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Ministry of Education Area of Learning: APPLIED DESIGN, SKILLS, AND TECHNOLOGIES Art Metal and Jewellery Grade 12 BIG IDEAS Products can be designed for life cycle. Personal design interests require the evaluation and refinement of skills. Tools and technologies can be adapted for specific purposes. Learning Standards Students are expected to be able to do the following: Applied Design Understanding context Conduct user-centred research to understand design opportunities and barriers Defining Choose a design opportunity and point of view Identify potential users, intended impact, and possible unintended negative consequences Make inferences about premises and boundaries that define the design space Ideating Take creative risks to identify gaps to explore as design space Generate ideas to create a range of possibilities and add to others ideas in ways that create additional possibilities Critically analyze how competing social, ethical, and sustainability considerations impact designed solutions to meet global needs for preferred futures Prioritize ideas for prototyping and designing with users Prototyping Identify and use a variety of sources of inspiration and information Choose an appropriate form, scale, and level of detail for prototyping, and plan procedures for prototyping multiple ideas Analyze the design for life cycle Construct prototypes, making changes to tools, materials, and procedures as needed Record iterations of prototyping Students are expected to know the following: traditional and modern techniques related to the creation of jewellery use of visual art elements and image design to create emotional response and convey ideas concepts related to the creation of art with the primary medium being metal incorporation of other materials to enhance the final product use, purpose, and traditions of high-value material various forms of casting detail-oriented welding material selection for specific applications application and purpose of finishes and polishes carving mediums for transfer to metal layout and use of materials to minimize waste and conserve material uses of power and non-power tools June 2016 DRAFT CURRICULUM www.curriculum.gov.bc.ca Province of British Columbia 1

Ministry of Education Area of Learning: APPLIED DESIGN, SKILLS, AND TECHNOLOGIES Art Metal and Jewellery Grade 12 Learning Standards (continued) Testing Identify feedback most needed and possible sources of that feedback Develop an appropriate test of the prototype Gather feedback from users over time to critically evaluate their design and make changes to product design or processes Iterate the prototype or abandon the design idea Making Identify appropriate tools, technologies, materials, processes, potential funding sources, and time needed for production, and where/how these could be available Use project management processes when working individually or collaboratively to coordinate production Sharing Share their progress while making to increase feedback, collaboration, and, if applicable, marketing Decide on how and with whom to share or promote their product, creativity, and, if applicable, intellectual property Critically evaluate their design thinking and processes, and their ability to work effectively both as individuals and collaboratively in a group, including the ability to implement project management processes Identify new design issues, including how they or others might build on their concept Applied Skills Demonstrate an awareness of safety issues for themselves, co-workers, and users in both physical and digital environments Identify and evaluate their skills and skill levels, in relation to their project or design interests, and develop specific plans to learn or refine their skills over time Applied Technologies Explore existing, new, and emerging tools, technologies, and systems and evaluate their suitability for their design interests Analyze the role and impact of technologies in societal change, and the personal, social, and environmental impacts, including unintended negative consequences, of their choices of technology use Analyze how cultural beliefs, values, and ethical positions affect the development and use of technologies June 2016 DRAFT CURRICULUM www.curriculum.gov.bc.ca Province of British Columbia 2

Ministry of Education Area of Learning: APPLIED DESIGN, SKILLS, AND TECHNOLOGIES Art Metal and Jewellery Grade 12 BIG IDEAS Products can be designed for life cycle. Personal design interests require the evaluation and refinement of skills. Tools and technologies can be adapted for specific purposes. Learning Standards Students are expected to be able to do the following: Applied Design Understanding context Conduct user-centred research to understand design opportunities and barriers Defining Choose a design opportunity and point of view Identify potential users, intended impact, and possible unintended negative consequences Make inferences about premises and boundaries that define the design space Ideating Take creative risks to identify gaps to explore as design space Generate ideas to create a range of possibilities and add to others ideas in ways that create additional possibilities Critically analyze how competing social, ethical, and sustainability considerations impact designed solutions to meet global needs for preferred futures Prioritize ideas for prototyping and designing with users Prototyping Identify and use a variety of sources of inspiration and information Choose an appropriate form, scale, and level of detail for prototyping, and plan procedures for prototyping multiple ideas Analyze the design for life cycle Construct prototypes, making changes to tools, materials, and procedures as needed Record iterations of prototyping Students are expected to know the following: traditional and modern techniques related to the creation of jewellery use of visual art elements and image design to create emotional response and convey ideas concepts related to the creation of art with the primary medium being metal incorporation of other materials to enhance the final product use, purpose, and traditions of high-value material various forms of casting detail-oriented welding material selection for specific applications application and purpose of finishes and polishes carving mediums for transfer to metal layout and use of materials to minimize waste and conserve material uses of power and non-power tools June 2016 DRAFT CURRICULUM www.curriculum.gov.bc.ca Province of British Columbia 1

Ministry of Education Area of Learning: APPLIED DESIGN, SKILLS, AND TECHNOLOGIES Art Metal and Jewellery Grade 12 Learning Standards (continued) Testing Identify feedback most needed and possible sources of that feedback Develop an appropriate test of the prototype Gather feedback from users over time to critically evaluate their design and make changes to product design or processes Iterate the prototype or abandon the design idea Making Identify appropriate tools, technologies, materials, processes, potential funding sources, and time needed for production, and where/how these could be available Use project management processes when working individually or collaboratively to coordinate production Sharing Share their progress while making to increase feedback, collaboration, and, if applicable, marketing Decide on how and with whom to share or promote their product, creativity, and, if applicable, intellectual property Critically evaluate their design thinking and processes, and their ability to work effectively both as individuals and collaboratively in a group, including the ability to implement project management processes Identify new design issues, including how they or others might build on their concept Applied Skills Demonstrate an awareness of safety issues for themselves, co-workers, and users in both physical and digital environments Identify and evaluate their skills and skill levels, in relation to their project or design interests, and develop specific plans to learn or refine their skills over time Applied Technologies Explore existing, new, and emerging tools, technologies, and systems and evaluate their suitability for their design interests Analyze the role and impact of technologies in societal change, and the personal, social, and environmental impacts, including unintended negative consequences, of their choices of technology use Analyze how cultural beliefs, values, and ethical positions affect the development and use of technologies June 2016 DRAFT CURRICULUM www.curriculum.gov.bc.ca Province of British Columbia 2

APPLIED DESIGN, SKILLS, AND TECHNOLOGIES Art Metal and Jewellery Big Ideas Elaborations Grade 12 designed for life cycle: taking into account in the design process, economic costs, and social and environmental impacts of the product, from the extraction of raw materials to eventual reuse or recycling of component materials APPLIED DESIGN, SKILLS, AND TECHNOLOGIES Art Metal and Jewellery Elaborations Grade 12 user-centred research: research done directly with potential users to understand how they do things and why, their physical and emotional needs, how they think about the world, and what is meaningful to them Defining: setting parameters boundaries: limiting factors, such as available technology, expense, environmental impact, issues of appropriation, and knowledge that is considered sacred Ideating: forming ideas or concepts designing with users: working with users at all stages of the design process sources of inspiration: may include experiences; traditional cultural knowledge and approaches, including those of First Peoples; places, including the land and its natural resources and analogous settings; and people, including users, experts, and thought leaders information: for example, other people as experts (e.g., First Peoples Elders), secondary sources, collective pools of knowledge in communities, collaborative atmospheres design for life cycle: including the social and environmental impacts of extraction and transportation of raw materials, manufacturing, packaging, transportation to markets, servicing or providing replacement parts, expected usable lifetime, and reuse or recycling of component materials iterations: repetitions of a process with the aim of approaching a desired result sources of that feedback: may include peers; users; keepers of traditional cultural knowledge and approaches, including those of First Peoples; and other experts appropriate test: includes evaluating the degree of authenticity required for the setting of the test, deciding on an appropriate type and number of trials, and collecting and compiling data potential funding sources: It is not the intent, and not appropriate, for students to have to raise funds in order to complete their school project. Students may, however, wish to investigate sources of funding for the commercial development of their products. share: may include showing to others, use by others, giving away, or marketing and selling product: for example, a physical product, a process, a system, a service, or a designed environment technologies: things that extend human capabilities June 2016 DRAFT CURRICULUM www.curriculum.gov.bc.ca Province of British Columbia 3

APPLIED DESIGN, SKILLS, AND TECHNOLOGIES Art Metal and Jewellery Elaborations Grade 12 art elements: line, shape, space, texture, colour, form, tone, pattern, repetition, balance, contrast, emphasis, rhythm, movement, variety, proportion, magnification, reversal, fragmentation, distortion other materials: for example, glass, gems, jewels high-value: gold, silver, brass, bronze casting: sand, investment, spin welding: brazing, soldering, wire welding, gas welding finishes and polishes: for example, brushed, satin, matte, hammered, textured, flame, rhodium mediums: for example, soapstone, cuttlebone, foam power: for example, rotary tool, ultrasonic cleaner/polisher, engraver, soldering iron non-power: for example, file, jeweller s saw, flat-nosed pliers, bead crimper, ring gauge, polisher, tumbler, burnisher, roller June 2016 DRAFT CURRICULUM www.curriculum.gov.bc.ca Province of British Columbia 4

Ministry of Education Area of Learning: APPLIED DESIGN, SKILLS, AND TECHNOLOGIES Automotive Technology Grade 12 BIG IDEAS Products can be designed for life cycle. Personal design interests require the evaluation and refinement of skills. Tools and technologies can be adapted for specific purposes. Learning Standards Students are expected to be able to do the following: Applied Design Understanding context Conduct user-centred research to understand design opportunities and barriers Defining Choose a design opportunity and point of view Identify potential users, intended impact, and possible unintended negative consequences Make inferences about premises and boundaries that define the design space Ideating Take creative risks to identify gaps to explore as design space Generate ideas to create a range of possibilities and add to others ideas in ways that create additional possibilities Critically analyze how competing social, ethical, and sustainability considerations impact designed solutions to meet global needs for preferred futures Prioritize ideas for prototyping and designing with users Prototyping Identify and use a variety of sources of inspiration and information Choose an appropriate form, scale, and level of detail for prototyping, and plan procedures for prototyping multiple ideas Analyze the design for life cycle Construct prototypes, making changes to tools, materials, and procedures as needed Record iterations of prototyping Students are expected to know the following: vehicle inspection standards advanced automotive tools and equipment engine and vehicle modifications vehicle diagnostic and assessment methods transmission and gearing functions electrical and control systems mechanical systems fuel systems serviceability, overhaul, and repair June 2016 DRAFT CURRICULUM www.curriculum.gov.bc.ca Province of British Columbia 1

Ministry of Education Area of Learning: APPLIED DESIGN, SKILLS, AND TECHNOLOGIES Automotive Technology Grade 12 Learning Standards (continued) Testing Identify feedback most needed and possible sources of that feedback Develop an appropriate test of the prototype Gather feedback from users over time to critically evaluate their design and make changes to product design or processes Iterate the prototype or abandon the design idea Making Identify appropriate tools, technologies, materials, processes, potential funding sources, and time needed for production, and where/how these could be available Use project management processes when working individually or collaboratively to coordinate production Sharing Share their progress while making to increase feedback, collaboration, and, if applicable, marketing Decide on how and with whom to share or promote their product, creativity, and, if applicable, intellectual property Critically evaluate their design thinking and processes, and their ability to work effectively both as individuals and collaboratively in a group, including the ability to implement project management processes Identify new design issues, including how they or others might build on their concept Applied Skills Demonstrate an awareness of safety issues for themselves, co-workers, and users in both physical and digital environments Identify and evaluate their skills and skill levels, in relation to their project or design interests, and develop specific plans to learn or refine their skills over time Applied Technologies Explore existing, new, and emerging tools, technologies, and systems and evaluate their suitability for their design interests Analyze the role and impact of technologies in societal change, and the personal, social, and environmental impacts, including unintended negative consequences, of their choices of technology use Analyze how cultural beliefs, values, and ethical positions affect the development and use of technologies June 2016 DRAFT CURRICULUM www.curriculum.gov.bc.ca Province of British Columbia 2

Ministry of Education Area of Learning: APPLIED DESIGN, SKILLS, AND TECHNOLOGIES Automotive Technology Grade 12 BIG IDEAS Products can be designed for life cycle. Personal design interests require the evaluation and refinement of skills. Tools and technologies can be adapted for specific purposes. Learning Standards Students are expected to be able to do the following: Applied Design Understanding context Conduct user-centred research to understand design opportunities and barriers Defining Choose a design opportunity and point of view Identify potential users, intended impact, and possible unintended negative consequences Make inferences about premises and boundaries that define the design space Ideating Take creative risks to identify gaps to explore as design space Generate ideas to create a range of possibilities and add to others ideas in ways that create additional possibilities Critically analyze how competing social, ethical, and sustainability considerations impact designed solutions to meet global needs for preferred futures Prioritize ideas for prototyping and designing with users Prototyping Identify and use a variety of sources of inspiration and information Choose an appropriate form, scale, and level of detail for prototyping, and plan procedures for prototyping multiple ideas Analyze the design for life cycle Construct prototypes, making changes to tools, materials, and procedures as needed Record iterations of prototyping Students are expected to know the following: vehicle inspection standards advanced automotive tools and equipment engine and vehicle modifications vehicle diagnostic and assessment methods transmission and gearing functions electrical and control systems mechanical systems fuel systems serviceability, overhaul, and repair June 2016 DRAFT CURRICULUM www.curriculum.gov.bc.ca Province of British Columbia 1

Ministry of Education Area of Learning: APPLIED DESIGN, SKILLS, AND TECHNOLOGIES Automotive Technology Grade 12 Learning Standards (continued) Testing Identify feedback most needed and possible sources of that feedback Develop an appropriate test of the prototype Gather feedback from users over time to critically evaluate their design and make changes to product design or processes Iterate the prototype or abandon the design idea Making Identify appropriate tools, technologies, materials, processes, potential funding sources, and time needed for production, and where/how these could be available Use project management processes when working individually or collaboratively to coordinate production Sharing Share their progress while making to increase feedback, collaboration, and, if applicable, marketing Decide on how and with whom to share or promote their product, creativity, and, if applicable, intellectual property Critically evaluate their design thinking and processes, and their ability to work effectively both as individuals and collaboratively in a group, including the ability to implement project management processes Identify new design issues, including how they or others might build on their concept Applied Skills Demonstrate an awareness of safety issues for themselves, co-workers, and users in both physical and digital environments Identify and evaluate their skills and skill levels, in relation to their project or design interests, and develop specific plans to learn or refine their skills over time Applied Technologies Explore existing, new, and emerging tools, technologies, and systems and evaluate their suitability for their design interests Analyze the role and impact of technologies in societal change, and the personal, social, and environmental impacts, including unintended negative consequences, of their choices of technology use Analyze how cultural beliefs, values, and ethical positions affect the development and use of technologies June 2016 DRAFT CURRICULUM www.curriculum.gov.bc.ca Province of British Columbia 2

APPLIED DESIGN, SKILLS, AND TECHNOLOGIES Automotive Technology Big Ideas Elaborations Grade 12 designed for life cycle: taking into account in the design process, economic costs, and social and environmental impacts of the product, from the extraction of raw materials to eventual reuse or recycling of component materials APPLIED DESIGN, SKILLS, AND TECHNOLOGIES Automotive Technology Elaborations Grade 12 user-centred research: research done directly with potential users to understand how they do things and why, their physical and emotional needs, how they think about the world, and what is meaningful to them Defining: setting parameters boundaries: limiting factors, such as available technology, expense, environmental impact, issues of appropriation, and knowledge that is considered sacred Ideating: forming ideas or concepts designing with users: working with users at all stages of the design process sources of inspiration: may include experiences; traditional cultural knowledge and approaches, including those of First Peoples; places, including the land and its natural resources and analogous settings; and people, including users, experts, and thought leaders information: for example, other people as experts (e.g., First Peoples Elders), secondary sources, collective pools of knowledge in communities, collaborative atmospheres design for life cycle: including the social and environmental impacts of extraction and transportation of raw materials, manufacturing, packaging, transportation to markets, servicing or providing replacement parts, expected usable lifetime, and reuse or recycling of component materials iterations: repetitions of a process with the aim of approaching a desired result sources of that feedback: may include peers; users; keepers of traditional cultural knowledge and approaches, including those of First Peoples; and other experts appropriate test: includes evaluating the degree of authenticity required for the setting of the test, deciding on an appropriate type and number of trials, and collecting and compiling data potential funding sources: It is not the intent, and not appropriate, for students to have to raise funds in order to complete their school project. Students may, however, wish to investigate sources of funding for the commercial development of their products. share: may include showing to others, use by others, giving away, or marketing and selling product: for example, a physical product, a process, a system, a service, or a designed environment technologies: things that extend human capabilities June 2016 DRAFT CURRICULUM www.curriculum.gov.bc.ca Province of British Columbia 3

APPLIED DESIGN, SKILLS, AND TECHNOLOGIES Automotive Technology Elaborations Grade 12 tools: for example, charging analyzer, timing light, fuel pressure gauge, separating tool equipment: for example, brake lathe, alignment modifications: for example, turbocharging, supercharging, lifting, lowering, tuning June 2016 DRAFT CURRICULUM www.curriculum.gov.bc.ca Province of British Columbia 4

Ministry of Education Area of Learning: APPLIED DESIGN, SKILLS, AND TECHNOLOGIES Coding for Manufacturing Grade 12 BIG IDEAS Products can be designed for life cycle. Personal design interests require the evaluation and refinement of skills. Tools and technologies can be adapted for specific purposes. Learning Standards Students are expected to be able to do the following: Applied Design Understanding context Conduct user-centred research to understand design opportunities and barriers Defining Choose a design opportunity and point of view Identify potential users, intended impact, and possible unintended negative consequences Make inferences about premises and boundaries that define the design space Ideating Take creative risks to identify gaps to explore as design space Generate ideas to create a range of possibilities and add to others ideas in ways that create additional possibilities Critically analyze how competing social, ethical, and sustainability considerations impact designed solutions to meet global needs for preferred futures Prioritize ideas for prototyping and designing with users Prototyping Identify and use a variety of sources of inspiration and information Choose an appropriate form, scale, and level of detail for prototyping, and plan procedures for prototyping multiple ideas Analyze the design for life cycle Construct prototypes, making changes to tools, materials, and procedures as needed Record iterations of prototyping Students are expected to know the following: coding as an analytical process basic movements in coding language file conversion from 3D model to code for machine processing geometric construction in creating drawings and images design visualization through computer modelling machining standards for working with different materials tooling and tool motion for computer numerical control (CNC) equipment use of code in creating a product through a reproducible means multiple platforms for manufacturing product processes for creating a working part or product that is easily replicated from a working drawing how manufacturing relates to industrial production the relationships between manufacturing, drafting, engineering, and industrial design how to model 2D and 3D designs using industry standard computer programs June 2016 DRAFT CURRICULUM www.curriculum.gov.bc.ca Province of British Columbia 1

Ministry of Education Area of Learning: APPLIED DESIGN, SKILLS, AND TECHNOLOGIES Coding for Manufacturing Grade 12 Learning Standards (continued) Testing Identify feedback most needed and possible sources of that feedback Develop an appropriate test of the prototype Gather feedback from users over time to critically evaluate their design and make changes to product design or processes Iterate the prototype or abandon the design idea Making Identify appropriate tools, technologies, materials, processes, potential funding sources, and time needed for production, and where/how these could be available Use project management processes when working individually or collaboratively to coordinate production Sharing Share their progress while making to increase feedback, collaboration, and, if applicable, marketing Decide on how and with whom to share or promote their product, creativity, and, if applicable, intellectual property Critically evaluate their design thinking and processes, and their ability to work effectively both as individuals and collaboratively in a group, including the ability to implement project management processes Identify new design issues, including how they or others might build on their concept Applied Skills Demonstrate an awareness of safety issues for themselves, co-workers, and users in both physical and digital environments Identify and evaluate their skills and skill levels, in relation to their project or design interests, and develop specific plans to learn or refine their skills over time Applied Technologies Explore existing, new, and emerging tools, technologies, and systems and evaluate their suitability for their design interests Analyze the role and impact of technologies in societal change, and the personal, social, and environmental impacts, including unintended negative consequences, of their choices of technology use Analyze how cultural beliefs, values, and ethical positions affect the development and use of technologies June 2016 DRAFT CURRICULUM www.curriculum.gov.bc.ca Province of British Columbia 2

Ministry of Education Area of Learning: APPLIED DESIGN, SKILLS, AND TECHNOLOGIES Coding for Manufacturing Grade 12 BIG IDEAS Products can be designed for life cycle. Personal design interests require the evaluation and refinement of skills. Tools and technologies can be adapted for specific purposes. Learning Standards Students are expected to be able to do the following: Applied Design Understanding context Conduct user-centred research to understand design opportunities and barriers Defining Choose a design opportunity and point of view Identify potential users, intended impact, and possible unintended negative consequences Make inferences about premises and boundaries that define the design space Ideating Take creative risks to identify gaps to explore as design space Generate ideas to create a range of possibilities and add to others ideas in ways that create additional possibilities Critically analyze how competing social, ethical, and sustainability considerations impact designed solutions to meet global needs for preferred futures Prioritize ideas for prototyping and designing with users Prototyping Identify and use a variety of sources of inspiration and information Choose an appropriate form, scale, and level of detail for prototyping, and plan procedures for prototyping multiple ideas Analyze the design for life cycle Construct prototypes, making changes to tools, materials, and procedures as needed Record iterations of prototyping Students are expected to know the following: coding as an analytical process basic movements in coding language file conversion from 3D model to code for machine processing geometric construction in creating drawings and images design visualization through computer modelling machining standards for working with different materials tooling and tool motion for computer numerical control (CNC) equipment use of code in creating a product through a reproducible means multiple platforms for manufacturing product processes for creating a working part or product that is easily replicated from a working drawing how manufacturing relates to industrial production the relationships between manufacturing, drafting, engineering, and industrial design how to model 2D and 3D designs using industry standard computer programs June 2016 DRAFT CURRICULUM www.curriculum.gov.bc.ca Province of British Columbia 1

Ministry of Education Area of Learning: APPLIED DESIGN, SKILLS, AND TECHNOLOGIES Coding for Manufacturing Grade 12 Learning Standards (continued) Testing Identify feedback most needed and possible sources of that feedback Develop an appropriate test of the prototype Gather feedback from users over time to critically evaluate their design and make changes to product design or processes Iterate the prototype or abandon the design idea Making Identify appropriate tools, technologies, materials, processes, potential funding sources, and time needed for production, and where/how these could be available Use project management processes when working individually or collaboratively to coordinate production Sharing Share their progress while making to increase feedback, collaboration, and, if applicable, marketing Decide on how and with whom to share or promote their product, creativity, and, if applicable, intellectual property Critically evaluate their design thinking and processes, and their ability to work effectively both as individuals and collaboratively in a group, including the ability to implement project management processes Identify new design issues, including how they or others might build on their concept Applied Skills Demonstrate an awareness of safety issues for themselves, co-workers, and users in both physical and digital environments Identify and evaluate their skills and skill levels, in relation to their project or design interests, and develop specific plans to learn or refine their skills over time Applied Technologies Explore existing, new, and emerging tools, technologies, and systems and evaluate their suitability for their design interests Analyze the role and impact of technologies in societal change, and the personal, social, and environmental impacts, including unintended negative consequences, of their choices of technology use Analyze how cultural beliefs, values, and ethical positions affect the development and use of technologies June 2016 DRAFT CURRICULUM www.curriculum.gov.bc.ca Province of British Columbia 2

APPLIED DESIGN, SKILLS, AND TECHNOLOGIES Coding for Manufacturing Big Ideas Elaborations Grade 12 designed for life cycle: taking into account in the design process, economic costs, and social and environmental impacts of the product, from the extraction of raw materials to eventual reuse or recycling of component materials APPLIED DESIGN, SKILLS, AND TECHNOLOGIES Coding for Manufacturing Elaborations Grade 12 user-centred research: research done directly with potential users to understand how they do things and why, their physical and emotional needs, how they think about the world, and what is meaningful to them Defining: setting parameters boundaries: limiting factors, such as available technology, expense, environmental impact, issues of appropriation, and knowledge that is considered sacred Ideating: forming ideas or concepts designing with users: working with users at all stages of the design process sources of inspiration: may include experiences; traditional cultural knowledge and approaches, including those of First Peoples; places, including the land and its natural resources and analogous settings; and people, including users, experts, and thought leaders information: for example, other people as experts (e.g., First Peoples Elders), secondary sources, collective pools of knowledge in communities, collaborative atmospheres design for life cycle: including the social and environmental impacts of extraction and transportation of raw materials, manufacturing, packaging, transportation to markets, servicing or providing replacement parts, expected usable lifetime, and reuse or recycling of component materials iterations: repetitions of a process with the aim of approaching a desired result sources of that feedback: may include peers; users; keepers of traditional cultural knowledge and approaches, including those of First Peoples; and other experts appropriate test: includes evaluating the degree of authenticity required for the setting of the test, deciding on an appropriate type and number of trials, and collecting and compiling data potential funding sources: It is not the intent, and not appropriate, for students to have to raise funds in order to complete their school project. Students may, however, wish to investigate sources of funding for the commercial development of their products. share: may include showing to others, use by others, giving away, or marketing and selling product: for example, a physical product, a process, a system, a service, or a designed environment technologies: things that extend human capabilities June 2016 DRAFT CURRICULUM www.curriculum.gov.bc.ca Province of British Columbia 3

APPLIED DESIGN, SKILLS, AND TECHNOLOGIES Coding for Manufacturing Elaborations Grade 12 analytical process: data are categorized to facilitate analysis used in the process of designing, writing, testing, debugging, troubleshooting, and maintaining source code movements: x and y axis, z axis, curves, circular interpolation, jogging, rapid movements 3D model: for example,.stl,.dwg,.dxl,.ipt,.iam,.ipj drawings and images: basic sketches, orthographic projections, pictorials, and working drawings standards: for example, machine feed and speed, depth of cut different materials: for example, metal, wood, plastic tooling: for example, 3- and 4-flute cutters, v-cutters, drills computer numerical control (CNC) equipment: for example, lathe, router, mill, waterjet, plasma platforms: for example, computer numerical control (CNC), mill, lathe, plasma, water jet, 3D printer, laser industrial production: raw materials are transformed into finished goods on a large scale June 2016 DRAFT CURRICULUM www.curriculum.gov.bc.ca Province of British Columbia 4

Area of Learning: APPLIED DESIGN, SKILLS, AND TECHNOLOGIES Drafting Grade 12 Ministry of Education BIG IDEAS Products can be designed for life cycle. Personal design interests require the evaluation and refinement of skills. Tools and technologies can be adapted for specific purposes. Learning Standards Students are expected to be able to do the following: Applied Design Understanding context Conduct user-centred research to understand design opportunities and barriers Defining Choose a design opportunity and point of view Identify potential users, intended impact, and possible unintended negative consequences Make inferences about premises and boundaries that define the design space Ideating Take creative risks to identify gaps to explore as design space Generate ideas to create a range of possibilities and add to others ideas in ways that create additional possibilities Critically analyze how competing social, ethical, and sustainability considerations impact designed solutions to meet global needs for preferred futures Prioritize ideas for prototyping and designing with users Prototyping Identify and use a variety of sources of inspiration and information Choose an appropriate form, scale, and level of detail for prototyping, and plan procedures for prototyping multiple ideas Analyze the design for life cycle Construct prototypes, making changes to tools, materials, and procedures as needed Record iterations of prototyping Students are expected to know the following: interrelationships among complex drawings preparation of detailed drawings components of working drawings computer-aided design (CAD) programs and other graphic software management modifying existing geometrical design using CAD software 3D modelling using advanced modelling techniques file conversion between CAD and other applications areas of drafting specialization June 2016 DRAFT CURRICULUM www.curriculum.gov.bc.ca Province of British Columbia 1

Area of Learning: APPLIED DESIGN, SKILLS, AND TECHNOLOGIES Drafting Grade 12 Ministry of Education Learning Standards (continued) Testing Identify feedback most needed and possible sources of that feedback Develop an appropriate test of the prototype Gather feedback from users over time to critically evaluate their design and make changes to product design or processes Iterate the prototype or abandon the design idea Making Identify appropriate tools, technologies, materials, processes, potential funding sources, and time needed for production, and where/how these could be available Use project management processes when working individually or collaboratively to coordinate production Sharing Share their progress while making to increase feedback, collaboration, and, if applicable, marketing Decide on how and with whom to share or promote their product, creativity, and, if applicable, intellectual property Critically evaluate their design thinking and processes, and their ability to work effectively both as individuals and collaboratively in a group, including the ability to implement project management processes Identify new design issues, including how they or others might build on their concept Applied Skills Demonstrate an awareness of safety issues for themselves, co-workers, and users in both physical and digital environments Identify and evaluate their skills and skill levels, in relation to their project or design interests, and develop specific plans to learn or refine their skills over time Applied Technologies Explore existing, new, and emerging tools, technologies, and systems and evaluate their suitability for their design interests Analyze the role and impact of technologies in societal change, and the personal, social, and environmental impacts, including unintended negative consequences, of their choices of technology use Analyze how cultural beliefs, values, and ethical positions affect the development and use of technologies June 2016 DRAFT CURRICULUM www.curriculum.gov.bc.ca Province of British Columbia 2

Area of Learning: APPLIED DESIGN, SKILLS, AND TECHNOLOGIES Drafting Grade 12 Ministry of Education BIG IDEAS Products can be designed for life cycle. Personal design interests require the evaluation and refinement of skills. Tools and technologies can be adapted for specific purposes. Learning Standards Students are expected to be able to do the following: Applied Design Understanding context Conduct user-centred research to understand design opportunities and barriers Defining Choose a design opportunity and point of view Identify potential users, intended impact, and possible unintended negative consequences Make inferences about premises and boundaries that define the design space Ideating Take creative risks to identify gaps to explore as design space Generate ideas to create a range of possibilities and add to others ideas in ways that create additional possibilities Critically analyze how competing social, ethical, and sustainability considerations impact designed solutions to meet global needs for preferred futures Prioritize ideas for prototyping and designing with users Prototyping Identify and use a variety of sources of inspiration and information Choose an appropriate form, scale, and level of detail for prototyping, and plan procedures for prototyping multiple ideas Analyze the design for life cycle Construct prototypes, making changes to tools, materials, and procedures as needed Record iterations of prototyping Students are expected to know the following: interrelationships among complex drawings preparation of detailed drawings components of working drawings computer-aided design (CAD) programs and other graphic software management modifying existing geometrical design using CAD software 3D modelling using advanced modelling techniques file conversion between CAD and other applications areas of drafting specialization June 2016 DRAFT CURRICULUM www.curriculum.gov.bc.ca Province of British Columbia 1

Area of Learning: APPLIED DESIGN, SKILLS, AND TECHNOLOGIES Drafting Grade 12 Ministry of Education Learning Standards (continued) Testing Identify feedback most needed and possible sources of that feedback Develop an appropriate test of the prototype Gather feedback from users over time to critically evaluate their design and make changes to product design or processes Iterate the prototype or abandon the design idea Making Identify appropriate tools, technologies, materials, processes, potential funding sources, and time needed for production, and where/how these could be available Use project management processes when working individually or collaboratively to coordinate production Sharing Share their progress while making to increase feedback, collaboration, and, if applicable, marketing Decide on how and with whom to share or promote their product, creativity, and, if applicable, intellectual property Critically evaluate their design thinking and processes, and their ability to work effectively both as individuals and collaboratively in a group, including the ability to implement project management processes Identify new design issues, including how they or others might build on their concept Applied Skills Demonstrate an awareness of safety issues for themselves, co-workers, and users in both physical and digital environments Identify and evaluate their skills and skill levels, in relation to their project or design interests, and develop specific plans to learn or refine their skills over time Applied Technologies Explore existing, new, and emerging tools, technologies, and systems and evaluate their suitability for their design interests Analyze the role and impact of technologies in societal change, and the personal, social, and environmental impacts, including unintended negative consequences, of their choices of technology use Analyze how cultural beliefs, values, and ethical positions affect the development and use of technologies June 2016 DRAFT CURRICULUM www.curriculum.gov.bc.ca Province of British Columbia 2

APPLIED DESIGN, SKILLS, AND TECHNOLOGIES Drafting Big Ideas Elaborations Grade 12 designed for life cycle: taking into account in the design process, economic costs, and social and environmental impacts of the product, from the extraction of raw materials to eventual reuse or recycling of component materials APPLIED DESIGN, SKILLS, AND TECHNOLOGIES Drafting Elaborations Grade 12 user-centred research: research done directly with potential users to understand how they do things and why, their physical and emotional needs, how they think about the world, and what is meaningful to them Defining: setting parameters boundaries: limiting factors, such as available technology, expense, environmental impact, issues of appropriation, and knowledge that is considered sacred Ideating: forming ideas or concepts designing with users: working with users at all stages of the design process sources of inspiration: may include experiences; traditional cultural knowledge and approaches, including those of First Peoples; places, including the land and its natural resources and analogous settings; and people, including users, experts, and thought leaders information: for example, other people as experts (e.g., First Peoples Elders), secondary sources, collective pools of knowledge in communities, collaborative atmospheres design for life cycle: including the social and environmental impacts of extraction and transportation of raw materials, manufacturing, packaging, transportation to markets, servicing or providing replacement parts, expected usable lifetime, and reuse or recycling of component materials iterations: repetitions of a process with the aim of approaching a desired result sources of that feedback: may include peers; users; keepers of traditional cultural knowledge and approaches, including those of First Peoples; and other experts appropriate test: includes evaluating the degree of authenticity required for the setting of the test, deciding on an appropriate type and number of trials, and collecting and compiling data potential funding sources: It is not the intent, and not appropriate, for students to have to raise funds in order to complete their school project. Students may, however, wish to investigate sources of funding for the commercial development of their products. share: may include showing to others, use by others, giving away, or marketing and selling product: for example, a physical product, a process, a system, a service, or a designed environment technologies: things that extend human capabilities June 2016 DRAFT CURRICULUM www.curriculum.gov.bc.ca Province of British Columbia 3

APPLIED DESIGN, SKILLS, AND TECHNOLOGIES Drafting Elaborations Grade 12 complex drawings: multi-view, working, and development detailed drawings: auxiliary views, sections, exploded assembly components: bill of materials and schedules, tolerances, and surface finishes software management: short-cut and customization techniques, modifying geometry using control points specialization: architectural, civil, mechanical, structural June 2016 DRAFT CURRICULUM www.curriculum.gov.bc.ca Province of British Columbia 4

Ministry of Education Area of Learning: APPLIED DESIGN, SKILLS, AND TECHNOLOGIES Engine and Drivetrain Grade 12 BIG IDEAS Products can be designed for life cycle. Personal design interests require the evaluation and refinement of skills. Tools and technologies can be adapted for specific purposes. Learning Standards Students are expected to be able to do the following: Applied Design Understanding context Conduct user-centred research to understand design opportunities and barriers Defining Choose a design opportunity and point of view Identify potential users, intended impact, and possible unintended negative consequences Make inferences about premises and boundaries that define the design space Ideating Take creative risks to identify gaps to explore as design space Generate ideas to create a range of possibilities and add to others ideas in ways that create additional possibilities Critically analyze how competing social, ethical, and sustainability considerations impact designed solutions to meet global needs for preferred futures Prioritize ideas for prototyping and designing with users Prototyping Identify and use a variety of sources of inspiration and information Choose an appropriate form, scale, and level of detail for prototyping, and plan procedures for prototyping multiple ideas Analyze the design for life cycle Construct prototypes, making changes to tools, materials, and procedures as needed Record iterations of prototyping Students are expected to know the following: valve timing, operation, and adjustment compression ratios ignition timing and adjustment intake and exhaust performance, enhancement, and fabrication fuel systems braking systems automatic and manual transmissions wheel size, specification, and function suspension systems correlation between performance enhancements and original equipment manufacturer (OEM) parts engine-related diagnostic equipment hybrid and alternative fuel vehicles June 2016 DRAFT CURRICULUM www.curriculum.gov.bc.ca Province of British Columbia 1

Ministry of Education Area of Learning: APPLIED DESIGN, SKILLS, AND TECHNOLOGIES Engine and Drivetrain Grade 12 Learning Standards (continued) Testing Identify feedback most needed and possible sources of that feedback Develop an appropriate test of the prototype Gather feedback from users over time to critically evaluate their design and make changes to product design or processes Iterate the prototype or abandon the design idea Making Identify appropriate tools, technologies, materials, processes, potential funding sources, and time needed for production, and where/how these could be available Use project management processes when working individually or collaboratively to coordinate production Sharing Share their progress while making to increase feedback, collaboration, and, if applicable, marketing Decide on how and with whom to share or promote their product, creativity, and, if applicable, intellectual property Critically evaluate their design thinking and processes, and their ability to work effectively both as individuals and collaboratively in a group, including the ability to implement project management processes Identify new design issues, including how they or others might build on their concept Applied Skills Demonstrate an awareness of safety issues for themselves, co-workers, and users in both physical and digital environments Identify and evaluate their skills and skill levels, in relation to their project or design interests, and develop specific plans to learn or refine their skills over time Applied Technologies Explore existing, new, and emerging tools, technologies, and systems and evaluate their suitability for their design interests Analyze the role and impact of technologies in societal change, and the personal, social, and environmental impacts, including unintended negative consequences, of their choices of technology use Analyze how cultural beliefs, values, and ethical positions affect the development and use of technologies June 2016 DRAFT CURRICULUM www.curriculum.gov.bc.ca Province of British Columbia 2