ALBEDO - Eyes from outer space WALKTHROUGH

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Mergegames - z4g0 - Ivan Venturi productions ALBEDO - Eyes from outer space WALKTHROUGH CONTROLS: Move : WASD / arrow keys Turn : Mouse freelook Run : SHIFT Jump : SPACE Environment Interaction: When an interactive object is under the sight, an icon list of relative actions appears in the middle of the screen: you can choose the right action -or using the MOUSEWHEEL, and then click with left mouse button to fire it. -or keep pressing left mouse button: a pie menu will appear. here moving mouse choose the action and release the left mouse button to fire it. Picked item Interaction: Using the same paradigm, when an object is is held in the hand you can choose the right action -or using the MOUSEWHEEL, and then click with left mouse button to fire it. -or keep pressing left mouse button: a pie menu will appear here moving mouse -if allowed, you can put the item in inventory simply clicking the right mouse button. Inventory Interaction: When no interactive object are under your sight, you can choose the item to get from inventory -or using the MOUSEWHEEL, -or keep pressing left mouse button and moving mouse. You can navigate the inventory when an object is under your sight, pressing left mouse button. To get the select item from inventory, -or drag the item down pressing left mouse button and moving down the mouse, releasing it when the icon is in middle on the screen. -or simply clicking the right mouse button. Hint:

-press middle mouse button or TAB to highlight all interactive objects. -use the temporal dilatation tool to see what happen in near future (time span change by the Adventure difficulty level) - in lower Adventure difficulty levels it will auto highlight main items. Cheat to jump to demo gamesave In LOAD GAME SCREEN press key "1": first level ( use new game for intro ) key "2": the "puzzle" level key "3": the shooter level Cheat to jump to room: press Left Shift + number keys, from 1 to 8 Cheat to console: press Left Shift + C key ROOM 1 1) Pick up or move the BRICKS next to the old, shaky, vending machine 2) Pick up the yellow SNACK hidden below the BRICKS 3) Open this SNACK 4) Take one of the two SNACK PIECES 5) Combine it with the RAT TRAP 6) Drop the RAT TRAP next to the vending machine base 7) Pick up the ROPE 8) Combine it with the VENDING MACHINE 9) After the RAT death, Pick up the ROPE and wait: a Monster will enter in room breaking the exit door 10) Turn the red VALVE until it's split 11) Pick the VALVE and put it in inventory 12) Exit from the room

ROOM 2 1) Get the VALVE from inventory 2) Combine it with the wall TUBE 3) Open the TAP 4) Pick up the HOSEPIPE 5) Combine it with the TAP 6) Pick up the HOSEPIPE and aim the fire (without moving too far away from tap) 7) Wait the fire ending, and fight with the baby Monster (low difficulty mode on) 8) Pick up the BUCKET and drop it (without overturning it) near the HOSEPIPE 9) Pick up the HOSEPIPE and aim the BUCKET 10) Wait until the BUCKET it s almost full 11) Pick up the BUCKET full of water 12) Drop it (without overturning it) under the two exposed cables 13) Push up the door BUTTON 14) Exit from the room

ROOM 3 1) [Facoltative] Pick up the SPIDER next to the DRAWER 2) Drop it immediately (it will bite you otherwise) 3) Pick up the lower PADLOCK 4) Put it in inventory 5) Open the lower DRAWER 6) Lift the lower drawer; it has a FALSE BOTTOM 7) Pick up the PAPERS 8) Open the PAPERS, picking up the PAPERCLIP 9) Open the PAPERCLIP 10) Combine it with upper PADLOCK 11) Solve the lock picking mini-game 12) Pick up the upper PADLOCK 13) Put it on inventory 14) Open the industrial DUMBWAITER

15) Get the PADLOCK (both) from inventory 16) Combine it (both) with dumbwaiter (CHAIN17) Push the DUMBWAITER down button 18) Open the TOOLBOX three times 19) Pick up the SCREWDRIVER 20) Combine it with the 4 SCREWs of air duct on the wall 20b) Throw away the 4 SCREWs 21) Pull the duct GRID 22) Pick up the FIRE EXTINGUISHER 23) Combine it with the DUCT 24) Pick up the KEY fallen from elevator duct 25) Combine it with elevator console 26) Exit from this room ROOM 4 1) Kill the monster (a tool will help, like the wrench, the broken beer etc..) 2) Take the pen on thetable, open it, and put the spring in inventory 3) Take and put the TABLET in inventory. 4) Observe the back of the OLD RADIO near the table. 5) In this mini-game, drag the slimy thing to take one battery out. 6) Take off the broken lightbulb from the cable in the dark in the end of the corridor 7) Take the light bulb from the lamp on the table, and combine it with the cable. 8) Take the pliers next to the folder bag. 9) Combine the pliers with the plants over the well. 10) Combine the pliers with the tube grid under the plants

11) Fight the tentacles 12) Open the folder bag and observe the tubes blueprint 13) Take the wrench and combine with the tangle of pipes 14) Solve the mini-game of pipes. 15) Take the hand in the well 16) Use it on the door scanner to open door 17) Take the paper under the door with the human silouhette 18) Exit from this room ROOM 5 - Distract the monster with the hand (A) or snails (B) - Eating snails will refill the HP 1) Take the helmet 2) Combine the battery with the helmet 3) Solve the mini-game (open the slot with screwdriver and put battery+spring) 4) Wear the helmet 5) Take the glove 6) Insert the oxygen pipe, and open it. 7) Take the glove balloon and put it in inventory 8) Turn the manhole a few times 9) Exit from this room

ROOM 6 1) Take the disk from this console 2) Take the hammer 3) Reach the far platform by jumping on barrels 4) Use the disk with this console. It will get an error. 5) Pull the lever on the right of this console 6) Exit from the hole down below ROOM 7 1) Turn the metal bars around x axis

2) Turn the metal bars around z axis 3) Turn the metal bars around y axis 4) Turn the metal bars around x axis 5) Take away the metal bars 6) You can use the glove balloon for low level of oxygen. 7) Back to ROOM6 ROOM 6 A 1) Press on console monitor 2) Wait until the end as monitor will purge 3) Take the disk from the console 4) Go back to ROOM5 by metal stairs ROOM 5 A 1) Turn off the first generator from this console

2) Turn off the second generator from this console 3) Turn off the third generator from this console using the wrench ROOM 6 B 1) Use the disk with the console 2) Press on the console monitor to close the water flow 3) Go to the right tunnel to go into ROOM8 ROOM 8 1) Go forward along the tunnel 2) Open the backpack 3) Take the red tablet disk in inventory 4) Use the tablet disk with tablet 5) In mini-game use 834 6) Go in the right tunnel 7) Break down the brick wall with hammer (or other hitting item) 8) Exit by metal stairs

ROOM 9 1) Take one metal girder 2) Put it on the shelf 3) Take the lighter on the higer shelf 4) Turn off the air from this console 5) Use the lighter on the ice near the console and take the red thing 6) Combine it with the other red thing on the shelf 7) Put the jack under the metal cabinet, and use it 4 times 8) Push down the cabinet 9) Open this drawer and take the Rivetgun 10) Combine the Rivetgun with ammo to load it 11) Open this 2 drawers, take the 4 items 12) And put on the 2 tables (2 on one and 2 on the other) 13) Pipes will fall 14) Take one pipe 15) Combine with the bigger tube on the left 16) Use the loaded Rivet gun to fix the two pipes 17) Repeat this operation to build a sort of stair and exit from this room

ROOM 10 1) Turn left 2) Turn right at first cross 3) Go ahead and climb up the stairs 4) Go ahead and take right ( also left.. are both good..) 5) Turn left (or right, if you take left on previous step) 6) Don t fall in the hole on the right.

7) Go outdoor!. ROOM 11 1) Fight against the flying monsters 2) Enter in the booth ROOM 12 3) End. ROOM 12 1) Take the KEY on the chair, and put it in inventory 2) Take the CANDLE, and put it in inventory 3) Move th BOX under the table, and observe it. 4) In the mini-game get the CANDLE and the LIGHTER from inventory. Create a mold of the inner lock. 5) In the mini-game compare the holes of the mold and the key to know the lock code (7610) 6) Take the ammo

7) Take the SHOTGUN 7a) Reload the SHOTGUN with ammo 8) Go outside (ROOM 11-3)