LEARNING TECHNOLOGIES THE. Immersive. Reality. Revolution

Similar documents
revolutionizing Subhead Can Be Placed Here healthcare Anders Gronstedt, Ph.D., President, Gronstedt Group September 22, 2017

LEARNING TECHNOLOGIES

Bring Imagination to Life with Virtual Reality: Everything You Need to Know About VR for Events

Visualizing the future of field service

Introduction.

Market Snapshot: Consumer Strategies and Use Cases for Virtual and Augmented Reality

Realizing Augmented Reality

immersive visualization workflow

4/23/16. Virtual Reality. Virtual reality. Virtual reality is a hot topic today. Virtual reality

MIXED REALITY BENEFITS IN BUSINESS

Digital Reality TM changes everything

REPORT ON THE CURRENT STATE OF FOR DESIGN. XL: Experiments in Landscape and Urbanism

Future Rehabilitative and Assistive Technology

Enhancing Shipboard Maintenance with Augmented Reality

YOUR PRODUCT IN 3D. Scan and present in Virtual Reality, Augmented Reality, 3D. SCANBLUE.COM

The Reality in Virtual Reality: A Conversation with Practitioners at MIT Enterprise Forum of NYC

The Essential Eight technologies Augmented and virtual reality

INTRODUCING THE VIRTUAL REALITY FLIGHT SIMULATOR FOR SURGEONS

USTGlobal. VIRTUAL AND AUGMENTED REALITY Ideas for the Future - Retail Industry

About us. What we do at Envrmnt

INTEGRATING IMMERSIVE TECHNOLOGIES IN HEALTHCARE CONSTRUTION. A Case Study of Virtual Reality

Getting Real with the Library. Samuel Putnam, Sara Gonzalez Marston Science Library University of Florida

Virtual Reality for Foodservice Design

SUNY Immersive Augmented Reality Classroom. IITG Grant Dr. Ibrahim Yucel Dr. Michael J. Reale

cardboard you immerse yourself into one of the world. And there's a lot of different headsets that have come along. Right below the Oculus is the

Is This Real Life? Augmented & Virtual Reality in Your Library

TO EXPLORE THE POSSIBILITIES OF VIRTUAL REALITY (VR) & AUGMENTED REALITY (AR)

Making Virtual Reality a Reality. Surviving the hype cycle to achieve real societal benefit.

About Us and Our Expertise :

Virtual Reality Gets Real in Healthcare Session 47, March 6, 2018 Rick Krohn, President, HealthSense, Inc. David Metcalf, Ph.D.

About us. What we do at Envrmnt

VR/AR Development for Student Learning at

A Guide to Virtual Reality for Social Good in the Classroom

Augmented and Virtual Reality

Learning technology trends and implications

Immersive Visualization On the Cheap. Amy Trost Data Services Librarian Universities at Shady Grove/UMD Libraries December 6, 2019

Visual & Virtual Configure-Price-Quote (CPQ) Report. June 2017, Version Novus CPQ Consulting, Inc. All Rights Reserved

VR for Pain Distraction

RH King Academy OCULUS RIFT Virtual Reality in the High School Setting

SMART GUIDE FOR AR TOYS AND GAMES

Microsoft Services. Mixed Reality: Helping manufacturers develop transformative customer solutions

The Internet of Buildings: A Technological Boon for Healthcare Building Systems, Operations and Medical Equipment

THE DAWN OF A VIRTUAL ERA

HARDWARE SETUP GUIDE. 1 P age

Virtual Reality: The next big transformational learning technology. Kallidus VR in L&D Study. kallidus.com/vr

Augmented & Virtual Reality. Grand Computers Club May 18, 2016

Executive Summary Copyright ARtillry 2017

Mobile Virtual Reality what is that and how it works? Alexey Rybakov, Senior Engineer, Technical Evangelist at DataArt

University of California, Santa Barbara. CS189 Fall 17 Capstone. VR Telemedicine. Product Requirement Documentation

Head Tracking for Google Cardboard by Simond Lee

TREND INSIGHTS MEDIA & TECH TRENDS FOR 2017

Augmented Reality. ARC Industry Forum Orlando February Will Hastings Analyst ARC Advisory Group

Apple ARKit Overview. 1. Purpose. 2. Apple ARKit. 2.1 Overview. 2.2 Functions


Virtual Reality to Support Modelling. Martin Pett Modelling and Visualisation Business Unit Transport Systems Catapult

Exploring Geoscience with AR/VR Technologies

CREATING TOMORROW S SOLUTIONS INNOVATIONS IN CUSTOMER COMMUNICATION. Technologies of the Future Today

Executive Summary. Questions and requests for deeper analysis can be submitted at

Prepare Checkout and download some of the apps in preparation for our session today. AR Runner MetaVerse CoSpaces

Mixed Reality And Architecture Elizabeth Feltz, ARCH 4002

Virtual Reality in E-Learning Redefining the Learning Experience

Virtual Reality in Neuro- Rehabilitation and Beyond

Mixed / Augmented Reality in Action

Real Estate Marketing

VIRTUAL REALITY LAB Research group Softwarevisualisation in 3D and VR

Imagine your future lab. Designed using Virtual Reality and Computer Simulation

INFORMATION DECK 2018

Building Spatial Experiences in the Automotive Industry

Best Practices for Virtual Reality in Higher Education

Is VR the auto industry s sleeping giant?

VIRTUAL AND AUGMENTED REALITY IN AUTOMOTIVE

The Reality of AR and VR: Highlights from a New Survey. Bob O Donnell, President and Chief Analyst

10/18/2010. Focus. Information technology landscape

Exploring Virtual Reality (VR) with ArcGIS. Euan Cameron Simon Haegler Mark Baird

Virtual Reality for Real Estate a case study

ISSUE #6 / FALL 2017

Virtual Reality enters the office! By Dominique Nora - September

HARDWARE SETUP GUIDE. 1 P age

interactive laboratory

Courier Drop - An Action Sandbox Game. CLJ Industries

Exploring Cost Effective AR & VR Options for your Library. Sandy Avila, MLIS, MA Interim Science Librarian University of Central Florida Libraries

VIBEHUB White Paper. vibehub.io

WELL, OUR NEXT STOCK RECOMMENDATION WAS INCUBATED BEFORE INCUBATORS WERE ON ANYONE S RADAR.

Is Virtual Reality (VR) Becoming an Effective Application for the Market Opportunity in Health Care, Manufacturing, and Entertainment Industry?

Xplr VR by Travelweek

Interior Design with Augmented Reality

EE 267: Introduction and Overview!

YULIO VR FOR BUSINESS. Industry and Implementation Overview

A Digital Reality Daniel Gilyana & Arielle Pineda

Global Virtual Reality Market: Industry Analysis & Outlook ( )

Software Requirements Specification

What is Augmented Reality?

Humanification Go Digital, Stay Human

Introduction To Immersive Virtual Environments (aka Virtual Reality) Scott Kuhl Michigan Tech

State Of The Union.. Past, Present, And Future Of Wearable Glasses. Salvatore Vilardi V.P. of Product Development Immy Inc.

Virtual SATURN : Saturn launches Europe s first virtual reality shopping world for consumer electronics

Making Virtual Reality a Reality in STEM Education. Mrs Rhian Kerton and Dr Marc Holmes

Virtual/Augmented Reality (VR/AR) 101

A Real Estate Application of Eye tracking in a Virtual Reality Environment

VR/AR Innovation Report August 2016

Transcription:

LEARNING TECHNOLOGIES Immersive THE Reality Revolution 32 TD February 2018

PODCAST Virtual and augmented reality are transforming how healthcare workers learn and practice. BY ANDERS GRONSTEDT Imagine downloading an app to your phone on the first day of work at a new hospital that will help you find your way around. Large arrows appear on the floor through the camera lens of your phone, leading you to your department. The same app can help do your job. Aim the phone at an EKG machine and get realtime holographic guidance on how to operate it. The magic of augmented reality (AR) layers computer-generated images like these on top of the real world. And it s estimated that this powerful emerging technology will be on 2 billion phones this year. Essentially, AR turns the phone into a magic lens that can, figuratively speaking, arm healthcare workers and patients with superpowers. IMAGE GETTY IMAGES/THOMAS BARWICK February 2018 TD 33

AR occupies one end of the immersive computing spectrum. At the other end is virtual reality (VR). Strap on the headset, grab the hand controllers, and walk around in a computer-generated simulation of a three-dimensional environment. Doctors can practice surgeries over and over. Teams of caregivers can practice medical emergencies. VR and AR are ushering in a new era of experiential and visceral learning. Healthcare VR and AR are already a billion-dollar industry, according to Kalorama Research. Estimates by Grand View Research suggest that it will reach $5 billion by 2025, thanks in large part to the growth of medical simulations and training applications. Virtual reality The new generation of VR offers a flight simulator for any healthcare task that s too dangerous, expensive, or inconvenient to practice in real life. Room-scale VR enables the user to physically walk around an empty room with the movements reflected in the virtual world. The sound is 3-D as well; as you move your head, the location of the sound shifts. Hand controllers or instruments with haptic feedback make the illusion complete. Feel the vibration of a tool or the resistance of pushing in a needle. The VR experience provides enough sensory information of touch, vision, and sound to make the brain suspend disbelief and feel a complete sense of presence. You feel you re going to another place. Experience a surgery from the perspective of an operating theater or even inside the brain or the heart. Biology can be taught inside a cell. It is learning in the context where the skill will be applied. Students can practice, explore, and fail in a safe yet highly realistic environment for a fraction of the cost of high-fidelity simulations with mannequins and cadavers. The upshot: increased patient safety, fewer complications, and a faster learning curve for new caregivers, new procedures, and new devices. The feeling of immersion into another world and another body with VR is so powerful that it can reduce pain. Burn victims who experience a virtual snowball fight with snowmen and penguins in VR while they get their bandage changed report that the pain reduction is twice as effective as morphine, according to the Next Web. A research study published in the Lancet shows that amputees can reduce phantom pain by experiencing movement in missing limbs in VR. After arm amputees drove a virtual car around a racetrack with a virtual arm and various other VR activities, their pain decreased by 50 percent for as long as six months later. Healthcare VR and AR are already a billiondollar industry. Just as VR can alleviate the pain of patients, it can make caregivers experience their pain. VR has been hailed as the ultimate empathy machine. Step into the body of a 70-year-old dialysis patient, with vision blurred and hands swollen. Study upon study have validated the Proteus effect, in which the behavior of an individual within online virtual worlds is changed by the visual characteristics of his avatar in VR. There s a huge opportunity for healthcare organizations to improve the patient experience with VR empathy training of their staff. Augmented reality While high-end VR requires the purchase of gaming computers and headsets, AR is predicted to come to half a billion phones this year. Apple has turned almost all its existing iphones and ipads into AR lenses, and Google responded with its own version of AR for Android phones. It s no exaggeration to say we ll never use our phones the same way again. And the rule book for mobile learning just went out the window. Imagine a new-hire orientation scavenger hunt using a Pokémon GO model with this technology. Learn about the hospital through a virtual tour guide walking with you. Capture treasures along the way as you re learning about the departments you re visiting. The accessibility of AR on phones also can make it a killer app for microlearning, providing ongoing review and reinforcement. Tracking virtual objects to the real world can be used for a range of performance support as well. Virtual arrows on the floor can guide you to the imaging department or to the attending doctor. Pharma sales reps can pull up their phones or ipads during client meetings to visualize the mechanism of their medication. They can walk around a giant cell floating across the doctor s office and observe it from different angles. Technical staff can hold up their cameras to medical equipment for support. The phone recognizes different components of the equipment and overlays holographic stepby-step instructions on each equipment part, visually guiding the worker through the operation, repair, or service. It also can feature X-ray vision to view what s inside it. 34 TD February 2018 IMAGE THINKSTOCK

These AR apps might seem limited and impractical, but they are only the beginning. The AR technology in your phone today will power the AR headsets of the future that soon will replace the phones. Microsoft s HoloLens a self-contained, holographic computer is an early developer version of these futuristic AR glasses. It s already being used to teach anatomy students at Case Western Reserve to visualize the various layers of the human body. Fifteen minutes with the 3-D images could have saved them dozens of hours in their traditional anatomy labs, reports Pamela Davis, dean of the school of medicine. However, these AR headsets are still too costly and too limited for the mass market. Developing comfortable AR eyewear is a difficult challenge that probably will take about four to six years before we see mass adoption in learning. But it will happen. All the tech giants Apple, Microsoft, Facebook, Google, and more have staked their future on them. Giving caregivers superpower VR and AR are here now. ComputerWorld reports that about 60 percent of physicians already use VR technology to practice surgeries. But it s still clunky. The VR headsets look like something a welder would wear, and viewing the world through a smartphone is not optimal. However, they will get better, cheaper, and more ubiquitous in the next few years. As that happens, VR and AR are poised to disrupt the learning industry. VR can take you to any place; AR can bring anything to you. VR offers a digital rehearsal space so convincing that learners feel they are actually there. AR can make the real world the canvas of any number of learning activities. They both empower caregivers to dramatically boost performance, safety, and compassion. This is a hopeful future where technology is not replacing healthcare providers, but augmenting their abilities so they can offer superior patient care and experience. Anders Gronstedt is president of the Gronstedt Group; anders@gronstedt group.com. From Idea to Virtual or Augmented Reality Virtual and augmented reality are coming fast. This is not the time to wait and see, but to learn and do. How can your healthcare organization get in on the action? Here are some critical steps. Demo When it comes to VR and AR, seeing is believing. Decision makers have to experience it. Get an Oculus Rift or HTC Vive VR headset and a gaming laptop to demonstrate the full power of VR. Let stakeholders play the Job Simulator game for 10 minutes, and they will be your VR evangelists. Next, load up an AR demo on your phone. The Apple App Store has more than 100 ARKit demos for the iphone 6S and newer. The INSIGHT HEART app takes you inside a heart. The Google Play Store has good ARCore demos for newer Android phones. Atom Visualizer is my favorite. Pilot When your stakeholders have experienced VR and AR, it s time to identify a healthcare problem that can be uniquely solved with the technology and will have maximum business and health impact. Develop Some suppliers offer off-the-shelf VR and AR content for particular treatments or simulations. But most programs will have to be custom developed to your needs. One effective way to leverage the investment is to develop a desktop version of the same program for broad distribution at minimal extra cost. Custom developing VR and AR requires a team of experienced game designers. Most VR and AR programs are developed in the Unity game engine. The team needs a minimum of one 3-D artist and programmer, and an instructional or game designer. Deploy AR can be deployed as mobile apps to learners phones and tablets. VR requires that you purchase a gaming computer and a $500 headset and set it up in a training room, in a cafeteria, or at events. Trainers can travel with them to clinics. This is only a short-term problem because less expensive VR headsets will come to the market soon. Analyze VR and AR learning programs can offer a treasure trove of analytics. Heat maps can visualize where in the environments students walked, looked, and interacted. That information can be used in debriefs with students and to improve the program. February 2018 TD 35

SUBSCRIBE TODAY! INTERESTED IN SUBSCRIBING TO TD MAGAZINE? RATES $150 Individual Domestic (United States) $300 Institutional Domestic (United States) $249 Individual International $399 Institutional International To subscribe, go to www.td.org/tdsub. Get even more when you become a member of ATD! All ATD memberships include a monthly subscription* to TD magazine, plus access to Watch & Learn webcasts, digital publications, research, discounts on conferences, and much more. For details about ATD membership, visit www.td.org/members. *International members outside the United States, Canada, and Puerto Rico receive the digital TD magazine as part of their membership. 0316143.31610