Vincent François PLAYER A TURN PLAYER B TURN PLAYER A TURN COMMAND MOVEMENT COMBAT COMMAND MOVEMENT COMBAT COMMAND MOVEMENT COMBAT
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1 Phases Highway to the Kremlin Changing SS Disbanding Moving PLAYER A TURN PLAYER B TURN PLAYER A TURN COMMAND MOVEMENT COMBAT COMMAND MOVEMENT COMBAT COMMAND MOVEMENT COMBAT Administrative Orga Reinf men Initia Stati e. Bridg Forced March Battle Joint Administrative Orga Reinf Mov Initia Stati e. Bridg Forc Battle Joint Administrative Organiza nizati t tive onar Cons e nizati eme tive onar Cons e ed on Command Mov y on nt Mov y Marc eme Attriti Com eme Attriti h nt on man nt on d AP 2. SS 3. Disb 1. AP Disb 1. AP Disb Repl SS Repl SS Repl -1 AP Flip & -1 AP Remove Last to SS in in, No ment Command, Attri à 0/No LOC PLAYER B TURN PLAYER A TURN as reinf at ASS or on in depot in Ok for DD for attri No ment Command No replacement No AP recep SS Flip back Reinf men t Command Initia tive Mov eme nt Stati onar y Attriti on e. Const ion Bridg e Forc ed Marc h Battl e Joint flight Enemy forces enters its hex: 5 MP towards any free SS, ignoring enemy forces Active Depot garrison crea Vedettes lost in combat Add depot garrison -1 SP Depot in Retreat or losses: Placed of OD of nearest Force in 9 MPs On OD Retreat or losses: Placed of OD of nearest Force in 9 MPs Depot On OD Back to the map with the Force Page 1 Attribu - Pas d Utilisa Commerciale - Partage dans les Mêmes Condis 2.5 Canada.
2 Tables 1 2 Force vs vedettes LOC DD Retreat path Pursuit path Bridge Major General Retreat after Pursue Pitched Attack combat battle Force may cut may cut blocks blocks see Table can create Yes Yes Yes, max 2 Yes (Force's (Force's (limita choice) choice) based on Initiative) Vedette does not cut does not cut does not block does not nothing cannot create No No No block Partisan cut cut does not block does not nothing cannot create No No No block Phasing Non-phasing Adjacent to Ok enemy Force Force enters vedette's ZOC Force declare repulse è Phasing Non-phasing Retreat priorities 4 Forced march Entering enemy ZOC Hex occupied or adjacent to a friendly Force already in ZOC of this enemy Force Pitched battles Initiative Pitched 2+ 2 per turn 1 0 All In Town or City Only if no friendly Force in ZOC of defence First attack only Phasing Pitch Phasing looses Non-phasing Pursuit Non-phasing may retreat instead of taking losses 3 If all-vedettes, 1 Total humber of hexes away from the start hex Replacement reveal it 4 Repulse 2 No hex of the Path may be adjacent to F French attempt more than one hex already passed through A vedette not repulsed by the 3 Not through Friendly Forces. IG French first enemy to enter his ZOC If not possible, displace Imperial cannot be repulsed later in the Guard phase 4 May include hex adjacent to the enemy I Italian units or IV Corps 2 Force does not 5 Toward SS P Polish declare repulse è Phasing Non-phasing 6 Least MP cost R Prussian or X Corps 3 If all-vedettes, exclusive If no alternative, through enemy vedettes A Austrian reveal it rules Continue moving next, but not through A vedette not repulsed by the first enemy ton enter his ZOC cannot be repulsed later in the phase Page 2 Attribu - Pas d Utilisa Commerciale - Partage dans les Mêmes Condis 2.5 Canada.
3 Weather Initiative comparison: ZOC exit Heat Fair Rain Mud Snow Frost Severe Artillery fire Artillery move Max 3MP Combat +1 Swamps are frozen: Inf: 1 MP; Cav: 3 MP Secondary Rivers: 0 MP Primary river: +0.5 MP Attri Smolensk, Tver, Moscow Kaluga, Tula, Ore!, Pskov, Vitebsk Page 3 Attribu - Pas d Utilisa Commerciale - Partage dans les Mêmes Condis 2.5 Canada.
4 Optimiza Max safe move with AP 11+ French Size \ Die Modifier (Fair) +1 (Heat) +2 (Mud) +3 (Severe) , ,5 2,5 [1/6] 4 4 2,5 2,5 [1/6] [2/6] [3/6] 2,5 2,5 [1/6] [2/6] [3/6] [4/6] [6/6] [3/6] [4/6] [5/6] [6/6] [6/6] [6/6] [5/6] 1 [1/6] 2 Max safe move with AP 11+ Russian Size \ Die Modifier (Fair) +1 (Heat) +2 (Mud) +3 (Severe) , ,5 2,5 2, ,5 2,5 2,5 2,5 [1/6] 2,5 2,5 [1/6] [2/6] [3/6] [4/6] [5/6] 1. Choose column from Meteo 2. Shift 1 column left if Force Leader with red star 3. Shift 1 column left for each positive Paris Morale value 4. In Forced March, shift 1 column right par MP 5. Select the line of the size of the Force 6. Read the result : n Max MP without attri loss in friendly move phase [1/6] Probability of one attri loss with a move of 0-2,5 MP [1/6] 1 Probability of losing 1 step [1/6] 2 Probability of losing 2 steps Page 4 Attribu - Pas d Utilisa Commerciale - Partage dans les Mêmes Condis 2.5 Canada.
5 History History Version Date Details Crea New: this tab New: retreat priorities table New: forced march and EZOC Mod: details on Weather table New: Replacement table New: Tables tab instead of Vedettes New: Maximum MP without attri loss Page 5 Attribu - Pas d Utilisa Commerciale - Partage dans les Mêmes Condis 2.5 Canada.
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