Design Principles of User Interfaces for the Elderly in Health Smart Homes

Size: px
Start display at page:

Download "Design Principles of User Interfaces for the Elderly in Health Smart Homes"

Transcription

1 Design Principles of User Interfaces for the Elderly in Health Smart Homes Myung Eun Cho 1, Mi Jeong Kim 1,*, Jeong Tai Kim 2 1 Department of Housing and Interior Design, Kyung Hee University, Seoul , Republic of Korea 2 Department of Architectural Engineering, Kyung Hee University, Yongin , Republic of Korea *Corresponding Author: Mi Jeong Kim (mijeongkim@khu.ac.kr) Abstract The global trend of increasing longevity has brought an enormous challenge in developing smart technologies to preserve independence and quality of life among the elderly in their own residence. The homes we live in have been transformed into smart environments. Most studies on smart home for the elderly have focused on enabling technologies for aging friendly smart environments such as health telematics, fall detection and action recognition. With an emphasis on the health of the elderly, the concept of health smart home was introduced as a variation of the smart home. Numerous research projects on health smart homes have implemented a variety of prototypes and described the state-of-the-art of smart systems etc. However, there is little research on the elderly s interaction and experience in smart homes using systematic methods and evaluation metrics. The interactions of the elderly with digital devices, further, with the smart space should be intuitive otherwise the smart space will become an uncomfortable place, thus displeasing the elderly. The focus of this paper is on user interfaces in intelligent services, especially, targeted to support the elderly healthy home life. The aim of this paper is to develop design principles of the user interfaces for the elderly in smart homes. Through a critical review on the representative design principles for the elderly, we extracted specific criteria related to usability and user experience, and then structuralized them into a framework of user interfaces for the elderly. For identifying features of the aging friendly interfaces, we considered the elderly reduced abilities with a focus on assistive technologies for supporting their healthy housing life. The proposed framework could be a basis for the perspectives of future research directions on user interfaces for the elderly in smart environments. Keywords: Health Smart Home, Elderly, Design Principles, User Interface 45

2 1. Introduction Our inhabited spaces have been recently occupied with a wide range of smart devices, which is intended to provide more comfortable, safe, and economical life to people. The homes we live in have been transformed into smart environments. Compared with younger adults smart environments might have more potential for older adults who have suffered from uncomfortable daily life because of their reduced cognitive, psychological and physical capabilities. Most studies on smart home for the elderly have focused on enabling technologies for aging friendly smart environments such as health telematics, fall detection and action recognition. With an emphasis on the health of the elderly, the concept of health smart home was introduced as a variation of the smart home. Numerous research projects on health smart homes have implemented a variety of prototypes and described the state-of-theart of smart systems etc [1, 2]. However, the elderly are not familiar to digital technologies, further, have difficulties in handling digital systems properly because of their reduced cognitive and physical abilities. Thus, usability and user experiences (UX) are the essential issues to be considered for the development of the health smart homes which are intended to support the elderly s smart living. The problem is that there is little research on the elderly s interaction and experience in health smart homes using systematic methods and evaluation metrics. The interactions of the elderly with digital devices, further, with the smart space should be intuitive otherwise the smart space will become an uncomfortable place, thus displeasing the elderly. The focus of this paper is on user interfaces for intelligent services, especially, targeted to support the elderly healthy home life. To develop design principles of the user interfaces for the elderly in health smart homes, we firstly reviewed previous research on user interfaces in intelligent technologies and picked up critical criteria related to the usability and UX in the user interfaces. Further we reviewed five representative design guidelines for the elderly s environment targeting the elderly healthy home life and drew out specific criteria associated with the elderly s reduced abilities. We structuralized the extracted criteria from the previous research and guidelines into a framework of user interfaces for the elderly. For identifying features of the aging friendly interfaces, we considered the elderly s reduced physical, cognitive and psychological conditions with a focus on assistive technologies for supporting their healthy housing life. The proposed framework and design principles could be a basis for the perspectives of future research directions on user interfaces for the elderly in smart environments. 2. Background 2.1 Enhancing the Quality of Life through Smart Technology Recently, telemedicine has adopted wireless and mobile internet applications. This movement from desktop platforms to wireless and mobile configurations would affect future healthcare significantly. Further, telecommunications and biomedical computing advances would also enhance the current methodologies of telemedicine and telecare systems [3,4]. Advancements in sensor technology and wireless communications give opportunities to new models for healthcare and wellness management tools, enabling independent living and improvement of quality of life for individuals. Most studies for healthcare have concentrated on health monitoring at home by reporting initiatives taken to build systems, not provide data about the usefulness of the approach [2]. With an emphasis on mobility, wearable biomedical 46

3 healthcare systems have become one of important research areas in smart technologies. The wearable medical compute in general connects various sensors to detect the patients vital signs, in particular, wearable biosensors permit continuous cardiovascular monitoring. The benefits of these wearable computing may be realized in the diagnosis and treatment of a number of major diseases because it is helpful for managing and monitoring patients [5, 6]. In addition, environment-type robot systems have been much developed based on the process of computer and network technology. These systems are the most popular area in smart home research and the representative projects are Smart Room [7], Intelligent Room [8], Easy Living [9], Aware Home [10], and Neural Network House[11]. The approach of making an environment intelligent has attracted many researchers. By combining ubiquitous technologies, smart environments can extend humans ability and support humans activities [12]. Above all, the smart environments can provide a safe and comfortable environment for home healthcare. However, with more subsystems and the higher complexity of them, they tend to become inconvenient for the elderly to access and control them with [13]. To enhance the comfort and security of the elderly practically, the development of user-friendly devices is critical with the advancement of technologies [1]. The way of interaction between the elderly and the systems is a significant research issue in the design of user interfaces. 2.2 Design principles of the User Interface The most important issue for the development of user interfaces is how the HCI can be intuitive and natural. Norman [14] proposed that the naturalness of interaction could be accomplished by considering human s disposition, physical similarities and cultural criteria, but visuality and affordance play the most critical role for the HCI. Shniderman [15] emphasized the concept of the direct manipulation for enabling the natural use of the interfaces. These research on user interfaces have been developed based on theories in cognitive science, emphasizing human s perception, rational decisions, and human behaviors [16]. More recently, two concepts, embodied experience and embodied, are emphasized by being associated with Tangible User Interface (TUI) in the HCI domain. TUIs allow tactile manipulation and physical expressiveness by coupling digital information with physical objects and environments. With computing moving beyond the desktop, intelligent devices spread into all areas of our life and work. Applications previously not considered interfaces are turning into computing interfaces, further, such computing is increasingly embedded in physical environments [17]. TUIs might have the potential for supporting the elderly s usability and UX because they could be more accessible and encourage the elderly to use smart systems for their independent home living. The elderly could learn how to use the TUIs intuitively based on their everyday skills in life. Ishii and Ullmer [18] mentioned about three features for the TUIs; computational coupling of tangible representations to underlying digital information and computation; embodiment of mechanisms for interactive control with tangible representations; and perceptual coupling of tangible representations to dynamic intangible representations. Hornecker [19] proposed that tangible interaction is associated with systems that rely on embodied interaction, tangible manipulation, physical representation of data, and embededness in real space. He contributes to understanding the user experience of tangible interaction, and provides perspectives for considering the social aspects of tangible interaction. Jacob et al.[20] proposed a framework for post-wimp (window, icon, menu, point device) interface on the reality-based interaction (RBI). The RBI 47

4 can be explained by four notions; native physics; body awareness & skills; environment awareness & skills, and social awareness & skill. Further, Koleva [21] and Ghazali [22] proposed design principles emphasizing the movement and functions of the systems, such as transformation, sensing of interaction, configurability, autonomy, tangible transition etc. Table 1 Key Properties of Tangible User Interface Hiroshi Ishii et al. (1997) Computational Coupling of Tangible Representations Embodiment of Mechanisms for Interactive Control Perceptual Coupling of Tangible Representations Eva Hornecker et al. (2006) Manipulation Embodied Facilitation Representation Spatial Interaction Robert J.K. Jacob et al. (2008) Native Physics Environment Awareness and Skills Body Awareness and Skills Social Awareness and Skills Boriana Koleva et al. (2003) Autonomy Sensing of Interaction Configurability Transformation Lifetime of Link Transformation Ghazali al. (2006) et Exposed State Tangible Transition Bounce Back Compliant Interaction 2.3 Environmental Assessment Tools for the Elderly There have been environmental assessment tools for the elderly. The five representative ones were as follows: the Multiphasic Environmental Assessment Protocol (MEAP) [23]; the Nursing Unit Rating Scale (NURS) [24]; and the Professional Environmental Assessment Protocol (PEAP) [25]; the Environmental Audit Tool (EAT) [26]; the Evaluation of Older People s Living Environments (EVOLVE) [27]. These evaluation tools are effective in assessing the physical environment, thus can be used at the design stage and for the evaluation of existing buildings. The scales of MEAP were designed to assess residential environments for older people ranging from congregate housing to nursing homes. They described the personal and social characteristics of residents then related these factors to the architectural, policy and social climate resources of their settings. The MEAP has five parts: physical and architectural features, policy and program information, resident and staff information, sheltered care environment scale. In particular, the physical-architectural feature dimensions, which are related to our research, consists of nine categories as shown in table 2 [28]. The NURS [24] defines six global constructs theorized to influence how people with dementia adapt to institutional environments as shown in table 2. These constructs could be linked to adaptation through theories of environmental press or stress, affecting behavioral outcomes in the people with dementia. The PEAP [29] is designed to be completed by raters who possess substantial knowledge and expertise in person-environment design research. The PEAP considers three levels of physical setting; fixed or structural features including those such as overall unit area and floor plan; semi-fixed features including less permanent 48

5 architectural elements such as prosthetic devices or handrails; and non-fixed features including the presence of wall hangings and other props that decorate the environment. In addition, the PEAP assesses nine dimensions of the environment as shown in table 2. The EAT is the environmental assessment tools for the evaluation of Australian residential facilities for people with dementia. The availability of an extensive review of the environmental design literature undertaken for the Primary Dementia Collaborative Research Centre [30] has prompted some small revisions to the original tool. A care environment aimed at maintaining the abilities of people with dementia should be meet the ten requirements as shown in table 2. The EVOLVE is a tool for evaluating the design of housing for older people. It is used to assess how well a building contributes to the physical support and personal wellbeing of older people. It conceptually split into two categories: universal housing needs that apply to people of all ages, and those needs which particularly apply to older people. In particular, our research is interested in the seven domains supporting for older age as shown in table 2. Table 2 Critical Concepts for the Assessment of Environment Design for the Elderly MEAP (Moos & Lemke, 1980) NURS (Grant, 1996) PEAP (Norris-Baker et al., 1999) EAT (Fleming, 2008) EVOLVE (Lewis, 2010) Physicalarchitectural feature: Physical amenities Socialrecreational Aids Prosthetic aids Orientational aids Safety features Architectural choice Space availability Staff facilities and Community accessibility Separation Stability Stimulation Complexity Control/Tolerant Continuity Awareness/ Orientation Safety Privacy Stimulation Support of self-care Opportunities for control Continuity of self Facilitation of social contact Safe and Secure Small Simple Visual access Important stimuli Planned wandering Be familiar Privacy and community Links to the community Be domestic Accessibility Physical support Sensory support Dementia support Health and Safety Security Working care 49

6 3. Design Principles of the User Interface for the Elderly To develop a framework for design principles of the user interfaces supporting the usability and UX of the elderly, we firstly investigated the key properties and concepts associated with TUIs in the HCI domain. In addition, we also analyzed five evaluation tools for the facilities or environments for the elderly in order to obtain more relevant design criteria for the elderly, which are insufficient in the associated concepts with TUIs. Based on the result of the critical reviews of the HCI concepts and design criteria for the elderly, we developed a framework for the design principles of the user interface for the elderly. The proposed framework is divided into two main dimensions; tangible interface properties; supportive interface properties. Table 3 A Framework for Design Principles of User Interface Tangible Interface Properties Manipulation Intuitiveness Representation Context Awareness Spatial Interaction Social Interaction Supportive Interface Properties Digital Literacy Accessibility Physical and Sensory Support Simplicity Safe and Security Self Control Stimulation Distinct tactile qualities, which are typically manipulated. Users can grab, feel, and move the important stuff Manipulating in a natural way without referring to a manual or learning process The physical and digital representations employed by interaction systems, their expressiveness and legibility A sense of their surroundings Skills for controlling and coordinating within their environment, while being aware of their own physical bodies. Being aware of others in their environment and skills for interacting with them The degree which capability enables users to understand and utilize digital resources such as computing and media. The degree which design feature enables users to move freely around the systems without assistance The degree to which design feature enables users to have independence and supports sensory impairments (i.e. sight loss, hearing difficulties) The degree which the information is easy to understand The degree to which the system provides a safe and a secure environment which promotes good health The degree which capability enables users to control the system without assistance The degree that promotes independent functioning/ cognitive abilities 50

7 The former can be applied to all generation while the latter one is especially for the elderly. Tangible interface properties consists of six categories; manipulation, intuitiveness, representation, context-awareness, spatial interaction and social interaction. Supportive interface properties are composed of digital literacy, accessibility, physical and sensory support, simplicity, safe and security, self control, and stimulation as shown in table Conclusion and Discussion The global trend of increasing longevity has brought an enormous challenge in developing smart technologies to preserve independence and quality of life among the elderly in their own residence. In the ubiquitous paradigm, this research proposed a conceptual framework for the design principles of the user interfaces in order to provide a smart environment for the elderly emphasizing UX. Previous research on user interfaces have targeted adults, thus they have proposed general usability criteria, methods, tools and procedures, not considering special conditions of the elderly. In addition, technologies and systems proposed for the elderly also have emphasized the hardware aspects of the systems. To fill this gap, rather than focusing on technologies overcoming dependence, this research emphasizes UX and HCI in order to provide customized smart services and interfaces to the elderly in their own residences. This study analyzed existing HCI concepts and design criteria related usability, and then developed a framework of the user interfaces for the elderly. The proposed framework could be utilized as an aid to architects and providers, enabling the design and commissioning process to be underpinned by a firm evidence base. Further, it could enable the built environment to be evaluated and provide a rational basis for selection of alternative proposals. The proposed framework will be extended beyond the conceptual level to a more practical evaluation tool through further studies. For the next step, a form of checklist for the usability will be produced based on the conceptual framework. And then empirical studies will be conducted with the elderly using the evaluation tool. Through the result of the evaluation, the proposed tool could be elaborated by incorporating the feedbacks. Above all, older adults have different physical and psychological features from those of the young adults. Thus, various evaluation methods for the usability need to be considered for the elderly in order to develop a novel evaluation tool considering the elderly characteristics in the context of the use of the systems. Acknowledgements This work was supported by the National Research Foundation of Korea (NRF) grant funded by the Korea government (MSIP)(No ) References [1] F. Axisa, P.M. Schmitt, C. Gehin, G. Delhomme, E. Mcadams, A. Dittmar, Flexible Technologies and Smart Clothing for Citizen Medicine, Home Healthcare, and Disease Prevention, IEEE Transactions on Information Technology in Biomedicine, 9 (3) (2005) [2] I. Korhonen, J. Parkka, M.V. Gils, Health Monitoring in the Home of the Future, IEEE Engineering in Medicine and Biology Magazine, 22 (3) (2003) [3] S. Laxminarayan, S.H. Istepanian, UNWIRED E-MED: The Next Generation of Wireless and 51

8 Internet Telemedicine Systems, IEEE Transactions on Information Technology in Biomedicine, 4 (3) (2000) [4] E. Jovanov, A.O.d. Lords, D. Raskovic, P.G. Cox, R. Adhami, F. Andrasik, Stress Monitoring Using a Distributed Wireless Intelligent Sensor System, IEEE Engineering in Medicine and Biology Magazine, 22 (3) (2003) [5] H.-P. Huang, L.-P. Hsu, Development of a Wearable Biomedical Health-Care system, in: Intelligent Robots and Systems, (IROS 2005) 2005, pp [6] H.H. Asada, P. Shaltis, A. Reisner, S. Rhee, R.C. Hutchinson, Mobile Monitoring with Wearable Photoplethysmographic Biosensors, IEEE Engineering in Medicine and Biology Magazine, 22 (3) (2003) [7] A. Pentland, Smart rooms, smart clothes, in: Pattern Recognition, Proceedings. Fourteenth International Conference on, 1998, pp vol.942. [8] M.C.Torrence, Advances in Human Computer Interaction: the Intelligent Room, in: Working Notes of CHI 95 Research Symposium, Denver, Corolado, [9] B. Brumitt, B. Meyers, J. Krumm, A. Kern, S. Shafer, EasyLiving: Technologies for Intelligent Environments, in: P. Thomas, H.-W. Gellersen (Eds.) Handheld and Ubiquitous Computing, Vol. 1927, Springer Berlin Heidelberg, 2000, pp [10] I.A. Essa, Ubiquitous sensing for smart and aware environments, Personal Communications, IEEE, 7 (5) (2000) [11] M.C. Mozer, The Neural Network House: An Environment hat Adapts to its Inhabitants, in: AAAI Spring Symposium on the Intelligent Environments, Palo Alto, Califonia, 1998, pp [12] T. Sato, T. Harada, T. Mori, Environment- Type Robot System "Robotic Room" Featured by Behavior Media, Behavior Contents, and Behavior Adaptation, IEEE/ASME Transactions on Mechatronics, 9 (3) (2004) [13] H.-E. Lee, Y. Kim, K.-H. Park, Z.Z. Bien, Development of a Steward Robot for Human-friendly Interaction, in: International Conference on Control Applcations, Munich, Germany, [14] D.A. Norman, The invisible computer: why good products can fail, the personal computer is so complex, and information appliances are the solution, MIT Press, [15] B. Shneiderman, Direct Manipulation: A Step Beyond Programming Languages, IEEE Computer, 16 (8) (1983) [16] J.Y. Song, An Approach of Embodied Cognition to Interface Metaphor, Ewha Womans University, [17] O. Shaer, E. Hornecker, Tangible User Interfaces: Past, Present, and Future Directions, Found. Trends Hum.-Comput. Interact., 3 (1) (2010) [18] H. Ishii, B. Ullmer, Tangible bits: towards seamless interfaces between people, bits and atoms, in: ACM SIGCHI Conference on Human factors in computing systems, ACM, Atlanta, Georgia, USA, 1997, pp [19] E. Hornecker, J. Buur, Getting a Grip on Tangible Interaction: A Framework on Physical Space and Social Interaction, in: CHI 2006, Montreal, Quebec, Canada, [20] R.J.K. Jacob, A. Girouard, L.M. Hirshfield, M.S. Horn, O. Shaer, E.T. Solovey, J. Zigelbaum, Reality-based interaction: a framework for post-wimp interfaces, in: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, ACM, Florence, Italy, 2008, pp [21] B. Koleva, S. Benford, K.H. Ng, T. Rodden, A Framework for Tnagible User Interfaces, in: Mobile HCI Conference 2003, [22] M. Ghazali, A. Dix, Successful Physical Interaction Design on Tangible User Interfaces Framework and Novel Device Design, in: 2006 SIGCHI conference on Human Factors in computing 52

9 systems, 2006, pp [23] R.H. Moos, S. Lemke, The Multiphasic Environmental Assessment Procedure, in: A.M. Jeger, R.S. Slotnick (Eds.) Community Mental Health and Behavioral-Ecology, Springer US, 1982, pp [24] L.A. Grant, Assessing Environments in Alzheimer Special Care Units : Nursing Unit Rating Scale, Research on Aging, 18 (3) (1996) [25] C. Norris-Baker, G.D. Weisman, M.P. Lawton, P. Sloane, M. Kaup, Assessing special care units for dementia: The professional environmental assessment protocol, in: E. Steinfeld, G.S. Danford (Eds.) Enabling environments: Measuring the impact of environment on disability and rehabilitation, Plenum Publishers, New York, 1999, pp [26] R. Fleming, An environmental audit tool suitable for use in homelike facilities for people with dementia, Australasian Journal on Ageing, 30 (3) (2011) [27] A. Lewis, J. Torrington, S. Barnes, R. Darton, J. Holder, K. McKee, A. Netten, A. Orrell, EVOLVE: a tool for evaluating the design of older people's housing, Housing, Care and Support, 13 (3) (2010) [28] J.D. Billingsley, C.T. Batterson, Evaluating long-term care facilities: A field application of the MEAP, The Journal of Long-Term Care Administration, 14 (1) (1986) [29] M.P. Lawton, G.D. Weisman, P. Sloane, C. Norris-Baker, M. Calkins, S.I. Zimmerman, Professional environmental assessment procedure for special care units for elders with dementing illness and its relationship to the therapeutic environment screening schedule, Alzheimer Disease and Associated Disorders, 14 (1) (2000) [30] R. Fleming, P.A. Crookes, S. Sum, A review of the empirical literature on the design of physical environments for people with dementia, in, Primary Dementia Collaborative Research Centre, UNSW, Sydney, Australia,

10 10th International Symposium on Sustainable Healthy Buildings 7th June 2013, Seoul Korea Design Principles of User Interfaces for the Elderly in Health Smart Homes Mi Jeong Kim Department of Housing and Interior Design Kyung Hee University 01 Introduction The homes we live in have been transformed into smart environments. Smart environments might have more potential for older adults who have suffered from uncomfortable daily life. The elderly are not familiar to digital technologies, further, have difficulties in handling digital systems properly. There is little research on the elderly s interaction and experience in health smart homes using systematic methods and evaluation metrics. Usability and user experiences (UX) are the essential issues to be considered for the development of the health smart homes which are intended to support the elderly s smart living. The focus of this paper is on user interfaces for intelligent services, especially, targeted to support the elderly healthy home life. CSHeB 2013 Symposium 2 55

11 02 Methods This research aims to develop design principles of the user interfaces for the elderly in health smart homes We firstly reviewed previous research on user interfaces in intelligent technologies and picked up critical criteria related to the usability and UX in the user interfaces. Further we reviewed five representative design guidelines for the environment design supporting the elderly healthy home life and drew out specific criteria associated with the elderly s reduced abilities. We structuralized those extracted criteria into a framework of user interfaces for the elderly. We considered the elderly s reduced physical, cognitive and psychological conditions with a focus on assistive technologies for supporting their healthy housing life. The proposed design principles could be a basis for the perspectives of future directions on user interfaces for the elderly in smart environments. CSHeB 2013 Symposium 3 03 Background 3.1 Enhancing the Quality of Life through Smart Technology Advancements in sensor technology and wireless communications give opportunities to new models for healthcare and wellness management tools, enabling independent living and improvement of quality of life for individuals. With an emphasis on mobility, wearable biomedical healthcare systems have become one of important research areas in smart technologies. By combining ubiquitous technologies, smart environments can extend humans ability and support humans activities. However, with more subsystems and the higher complexity of them, they tend to become inconvenient for the elderly to access and control them with. To enhance the comfort and security of the elderly practically, the development of user-friendly devices is critical with the advancement of technologies. The way of interaction between the elderly and the systems is a significant research issue in the design of user interfaces. CSHeB 2013 Symposium 4 56

12 03 Background 3.2 Design principles of the User Interface The most important issue for the development of user interfaces is how the HCI can be intuitive and natural. - Norman proposed that the naturalness of interaction could be accomplished by considering human s disposition, physical similarities and cultural criteria, but visuality and affordance play the most critical role for the HCI. - Shniderman emphasized the concept of the direct manipulation for enabling the natural use of the interfaces. More recently, two concepts, embodied experience and embodied, are emphasized by being associated with Tangible User Interface. TUIs allow tactile manipulation and physical expressiveness by coupling digital information with physical objects and environments. TUIs might have the potential for supporting the elderly s usability and UX because the elderly could learn how to use the TUIs intuitively based on their everyday skills in life. CSHeB 2013 Symposium 5 03 Background 3.2 Design principles of the User Interface Hiroshi Ishii et al. (1997) Computational Coupli ng of Tangible Repres entations Embodiment of Mech anisms for Interactive Control Perceptual Coupling of Tangible Represent ations Ishii and Ullmer mentioned about three features for the TUIs; computational coupling of tangible representations; embodiment of mechanisms; and perceptual coupling of tangible representations. Hornecker proposed that tangible interaction is associated with systems that rely on embodied interaction, tangible manipulation, physical representation of data, and embededness in real space. Jacob et al. proposed a framework for post-wimp interface on the reality-based interaction. Koleva and Ghazali proposed design principles emphasizing the movement and Eva functions Hornecker et al. of the systems. Robert J.K. Jacob et al. (200 (2006) Manipulation Embodied Facilitation Representation Spatial Interaction 8) Native Physics Environment Awarene ss and Skills Body Awareness and Skills Social Awareness and Skills Boriana Koleva et al. (2003) Autonomy Sensing of Interaction Configurability Transfo rmation Lifetime of Link Transformation Ghazali et al. (2006) Exposed State Tangible Transition Bounce Back Compliant Interaction CSHeB 2013 Symposium 6 57

13 03 Background 3.3 Environmental Assessment Tools for the Elderly The five representative environmental assessment tools for the elderly were as follows: the Multiphasic Environmental Assessment Protocol (MEAP); the Nursing Unit Rating Scale (NURS); and the Professional Environmental Assessment Protocol (PEAP); the Environmental Audit Tool (EAT); the Evaluation of Older People s Living Environments (EVOLVE). The scales of MEAP were designed to assess residential environments for older people ranging from congregate housing to nursing homes. They described the personal and social characteristics of residents then related these factors to the architectural, policy and social climate resources of their settings. The NURS defines six global constructs theorized to influence how people with dementia adapt to institutional environments. These constructs could be linked to adaptation through theories of environmental press or stress, affecting behavioral outcomes in the people with dementia. The PEAP is designed to be completed by raters who possess substantial knowledge and expertise in person-environment design research. The PEAP considers three levels of physical setting; fixed or structural features; semi-fixed; and non-fixed features. CSHeB 2013 Symposium 7 03 Background 3.3 Environmental Assessment Tools for the Elderly MEAP (Moos & Lemke, 1980) Physical-architectural feature: Physical amenities Social-recreational Aids Prosthetic aids Orientational aids Safety features Architectural choice Space availability Staff facilities and Comm unity accessibility The EAT is the environmental assessment tools for the evaluation of Australian residential facilities for people with dementia. The availability of an extensive review of the environmental design literature undertaken has prompted some small revisions to the original tool. The EVOLVE is a tool for evaluating the design of housing for older people. It is used to assess how well a building contributes to the physical support and personal well-being of older people. NURS (Grant, 1996) Separation Stability Stimulation Complexity Control/Tolerant Continuity PEAP (Norris-Baker et al., 1999) Awareness/ Orientatio n Safety Privacy Stimulation Support of self-care Opportunities for contr ol Continuity of self Facilitation of social c ontact EAT (Fleming, 2008) Safe and Secure Small Simple Visual access Important stimuli Planned wandering Be familiar Privacy and communit y Links to the communit y Be domestic EVOLVE (Lewis, 2010) Accessibility Physical support Sensory support Dementia support Health and Safety Security Working care CSHeB 2013 Symposium 8 58

14 04 Design Principles of the User Interface for the Elderly Tangible Interface Properties Manipulation Intuitiveness Representation Context Awareness Spatial Interaction Social Interaction Supportive Interface Properties Digital Literacy Accessibility Physical and Sensory Support Simplicity Safe and Security Self Control Stimulation Distinct tactile qualities, which are typically manipulated. Users can grab, feel, and move the important stuff Manipulating in a natural way without referring to a manual or learning process The physical and digital representations employed by interaction systems, their expressiveness and legibility A sense of their surroundings Skills for controlling and coordinating within their environment, while being aware of their own physical bodies. Being aware of others in their environment and skills for interacting with them The degree which capability enables users to understand and utilize digital resources such as computing and media. The degree which design feature enables users to move freely around the systems without assistance The degree to which design feature enables users to have independence and supports sensory impairments (i.e. sight loss, hearing difficulties) The degree which the information is easy to understand The degree to which the system provides a safe and a secure environment which promotes good health The degree which capability enables users to control the system without assistance The degree that promotes independent functioning/ cognitive abilities CSHeB 2013 Symposium 9 05 Conclusion and Discussion The global trend of increasing longevity has brought an enormous challenge in developing smart technologies to preserve independence and quality of life among the elderly in their own residence. Previous research on user interfaces have targeted adults, so they have proposed general usability criteria, methods, tools etc., not considering special conditions of the elderly. In addition, technologies and systems proposed for the elderly also have emphasized the hardware aspects of the systems. To fill this gap, this research emphasizes UX and HCI in order to provide customized smart services and interfaces to the elderly in their own residences. The proposed framework will be extended beyond the conceptual level to a practical evaluation tool through further studies. For the next step, a form of checklist for the usability will be produced based on the framework. Then empirical studies will be conducted with the elderly using the evaluation tool. Various evaluation methods for the usability need to be considered for the elderly in order to develop a novel evaluation tool considering the elderly characteristics in the context of the use of the systems. CSHeB 2013 Symposium 10 59

Meaning, Mapping & Correspondence in Tangible User Interfaces

Meaning, Mapping & Correspondence in Tangible User Interfaces Meaning, Mapping & Correspondence in Tangible User Interfaces CHI '07 Workshop on Tangible User Interfaces in Context & Theory Darren Edge Rainbow Group Computer Laboratory University of Cambridge A Solid

More information

rainbottles: gathering raindrops of data from the cloud

rainbottles: gathering raindrops of data from the cloud rainbottles: gathering raindrops of data from the cloud Jinha Lee MIT Media Laboratory 75 Amherst St. Cambridge, MA 02142 USA jinhalee@media.mit.edu Mason Tang MIT CSAIL 77 Massachusetts Ave. Cambridge,

More information

EXPERIENTIAL MEDIA SYSTEMS

EXPERIENTIAL MEDIA SYSTEMS EXPERIENTIAL MEDIA SYSTEMS Hari Sundaram and Thanassis Rikakis Arts Media and Engineering Program Arizona State University, Tempe, AZ, USA Our civilization is currently undergoing major changes. Traditionally,

More information

INTERACTION AND SOCIAL ISSUES IN A HUMAN-CENTERED REACTIVE ENVIRONMENT

INTERACTION AND SOCIAL ISSUES IN A HUMAN-CENTERED REACTIVE ENVIRONMENT INTERACTION AND SOCIAL ISSUES IN A HUMAN-CENTERED REACTIVE ENVIRONMENT TAYSHENG JENG, CHIA-HSUN LEE, CHI CHEN, YU-PIN MA Department of Architecture, National Cheng Kung University No. 1, University Road,

More information

Introduction to Computational Intelligence in Healthcare

Introduction to Computational Intelligence in Healthcare 1 Introduction to Computational Intelligence in Healthcare H. Yoshida, S. Vaidya, and L.C. Jain Abstract. This chapter presents introductory remarks on computational intelligence in healthcare practice,

More information

ENHANCED HUMAN-AGENT INTERACTION: AUGMENTING INTERACTION MODELS WITH EMBODIED AGENTS BY SERAFIN BENTO. MASTER OF SCIENCE in INFORMATION SYSTEMS

ENHANCED HUMAN-AGENT INTERACTION: AUGMENTING INTERACTION MODELS WITH EMBODIED AGENTS BY SERAFIN BENTO. MASTER OF SCIENCE in INFORMATION SYSTEMS BY SERAFIN BENTO MASTER OF SCIENCE in INFORMATION SYSTEMS Edmonton, Alberta September, 2015 ABSTRACT The popularity of software agents demands for more comprehensive HAI design processes. The outcome of

More information

HUMAN COMPUTER INTERFACE

HUMAN COMPUTER INTERFACE HUMAN COMPUTER INTERFACE TARUNIM SHARMA Department of Computer Science Maharaja Surajmal Institute C-4, Janakpuri, New Delhi, India ABSTRACT-- The intention of this paper is to provide an overview on the

More information

Chapter 2 Understanding and Conceptualizing Interaction. Anna Loparev Intro HCI University of Rochester 01/29/2013. Problem space

Chapter 2 Understanding and Conceptualizing Interaction. Anna Loparev Intro HCI University of Rochester 01/29/2013. Problem space Chapter 2 Understanding and Conceptualizing Interaction Anna Loparev Intro HCI University of Rochester 01/29/2013 1 Problem space Concepts and facts relevant to the problem Users Current UX Technology

More information

Embodiment, Immediacy and Thinghood in the Design of Human-Computer Interaction

Embodiment, Immediacy and Thinghood in the Design of Human-Computer Interaction Embodiment, Immediacy and Thinghood in the Design of Human-Computer Interaction Fabian Hemmert, Deutsche Telekom Laboratories, Berlin, Germany, fabian.hemmert@telekom.de Gesche Joost, Deutsche Telekom

More information

Reality-Based Interaction: Unifying the New Generation of Interaction Styles

Reality-Based Interaction: Unifying the New Generation of Interaction Styles Reality-Based Interaction: Unifying the New Generation of Interaction Styles Robert J.K. Jacob 161 College Ave. Medford, Mass. 02155 USA jacob@cs.tufts.edu Audrey Girouard audrey.girouard@tufts.edu Leanne

More information

Towards affordance based human-system interaction based on cyber-physical systems

Towards affordance based human-system interaction based on cyber-physical systems Towards affordance based human-system interaction based on cyber-physical systems Zoltán Rusák 1, Imre Horváth 1, Yuemin Hou 2, Ji Lihong 2 1 Faculty of Industrial Design Engineering, Delft University

More information

A User-Friendly Interface for Rules Composition in Intelligent Environments

A User-Friendly Interface for Rules Composition in Intelligent Environments A User-Friendly Interface for Rules Composition in Intelligent Environments Dario Bonino, Fulvio Corno, Luigi De Russis Abstract In the domain of rule-based automation and intelligence most efforts concentrate

More information

MECHANICAL DESIGN LEARNING ENVIRONMENTS BASED ON VIRTUAL REALITY TECHNOLOGIES

MECHANICAL DESIGN LEARNING ENVIRONMENTS BASED ON VIRTUAL REALITY TECHNOLOGIES INTERNATIONAL CONFERENCE ON ENGINEERING AND PRODUCT DESIGN EDUCATION 4 & 5 SEPTEMBER 2008, UNIVERSITAT POLITECNICA DE CATALUNYA, BARCELONA, SPAIN MECHANICAL DESIGN LEARNING ENVIRONMENTS BASED ON VIRTUAL

More information

A User Interface Level Context Model for Ambient Assisted Living

A User Interface Level Context Model for Ambient Assisted Living not for distribution, only for internal use A User Interface Level Context Model for Ambient Assisted Living Manfred Wojciechowski 1, Jinhua Xiong 2 1 Fraunhofer Institute for Software- und Systems Engineering,

More information

Global Journal on Technology

Global Journal on Technology Global Journal on Technology Vol 5 (2014) 73-77 Selected Paper of 4 th World Conference on Information Technology (WCIT-2013) Issues in Internet of Things for Wellness Human-care System Jae Sung Choi*,

More information

SUNYOUNG KIM CURRICULUM VITAE

SUNYOUNG KIM CURRICULUM VITAE SUNYOUNG KIM CURRICULUM VITAE Ph.D. Candidate Human-Computer Interaction Institute School of Computer Science Carnegie Mellon University 5000 Forbes Avenue Pittsburgh, PA 15213 Sunyoung.kim@cs.cmu.edu

More information

Modeling Prehensile Actions for the Evaluation of Tangible User Interfaces

Modeling Prehensile Actions for the Evaluation of Tangible User Interfaces Modeling Prehensile Actions for the Evaluation of Tangible User Interfaces Georgios Christou European University Cyprus 6 Diogenes St., Nicosia, Cyprus gchristou@acm.org Frank E. Ritter College of IST

More information

Summary of the Seminar on Assisted Living Systems - Models, Architectures and Engineering Approaches

Summary of the Seminar on Assisted Living Systems - Models, Architectures and Engineering Approaches Summary of the Seminar on Assisted Living Systems - Models, Architectures and Engineering Approaches Jürgen Nehmer 1, Thomas Kleinberger 2 1 TU Kaiserslautern, Erwin-Schrödinger-Strasse, 67653 Kaiserslautern,

More information

Improvisation and Tangible User Interfaces The case of the reactable

Improvisation and Tangible User Interfaces The case of the reactable Improvisation and Tangible User Interfaces The case of the reactable Nadir Weibel, Ph.D. Distributed Cognition and Human-Computer Interaction Lab University of California San Diego http://hci.ucsd.edu/weibel

More information

School of Computer Science. Course Title: Introduction to Human-Computer Interaction Date: 8/16/11

School of Computer Science. Course Title: Introduction to Human-Computer Interaction Date: 8/16/11 Course Title: Introduction to Human-Computer Interaction Date: 8/16/11 Course Number: CEN-371 Number of Credits: 3 Subject Area: Computer Systems Subject Area Coordinator: Christine Lisetti email: lisetti@cis.fiu.edu

More information

The Exploratory Study for the Psychological Perception and User Attitude toward the Add-on Devices for the Elderly

The Exploratory Study for the Psychological Perception and User Attitude toward the Add-on Devices for the Elderly The Exploratory Study for the Psychological Perception and User Attitude toward the Add-on Devices for the Elderly Fang, Yu-Min*, Hsu, Chao-Wei**, Hsun, Meng-Hsien***, Chang, Chien-Cheng**** *Department

More information

PlaceLab. A House_n + TIAX Initiative

PlaceLab. A House_n + TIAX Initiative Massachusetts Institute of Technology A House_n + TIAX Initiative The MIT House_n Consortium and TIAX, LLC have developed the - an apartment-scale shared research facility where new technologies and design

More information

Context Sensitive Interactive Systems Design: A Framework for Representation of contexts

Context Sensitive Interactive Systems Design: A Framework for Representation of contexts Context Sensitive Interactive Systems Design: A Framework for Representation of contexts Keiichi Sato Illinois Institute of Technology 350 N. LaSalle Street Chicago, Illinois 60610 USA sato@id.iit.edu

More information

World-Wide Access to Geospatial Data by Pointing Through The Earth

World-Wide Access to Geospatial Data by Pointing Through The Earth World-Wide Access to Geospatial Data by Pointing Through The Earth Erika Reponen Nokia Research Center Visiokatu 1 33720 Tampere, Finland erika.reponen@nokia.com Jaakko Keränen Nokia Research Center Visiokatu

More information

Interface Design V: Beyond the Desktop

Interface Design V: Beyond the Desktop Interface Design V: Beyond the Desktop Rob Procter Further Reading Dix et al., chapter 4, p. 153-161 and chapter 15. Norman, The Invisible Computer, MIT Press, 1998, chapters 4 and 15. 11/25/01 CS4: HCI

More information

Outline. Barriers to Technology Adoption: Why is it so hard? Method. Organizational Adoption Issues. Summary of Themes

Outline. Barriers to Technology Adoption: Why is it so hard? Method. Organizational Adoption Issues. Summary of Themes Barriers to Technology Adoption: Why is it so hard? Outline Organizational Barriers to Adoption Individual Barriers by Seniors to Adoption EDRA 42 May 27, 2011 Margaret Calkins PhD Funded by: DHHS Office

More information

Health Informatics Basics

Health Informatics Basics Health Informatics Basics Foundational Curriculum: Cluster 4: Informatics Module 7: The Informatics Process and Principles of Health Informatics Unit 1: Health Informatics Basics 20/60 Curriculum Developers:

More information

AAL middleware specification

AAL middleware specification 2 AAL middleware specification Ambient Assisted Living Joint Programme project no. AAL-2013-6-060 Deliverable 5.2, version 1.0 Lead author: Co-author: Maciej Bogdański, Poznań Supercomputing and Networking

More information

House_n. Current Projects

House_n. Current Projects Massachusetts Institute of Technology House_n Current Projects House_n projects, although diverse, begin with the idea that the design of places of living and work and the associated technologies and services

More information

The User Activity Reasoning Model Based on Context-Awareness in a Virtual Living Space

The User Activity Reasoning Model Based on Context-Awareness in a Virtual Living Space , pp.62-67 http://dx.doi.org/10.14257/astl.2015.86.13 The User Activity Reasoning Model Based on Context-Awareness in a Virtual Living Space Bokyoung Park, HyeonGyu Min, Green Bang and Ilju Ko Department

More information

A Qualitative Research Proposal on Emotional. Values Regarding Mobile Usability of the New. Silver Generation

A Qualitative Research Proposal on Emotional. Values Regarding Mobile Usability of the New. Silver Generation Contemporary Engineering Sciences, Vol. 7, 2014, no. 23, 1313-1320 HIKARI Ltd, www.m-hikari.com http://dx.doi.org/10.12988/ces.2014.49162 A Qualitative Research Proposal on Emotional Values Regarding Mobile

More information

Industry 4.0: the new challenge for the Italian textile machinery industry

Industry 4.0: the new challenge for the Italian textile machinery industry Industry 4.0: the new challenge for the Italian textile machinery industry Executive Summary June 2017 by Contacts: Economics & Press Office Ph: +39 02 4693611 email: economics-press@acimit.it ACIMIT has

More information

City, University of London Institutional Repository

City, University of London Institutional Repository City Research Online City, University of London Institutional Repository Citation: Randell, R., Mamykina, L., Fitzpatrick, G., Tanggaard, C. & Wilson, S. (2009). Evaluating New Interactions in Healthcare:

More information

Multi-sensory Tracking of Elders in Outdoor Environments on Ambient Assisted Living

Multi-sensory Tracking of Elders in Outdoor Environments on Ambient Assisted Living Multi-sensory Tracking of Elders in Outdoor Environments on Ambient Assisted Living Javier Jiménez Alemán Fluminense Federal University, Niterói, Brazil jjimenezaleman@ic.uff.br Abstract. Ambient Assisted

More information

Essay on A Survey of Socially Interactive Robots Authors: Terrence Fong, Illah Nourbakhsh, Kerstin Dautenhahn Summarized by: Mehwish Alam

Essay on A Survey of Socially Interactive Robots Authors: Terrence Fong, Illah Nourbakhsh, Kerstin Dautenhahn Summarized by: Mehwish Alam 1 Introduction Essay on A Survey of Socially Interactive Robots Authors: Terrence Fong, Illah Nourbakhsh, Kerstin Dautenhahn Summarized by: Mehwish Alam 1.1 Social Robots: Definition: Social robots are

More information

Developers, designers, consumers to play equal roles in the progression of smart clothing market

Developers, designers, consumers to play equal roles in the progression of smart clothing market Developers, designers, consumers to play equal roles in the progression of smart clothing market September 2018 1 Introduction Smart clothing incorporates a wide range of products and devices, but primarily

More information

Simulation of Tangible User Interfaces with the ROS Middleware

Simulation of Tangible User Interfaces with the ROS Middleware Simulation of Tangible User Interfaces with the ROS Middleware Stefan Diewald 1 stefan.diewald@tum.de Andreas Möller 1 andreas.moeller@tum.de Luis Roalter 1 roalter@tum.de Matthias Kranz 2 matthias.kranz@uni-passau.de

More information

The OASIS Concept. Thessaloniki, Greece

The OASIS Concept. Thessaloniki, Greece The OASIS Concept Evangelos Bekiaris 1 and Silvio Bonfiglio 2 1 Centre for Research and Technology Hellas, Hellenic Institute of Transport, Thessaloniki, Greece abek@certh.gr 2 PHILIPS FIMI, Saronno, Italy

More information

Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms

Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms Published in the Proceedings of CHI '97 Hiroshi Ishii and Brygg Ullmer MIT Media Laboratory Tangible Media Group 20 Ames Street,

More information

Impacts and Risks Caused by AI Networking, and Future Challenges

Impacts and Risks Caused by AI Networking, and Future Challenges Impacts and Risks Caused by AI Networking, and Future Challenges (From Studies on AI Networking in Japan) November 17, 2016 Tatsuya KUROSAKA Project Assistant Professor at Keio University Graduate School

More information

Physical Interaction and Multi-Aspect Representation for Information Intensive Environments

Physical Interaction and Multi-Aspect Representation for Information Intensive Environments Proceedings of the 2000 IEEE International Workshop on Robot and Human Interactive Communication Osaka. Japan - September 27-29 2000 Physical Interaction and Multi-Aspect Representation for Information

More information

Impediments to designing and developing for accessibility, accommodation and high quality interaction

Impediments to designing and developing for accessibility, accommodation and high quality interaction Impediments to designing and developing for accessibility, accommodation and high quality interaction D. Akoumianakis and C. Stephanidis Institute of Computer Science Foundation for Research and Technology-Hellas

More information

- Basics of informatics - Computer network - Software engineering - Intelligent media processing - Human interface. Professor. Professor.

- Basics of informatics - Computer network - Software engineering - Intelligent media processing - Human interface. Professor. Professor. - Basics of informatics - Computer network - Software engineering - Intelligent media processing - Human interface Computer-Aided Engineering Research of power/signal integrity analysis and EMC design

More information

The Mixed Reality Book: A New Multimedia Reading Experience

The Mixed Reality Book: A New Multimedia Reading Experience The Mixed Reality Book: A New Multimedia Reading Experience Raphaël Grasset raphael.grasset@hitlabnz.org Andreas Dünser andreas.duenser@hitlabnz.org Mark Billinghurst mark.billinghurst@hitlabnz.org Hartmut

More information

Touch Your Way: Haptic Sight for Visually Impaired People to Walk with Independence

Touch Your Way: Haptic Sight for Visually Impaired People to Walk with Independence Touch Your Way: Haptic Sight for Visually Impaired People to Walk with Independence Ji-Won Song Dept. of Industrial Design. Korea Advanced Institute of Science and Technology. 335 Gwahangno, Yusong-gu,

More information

Abstract. Keywords: virtual worlds; robots; robotics; standards; communication and interaction.

Abstract. Keywords: virtual worlds; robots; robotics; standards; communication and interaction. On the Creation of Standards for Interaction Between Robots and Virtual Worlds By Alex Juarez, Christoph Bartneck and Lou Feijs Eindhoven University of Technology Abstract Research on virtual worlds and

More information

Keywords: Human-Building Interaction, Metaphor, Human-Computer Interaction, Interactive Architecture

Keywords: Human-Building Interaction, Metaphor, Human-Computer Interaction, Interactive Architecture Metaphor Metaphor: A tool for designing the next generation of human-building interaction Jingoog Kim 1, Mary Lou Maher 2, John Gero 3, Eric Sauda 4 1,2,3,4 University of North Carolina at Charlotte, USA

More information

Socio-cognitive Engineering

Socio-cognitive Engineering Socio-cognitive Engineering Mike Sharples Educational Technology Research Group University of Birmingham m.sharples@bham.ac.uk ABSTRACT Socio-cognitive engineering is a framework for the human-centred

More information

Mobile Applications 2010

Mobile Applications 2010 Mobile Applications 2010 Introduction to Mobile HCI Outline HCI, HF, MMI, Usability, User Experience The three paradigms of HCI Two cases from MAG HCI Definition, 1992 There is currently no agreed upon

More information

Ubiquitous Computing. michael bernstein spring cs376.stanford.edu. Wednesday, April 3, 13

Ubiquitous Computing. michael bernstein spring cs376.stanford.edu. Wednesday, April 3, 13 Ubiquitous Computing michael bernstein spring 2013 cs376.stanford.edu Ubiquitous? Ubiquitous? 3 Ubicomp Vision A new way of thinking about computers in the world, one that takes into account the natural

More information

Leading the Agenda. Everyday technology: A focus group with children, young people and their carers

Leading the Agenda. Everyday technology: A focus group with children, young people and their carers Leading the Agenda Everyday technology: A focus group with children, young people and their carers March 2018 1 1.0 Introduction Assistive technology is an umbrella term that includes assistive, adaptive,

More information

Feelable User Interfaces: An Exploration of Non-Visual Tangible User Interfaces

Feelable User Interfaces: An Exploration of Non-Visual Tangible User Interfaces Feelable User Interfaces: An Exploration of Non-Visual Tangible User Interfaces Katrin Wolf Telekom Innovation Laboratories TU Berlin, Germany katrin.wolf@acm.org Peter Bennett Interaction and Graphics

More information

INAM-R2O07 - Environmental Intelligence

INAM-R2O07 - Environmental Intelligence Coordinating unit: Teaching unit: Academic year: Degree: ECTS credits: 2018 340 - EPSEVG - Vilanova i la Geltrú School of Engineering 707 - ESAII - Department of Automatic Control MASTER'S DEGREE IN AUTOMATIC

More information

DESIGN FOR INTERACTION IN INSTRUMENTED ENVIRONMENTS. Lucia Terrenghi*

DESIGN FOR INTERACTION IN INSTRUMENTED ENVIRONMENTS. Lucia Terrenghi* DESIGN FOR INTERACTION IN INSTRUMENTED ENVIRONMENTS Lucia Terrenghi* Abstract Embedding technologies into everyday life generates new contexts of mixed-reality. My research focuses on interaction techniques

More information

User involvement in the development of welfare technology Mötesplats välfärdsteknologi och e-hälsa Niina Holappa, Prizztech Ltd

User involvement in the development of welfare technology Mötesplats välfärdsteknologi och e-hälsa Niina Holappa, Prizztech Ltd User involvement in the development of welfare technology Mötesplats välfärdsteknologi och e-hälsa 23.1.2018 Niina Holappa, Prizztech Ltd Purpose of the HYVÄKSI project The purpose of the HYVÄKSI project

More information

D S R G. Alina Mashko, GUI universal and global design. Department of vehicle technology. Faculty of Transportation Sciences

D S R G. Alina Mashko, GUI universal and global design. Department of vehicle technology.   Faculty of Transportation Sciences GUI universal and global design Alina Mashko, Department of vehicle technology www.dsrg.eu Faculty of Transportation Sciences Czech Technical University in Prague Metaphors in user interface Words Images

More information

Constructing the Ubiquitous Intelligence Model based on Frame and High-Level Petri Nets for Elder Healthcare

Constructing the Ubiquitous Intelligence Model based on Frame and High-Level Petri Nets for Elder Healthcare Constructing the Ubiquitous Intelligence Model based on Frame and High-Level Petri Nets for Elder Healthcare Jui-Feng Weng, *Shian-Shyong Tseng and Nam-Kek Si Abstract--In general, the design of ubiquitous

More information

My project is based on How museum installations could be combined with gesture technologies to make them more interactive.

My project is based on How museum installations could be combined with gesture technologies to make them more interactive. Project Summary My project is based on How museum installations could be combined with gesture technologies to make them more interactive. Research Topics Interactive gesture technology. How it has developed.

More information

Interaction Technique for a Pen-Based Interface Using Finger Motions

Interaction Technique for a Pen-Based Interface Using Finger Motions Interaction Technique for a Pen-Based Interface Using Finger Motions Yu Suzuki, Kazuo Misue, and Jiro Tanaka 1-1-1 Tennodai, Tsukuba, Ibaraki, 305-8573, Japan {suzuki,misue,jiro}@iplab.cs.tsukuba.ac.jp

More information

Privacy Preserving, Standard- Based Wellness and Activity Data Modelling & Management within Smart Homes

Privacy Preserving, Standard- Based Wellness and Activity Data Modelling & Management within Smart Homes Privacy Preserving, Standard- Based Wellness and Activity Data Modelling & Management within Smart Homes Ismini Psychoula (ESR 3) De Montfort University Prof. Liming Chen, Dr. Feng Chen 24 th October 2017

More information

This list supersedes the one published in the November 2002 issue of CR.

This list supersedes the one published in the November 2002 issue of CR. PERIODICALS RECEIVED This is the current list of periodicals received for review in Reviews. International standard serial numbers (ISSNs) are provided to facilitate obtaining copies of articles or subscriptions.

More information

SMART CITY: A SURVEY

SMART CITY: A SURVEY SMART CITY: A SURVEY 1 Sonal Ade, 2 Dr.D.V. Rojatkar 1 Student, 2 Professor Dept Of Electronics And Telecommunication Government College Of Engineering, Chandrapur, Maharastra. Abstract-A smart city is

More information

SENIOR CITIZENS ARE RIDING THE DIGITAL HEALTH WAVE

SENIOR CITIZENS ARE RIDING THE DIGITAL HEALTH WAVE SENIOR CITIZENS ARE RIDING THE DIGITAL HEALTH WAVE OLDER AUSTRALIANS ARE AFFLUENT, HEALTH LITERATE AND SURPRISINGLY PROACTIVE IN MANAGING THEIR OWN HEALTH AND THEY ARE USING DIGITAL HEALTH TOOLS TO DO

More information

Effective Iconography....convey ideas without words; attract attention...

Effective Iconography....convey ideas without words; attract attention... Effective Iconography...convey ideas without words; attract attention... Visual Thinking and Icons An icon is an image, picture, or symbol representing a concept Icon-specific guidelines Represent the

More information

The Role of Physicality in Tangible and Embodied Interactions Eva Hornecker University of Strathclyde

The Role of Physicality in Tangible and Embodied Interactions Eva Hornecker University of Strathclyde ACM, (YEAR). This is the author s version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in Interactions, VOL18,

More information

Virtual Tactile Maps

Virtual Tactile Maps In: H.-J. Bullinger, J. Ziegler, (Eds.). Human-Computer Interaction: Ergonomics and User Interfaces. Proc. HCI International 99 (the 8 th International Conference on Human-Computer Interaction), Munich,

More information

ithrow : A NEW GESTURE-BASED WEARABLE INPUT DEVICE WITH TARGET SELECTION ALGORITHM

ithrow : A NEW GESTURE-BASED WEARABLE INPUT DEVICE WITH TARGET SELECTION ALGORITHM ithrow : A NEW GESTURE-BASED WEARABLE INPUT DEVICE WITH TARGET SELECTION ALGORITHM JONG-WOON YOO, YO-WON JEONG, YONG SONG, JUPYUNG LEE, SEUNG-HO LIM, KI-WOONG PARK, AND KYU HO PARK Computer Engineering

More information

Advances and Perspectives in Health Information Standards

Advances and Perspectives in Health Information Standards Advances and Perspectives in Health Information Standards HL7 Brazil June 14, 2018 W. Ed Hammond. Ph.D., FACMI, FAIMBE, FIMIA, FHL7, FIAHSI Director, Duke Center for Health Informatics Director, Applied

More information

Human Factors. We take a closer look at the human factors that affect how people interact with computers and software:

Human Factors. We take a closer look at the human factors that affect how people interact with computers and software: Human Factors We take a closer look at the human factors that affect how people interact with computers and software: Physiology physical make-up, capabilities Cognition thinking, reasoning, problem-solving,

More information

Beyond Actuated Tangibles: Introducing Robots to Interactive Tabletops

Beyond Actuated Tangibles: Introducing Robots to Interactive Tabletops Beyond Actuated Tangibles: Introducing Robots to Interactive Tabletops Sowmya Somanath Department of Computer Science, University of Calgary, Canada. ssomanat@ucalgary.ca Ehud Sharlin Department of Computer

More information

Human-Computer Interaction IS 4300

Human-Computer Interaction IS 4300 Human-Computer Interaction IS 4300 Prof. Timothy Bickmore Overview for Today Overview of the Course Logistics Overview of HCI Some basic concepts Overview of Team Projects Introductions 1 Relational Agents

More information

2. Publishable summary

2. Publishable summary 2. Publishable summary CogLaboration (Successful real World Human-Robot Collaboration: from the cognition of human-human collaboration to fluent human-robot collaboration) is a specific targeted research

More information

DESIGN COLLABORATION FOR INTELLIGENT CONSTRUCTION MANAGEMENT IN MOBILIE AUGMENTED REALITY

DESIGN COLLABORATION FOR INTELLIGENT CONSTRUCTION MANAGEMENT IN MOBILIE AUGMENTED REALITY DESIGN COLLABORATION FOR INTELLIGENT CONSTRUCTION MANAGEMENT IN MOBILIE AUGMENTED REALITY Mi Jeong Kim 1 *, Ju Hyun Lee 2, and Ning Gu 2 1 Department of Housing and Interior Design, Kyung Hee University,

More information

preface Motivation Figure 1. Reality-virtuality continuum (Milgram & Kishino, 1994) Mixed.Reality Augmented. Virtuality Real...

preface Motivation Figure 1. Reality-virtuality continuum (Milgram & Kishino, 1994) Mixed.Reality Augmented. Virtuality Real... v preface Motivation Augmented reality (AR) research aims to develop technologies that allow the real-time fusion of computer-generated digital content with the real world. Unlike virtual reality (VR)

More information

Introduction to HCI. CS4HC3 / SE4HC3/ SE6DO3 Fall Instructor: Kevin Browne

Introduction to HCI. CS4HC3 / SE4HC3/ SE6DO3 Fall Instructor: Kevin Browne Introduction to HCI CS4HC3 / SE4HC3/ SE6DO3 Fall 2011 Instructor: Kevin Browne brownek@mcmaster.ca Slide content is based heavily on Chapter 1 of the textbook: Designing the User Interface: Strategies

More information

Development of a general purpose robot arm for use by disabled and elderly at home

Development of a general purpose robot arm for use by disabled and elderly at home Development of a general purpose robot arm for use by disabled and elderly at home Gunnar Bolmsjö Magnus Olsson Ulf Lorentzon {gbolmsjo,molsson,ulorentzon}@robotics.lu.se Div. of Robotics, Lund University,

More information

Babak Ziraknejad Design Machine Group University of Washington. eframe! An Interactive Projected Family Wall Frame

Babak Ziraknejad Design Machine Group University of Washington. eframe! An Interactive Projected Family Wall Frame Babak Ziraknejad Design Machine Group University of Washington eframe! An Interactive Projected Family Wall Frame Overview: Previous Projects Objective, Goals, and Motivation Introduction eframe Concept

More information

Technology designed to empower people

Technology designed to empower people Edition July 2018 Smart Health, Wearables, Artificial intelligence Technology designed to empower people Through new interfaces - close to the body - technology can enable us to become more aware of our

More information

synchrolight: Three-dimensional Pointing System for Remote Video Communication

synchrolight: Three-dimensional Pointing System for Remote Video Communication synchrolight: Three-dimensional Pointing System for Remote Video Communication Jifei Ou MIT Media Lab 75 Amherst St. Cambridge, MA 02139 jifei@media.mit.edu Sheng Kai Tang MIT Media Lab 75 Amherst St.

More information

Technical Requirements of a Social Networking Platform for Senior Citizens

Technical Requirements of a Social Networking Platform for Senior Citizens Technical Requirements of a Social Networking Platform for Senior Citizens Hans Demski Helmholtz Zentrum München Institute for Biological and Medical Imaging WG MEDIS Medical Information Systems MIE2012

More information

Birth of An Intelligent Humanoid Robot in Singapore

Birth of An Intelligent Humanoid Robot in Singapore Birth of An Intelligent Humanoid Robot in Singapore Ming Xie Nanyang Technological University Singapore 639798 Email: mmxie@ntu.edu.sg Abstract. Since 1996, we have embarked into the journey of developing

More information

Virtual Reality Based Scalable Framework for Travel Planning and Training

Virtual Reality Based Scalable Framework for Travel Planning and Training Virtual Reality Based Scalable Framework for Travel Planning and Training Loren Abdulezer, Jason DaSilva Evolving Technologies Corporation, AXS Lab, Inc. la@evolvingtech.com, jdasilvax@gmail.com Abstract

More information

ASSISTING INTERIOR DESIGN CLASS USING ONLINE 3D APPLICATION

ASSISTING INTERIOR DESIGN CLASS USING ONLINE 3D APPLICATION Alkhalidi &Izani Volume 3 Issue 3, pp. 124-132 Date of Publication: 17 th November 2017 DOI-https://dx.doi.org/10.20319/pijss.2017.33.124132 ASSISTING INTERIOR DESIGN CLASS USING ONLINE 3D APPLICATION

More information

Framework Programme 7

Framework Programme 7 Framework Programme 7 1 Joining the EU programmes as a Belarusian 1. Introduction to the Framework Programme 7 2. Focus on evaluation issues + exercise 3. Strategies for Belarusian organisations + exercise

More information

Re-build-ing Boundaries: The Roles of Boundaries in Mixed Reality Play

Re-build-ing Boundaries: The Roles of Boundaries in Mixed Reality Play Re-build-ing Boundaries: The Roles of Boundaries in Mixed Reality Play Sultan A. Alharthi Play & Interactive Experiences for Learning Lab New Mexico State University Las Cruces, NM 88001, USA salharth@nmsu.edu

More information

in the New Zealand Curriculum

in the New Zealand Curriculum Technology in the New Zealand Curriculum We ve revised the Technology learning area to strengthen the positioning of digital technologies in the New Zealand Curriculum. The goal of this change is to ensure

More information

End-User Programming of Ubicomp in the Home. Nicolai Marquardt Domestic Computing University of Calgary

End-User Programming of Ubicomp in the Home. Nicolai Marquardt Domestic Computing University of Calgary ? End-User Programming of Ubicomp in the Home Nicolai Marquardt 701.81 Domestic Computing University of Calgary Outline Introduction and Motivation End-User Programming Strategies Programming Ubicomp in

More information

Course Syllabus. P age 1 5

Course Syllabus. P age 1 5 Course Syllabus Course Code Course Title ECTS Credits COMP-263 Human Computer Interaction 6 Prerequisites Department Semester COMP-201 Computer Science Spring Type of Course Field Language of Instruction

More information

Agent-Based Modeling Tools for Electric Power Market Design

Agent-Based Modeling Tools for Electric Power Market Design Agent-Based Modeling Tools for Electric Power Market Design Implications for Macro/Financial Policy? Leigh Tesfatsion Professor of Economics, Mathematics, and Electrical & Computer Engineering Iowa State

More information

A Glimpse of Human-Computer Interaction. Jim Hollan Department of Cognitive Science Department of Computer Science and Engineering

A Glimpse of Human-Computer Interaction. Jim Hollan Department of Cognitive Science Department of Computer Science and Engineering A Glimpse of Human-Computer Interaction Jim Hollan Department of Cognitive Science Department of Computer Science and Engineering Email: hollan@ucsd.edu Lab: Design Lab at UC San Diego Web: hci.ucsd.edu/hollan

More information

Collaborative Creation

Collaborative Creation Collaborative Creation with Customers 1 NEXPERIENCE Methodology for Collaborative Creation with Customers Hitachi has developed the NEXPERIENCE methodology for collaborative creation with customers based

More information

Prototyping of Interactive Surfaces

Prototyping of Interactive Surfaces LFE Medieninformatik Anna Tuchina Prototyping of Interactive Surfaces For mixed Physical and Graphical Interactions Medieninformatik Hauptseminar Wintersemester 2009/2010 Prototyping Anna Tuchina - 23.02.2009

More information

Smart Environments as a Decision Support Framework

Smart Environments as a Decision Support Framework Smart Environments as a Decision Support Framework W A S H I N G T O N S T A T E U N I V E R S I T Y CASAS casas.wsu.edu Aaron S. Crandall School of EECS Washington State University Technology: Smart Environments

More information

Ubiquitous Home Simulation Using Augmented Reality

Ubiquitous Home Simulation Using Augmented Reality Proceedings of the 2007 WSEAS International Conference on Computer Engineering and Applications, Gold Coast, Australia, January 17-19, 2007 112 Ubiquitous Home Simulation Using Augmented Reality JAE YEOL

More information

Dix, Alan; Finlay, Janet; Abowd, Gregory; & Beale, Russell. Human- Graduate Software Engineering Education. Technical Report CMU-CS-93-

Dix, Alan; Finlay, Janet; Abowd, Gregory; & Beale, Russell. Human- Graduate Software Engineering Education. Technical Report CMU-CS-93- References [ACM92] ACM SIGCHI/ACM Special Interest Group on Computer-Human Interaction.. Curricula for Human-Computer Interaction. New York, N.Y.: Association for Computing Machinery, 1992. [CMU94] [Dix93]

More information

Advanced User Interfaces: Topics in Human-Computer Interaction

Advanced User Interfaces: Topics in Human-Computer Interaction Computer Science 425 Advanced User Interfaces: Topics in Human-Computer Interaction Week 04: Disappearing Computers 90s-00s of Human-Computer Interaction Research Prof. Roel Vertegaal, PhD Week 8: Plan

More information

Tangible interaction : A new approach to customer participatory design

Tangible interaction : A new approach to customer participatory design Tangible interaction : A new approach to customer participatory design Focused on development of the Interactive Design Tool Jae-Hyung Byun*, Myung-Suk Kim** * Division of Design, Dong-A University, 1

More information

VIP-Emulator: To Design Interactive Architecture for adaptive mixed Reality Space

VIP-Emulator: To Design Interactive Architecture for adaptive mixed Reality Space VIP-Emulator: To Design Interactive Architecture for adaptive mixed Reality Space Muhammad Azhar, Fahad, Muhammad Sajjad, Irfan Mehmood, Bon Woo Gu, Wan Jeong Park,Wonil Kim, Joon Soo Han, Yun Jang, and

More information

COLLABORATION WITH TANGIBLE AUGMENTED REALITY INTERFACES.

COLLABORATION WITH TANGIBLE AUGMENTED REALITY INTERFACES. COLLABORATION WITH TANGIBLE AUGMENTED REALITY INTERFACES. Mark Billinghurst a, Hirokazu Kato b, Ivan Poupyrev c a Human Interface Technology Laboratory, University of Washington, Box 352-142, Seattle,

More information

REBO: A LIFE-LIKE UNIVERSAL REMOTE CONTROL

REBO: A LIFE-LIKE UNIVERSAL REMOTE CONTROL World Automation Congress 2010 TSI Press. REBO: A LIFE-LIKE UNIVERSAL REMOTE CONTROL SEIJI YAMADA *1 AND KAZUKI KOBAYASHI *2 *1 National Institute of Informatics / The Graduate University for Advanced

More information