1. Pages 20-21: What things usually happen before and during gladiator fights?

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1 STATION I: DIFFERENT TYPES OF GLADIATORS (1) Label the items that the different gladiators used in the box below and (2) then label each gladiator below. (3) Be sure to write the name of the three gladiators below them! (4) Then use the doll to dress each type of gladiator with the different items. Talk about the names of the items, etc. STATION II: GLADIATOR BOOK Use point form notes to answer the following questions. If you cannot finish, go to to find the information. 1. Pages 20-21: What things usually happen before and during gladiator fights? 2. Pages 22-23: What might happen at the end of a fight? List the different options. 3. Pages 24-25: Briefly describe a sea battle in the Coliseum. 4. Pages 26-27: What might attack you as a gladiator? 5. Pages 28-29: What happens at the end of the gladiator games?

2 STATION III: COMPARE-CONTRAST EDUCATION Read Education and then take point form notes about education in ancient Rome. FOR HOMEWORK, you will compare-contrast education at Wells International School to education in ancient Rome. Take notes below now. Education in Rome Education at Wells International School Do this column for homework!

3 STATION IV: COMPARE-CONTRAST MEDICINE Read Medicine and then take point-form notes about medicine in Rome. FOR HOMEWORK, you will then compare-contrast medicine in ancient Rome to medicine today. Medicine in Rome Medicine Today Take notes below now. Do this part for homework. STATION V: THE ROMAN LEGAL SYSTEM Use bullet points to answer the following questions on the left. Then, FOR HOMEWORK, answer the questions on the right. 1. Take point form notes about courts and trials in ancient Rome. 1. How are courts and trials similar or different today? 2. List crimes and punishments in ancient Rome. 2. Were they fair? Why or why not?

4 STATION VI: A ROMAN DICE GAME Read the instructions for Mia and then roll the dice as quietly and carefully as you can. DO NOT SHOUT OR SPEAK LOUDLY. HOMEWORK: SLAVERY Answer the questions below in either point form notes or full sentences. Content checked, not conventions. Go to to read Sold! You Become a Slave: Roman Slave Market 1. How are slaves sold? (3 marks) Go to to read Sold! You Become a Slave: Your Fate 2. What kind of jobs are Roman slaves expected to do? (5 marks) 3. Critical Thinking: The country with the most slaves in the world today is India. Why should slavery not exist anywhere in the world today? (2 marks) 4. Critical Thinking: Thailand does not officially have slaves, but they do have servants (maids, drivers, etc.) or people who are paid very low wages today like Burmese and Cambodian immigrants. How is slavery and paying people very low salaries similar to slavery? How is it different? (2 marks) 5. Self-Examination: How do you treat your maid(s)? Do you treat them like your own personal slave(s)? (2 marks) 6. Practical Application: What can you do to stop slavery in this world? AND/OR What can you do to improve the life of your maid(s)? (2 marks)

5 Instructions for MIA Players sit (or stand) in a circle. Shake two dice in a can. Your goal is to get one point each time you either roll a 12 Mia! or pretend to roll a 12. You are also trying to make others lose points by catching them in a lie. After you shake the dice in the can and look at your result, you keep your hand over it and do one of three things: 1. You tell the truth and say what number you have rolled. 2. You can lie and say you have rolled something higher. 3. You can lie and say you have rolled something lower. Whatever you say must be the same number or a higher number than what was previously announced by the player who handed you the can and dice. The next player must decide to do one of the following things BEFORE they take the can with the dice in it: 1. Call you a liar and demand to see your dice. If you have rolled equal to or higher than the number you have claimed, they lose a point. You lose a point if your number is lower than what you claim. 2. Believe you and roll the dice themselves to see if they can get higher than you. They then have the same options listed above, i.e., they can tell the truth or lie. 3. Believe you and then, WITHOUT LOOKING, pass the can with the dice in it to the next player. The result of the dice will be owned by the person who believed the original roller. If they are called out as a liar and are caught lying, they lose one point, not the person who originally rolled the dice and lied. Every time someone shouts out Mia, it is up to the person after them to decide to believe them or not. After Mia! has been declared, the next person can start off the new round at any number they want! Mr. William rewrote the instructions and then slightly tweaked the game found at

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