Paper on: Optical Camouflage

Similar documents
Optical camouflage technology

Invisibility Cloak. (Application to IMAGE PROCESSING) DEPARTMENT OF ELECTRONICS AND COMMUNICATIONS ENGINEERING

DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING

Invisibility Cloaks Submitted in partial fulfillment of the requirement for the award of degree Of CSE

OPTICAL CAMOUFLAGE. ¾ B.Tech E.C.E Shri Vishnu engineering college for women. Abstract

T h e. By Susumu Tachi, Masahiko Inami & Yuji Uema. Transparent

Test Review # 8. Physics R: Form TR8.17A. Primary colors of light

OPTICAL CAMOUFLAGE A SEMINAR REPORT. Submitted by SUDEESH S. in partial fulfillment for the award of the degree BACHELOR OF TECHNOLOGY

Test Review # 9. Physics R: Form TR9.15A. Primary colors of light

Homework 7.2 Transmission of Light Part 1

Use these words to complete the sentences about light: absorb different diffuse focus prism refraction same slower specula transmit

Physics for Kids. Science of Light. What is light made of?

Life Science Chapter 2 Study Guide

Chapter 29/30. Wave Fronts and Rays. Refraction of Sound. Dispersion in a Prism. Index of Refraction. Refraction and Lenses

Using Mirrors to Form Images. Reflections of Reflections. Key Terms. Find Out ACTIVITY

Defocus Control on the Nikon 105mm f/2d AF DC-

Table of Contents DSM II. Lenses and Mirrors (Grades 5 6) Place your order by calling us toll-free

Unit 2: Optics Part 2

Notes: Light and Optics. Reflection. Refraction. Law of Reflection. Light goes straight 12/13/2012

Person s Optics Test KEY SSSS

ID: A. Optics Review Package Answer Section TRUE/FALSE

Transmission of light - The Ray Model of Light

The Human Brain and Senses: Memory

Instructional Resources/Materials: Light vocabulary cards printed (class set) Enough for each student (See card sort below)

LAB 12 Reflection and Refraction

Light and Applications of Optics

Basic Principles of the Surgical Microscope. by Charles L. Crain

5 _. Light. II < Object. Lesson at a Glance

Chapter 1 Virtual World Fundamentals

Reflection and Color

Motorized Axio Observer Start-up instructions

Name: Date: Block: Light Unit Study Guide Matching Match the correct definition to each term. 1. Waves

1. Most of the things we see around us do not emit their own light. They are visible because of reflection.

Vision 1. Physical Properties of Light. Overview of Topics. Light, Optics, & The Eye Chaudhuri, Chapter 8

OPTICS DIVISION B. School/#: Names:

Section 1: Sound. Sound and Light Section 1

Part 1 Investigating Snell s Law

Lenses. A lens is any glass, plastic or transparent refractive medium with two opposite faces, and at least one of the faces must be curved.

Section 23. Illumination Systems

L 32 Light and Optics [2] The rainbow. Why is it a rain BOW? Atmospheric scattering. Different colors are refracted (bent) by different amounts

Light sources can be natural or artificial (man-made)

UNIT 12 LIGHT and OPTICS

Grade 8. Light and Optics. Unit exam

Telexistence and Retro-reflective Projection Technology (RPT)

1. The convex lens will magnify the print, provided the object is not placed beyond 2F, While the concave lens will shrink the print image.

Characteristic Primary Color Primary Pigment. Colors red, green, blue magenta, cyan, yellow

Answers to Chapter 11


30 Lenses. Lenses change the paths of light.

Chapter: Sound and Light

2. Refraction and Reflection

19. Ray Optics. S. G. Rajeev. April 2, 2009

Class 10 Science NCERT Exemplar Solutions Human Eye and Colourful World

LlIGHT REVIEW PART 2 DOWNLOAD, PRINT and submit for 100 points

User Interfaces in Panoramic Augmented Reality Environments

Wonderlab The Statoil Gallery

Station # 1. Reflection off of a rough surface. The Law of reflection. Problem: How is light reflected off of a flat smooth surface?

Afrofuturism in Black Panther: STEM Focused Teacher Guide

Mastery. Chapter Content. What is light? CHAPTER 11 LESSON 1 C A

Directory of Home Labs, Materials List, and SOLs

Turn in your homework in the boxes at the back of the lecture hall on your right as you face the back of the hall.

TOUCHABLE HOLOGRAMS AND HAPTIC FEEDBACK: REAL EXPERIENCE IN A VIRTUAL WORLD

Try to Recall GRADE VI LIGHT ENERGY. At the end of the module, you should be able to: Identify energy and its uses (light)

What Are The Basic Part Of A Film Camera

The Hyman Eye and the Colourful World

Topic 1 - What is Light? 1. Radiation is the type of energy transfer which does not require... A matter B heat C waves D light

Optics looks at the properties and behaviour of light!

ELECTROMAGNETIC WAVES AND LIGHT. Physics 5 th Six Weeks

Home-made Infrared Goggles & Lighting Filters. James Robb

Compare a metal pot and a clay pot.

End-of-Chapter Exercises

The topics are listed below not exactly in the same order as they were presented in class but all relevant topics are on the list!

CHAPTER 18 REFRACTION & LENSES

Chapter 28. Reflection and Refraction

Technical Notes. Introduction. Optical Properties. Issue 6 July Figure 1. Specular Reflection:

Refraction, Lenses, and Prisms

LIGHT. ENERGY FOR LIFE 2 Presented by- Ms.Priya

LAB 11 Color and Light

sclera pupil What happens to light that enters the eye?

Guide to Projection Screens

Vocabulary. Unit 9 Forms of Energy. ENERGY: The capacity for doing work.

MICROSCOPE LAB. Resolving Power How well specimen detail is preserved during the magnifying process.

- Modifying the histogram by changing the frequency of occurrence of each gray scale value may improve the image quality and enhance the contrast.

The grade 6 English science unit, Lenses, meets the academic content standards set in the Korean curriculum, which state students should:

Light waves interact with materials.

Unit Two: Light Energy Lesson 1: Mirrors

CSC Stereography Course I. What is Stereoscopic Photography?... 3 A. Binocular Vision Depth perception due to stereopsis

FRESNEL LENS TOPOGRAPHY WITH 3D METROLOGY

The Human Eye and a Camera 12.1

Chapter 16 Light Waves and Color

Unit 3P.2:Shadows, mirrors and magnifiers

Astronomy 80 B: Light. Lecture 9: curved mirrors, lenses, aberrations 29 April 2003 Jerry Nelson

Table of Contents. Chapter x 2 Using Light. Chapter Preview. 2.1 Waves and the Electromagnetic Spectrum. 2.2 Visible Light and Color

Zoom Stereo Microscope NYMCS-360 Instruction Manual

KS3 revision booklet Physics

Geometric Optics. Ray Model. assume light travels in straight line uses rays to understand and predict reflection & refraction

Don t miss surprising. facts about the way we see

Division C Optics KEY Captains Exchange

Lenses- Worksheet. (Use a ray box to answer questions 3 to 7)

Physics Test Review Reflection/Refraction/Diffraction & Lenses Session: Name:

Transcription:

Paper on: Optical Camouflage PRESENTED BY: I. Harish teja V. Keerthi E.C.E E.C.E E-MAIL: Harish.teja123@gmail.com kkeerthi54@gmail.com 9533822365 9866042466

ABSTRACT: Optical Camouflage delivers a similar experience to Harry Potter s invisibility cloak, but using it requires a slightly more complicated arrangement. First, the person who want be invisible (let s call his/her person A) dons a garment that resembles a hooded raincoat. The garment is made of a special material. Next, an observer (Person B) stands before a person A at a specific location. At that location, instead of seeing person A wearing a hooded raincoat, person B sees right through the cloak, making person A appear to be invisible. If person B were viewing from a slightly different location, he would simply see person A wearing a silver garment. Still, despite its limitations, this is a cool piece of technology. How does Optical Camouflage work? 1. A person wears a hooded cloak made of retro-reflective material 2. A digital camera captures the background of the person 3. A computer processes the image so as to superimpose on a real world. 4. A projector then projects the image onto a half mirror. 5. The half mirror projects the image on the cloak 6. The retro-reflected rays from the cloak contain the background image of the person wearing the cloak thereby rendering him invisible. 7. The projected image is reflected by a half mirror on the right angle onto the screen (the retro-reflective material) which then retro-reflects this image. 8. The mirror has a tiny hole in it. When the user views through this hole he can see right through the retro-reflective screen 9. Thus if properly positioned in front of the user s eye, the half mirror allows the user to perceive both the image enhanced by the computer and the real-world scene 10. Pilots landing a plane could use this technology to make cockpit floors transparent. This would enable them to see the runway and the landing gear simply by glancing down.

11. Drivers backing up cars could benefit one day from optical camouflage. A quick glance backward through a transparent rear hatch or tailgate would make it easy to know when to stop. 12. Consists of thousands of micro-beads which are of 50 micro meter diameter. 13. Micro-beads with refractive index of 2 have a retro reflective character. 14. These micro-beads act like prisms and reflect all the rays incident on them in the same direction of the incident rays. Contents: Principle Altered Reality The Cloak The Video Camera The Computer The Projector The Combiner The Complete System Head Mounted Displays Real World Applications Conclusion References Principle: If you project background image on to the masked object, you can observe the masked object just as if it were virtually transparent. This shows the principle of the optical camouflage using X tal Vision.

Altered Reality: Optical camouflage doesn't work by way of magic. It works by taking advantage of something called augmented-reality technology -- a type of technology that pulls graphics out of your television screen or computer display and integrate them into real-world environments. Augmented-reality systems add computer-generated information to a user's sensory perceptions. Imagine, for example, that you're walking down a city street. As you gaze at sites along the way, additional information appears to enhance and enrich your normal view. Perhaps it's the day's specials at a restaurant or the show times at a theater or the bus schedule at the station. What's critical to understand here is that augmented reality is not the same as virtual reality, While virtual reality aims to replace the world, augmented reality merely tries to supplement it with additional, helpful content. Most augmented-reality systems require that users look through a special viewing apparatus to see a real-world scene enhanced with synthesized graphics. They also require a powerful computer. Optical camouflage requires these things, as well, but it also requires several other components. Here's everything needed to make a person appear invisible:

A garment made from highly reflective material A video camera A computer A projector A special, half-silvered mirror called a combiner Let's look at each of these components in greater detail The Cloak: The cloak that enables optical camouflage to work is made from a special material known as retro-reflective material. A retro-reflective material is covered with thousands and thousands of small beads. When light strikes one of these beads, the light rays bounce back exactly in the same direction from which they came. A rough surface creates a diffused reflection because the incident (incoming) light rays get scattered in many different directions. A perfectly smooth surface, like that of a mirror, creates what is known as a specular reflection -- a reflection in which incident light rays and reflected light rays form the exact same angle with the mirror surface. In retro-reflection, the glass beads act like prisms, bending the light rays by a process known as refraction. This causes the reflected light rays to travel back along the same path as the incident light rays. The result: An observer situated at the light source receives more of the reflected light and therefore sees a brighter reflection. Retro-reflective materials are actually quite common. Traffic signs, road markers and bicycle reflectors all take advantage of retro-reflection to be more visible to people driving at night. Movie screens used in most modern commercial theaters also take advantage of this material because it allows for high brilliance under dark conditions. In optical camouflage, the use of retro-reflective material is critical because it can be seen from far away and outside in bright sunlight -- two requirements for the illusion of invisibility.

The Video Camera: can be sent to a computer for processing. The retro-reflective garment doesn't actually make a person invisible -- in fact, it's perfectly opaque. What the garment does is create an illusion of invisibility by acting like a movie screen onto which an image from the background is projected. Capturing the background image requires a video camera, which sits behind the person wearing the cloak. The video from the camera must be in a digital format so it Computer: All augmented-reality systems rely on powerful computers to synthesize graphics and then superimpose them on a real-world image. For optical camouflage to work, the hardware/software combo must take the captured image from the video camera, calculate the appropriate perspective to simulate reality and transform the captured image into the image that will be projected onto the retro-reflective material. The Projector: The modified image produced by the computer must be shone onto the garment, which acts like a movie screen. A projector accomplishes this task by shining a light beam through an opening controlled by a device called an iris diaphragm. An iris diaphragm is made of thin, opaque plates, and turning a ring changes the diameter of the central opening. For optical camouflage to work properly, this opening must be the size of a pinhole. Why? This ensures a

larger depth of field so that the screen (in this case the cloak) can be located any distance from the projector. The Combiner: The system requires a special mirror to both reflect the projected image toward the cloak and to let light rays bouncing off the cloak return to the user's eye. This special mirror is called a beam splitter, or a combiner -- a half-silvered mirror that both reflects light (the silvered half) and transmits light (the transparent half). If properly positioned in front of the user's eye, the combiner allows the user to perceive both the image enhanced by the computer and light from the surrounding world. This is critical because the computer-generated image and the real-world scene must be fully integrated for the illusion of invisibility to seem realistic. The user has to look through a peephole in this mirror to see the augmented reality. The Complete System: Now let's put all of these components together to see how the invisibility cloak appears to make a person transparent. The diagram below shows the typical arrangement of all of the various devices and pieces of equipment. Once a person puts on the cloak made with the retro-reflective material, here's the sequence of events: 1. A digital video camera captures the scene behind the person wearing the cloak. 2. The computer processes the captured image and makes the calculations necessary to adjust the still image or video so it will look realistic when it is projected.

3. The projector receives the enhanced image from the computer and shines the image through a pinhole-sized opening onto the combiner. 4. The silvered half of the mirror, which is completely reflective, bounces the projected image toward the person wearing the cloak. 5. The cloak acts like a movie screen, reflecting light directly back to the source, which in this case is the mirror. 6. Light rays bouncing off of the cloak pass through the transparent part of the mirror and fall on the user's eyes. Remember that the light rays bouncing off of the cloak contain the image of the scene that exists behind the person wearing the cloak. The person wearing the cloak appears invisible because the background scene is being displayed onto the retro-reflective material. At the same time, light rays from the rest of the world are allowed reach the user's eye, making it seem as if an invisible person exists in an otherwise normal-looking world. Head-mounted Displays: Of course, making the observer stand behind a stationary combiner is not very pragmatic -- no augmented-reality system would be of much practical use if the user had to stand in a fixed location. That's why most systems require that the user carry the computer on his or her person, either in a backpack or clipped on the hip. It's also why most systems take advantage of headmounted displays, or HMDs, which assemble the combiner and optics in a wearable device. There are two types of HMDs: optical see-through displays and video see-through displays. Optical see-through displays look like high-tech goggles, sort of like the goggles Cyclops wears in the X-Men comic books and movies. These goggles provide a display and optics for each eye, so the user sees the augmented reality in stereo. Video see-through displays, on the other hand, use video-mixing technology to combine the image from a head-worn camera with computergenerated graphics.

In this arrangement, video of the real world is mixed with synthesized graphics and then presented on a liquid-crystal display. The great advantage of video see-through displays is that virtual objects can fully obscure real-world objects and vice versa. The scientists who have developed optical-camouflage technology are currently perfecting a variation of a video see-through display that brings together all of the components necessary to make the invisibility cloak work. Real-World Applications: While an invisibility cloak is an interesting application of optical camouflage, it's probably not the most useful one. Here are some practical ways the technology might be applied: Pilots landing a plane could use this technology to make cockpit floors transparent. This would enable them to see the runway and the landing gear simply by glancing down. Doctors performing surgery could use optical camouflage to see through their hands and instruments to the underlying tissue. Providing a view of the outside in windowless rooms is one of the more fanciful applications of the technology, but one that might improve the psychological well-being of people in such environments. Drivers backing up cars could benefit one day from optical camouflage. A quick glance backward through a transparent rear hatch or tailgate would make it easy to know when to stop. One of the most promising applications of this technology, however, has less to do with making objects invisible and more about making them visible. The concept is called mutual

telexistence: working and perceiving with the feeling that you are in several places at once. Here's how it works: Human user A is at one location while his telexistence robot A is at another location with human user B. Human user B is at one location while his telexistence robot B is at another location with human user A. Both telexistence robots are covered in retro-reflective material so that they act like screens. With video cameras and projectors at each location, the images of the two human users are projected onto their respective robots in the remote locations. This gives each human the perception that he is working with another human instead of a robot. Conclusion: Through optical camouflage they may step into a more advanced phase of today s teleconferencing. In future they may have a New World where we can have the same person at different places at the same time.