THEADORA THEADORA. Theadora, you may swap 1 of your attribute dice for an attribute die in the discard pool.
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3 THEADORA Versatile: Once per turn, when taking a turn with Theadora, you may swap 1 of your attribute dice for an attribute die in the discard pool. Resourcefulness: Use this ability when a player rolls attribute dice. That player may re-roll 1 or more of those dice. Persevere: Choose a stuffy. Remove 1 or more status cards from the chosen stuffy. Words of Motivation: Use this ability any time a player draws dice. That player may return all dice just drawn to the bag and redraw. THEADORA Versatile: Once per turn, when taking a turn with Theadora, you may swap 1 of your attribute dice for an attribute die in the discard pool. Resourcefulness: Use this ability when a player rolls attribute dice. That player may re-roll 1 or more of those dice. Persevere: Choose a stuffy. Remove 1 or more status cards from the chosen stuffy. Words of Motivation: Use this ability any time a player draws dice. That player may return all dice just drawn to the bag and redraw.
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5 FLOPS Agile: Use this ability after rolling dice for Flops. You may re-roll 1 or more green dice. You must keep your second roll result. Dodge: Use this ability before rolling a green die to defend with Flops. Double the value of your roll result. Leap: Use this ability during Flops s turn. Choose a space within 4 spaces and sight of Flops. Place Flops on the chosen space. Perfect Agility: Use this ability instead of performing a green skill test with Flops. Automatically pass that test. FLOPS Agile: Use this ability after rolling dice for Flops. You may re-roll 1 or more green dice. You must keep your second roll result. Dodge: Use this ability before rolling a green die to defend with Flops. Double the value of your roll result. Leap: Use this ability during Flops s turn. Choose a space within 4 spaces and sight of Flops. Place Flops on the chosen space. Perfect Agility: Use this ability instead of performing a green skill test with Flops. Automatically pass that test.
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7 LUMPY Tough: Use this ability after rolling dice for Lumpy. You may re-roll 1 or more blue dice. You must keep your Protect: Use this ability when another stuffy would lose stuffing. Lumpy may lose 1 or more of that stuffing instead. Reinforced Stitching: Use this ability when Lumpy would lose 3 or more stuffing all at once. Lumpy loses 2 stuffing instead. Defensive Strike: Use this ability before attacking with Lumpy. Add 1 blue die to your attack roll. LUMPY Tough: Use this ability after rolling dice for Lumpy. You may re-roll 1 or more blue dice. You must keep your Protect: Use this ability when another stuffy would lose stuffing. Lumpy may lose 1 or more of that stuffing instead. Reinforced Stitching: Use this ability when Lumpy would lose 3 or more stuffing all at once. Lumpy loses 2 stuffing instead. Defensive Strike: Use this ability before attacking with Lumpy. Add 1 blue die to your attack roll.
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9 STITCH Insight: Use this ability after rolling dice for Stitch. You may re-roll 1 or more yellow dice. You must keep your Outsmart: Use this ability before attacking with Stitch. Add 1 yellow die to your attack roll. Distract: Use this ability when a normal minion is is being activated. Remove a yellow die stored on this card and skip that minion s activation. Focus: Use this ability instead of performing a yellow skill test with Stitch. Automatically pass that test. STITCH Insight: Use this ability after rolling dice for Stitch. You may re-roll 1 or more yellow dice. You must keep your Outsmart: Use this ability before attacking with Stitch. Add 1 yellow die to your attack roll. Distract: Use this ability when a normal minion is is being activated. Remove a yellow die stored on this card and skip that minion s activation. Focus: Use this ability instead of performing a yellow skill test with Stitch. Automatically pass that test.
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11 THEADORA LIONEL Versatile: Ferocity: Use Once this per ability turn, when after rolling taking dice a turn for with Lionel. Theadora, You may re-roll you may 1 or swap more 1 red of your dice. attribute You must dice keep for your an attribute second roll die result. in the discard pool. Counter Strike: Use this ability after rolling a Resourcefulness: Use this ability when a player red die to defend with Lionel. If your roll result rolls attribute dice. That player may re-roll 1 or was higher than the attack s damage, and the more of those dice. minion was not a boss, that minion is defeated. Persevere: Choose a stuffy. Remove 1 or more Intimidate: Place an angry status card on Lionel. status cards from the chosen stuffy. Words Stuff Strike: of Motivation: Use this ability Use this before ability rolling any time a a single player red draws die to dice. attack That with player Lionel. may Add return the all dice number just of drawn stuffing to the Lionel bag and has to redraw. your roll result. THEADORA LIONEL Versatile: Ferocity: Use Once this per ability turn, when after rolling taking dice a turn for with Lionel. Theadora, You may re-roll you may 1 or swap more 1 red of your dice. attribute You must dice keep for your an attribute second roll die result. in the discard pool. Counter Strike: Use this ability after rolling a Resourcefulness: Use this ability when a player red die to defend with Lionel. If your roll result rolls attribute dice. That player may re-roll 1 or was higher than the attack s damage, and the more of those dice. minion was not a boss, that minion is defeated. Persevere: Choose a stuffy. Remove 1 or more Intimidate: Place an angry status card on Lionel. status cards from the chosen stuffy. Words Stuff Strike: of Motivation: Use this ability Use this before ability rolling any time a a single player red draws die to dice. attack That with player Lionel. may Add return the all dice number just of drawn stuffing to the Lionel bag and has to redraw. your roll result.
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13 PIGGLE Lucky: Use this ability after rolling dice for Piggle. You may re-roll 1 or more purple dice. You must keep your Positivity: Remove all worried status cards from all stuffies. Blessing of the Child: Use this ability when another stuffy performs an action. Take a purple die from the discard pool and give it it to that stuffy. That stuffy must use it it immediately. Intense Luck: Use this ability after a player rolls purple dice. Change the result of 1 of those purple dice to a 6. PIGGLE Lucky: Use this ability after rolling dice for Piggle. You may re-roll 1 or more purple dice. You must keep your Positivity: Remove all worried status cards from all stuffies. Blessing of the Child: Use this ability when another stuffy performs an action. Take a purple die from the discard pool and give it it to that stuffy. That stuffy must use it it immediately. Intense Luck: Use this ability after a player rolls purple dice. Change the result of 1 of those purple dice to a 6.
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16 LUMPY Tough: Use this ability after rolling dice for Lumpy. You Tall: may When re-roll moving 1 or more or attacking, blue dice. all You colored must lines keep count your second as dotted roll white result. lines. Protect: Foresight: Use Use this this ability ability when on your another turn stuffy when would rolling lose a single stuffing. die. Add Lumpy +4 to may the lose result. 1 or more of that stuffing instead. Lookout: Use this ability on your turn if no minions Reinforced are Stitching: in play. Roll Use all this dice ability on the when threat track. Lumpy All would results lose of 3 1 or or more 2 are discarded, stuffing all then at once. return Lumpy all loses dice 2 from stuffing the instead. discard pool to the bag. Neck Defensive Stuffing: Strike: Use Use this this ability ability when before this stuffy would attacking become with collapsed. Lumpy. Add Do 1 not blue collapse. die to your This stuffy attack has roll. 1 stuffing left. LUMPY Tough: Determined: Use this You ability may after re-roll rolling any or dice all of for your Lumpy. die when You making may a re-roll skill test. 1 or You more must blue keep dice. your You second must keep roll. your Bite Back: Use this ability when this puppy Protect: Use this ability when another stuffy loses stuffing to an enemy attack. Place this would lose stuffing. Lumpy may lose 1 or more heart on that Minion s card. That Minion has of that stuffing instead. 1 lower defense. Tagalong: Use this ability any time a fellow Reinforced Stitching: Use this ability when Stuffy moves through an adjacent space. Place Lumpy would lose 3 or more stuffing all at once. this puppy adjacent to that Stuffy after it Lumpy loses 2 stuffing instead. finishes moving. Bark Defensive Alarm: Strike: Use this Use ability this ability when before drawing dice during attacking the with draw Lumpy. dice step. Add Return 1 blue die any to black your dice just attack drawn roll. to the bag and redraw 1 die for each black die returned.
17 LUMPY Tough: Use this ability after rolling dice for Lumpy. You may re-roll 1 or more blue dice. You must keep your Protect: Use this ability when another stuffy would lose stuffing. Lumpy may lose 1 or more of that stuffing instead. Reinforced Stitching: Use this ability when Lumpy would lose 3 or more stuffing all at once. Lumpy loses 2 stuffing instead. Defensive Strike: Use this ability before attacking with Lumpy. Add 1 blue die to your attack roll. LUMPY Tough: Use this ability after rolling dice for Lumpy. You may re-roll 1 or more blue dice. You must keep your Protect: Use this ability when another stuffy would lose stuffing. Lumpy may lose 1 or more of that stuffing instead. Reinforced Stitching: Use this ability when Lumpy would lose 3 or more stuffing all at once. Lumpy loses 2 stuffing instead. Defensive Strike: Use this ability before attacking with Lumpy. Add 1 blue die to your attack roll.
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