Projections Computer Graphics and Visualization

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Planar Geometric Fall 2010 Standard projections project onto a plane Projectors are lines that either converge at a center of projection are parallel Nonplanar projections are needed for applications such as map construction 2 Classical Perspective vs Parallel Computer graphics treats all projections the same and implements them with a single pipeline Classical viewing developed different techniques for drawing each tpe of projection Fundamental distinction is between parallel and perspective viewing even though mathematicall parallel viewing is the limit of perspective viewing 3 4 Perspective Projection Parallel Projection 5 6

Orthographic Projection Projectors are orthogonal to projection surface Perspective Projection Projectors coverge at center of projection 7 8 Vanishing Points One-Point Perspective Parallel lines (not parallel to the projection plan) on the object converge at a single point in the projection (the vanishing point) Drawing simple perspectives b hand uses these vanishing point(s) One principal face parallel to projection plane One vanishing point for cube vanishing point 9 10 One-Point Perspective Two-Point Perspective On principal direction parallel to projection plane Two vanishing points for cube 11 12

Two-Point Perspective Three-Point Perspective No principal face parallel to projection plane Three vanishing points for cube 13 14 Three-Point Perspective Objects further from viewer are projected smaller than the same sized objects closer to the viewer (diminution) Looks realistic Equal distances along a line are not projected into equal distances (nonuniform foreshortening) Angles preserved onl in planes parallel to the projection plane More difficult to construct b hand than parallel projections (but not more difficult b computer) 15 16 Multiview Orthographic Projection Projection plane parallel to principal face Usuall form front, top, side views In CAD and architecture, we often displa three multiviews plus isometric (see below) Preserves both distances and angles Shapes preserved Can be used for measurements Building plans Manuals Cannot see what object reall looks like because man surfaces hidden from view Often we add the isometric 17 18

Aonometric Tpes of Aonometric Allow projection plane to move relative to object Still Orthographic! Classif b how man angles of a corner of a projected cube are the same none: trimetric two: dimetric three: isometric 19 20 Lines are scaled (foreshortened) but can find scaling factors Lines preserved but angles are not Projection of a circle in a plane not parallel to the projection plane is an ellipse Can see three principal faces of a bo-like object Some optical illusions possible Parallel lines appear to diverge Does not look real because far objects are scaled the same as near objects Used in CAD applications Oblique Projection Arbitrar relationship between projectors and projection plane 21 22 Taonom of Planar Geometric Can pick the angles to emphasize a particular face Architecture: plan oblique, elevation oblique Angles in faces parallel to projection plane are preserved while we can still see around a side In phsical world, cannot create with simple camera; possible with special lens Perspective One point Two point Three point Camera model Parallel Projection Orthographic Top Front Side Aonometric Isometric Oblique Cabinet Cavalier 23 24

Homogeneous Coordinate Representation Orthographic projection Simple Perspective Center of projection at the origin Projection plane z = d, d < 0 p = p = z p = 0 w p = 1 M = p p = Mp 1 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 25 26 Perspective Equations Homogeneous Coordinate Form Consider top and side views p = p = z p = d consider q = Mp where M = q = z 1 p = 1 0 0 0 0 1 0 0 0 0 1 0 0 0 1/d 0 z 27 28 Perspective Division However w 1, so we must divide b w to return from homogeneous coordinates This perspective division ields p = p = z p = d the desired perspective equations 29