A Social Creativity Support Tool Enhanced by Recommendation Algorithms: The Case of Software Architecture Design

Size: px
Start display at page:

Download "A Social Creativity Support Tool Enhanced by Recommendation Algorithms: The Case of Software Architecture Design"

Transcription

1 A Social Creativity Support Tool Enhanced by Recommendation Algorithms: The Case of Software Architecture Design George A. Sielis, Aimilia Tzanavari and George A. Papadopoulos Abstract Reusability of existing knowledge for the design and development of new ideas is a key principle of the definition of creativity as a process. Professionals to create the Architecture design of innovative software tools use software Architecture Design as such process. This work proposes a framework/tool by which the design of SAD can be directed based on several types of recommendations and in particular of well-known design patterns [1]. This work approaches the recommendations the use of contextual factors in combination with recommendation methods and known recommendation algorithms. 1 Introduction A creativity outcome is a sequence of thoughts and actions that lead to a novel adaptive production [5]. Plucker and Beghetto [8] define creativity as the interplay between ability and process by which an individual or a group produces an outcome or product that is both novel and useful as defined within some social context. Having assumed that creativity is an attribute that we all have, we reach the conclusion that it is necessary to find ways and means to assist in outsourcing this property. Creativity is a characteristic that can be cultivated and at the level of its development is different for each person. Cultivating and expressing the creative G.A. Sielis ( ) G.A. Papadopoulos Department of Computer Science, University of Cyprus, P.O. Box 20537, 1678 Nicosia, Cyprus sielis@cs.ucy.ac.cy G.A. Papadopoulos A. Tzanavari Department of Design and Multimedia, University of Nicosia, P.O. Box 24005, 1700 Nicosia, Cyprus tzanavari.a@unic.ac.cy Springer International Publishing Switzerland 2016 S. Kunifuji et al. (eds.), Knowledge, Information and Creativity Support Systems, Advances in Intelligent Systems and Computing 416, DOI / _34 457

2 458 G.A. Sielis et al. ability can be achieved through help and guidance. One approach to achieve that is through the use of Creativity Support Tools (CSTs). Creativity Support Tools are software systems that can emulate a realistic creative process by offering the users the ability to record thoughts and ideas with the use of ICT means. The utilization of the existing CSTs is bounded to the replacement of the conventional means of collecting ideas, such as the paper or the white board, with corresponding virtual environments, but they also offer the users the possibility to collaborate with other people from a distance. This research aims to reinforce the importance of these tools with the addition of more advanced functionality. Generally, CSTs are the basis for strengthening the creative capacity and they can also be used for the cultivation of the creative ability. At this stage, these tools lack the mechanisms that can create the necessary stimulus to the user, which would make the user more productive in the process of creativity [10]. Such mechanisms are the recommendation systems for the support of the creativity process like for example the recommendations of people to collaborate with, related problems or solutions, related ideas and finally related resources such as articles, images or videos. Recommendation systems are systems that belong to the information filtering systems family. In general Recommendation systems seek to predict the rating or the preference that a user would give to an item. Thus the common methodology that the recommendation systems follow is to find the correlation between three types of modeling, user, rating and item modeling in order to produce recommendations. The use of recommendation systems to support a creativity process is a challenging task due to the multi-dimensionality of factors that influence the process and the complexity in identifying the type of recommendation that can foster creativity at each phase of the creativity process within a Creativity Support Tool. The motivation for this work is driven from the notion that Creativity and Innovation are keys to success for any business. The development of a Social Creativity Support Tool (SCST) can become the means of bringing professionals and experts together for the exchange of ideas and collaborate together through creativity support spaces supported by user aiding functionality. For example at the existing CSTs noticed that they lack of methods for finding people while formulating a collaboration team. The functionality they support regarding the group composition for collaboration is only the invitation of person to join a creativity session without analyzing her knowledge background and the level of competence related to the project. The use of a social network designed for creativity will give the opportunity to a practitioner to get recommendations of experts in a particular topic who are (or not) in the same company or organization and can add value to a creative project that is processed. A social creativity network can be beneficial for businesses in two ways. On the one hand it will be used as means for collaborations between companies (public social web network). On the other hand it will be used as a tool that connects employees of large scale international companies (intranet application). The supporting recommendations can vary according to the context of the creative project and the type of actions needed

3 A Social Creativity Support Tool Enhanced 459 for the successful completion of a creative project. In that case the interfaces, the tools and the supporting functionality can be different based on the context of the project. 2 Problem Statement In this research it is stated that social creativity tools integrated with context aware recommender systems can positively influence the creativity process. Context aware recommendations such as recommendations of users for collaboration or resources related to the context of a creative project but also other recommendations related to particular creativity phases can facilitate the creativity process. Therefore the problem approached has two parts: first the development of a Social Creativity Support Tool for the development of professional networks targeted in solving problems and producing innovative ideas and second the development of a context aware recommendation algorithm, which will have the flexibility to analyze the most important contextual factors for each phase of the creativity process and produce useful recommendations to foster the professionals creative ability. 3 Approach As mentioned above, the creativity process is not a straight-forward process. On the contrary, it is characterized by dimensions that may vary depending on the domain it is applied to. According to the problem statement, the expected outcomes of this work are related to creativity as the main research area. The wideness of the creativity topic though makes the design of a research plan very complex. For example a creativity process may be an art session, a book conversation or the development of a web site. So to study the research hypothesis a particular topic was selected in order to model creativity and to extract valid conclusions. Therefore we framed the problem into a particular creativity-related problem, that of the Software Architecture Design (SAD) process. SAD is by default a creativity process since it is a process that is executed in phases by individuals or groups of experts. The participants of such a process must have an important knowledge background in the topic and be able to exchange expert opinions/ideas for each phase of the SAD lifecycle process. For the study of SAD as a creativity process and following the problem statement, a Creativity Support Tool has been developed for the support of SAD. The SCST will be the tool on which the users will be able to create professional networks for collaborative creativity sessions. The development of the creativity tool and the integration with the proposed recommendation algorithms will be used as prototype for the examination of the current work s research questions. In particular, the research goals that were set for the current research work are listed in the rest of this section.

4 460 G.A. Sielis et al. 3.1 Research Goals and Methods To assess the impact that Context Aware Recommendations have in creativity process within a Social Creativity network, the following set of objectives have been determined: Define the creativity context elements and design of a creativity model that will be applied in a social creativity network. Define the process of SAD through the designed creativity tool and identify the types of recommendations that must be applied at each step. Define the recommendation algorithms and in particular specific recommendation methods for recommending SAD oriented types of recommendations such as, recommendation of Design Patterns, for the examination of how such recommendations are influencing the SAD as a creative process. Design the evaluation plan to lead to evaluation results concerning: The usability of the SCST The accuracy and validity of the proposed recommendations User satisfaction and experience by using types of recommendations such as recommendation of users to collaborate, resources and most importantly the recommendation of Design Patterns in order to facilitate users in designing Software Architecture independently to the knowledge level they currently have. Impact of Context Aware Recommendations in creative ability of the users The outcomes of this research are expected to be taken by applying the prototype in a large scale international IT company whose employees will be asked to create profiles in the prototype application. Then a group of Software Architect Analysts will be asked to design new projects with it. They will be asked to formulate groups of users to collaborate with, from branches of the company that are in other countries and use the recommender system to collect resources related to a given project. With the design of a prototype for a domain specific group of users will lead to the collection of results regarding the creativity impact as well as the overall users satisfaction and the prototype usefulness. The results of the test will be used for further improvements of the prototype the improvement of the proposed recommendation algorithm and also lead to the design of new methods and variations of the recommendation algorithms that will be applied. 4 SAD Recommendations Related Work The last years Design Patterns for Software Architecture design are increasing. New patterns are appearing and applied widely. Gueheneuc and Rabih [4] proposed a methodology of recommending design patterns through the textual analysis of each

5 A Social Creativity Support Tool Enhanced 461 pattern into the most important words and computing the similarity distance between those words and the words of the query given by the user. Gomes et al. [3] proposed a Case Based Reasoning Recommendation system for the recommendation of Design Patterns based on previous experiences using a Design Patterns Knowledge Base and related taxonomies. A similar system developed by [11] that recommends patterns using the Implicit Culture Framework (ICF). The recommendations are produced based on the users previous actions, based on conventional Information Retrieval and CBR methods. Palma et al. in [6] propose a DPR framework which recommends patterns based on predefined questions that the designers have to answer, and based on the given answer the framework has a weighting mechanism for the selection of the appropriate pattern. The initial identification of patterns that can be used through the DPR framework [6] are selected through LUCENE indexing and TF-IDF filtering of the query given and the intent description of each pattern. 5 Current Status The research work described through the objectives definition in Sect. 3 is a work which is still in progress. Most of the objectives are currently met in the current status of the work, but some are still in progress. In particular, at the time being we defined the contextual model of creativity which is designed and represented in the form of ontology. The Contextual model is an extension of the proposed ontology proposed in previous work of ours in [9]. The new ontology is taking into account additional conceptual elements related to the phases of the creative process as a SAD process. With the use of the designed ontology it became possible to bring data from different data sources such as existing software design repositories like GitHub.com and Sourceforge.net and combine them with the new data that is created in the local database of the SCST. Based on this model we managed to define the most important relations that can be used as input data for the recommendation algorithms that we use. Having the Creativity Contextual Model defined in the form of ontology, and taking into account the semantic data and relations of the model, we developed a Knowledge Base tool by which a user is able to browse through the existing SAD projects, the participants of the projects and the metadata related to each particular entity (Fig. 1). As shown in Fig. 1 the ontology contains the concepts of a creativity project and the project phases that a project may have during its execution. Based on these concepts/classes several triples are defined such as for example (Project, projectcreatedby, projectcreator), (ProjectGroupMember, ismemberof, ProjectGroup), etc. Using the triples defined in the ontology and with the use of SPARQL queries it is feasible to collect data from several domain specific data sources and create an interactive Knowledge Base. The importance of ontology is not only tracked to the concentration of data from other sources into one

6 462 G.A. Sielis et al. Fig. 1 Creativity ontology model Knowledge Base, but also into the formalization of data into a structured form. By structuring the data following the defined concepts and their relations facilitates the filtering of data to be used in the computation of recommendations related to the design and development of new Software Architecture Design projects. The proposed creativity model consists of a structural representation of the ingredients of a project (abstract form, not particularly for SAD) such as the type of project, the Participants of project Groups; the Phases of executing a Project or the Creativity Techniques that are used for the execution of a Project. In terms of the general concept of using recommendations for the enhancement of creativity we suggest types of recommendations like recommendation of relevant projects while a new project is created, recommendation of related resources, recommendation of peers to collaborate with and recommendation of Design Patterns to facilitate the Architecture Design process. The main objective of this work is the context aware recommendations of Design Patterns and the influence of the recommendations in the creative outcome of the process. The knowledge Base tool is part of the overall SCST which in its whole contains a second sub-tool which is used for the design of Software Architecture Diagrams. The flow that can be followed by end users in order to open en existing Design project or create a new one defines the proposed workflow process for the SAD as creative process. Thus at each phase of the process we defined specific Context Aware Recommendation types that vary based on the process phase and the available context information. In addition to that, social networking functionality is also added in particular phases such as professional network connections between designers; Follow a professional s activities or view the progression of selected SAD projects, which are in progress by other professionals.

7 A Social Creativity Support Tool Enhanced 463 Fig. 2 Software architecture design editor enhanced by context aware recommendations of design patterns A lot of effort at the current state of the research is given in producing recommendations on Design Patterns during the SAD in the form of diagrammatic design (Fig. 2). The recommendation of Design Patterns consists one of the most important tasks of this work and to meet that objective we developed a mechanism by which, we use three different recommendation methodologies. The methodologies used are the following: 1. Lucene indexing, TF-IDF [7] and Cosine Similarity, 2. Graph based recommendations using Design Patterns rules and 3. Recommendation of Design Patterns Based Context Elements and Utility Function. Lucene indexing: Assuming that during the definition of a new SAD project the designer defines a list of metadata information for the project and during the design of the diagram, designer is able to define metadata for each particular node of the diagram, we can construct queries, which can be used to filter patterns using text comparisons. The text comparisons can be made between the selected metadata (considered as context elements) and the attributes of each pattern. The patterns attributes are indexed with the use of Lucene Framework and the text a comparison between metadata and pattern attributes is done with the use of the TF-IDF [7] algorithm and the cosine similarity for the computation of the similarity distance between the matching pattern attributes.

8 464 G.A. Sielis et al. Table 1 Sample of patterns list and the decision rules for each pattern used in method 2 Pattern name Pattern category Definition Factory Creational Number of classes linked to a constructor element Singleton Creational If the class does not belong to a container or is member of a container which contains two and more containers Facade Structural Set of classes in package Packages all together in one interface Adapter Structural If existing functionality external element is used Interpreter Behavioral If notes elements are linked to the classes Iterator Behavioral If operation node exists between to classes Design purpose Create individual objects in situations where constructor is inadequate Ensure that there is exactly one instance of a class S. Be able to obtain the instance from anywhere in the application Provide an interface to a package of classes Allow an Application to use external functionality in a retargetable manner Interpret expressions written in a formal grammar Provide a way to access the elements of an aggregate object sequentially without exposing the underlying representation Graph based recommendations using Design Patterns rules: The definition of each pattern is based on some rules that must be satisfied in order to make the decision that a specific pattern is suitable enough to be applied for the solution of a problem. For the better understanding the following example is given: In literature the factory pattern is defined by the following rule: when a container contains functions or subclasses (nodes) that are objects of the same class then Factory pattern can be applied. For example the class automobile can contain the subclass Ford, Toyota etc. In that case automobile is the container and each subclass is a node connected to the constructor of the container (Sample of rules for particular patterns in Table 1). Recommendation of Design Patterns Based Context Elements and Utility Function: With this method the recommendations of Design Patterns are produced based on the users preferences. The System provides to the user a set of predefined contextual elements for which the user is able to define the importance weight value for each particular element. The context aware recommendation method takes into account the user s input and produces its results based on the output of a utility function. Thus the context aware recommendation result vary according to which context element is considered as important by an individual user and to what is the importance level in relation to the received recommendations. Each methodology is used based on the phase of the design and the available contextual information but in that case the selection of the methodology is

9 A Social Creativity Support Tool Enhanced 465 determined only within the design editor sub-tool of the prototype. The Design Patterns were selected from the GoF [2] list of patterns and modelled in a separate ontology that is queried according to needed recommendation methodology input. 6 Future Work The remaining work for the completion of this research work is mostly related to the Evaluation Objectives. We currently organize the evaluation sessions with professionals Software Architecture Designers from corporate organizations as well as academic ones. The evaluation will be done in a controlled environment, using specific use case scenarios and specific problem statements. That way we aim to collect feedback from the experts regarding the experience and usability, the accuracy of recommendations, the impact of recommendation in the creativity design, the usefulness of the tool and finally whether the social attributes of the prototype facilitated overall process. By the completion of this work we will have the following accomplished tasks: 1. The creativity ontology model, which will be available to be used for other CSTs, The Design Patterns Ontology, a Semantic Web Application having a SAD knowledge Base and a graph editor supported by recommendation types that facilitate the creative process of SAD and finally three new methodologies for the recommendation of Design Patterns. Finally, the analysis of the results regarding the users satisfaction ant the prototype usefulness, as well as the validity of the context aware recommendations of Design Patterns will lead into important conclusions regarding the main objective of the current work, which is whether the provision of context aware recommendations during a creative process such as the Software Architecture Design improves the creativity of the designers. References 1. Alexander, C., Sara, I., Murray, S.: A Pattern Language: Towns, Buildings, Construction. The Oxford University Press, New York (1977) 2. Gamma, E., Helm, R., Johnson, R., Vlissides, J.: Design Patterns: Elements of Reusable Object-Oriented Software. Addison-Wesley Longman Publishing Co. Inc., Boston, MA, USA (1995) 3. Gomes, P., Pereira, F.C., Paiva, P., Seco, N., Carreiro, P., Ferreira, J.L., Bento, C.: Using CBR for automation of software design patterns. In: Proceedings of the 6th European Conference on Advances in Case-Based Reasoning, pp (2002) 4. Gueheneuc, Y.G., Rabih, M.: A Simple Recommender System for Design Patterns. In: Proceedings of the 1st EuroPLoP Focus Group on Pattern Repositories (2007) 5. Lubart, T.: Models of the creative process: past, present and future. Creativity Res. J. 13(3 4), (2000)

10 466 G.A. Sielis et al. 6. Palma, F., Frazin, H., Gueheneuc, Y., Moha, N.: Recommendation system for design patterns in software development: an DPR overview. In: Proceeding of 2012 Third International Workshop on Recommendation Systems for Software Engineering (RSSE), Switzerland, pp. 1 5 (2012) 7. Pasquale, L., Gemmis, M., Semeraro, G.: Content-based recommender systems: state of the art and trends. In: Ricci, F., Rokach, L., Shapira, B., Kantor, P.B. Recommender Systems Handbook, Springer, US, pp (2011) , _3 8. Pluker, J.A., Begheto, R.A.: Why creativity is domain general, why it looks domain specific, and why the distinction does not matter. Creativity From Potential to Realization, (2004) 9. Sielis, A.G, Mettouris, C., Papadopoulos, G.A., Tzanavari, A., Dols, R.M.G., Siebers, Q.: A context aware recommender system for creativity support tools. JJUCS 17(12), pp (2011) 10. Sielis, A.G., Tzanavari, A., Papadopoulos, A.G.: Enhancing the Creativity Process By Adding Context Awareness in Creativity Support Tools. HCI 09 International, San Diego (2009) 11. Weiss, M., Birukou, A.: Building a pattern repository: benefitting from the open, lightweight, and participative nature of wikis. In: Workshop on Wikis for Software Engineering at ACM WikiSym, 2007 International Symposium on Wikis (WikiSym), Montre al, Que bec, Canada, Oct (2007)

Designing Semantic Virtual Reality Applications

Designing Semantic Virtual Reality Applications Designing Semantic Virtual Reality Applications F. Kleinermann, O. De Troyer, H. Mansouri, R. Romero, B. Pellens, W. Bille WISE Research group, Vrije Universiteit Brussel, Pleinlaan 2, 1050 Brussels, Belgium

More information

ENHANCED HUMAN-AGENT INTERACTION: AUGMENTING INTERACTION MODELS WITH EMBODIED AGENTS BY SERAFIN BENTO. MASTER OF SCIENCE in INFORMATION SYSTEMS

ENHANCED HUMAN-AGENT INTERACTION: AUGMENTING INTERACTION MODELS WITH EMBODIED AGENTS BY SERAFIN BENTO. MASTER OF SCIENCE in INFORMATION SYSTEMS BY SERAFIN BENTO MASTER OF SCIENCE in INFORMATION SYSTEMS Edmonton, Alberta September, 2015 ABSTRACT The popularity of software agents demands for more comprehensive HAI design processes. The outcome of

More information

Playware Research Methodological Considerations

Playware Research Methodological Considerations Journal of Robotics, Networks and Artificial Life, Vol. 1, No. 1 (June 2014), 23-27 Playware Research Methodological Considerations Henrik Hautop Lund Centre for Playware, Technical University of Denmark,

More information

The AMADEOS SysML Profile for Cyber-physical Systems-of-Systems

The AMADEOS SysML Profile for Cyber-physical Systems-of-Systems AMADEOS Architecture for Multi-criticality Agile Dependable Evolutionary Open System-of-Systems FP7-ICT-2013.3.4 - Grant Agreement n 610535 The AMADEOS SysML Profile for Cyber-physical Systems-of-Systems

More information

INTERNATIONAL CONFERENCE ON ENGINEERING DESIGN ICED 03 STOCKHOLM, AUGUST 19-21, 2003

INTERNATIONAL CONFERENCE ON ENGINEERING DESIGN ICED 03 STOCKHOLM, AUGUST 19-21, 2003 INTERNATIONAL CONFERENCE ON ENGINEERING DESIGN ICED 03 STOCKHOLM, AUGUST 19-21, 2003 A KNOWLEDGE MANAGEMENT SYSTEM FOR INDUSTRIAL DESIGN RESEARCH PROCESSES Christian FRANK, Mickaël GARDONI Abstract Knowledge

More information

Pervasive Services Engineering for SOAs

Pervasive Services Engineering for SOAs Pervasive Services Engineering for SOAs Dhaminda Abeywickrama (supervised by Sita Ramakrishnan) Clayton School of Information Technology, Monash University, Australia dhaminda.abeywickrama@infotech.monash.edu.au

More information

CSTA K- 12 Computer Science Standards: Mapped to STEM, Common Core, and Partnership for the 21 st Century Standards

CSTA K- 12 Computer Science Standards: Mapped to STEM, Common Core, and Partnership for the 21 st Century Standards CSTA K- 12 Computer Science s: Mapped to STEM, Common Core, and Partnership for the 21 st Century s STEM Cluster Topics Common Core State s CT.L2-01 CT: Computational Use the basic steps in algorithmic

More information

Towards a novel method for Architectural Design through µ-concepts and Computational Intelligence

Towards a novel method for Architectural Design through µ-concepts and Computational Intelligence Towards a novel method for Architectural Design through µ-concepts and Computational Intelligence Nikolaos Vlavianos 1, Stavros Vassos 2, and Takehiko Nagakura 1 1 Department of Architecture Massachusetts

More information

Design and Creation. Ozan Saltuk & Ismail Kosan SWAL. 7. Mai 2014

Design and Creation. Ozan Saltuk & Ismail Kosan SWAL. 7. Mai 2014 Design and Creation SWAL Ozan Saltuk & Ismail Kosan 7. Mai 2014 Design and Creation - Motivation The ultimate goal of computer science and programming: The art of designing artifacts to solve intricate

More information

Data and Knowledge as Infrastructure. Chaitan Baru Senior Advisor for Data Science CISE Directorate National Science Foundation

Data and Knowledge as Infrastructure. Chaitan Baru Senior Advisor for Data Science CISE Directorate National Science Foundation Data and Knowledge as Infrastructure Chaitan Baru Senior Advisor for Data Science CISE Directorate National Science Foundation 1 Motivation Easy access to data The Hello World problem (courtesy: R.V. Guha)

More information

PROJECT FINAL REPORT

PROJECT FINAL REPORT Ref. Ares(2015)334123-28/01/2015 PROJECT FINAL REPORT Grant Agreement number: 288385 Project acronym: Internet of Things Environment for Service Creation and Testing Project title: IoT.est Funding Scheme:

More information

SAFETY CASE PATTERNS REUSING SUCCESSFUL ARGUMENTS. Tim Kelly, John McDermid

SAFETY CASE PATTERNS REUSING SUCCESSFUL ARGUMENTS. Tim Kelly, John McDermid SAFETY CASE PATTERNS REUSING SUCCESSFUL ARGUMENTS Tim Kelly, John McDermid Rolls-Royce Systems and Software Engineering University Technology Centre Department of Computer Science University of York Heslington

More information

Towards an MDA-based development methodology 1

Towards an MDA-based development methodology 1 Towards an MDA-based development methodology 1 Anastasius Gavras 1, Mariano Belaunde 2, Luís Ferreira Pires 3, João Paulo A. Almeida 3 1 Eurescom GmbH, 2 France Télécom R&D, 3 University of Twente 1 gavras@eurescom.de,

More information

Using Variability Modeling Principles to Capture Architectural Knowledge

Using Variability Modeling Principles to Capture Architectural Knowledge Using Variability Modeling Principles to Capture Architectural Knowledge Marco Sinnema University of Groningen PO Box 800 9700 AV Groningen The Netherlands +31503637125 m.sinnema@rug.nl Jan Salvador van

More information

Indiana K-12 Computer Science Standards

Indiana K-12 Computer Science Standards Indiana K-12 Computer Science Standards What is Computer Science? Computer science is the study of computers and algorithmic processes, including their principles, their hardware and software designs,

More information

Knowledge-based Collaborative Design Method

Knowledge-based Collaborative Design Method -d Collaborative Design Method Liwei Wang, Hongsheng Wang, Yanjing Wang, Yukun Yang, Xiaolu Wang Research and Development Center, China Academy of Launch Vehicle Technology, Beijing, China, 100076 Wanglw045@163.com

More information

in the New Zealand Curriculum

in the New Zealand Curriculum Technology in the New Zealand Curriculum We ve revised the Technology learning area to strengthen the positioning of digital technologies in the New Zealand Curriculum. The goal of this change is to ensure

More information

Relation-Based Groupware For Heterogeneous Design Teams

Relation-Based Groupware For Heterogeneous Design Teams Go to contents04 Relation-Based Groupware For Heterogeneous Design Teams HANSER, Damien; HALIN, Gilles; BIGNON, Jean-Claude CRAI (Research Center of Architecture and Engineering)UMR-MAP CNRS N 694 Nancy,

More information

A Method for Aspect-Oriented Meta-Model Evolution. VAO 2014 York. Reiner Jung Robert Heinrich Eric Schmieders Misha Strittmatter Wilhelm Hasselbring

A Method for Aspect-Oriented Meta-Model Evolution. VAO 2014 York. Reiner Jung Robert Heinrich Eric Schmieders Misha Strittmatter Wilhelm Hasselbring for spect-oriented Meta-Model Evolution VO 2014 York Reiner Jung Robert Heinrich Eric Schmieders Misha Strittmatter Wilhelm Hasselbring 22 nd July 2014 iobserve This work was partially supported by the

More information

Component Based Mechatronics Modelling Methodology

Component Based Mechatronics Modelling Methodology Component Based Mechatronics Modelling Methodology R.Sell, M.Tamre Department of Mechatronics, Tallinn Technical University, Tallinn, Estonia ABSTRACT There is long history of developing modelling systems

More information

Modeling Enterprise Systems

Modeling Enterprise Systems Modeling Enterprise Systems A summary of current efforts for the SERC November 14 th, 2013 Michael Pennock, Ph.D. School of Systems and Enterprises Stevens Institute of Technology Acknowledgment This material

More information

An Ontology for Modelling Security: The Tropos Approach

An Ontology for Modelling Security: The Tropos Approach An Ontology for Modelling Security: The Tropos Approach Haralambos Mouratidis 1, Paolo Giorgini 2, Gordon Manson 1 1 University of Sheffield, Computer Science Department, UK {haris, g.manson}@dcs.shef.ac.uk

More information

First steps towards a mereo-operandi theory for a system feature-based architecting of cyber-physical systems

First steps towards a mereo-operandi theory for a system feature-based architecting of cyber-physical systems First steps towards a mereo-operandi theory for a system feature-based architecting of cyber-physical systems Shahab Pourtalebi, Imre Horváth, Eliab Z. Opiyo Faculty of Industrial Design Engineering Delft

More information

Design and Implementation Options for Digital Library Systems

Design and Implementation Options for Digital Library Systems International Journal of Systems Science and Applied Mathematics 2017; 2(3): 70-74 http://www.sciencepublishinggroup.com/j/ijssam doi: 10.11648/j.ijssam.20170203.12 Design and Implementation Options for

More information

Patterns and their impact on system concerns

Patterns and their impact on system concerns Patterns and their impact on system concerns Michael Weiss Department of Systems and Computer Engineering Carleton University, Ottawa, Canada weiss@sce.carleton.ca Abstract Making the link between architectural

More information

Interaction Design in Digital Libraries : Some critical issues

Interaction Design in Digital Libraries : Some critical issues Interaction Design in Digital Libraries : Some critical issues Constantine Stephanidis Foundation for Research and Technology-Hellas (FORTH) Institute of Computer Science (ICS) Science and Technology Park

More information

Mission-focused Interaction and Visualization for Cyber-Awareness!

Mission-focused Interaction and Visualization for Cyber-Awareness! Mission-focused Interaction and Visualization for Cyber-Awareness! ARO MURI on Cyber Situation Awareness Year Two Review Meeting Tobias Höllerer Four Eyes Laboratory (Imaging, Interaction, and Innovative

More information

A three-component representation to capture and exchange architects design processes

A three-component representation to capture and exchange architects design processes CHUNKS, LINES AND STRATEGIES A three-component representation to capture and exchange architects design processes JONAS LINDEKENS Vrije Universiteit Brussel, Belgium and ANN HEYLIGHEN Katholieke Universiteit

More information

Demonstration of DeGeL: A Clinical-Guidelines Library and Automated Guideline-Support Tools

Demonstration of DeGeL: A Clinical-Guidelines Library and Automated Guideline-Support Tools Demonstration of DeGeL: A Clinical-Guidelines Library and Automated Guideline-Support Tools Avner Hatsek, Ohad Young, Erez Shalom, Yuval Shahar Medical Informatics Research Center Department of Information

More information

MANAGING HUMAN-CENTERED DESIGN ARTIFACTS IN DISTRIBUTED DEVELOPMENT ENVIRONMENT WITH KNOWLEDGE STORAGE

MANAGING HUMAN-CENTERED DESIGN ARTIFACTS IN DISTRIBUTED DEVELOPMENT ENVIRONMENT WITH KNOWLEDGE STORAGE MANAGING HUMAN-CENTERED DESIGN ARTIFACTS IN DISTRIBUTED DEVELOPMENT ENVIRONMENT WITH KNOWLEDGE STORAGE Marko Nieminen Email: Marko.Nieminen@hut.fi Helsinki University of Technology, Department of Computer

More information

THE ROLE OF USER CENTERED DESIGN PROCESS IN UNDERSTANDING YOUR USERS

THE ROLE OF USER CENTERED DESIGN PROCESS IN UNDERSTANDING YOUR USERS THE ROLE OF USER CENTERED DESIGN PROCESS IN UNDERSTANDING YOUR USERS ANDREA F. KRAVETZ, Esq. Vice President User Centered Design Elsevier 8080 Beckett Center, Suite 225 West Chester, OH 45069 USA a.kravetz@elsevier.com

More information

Course Outline Department of Computing Science Faculty of Science

Course Outline Department of Computing Science Faculty of Science Course Outline Department of Computing Science Faculty of Science COMP 2920 3 Software Architecture & Design (3,1,0) Fall, 2015 Instructor: Phone/Voice Mail: Office: E-Mail: Office Hours: Calendar /Course

More information

Project Lead the Way: Civil Engineering and Architecture, (CEA) Grades 9-12

Project Lead the Way: Civil Engineering and Architecture, (CEA) Grades 9-12 1. Students will develop an understanding of the J The nature and development of technological knowledge and processes are functions of the setting. characteristics and scope of M Most development of technologies

More information

Measuring and Analyzing the Scholarly Impact of Experimental Evaluation Initiatives

Measuring and Analyzing the Scholarly Impact of Experimental Evaluation Initiatives Measuring and Analyzing the Scholarly Impact of Experimental Evaluation Initiatives Marco Angelini 1, Nicola Ferro 2, Birger Larsen 3, Henning Müller 4, Giuseppe Santucci 1, Gianmaria Silvello 2, and Theodora

More information

DESIGN OF AN INNOVATION PLATFORM FOR MANUFACTURING SMES

DESIGN OF AN INNOVATION PLATFORM FOR MANUFACTURING SMES Proceedings of the 11 th International Conference on Manufacturing Research (ICMR2013) DESIGN OF AN INNOVATION PLATFORM FOR MANUFACTURING SMES Martin Ziarati Centre for Factories of the Future Design Hub

More information

Grundlagen des Software Engineering Fundamentals of Software Engineering

Grundlagen des Software Engineering Fundamentals of Software Engineering Software Engineering Research Group: Processes and Measurement Fachbereich Informatik TU Kaiserslautern Grundlagen des Software Engineering Fundamentals of Software Engineering Winter Term 2011/12 Prof.

More information

Using Dynamic Capability Evaluation to Organize a Team of Cooperative, Autonomous Robots

Using Dynamic Capability Evaluation to Organize a Team of Cooperative, Autonomous Robots Using Dynamic Capability Evaluation to Organize a Team of Cooperative, Autonomous Robots Eric Matson Scott DeLoach Multi-agent and Cooperative Robotics Laboratory Department of Computing and Information

More information

M-CREAM: A Tool for Creative Modeling of Emergency Scenarios in Smart Cities

M-CREAM: A Tool for Creative Modeling of Emergency Scenarios in Smart Cities M-CREAM: A Tool for Creative Modeling of Emergency Scenarios in Smart Cities Antonio De Nicola 1[0000 0002 1045 0510], Michele Melchiori 2[0000 0001 8649 4192], Maria Luisa Villani 1[0000 0002 7582 806X]

More information

Design Rationale as an Enabling Factor for Concurrent Process Engineering

Design Rationale as an Enabling Factor for Concurrent Process Engineering 612 Rafael Batres, Atsushi Aoyama, and Yuji NAKA Design Rationale as an Enabling Factor for Concurrent Process Engineering Rafael Batres, Atsushi Aoyama, and Yuji NAKA Tokyo Institute of Technology, Yokohama

More information

Designing a New Communication System to Support a Research Community

Designing a New Communication System to Support a Research Community Designing a New Communication System to Support a Research Community Trish Brimblecombe Whitireia Community Polytechnic Porirua City, New Zealand t.brimblecombe@whitireia.ac.nz ABSTRACT Over the past six

More information

Communication: A Specific High-level View and Modeling Approach

Communication: A Specific High-level View and Modeling Approach Communication: A Specific High-level View and Modeling Approach Institut für Computertechnik ICT Institute of Computer Technology Hermann Kaindl Vienna University of Technology, ICT Austria kaindl@ict.tuwien.ac.at

More information

Liquid Benchmarks. Sherif Sakr 1 and Fabio Casati September and

Liquid Benchmarks. Sherif Sakr 1 and Fabio Casati September and Liquid Benchmarks Sherif Sakr 1 and Fabio Casati 2 1 NICTA and University of New South Wales, Sydney, Australia and 2 University of Trento, Trento, Italy 2 nd Second TPC Technology Conference on Performance

More information

Socio-cognitive Engineering

Socio-cognitive Engineering Socio-cognitive Engineering Mike Sharples Educational Technology Research Group University of Birmingham m.sharples@bham.ac.uk ABSTRACT Socio-cognitive engineering is a framework for the human-centred

More information

A User Interface Level Context Model for Ambient Assisted Living

A User Interface Level Context Model for Ambient Assisted Living not for distribution, only for internal use A User Interface Level Context Model for Ambient Assisted Living Manfred Wojciechowski 1, Jinhua Xiong 2 1 Fraunhofer Institute for Software- und Systems Engineering,

More information

Failure modes and effects analysis through knowledge modelling

Failure modes and effects analysis through knowledge modelling Loughborough University Institutional Repository Failure modes and effects analysis through knowledge modelling This item was submitted to Loughborough University's Institutional Repository by the/an author.

More information

Course Syllabus. P age 1 5

Course Syllabus. P age 1 5 Course Syllabus Course Code Course Title ECTS Credits COMP-263 Human Computer Interaction 6 Prerequisites Department Semester COMP-201 Computer Science Spring Type of Course Field Language of Instruction

More information

Explicit Domain Knowledge in Software Engineering

Explicit Domain Knowledge in Software Engineering Explicit Domain Knowledge in Software Engineering Maja D Hondt System and Software Engineering Lab Vrije Universiteit Brussel, Belgium mjdhondt@vub.ac.be January 6, 2002 1 Research Areas This research

More information

Violent Intent Modeling System

Violent Intent Modeling System for the Violent Intent Modeling System April 25, 2008 Contact Point Dr. Jennifer O Connor Science Advisor, Human Factors Division Science and Technology Directorate Department of Homeland Security 202.254.6716

More information

Reverse Engineering A Roadmap

Reverse Engineering A Roadmap Reverse Engineering A Roadmap Hausi A. MŸller Jens Jahnke Dennis Smith Peggy Storey Scott Tilley Kenny Wong ICSE 2000 FoSE Track Limerick, Ireland, June 7, 2000 1 Outline n Brief history n Code reverse

More information

Committee on Development and Intellectual Property (CDIP)

Committee on Development and Intellectual Property (CDIP) E CDIP/10/13 ORIGINAL: ENGLISH DATE: OCTOBER 5, 2012 Committee on Development and Intellectual Property (CDIP) Tenth Session Geneva, November 12 to 16, 2012 DEVELOPING TOOLS FOR ACCESS TO PATENT INFORMATION

More information

UNIT-III LIFE-CYCLE PHASES

UNIT-III LIFE-CYCLE PHASES INTRODUCTION: UNIT-III LIFE-CYCLE PHASES - If there is a well defined separation between research and development activities and production activities then the software is said to be in successful development

More information

Towards a Reusable Unified Basis for Representing Business Domain Knowledge and Development Artifacts in Systems Engineering

Towards a Reusable Unified Basis for Representing Business Domain Knowledge and Development Artifacts in Systems Engineering Towards a Reusable Unified Basis for Representing Business Domain Knowledge and Development Artifacts in Systems Engineering Thomas Kofler and Daniel Ratiu 2010-11-03 The Third Workshop on Domain Engineering

More information

Boundary Concepts in System Dynamics

Boundary Concepts in System Dynamics Boundary Concepts in System Dynamics John Trimble Systems and Computer Science Department, Howard University 2300 6 th Street, NW, Washington, D.C. 20059, USA National University of Science and Technology

More information

Discovering Knowledge in Design and Manufacturing Repositories

Discovering Knowledge in Design and Manufacturing Repositories Discovering Knowledge in Design and Manufacturing Repositories William C. Regli Erik Hayes David McWherter Mitchell Peabody Cheryl Foster Yuriy Shapirsteyn Lisa Anthony Geometric and Intelligent Computing

More information

Re-build-ing Boundaries: The Roles of Boundaries in Mixed Reality Play

Re-build-ing Boundaries: The Roles of Boundaries in Mixed Reality Play Re-build-ing Boundaries: The Roles of Boundaries in Mixed Reality Play Sultan A. Alharthi Play & Interactive Experiences for Learning Lab New Mexico State University Las Cruces, NM 88001, USA salharth@nmsu.edu

More information

This is a preview - click here to buy the full publication

This is a preview - click here to buy the full publication TECHNICAL REPORT IEC/TR 62794 Edition 1.0 2012-11 colour inside Industrial-process measurement, control and automation Reference model for representation of production facilities (digital factory) INTERNATIONAL

More information

3D Interaction Techniques Based on Semantics in Virtual Environments

3D Interaction Techniques Based on Semantics in Virtual Environments ISSN 1000-9825, CODEN RUXUEW E-mail jos@iscasaccn Journal of Software, Vol17, No7, July 2006, pp1535 1543 http//wwwjosorgcn DOI 101360/jos171535 Tel/Fax +86-10-62562563 2006 by of Journal of Software All

More information

The Use of Patterns in Systems Engineering Satya Moorthy Robert Cloutier, Ph.D. Lockheed Martin MS2

The Use of Patterns in Systems Engineering Satya Moorthy Robert Cloutier, Ph.D. Lockheed Martin MS2 The Use of Patterns in Systems Engineering Satya Moorthy Robert Cloutier, Ph.D. Lockheed Martin MS2 10/24/06 1 Topics Abstract Definitions Value of Patterns Documented Pattern Language Patterns New Pattern

More information

REPRESENTATION, RE-REPRESENTATION AND EMERGENCE IN COLLABORATIVE COMPUTER-AIDED DESIGN

REPRESENTATION, RE-REPRESENTATION AND EMERGENCE IN COLLABORATIVE COMPUTER-AIDED DESIGN REPRESENTATION, RE-REPRESENTATION AND EMERGENCE IN COLLABORATIVE COMPUTER-AIDED DESIGN HAN J. JUN AND JOHN S. GERO Key Centre of Design Computing Department of Architectural and Design Science University

More information

Architecting Large Business Systems

Architecting Large Business Systems Architecting Large Business Systems Tutorial at OOP 2001, Munich January 22nd, 2001 Alan O Callaghan De Montfort University The Gateway Leicester, LE1 9BH United Kingdom aoc@dmu.ac.uk Jens Coldewey Coldewey

More information

A Pattern for Designing Distributed Heterogeneous Ontologies for Facilitating Application Interoperability

A Pattern for Designing Distributed Heterogeneous Ontologies for Facilitating Application Interoperability A Pattern for Designing Distributed Heterogeneous Ontologies for Facilitating Application Interoperability Moustafa Chenine 1 Vandana Kabilan 1 Marianela Garcia Lozano 2 1 Department of Computer and Systems

More information

Comments from CEN CENELEC on COM(2010) 245 of 19 May 2010 on "A Digital Agenda for Europe"

Comments from CEN CENELEC on COM(2010) 245 of 19 May 2010 on A Digital Agenda for Europe Comments from CEN CENELEC on COM(2010) 245 of 19 May 2010 on "A Digital Agenda for Europe" Agreed by CEN and CENELEC Members following a written consultation process 1 European standardization to support

More information

Introduction to adoption of lean canvas in software test architecture design

Introduction to adoption of lean canvas in software test architecture design Introduction to adoption of lean canvas in software test architecture design Padmaraj Nidagundi 1, Margarita Lukjanska 2 1 Riga Technical University, Kaļķu iela 1, Riga, Latvia. 2 Politecnico di Milano,

More information

UNIT VIII SYSTEM METHODOLOGY 2014

UNIT VIII SYSTEM METHODOLOGY 2014 SYSTEM METHODOLOGY: UNIT VIII SYSTEM METHODOLOGY 2014 The need for a Systems Methodology was perceived in the second half of the 20th Century, to show how and why systems engineering worked and was so

More information

Category Theory for Agent-based Modeling & Simulation

Category Theory for Agent-based Modeling & Simulation Category Theory for Agent-based Modeling & Simulation Kenneth A. Lloyd Copyright 2010, Watt Systems Technologies All Rights Reserved Objectives Bring Awareness of Category Theory. General, we can t accomplish

More information

Towards affordance based human-system interaction based on cyber-physical systems

Towards affordance based human-system interaction based on cyber-physical systems Towards affordance based human-system interaction based on cyber-physical systems Zoltán Rusák 1, Imre Horváth 1, Yuemin Hou 2, Ji Lihong 2 1 Faculty of Industrial Design Engineering, Delft University

More information

Software Agent Reusability Mechanism at Application Level

Software Agent Reusability Mechanism at Application Level Global Journal of Computer Science and Technology Software & Data Engineering Volume 13 Issue 3 Version 1.0 Year 2013 Type: Double Blind Peer Reviewed International Research Journal Publisher: Global Journals

More information

AN INTERROGATIVE REVIEW OF REQUIREMENT ENGINEERING FRAMEWORKS

AN INTERROGATIVE REVIEW OF REQUIREMENT ENGINEERING FRAMEWORKS AN INTERROGATIVE REVIEW OF REQUIREMENT ENGINEERING FRAMEWORKS MUHAMMAD HUSNAIN, MUHAMMAD WASEEM, S. A. K. GHAYYUR Department of Computer Science, International Islamic University Islamabad, Pakistan E-mail:

More information

Introduction to Systems Engineering

Introduction to Systems Engineering p. 1/2 ENES 489P Hands-On Systems Engineering Projects Introduction to Systems Engineering Mark Austin E-mail: austin@isr.umd.edu Institute for Systems Research, University of Maryland, College Park Career

More information

Software-Intensive Systems Producibility

Software-Intensive Systems Producibility Pittsburgh, PA 15213-3890 Software-Intensive Systems Producibility Grady Campbell Sponsored by the U.S. Department of Defense 2006 by Carnegie Mellon University SSTC 2006. - page 1 Producibility

More information

The Study on the Architecture of Public knowledge Service Platform Based on Collaborative Innovation

The Study on the Architecture of Public knowledge Service Platform Based on Collaborative Innovation The Study on the Architecture of Public knowledge Service Platform Based on Chang ping Hu, Min Zhang, Fei Xiang Center for the Studies of Information Resources of Wuhan University, Wuhan,430072,China,

More information

AGENT BASED MANUFACTURING CAPABILITY ASSESSMENT IN THE EXTENDED ENTERPRISE USING STEP AP224 AND XML

AGENT BASED MANUFACTURING CAPABILITY ASSESSMENT IN THE EXTENDED ENTERPRISE USING STEP AP224 AND XML 17 AGENT BASED MANUFACTURING CAPABILITY ASSESSMENT IN THE EXTENDED ENTERPRISE USING STEP AP224 AND XML Svetan Ratchev and Omar Medani School of Mechanical, Materials, Manufacturing Engineering and Management,

More information

Intelligent Modelling of Virtual Worlds Using Domain Ontologies

Intelligent Modelling of Virtual Worlds Using Domain Ontologies Intelligent Modelling of Virtual Worlds Using Domain Ontologies Wesley Bille, Bram Pellens, Frederic Kleinermann, and Olga De Troyer Research Group WISE, Department of Computer Science, Vrije Universiteit

More information

Structural Analysis of Agent Oriented Methodologies

Structural Analysis of Agent Oriented Methodologies International Journal of Information & Computation Technology. ISSN 0974-2239 Volume 4, Number 6 (2014), pp. 613-618 International Research Publications House http://www. irphouse.com Structural Analysis

More information

Distilling Scenarios from Patterns for Software Architecture Evaluation A Position Paper

Distilling Scenarios from Patterns for Software Architecture Evaluation A Position Paper Distilling Scenarios from Patterns for Software Architecture Evaluation A Position Paper Liming Zhu, Muhammad Ali Babar, Ross Jeffery National ICT Australia Ltd. and University of New South Wales, Australia

More information

A User-Friendly Interface for Rules Composition in Intelligent Environments

A User-Friendly Interface for Rules Composition in Intelligent Environments A User-Friendly Interface for Rules Composition in Intelligent Environments Dario Bonino, Fulvio Corno, Luigi De Russis Abstract In the domain of rule-based automation and intelligence most efforts concentrate

More information

Meta-models, Environment and Layers: Agent-Oriented Engineering of Complex Systems

Meta-models, Environment and Layers: Agent-Oriented Engineering of Complex Systems Meta-models, Environment and Layers: Agent-Oriented Engineering of Complex Systems Ambra Molesini ambra.molesini@unibo.it DEIS Alma Mater Studiorum Università di Bologna Bologna, 07/04/2008 Ambra Molesini

More information

Digital Fabrication Production System Theory: towards an integrated environment for design and production of assemblies

Digital Fabrication Production System Theory: towards an integrated environment for design and production of assemblies Digital Fabrication Production System Theory: towards an integrated environment for design and production of assemblies Dimitris Papanikolaou Abstract This paper introduces the concept and challenges of

More information

Argumentative Interactions in Online Asynchronous Communication

Argumentative Interactions in Online Asynchronous Communication Argumentative Interactions in Online Asynchronous Communication Evelina De Nardis, University of Roma Tre, Doctoral School in Pedagogy and Social Service, Department of Educational Science evedenardis@yahoo.it

More information

Thriving Systems Theory:

Thriving Systems Theory: Thriving Systems Theory: An Emergent Information Systems Design Theory Les Waguespack, Ph.D. Professor & Chairperson of Computer Information Systems William T. Schiano professor of Computer Information

More information

School of Computer Science. Course Title: Introduction to Human-Computer Interaction Date: 8/16/11

School of Computer Science. Course Title: Introduction to Human-Computer Interaction Date: 8/16/11 Course Title: Introduction to Human-Computer Interaction Date: 8/16/11 Course Number: CEN-371 Number of Credits: 3 Subject Area: Computer Systems Subject Area Coordinator: Christine Lisetti email: lisetti@cis.fiu.edu

More information

Context Sensitive Interactive Systems Design: A Framework for Representation of contexts

Context Sensitive Interactive Systems Design: A Framework for Representation of contexts Context Sensitive Interactive Systems Design: A Framework for Representation of contexts Keiichi Sato Illinois Institute of Technology 350 N. LaSalle Street Chicago, Illinois 60610 USA sato@id.iit.edu

More information

Developing a Mobile, Service-Based Augmented Reality Tool for Modern Maintenance Work

Developing a Mobile, Service-Based Augmented Reality Tool for Modern Maintenance Work Developing a Mobile, Service-Based Augmented Reality Tool for Modern Maintenance Work Paula Savioja, Paula Järvinen, Tommi Karhela, Pekka Siltanen, and Charles Woodward VTT Technical Research Centre of

More information

BIM and Urban Infrastructure

BIM and Urban Infrastructure BIM and Urban Infrastructure Vishal Singh Assistant Professor Department of Civil and Structural Engineering, Aalto University 14 th September 2015 Learning objectives Describe the underlying concepts

More information

Introduction to Planets. Hans Hofman Nationaal Archief Netherlands Barcelona, 27 March 2009

Introduction to Planets. Hans Hofman Nationaal Archief Netherlands Barcelona, 27 March 2009 Introduction to Planets Hans Hofman Nationaal Archief Netherlands Barcelona, 27 March 2009 Planets overview A 4-year research and technology development project co-funded by the European Union to address

More information

Motivation and objectives of the proposed study

Motivation and objectives of the proposed study Abstract In recent years, interactive digital media has made a rapid development in human computer interaction. However, the amount of communication or information being conveyed between human and the

More information

PERICLES Management of change to enable long term reuse

PERICLES Management of change to enable long term reuse GRANT AGREEMENT: 601138 SCHEME FP7 ICT 2011.4.3 Promoting and Enhancing Reuse of Information throughout the Content Lifecycle taking account of Evolving Semantics [Digital Preservation] PERICLES Management

More information

HUMAN COMPUTER INTERFACE

HUMAN COMPUTER INTERFACE HUMAN COMPUTER INTERFACE TARUNIM SHARMA Department of Computer Science Maharaja Surajmal Institute C-4, Janakpuri, New Delhi, India ABSTRACT-- The intention of this paper is to provide an overview on the

More information

HOW CAN CAAD TOOLS BE MORE USEFUL AT THE EARLY STAGES OF DESIGNING?

HOW CAN CAAD TOOLS BE MORE USEFUL AT THE EARLY STAGES OF DESIGNING? HOW CAN CAAD TOOLS BE MORE USEFUL AT THE EARLY STAGES OF DESIGNING? Towards Situated Agents That Interpret JOHN S GERO Krasnow Institute for Advanced Study, USA and UTS, Australia john@johngero.com AND

More information

elaboration K. Fur ut a & S. Kondo Department of Quantum Engineering and Systems

elaboration K. Fur ut a & S. Kondo Department of Quantum Engineering and Systems Support tool for design requirement elaboration K. Fur ut a & S. Kondo Department of Quantum Engineering and Systems Bunkyo-ku, Tokyo 113, Japan Abstract Specifying sufficient and consistent design requirements

More information

Instructor Station for Apros Based Loviisa NPP Training Simulator

Instructor Station for Apros Based Loviisa NPP Training Simulator Instructor Station for Apros Based Loviisa NPP Training Simulator Jussi Näveri and Pasi Laakso Abstract At the moment Loviisa Nuclear Power plant (NPP) is going through an Instrumentation and Control (I&C)

More information

INTELLIGENT GUIDANCE IN A VIRTUAL UNIVERSITY

INTELLIGENT GUIDANCE IN A VIRTUAL UNIVERSITY INTELLIGENT GUIDANCE IN A VIRTUAL UNIVERSITY T. Panayiotopoulos,, N. Zacharis, S. Vosinakis Department of Computer Science, University of Piraeus, 80 Karaoli & Dimitriou str. 18534 Piraeus, Greece themisp@unipi.gr,

More information

CHAPTER 1: INTRODUCTION TO SOFTWARE ENGINEERING DESIGN

CHAPTER 1: INTRODUCTION TO SOFTWARE ENGINEERING DESIGN CHAPTER 1: INTRODUCTION TO SOFTWARE ENGINEERING DESIGN SESSION II: OVERVIEW OF SOFTWARE ENGINEERING DESIGN Software Engineering Design: Theory and Practice by Carlos E. Otero Slides copyright 2012 by Carlos

More information

Application of Soft Computing Techniques in Water Resources Engineering

Application of Soft Computing Techniques in Water Resources Engineering International Journal of Dynamics of Fluids. ISSN 0973-1784 Volume 13, Number 2 (2017), pp. 197-202 Research India Publications http://www.ripublication.com Application of Soft Computing Techniques in

More information

An Expanded Conception of Game Media Literacy

An Expanded Conception of Game Media Literacy 1 An Expanded Conception of Game Media Literacy Objectives In this paper, the authors (a) identify three existing models of game media literacy learning, based on a synthesis of prior research, and (b)

More information

Unit 5: Unified Software Development Process. 3C05: Unified Software Development Process USDP. USDP for your project. Iteration Workflows.

Unit 5: Unified Software Development Process. 3C05: Unified Software Development Process USDP. USDP for your project. Iteration Workflows. Unit 5: Unified Software Development Process 3C05: Unified Software Development Process Objectives: Introduce the main concepts of iterative and incremental development Discuss the main USDP phases 1 2

More information

CIDOC CRM-based modeling of archaeological catalogue data

CIDOC CRM-based modeling of archaeological catalogue data CIDOC CRM-based modeling of archaeological catalogue data Aline Deicke 1 1 Academy of Sciences and Literature Mainz, Digital Academy, Mainz, Germany Aline.Deicke@adwmainz.de Over the last decades, the

More information

Realising the Flanders Research Information Space

Realising the Flanders Research Information Space Realising the Flanders Research Information Space Peter Spyns & Geert Van Grootel published in Meersman R., Dillon T., Herrero P. et al., (Eds.): (eds.), Proceedings of the OTM 2011 Workshops, LNCS 7046,

More information

Issues on using Visual Media with Modern Interaction Devices

Issues on using Visual Media with Modern Interaction Devices Issues on using Visual Media with Modern Interaction Devices Christodoulakis Stavros, Margazas Thodoris, Moumoutzis Nektarios email: {stavros,tm,nektar}@ced.tuc.gr Laboratory of Distributed Multimedia

More information

Idea propagation in organizations. Christopher A White June 10, 2009

Idea propagation in organizations. Christopher A White June 10, 2009 Idea propagation in organizations Christopher A White June 10, 2009 All Rights Reserved Alcatel-Lucent 2008 Why Ideas? Ideas are the raw material, and crucial starting point necessary for generating and

More information