Copyright 2008, Yan Chen

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Unless otherwise noted, the content of this course material is licensed under a Creative Commons Attribution Non-Commercial 3.0 License. http://creativecommons.org/licenses/by-nc/3.0/ Copyright 2008, Yan Chen You assume all responsibility for use and potential liability associated with any use of the material. Material contains copyrighted content, used in accordance with U.S. law. Copyright holders of content included in this material should contact open.michigan@umich.edu with any questions, corrections, or clarifications regarding the use of content. The Regents of the University of Michigan do not license the use of third party content posted to this site unless such a license is specifically granted in connection with particular content objects. Users of content are responsible for their compliance with applicable law. Mention of specific products in this recording solely represents the opinion of the speaker and does not represent an endorsement by the University of Michigan. For more information about how to cite these materials visit http://michigan.educommons.net/about/terms-of-use

SI 563 Lecture 1 Introduction and Representation of Games Professor Yan Chen Fall 2008 2

Game Theory» History and applications» Definitions and overview Representation: Extensive forms Strategies Representation: Normal forms 3

Game Theory and Applications (Watson Chapter 1) 4

BY: Sarasota County Libraries (flickr) http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en 5

Source: ebay, ebay.com 6

Source: The ESP Game, http://www.gwap.com/gwap/gamespreview/espgame/ 7

THE ESP GAME TWO-PLAYER ONLINE GAME PARTNERS DON T KNOW EACH OTHER AND CAN T COMMUNICATE OBJECT OF THE GAME: TYPE THE SAME WORD THE ONLY THING IN COMMON IS AN IMAGE 8

THE ESP GAME PLAYER 1 PLAYER 2 GUESSING: CAR GUESSING: HAT GUESSING: KID SUCCESS! YOU AGREE ON CAR GUESSING: BOY GUESSING: CAR SUCCESS! YOU AGREE ON CAR PICTURE BY: anyjazz65 (flickr) http://creativecommons.org/licenses/by/2.0/deed.en 9

A game is being played whenever people interact with each other Bidding in an auction Pricing: amazon.com Adoption of a new standard Cuban missile crisis Interdependence One person s behavior affect another s well-being What is not a game? N=1: monopoly N= infinity: perfect competition 10

Game theory: a theory of strategic interaction Conflict Cooperation Three major tensions Conflict between individual and group interests Strategic uncertainty Insufficient coordination 11

Cournot (1838) and Edgeworth (1881) Zermelo (1913): chess-like games can be solved in a (large!) finite number of moves von Neumann and Morgenstern (1944) Nash, Harsanyi, Selten: 1994 Nobel Prize for solution concepts in non-cooperative game theory Aumann and Schelling : 2005 Nobel Prize for game theoretic analysis of conflict and cooperation 12

Noncooperative game theory Individual decision making Group decision making: specify procedures leading individual decisions to group outcomes Solution concepts: prescriptions and predictions about the outcomes of games Cooperative game theory Model joint actions 13

Game theory has been applied to sociology, economics, political science, decision theory, law, evolutionary biology, experimental psychology, military strategy, anthropology School of information Incentive-centered design Information policy Social computing HCI and CSCW ARM and LIS 14

An Overview 15

A list of players A complete description of what players can do A description of what the players know when they act A specification of how player actions lead to outcomes A specification of player preferences over outcomes 16

Two basic types of interactions Sequential: players make alternating moves Simultaneous: players act at the same time In most cases interactions are partly sequential and partly simultaneous Can be modeled in two ways Extensive-form games Normal-form games 17

Games of complete information Normal form games: Nash equilibrium Extensive form games: SPNE» Static» Repeated Games of incomplete information Normal form games: Bayesian Nash equilibrium Extensive form games: perfect Bayesian equilibrium 18

The Extensive Form (Watson Chapter 2) 19

Image of Peanuts comic removed Link to football Peanuts comic: http://comics.com/peanuts/1952-11-16/ Set of players CB L Set of strategies CB: {accept, reject} L: {pull, not pull} Sequence of actions Outcomes CB falls CB kicks the ball Nothing happens 20

Diagram courtesy: Dr. Tayfun Sönmez 21

A series of nodes linked in a sequence Non-terminal node: not an endpoint Terminal node: indicates that game is over Branches represent actions Note: loops (i.e. cycles) are not allowed in game trees. 22

Timing of actions that players may take Information they have when they must take those actions Information sets 23

A tale of two films (1998) Disney: A bug s life Dreamwork: Antz A model Set of players» Jeffrey Katzenberg» Michael Eisner (Disney CEO) Set of actions for each player, etc. 24

K a Leave Stay Initial node 25

Produce A Bug s Life K Produce Antz c K Leave a E b Not K Produce Antz d Not Stay Not 26

Produce A Bug s Life Produce Antz c K Leave a Stay E b Not K Produce Antz d Not Not 27

Information sets summarize a player s knowledge of prior moves when she must decide If there are more than one nodes in an information set, a player knows that she is in one of the nodes in the information set (but does not know which one) Information sets containing only one node are referred to as singletons 28

K a Leave Stay Produce A Bug s Life E b Not K Produce Antz c Produce Antz d Not Not Release early K e h l Not f g Terminal modes m Initial node n 29

K a Leave Stay Produce A Bug s Life E b Not 35,100 K Produce Antz c Produce Antz d Not Not Release K e early 40,110 Not 0,140 80,0 0,0 13,120 30

E P P N K R N 0,140 40,110 13,120 K L N P 80,0 S 35,100 K N 0,0 Labeling branches: - Differentiate between N and N - Conformity within an information set 31

Why did the Soviet Union attempt to place offensive missiles in Cuba? Why did US respond with a blockade of Cuba? Why did the Soviet Union decide to withdraw the missiles? 32

Set of players Challenger: player CH Defender: player D Preferences Challenger (best to worst)» Concession» Status quo» Back down» war Defender» Backdown» Status quo» Concession» war 33

Diagram courtesy: Dr. Tayfun Sönmez 34

If there is uncertainty, we model this by adding Nature (or Chance) as another player It does not have payoffs It chooses different types Example: two types of Defenders Resolute type: prefers War to Concession Irresolute type: prefers Concession to War 35

Diagram courtesy: Dr. Tayfun Sönmez 36

Diagram courtesy: Dr. Tayfun Sönmez 37

Simultaneous move game Normal-form representation: Diagram courtesy: Dr. Tayfun Sönmez 38

Sequential moves Simultaneous moves Diagrams courtesy: Dr. Tayfun Sönmez 39

Diagram courtesy: Dr. Tayfun Sönmez 40

An uneven coin: Heads 80% of the times Two players: 1 and 2 Player 1 flips the coin and observes the results Player 1 announces H or T Player 2 hears 1 s announcement but cannot observe results of the actual coin flip. 2 announces h or t Payoffs 2 receives $10 if answer is true, $0 otherwise 1 receives $20 if 2 announces heads, and an additional $10 if 1 tells the truth about the coin flip 41

Diagram courtesy: Dr. Tayfun Sönmez Payoffs 2 receives $10 if answer is true, $0 otherwise 1 receives $20 if 2 announces heads, and an additional $10 if 1 tells the truth 42

(a) 2 observes a 1 1 s actions: 2 Exit Stay in 1-a, 0 a-a^2, 1/4-a/2 (b) 2 does not observe 1 s actions: 1 a 2 Exit 1-a, 0 Stay in a-a^2, 1/4-a/2 Firm 1: how much to spend on advertising, [0, $1 million] 43

1 p 2 Yes p, 100-p No 0, 0 Player 1 wishes to sell a painting to player 2. Painting is worth nothing to player 1, 100 to player 2. Seller makes a take-it-or-leave-it offer. If buyer accepts the price, trade at this price. Otherwise, both parties obtain nothing. 44

A finite game tree composed of nodes and branches A division of nodes over players, chance, and endpoints Probability distribution for each chance move A division of each player s nodes into information sets A set of outcomes and an outcome to each endpoint A payoff (or utility) function for each player over all outcomes All this is common knowledge to all players 45

(Watson Chapter 3) 46

A strategy is a complete contingent plan for a player in the game Complete contingent: describes what she will do at each of her information sets Writing strategies for a player i: Find every information set for player i At each information set, find all actions Find all combinations of actions at these information sets 47

Example: Exit Decisions (1 info set per player) A 1 O P 0, 4 2 A P A P 3, 3 4, 2 2, 4 2, 2 Firm 1: Aggressive (A), Passive (P) or Out (O) Firm 2: Aggressive (A) or Passive (P) Strategy Sets: Firm 1: S 1 ={A, P, O} Firm 2: S 2 ={A, P} 48

1. Find number of Information sets for Players 1 and 2; 2. Find number of actions at each information set; 3. Write down the strategy set for each player. 1 I 2 I 1 A 4, 2 O O B 2, 2 1, 3 3, 4 49

More Exercises: (a) U 1 D 2 2 A B C E 3 3 R T P Q P Q 6, 3, 2 9, 2, 5 2, 4, 4 0, 5, 4 3, 0, 0 2, 2, 2 1, 2, 2 S1={U,D} S2={AC,AE,BC,BE} S3={RP,RQ,TP,TQ} (b) 1 A C B 2 1 X Y X Y W 2, 5 5, 2 5, 2 2, 5 2, 2 S1={AW,BW,CW,AZ,BZ,CZ} S2={X,Y} Z 3, 3 50

The Normal Form (Watson Chapter 3) 51

A game in normal form consists of A set of players, {1, 2,, n} Strategy spaces for the players, S 1, S 2,, S n Payoff functions for the players, u 1, u 2,, u n Compared to the extensive form, normal form can be More compact For each extensive form, there exists an equivalent normal form representation 52

Example: Prisoners Dilemma Set of players: N = {Conductor, Tchaikovsky} Timing: simultaneous move Set of strategies: S i = {Confess, Not Confess} Set of payoffs:» If one confesses, the other does not: 0, 15 years in jail» If both confess: each gets 5 years in jail» If neither confess: each gets 1 year in jail 53

54

Tchaikovsky Confess Not Confess Conductor Confess -5, -5 0, -15 Not Confess -15, 0-1, -1 55

1 H T 2 H T 1, -1-1, 1-1, 1 1, -1 Zero-sum game: sum of payoffs in each cell is zero 56

A B 1 2 A B 1, 1 0, 0 0, 0 1, 1 Coordination: want to use the same strategy, (A, A) or (B, B) Example: traffic rules 57

A B 1 2 A B 2, 2 0, 0 0, 0 1, 1 Coordination: want to select the same strategy; Prefer to coordinate on A rather than on B. 58

1 Opera Movie 2 Opera Movie 2, 1 0, 0 0, 0 1, 2 Coordination game: want to go to an event together, with slightly different preferences 59

H D 1 2 H D 0, 0 3, 1 1, 3 2, 2 Coordination game: want to take different strategies 60

P D D S P D 4, 2 2, 3 6, -1 0, 0 D: dominant pig S: submissive pig 61

1, 2 A 2 1 1 C B Corresponding extensive and 2 C normal forms 3, 1 A B D 1, 2 1, 2 3, 1 2, 4 D 2, 4 1 A 2 C D 1, 2 1, 2 B C 3, 1 D 2, 4 62

(Watson Chapter 4) 63

A player s assessment about the strategies of the others in the game Representing beliefs Probabilities Normal form games:» probability distribution over the strategies of the other players» Example: Prisoner s Dilemma 64

Tchaikovsky 0.25 0.75 Confess Not Confess Conductor Confess -5, -5 0, -15 Not Confess -15, 0-1, -1 Conductor s expected payoff from Confess =0.25(-5)+0.75 (0) = -1.25 65

Tchaikovsky Confess Not Confess Conductor Confess -5, -5 0, -15 Not Confess -15, 0-1, -1 66

What is a game? What is a strategy? Key concepts Extensive form Normal form 67

Chapter 2: #1, 2, 5 Chapter 3: #2, 3 68