Artist Career Challenges & Goals From a AAA team to a Start-Up

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Transcription:

Artist Career Challenges & Goals From a AAA team to a Start-Up CECIL KIM CHIEF CREATIVE OFFICER & CO-FOUNDER SECTION STUDIOS

2 of 50 1. Career before Section 2. Background Story - how Section Started 3. Making games at Section

Born in Seoul, Korea Studied at Art Center College of Design 96 Started as a Freelance Illustrator For VFX Studios First game Job at SquareUSA in 97

Before Section Square USA 1997-2000 Concept Artist Parasite EVE Final Fantasy IX Sony Santa Monica 2000-2011 Visual Development Lead God of War 1 God of War 2 God of War 3 God of War Ascension

Playstation 1 Parasite Eve Storyboard & Level Concept Innovative Turn-based Combat Based on Popular SF Novel A Cinematic RPG 1 st Game from Square US Studio

Playstation 1 FINAL FANTASY IX 1997-2000 Established Franchise since 1987 Production in Honolulu Studio World Location Concept Gameplay Map Illustration

Playstation 1 FINAL FANTASY IX 1997-2000 Established Franchise since 1987 Location Concept Gameplay Map

FINAL FANTASY IX 1997-2000 Highly Detailed 3D Art Pre-rendered BG on Fixed Camera

FINAL FANTASY IX 1997-2000 Highly Detailed 3D Art Pre-rendered BG on Fixed Camera 2D retouch / matte painting

10 of 50 Playstation 2 - GOD OF WAR 1 2002-2005 Original IP Inspired by Games from Japan 3 rd Person Camera Action Game

Playstation 2 - GOD OF WAR 1 2002-2005 Original IP Inspired by Games from Japan 3 rd Person Camera Action Game Fantasy vs Greek Mythology Uncertainty

Playstation 2 - GOD OF WAR 2 2005-2007 Awards & Team Recognition Mostly Original Team Members Audience/Fan = Game itself

Playstation 2 - GOD OF WAR 3 2007-2010 Highly Anticipated Game - End of Trilogy! Playstation 3 Graphic Power Art Pipeline Big Team

GOW Team Motivation Level (from my personal observation) Making a game is an emotional journey for artists. Launch Launch Launch GOD OF WAR 1 3 years GOD OF WAR 2 2 years GOD OF WAR 3 3 years

Concept Artist s Role on AAA Production 1. Communicate the Vision & Inspire the team Define Visual Identity Define World Tone & Mood Define Player Experience Inspire Team, Composer & Writer

Concept Artist s Role on Production 2. Provide Concepts for Production Support 3D Production Schedule Explain how things are put together Consistency and Efficiency Storyboard, UI, FX

Concept Artist s Role on Production 3. Engage the audience with artwork

After 11 years at Sony Long Development Cycle got longer AAA Production stifled my creative flow Hit career ceiling (at least it seems like it) Mobile Platform & Indie Games New Era

Art is a celebration of life. We-Artists are complicated individuals. Artists need to be around artists. Game is an art form. What is next step for me as an artist?

20 of 50 Teaching Career Drawing Intensive Illustration Workshop Vis-dev For Animation Concept Art Workshop Practicum for Concept Art VisCom 6 Environment Design ARTWORK WILL BE HERE Students work

Teaching Career Teaching helps fulfill my creative appetite Learning from students

Network & Community Time Loyalty Passion Commitment Students Colleagues Colleagues Clients

Inspiration is not Genre specific Best Selling Art Magazine at Borders Online Artist Community Website Market Shift to E-Books Decline of Print Advertisement

Bluecanvas Section Featured in BC magazine - met Justin Yun Equipped with Basic Infrastructure and Staff Justin was already doing Service Work

Starting own business means. PEOPLE Know who you are and know who you need. Partners & Mentors Focus on what you can do best first. Build bridges. Align yourself with right people. You need a solid foundation to scale the business.

A great team is better than a team of greats Started as Art Services Studio + 3D Artists + Engineers Began Prototyping Ideas IOS, PC, Consoles

Service Work Clients are our Inspiration Keep our lights on Strengthen our skills Able to learn from Client s Pipeline Become a multi-tasking Team

30 of 50 HOW TO MANAGE A TEAM WHILE EVERYONE IS WORKING ON MULTIPLE PROJECTS. 1. Need good producers 2. Sync up with the team daily 3. Explain what each project means to the company 4. Prioritize projects but every projects are important

Section Studios Games #1 IGOR S COINQUEST

Section Studios Games #1 IGOR S COINQUEST CASUAL COIN DOZER GAME 3 MONTHS PRODUCTION FIRST LAUNCH EXPERIENCE v

GAMES UNDER IP

Section Studios Games Zombie Killer Squad 2014

Section Studios Games Zombie Killer Squad 2014 YOUTUBE INFLUENCER MARKETING #1 UK, #2 US APP STORE 3 MILLION DOWNLOADS

Collaboration 1. Mutual Reliability Tighten up Production responsibility 2. Shares resources - Compliment Each other 3. Increasing Partnership Network

Section Studios Games Tinertia 2014 STEAM A PRECISION PLATFORMER

Section Studios Games Tinertia 2014 AVAILABLE ON STEAM NOW A PRECISION PLATFORMER

Section Studios Games Tinertia 2014 TECH DEMO SCREENSHOT

INSPIRATION Lebbeus Woods Geometric Chaos Abstract Repetition

LEVEL CONCEPT ART 40 of 50

LEVEL CONCEPT ART

LEVEL CONCEPT ART

Screenshots

45 of 50 Section Studios Games ECLIPSE FIRST PERSON SCI-FI EXPLORATION VR GAME COLLABORATION WITH WHITE ELK STUDIOS

Section Studios Games 2015 DEAD REALM FULL DEVELOPMENT AVAILABLE ON STEAM NOW 7 MONTHS PRODUCTION UP TO 8P MULTIPLAYER

Section Studios Games 2015 DEAD REALM FULL DEVELOPMENT AVAILABLE ON STEAM NOW 7 MONTHS PRODUCTION UP TO 8P MULTIPLAYER

MOBILE ACTION RPG 2016 Q4 25+ TEAM

MOBILE ACTION RPG 2016 Q4 25+ TEAM

MOBILE ACTION RPG 2016 Q4 25+ TEAM

Worldwide Opportunities Alignment of strategies of 2 different parties From 2 different parts of the world

Thank you cecilkimsection cecil@sectionstudios.com