Dynamic Games of Complete Information

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1 Dynamic Games of Complete Information Dynamic Games of Complete and Perfect Information F. Valognes - Game Theory - Chp 13 1

2 Outline of dynamic games of complete information Dynamic games of complete information Extensive-form representation Dynamic games of complete and perfect information Game tree Subgame-perfect Nash equilibrium Backward induction Applications Dynamic games of complete and imperfect information More applications Repeated games F. Valognes - Game Theory - Chp 13 2

3 Today s Agenda Review of previous class Subgame Subgame-perfect Nash equilibrium Backward induction Sequential bargaining (2.1.D of Gibbons) F. Valognes - Game Theory - Chp 13 3

4 Dynamic (or sequential-move) games of complete information A set of players Who moves when and what action choices are available? What do players know when they move? Players payoffs are determined by their choices. All these are common knowledge among the players. F. Valognes - Game Theory - Chp 13 4

5 Dynamic games of complete and perfect information Perfect information All previous moves are observed before the next move is chosen. A player knows Who has moved What before she makes a decision F. Valognes - Game Theory - Chp 13 5

6 Entry game An incumbent monopolist faces the possibility of entry by a challenger. The challenger may choose to enter or stay out. If the challenger enters, the incumbent can choose either to accommodate or to fight. The payoffs are common knowledge. Challenger Incumbent In Out A F 1, 2 2, 1 0, 0 The first number is the payoff of the challenger. The second number is the payoff of the incumbent. F. Valognes - Game Theory - Chp 13 6

7 Strategy and payoff A strategy for a player is a complete plan of actions. It specifies a feasible action for the player in every contingency in which the player might be called on to act. It specifies what the player does at each of her nodes a strategy for player 1: H Player 2 H H Player 1 F. Valognes - Game Theory - Chp 13 7 T -1, 1 1, -1 T Player 2 H T 1, -1-1, 1 a strategy for player 2: H if player 1 plays H, T if player 1 plays T (written as HT) Player 1 s payoff is -1 and player 2 s payoff is 1 if player 1 plays H and player 2 plays HT

8 Nash equilibrium in a dynamic game We can also use normal-form to represent a dynamic game The set of Nash equilibria in a dynamic game of complete information is the set of Nash equilibria of its normal-form How to find the Nash equilibria in a dynamic game of complete information? Construct the normal-form of the dynamic game of complete information Find the Nash equilibria in the normal-form F. Valognes - Game Theory - Chp 13 8

9 Entry game Challenger s strategies In Out Incumbent s strategies Accommodate Fight Payoffs Normal-form representation Challenger In Out Incumbent A F 1, 2 2, 1 0, 0 Challenger Incumbent Accommodate Fight In 2, 1 0, 0 Out 1, 2 1, 2 F. Valognes - Game Theory - Chp 13 9

10 Nash equilibria in entry game Two Nash equilibria ( In, Accommodate ) ( Out, Fight ) Does the second Nash equilibrium make sense? Non-creditable threats Incumbent In Challenger Out A F 1, 2 2, 1 0, 0 Incumbent Accommodate Fight Challenger In 2, 1 0, 0 Out 1, 2 1, 2 F. Valognes - Game Theory - Chp 13 10

11 Remove nonreasonable Nash equilibrium Subgame perfect Nash equilibrium is a refinement of Nash equilibrium It can rule out nonreasonable Nash equilibria or non-creditable threats We first need to define subgame F. Valognes - Game Theory - Chp 13 11

12 Game tree A game tree has a set of nodes and a set of edges such that each edge connects two nodes (these two nodes are said to be adjacent) for any pair of nodes, there is a unique path that connects these two nodes a path from x 0 to x 4 an edge connecting nodes x 1 and x 5 F. Valognes - Game Theory - Chp x 0 x 1 x 2 x 3 x 4 x 5 x 6 x 7 x 8 a node

13 Game tree A path is a sequence of distinct nodes y 1, y 2, y 3,..., y n-1, y n such that y i and y i+1 are adjacent, for i=1, 2,..., n-1. We say that this path is from y 1 to y n. We can also use the sequence of edges induced by these nodes to denote the path. The length of a path is the number of edges contained in the path. Example 1: x 0, x 2, x 3, x 7 is a path of length 3. Example 2: x 4, x 1, x 0, x 2, x 6 is a path of length 4 a path from x 0 to x 4 x 0 x 1 x 2 x 3 x 4 x 5 x 6 x 7 x 8 F. Valognes - Game Theory - Chp 13 13

14 Game tree There is a special node x 0 called the root of the tree which is the beginning of the game The nodes adjacent to x 0 are successors of x 0. The successors of x 0 are x 1, x 2 For any two adjacent nodes, the node that is connected to the root by a longer path is a successor of the other node. Example 3: x 7 is a successor of x 3 because they are adjacent and the path from x 7 to x 0 is longer than the path from x 3 to x 0 x 0 x 1 x 2 x 3 x 4 x 5 x 6 x 7 x 8 F. Valognes - Game Theory - Chp 13 14

15 Game tree If a node x is a successor of another node y then y is called a predecessor of x. In a game tree, any node other than the root has a unique predecessor. Any node that has no successor is called a terminal node which is a possible end of the game Example 4: x 4, x 5, x 6, x 7, x 8 are terminal nodes x 0 x 1 x 2 x 3 x 4 x 5 x 6 x 7 x 8 F. Valognes - Game Theory - Chp 13 15

16 Game tree Any node other than a terminal node represents some player. For a node other than a terminal node, the edges that connect it with its successors represent the actions available to the player represented by the node Player 1 H T Player 2 Player 2 H T H T -1, 1 1, -1 1, -1-1, 1 F. Valognes - Game Theory - Chp 13 16

17 Game tree A path from the root to a terminal node represents a complete sequence of moves which determines the payoff at the terminal node Player 1 H T Player 2 H T Player 2 H T -1, 1 1, -1 1, -1-1, 1 F. Valognes - Game Theory - Chp 13 17

18 Subgame A subgame of a game tree begins at a nonterminal node and includes all the nodes and edges following the nonterminal node A subgame beginning at a nonterminal node x can be obtained as follows: remove the edge connecting x and its predecessor the connected part containing x is the subgame Player 2 H -1, 1 Player 1 H T Player 2 T H T 1, -1 1, -1-1, 1 a subgame F. Valognes - Game Theory - Chp 13 18

19 Subgame: example Player 1 C Player 2 E F Player 1 G H 3, 1 D 2, 0 Player 2 E F Player 1 G H 3, 1 1, 2 0, 0 Player 1 1, 2 0, 0 G H 1, 2 0, 0 F. Valognes - Game Theory - Chp 13 19

20 Subgame-perfect Nash equilibrium A Nash equilibrium of a dynamic game is subgame-perfect if the strategies of the Nash equilibrium constitute a Nash equilibrium in every subgame of the game. Subgame-perfect Nash equilibrium is a Nash equilibrium. F. Valognes - Game Theory - Chp 13 20

21 Entry game Two Nash equilibria ( In, Accommodate ) is subgame-perfect. ( Out, Fight ) is not subgame-perfect because it does not induce a Nash equilibrium in the subgame beginning at Incumbent. Challenger In Out Incumbent A F 1, 2 2, 1 0, 0 Incumbent A F 2, 1 0, 0 Accommodate is the Nash equilibrium in this subgame. F. Valognes - Game Theory - Chp 13 21

22 Find subgame perfect Nash equilibria: backward induction Starting with those smallest subgames Then move backward until the root is reached Challenger Incumbent In Out A F 1, 2 2, 1 0, 0 The first number is the payoff of the challenger. The second number is the payoff of the incumbent. F. Valognes - Game Theory - Chp 13 22

23 Find subgame perfect Nash equilibria: backward induction Player 1 C D Player 2 E F 2, 0 Player 1 G H 3, 1 1, 2 0, 0 Subgame perfect Nash equilibrium (DG, E) Player 1 plays D, and plays G if player 2 plays E Player 2 plays E if player 1 plays C F. Valognes - Game Theory - Chp 13 23

24 Existence of subgame-perfect Nash equilibrium Every finite dynamic game of complete and perfect information has a subgame-perfect Nash equilibrium that can be found by backward induction. F. Valognes - Game Theory - Chp 13 24

25 Sequential bargaining (2.1.D of Gibbons) Player 1 and 2 are bargaining over one dollar. The timing is as follows: At the beginning of the first period, player 1 proposes to take a share s 1 of the dollar, leaving 1-s 1 to player 2. Player 2 either accepts the offer or rejects the offer (in which case play continues to the second period) At the beginning of the second period, player 2 proposes that player 1 take a share s 2 of the dollar, leaving 1-s 2 to player 2. Player 1 either accepts the offer or rejects the offer (in which case play continues to the third period) At the beginning of third period, player 1 receives a share s of the dollar, leaving 1-s for player 2, where 0<s <1. The players are impatient. They discount the payoff by a fact δ, where 0< δ <1 F. Valognes - Game Theory - Chp 13 25

26 Sequential bargaining (2.1.D of Gibbons) Period 1 Player 1 Player 2 propose an offer ( s 1, 1-s 1 ) s accept 1, 1-s 1 reject Period 2 Player 2 propose an offer ( s 2, 1-s 2 ) Player 1 s accept 2, 1-s 2 reject Period 3 s, 1-s F. Valognes - Game Theory - Chp 13 26

27 Solve sequential bargaining by backward induction Period 2: Player 1 accepts s 2 if and only if s 2 δs. (We assume that each player will accept an offer if indifferent between accepting and rejecting) Player 2 faces the following two options: (1) offers s 2 = δs to player 1, leaving 1-s 2 = 1-δs for herself at this period, or (2) offers s 2 < δs to player 1 (player 1 will reject it), and receives 1-s next period. Its discounted value is δ(1-s) Since δ(1-s)<1-δs, player 2 should propose an offer (s 2 *, 1-s 2 * ), where s 2 * = δs. Player 1 will accept it. F. Valognes - Game Theory - Chp 13 27

28 Sequential bargaining (2.1.D of Gibbons) Period 1 Period 2 Player 1 propose an offer ( s 1, 1-s 1 ) Player 2 accept s 1, 1-s 1 reject δs, 1-δ s Player 2 propose an offer ( s 2, 1-s 2 ) Player 1 accept s 2, 1-s 2 reject Period 3 s, 1-s F. Valognes - Game Theory - Chp 13 28

29 Solve sequential bargaining by backward induction Period 1: Player 2 accepts 1-s 1 if and only if 1-s 1 δ(1-s 2 *)= δ(1- δs) or s 1 1-δ(1-s 2 *), where s 2 * = δs. Player 1 faces the following two options: (1) offers 1-s 1 = δ(1-s 2 *)=δ(1- δs) to player 2, leaving s 1 = 1-δ(1-s 2 *)=1-δ+δδs for herself at this period, or (2) offers 1-s 1 < δ(1-s 2 *) to player 2 (player 2 will reject it), and receives s 2 * = δs next period. Its discounted value is δδs Since δδs < 1-δ+δδs, player 1 should propose an offer (s 1 *, 1-s 1 * ), where s 1 * = 1-δ+δδs F. Valognes - Game Theory - Chp 13 29

30 Summary Subgame perfect Nash equilibrium Backward induction Next time Stackelberg Model of duopoly Wages and employment in a unionized firm Reading lists Sec 2.1A-C of Gibbons Sec 6.2 of Osborne F. Valognes - Game Theory - Chp 13 30

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