Your first step towards nobility

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1 Your first step towards nobility Children s Chess Challenge Joseph R. Guth Jr. 2004 1

2 Joseph R. Guth Jr. 3708 Florida Dr. Rockford, IL 61108 815-399-4303 2

Chessboard 3 This is how a Chessboard is set up before the game starts. A light square should be in the bottom right. The Queen should always start on her own color. The White Queen will be placed on a light square. The Black Queen will be placed on a dark square. There are a total of 64 squares. 3

4 On the Chessboard, each square has a name. This helps us to keep track of our moves. The White Rook is on square a1. Going up the diagonal, identify the squares that the pieces are on: White Rook a1 White Bishop White Knight White Queen Black Queen Black Knight Black Bishop Black Rook 4

5 The squares are: White Rook a1 White Bishop b2 White Knight c3 White Queen d4 Black Queen e5 Black Knight f6 Black Bishop g7 Black Rook h8 5

6 How many pawns and pieces does each side start off with? King Queen Rook Bishop Knight Pawn 6

7 1 King 1 Queen 2 Rooks 2 Bishops 2 Knights 8 Pawns A King s value is game. A Queen s value is 9 points. A Rook s value is 5 points. A Bishop s value is 3 points. A Knight s value is 3 points. A Pawn s value is 1 point. How many pawns equal a Knight or a Bishop? How many Knights and Bishops can equal a Queen? How many Queens equals a Rook, Bishop, and a Pawn? A Rook and a Pawn equals a Knight and a B. If you lose the King, you lose the. 7

8 Answers How many pawns equal a Knight or a Bishop? 3 How many Knights and Bishops can equal a Queen? 3 How many Queens equals a Rook, Bishop, and a Pawn? 1 A Rook and a Pawn equals a Knight and a Bishop. If you lose the King, you lose the Game. 8

9 White moves first in a game of chess. The diagram above has White moving Pe2-e4. Pawns can move one or two squares on the first move. What was Black s first move? 9

10 White s first move was 1. Pe2-e4. Black s first move was 1.. Pe7-e6. 10

11 This is the King Side of the board. This is the Queen Side of the board. 11

12 This is White s side of the board. This is Black s side of the board. 12

13 All of the squares above each letter are known together as a file. There are eight files: a, b, c, d, e, f, g, and h. All of the squares to the right of the number are know together as a rank. There are 1 st, 2 nd, 3 rd, 4 th, 5 th, 6 th, 7 th, and 8 th ranks. 13

14 Answers on page 16. 1. What side of the board is this? 2. What side of the board is this? 3. What side of the board is this? 14

15 Answers on page 16. 4. What side of the board is this? 5. What file is this? 6. What rank is this? 15

16 Answers to questions on pages 14 and 15. 1. Black 2. White 3. King 4. Queen 5. g 6. 7 16

17 Rooks Rooks move up, down, and side ways. They travel using ranks or files. The Rook on a1 can move up to a8. 17

18 The Rook on a1 can move over to h1. The Rook on a1 can capture the Queen on f1 like so: 18

19 The Rook on d3 can capture the knight on d6 as shown. 19

20 Bishops Bishops move diagonally on their own color. Each color of pieces has a dark square and light square Bishop. 20

21 The Bishop on d3 can capture the Knight on g6. The Bishop on b7 can capture the pawn on g2. 21

22 Queens Queens move like both Rooks and Bishops. They can move diagonally. They can move up and down the files. They can also move across the ranks. 22

23 Here the Queen captures the Bishop on e1. Here the Queen captures the Knight on b1. 23

24 Here the Queen captures the Rook on g2. 24

25 Kings Kings move like both Rooks and Bishops. They can move diagonally. They can move up and down the files. They can also move across the ranks. But, they can only move one square at a time. The King above can move to every square in the diagram. 25

26 Kings cannot move on to squares that are attacked by the opponent s pieces. The White King cannot move to b2 because of the Bishop on a3. The Bishop on c2 keeps the White King from moving to b1. The White King s only move is to a2. 26

27 Pawns Pawns can move One square 27

28 or two squares on its first turn. If a Pawn gets blocked, it has to stop. In the diagram, both e-pawns can no longer move forward. 28

29 White s f-pawn can capture Black s e-pawn with Pf4xe5. See the next diagram. 29

30 In the diagram below, which pawn can capture a piece? 30

31 Answer: The f-pawn When a pawn reaches the other end of the board, he gets promoted to, a Queen, Rook, Bishop, or Knight. This is usually a good move! 31

32 Here, White promotes his Pawn to a Queen and places the Black King in to check. 32

33 Knights Knights move in an L-Shape 33

34 See the move below: 2. Ng1-f3 34

35 Castling To Castle, there are some rules: 1. The King and the Rook used in Castling cannot have moved. 2. There cannot be some pieces in the way. 3. The King cannot move through check or into check. Check is when a piece is attacking the King. 35

How to Castle: 36 1. Kingside or Queenside 2. Move the King first, two squares, then move the Rook over the King to his side. From the previous diagram the following moves were made: White castled Kingside (O-O). Black castled Queenside (O-O-O). 36

37 En passant A Black Pawn on the 4 th rank or a White Pawn on the 5 th must be given the chance to do battle with a neighboring pawn of the opposite color. If the a-pawn or the c-pawn were to move two squares, Black s b-pawn could capture it, only on this move. If White plays P-c4, 37

38 Black can play Pxc4 e.p. More Questions: The Rook on a4 needs to get to h1 quickly. How many moves will it take? What squares will the Rook land on in its trip? 38

39 How many moves will it take? 3 What squares will the Rook land on in its trip? A8, h8, and h1 39

40 Which piece can the White Rook capture? How many moves will it take for the White Bishop to race around the two Pawns and return to b1? What squares will the Bishop land on? 40

41 The White Rook can capture the Bishop on h5. It takes four moves to race around the Pawns and get back to square b1. The Bishop will land on h7, g8, a2, and b1. 41

42 What squares can the Black King move to? What pieces can the White Queen capture? What squares are they on? 42

43 The Black King can move to a8, b8, c8, a6, b6, c6, a7, and c7. The White Queen can capture the Black Bishop, Queen, Knight, or Rook. They are on c7, e1, h5, or h8. 43

44 Which piece can the White Bishop capture? Which piece can the White King capture? 44

45 The White Bishop can capture the Knight on a7. The White King can capture the Knight on a7. 45

46 Which piece can the Black Knight capture? Which piece can the Black Knight not capture? 46

47 The Black Knight can capture the Rook on b3. The Black Knight cannot capture the Bishop on d6. 47

48 Which King can Castle? Which sides can the King Castle towards? If White moves his Pawn from b2 to b4, which Black Pawn can capture it? 48

49 The Black King can Castle. He Castles to the Queenside (O-O-O). After Pb2-b4, Black plays Pc4xb4 e.p. 49

50 When a piece attacks a King, that King is in check. Below are examples of a King in check: Bishop Check Knight Check Rook Check When in check, the King must make a move to stop the check. 50

51 When a King is in check and he cannot escape check in one move, the King is checkmated. Checkmate means the King is captured and loses the game. Below are examples of checkmate: Rooks Checkmate King-Queen Checkmate Two Bishop Checkmate 51

52 Draws can happen in many ways: Stalemate is where a player cannot make a legal move with his King or other pieces. Black s move: Stalemate White s move: Stalemate 52

53 A draw can occur when neither player has enough pieces to cause a checkmate, for example a lone Knight or Bishop. Draw Draw 53

54 A draw can occur from a perpetual check. In the position above, Black is losing. Once a pawn moves to the end of its trip, it can be promoted to any piece. So, Black must keep checking with his Rooks. 54

55 55

56 56

57 Writing your moves in Chess Notation Scholar s Mate Play the moves below. 1. Pe2-e4 Pe7-e5 White s move is Pawn on e2 to e4. Black s move is Pawn on e7 to e5. 57

58 2. Qd1-h5 Nb8-c6 White s move is Queen on d1 to h5. Black s move is Knight on b8 to c6. 58

59 3. Bf1-c4 Ng8-f6?? White s move is Bishop on f1 to c4. Black s move is Knight on g8 to f6. This was a bad move. 59

60 4. Qh5xf7# Checkmate White s winning move is Queen on h5 takes the Pawn on f7, checkmate. 1-0 White Wins 60

61 Reset your pieces. Play the moves below. 1. Pe2-e4 Pe7-e5 2. Qd1-h5 Pg7-g6? 3. Qh5xe5+ Qd8-e7 3. Qe5xh8 White is winning 61

62 Reset your pieces. Play the moves below. 1. Pe2-e4 Pe7-e5 2. Qd1-f3 Nb8-c6 3. Bf1-c4 Bf8-c5?? 4. Qf3xf7 # Checkmate 1-0 White Wins 62

63 How to stop Scholars Mate Reset your pieces. Play the moves below. 1. Pe2-e4 Pe7-e5 2. Qd1-h5 Nb8-c6 3. Bf1-c4 Qd8-e7! Black stops all threats 63

64 Reset your pieces. Play the moves below. 1. Pe2-e4 Pe7-e5 2. Qd1-f3 Ng8-f6 Black stops the Checkmate threat 64

65 Double Attacks Pawns Here, it is White s move. He plays Pc2-c4 giving Check to the King and attacking the Black Rook at the same time. 65

66 After Black plays Kb5-c5, White plays Pc4xRd5. 66

67 Double Attacks Knights Here, it is White s move. White plays Ng5xPc7. This move attacks both the Queen on d8 and the Rook on h8. 67

68 Black plays Qd8-e7 to avoid losing her. White plays Nf7xRh8 taking an early lead. 68

69 Double Attacks Bishops Here, it is White s move. White plays Bd8-b6 giving Check to the King and attacking the Rook on a7. 69

70 Black plays Kc5-b5. White completes the battle by capturing the Rook. 70

71 Double Attacks Rooks Here it is White s move. White plays Re5-g5+. Once the King moves, White will capture the Pawn. 71

72 Black plays Kg7-f7. Rg5xPg2. 72

73 Double Attacks Queen Here it is Black s move. Qd8-h4+. This not only gives Check, the Queen also attacks the Bishop on f4. 73

74 White plays Ke1-e2 Black wins the Bishop with Qh4xBf4. 74

75 Double Attacks King Here it is White s move. White moves Kb5-b6. Both the Black Bishop and Knight are being attacked by the King. 75

76 Black plays Bb7-d5. White captures the Knight with Kb6xNc7. 76

77 Checkmate with two rooks Drive the King to the side and then Checkmate as shown below. 77

78 Starting Position: 1. Ra2-c2 + 78

79 1. Kc8-d7 2. Rb1-d1+ 2. Kd7-e6 3. Rc2-e2+ This is just like walking the dog. 79

80 3. Ke6-f5 4. Rd1-f1+ 4. Kf5-g4 5. Re2-g2 80

81 5. Kg4-h3 6. Rg2-g8 6. Kh3-h2 7. Rf1-f7 Kh2-h3 81

82 8. Rf7-h7 # Checkmate 82

83 Checkmate with a King and Queen verses a King Checkmate Checkmate 83

84 Starting Position: Checkmate in two moves 1. Qf1-f7+ 84

85 1. Kg8-h8 2. Qf7-f8# Also Qf7-g7 and Qf7-h7 are Checkmate. 85

86 Drive the King to the side and then Checkmate. Black just played. 1. Kd7-c7 2. Qf6-e6 86

87 2. Kc7-b7 2. Qe6-d6 87

88 2. Kb7-c8 3. Qd6-e7 The Black King is now trapped on the side of the board. 88

89 3. Kc8-b8 4. Ke4-d5 89

90 4. Kb8-a8 5. Kd5-c6 90

91 5. Ka8-b8 6. Qe7-b7# 91

92 Checkmate with a King and Rook verses King Checkmate. Checkmate. 92

93 Starting Position: The King and Rook must work together as a team to drive his opponent to the side of the board. 1. Re2-e6 93

94 1. Kf7-g7 2. Kd5-e5 94

95 2. Re6-f6 3. Ke5-f5 95

96 3. Kg7-h7 4. Rf6-g6 96

97 4. Kh7-h8 4. Kf5-f6 97

98 5. Kh8-h7 6. Kf6-f7 98

99 6. Kh7-h8 6. Rg6-h6# Checkmate. 99

100 How to plan your moves First, ask yourself these three questions: Is my King in danger? Are any of my pieces in danger? What is my opponents plan? If there is danger, you must stop it. If there is no danger, ask the next three questions: Is my opponent s King in danger? Are any of my opponent s pieces in danger? What is my plan? 100

101 Opening Attacks Fried Liver Attack 1. Pe2-e4 Pe7-e5 2. Ng1-f3 Nb8-c6 3. Bf1-c4 Ng8-f6 4. Nf3-g5 Pd7-d5 The White threat is Ng5xf7 5. Pe4xd5 Nf6xd5 6. Ng5xf7 [5... Nc3-a5] is Black s best move, this avoids the Fried Liver Attack 6. Ke8xf7 101

102 7. Qd1-f3+ Kf7-e8? 8. Bc4xd5 Nc6-d4?? 9. Qf3-f7# Checkmate 1-0 White Wins 102

103 Reset your pieces. Play the moves below. Fried Liver Attack 1. Pe2-e4 Pe7-e5 2. Ng1-f3 Nb8-c6 3. Bf1-c4 Ng8-f6 4. Nf3-g5 Pd7-d5 5. Pe4xd5 Nf6xd5 6. Ng5xf7 Ke8xf7 7. Qd1-f3+ Kf7-e6 103

104 8. Nb1-c3 Nc6-d4? 9. Bc4xd5+ 9. Ke6-e7 10. Qf3-f7+ Ke7-d6 11. Nc3-e4# Checkmate 1-0 White Wins 104

105 Reset your pieces. Play the moves below. Fried Liver Black s best hope 1. Pe2-e4 Pe7-e5 2. Ng1-f3 Nb8-c6 3. Bf1-c4 Ng8-f6 4. Nf3-g5 Pd7-d5 The White threat is Ng5-f7 5. Pe4xd5 Nf6xd5 6. Ng5xf7 Ke8xf7 7. Qd1-f3+ Kf7-e6 8. Nb1-c3 Nc6-b4 Black threatens Nb4-c2+ winning the rook 9. Qf3-e4 Pc7-c6 105

106 10. Pa2-a3 Nb4-a6 11. Pd2-d4 Qd8-d6 12.Pf2-f4 13.Pf4xe5 Na6-c7 106

107 13. Queen Moves White should now castle. White must keep up the pressure and not trade pieces unless he can win back his sacrificed piece. The Black King is wide open for White s attack. Discovered Attacks The above position came from the following moves: Petroff s Defense 1. Pe2-e4 Pe7-e5 2. Ng1-f3 Ng8-f6 3. Nf3xe5 Nf6xe4 4. Qd1-e2 Ne4-f6 What should White play? 107

108 5. Ne5-c6+!! White s Queen is attacking Black s King and the White Knight is attacking Black s Queen and the only square that she could protect her King from check (e7). Pins The following position came from the following moves: Petroff s Defense 1. Pe2-e4 Pe7-e5 2. Ng1-f3 Ng8-f6 3. Nf3xe5 Nf6xe4 4. Qd1-e2 Pd7-d5 108

109 5. Ne5-f3 Nb8-c6 6. Pd2-d3 The Black Knight cannot move because the White Queen would be delivering check. Black will lose a piece. Skewer A skewer is where a piece attacks another piece and the one behind it. The next diagram shows what a Bishop can do on an open diagonal. 109

110 White to move: Black s move is Bc8-a6. White now loses a Rook. 110

111 White to move: White s move is Be3-g5. Black now loses a Knight. 111

112 Decoy A decoy forces a King to where he does not want to go. 1. Rh6-h8+ Be7-f8 2. Rh8xf8+ Ke8xf8 3. Rh1-h8# 112

113 Deflection Deflection is used to move protectors away from your target. 1. Nc5-d7 If 1. Nf6xd7 Then 2. Qh6xh7# 113

114 If 1. Qb6-d8 Then 2. Nd7xf6+ White will now checkmate Black on his next move (Qh6xf7#) 114