Arts Access! School Time Program

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Arts Access School Time Program May 18th, 19th & 20th Margaret Lesher Theatre at the Lesher Center for the Arts Presenting Field Trip Sponsor: Visionary Sponsor: Sharon Simpson Education Sponsor:

Welcome............................................................ The Diablo Regional Arts Association (DRAA) enriches the lives of thousands of East Bay residents every year by supporting programs at Walnut Creek s Lesher Center for the Arts (LCA). Through well-established business and community partnerships, fundraising and marketing expertise, we help arts organizations present professional-level theater, music and dance performances, visual arts exhibitions, and family events. Over the years, the Arts Access School Time Program has offered students and children in the community the opportunity to experience high-quality live performances and visual arts exhibits. These programs engage students in the artistic process, cultivating an appreciation for the arts by combining education and entertainment which together help to make the arts a vital part of our schools and community. Many of these programs offer funding for low-income schools, making the arts programs accessible to as many students as possible. Together with corporate, foundation and individual partners, the DRAA is able to make these opportunities possible. This year s Arts Access School Time Program would not be possible without the generous support of Sharon Simpson - Visionary Sponsor, Target - Presenting Field Trip Sponsor, Wells Fargo - Education Sponsor, along with our other season sponsors including The Hewlett Foundation, Dean & Margaret Lesher Foundation, The Jonas Family Foundation, the Heart of Neiman Marcus Foundation, and all the individual donors who support this program.

Made possible by our generous sponsors: Pat Stull Joyful Visions

Table of Contents: Introduction About the Producer Table of Contents Preparing Students for your trip Author Background Activity: Story Elements Activity: Character Study Activity: STEM Challenge Tabl Activity: My Feelings Activity: What do you love? Activity: Handwriting Affirmations Activity: Coloring Page Activity: Deck of Cards Math Theater Etiquette

Dear Teacher: We have created the following performance activity kit to help make your students theatre experience with as meaningful as possible.this kit is infused with standardsbased learning activities, STEM challenges, and social-emotional learning opportunities. We have learned that when teachers discuss the performance with their students before and after the production, the experience is more significant and long lasting. We hope you enjoy the show About the Producer: DLUX Puppets is a theater company for families and children of all ages. We use high quality puppetry to perform fun musical adaptions of classic literature. We provide entertainment that is aligned with educational standards, supports social-emotional development, and teaches children how they can empower themselves in life.

Preparing Your Students for a Field Trip to the Lesher Center for the Arts: Drop-off and Pick-Up: Buses should drop off at the Lesher Center for the Arts by pulling directly up to the curb in front of the theatre on Civic Drive or Locust Street in the designated loading zones, utilizing space efficiently so that the other buses can unload/load at the same time. As soon as students and chaperones have off-loaded safely, buses need to depart and find parking near the LCA to wait until the end of the performance. NO bus parking is available at the Lesher Center for the Arts. Loading zones are ONLY for loading and unloading. Ticket Information: Tickets are held by the DRAA and distributed to your group on the day of performance by a DRAA staff member who will be positioned in the area outside the front of the entrance to the theatre. Tickets should be distributed to each student prior to entering the theatre. Every attendee must have a ticket in hand before entering the theatre. All tickets are GENERAL SEATING, with no reserved seating available. If you have any special seating needs, please notify the DRAA prior to your performance so we can make the necessary arrangements.

Author s Background: Our musical is based on the classic novel, Alice s Adventures in Wonderland written by Lewis Carroll. Born January 27, 1832 as Charles Introduction Dodgson, he later created & Background the pen name Lewis Carroll. Carroll was born in Daresbury, Chersire, England and was the eldest of 11 siblings. A shy child, Carroll excelled in mathematics and filled his time entertaining himself and his siblings by creating games and telling stories. As an adult, Carroll loved spending time with Preparing students for a children. He was inspired to write Alice s Adventures in Wonderland after spending time with Alice, the daughter on Henry George Liddell. The book Alice's Adventures in Wonderland was released in 1865. Later, Carroll wrote the sequel, Through the Looking-Glass and What Alice Found There (1871). By the time of his death, Alice had become the most popular children's book in England, and by 1932 it was one of the most popular in the world. field trip at LCA

Write or Draw the Story Elements Characters: Who is in the story? Setting: Where does the story happen? Events: What happens in the story? In the beginning In the middle In the end

Character Study Write or draw about Alice in the circles.

Character Study Draw and describe your favorite character.

Character Study My favorite character is because. Cheshire Cat White Rabbit Mad Hatter Alice Queen of Hearts Tweedle Dee or Tweedle Dum

STEM CHALLENGE Build the tallest structure you can using a pack of playing cards. Materials: One Deck of playing cards Flat surface Scissors (Optional) Goal: Build the tallest structure possible using one deck of playing cards. Cards can be folded or cut (cutting is optional), but no tape or glue allowed. Challenge Rules: You can only use one deck of playing cards. The structure must be built on a flat surface. You may not use any other materials to complete the challenge. Be creative There are many ways to complete this challenge.

STEM CHALLENGE Engineering Design Process: ASK IMAGINE PLAN CREATE IMPROVE PRESENT

STEM LAB SHEET 1. Were you successful in this challenge? Why or why not? 2. What was the most difficult part of this challenge? Why? 3. What was the best idea you came up with during this challenge? 4. How tall was your structure? How many cards did you use? 5. What did you learn about engineering during this challenge? 6. Make a quick sketch of your solution on the back of this paper.

Social-Emotional Learning Things that make me feel happy: Things that make me feel angry: Things that make me feel excited: Things that make me feel nervous:

Social-Emotional Learning What do you love? I love because. Draw a picture of what you love:

Handwriting Affirmations amkind. am helpful. amloved. am awesome am strong.

Handwriting Affirmations I choose my attitude. I reach for the stars. I am perfect just the way I am. Whether you think you can or you can t you are right.

Coloring Page

Deck of Cards Math Games CARD SORT (Grades K - 2) Players: Individual or groups of two Skill: Number recognition and group, sort, or categorize by attribute How to Play: Students use the full deck of cards to sort and create groups by attribute. Students can sort by color, suit, or number. Greater or Less Than (Grades K - 2) Players: Groups of two Skill: Number recognition, order, and sequencing How to Play: Remove face cards from the pile. Each child gets a set of cards Ace through 10 (for the numbers 1-10). The first player then tells whether the secret card is greater than or less than the face-up card. The second player continues to make guesses by selecting and showing different cards until he/she has discovered the value of the secret card. Players then switch roles. Number Battle (Grades K - 2) Players: Groups of two Skill: Number recognition, order, and sequencing How to Play: Face cards worth 10, Ace worth 1. This classic game, commonly called WAR, helps students recognize relative values of numbers. Players split a deck of cards and simultaneously flip over their top cards. Player 1: value is 10 Player 2: value is 8 The highest-value card wins the pair. If the cards have the same value, each player lays three cards face down, then a new card face up. The card with the highest value wins all the cards from the round, including the face-down cards. This game can also be played using addition. Students put down two cards each and the student with the higher sum wins (2nd Grade.) Mystery Number (Grade 2) Players: Groups of three Skill: Addition and subtraction How to Play: Remove face cards and Ace cards from the deck. Put the remaining number cards in a pile. Player 1 picks a card and without looking at it, places it on their forehead so the other 2 players can see it. Player 2 does the same thing. Player 3 announces the sum of both cards. Player 1 and 2 then determine what their mystery card is based on the other players card. For example, if Player 3 says the sum is 12 and Player 1 sees that Player 2 s card is a 9, then they can conclude that their card is a 3. Players switch role so each student has a turn telling the sum. Make a Ten (2nd Grade) Players: Groups of 2 Skill: Making a ten, addition, and subtraction How to Play: Remove the face cards from a deck of playing cards and place the deck, face down on the table. Each player chooses 5 cards and places the cards in front of him. The first player uses the 5 cards to create as many equations as he can in which the sum equals ten. For example, If I have 9, 9, 3, 2, 4, I could make the following equations: 9+4-3=10 and 9+3-2=10. After making as many equations as possible, player sets aside the used cards and play passes to the next player. Play continues with players refilling their hands to 5 cards at the start of each turn. Whoever uses the most cards by the end of the deck wins.

Theatre Etiquette: Going to a play is a special experience, one that you will remember for a long time. Everyone in the audience has been looking forward to seeing the performance. There is a big difference in going to a theatre and to a movie. The actors are performing for you live onstage, and they can see and hear what goes on in the audience just as you can see and hear them. So, one behaves a little differently than when you are at the movies or at home watching TV. Some things to remember: Stay with your group at all times. Lights will dim just before a performance, and then go dark. Show your knowledge by sitting calmly. No talking or whispering during the performance. Laughter at appropriate times only. Keep body movements to a minimum. You can t get up and move around during the performance. Please use the bathroom or get a drink before seating for performance or at intermission ONLY. Show appreciation by clapping. The actors love to hear applause. This shows how much you enjoyed the performance. Don t leave your seat until the performers have taken their curtain call at the end. When the performance ends, wait patiently to exit. Be polite and attentive. Everyone in the theater is sharing the same experience and space. No taking of pictures or video recording during performance is allowed. TURN OFF ALL cell phones, pagers, beepers, alarms, anything that can disturb the production, actors and the audience members during the performance.