To experience the new content, go to the VR center in Carceburg after doing the alcohol mission.

Similar documents
To experience the new content, go to the VR center in Carceburg after doing the alcohol mission.

Workshop 4: Digital Media By Daniel Crippa

In the event that rules differ in the app from those described here, follow the app rules.

Introduction. Modding Kit Feature List

Chapter 1:Object Interaction with Blueprints. Creating a project and the first level

Gnome Wars User Manual

Game Design Project 2, Part 3 Group #3 By: POLYHEDONISTS Brent Allard, Taylor Carter, Andrew Greco, Alex Nemeroff, Jessica Nguy

Appendix B. Acquired Abilities. List

A retro space combat game by Chad Fillion. Chad Fillion Scripting for Interactivity ITGM 719: 5/13/13 Space Attack - Retro space shooter game

Z-Town Design Document

ABOUT THIS GAME. Raid Mode Add-Ons (Stages, Items)

Table of Contents. TABLE OF CONTENTS 1-2 INTRODUCTION 3 The Tomb of Annihilation 3. GAME OVERVIEW 3 Exception Based Game 3

1. Enter the Delta T program...

Maze Puzzler Beta. 7. Somewhere else in the room place locks to impede the player s movement.

Castlevania: Lords of Shadows Game Guide. 3rd edition Text by Cris Converse. eisbn

Basic Information. Controls. Before a Battle. About Battles

VACUUM MARAUDERS V1.0

SYNDICATE MANUAL. Introduction. Main Menu. Game Screen. Journal. Combat

2014 One-bit Punch ABOUT

READ THIS FIRST, IF YOU HAVE NEVER PLAYED THE GAME BEFORE! World of Arch, First Days of Survival F.A.Q.

LCN New Player Guide

Solitaire Rules Deck construction Setup Terrain Enemy Forces Friendly Troops

INDEX. Game Screen. Status Screen. Workstation. Partner Character

Armor Token Pool. Granted by Armiger class (a la Mellowship Slinky)

Conan Sexiles user guide

The Arena v1.0 An Unofficial expansion for Talisman by Games Workshop Copyright Alchimera Games 2012

In this project you ll learn how to create a times table quiz, in which you have to get as many answers correct as you can in 30 seconds.

G54GAM Lab Session 1

Mage Arena will be aimed at casual gamers within the demographic.

In the end, the code and tips in this document could be used to create any type of camera.

Game Modes. New Game. Quick Play. Multi-player. Glatorian Arena 3 contains 3 game modes..

INTRODUCTION GUIDE TO BLOXELS

MOBA Inspired & Card Driven 2 players game Minutes

See important health and safety warnings in the system Settings menu.

Getting Started with Modern Campaigns: Danube Front 85

Mice & Mystics FAQ Most of the questions are answered by the designer, Jerry Hawthorne Characters Tilda Maginos Filch Lily

Kodu Lesson 7 Game Design The game world Number of players The ultimate goal Game Rules and Objectives Point of View

Overlord. Phoenix. Poisoned Blade. Poison Bolt. Poison Cloud. Poison Spit. Poison Spit All Red Hot Reflect All Rupture. Search Party.

1 Shooting Gallery Guide 2 SETUP. Unzip the ShootingGalleryFiles.zip file to a convenient location.

INTRODUCTION. If you are Reading these lines is probably because you were looking for a walkthrough for the game Holiday Island.

WELCOME TO THE WORLD OF

Tutorial: Creating maze games

THE WORLD CONQUEST PLAYER'S MANUAL

The purpose of this document is to outline the structure and tools that come with FPS Control.

Game Maker Tutorial Creating Maze Games Written by Mark Overmars

Lightseekers Trading Card Game Rules

Introduction to Game Design. Truong Tuan Anh CSE-HCMUT

Page 1 of 12. Ms. Splosion Man Table Guide By ShoryukenToTheChin

Bible Battles Trading Card Game OFFICIAL RULES. Copyright 2009 Bible Battles Trading Card Game

Brain Game. Introduction. Scratch

LESSON 3. Developing Tricks the Finesse. General Concepts. General Information. Group Activities. Sample Deals

WARNING: PHOTOSENSITIVITY/EPILEPSY/SEIZURES

Goals LIST 4 THINGS THAT YOU HAVE ACCOMPLISHED THAT YOU ARE PROUD OF:

Analysis of Game Balance

OFFICIAL FAQ VERSION / UPDATED All changes and additions made to this document since the previous version are marked in blue.

How to Zombie Guide Written by Luke Raymond Thiessen

Make Your Own Game Tutorial VII: Creating Encounters Part 2

Formal Game Proposal

Lineage2 Revolution s Gameplay Tips for Beginners

CREATURE INVADERS DESIGN DOCUMENT VERSION 0.2 MAY 14, 2009

FULL RULEBOOK GAME FLOW TABLE OF CONTENTS. Playing Scenarios... 17

Adventures. New Kingdoms

Create Your Own World

In the last decade public

Federico Forti, Erdi Izgi, Varalika Rathore, Francesco Forti

Run Ant Runt! Game Design Document. Created: November 20, 2013 Updated: November 20, 2013

Overview 1. Table of Contents 2. Setup 3. Beginner Walkthrough 5. Parts of a Card 7. Playing Cards 8. Card Effects 10. Reclaiming 11.

Background. After the Virus

Game control Element shoot system Controls Elemental shot system

Scratch for Beginners Workbook

Notes about the Kickstarter Print and Play: Components List (Core Game)

1. INTRODUCTION TWERPS

More Actions: A Galaxy of Possibilities

2D Platform. Table of Contents

Mod Kit Instructions

CISC 1600, Lab 2.2: More games in Scratch

Starting from LEARNER NOTES edited version. An Introduction to Computing Science by Jeremy Scott

Nighork Adventures: Beyond the Moons of Shadalee

Getting Started with Panzer Campaigns: Budapest 45

Introducing Scratch Game development does not have to be difficult or expensive. The Lifelong Kindergarten Lab at Massachusetts Institute

Shaun Austin Jim Hartman

ARIA Advanced Rogue Intelligence Assault v2.3

A.1.2 If a player's opponent is unable to cycle their deck (see E.2.2), that player wins the game.

Holiday Island. General Guide. I m setting up a general guide to play Holiday Island and answer some frequently asked questions.

Renegade Rapport Bonus Chapter II. Chapter II: The Power Of Intent THIS WILL BE THE MOST IMPORTANT CHAPTER IN THIS COURSE!

In this project we ll make our own version of the highly popular mobile game Flappy Bird. This project requires Scratch 2.0.

Spell Casting Motion Pack 8/23/2017

Orbital Delivery Service

LESSON 4. Second-Hand Play. General Concepts. General Introduction. Group Activities. Sample Deals

Lightseekers Trading Card Game Rules

Hunger Games. Disney Princess Edition. A GM- LESS story game for the hour RPG contest. By Scott Slomiany

Creating Computer Games

Page 1 of 39. Alien: Isolation Table Guide By ShoryukenToTheChin

Prepare the Adventure Begin Play Sample file

Getting Started with Osmo Coding Jam. Updated

Race for Your Life. Brake. w Look back. y Steer Checkpoint reset < Pause Free look. C Accelerate. x Change camera

Getting Started with Coding Awbie. Updated

Create Account Featured, Most Recent, Most Discussed Top Rated)

Next Back Save Project Save Project Save your Story

Game Design Document (GDD)

Transcription:

To experience the new content, go to the VR center in Carceburg after doing the alcohol mission. Known Issues: - There is not much story content added this update because of the time required to completely build a new combat system from scratch. - Lots of sounds and music are absent from combat. - Damage previews when selecting a target are not currently in the new combat at the moment, those will be added in a later release. Combat Overhaul Spotlight Although there aren t many fights to show off what the new combat system can accomplish - what we have now is a great modular foundation to expand the combat with new additions and mechanics in the future. Factions - All characters involved in a fight will now be split up into factions that can either be allied or hostile to each other. - You can swap between which character of your party you want to use during your turn. Rounds - Every faction has a turn in a round, and a new round is started when every faction has taken their turn during that round.

Stats - Every character has their own turn during their faction s turn, with player controlled characters not being constrained to only be able to do their actions during their turn like AI is. Players can do an action on Character A, then do an action on Character B, and go back to Character A to do another action. - Hitpoints is a measure of the character s willingness to fight in the form of a number. If the number reaches 0, the character is defeated and unwilling to fight. - Physical Power is a measure of the character s ability to cause physical damage. This number is calculated against the target s Physical Defense when physical damage is dealt. This is calculated as follows: DMG = basedmg x (PhysPower / PhysDefense) - Lust Power is a measure of the character s seductive ability, and affects how much lust damage they can deal. Like physical damage, this stat is measured against the target s Lust Defense to calculate lust damage. - Movement Speed measures how many tiles the character can move in a single turn by walking normally. Characters can move half of their movement speed in one action, so using two actions allows them to move their whole movement speed. - Energy determines how many actions a character can do during their turn. By default, all characters have two energy. Some abilities can allow a character to have more energy, and therefore perform more actions per turn. - Range is how many tiles away a character can attack a target using the basic Attack ability. This is usually affected by the type of weapon the character is using, with melee weapons only having one tile of range in most cases. Abilities - There are three types of abilities: Active, Passive, and Mod. - Active abilities need to be manually used during combat to run their effects. - Passive abilities are the opposite, able to run their effects without being actively used. - Mod abilities change how other abilities function, with the base ability being shown in the (brackets) of the ability s name. - Abilities are using given from the equipment that the character is wearing, but some characters can have natural abilities on their own. - Examples of abilities include the Energetic passive ability, which gives the owner one extra energy, allowing them to perform one more action per turn. Lover s Touch is a melee-range active ability that deals lust damage to the target. - (Attack) Knockback is a mod ability that adds one tile of knockback to the basic attack ability.

Effects - These use the same system as limb effects (Cum and Drunk), and affect the character during combat. - Being drunk during combat will cause the drunk character to deal one physical damage to themselves every turn. This will pit the drunk character s Physical Power against their Physical Defense. Equipment - As mentioned before, equipment will affect how a character plays in combat. This is done through giving the character abilities, and / or adding to their stats. - Most apparel will balance between giving Physical Defense, and Lust Defense, which means that you ll need to choose between which type of damage you ll want to defend yourself against. - Most weapons will give Physical Power to the character and deal physical damage with the basic Attack ability, but some of them can deal lust damage, or a combination of physical and lust damage with the basic Attack ability. Mechanics - Critical Damage is a damage mechanic that has a chance to be applied to any damage dealt to a character. The base chance for an attack to be critical is 10%, and if the chance is met, the attack will have 175% of the original damage. - Flanking Damage is a damage mechanic that rewards positioning your party members properly when attacking an enemy. Whenever damage is dealt to a character from a different direction than a previous attack during the same round, bonus flanking damage will be applied, increased by how many directions have already been flanked. Flanking damage can be increased or decreased based on the Physical Power vs Physical Defense calculation. There are four directions that can be flanked (Up, Down, Left, Right) and if a direction has already been attacked during that round, it WON T deal flanking damage again. The first direction attacked won t deal flanking damage. Different directions can be attacked by the same character and flanking damage will still

be applied, it doesn t have to be different characters. - Displacement is a positioning mechanic that forces characters to move positions by an external pushing or pulling force. If a character is displaced into another character, both characters will be dealt collision damage from the character that displaces the original victim, and the character that was hit by the original victim will be displaced away themselves. This can result in chain reactions. Collision damage is affected by the PhysPower vs PhysDefense calculation using the original attacker s Physical Power, and the victim s Physical Defense. Combat - Added energy drain whenever trying to change equipment (one energy per change). - Added logic that disallows equipment changing when Jenna has no energy. - Added logic that heals the party whenever Jenna goes to sleep in her bed. - Modified new combat system movement to have different colors on the target indicators based on how much energy the movement will take. - Fixed combat UI not closing properly when other menus open. - Fixed problems with the energy stat that would stop turns from advancing properly, especially after loading a game. - Fixed the girls not healing properly after losing the bar fight. - Fixed an issue where AI would break after the first turn during curfew. - Fixed an issue where the camera would still follow Jewel when she gets placed back in her spot after combat. - Fixed an issue with legacy combat that would softlock the game. - Fixed legacy combat problem with stuns never wearing off. Scenes - Added CGs to female prison scene (getting caught a second time during curfew). - Added CGs to prison seduction scene (getting caught during curfew to seduce the guards and bug the prison). - Added scene with CGs for Jenna x Jewel sex scene. - Fixed an issue where some CGs would be stretched. Levels - Added signs to Carceburg that add clarity to which building is which.

- Added task target to the bar owner when planting the bug in the bar. - Modified townhall citizens to start clothed and then strip when they re using the booths. - Fixed issue where the window in the coffee house would outline when you look at the coffee grind barrels. - Fixed missing moaning sounds in the townhall (you re welcome). - Fixed rendering issues that would occur in the Inner Stronghold on Android. - Fixed an issue where you could glitch out of the Inner Stronghold by walking into the door to the cell block. - Fixed issue where you could get stuck during curfew if you walked to the guard in the top right. - Fixed issue where you could reset the cleaning game if you complete cleaning and leave before reporting to Tiny, allowing you see all scenes without advancing the day. - Fixed batching problems in Carceburg that would cause low FPS. - Fixed collision issues with houses in Carceburg. - Fixed multiple issues surrounding cutscenes after update to new Unity version. - Fixed batching issues causing low FPS during Jewel intro scene. - Fixed issue where Tiny would already be standing out of the way in the townhall when the day was advanced. - Fixed sounds being too quiet in the town hall. - Fixed townhall citizens sometimes not facing the right direction when using the booths. Characters - Added dialogue sprites for Jewel by artist RatedEhcs. - Added new dialogue sprites and expressions for Jenna by artist RatedEhcs. - Added generic dialogue sprites for secondary characters by artist RatedEhcs. - Added overworld sprites for secondary characters that can be mixed and matched to create various different looks. - Fixed an issue where generic overworld character sprites wouldn t have their eyes lit properly. - Fixed issue where characters aren t facing where they should be when the scene starts. - Fixed multiple issues regarding animations with characters in cutscenes. - Fixed an issue where some characters could be naked when loading a corrupted save. - Fixed issue where character sprites would draw over each other sometimes during dialogue. Items - Added unique IDs to every item to easily identify exact items even if there are multiples. - Added a bit of dialogue that will let Jewel put her clothes back on if Jenna talks to Jewel while she s naked. - Fixed issues with saving what equipment has been stripped from the character.

- Fixed Jewel not putting her clothes back on after the storehouse sequence. - Fixed musk jar not properly giving perversion as expected. - Fixed zap pistols not removing properly and leaving their stats behind on Jenna. Dialogue - Added cum to Jenna and Jewel after the bar fight loss scene. - Added option to not join in and not watch the Jewel storehouse scene. - Added option to cancel going to sleep during time selection. - Fixed Jewel not acknowledging the lesbian fun that she offered to Jenna if she doesn t join her in the storehouse. - Fixed how Klaus notifies Jenna that she needs to do the other tasks before coming to him for the VR mission. - Fixed a continuity issue in dialogue where it seemed like Klaus was pinning the badge to Jenna twice. - Fixed new scenes not being in the gallery. - Fixed a choice in one of the prison scenes not having colored text. - Fixed an issue where the Jewel lesbian scene in the gallery would point to the wrong dialogue. - Fixed a dialogue choice in the last prison scene not pointing toward the right dialogue. - Fixed crash when talking to Sit on Lap guy while drunk. - Fixed crash in some cases when spamming skip during the lap sitting and tailor groping scenes. Interface - Added new loading screen that displays the name and image of the level being loaded, and also shows the current party. - Fixed dialogue sprites not aligning properly in ultrawide resolutions. - Fixed slender Jenna appearing in the main menu. - Fixed an issue where rebinding the Use bind would cause you to reselect the bind and have the UI wait for you to rebind Use again. - Fixed an issue where the status menu would sometimes open up to a character that wasn t actually in the party yet (if loading an older save). - Fixed issue with the stats menu overflowing when too many stats are displayed. - Fixed issue where right sided dialogue sprites wouldn t layout properly if they were displayed in the textbox. - Fixed issue where task targets were going over characters that weren t supposed to have one. - Fixed a softlock when using the tab menu during the new combat with the skills menu open.