Ages 3 and Up 1 to 4 players

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#SAS-118 #SAS-118 Who cuts hair? Who brings you food in a restaurant? Who does magic tricks? Who stands on her toes Who plays an instrument? when she dances? Who has fun when they learn? Your students will with this Sort and Say Who? magnetic game board. It includes a sturdy 14 x 18 magnetic game board, 15 Who? question magnetic tiles (2 1 /2 x 2 ), and 15 occupation magnetic tiles (2 1 /2 x 2 ). The color-coded tiles are easy to use! Sort and Say Who? is a great way to strengthen questioning, vocabulary, and describing skills. Who would want to miss out on all that? Who? Question and Answer Pairs include: Who puts out fires?...firefighter Who takes pictures?...photographer Who flies an airplane?...pilot Who helps people when they are sick?...doctor Who makes you laugh at the circus?...clown Who grows food for us to eat?...farmer Who flies in a spaceship?...astronaut Who builds things with wood and nails?...carpenter Who teaches reading and math to students?...teacher Who repairs cars and trucks?...mechanic Who checks and cleans teeth?...dentist Who takes care of sick animals?...veterinarian Who fixes a leak under the sink?...plumber Who makes sure people obey the law?...police officer Who paints pictures?...artist Make Me a Match - Choose four red Who? question tiles and place face up on the board. Place the blue tiles in a pile face down. Players take turns choosing a blue tile, and trying to find its matching answer tile on the magnetic board. Player receives a point for each tile matched correctly. Play continues until all Who questions have been correctly answered. Player with the most Who Clues - Choose a red tile and keep it out of the players view. Place three blue tiles (one of which is the correct answer) face up on the playing surface. Provide clues aloud to describe Who the correct person is ( This person wears red, This person uses a hose, This person puts out fires ). The first player to name the correct picture places the match on the board. Most matches wins! Luck of the Draw - Separate the blue and red tiles into two stacks. Players take turns picking one tile from each stack and determining if they make a match. Player places matches on the board. He/she receives one point for each match. Play continues in turn. Player with the most SAS118 ISBN 1-58650-450-9

#SAS-119 #SAS-119 What does a clock do? What can you do on a hot day? What makes a car run? What is a key used for? What does a cow give us? What goes in a refrigerator? What are Scott and Spot doing? They are helping your children learn to answer What? questions, while having marvelous magnetic fun! This Sort and Say magnetic game includes a sturdy 14 x 18 magnetic game board and thirty 2 1 /2 x 2 magnetic tiles: 15 What? question tiles and 15 answer tiles. The color-coded tiles are easy to use! Additional questions and answers are on the game board. Sort and Say What? is a great way to strengthen questioning, vocabulary, and comprehension skills. What? Question and Answer Pairs include: What does a monkey eat?...bananas What do you put toothpaste on?...toothbrush What do you need when it rains?...umbrella What does a chicken give us?...eggs What do you use for eating soup?...spoon What does a dog like to chew?...bone What does a baby drink from?... bottle What do you sweep the floor with?...broom What is a crayon used for?...coloring What goes on your feet before your shoes?...socks What do bees make?...honey What do you wear on your head?...hat What goes with peanut butter?...jelly What does a spider build?...web What do you cut paper with?...scissors Match Making - Choose a question tile and three answer tiles (one of which is the correct answer). Player One reads/listens to the question and chooses an answer tile. If correct, player places the tiles on the board. Player gets a point for each correct response. Play continues in turn. Player with the most points wins. For advanced play, player provides other appropriate answers to the question. For example, What can you do on a hot day? Answers: swim, eat ice cream, etc. Match or Mismatch? - Choose four question and answer pairs. Place face up on the game board, some matched correctly and others matched incorrectly. Player One chooses a pair and determines if they are matched correctly or incorrectly. If correct, play continues in turn. If incorrect, player finds the correct answer tile and places it beside the question on the game board. Player receives one point for each correct response. Player with the most SAS119 ISBN 1-58650-450-9

#SAS-120 #SAS-120 When do you eat breakfast? When do you wear a bathing suit? When do you say thank you? When do you wear a coat? When do you pack a suitcase? When do you eat breakfast? Penny Hen wants to know. This Sort and Say magnetic game is a motivating way to teach children how to answer When? questions. Includes a sturdy 14 x 18 magnetic game board and thirty 2 1 /2 x 2 magnetic tiles: 15 When? question tiles and 15 answer tiles. The color-coded tiles are easy to use! Penny Hen has included additional questions and answers on the game board! Sort and Say When? is a great way to strengthen questioning and comprehension skills. When? Question and Answer Pairs include: When does a rooster crow?...in the morning When do you give a dog a bath?...when it is dirty When do you use an umbrella?...when it is raining When do you rake leaves?...in the fall When do you wear pajamas?...when you are sleeping When does your stomach growl?...when you are hungry When do you answer the phone?...when it rings When do you visit the doctor?...when you are sick When do you fly a kite?...when it is windy When do you clean your room?...when it is messy When do you wear a seatbelt?...when you are in a car When do you blow out candles on a cake?...on your birthday When do you peel a banana?...before you eat it When do you drink water?...when you are thirsty When can you see the moon and stars?...at night And the Answer is Choose a question tile and three answer tiles (one of which is the correct answer). Player One reads/listens to the question and chooses the correct answer. If correct, player places the tiles on the board. A point is given for each correct response. Play continues in turn. Player with the most points wins. To Be or Not to Be Matched? Choose four tile pairs. Place face up on the game board, some matched correctly and others matched incorrectly. Player One chooses a pair and determines if they are matched correctly. If correct, play continues in turn. If incorrect, player finds the correct answer tile and places it beside the question on the game board. Player receives one point for each correct response. Player with the most Jeopardy Choose an answer tile ( on your birthday) and place face up on the game board. Player One provides an appropriate question ( When do you blow out candles on a cake? or When do you open presents? ). Player receives a point for each correct response. If player gives the question provided on the tile, he/she places the match on the game board. Play continues in turn. Player with the most SAS120 ISBN 1-58650-45-6

#SAS-121 #SAS-121 Where does an octopus live? Where do you wear a ring? Where is the sun? Where do a King and Queen live? Where do you put toothpaste? Do your children need practice answering Where? questions? Barry Bear is here to help! This Sort and Say magnetic game includes a sturdy 14 x 18 magnetic game board and thirty 2 1 /2 x 2 magnetic tiles: 15 Where? question tiles and 15 answer tiles. The tiles are color-coded for ease of use. Additional questions and answers are on the game board! Sort and Say Where? is a great way to strengthen questioning, vocabulary, and comprehension skills. Where? Question and Answer Pairs include: Where does a pig live?...on a farm Where do leaves grow?...on a tree Where do you wear a watch?...on your wrist Where do you wear socks?...on your feet Where do you wear a hat?...on your head Where does a bird lay eggs?...in a nest Where do you bake cookies?...in an oven Where does milk come from?...a cow Where do you keep your pillow?...on your bed Where can you see a clown?...at the circus Where do you see sand and shells?...at the beach Where do you hang clothes?...in a closet Where does an airplane land?...at the airport Where do you buy food?...the grocery store Where can you see lots of animals?......the zoo Match 1, 2, or 3? Choose a question tile and three answer tiles (one of which is the correct answer). Player One reads/listens to the question and chooses an answer tile. If correct, player places the tiles on the board. Player gets a point for a correct response. Play continues in turn. Player with the most points wins. Mix and Match Choose four question and answer pairs. Place face up on the game board, some matched correctly and others matched incorrectly. Player One chooses a pair and determines if they are matched correctly or incorrectly. If correct, play continues in turn. If incorrect, player finds the correct answer tile and places it beside the question on the game board. Player receives one point for each correct response. Player with the most Reverse Play Choose an answer tile (in an oven) and place face up on the game board. Player One provides an appropriate question ( Where do you bake cookies? or Where do you bake a cake? ). Player receives a point for each correct response. If player gives the question provided on the tile, he/she gets a bonus point and places the match on the game board. Play continues in turn. Player with the most SAS121 ISBN 1-58650-458-4

#SAS-122 #SAS-122 Why does it rain? Why is the cookie jar empty? Why do we have traffic lights? Why does a giraffe have a long neck? Why is the water overflowing? Why will children love Guy Spy? Because he teaches them how to answer Why? questions in a magically magnetic manner! This Sort and Say magnetic game includes a sturdy 14 x 18 magnetic game board and twenty-four 2 x 2 magnetic tiles. Additional questions are on the game board. Sort and Say Why? is a great way to strengthen questioning, problem solving, and comprehension skills, while paying attention to details. Why? Questions include: Why is the baby crying? Why is she brushing her teeth? Why is the cat looking at the fish? Why do you exercise? Why is she looking under the bed? Why is he getting a present? Why is he laughing? Why are they in line? Why is the snowman melting? Why is she raising her hand? Why does a bird have wings? Why does a zebra have stripes? Why is Mom going to the store? Why do you have teeth? Why does a telephone ring? Why is she sleeping? Why is the dog barking? Why does a monkey have a tail? Why is he baking a cake? Why does the car have a flat tire? Why is the chicken crossing the road? Why do you water a plant? Why is the spider spinning a web? Why does she have a computer? Selective Detective Place all tiles face down. Player One begins as the Selective Detective. He/she selects three tiles. Player One, the Selective Detective, chooses one of the three Why tiles and places the other two face down. Player One then reads the Why question and gives his/her answer. If the answer is correct Player One places the tile on the board. If Player One is incorrect, the tile is returned face down. Player Two then has his/her turn as the Selective Detective. Play continues in turn. One point is given for each correct response. Player with the most points wins. Clues and Beyond - Place seven Why? question tiles face down on the magnetic game board. Player One turns over a tile and reads/listens to the question ( Why is the cookie jar empty? ). Player tries to provide as many appropriate answers as possible (The mouse ate them. Mom forgot to buy more cookies, etc.). Player receives a point for each correct answer. Play continues in turn. Player with the most Some questions may require more brainstorming than others, and don t forget the extra questions on the game board! SAS122 ISBN 1-58650-459-