Castle Croquetnole. Adapted for the piecepack from Lewis Carroll s game of Castle Croquet by Ron Hale-Evans

Size: px
Start display at page:

Download "Castle Croquetnole. Adapted for the piecepack from Lewis Carroll s game of Castle Croquet by Ron Hale-Evans"

Transcription

1 Castle Croquetnole Adapted for the piecepack from Lewis Carroll s game of Castle Croquet by Ron Hale-Evans (rwhe@ludism.org) Version 0.3.3, players. Approx minutes. Requires: one standard piecepack, card table or similar. The ingenuity of man has never conceived anything better calculated to bring out all the evil passions of humanity than the so-called game of Croquet. It is not long before every honorable feeling, every dictate of morality has been obliterated. The hoop is the gaping jaws of hades. Anonymous, Living Age magazine, 1898, quoted in The New Games Treasury, Merilyn Simonds Mohr,

2 Object of the Game Each player brings his knight out of his castle by playing it through its castle s gate, and invading the other castles with it in the proper sequence. He then re-enters his own castle and hits his tower, while his own guard is on duty. The first player to do so wins. Setup The original game of Castle Croquet, as played on lawns, requires eight balls (two balls per player), eight hoops or wickets, and four pegs. In the piecepack game, the balls have been replaced by coins, the wickets have been replaced by pairs of tiles, and the pegs have been replaced by stacks of two tiles. In the lawn game, each gate consisted of a single wicket; in the piecepack game, in order to conserve space, each player shares the left tile of her gate with the player to her left and the right tile of her gate with the player to her right. Consult the diagram above if you find this description confusing. Four of the coins are called knights ; the other coins are called guards. The tiles are set up as in the illustration above, making four castles, each of which consists of a gate, a door, and a tower. Each player has one castle, one knight, and one guard, as follows: CASTLE KNIGHT COIN GUARD COIN 1 Moon Ace 2 Sun 2 3 Crown 3 4 Arms 4 Each gate and each door is formed from two face-down tiles that are one tile-width apart, which equals 2 inches for most piecepacks. Each tower is a stack of two tiles with the Ace tile of the same suit as the player s knight on top, face up. (For example, Player 2 would use the Ace of Suns.) The distance from each castle s gate to its door, or from its door to its tower, should also be one tile-width. Card tables are about the right size for the playing field, and because they are usually square, you can put one castle in each corner or on each side. Before the game begins, each player places his guard within a single coinwidth of his tower. 2

3 Starting the Game To begin the game, the Moons player places his knight within a coin-width of his castle s tower, plays it, and then plays his guard (which was placed during setup). Next, the player to his left (the Suns player) places and plays his knight, and so on, clockwise. To play a coin is to flick it, possibly taking bonus flicks if permitted. As of this writing, the definition of flick in the Piecepack Glossary is still being hashed out, but probably will resemble the following: v. to propel a game piece (such as a piecepack coin) across the playing area with a single finger. While a flick is more of a push than a strike, it is not a sustained motion, but a sudden one. A proper flick is performed by resting a single fingertip on the playing surface with the fingernail against the game piece, then either (1) straightening the finger with the hand held motionless, or (2) straightening the whole hand at the wrist with the arm held motionless. After the first round, each player has the option on her turn of playing her knight (as long as it is not a prisoner), and then her guard. Entering and Leaving Castles If a guard goes through the gate of its castle, in the direction from its tower, it is said to leave the castle; the next time it goes through it in the opposite direction, it is said to re-enter it, and so on. A guard that has not left its castle is said to be on duty ; if it leaves it, it is said to be off duty ; if it re-enters it, it is on duty again, and so on. In general, a coin is only said to have entered a castle if it passed in through that castle s gate, and it remains within the castle until it leaves through the castle s gate. The only exception is a coin s own castle; in certain circumstances (such as the beginning of a game or after it has been freed from prison), a coin may start a turn within its own castle. If a coin is not within any castle, it is considered to be outdoors, in the Wasteland. Invading Castles and Scoring To invade another player s castle, the knight must enter its gate, pass through the door (either way), hit the tower, and go out the gate again. It 3

4 does not need to leave through the door on the way out; presumably the denizens of the castle are in hot pursuit, so the knight jumps out a window or something. For your knight to score a gate, door, or tower, it must go through it (in the case of gates and doors) or hit it (in the case of towers), in the sequence given above. In order to score, it must visit the castles in the proper sequence as well. The proper castle sequence starts with the castle to your left and runs clockwise. Example: The knight of the first player, Moons, must first enter the Suns castle gate, then pass through the Suns door, then hit the Suns tower, then leave through the Suns gate, then enter the Crowns gate, pass through the Crowns door, and so on. Prisoners If an invading knight hits, or is hit by, the guard on duty in the castle it is invading, it becomes a prisoner, and is placed on top of the castle s tower. It is released from prison when the castle s guard goes off duty, or when its own guard on duty comes and hits the tower in which it is imprisoned. In the latter case, its guard is immediately returned to its starting position. The released knight is placed on its own tower to recover from the enemy s brutality until its next turn, when it is also returned to its starting position. Note: Your guard must be on duty to release your knight from prison. That means if it left your castle through its gate on the way to rescuing your knight, it must go back on duty by returning to your castle through its gate, then leave the castle some other way, before it can release your knight. Although Lewis Carroll s rules are unclear on this point, in Castle Croquetnole, after a knight has been released from prison and returned to its own castle, it must restart the scoring sequence (gate, door, tower, gate) for the castle in which it was imprisoned (leaving its own castle via the gate first, of course). Bonus Flicks Under certain circumstances, you may be entitled to flick a coin more than once per turn. Coins receive the following bonus flicks under the following conditions: 4

5 CONDITION Knight scores a gate, door, or tower. Guard takes a prisoner. Guard leaves or enters its castle by the gate. One coin strikes another coin, and neither is a guard on duty. Knight hits its own off-duty guard. BONUS FLICKS Knight receives one bonus flick. Guard receives one bonus flick. Guard receives one bonus flick, but may only receive one bonus flick for each of the actions per turn. First coin receives two bonus flicks, but may not strike the same coin again, unless it scores a gate, door, or tower first (in which case it does receive the two bonus flicks). Knight may take croquet of any kind. (see below). A croquet is one of five kinds of bonus possible when your knight strikes its own guard: 1. You may take two regular bonus flicks. 2. You may pick up your knight and place it anywhere within a coinwidth away from your guard, then take two regular bonus flicks. 3. You may pick up your knight and place it in contact with your guard (without moving the guard), then flick the knight. This is called a loose croquet. The knight then receives another bonus flick. 4. You may pick up your knight, place it in contact with your guard (without moving the guard), then hold the knight down with one finger while flicking it with another, so as to propel the guard away but leave the knight where it is. The knight then receives another bonus flick. (If the knight happens to move, there is no penalty.) This is called a tight croquet. 5. You may play your knight so as to move it only slightly, then flick it in the direction of the guard and drive it some distance away on your second flick. This has nearly the same effect as a loose croquet. Errors and Penalties If a player somehow flicks his coin off of the playing surface (card table, etc.), he returns his coin to the spot on the edge of the table where the coin fell off, and loses the rest of the flicks available to that coin. If he hits another player s coin off the table, it is simply returned to the spot where it fell off. 5

6 For a coin to be flicked into the gate of a castle before it has left the castle it is already in is illegal. The coin must be replaced where it was before it was flicked, and may not be flicked again that turn. You can make Castle Croquetnole arbitrarily complex by adding penalties from the official rules of both Croquet and Crokinole. (Did you know Croquet has a dress code in the US?) Alternatively, you can play a looser game, for example, by adding the Croquet rule that players may replace balls a mallet-head away from the edge of the field if they are too close or have crossed the border. (I have generally translated a mallet-head as a coin-width where necessary.) You can even play the game with flamingoes and hedgehogs if you like... Strategy There are two distinct strategies, the defensive and the offensive, each with its own advantages. In the defensive strategy, your guard is usually on duty; in the offensive strategy, it is usually off duty. Defensive Strategy In the defensive strategy, your guard remains at home on duty, except when your knight is in danger of being taken prisoner. In that case, it is flicked up to the tower of the castle you are invading, so it can release your knight if necessary. In this strategy, the best position for your guard most of the time is just behind the center of your gate, so that if a knight trying to invade your castle hits it, it has already passed through the gate and is automatically taken prisoner. From this position, it is also easy to take a prisoner in any part of your castle in the following way: 1. Play your guard just out of the gate; this gives you another turn. 2. Play the guard back in, as close as possible to the invading knight; this gives you another turn. 3. Take the knight prisoner. Don t do this when you have a prisoner in your castle, though, as it would be released by your guard s exit. The defensive strategy is best against better players, as it enables you to delay them by preventing their invading your castle. As soon as all the 6

7 better players have passed through your castle, though, take your guard off duty to support your knight. Offensive Strategy In the offensive strategy, your guard stays with your knight; you carry the guard along by taking loose croquets or split flicks. (In split flicks, two coins are touching, and one is flicked so that the other coin moves in a different direction from the first one.) When your knight runs out of flicks, either play your guard close to it, ready for the next turn, or, if your knight is in danger of being taken prisoner, take two bonus flicks for hitting it with your guard, getting as close as possible to the enemy s guard with the first flick, and driving the enemy guard safely away with the second. The offensive strategy enables you to make rapid progress in invading the other castles. You can also take prisoners almost as easily as in the defensive strategy, by taking two bonus flicks for hitting your knight with your guard, getting near your gate in the first flick, and entering your castle in the second. This gives you another turn, in which you can try to take a prisoner. However, it has the disadvantage of wasted time if your knight is imprisoned, as your guard must then go home, get back on duty, and return, before it can release your knight. Miscellaneous If your knight is taken prisoner, and you release it by hitting the enemy s tower with your guard, you are often in a position in which you can delay the other players. First, immediately after your knight is released, place your guard in a line between your tower and an invading knight aiming at it; second, place your knight close to your guard on your next turn, then drive your guard in the direction of an invading knight and take it prisoner. It follows that when you have taken a prisoner, and are invading the castle from which it came, you should not wait until the enemy s guard has hit your tower and released the prisoner. Instead, release it yourself when the enemy s guard has nearly reached your tower, by playing your own guard out through your gate and back in again. In this case the guard, which was on its way to your tower, can t be returned immediately, but must be played all the way home. If an invading knight is near your gate, you may take it prisoner as follows: first, play your guard out, near the invading knight; then hit the knight with your guard, and take two bonus flicks for hitting it. Leave the invading knight in a line between your guard and your gate with your first flick, then drive both in together with your second flick. This gives you another turn, in which you may take the knight prisoner. 7

8 Credits Thanks to Mark Biggar and his piecepack game Tabletop Croquet for showing the way to turn Croquet into a tabletop flicking game. I have adopted some of his rules on player errors. Thanks to the (very) late Lewis Carroll for his game Castle Croquet, the text of which is now in the public domain (I have cribbed from it heavily). I have attempted to make these rules a straightforward adaptation of Carroll s game to the piecepack. Thanks to Tim Schutz, himself a designer of many fine piecepack games, for the sharp illustration of the layout of the board. With any luck, you will soon be able to buy plans and kits for Crokinole-style boards for Castle Croquetnole, as well as finished boards, from his Penny Games website. Thanks also to Bruce Whitehill for his modification and modernisation of Castle Croquet. Although this ruleset is an adaptation of Carroll s game, not Whitehill s, I have adopted some terms from Whitehill s version (such as knight, guard, and tower, where Carroll used soldier, sentinel, and peg ), since more people may be familiar with Whitehill s version. (I like Carroll s door better than Whitehill s archway, however.) I have also adopted Whitehill s nice clarification of when a knight or guard is in a castle and when it is outside. Thanks to my wife and usual collaborator in game design, Marty Hale- Evans, for editing this document. Finally, thanks to my playtesters: Tim Schutz, Chris Sjoholm (a Crokinole fiend who first suggested building a custom board), Steve and Nat Dupree, and Jason, whose surname I didn t catch, but who won the very first game of Castle Croquetnole. Links Penny Games website of tjgames.com (soon to carry Castle Croquetnole boards, plans, and kits): Bruce Whitehill s Big Game Hunter site (contains abridged version of his modified rules for the Castle Croquet lawn game): Official USCA rules of Croquet: 8

9 Two good Crokinole sites, including rules and FAQs: crokinol/ Official piecepack site: Latest version of this ruleset in several formats, including HTML, PDF, and L A TEX : History 0.3.3, : Re-organised. Edited by Marty Hale-Evans. First public release , : Added Links section. More definitions. Clarified rules about guard releasing imprisoned knights, fifth kind of croquet, inside/outside, etc , : Clarified rules for bonus flicks and croquets. 0.3, : Converted to L A TEX. Now includes Tim Schutz s snazzy illustration of the board instead of my lame one. Changed some tile distances to make the board smaller; made castles share gateposts for the same reason. Included link to future site of handmade Castle Croquetnole boards. Expanded Credits, and added this History section. License Copyright 2002 by Ron Hale-Evans. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.1 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license can be found here: 9

Easy Slider. A Changing Landscapes game by RANDM Axes Games (Ron and Marty Hale-Evans)

Easy Slider. A Changing Landscapes game by RANDM Axes Games (Ron and Marty Hale-Evans) Easy Slider A Changing Landscapes game by RANDM Axes Games (Ron and Marty Hale-Evans) Version 0.3.0, 2003-03-09 Any number of players. 15 minutes and up. Requires: One piecepack per player, an opaque bag,

More information

WORMHOLES. a game of starship tactics for the piecepack. The Story. Summary. Setup

WORMHOLES. a game of starship tactics for the piecepack. The Story. Summary. Setup WORMHOLES a game of starship tactics for the piecepack by Marty Hale-Evans (marty@martynet.org) and Ron Hale-Evans (rwhe@ludism.org) [version 0.6, 2001-10-01] 2 players Approx. 20 minutes The Story In

More information

Cell Management. Solitaire Puzzle for the piecepack game system Mark Goadrich 2005 Version 1.0

Cell Management. Solitaire Puzzle for the piecepack game system Mark Goadrich 2005 Version 1.0 Overview Cell Management Solitaire Puzzle for the piecepack game system Mark Goadrich 2005 Version 1.0 Aliens have abducted two each of six species from Earth. All are currently held captive on a spaceship

More information

The Sorcerer s Chamber

The Sorcerer s Chamber The Sorcerer s Chamber by Tim Schutz Rev. 2.0 2-4 players 60 minutes Game requires: One complete piecepack and One piecepack pyramid set Story Welcome to the Sorcerer s Chamber. No this is not some cozy

More information

Find the items on your list...but first find your list! Overview: Definitions: Setup:

Find the items on your list...but first find your list! Overview: Definitions: Setup: Scavenger Hunt II A game for the piecepack by Brad Lackey. Version 1.1, 29 August 2006. Copyright (c) 2005, Brad Lackey. 4 Players, 60-80 Minutes. Equipment: eight distinct piecepack suits. Find the items

More information

Piecepack Letterbox. An ample supply of blank index cards or slips of paper, all of the same size and color

Piecepack Letterbox. An ample supply of blank index cards or slips of paper, all of the same size and color Piecepack Letterbox Piecepack Letterbox A game for the piecepack by Ron Hale-Evans (rwhe@ludism.org) Version 1.0.1, 2006-08-22 Copyright 2005, Ron Hale-Evans 3-6 Players, 60 Minutes Equipment: A "BackPack"

More information

Rule changes Effective June 1, 2005: 1. ALL registration will take place via the internet. All forms are available on the

Rule changes Effective June 1, 2005: 1. ALL registration will take place via the internet. All forms are available on the Rule changes Effective June 1, 2005: 1. ALL registration will take place via the internet. All forms are available on the www.carolinaclubs.org website. Download the registration form, complete and return

More information

NEVADA GOOD SAMS GAME RULES Revised September 2015

NEVADA GOOD SAMS GAME RULES Revised September 2015 NEVADA GOOD SAMS GAME RULES Revised September 2015 GENERAL GAME RULES FOR TOURNAMENTS: All games will be played in accordance with Nevada Good Sam Official Game rules. In order to participate for the Nevada

More information

Divorced, Beheaded, Died, Divorced, Beheaded, Survived.

Divorced, Beheaded, Died, Divorced, Beheaded, Survived. Divorced, Beheaded, Died, Divorced, Beheaded, Survived. A History Repeats Itself game for the piecepack Copyright 2003 By: Eric Witt V3.0 04/14/03 2-4 players, 30 minutes for standard game, longer for

More information

TASNIA. Trade-Purchase-Build-Gather-Claim

TASNIA. Trade-Purchase-Build-Gather-Claim TASNIA Trade-Purchase-Build-Gather-Claim Tasnia is a resource-gathering and trading game, where players attempt to acquire the materials and labor needed to purchase sections of medieval buildings. These

More information

The Colonists of Natick - das Tilenspiel

The Colonists of Natick - das Tilenspiel The Colonists of Natick - das Tilenspiel A Good Portsmanship game for the piecepack by Gary Pressler Based on The Settlers of Catan Card Game by Klaus Teuber Version 0.6, 2007.03.22 Copyright 2006 2 players,

More information

OCTAGON 5 IN 1 GAME SET

OCTAGON 5 IN 1 GAME SET OCTAGON 5 IN 1 GAME SET CHESS, CHECKERS, BACKGAMMON, DOMINOES AND POKER DICE Replacement Parts Order direct at or call our Customer Service department at (800) 225-7593 8 am to 4:30 pm Central Standard

More information

Kingdoms of the Middle Sea A game for the piecepack by Phillip Lerche

Kingdoms of the Middle Sea A game for the piecepack by Phillip Lerche Kingdoms of the Middle Sea A game for the piecepack by Phillip Lerche Version 1.1, March 15, 2003 2-4 Players, 60-120 minutes Author and copyright by Phillip Lerche Equipment to play One piecepack (see

More information

SHOPPING MALL THEME OVERVIEW GAME SETUP

SHOPPING MALL THEME OVERVIEW GAME SETUP SHOPPING MALL 1 of 9 SHOPPING MALL Shopping Mall A Good Portsmanship Game For the piecepack by Michael Schoessow and Stephen Schoessow Based on MarraCash by Stefan Dorra Version #9 Copyright 2006 3-4 Players,

More information

Carcassonne Rules, Questions, FAQs, Clarification.

Carcassonne Rules, Questions, FAQs, Clarification. Carcassonne Rules, Questions, FAQs, Clarification. English Version V2 April 2006 Download as PDF for printing All the information below was taken from official Carcassonne sources: http://www.carcassonne.de

More information

Figure 1: The Game of Fifteen

Figure 1: The Game of Fifteen 1 FIFTEEN One player has five pennies, the other five dimes. Players alternately cover a number from 1 to 9. You win by covering three numbers somewhere whose sum is 15 (see Figure 1). 1 2 3 4 5 7 8 9

More information

Privateer Press Designed by Will Schoonover. Revised Rulebook by Justin Alexander

Privateer Press Designed by Will Schoonover. Revised Rulebook by Justin Alexander Privateer Press Designed by Will Schoonover Revised Rulebook by Justin Alexander http://www.thealexandrian.net CHARACTERS Each player will take on the role of a specific character. CHARACTER SHEET: Your

More information

LESSON 3. Third-Hand Play. General Concepts. General Introduction. Group Activities. Sample Deals

LESSON 3. Third-Hand Play. General Concepts. General Introduction. Group Activities. Sample Deals LESSON 3 Third-Hand Play General Concepts General Introduction Group Activities Sample Deals 72 Defense in the 21st Century Defense Third-hand play General Concepts Third hand high When partner leads a

More information

Alberta 55 plus Cribbage Rules

Alberta 55 plus Cribbage Rules General Information The rules listed in this section shall be the official rules for any Alberta 55 plus event. All Alberta 55 plus Rules are located on our web site at: www.alberta55plus.ca. If there

More information

Tips & Tricks using Part 12

Tips & Tricks using Part 12 Tips & Tricks using Part 12 How to Use Mold #164...1 Painting Small Parts...3 Floor Tile Patterns...5 Tips & Tricks using Bruce Hirst Part 12 Page i How to Use Mold #164 1. The round connector block mold

More information

OBJECTIVE OF THE GAME YOUR TEAM COMPONENTS. speeds and Blocker pushing.

OBJECTIVE OF THE GAME YOUR TEAM COMPONENTS. speeds and Blocker pushing. OBJECTIVE OF THE GAME Impact City Roller Derby (ICRD) is a fast-paced board game based on flat track roller derby. The objective of the game is to score more points than your opponent by passing opposing

More information

Bible Battles Trading Card Game OFFICIAL RULES. Copyright 2009 Bible Battles Trading Card Game

Bible Battles Trading Card Game OFFICIAL RULES. Copyright 2009 Bible Battles Trading Card Game Bible Battles Trading Card Game OFFICIAL RULES 1 RULES OF PLAY The most important rule of this game is to have fun. Hopefully, you will also learn about some of the people, places and events that happened

More information

FOR THE CROWN Sample Play

FOR THE CROWN Sample Play FOR THE CROWN Sample Play v1.0 1 Turn 1 Yellow player FOR THE CROWN Sample Play To begin the game, Yellow player Draws 2 Peons and 3 Guards into his Hand. Order Phase: For his first Order Phase, he cannot

More information

RULE BOOK. EQUINOX asmadigames.com 1

RULE BOOK. EQUINOX asmadigames.com 1 RULE BOOK EQUINOX asmadigames.com 1 WELCOME TO EQUINOX designed by jason boomer 2 players 15-30 mins Contents: Game Development: Chris Cieslik Graphic Design: Alanna Cervenak Playtesters: Jon Eckberg,

More information

Interstellar Conquest

Interstellar Conquest Interstellar Conquest based on Cosmic Encounter by Eon, realeased by Eon, Westend Games, Games Workshop, Mayfair Games, and Hasbro. By Ken Leyhe Ver 2.0 Revised 07/02 A game for 2-8 players using Icehouse

More information

Dragon Canyon. Solo / 2-player Variant with AI Revision

Dragon Canyon. Solo / 2-player Variant with AI Revision Dragon Canyon Solo / 2-player Variant with AI Revision 1.10.4 Setup For solo: Set up as if for a 2-player game. For 2-players: Set up as if for a 3-player game. For the AI: Give the AI a deck of Force

More information

Roll for the Tournament -Jousting

Roll for the Tournament -Jousting Roll for the Tournament -Jousting Roll for the Tournament consists of 3 events: The Joust, Melee with Sword, and Melee on horseback. Roll for the Tournament is a Dice game that uses individual as well

More information

Tutorial: Creating maze games

Tutorial: Creating maze games Tutorial: Creating maze games Copyright 2003, Mark Overmars Last changed: March 22, 2003 (finished) Uses: version 5.0, advanced mode Level: Beginner Even though Game Maker is really simple to use and creating

More information

Pharaoh s Heir. Version 1.2 Version Date 20-Aug-2003 ( History Repeats Itself design contest entry) Number of Players 3-4 Game Length minutes

Pharaoh s Heir. Version 1.2 Version Date 20-Aug-2003 ( History Repeats Itself design contest entry) Number of Players 3-4 Game Length minutes Pharaoh s Heir Version 1.2 Version Date 20-Aug-2003 ( History Repeats Itself design contest entry) Number of Players 3-4 Game Length 45-90 minutes Author Phillip Lerche Copyright 2003 Phillip Lerche Equipment

More information

Card Racer. By Brad Bachelor and Mike Nicholson

Card Racer. By Brad Bachelor and Mike Nicholson 2-4 Players 30-50 Minutes Ages 10+ Card Racer By Brad Bachelor and Mike Nicholson It s 2066, and you race the barren desert of Indianapolis. The crowd s attention span isn t what it used to be, however.

More information

Q&A. VRC : Turning Point. Tagged: G12

Q&A. VRC : Turning Point. Tagged: G12 Q&A VRC 2018-2019: Turning Point Tagged: G12 Welcome to the official VEX Robotics Competition Question & Answer system, where all registered teams have the opportunity to ask for official rules interpretations

More information

Joe Weaver. Gabe Ervin. NC Elementary PE Teacher of the Year NC Elementary PE Teacher of the Year National Board Certified Teacher 2017

Joe Weaver. Gabe Ervin. NC Elementary PE Teacher of the Year NC Elementary PE Teacher of the Year National Board Certified Teacher 2017 Gabe Ervin NC Elementary PE Teacher of the Year 2016 National Board Certified Teacher 2013 Startown Elementary School 4119 Startown Road Newton, NC 28658 (828) 464-1257 (828) 234-7378 Cell gabe_ervin@catawbaschools.net

More information

HOW TO PLAY BLACKJACK

HOW TO PLAY BLACKJACK Gaming Guide HOW TO PLAY BLACKJACK Blackjack, one of the most popular casino table games, is easy to learn and exciting to play! The object of the game of Blackjack is to achieve a hand higher than the

More information

Equipment for the basic dice game

Equipment for the basic dice game This game offers 2 variations for play! The Basic Dice Game and the Alcazaba- Variation. The basic dice game is a game in its own right from the Alhambra family and contains everything needed for play.

More information

LESSON 5. Watching Out for Entries. General Concepts. General Introduction. Group Activities. Sample Deals

LESSON 5. Watching Out for Entries. General Concepts. General Introduction. Group Activities. Sample Deals LESSON 5 Watching Out for Entries General Concepts General Introduction Group Activities Sample Deals 114 Lesson 5 Watching out for Entries GENERAL CONCEPTS Play of the Hand Entries Sure entries Creating

More information

My Review of The Great and Powerful Oz By Diana Gruber

My Review of The Great and Powerful Oz By Diana Gruber My Review of The Great and Powerful Oz By Diana Gruber Name: The Great and Powerful Oz Manufacturer: WMS Type: 5x3 Community Bonus with wide area progressive Lines: 9 lines per reel set, 4 reel sets, total

More information

Flies in My Soup: 1 Player Per Team

Flies in My Soup: 1 Player Per Team Flies in My Soup: 1 Player Per Team Supplies: All Minute to Win It games require a timer! Each player needs a plate with 3 colored ping pong balls and 15 plain white ping pong balls (adjust the number

More information

MAGISTRATVM A Group Projects game for the piecepack

MAGISTRATVM A Group Projects game for the piecepack MAGISTRATVM A Group Projects game for the piecepack Date 1 November 2004 version 1.1 Number of Players 3 or 4 Game Length 90-120 min Designers Brad Johnson & Phillip Lerche Copyright 2003 the designers

More information

A Game of Time Travel for Fun and Profit 2 to 4 Players / 20 to 40 Minutes

A Game of Time Travel for Fun and Profit 2 to 4 Players / 20 to 40 Minutes A Game of Time Travel for Fun and Profit 2 to 4 Players / 20 to 40 Minutes 16 Trip (2 different backs) 1776 6 PTS Sign the Declaration of Independence 1819 51 Action Discover Antarctica 4 PTS You and the

More information

HAND and FOOT RULES Georgia Mountaineers Version

HAND and FOOT RULES Georgia Mountaineers Version HAND and FOOT RULES Georgia Mountaineers Version WebMaster Note: There are many versions of Hand & Foot Rules published on the Internet and other sources. Along with basic rules, there are also many optional

More information

Once the city has been built, the advisor with the most Gold in their coffers is declared the ruler of New City and wins a very special prize

Once the city has been built, the advisor with the most Gold in their coffers is declared the ruler of New City and wins a very special prize New City -or- (Foundation of the Next Big Mecca on the Edge of the King s Empire) A Changing Landscapes game for the piecepack by Rob LeGood Version 1.1, March 6, 2003 Copyright 2003 Rob LeGood 2 or 4

More information

Planner / Journal Tutorial

Planner / Journal Tutorial Planner / Journal Tutorial Sewing your own planners and journals is so much fun! You get to choose every part of the design, and your new book will delight you every time you open it. This method quickly

More information

Nils Nilsson A /18. A tricky dice game for 2-5 players for 8 years and up

Nils Nilsson A /18. A tricky dice game for 2-5 players for 8 years and up Nils Nilsson A11515 1/18 dice King of the A tricky dice game for - 5 players for 8 years and up 1 y ou re finally a king! All your dreams have been fulfilled. You sit content in your castle and look out

More information

ELKS TOWER CASINO and LOUNGE TEXAS HOLD'EM POKER

ELKS TOWER CASINO and LOUNGE TEXAS HOLD'EM POKER ELKS TOWER CASINO and LOUNGE TEXAS HOLD'EM POKER DESCRIPTION HOLD'EM is played using a standard 52-card deck. The object is to make the best high hand among competing players using the traditional ranking

More information

LEARN TO PLAY CHESS CONTENTS 1 INTRODUCTION. Terry Marris December 2004

LEARN TO PLAY CHESS CONTENTS 1 INTRODUCTION. Terry Marris December 2004 LEARN TO PLAY CHESS Terry Marris December 2004 CONTENTS 1 Kings and Queens 2 The Rooks 3 The Bishops 4 The Pawns 5 The Knights 6 How to Play 1 INTRODUCTION Chess is a game of war. You have pieces that

More information

Game Maker Tutorial Creating Maze Games Written by Mark Overmars

Game Maker Tutorial Creating Maze Games Written by Mark Overmars Game Maker Tutorial Creating Maze Games Written by Mark Overmars Copyright 2007 YoYo Games Ltd Last changed: February 21, 2007 Uses: Game Maker7.0, Lite or Pro Edition, Advanced Mode Level: Beginner Maze

More information

Assignment Cover Sheet Faculty of Science and Technology

Assignment Cover Sheet Faculty of Science and Technology Assignment Cover Sheet Faculty of Science and Technology NAME: Andrew Fox STUDENT ID: UNIT CODE: ASSIGNMENT/PRAC No.: 2 ASSIGNMENT/PRAC NAME: Gameplay Concept DUE DATE: 5 th May 2010 Plagiarism and collusion

More information

Set up. Object of the Game. Contents: min

Set up. Object of the Game. Contents: min R ules Introduction You are a royal, seeking new lands to expand your ever-growing kingdom. Explore and conquer the diferent terrains, and develop the best and richest territories for your people. Scour

More information

Rubik's Revenge Solution Page

Rubik's Revenge Solution Page Rubik's Revenge Solution Page Do you have one of those Rubik's Revenge (RR from now on) cubes? You know, the 4 x 4 x 4 ones. Is it an insurmountable challenge? Could you use some help? I've managed to

More information

Details of Play Each player counts out a number of his/her armies for initial deployment, according to the number of players in the game.

Details of Play Each player counts out a number of his/her armies for initial deployment, according to the number of players in the game. RISK Risk is a fascinating game of strategy in which a player can conquer the world. Once you are familiar with the rules, it is not a difficult game to play, but there are a number of unusual features

More information

Mah Jongg FAQs. Answers to Frequently Asked Questions with hints. Q. How do we exchange seats when we are playing a four-player game?

Mah Jongg FAQs. Answers to Frequently Asked Questions with hints. Q. How do we exchange seats when we are playing a four-player game? Mah Jongg FAQs Answers to Frequently Asked Questions with hints Playing the Game: Q. How do we exchange seats when we are playing a four-player game? A. The original East is the Pivot for the Day. After

More information

Take 200k in starting cash making sure to have some in 10K s. Shuffle the Job cards and create an 18 card Job deck.

Take 200k in starting cash making sure to have some in 10K s. Shuffle the Job cards and create an 18 card Job deck. SOLITAIRE RULES 1 Welcome to The Big Score Solitaire game! If you have not yet read the main rulebook, please familiarize yourself with the core rules first and then come back to this book. There are 9

More information

The Basic Rules of Chess

The Basic Rules of Chess Introduction The Basic Rules of Chess One of the questions parents of young children frequently ask Chess coaches is: How old does my child have to be to learn chess? I have personally taught over 500

More information

Sample CREDITS. Line Developer: Simon Powell. Writing: Steven J. Black. Editing: James Sutton, Dawn Sutton. Layout: Dawn Sutton

Sample CREDITS. Line Developer: Simon Powell. Writing: Steven J. Black. Editing: James Sutton, Dawn Sutton. Layout: Dawn Sutton 2 CREDITS Special thanks go out to Steven J. Black for his help in writing and creativity, Vidar Edland for being my sounding board, and the Dundjinni forums for miles and miles of inspiration. ~Simon

More information

Triple Challenge.txt

Triple Challenge.txt Triple Challenge 3 Complete Games in 1 Cartridge Chess Checkers Backgammon Playing Instructions For 1 or 2 Players TRIPLE CHALLENGE Triple Challenge.txt TRIPLE CHALLENGE is an exciting breakthrough in

More information

LESSON 4. Second-Hand Play. General Concepts. General Introduction. Group Activities. Sample Deals

LESSON 4. Second-Hand Play. General Concepts. General Introduction. Group Activities. Sample Deals LESSON 4 Second-Hand Play General Concepts General Introduction Group Activities Sample Deals 110 Defense in the 21st Century General Concepts Defense Second-hand play Second hand plays low to: Conserve

More information

Shaun Austin Jim Hartman

Shaun Austin Jim Hartman RULEBOOK Shaun Austin Jim Hartman V 1.3.1 Copyright 2005 Shaun Austin & Jim Hartman Lost Treasures Introduction Lost Treasures is a simple two player game where each player must hire a party of adventurers

More information

Cliff Hoopin. N a t h a n a e l S m i t h

Cliff Hoopin. N a t h a n a e l S m i t h Cliff Hoopin N a t h a n a e l S m i t h Cliff Hoopin is a game that relies heavily on physical skill and consistency. As a player one must consistently hit their free-throws as well as have the foresight

More information

Cycle Roulette The World s Best Roulette System By Mike Goodman

Cycle Roulette The World s Best Roulette System By Mike Goodman Cycle Roulette The World s Best Roulette System By Mike Goodman In my forty years around gambling, this is the only roulette system I ve seen almost infallible. There will be times that you will loose

More information

Coin Cappers. Tic Tac Toe

Coin Cappers. Tic Tac Toe Coin Cappers Tic Tac Toe Two students are playing tic tac toe with nickels and dimes. The player with the nickels has just moved. Itʼs now your turn. The challenge is to place your dime in the only square

More information

CMS.608 / CMS.864 Game Design Spring 2008

CMS.608 / CMS.864 Game Design Spring 2008 MIT OpenCourseWare http://ocw.mit.edu CMS.608 / CMS.864 Game Design Spring 2008 For information about citing these materials or our Terms of Use, visit: http://ocw.mit.edu/terms. Developing a Variant of

More information

OBJECT OF THE GAME GAME IDEA COMPONENTS

OBJECT OF THE GAME GAME IDEA COMPONENTS GAME IDEA OBJECT OF THE GAME In Milestones, players colonize a new territory by building roads and setting milestones, erecting houses and establishing marketplaces. But in the procurement of building

More information

THROUGH THE LOOKING GLASS CHESS

THROUGH THE LOOKING GLASS CHESS THROUGH THE LOOKING GLASS CHESS Camille Arnett Granger, Indiana Through the Looking Glass Project Explanation For this project I wanted to do a variation on the traditional game of chess that reflects

More information

The Arena v1.0 An Unofficial expansion for Talisman by Games Workshop Copyright Alchimera Games 2012

The Arena v1.0 An Unofficial expansion for Talisman by Games Workshop Copyright Alchimera Games 2012 The Arena v1.0 An Unofficial expansion for Talisman by Games Workshop Copyright Alchimera Games 2012 Created May 1st, 2012 Final Version - May 1st, 2012 The Arena is an Alternative Ending where the Emperor

More information

Figures: 5 x censor*, 5 x legion

Figures: 5 x censor*, 5 x legion n easy-to-learn tile-laying game with deep tactical choices for 1-5 players, ge 10 up, Duration: 30-45 Minutes ackground From the oasis city of Palmyra, part of a first-century Roman province, aesar wants

More information

Rummikub Competition Start-up Kit

Rummikub Competition Start-up Kit Rummikub Competition Startup Kit Rummikub Competition / Event Set Up Wellorganized Rummikub events can attract many people. Keep in mind that competitors may not always be from a homogenous group (i.e.

More information

Free Home Valuation Report Lead Follow Up Tips & Phone Scripts and appointment eneral lead follow up conversion tips

Free Home Valuation Report Lead Follow Up Tips & Phone Scripts and appointment eneral lead follow up conversion tips G Free Home Valuation Report Lead Follow Up Tips & Phone Scripts and appointment eneral lead follow up conversion tips Prioritize your leads for the most efficient use of time The phone scripts included

More information

The Esoteric Order of Gamers

The Esoteric Order of Gamers The Esoteric Order of Gamers www.orderofgamers.com High quality materials for the dedicated devotee of immersive, thematic tabletop games. Game rules summaries, foamcore box plans, articles, interviews,

More information

GUIDE TO GETTING ARAMES

GUIDE TO GETTING ARAMES GUIDE TO GETTING ARAMES An illustrated, step-by-step guide By Shayna McHugh Please read all instructions carefully undertake at your own risk! STEP 1: RETRIEVE THE WIRE First, you need a tire. Pick one

More information

To experience the new content, go to the VR center in Carceburg after doing the alcohol mission.

To experience the new content, go to the VR center in Carceburg after doing the alcohol mission. To experience the new content, go to the VR center in Carceburg after doing the alcohol mission. Known Issues: - There is not much story content added this update because of the time required to completely

More information

HAND & FOOT CARD GAME RULES

HAND & FOOT CARD GAME RULES HAND & FOOT CARD GAME RULES Note: There are many versions of Hand & Foot Rules published on the Internet and other sources. Along with basic rules, there are also many optional rules that may be adopted

More information

MOVING TO THRIVE: ACTIVITIES FOR AGES 10 TO 18 YEARS

MOVING TO THRIVE: ACTIVITIES FOR AGES 10 TO 18 YEARS WHO AM I One pack of post it notes, a timer, and a pen to write. Write down any famous characters or celebrities on a post it note. Stick the post it note on one person s forehead, making sure that everyone

More information

you can recover TRI with TARGETED REHABILITATION IMPROVED OUTCOMES Home Programme

you can recover TRI with TARGETED REHABILITATION IMPROVED OUTCOMES Home Programme you can recover with TRI TARGETED Home Programme REHABILITATION IMPROVED OUTCOMES YOUR RECOVERY starts HERE ii Give yourself the best chance Please contact your GP or therapist if: -Pain - stops you from

More information

40k Rules at Invasion 2018

40k Rules at Invasion 2018 40k Rules at Invasion 2018 1) Legal Army Lists / Army Specifics / Points Sizes (2000) / Painting At Invasion we are going to be playing with 2000 point armies. Please bring at least 7 printed copies of

More information

Station 0 -Class Example

Station 0 -Class Example Station 0 Station 0 -Class Example The teacher will demonstrate this one and explain the activity s expectations. Materials: Hanging mass string Procedure Hang a 1 kilogram mass from the ceiling. Attach

More information

Plakoto. A Backgammon Board Game Variant Introduction, Rules and Basic Strategy. (by J.Mamoun - This primer is copyright-free, in the public domain)

Plakoto. A Backgammon Board Game Variant Introduction, Rules and Basic Strategy. (by J.Mamoun - This primer is copyright-free, in the public domain) Plakoto A Backgammon Board Game Variant Introduction, Rules and Basic Strategy (by J.Mamoun - This primer is copyright-free, in the public domain) Introduction: Plakoto is a variation of the game of backgammon.

More information

Basic Information. Getting Started. How to Play

Basic Information. Getting Started. How to Play 1 Important Information Basic Information 2 Information Sharing Precautions 3 Parental Controls Getting Started 4 Beginning the Game 5 Saving/Deleting Data How to Play 6 Basic Play 7 Field Screen 8 Dungeon

More information

PINOCHLE SINGLE DECK PARTNERS STRATAGY NOTES

PINOCHLE SINGLE DECK PARTNERS STRATAGY NOTES PINOCHLE SINGLE DECK PARTNERS STRATAGY NOTES (Note: Strategy Notes there may be errors and omissions). There are many techniques used in evaluating a hand. Some require more experience than others. Our

More information

CSE 312 Midterm Exam May 7, 2014

CSE 312 Midterm Exam May 7, 2014 Name: CSE 312 Midterm Exam May 7, 2014 Instructions: You have 50 minutes to complete the exam. Feel free to ask for clarification if something is unclear. Please do not turn the page until you are instructed

More information

Tarot Combat. Table of Contents. James W. Gray Introduction

Tarot Combat. Table of Contents. James W. Gray Introduction Tarot Combat James W. Gray 2013 Table of Contents 1. Introduction...1 2. Basic Rules...2 Starting a game...2 Win condition...2 Game zones...3 3. Taking turns...3 Turn order...3 Attacking...3 4. Card types...4

More information

Absolute Backgammon for the ipad Manual Version 2.0 Table of Contents

Absolute Backgammon for the ipad Manual Version 2.0 Table of Contents Absolute Backgammon for the ipad Manual Version 2.0 Table of Contents Game Design Philosophy 2 Game Layout 2 How to Play a Game 3 How to get useful information 4 Preferences/Settings 5 Main menu 6 Actions

More information

ØØ4 Starting Tiles ØØ4 3D Castles (1 orange, 1 purple, 1 white, 1 red) ØØ8 King Meeples in 4 colors (2 orange, 2 purple, 2 white, 2 red)

ØØ4 Starting Tiles ØØ4 3D Castles (1 orange, 1 purple, 1 white, 1 red) ØØ8 King Meeples in 4 colors (2 orange, 2 purple, 2 white, 2 red) R ules Introduction You are a royal, seeking new lands to expand your ever-growing kingdom. Explore and conquer the different terrains, and develop the best and richest territories for your people. Scour

More information

CMS.608 / CMS.864 Game Design Spring 2008

CMS.608 / CMS.864 Game Design Spring 2008 MIT OpenCourseWare http://ocw.mit.edu CMS.608 / CMS.864 Game Design Spring 2008 For information about citing these materials or our Terms of Use, visit: http://ocw.mit.edu/terms. Justin Moe CMS.608 2/25/2008

More information

Real Cat's Cradle and Four other String Figures

Real Cat's Cradle and Four other String Figures Real Cat's Cradle and Four other String Figures To get diagrams of these string figures and instructions on how to make others go to www.string-figures.com You have resell rights to this report- you can

More information

The game of Paco Ŝako

The game of Paco Ŝako The game of Paco Ŝako Created to be an expression of peace, friendship and collaboration, Paco Ŝako is a new and dynamic chess game, with a mindful touch, and a mind-blowing gameplay. Two players sitting

More information

KUNG CHI. By Stone Mage Games RULES. Sample file

KUNG CHI. By Stone Mage Games RULES. Sample file KUNG CHI By Stone Mage Games RULES There are 15 Chi Markers per player, a 4 sided die, 15 Scroll Skrypt cards, 15 Sword Skrypt cards, and 15 Army cards. GAME COMPONENTS GAME SETUP The object of Kung Chi

More information

Dan Heisman. Is Your Move Safe? Boston

Dan Heisman. Is Your Move Safe? Boston Dan Heisman Is Your Move Safe? Boston Contents Acknowledgements 7 Symbols 8 Introduction 9 Chapter 1: Basic Safety Issues 25 Answers for Chapter 1 33 Chapter 2: Openings 51 Answers for Chapter 2 73 Chapter

More information

Stainless Steel Dragon

Stainless Steel Dragon Credits Cover Art: Jon Volden Map Design: Jon Volden Writing: Jon Volden Stainless Steel Dragon Published by the STAINLESS STEEL DRAGON Game Company "SSD Mapping the way to Adventure!" Please Note: This

More information

50 in1 Code Summary. P&P 50 in 1

50 in1 Code Summary. P&P 50 in 1 P&P 50 in 1 Game List Item Program Name Game Type Default Player Mode 1 Hard Win Hot Game One Player 2 Bounce Hot Game One Player 3 Block Out Hot Game One Player 4 Jewel Master Hot Game One Player 5 Last

More information

CONFEDERACY GAME OVERVIEW. Components 60 Troop tiles 20 double sided Order/Wound Tokens 2 player aids 6 dice This ruleset

CONFEDERACY GAME OVERVIEW. Components 60 Troop tiles 20 double sided Order/Wound Tokens 2 player aids 6 dice This ruleset MODERN #1 CONFEDERACY GAME OVERVIEW Pocket Battles is a series of fast and portable wargames. Each game comes with two armies that can be lined up one versus the other, or against any other army in the

More information

Game Rules. 01 Definition and Purpose. 03 Overlooking ISF Game Rules: ISF Court of Appeal. 02 Changes in ISF Game Rules.

Game Rules. 01 Definition and Purpose. 03 Overlooking ISF Game Rules: ISF Court of Appeal. 02 Changes in ISF Game Rules. 01 Game Rules Game Rules 01 Definition and Purpose 1.1 The ISF Game Rules are standard criteria set by the International Stratego Federation (ISF), which (together with the ISF Tournament Regulations)

More information

Credits. : Johan Beyens, Johannes Sneyers en Steven Redant

Credits. : Johan Beyens, Johannes Sneyers en Steven Redant Credits Game Design Game Development Artwork Graphical Design Final Redaction : Johan Beyens : Johan Beyens, Johannes Sneyers en Steven Redant : Joris Weyen : Erlend Van der haegen : Tom Pattyn Primary

More information

YourTurnMyTurn.com: Go-moku rules. Sjoerd Hemminga (sjoerdje) Copyright 2019 YourTurnMyTurn.com

YourTurnMyTurn.com: Go-moku rules. Sjoerd Hemminga (sjoerdje) Copyright 2019 YourTurnMyTurn.com YourTurnMyTurn.com: Go-moku rules Sjoerd Hemminga (sjoerdje) Copyright 2019 YourTurnMyTurn.com Inhoud Go-moku rules...1 Introduction and object of the board game...1 Tactics...1 Strategy...2 i Go-moku

More information

Contents. 12 Award cards 4 Player Aid cards 8 Attraction mats 4 Equipment tiles 15 Player markers (tractors) in 5 colors

Contents. 12 Award cards 4 Player Aid cards 8 Attraction mats 4 Equipment tiles 15 Player markers (tractors) in 5 colors It is time for the annual Agricultural Grand Fair where all aspects of a farmer s life are celebrated! Farmers all around the area are coming to see the attractions, watch the festivities, take part in

More information

LESSON 8. Putting It All Together. General Concepts. General Introduction. Group Activities. Sample Deals

LESSON 8. Putting It All Together. General Concepts. General Introduction. Group Activities. Sample Deals LESSON 8 Putting It All Together General Concepts General Introduction Group Activities Sample Deals 198 Lesson 8 Putting it all Together GENERAL CONCEPTS Play of the Hand Combining techniques Promotion,

More information

zogar s gaze Objective

zogar s gaze Objective Objective zogar s gaze Be the first player to collect all the necessary cards to meet your win conditions and you will win the game. These win conditions are determined by your starting race and class.

More information

Rulebook. Being an overlord...

Rulebook. Being an overlord... Being an overlord... Rulebook For masters of dark arts, life is not fair. After a few singed villages and poisoned wells, the locals have hired stout heroes of the land to bust down your gates and evict

More information

TUMULT NOVEMBEr 2017 X-WINg DOUBLES TOUrNAMENT. Lists need to be submitted by 14 November 2017 V 1.1. Sponsored by

TUMULT NOVEMBEr 2017 X-WINg DOUBLES TOUrNAMENT. Lists need to be submitted by 14 November 2017 V 1.1. Sponsored by TUMULT 2017 18 NOVEMBEr 2017 X-WINg DOUBLES TOUrNAMENT players pack Lists need to be submitted by 14 November 2017 V 1.1 Sponsored by 1 GENErAL INFOrMATION WHEN: Saturday 18 November 2017. Check in is

More information

Register and validate Step 1

Register and validate Step 1 User guide Soccer Content Getting the license key System Overview Getting started Connecting your Equipment Setting up your System Building up your variable set Ready for Capturing How to do a video analyze

More information

a b c d e f g h i j k l m n

a b c d e f g h i j k l m n Shoebox, page 1 In his book Chess Variants & Games, A. V. Murali suggests playing chess on the exterior surface of a cube. This playing surface has intriguing properties: We can think of it as three interlocked

More information