Cooperative Storytelling Card Game

Similar documents
Playing By Order of the Queen:

Another boardgame player aid by

2015 Brotherwise Games, LLC You are permitted to print this document for playtesting purposes only. Do not distribute this file.

1 My Little Pony Collectible Card Game

GLOSSARY USING THIS REFERENCE THE GOLDEN RULES ACTION CARDS ACTIVATING SYSTEMS

In the event that rules differ in the app from those described here, follow the app rules.

Components. Matching Travel Markers. Brother Gherinn

CONTENTS TABLE OF BOX CONTENT SECTION SECTION SECTION SECTION SECTION SECTION SECTION

* Rules are not final and subject to change *

Overview & Objective

by Dario Dordoni The toilet isn't always right behind the corner: sometimes finding it is a quest in itself!

Welcome to Runebound. Components

Game Preparation. Round Setup

Introduction. Game Overview. Component List. Component Overview. Ingenious Cards

Of Dungeons Deep! Table of Contents. (1) Components (2) Setup (3) Goal. (4) Game Play (5) The Dungeon (6) Ending & Scoring

Reference Guide. Using This Reference Guide STOP! The Golden Rules

P a g e Realms v1.2 Copyright 2010 Ignazio Corrao

1-2 players 15mins 10+ Game by Yoshiyuki Arai & EVAN SONG Artwork by Yann Tisseron

Phase 10 Masters Edition Copyright 2000 Kenneth R. Johnson For 2 to 4 Players

Introduction. Components

Rulebook min

STOP! How to Use this booklet

PHASE 10 CARD GAME Copyright 1982 by Kenneth R. Johnson

Dungeon Cards. The Catacombs by Jamie Woodhead

Print and Play Instructions: 1. Print Swamped Print and Play.pdf on 6 pages front and back. Cut all odd-numbered pages.

Introduction. A Brief History of Citadels

Game Components. 16x Hero Cards. 18x Quest. 9x Double-Sided Weapon Reference Cards. Cards. 1x Bag of Holding. 8x Loyalty.

SETTING UP THE GAME: YOUR MISSION BEGINS

Introduction. Contents

Rulebook. Being an overlord...

game design - shem phillips illustration - mihajlo dimitrievski graphic design & layouts - shem phillips copyright 2017 garphill games

OVERVIEW OBJECT OF THE GAME. Components:

Goal of the Game. For 2-4 Players

Character Card Anatomy

Introduction. How to Win

Little Dead Riding Hood

Another boardgame player aid by

Dragon Phoenix Games

Card Racer. By Brad Bachelor and Mike Nicholson

Introduction. Game Overview. Object of the Game. Component List

CONTENTS. 1. Number of Players. 2. General. 3. Ending the Game. FF-TCG Comprehensive Rules ver.1.0 Last Update: 22/11/2017

1.1 Introduction WBC-The Board Game is a game for 3-5 players, who will share the fun of the

A card game for 2-4 (8) players set in the Oh My Goods! universe Playing time: ~30 minutes

Comprehensive Rules Document v1.1

Components and Setup. Components. Hut Cards (Back) Martin. 1 Rulebook 21 Goods Cards 1 dog, 4 per good (,,,, ) 15 Hut Cards 1 Wooden Mammoth

ABOUT THE GAME GOAL OF THE GAME SETUP. Jungle Speed is a game for 2 to 10 players. The initiating experience can start at the age of 8 years old.

But Wait, There s More! By Jay Cormier and Sen-Foong Lim

Force of Will Comprehensive Rules ver. 6.4 Last Update: June 5 th, 2017 Effective: June 16 th, 2017

Battle. Table of Contents. James W. Gray Introduction

Tarot Combat. Table of Contents. James W. Gray Introduction

OVERVIEW + CONTENTS. 12 Network Boosters (3 per player color) 12 Virus tokens (3 per player color) 16 Informants (4 per player color)

Contents. Overview. The Battlefields expansion for the Lord of the Rings board game offers the following new features:

In the dark underworld of a society in crisis, a dangerous fighting league has taken root. Enterprising engineers and lowly laborers alike are

Fight monsters, capture gems, and suspect your comrades!

IMPERIAL ASSAULT-CORE GAME RULES REFERENCE GUIDE

To set up Cave Troll, follow these steps in order: Use a Character Action 4 Reference Sheets

zogar s gaze Objective

Another game aid.

My Little Pony CCG Comprehensive Rules

SPEEDCASTERS SUMMARY GAME COMPONENTS GAMEPLAY

Table of Contents. TABLE OF CONTENTS 1-2 INTRODUCTION 3 The Tomb of Annihilation 3. GAME OVERVIEW 3 Exception Based Game 3

THE STORY GAME PLAY OVERVIEW

Introduction. Game Contents. Game Overview. By Scott Leibbrandt Copyright 2016 Minion Games, LLC

Only one family will survive

Game Components double-sided level sheets showing 42 game levels as follows: 2 5 screens (transparent sheets).

MONUMENTAL RULES. COMPONENTS Cards AIM OF THE GAME SETUP Funforge. Matthew Dunstan. 1 4 players l min l Ages 14+ Tokens

How to Play WADA s Anti-Doping Card Game

1 Setup. 100 Before playing each game, resolve the following steps in order Choose Scenario Prepare Board and Encounters

Only and are worth points. The point value of and is printed at the bottom of the card.

game design - shem phillips illustration - mihajlo dimitrievski graphic design & layouts - shem phillips copyright 2015 garphill games

Dragon Canyon. Solo / 2-player Variant with AI Revision

The Esoteric Order of Gamers orderofgamers.com

SETUP. Remove Extra Cards. Infect Wolf Zero. Set Aside Night Cards

RULES. Version 2.1 July How to Play

THE RULES 1 Copyright Summon Entertainment 2016

GAME COMPONENTS. Your ORIGINZ box contains:

HELLBOY: THE BOARD GAME

Game Background 1640 A.D. A

BEGIN YOUR ADVENTURE HERE!

OVERVIEW WINNING GAME PIECES. Infected, a game. Published by Black Forest Studio. Game design by Bryan Sloan. Art by Artur Jag.

FIFTH AVENUE English Rules v1.2

Introduction. Goal. Contents Steve Finn. 30mn

Force of Will Comprehensive Rules ver. 8.1 Last Update: January 11th, 2018 Effective: January 18th, 2019

A game by Bruno Faidutti. For 3 to 6 players, ages 8 and up

DO NOT look at the backs of the cards DO NOT look at the fourth card

game design - shem phillips illustration - mihajlo dimitrievski graphic design & layouts - shem phillips copyright 2016 garphill games

Dice Colored Glass Hit Counters Card Sleeves Card Dividers Plastic Storage Case Character Cards

4.4.11a Tweaked rule to bring it in line with c (overassigning damage is legal, breakthrough damage is not mandatory)

001 \ FORTRESS AMERICA

Y dthanatos

Aspects of Scouting Game

Expansion Overview. Welcome to Runebound

ROB A BANK. How To. 3 Robber Movers (yellow, green, red) 3 Guard Movers (blue) 1 Getaway Car

Questions. Introduction. Credits

HEY! DON T READ THESE RULES!

Game Setup. Player Boards: Give a player board and 5 player tokens for each player.

For how to play videos and more information about the game, visit

When attacking, increase your combat. value by 2 unless you are attacking the. Joint War. orange player. 16 Player Diplomacy Cards (4 per player)

How wordsy can you be?

Component List. Expansion Overview. Using This Expansion. Keeper Guide

Transcription:

Cooperative Storytelling Card Game

An unlikely group of heroes meets at a tavern. They were hired to complete a quest, but in a world full of other duties and wonders to explore, it is still unsure whether or not they ll succeed... Main Quest is a quick cooperative storytelling card game. The goal of the game is for the players to complete the line of quests, by playing cards an collectively telling the stories of their adventures. Contents 10 Quest (!) cards 6 Role (?) cards 50 Story (...) cards

Cards Each Story (...) card has its own color: White is neutral. Red stands for combat. Green stands for exploration. Blue stands for social interactions. Yellow stands for discovery. Black is evil. If a Story card has 2 different colors, it counts as both those colors. The cards also show 4 different icons, each representing a quality that the players must have to complete their adventure: Might Stealth Wisdom Charisma

Setup - Shuffle each deck individually. - Each player takes 1 Role (?) card and places it in front of themselves. - Each player takes 5 Story (...) cards and holds them in their hands. - Reveal 1 Quest (!) card, placing it between all players. - Choose a random starting player. Winning & Losing The goal of the game is to match the icons on the Quest (!) cards with icons on played Story (...) cards. Each time this happens, another Quest is added. Once the players have completed a number of Quests equal to the number of players plus one, they win the game. If the deck of Story (...) cards ever runs out, the players lose the game.

Taking a Turn Turn order goes clockwise, and every turn the player does 2 things: draw a card and then play a card. The card is drawn from the Story (...) deck. The player may play any one card from his hand, placing it open on the table. When drawing a black card, instantly place it open next to your Role (?) and draw a replacement card. Black cards has lasting negative effects, but are discarded when passing/failing the Quest. If the played card has an effect (listed under its title), it is instantly resolved. Effects include drawing, discarding, and trading cards, but also revealing cards. This means the player simply draws the top card from the Story (...) deck and places it open on the table, as if having played it. If the player must discard a card, this card must come from the player s hand.

Ending a Turn After having played a card the player checks all the Story (...) cards on the table. If there are 3 or more with the same color, the players fail the Quest. This means all open Story (...) cards are discarded, and the players have to start over again with the same Quest. Note that both white and black cards are colorless - there is no limit to the amount of white/black cards on the table. However, if the combined icons of all open cards matches (or surpasses) the icons shown on the Quest (!) cards, the players pass the Quest. This means all open Story (...) cards are discarded, and a new Quest is added.

New Quest (!) cards are placed on top of the completed Quest so that the top icon of the previous card remains visible. This icons with the plus-symbol next to it is considered to be part of the top-most Quest. > > Storytelling Every time a player plays a card, he should continue the story of the current Quest, and tell the other players how their adventure unfolds. A great way to start this story is by having each player introduce their character before starting the first Quest - likewise, the Quest itself can also be a great starting point.

Resting At the start of a player s turn, if he does not want to take a turn, he may rest. This means he skips his turn, and is not allowed any more turns. Once all players have rested, each player wakes up - and is allowed to take turns again. However, this also means the current Quest fails (as if having played 3 of the same color cards). Roles Each player has a unique Role (?) card. At any time - if the card is faceup - the player may flip his Role facedown to use its ability. When the players succeed at a Quest they have the option to recover their Role ability. To do this, the player discards one card from his hand to flip his Role (?) card faceup.