Mobile and Pervasive Game Technologies. Joel Ross ICS 62 05/19/2011

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Mobile and Pervasive Game Technologies Joel Ross ICS 62 05/19/2011 jwross@uci.edu

Reading Summary! Please answer the following questions: on a piece of paper: What do Ross et al. conclude about the relationship between interactivity and media richness? What do they suggest needs to be maintained when retargeting a game to a mobile platform?

Limitations of Mobile Devices What are some of the ways that mobile platforms (e.g., cell phones) are limited as media and gaming platforms?

Limitations of Mobile Devices What are some of the ways that mobile platforms (e.g., cell phones) are limited as media and gaming platforms? Screen size: needs to remain small to be mobile Limited processing power No keyboard and mouse Varying environment Take away message from paper: - Richer media is harder to interactively retarget - Quality of the media may be less important than experience!

Capabilities of Mobile Devices But what special powers do mobile devices have? What can they do that desktop computers cannot?

Capabilities of Mobile Devices But what special powers do mobile devices have? What can they do that desktop computers cannot? Alternative inputs (touch screens, accelerometers) GPS -- location detection Cameras Different social uses (sharing, combining) Be used in variety of contexts - played during everyday life!

Alternative Inputs Different inputs allow for different kinds of interactions Example: Accelerometer/Gyroscope for direct physical movement Touchscreen can reduce mediation caused by a mouse

Alternative Inputs http://vimeo.com/21732583

Alternative Inputs http://vimeo.com/21732583

Putting the mobile in mobile phone! More interesting: capabilities that take advantage of the fact that a phone can move around

Localization - the process of determining location Different techniques: Proximity detection (Active Badges, RFID) Triangulation (vision detection) Trilateration (GSM, GPS, WiFi)

GPS - Global Positioning System - Calculating time-of-flight to determine distance - Trilaterate to determine position - Need to (directly) see the satellites!

Location-based Games Can You See Me Now? (Blast Theory, 2003) Treasure! (Barkhuus et al. 2005) Opponent player Coin Mine Team mate Player

Infrastructure Most localization systems rely on existing infrastructure Active Badges need proximity sensors GPS needs satellites (and is blocked by buildings) WiFi localization needs a database of routers (Desktop games need internet, electricity, etc.) Mobile game technologies = device + surroundings!

Augmented Reality Adding virtual elements to augment a real-world environment Use embedded camera to overlay Google Street View directions Yelp Reviews Existing APIs e.g., Layar

The Mixed Reality Spectrum Mixed Reality (MR) Real Environment Augmented Reality (AR) Augmented Virtuality (AV) Virtual Environment Reality-Virtuality (RV) Continuum Milgram, Takemura, Utsumi, Kishino (1994)

Example AR Games: ARhrrrr (2009)

Example AR Games: ARhrrrr (2009)

Example AR Games: Human Pacman (2003)

Example AR Games: Human Pacman (2003)

Pervasive Games Pervasive Games are games that are interwoven with everyday life

Botfighters (It s Alive!, 2001)

Pervasive Games Pervasive Games are games that are interwoven with everyday life Games that are played in non-gaming contexts Games that integrate the physical/social world Games that are expanded spatially, temporally, or socially a.k.a: ubiquitous games, appropriative games

Alternate Reality Games (ARGs) ARGs distribute narrative elements across a variety of platforms, expanding the frame for the game beyond the screen to effectively make the entire world the game board. Example: I Love Bees (http://ilovebees.com) Use existing technologies : e.g., web pages, phone booths, fax, postal mail Blur the boundary of what is a game

Alternate Reality Games (ARGs) ARGs distribute narrative elements across a variety of platforms, expanding the frame for the game beyond the screen to effectively make the entire world the game board. Example: I Love Bees (http://ilovebees.com) Use existing technologies : e.g., web pages, telephones, fax, postal mail Blur the boundary of what is a game

More Pervasive Games

More Pervasive Games

More Pervasive Games

Urban Games where s the tech?!

Urban Games where s the tech?!

Urban Games where s the tech?!

The Question: Do we really need complex or advanced technology for pervasive games? For any game? What do we get from using new, advanced tech? What do we lose?

The Moral: Think about the experience you want people to have, then decide on the technologies that can best support that experience!

Plug If you want to talk more about games as experience or the line between games and non-games... ICS 60: Computer Games and Society Summer Session 2 If you want to talk more about reliance on social and technical infrastructures... ICS 5: Environmental Issues in Information Technology Summer Session 1