Perspective. Announcement: CS4450/5450. CS 4620 Lecture 3. Will be MW 8:40 9:55 How many can make the new time?

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Perspective CS 4620 Lecture 3 1 2 Announcement: CS4450/5450 Will be MW 8:40 9:55 How many can make the new time? 3 4

History of projection Ancient times: Greeks wrote about laws of perspective Renaissance: perspective is adopted by artists History of projection Later Renaissance: perspective formalized precisely da Vinci c. 1498 Duccio c. 1308 5 6 Plane projection in drawing Plane projection in drawing om & Paciorek 78] [CS 417 Spring 2002] 7 8

Plane projection in photography Plane projection in photography This is another model for what we are doing applies more directly in realistic rendering [CS 417 [Richard Zakia] 9 10 Ray generation vs. projection Classical projections Viewing in ray tracing start with image point compute ray that projects to that point do this using geometry Viewing by projection start with 3D point compute image point that it projects to do this using transforms Inverse processes ray gen. computes the preimage of projection Emphasis on cube-like objects traditional in mechanical and architectural drawing Multiview Orthographic Orthographic Axonometric Parallel Planar Geometric Projections Oblique Perspective One-point Two-point Three-point [aft er 11 12

Parallel projection Multiview orthographic Viewing rays are parallel rather than diverging like a perspective camera that s far away 13 14 Multiview orthographic Off-axis parallel projection plane parallel to a coordinate plane projection direction perpendicular to projection plane axonometric: projection plane perpendicular to projection direction but not parallel to coordinate planes oblique: projection plane parallel to a coordinate plane but not perpendicular to projection direction. 15 16

Orthographic projection View volume: orthographic In graphics usually we lump axonometric with orthographic projection plane perpendicular to projection direction image height determines size of objects in image 17 18 Oblique projection Perspective View direction no longer coincides with projection plane normal (one more parameter) objects at different distances still same size objects are shifted in the image depending on their depth one-point: projection plane parallel to a coordinate plane (to two coordinate axes) two-point: projection plane parallel to one coordinate axis three-point: projection plane not parallel to a coordinate axis 19 20

Perspective projection (normal) View volume: perspective Perspective is projection by lines through a point; normal = plane perpendicular to view direction magnification determined by: image height object depth image plane distance f.o.v.! = 2 atan(h/(2d)) y = d y / z normal case corresponds to common types of cameras 21 22 Field of view (or f.o.v.) Field of view The angle between the rays corresponding to opposite edges of a perspective image easy to compute only for normal perspective have to decide to measure vert., horiz., or diag. In cameras, determined by focal length confusing because of many image sizes for 35mm format (36mm by 24mm image) 18mm = 67 v.f.o.v. super-wide angle 28mm = 46 v.f.o.v. wide angle 50mm = 27 v.f.o.v. normal 100mm = 14 v.f.o.v.!narrow angle ( telephoto ) Determines strength of perspective effects close viewpoint wide angle prominent foreshortening far viewpoint narrow angle little foreshortening [An sel 23 24

Choice of field of view In photography, wide angle lenses are specialty tools hard to work with easy to create weird-looking perspective effects In graphics, you can type in whatever f.o.v. you want and people often type in big numbers! Perspective distortions Lengths, length ratios [Ke n 25 26 Shifted perspective projection Perspective but with projection plane not perpendicular to view direction additional parameter: projection plane normal exactly equivalent to cropping out an off-center rectangle from a larger normal perspective corresponds to view camera in photography Why shifted perspective? Control convergence of parallel lines Standard example: architecture buildings are taller than you, so you look up top of building is farther away, so it looks smaller Solution: make projection plane parallel to facade top of building is the same distance from the projection plane Same perspective effects can be achieved using postprocessing (though not the focus effects) choice of which rays vs. arrangement of rays in image 27 28

[Ph ilip [Ph ilip camera tilted up: converging vertical lines lens shifted up: parallel vertical lines 29 30 Specifying perspective projections Many ways to do this common: from, at, up, v.f.o.v. (but not for shifted) One way (used in ray tracer): viewpoint, view direction, up establishes location and orientation of viewer view direction is the direction of the center ray image width, image height, projection distance establishes size and location of image rectangle image plane normal can be different from view direction to get shifted perspective 31