SATURDAY 14 TH OCTOBER 2017

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SATURDAY 14 TH OCTOBER 2017 Contents WELCOME... 1 The Venue... 1 Awards... 1 WHAT YOU WILL NEED... 2 Building your Survivor Group... 2 Miniatures... 2 Painting... 3 GAME TIME AND VICTORY CONDITIONS... 4 Game Sequence... 4 Tournament Points... 5 Allocating Opponents... 5 Winning the Tournament... 5 OTHER INFO... 6 Prone Models... 6 Sportsmanship... 6 Rules Questions and Player Conduct... 6 Reporting Battle Results... 6 SCENARIOS... 7 Supply Run... 7 Strive to Survive... 7 Grab the Goods... 8 Finders Keepers... 9

WELCOME Welcome to the official Mantic Games The Walking Dead: All Out War Tournament rules pack. In this pack you will find all the info you need to help you prepare for our first ever The Walking Dead: All Out War tournament. The Venue The tournament will take place on 14th October 2017 at Mantic HQ s gaming hall: 193 Hempshill Lane Bulwell Nottingham, NG6 8PF There is free on-site and street parking, and you ll also be able to visit the Mantic shop throughout the day offering our full range, as well as on-site exclusives. Tickets You need a ticket to take part in Overkill!. Tickets are available from the Mantic website: http://www.manticgames.com/events.html Your ticket includes the following: Complimentary tea and coffee 4 competitive games of The Walking Dead: All Out War Lunch Please make sure you bring a copy of your ticket order with you on the day. Spectators are welcome and don t need to purchase a ticket. Age limit Players must be aged 14 or over. Any player under the age of 16 must be accompanied by an adult (playing or non-playing). Awards There will be a short awards ceremony at the end of the day where we will recognize the following achievements: Greatest Survivor 2nd Place 3rd Place Most Sporting Player Best Painted Group (Brush With Death) Best Scavenger (most Supply Tokens collected) Most Merciless (highest Kill Points total) Tournament Placing The winner is determined at the end of the last game (game 4), according to the following criteria: 1. The player with the most Tournament Points (TPs) will be the winner 2. In the case of teams having the same TPs, the winner will be the player who accumulated the most Supply Tokens 3. If both of the above are matched, the tiebreaker will be highest Kill Points Other Awards At the end of the event you will be asked to vote for one opponent that you feel is most deserving of this award. The player with the highest number of votes will win the award. In the case of ties, the Tournament Organiser (TO) will decide. We will also be giving away our prestigious Brush with Death trophies to the player with the Best Survivor Group. This will be decided by the Tournament Organiser; we will be looking at painting, theme and conversions. Page 1

To take part you require the following: WHAT YOU WILL NEED Your fully painted 250-point Survivor Group. Appropriate Survivor, Event, Supply and Equipment cards; 9 (or more) fully painted Walkers Threat Tracker; Kill Zone; Ruler; Counters and Dice. Pen/pencil for completing the results sheet at the end of each round NOTE: Only the core game components are required no event or supply cards from any expansions or boosters are used. A full list of the cards found in each expansion can be found here: www.manticgames.com/free-rules.html We will provide and set-up all the mats and scenery for the event. However, feel free to bring scenery that you're proud of and we could use that instead! Building your Survivor Group It is our belief at Mantic that a big part of the joy of the hobby is about using wonderfully painted miniatures to play wargames. Nothing beats that moment when you see your Survivor Group all ready for battle, then your eyes look over at your opponent s force and you start thinking about how you can be victorious. The better those teams and the scenery look, the better the game experience. Both miniature companies and hobbyists invest a lot of time and money to make their games special, and we believe our premium events are about showing off and celebrating this great effort. So we have a few rules for the prestige events that we run, but do remember this is just for our organized events. When you are at home, or with your club, please enjoy the game however you want it s your hobby time. And of course individual event organizers will have their own rules, so check out their OP pack. Players should build a group with a limit of 250 points, using the rules on page 28 of the core rules. No custom characters may be taken. This group will remain the same for all games in the tournament. Players must own the official miniatures and cards for all Survivors and equipment chosen. If any miniatures have been rebased, the base diameter must be 25mm. Players must keep the cards for their chosen Survivors and equipment to hand for inspection by the Tournament Organiser and their opponent before and during the game. Miniatures When it comes to playing The Walking Dead: All Out War, we fully understand it is up to you what you use to represent your Survivor roup and Walkers when you play at home or your local club. However, for our events, part of the majesty of taking part is playing against beautifully painted miniatures that represent the force you are fighting against. To ensure this happens, we have the following rules to help you plan, build and paint your Survivor Group. All the miniatures in your collection need to be The Walking Dead: All Out War miniatures by Mantic Games. They also need to be completely based and painted, to ensure everyone taking part gets the best experience on the day. Conversions are perfectly acceptable, and encouraged, to ensure your Survivor Group stands out. Just remember, each miniature must be instantly recognisable to your opponent as to what it represents. If you have converted and painted something wonderful we want you to include it in your force. See below about contacting the Tournament Organiser if you need to check anything. Page 2

The miniatures you use must clearly represent the units in your army. Follow the what you see is what you get approach when building and painting your army. It needs to be clear to all your opponents what your miniatures are representing and what they are armed with. Models must be based on the appropriate base size, basically the base supplied with that miniature. Painting To make sure the experience for all involved is great, we do ask that your Survivor Group is fully painted and based. All the miniatures in your Survivor Group should be painted in at least 3 colours. All bases should be painted and/or finished with basing material. If the Tournament Organiser sees any miniatures that don t fit the above criteria, you will be asked to remove them from the table and use miniatures that meet these rules. NOTE: If you are not too sure (and want to avoid being asked to remove miniatures from the table on the day), you can send a message and pictures of what you want to include on your Survivor Group to us and the Tournament Organiser will let you know if it s suitable or not. Send your image(s) to: We will ask any miniatures that aren t fully painted to be removed. But we will also provide the opportunity and space for you to finish painting your Survivor Group so you can continue in the rest of the tournament with all your miniatures. support@manticgames.com Page 3

GAME TIME AND VICTORY CONDITIONS The tournament consists of four games played in one day. Each round lasts 75 minutes. This includes time to set-up, to play the game, and record the results. Start end Registration 09:30 10:00 Game 1 10:00 11:15 Game 2 11:30 12:45 Lunch 12:45 13:45 Game 3 13:45 15:00 Game 4 15:15 16:30 Awards 16:45 17:15 This schedule may be adjusted on the day. Game Sequence At the start of each round, the Tournament Organiser will announce which of the scenarios will be used by everyone for that game. The scenario will be chosen from Supply Run, Strive to Survive, Grab the Goods, and Finders Keepers; each scenario will be used once. Meet your opponent at the table and introduce yourself. Sit on your own side of the table and set-up your Survivor Group on your side of the table, so your opponent can see it, and your Survivor Group list, and ask any questions. Discuss the scenario and objectives Discuss how to interact with the terrain as it is laid out on the table. Place Supply Tokens. Determine starting player and deploy your Survivor Groups. Players should also discuss before the game how they will deal with cocked dice and in what circumstances they should be rerolled. Start playing your game Unless specified in the scenario, the game ends when time is called, or the Threat Tracker reaches 18. When there is 10 minutes remaining in each round, the tournament organizer will call last turn. At this point, finish the Round you are playing (take turns activating all the remaining models) and end the game. Both players then need to fill in the score slip with the Tournament Points, Supply Tokens retrieved, and number of Kills they each scored. Hand this in to the Tournament Organiser. Page 4

Tournament Points After a game the Tournament Points (TPs) will be assigned as follows: Result Landslide Win 3 Win 2 Draw 1 Loss 0 TPs After each game, both players should also note down the number of supply Tokens acquired, and the total points value of any enemy Survivors that had been killed by the end of the game, along with any equipment they were carrying (kill points). Both of these scores will be used as tiebreakers later. If for any reason a player concedes a game, their opponent is granted a landslide win, with 7 supply counters and 250pts worth of destroyed enemies. Alternatively, the TO may arrange for them to play against a different opponent, if time allows. Allocating Opponents The match-ups of the first round (Game 1) will be random. From the second game, players will be paired using a Swiss system (i.e. matching players based on their TPs, in descending order). In the case of more than two players being on the same number of TPs, players will then be matched in order of descending VP s, and then number of kills. Winning the Tournament The winner is determined at the end of the last game (game 5), according to the following criteria: The player with the most Tournament Points (TPs) will be the winner In the case of players having the same highest TPs, the winner will be the person who retrieved the most Supply Tokens. Should these be drawn, we will compare the total number of kills. All scores should be submitted to the TO at the end of each round. Page 5

OTHER INFO Please note the following points. There will also be a briefing at the start of the event to cover everything else you need to know. Prone Models In a more competitive environment, some players prefer not to lay their miniatures down when prone, to avoid any doubt about their position once they stand up again. You may wish to use counters to mark that a model is prone rather than laying it on its side. Mantic offers these counters in the acrylic accessory sets, but any recognizable counters are acceptable. Sportsmanship There are no sportsmanship scores at this tournament but you will get to vote on the person you played who you felt were most deserving of this award. We expect all games to be played in an enjoyable manner. We feel that all players should be fair and respectful to their opponents, displaying a fun and inclusive attitude to the game for themselves and their opponents. Rules Questions and Player Conduct As noted, all rules will be taken from The Walking Dead: All Out War rule book. In addition, any official FAQ rulings and errata from Mantic Games (published on the website or official forums) will also be used. Please note that there is absolutely nothing wrong with asking your opponents if they can show you the appropriate rule or Survivor Card so that you can check for yourself that everything is being done correctly. All we require is that you ask nicely and politely, and that you do your best to sort out any problems yourselves. If in doubt, the organisers are available to resolve your problem. Judges will be on hand if players require a ruling. Your judges for the event will be pointed out at the start of the day. A judge s ruling is final. The organisers reserve the right to take appropriate action for anybody they deem to be playing unfairly or acting inappropriately. This may be in the form of a warning or a TP penalty. In extreme circumstances a player may be ejected from the event for inappropriate behaviour (such as cheating, excessive swearing, shouting or verbal abuse). Crowding at the Table If one player feels discomfort with the amount of spectators present at their table, they may request them to step aside. When this happens, a referee will ask everyone around to step away from the table. Reporting Battle Results As noted previously, players will be given enough time to play a full game of The Walking Dead: All Out War and enough time to hand in results. In order to ensure that the tournament runs smoothly, TP penalties (1 point) may be given to players that report game results after the scheduled time is over at the tournament organiser s discretion. This penalty will always affect both players. Page 6

SCENARIOS There are four scenarios that are used for the event. These are detailed below. Supply Run This is The Walking Dead scenario from page 31 of the core rulebook, with the following modifications: SETUP INSTRUCTIONS Scenery Because scenery has been placed for you, this is section is skipped. Supplies Place one supply counter on each Resource Hub (if any). Walkers You will need 17 Walker models. Beginning with the player with Setup Initiative, players take it in turns to place Walkers until they are all deployed. First, place one Walker in contact with each Resource Hub until all Resource Hubs have a Walker. Remaining Walkers are placed anywhere in the Walker Zone, but not within 2 of each other. Strive to Survive Two groups have come upon each other. Negotiations have gone south, or old grudges have been unearthed. Either way, it s come to blows, regardless of the ever present Walkers! Use The Walking Dead scenario from page 31 of the core rulebook, with the following modifications. SETUP INSTRUCTIONS Scenery Because scenery has been placed for you, this is section is skipped. Supplies Place one supply counter on each Resource Hub (if any). Walkers You will need 17 Walker models. Beginning with the player with Setup Initiative, players take it in turns to place Walkers until they are all deployed. First, place one Walker in contact with each Resource Hub until all Resource Hubs have a Walker. Remaining Walkers are placed anywhere in the Walker Zone, but not within 2 of each other. VICTORY CONDITIONS The aim of the game is to keep your models in play. By the time the Threat Tracker reaches maximum, the player who has the most points remaining in play at the end of that turn is the winner. If both players points remaining are within 25, the game is a draw. If one group is wiped out, then the surviving group wins by default at the end of the turn. If both groups are wiped out in the same turn, the game is a draw. Page 7

Grab the Goods Two Survivor Groups face off whilst on the hunt for a key piece of equipment. Unfortunately it is in one of five possible locations - and no one knows which one it is. SETUP INSTRUCTIONS Scenery The setup diagram is as follows: Player 1 Deployment Walker Zone Supply Counters Walker Zone 5 Survivors The players should then roll for Initiative for the first turn of the game in the same way as for Setup Initiative on page 30 of The Rules. The player with Initiative choses a deployment edge and positions the first of their models so that the base it couching any point along that edge. The other player then positions one of their own models so that the base it couching any point along the opposite edge, as shown on the scenario map. Players alternate deploying their models until they are all deployed. SET THREAT LEVEL Position the Threat Tracker to one side of the board and point the arrow towards position 1. Player 2 Deployment Supplies The players must place five supply counters on the board as follows: First of all, place one supply counter in the dead centre of the board. Then place the remaining four counters along the centre line with a 3 gap between them. Walkers You will need 17 Walker models. 5 Beginning with the player with Setup Initiative, players take it in turns to place Walkers until they are all deployed. First, place one Walker in contact with each supply counter until all counters have a Walker. Remaining Walkers are placed anywhere in the Walker Zone, but not within 2 of each other. SPECIAL RULES Supply deck Take the Tire Iron and 4 random supply cards from the deck. Place the Tire Iron and 4 random Shuffle the Tire Iron and 2 supply cards. This is placed on the table Shuffle the 2 remaining cards and place these on top of the deck Supply token If a player is in position of the Tire Iron when killed, the player drops the equipment and supply token rather than it disappearing. VICTORY CONDITIONS In order to win, a player must be in possession of the Tire Iron at the end of any turn in which the Threat Tracker is at maximum. Otherwise the result is a Draw. Page 8

Finders Keepers Two Survivor Groups clash in the hunt to get a specific supply token back to their camp. Set up Instructions Scenery Set out the barriers and cars as shown. Cars A and B to touch the board edge and leave a 3 gap as these are the exit points. The total is 14 points of scenery. 3 Player 1 Deployment Walker Zone Player 1 Exit Supplies Place one supply counter in the centre of the board. Now place one supply counter 3 from each Exit point. Walkers You will need 17 Walker models. Player 2 Exit Player 2 Deployment 3 Beginning with the player with Setup Initiative, players take it in turns to place Walkers until they are all deployed. First, place one Walker in contact with each supply counter until all counters have a Walker. Remaining Walkers are placed anywhere in the Walker Zone, no closer than 3 to each other, and no closer than 6 to either Deployment corner. Survivors The players should then roll for Initiative for the first turn of the game in the same way as for Setup Initiative on page 30 of The Rules. The player with Initiative choses a deployment corner and positions the first of their models no further than 3 from the corner of the board. The other player then positions the first of their models no further than 3 from the corner of the board on the opposite edge. Players alternate deploying their models until they are all deployed. SET THREAT LEVEL Position the Threat Tracker to one side of the board and point the arrow towards position 1. SPECIAL RULES Handing off the flag from player to player can only happen once per turn. If a player is in position of the flag when killed, the player drops the flag in base to base contact with the survivor before being removed from the board. VICTORY CONDITIONS In order to win, the Survivor in possession of the central supply counter must leave their designated Exit point. It must have enough movement to take itself physically off the edge of the board, and it is the only model that may move off during the game. The game ends automatically as soon as the Survivor has left the board. If the game ends because the Threat Tracker reaches maximum, the game is a draw. If one group is wiped out, then the surviving group wins by default at the end of the turn. If both groups are wiped out in the same turn, the game is a draw. Page 9