINOCHLE SINGLE DECK PARTNERS STRATAGY NOTES PINOCHLE SINGLE DECK PARTNERS STRATAGY NOTES (Note: Strategy Notes there may be errors and omissions). There are many techniques used in evaluating a hand. Some require more experience than others. Our

More information

LESSON 4. Second-Hand Play. General Concepts. General Introduction. Group Activities. Sample Deals

LESSON 4. Second-Hand Play. General Concepts. General Introduction. Group Activities. Sample Deals LESSON 4 Second-Hand Play General Concepts General Introduction Group Activities Sample Deals 110 Defense in the 21st Century General Concepts Defense Second-hand play Second hand plays low to: Conserve

More information

The Exciting World of Bridge

The Exciting World of Bridge The Exciting World of Bridge Welcome to the exciting world of Bridge, the greatest game in the world! These lessons will assume that you are familiar with trick taking games like Euchre and Hearts. If

More information

LESSON 7. Interfering with Declarer. General Concepts. General Introduction. Group Activities. Sample Deals

LESSON 7. Interfering with Declarer. General Concepts. General Introduction. Group Activities. Sample Deals LESSON 7 Interfering with Declarer General Concepts General Introduction Group Activities Sample Deals 214 Defense in the 21st Century General Concepts Defense Making it difficult for declarer to take

More information