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Survey Doron Nussbaum COMP 350 Survey Results 202 Platform Weighted Nintendo DS 7% Other Play Station 0% PC/Mac 50% PC/Mac Xbox Play Station Nintendo DS Other Xbox 30% Doron Nussbaum COMP 350 Survey Results 2

202 Platform Weighted by Class Handheld 7% Other Consol 40% PC/Mac 50% PC/Mac Consol Handheld Other Doron Nussbaum COMP 350 Survey Results 3 202 Platform class st 2nd Weighted Unweighted PC/Mac 5 5 5 0 Xbox 3 3 9 6 Play Station 3 2 Nintendo DS 2 Other Weighted = st *2 + 2 nd * Doron Nussbaum COMP 350 Survey Results 4 2

202 What interests you? Topics of Interest Graphics AI 3d Collision detection 4% 4% 4% 4% 20% Animation 4% Game physics, specifically particle physics. 7% Shaders Alternate Engine Architecture Designs % 7% Camera Control % 4% DirectX APIs (coming from an OpenGL background, DX should be interesting to use) Good 3D Engine Design Pathing/General Algorithms. Doron Nussbaum COMP 350 Survey Results 5 202 What Interests you Topic Frequency Graphics AI 3d Collision detection Animation Game physics, specifically particle physics. Shaders Alternate Engine Architecture Designs Camera Control DirectX APIs (coming from an OpenGL background, DX should be interesting to use) Good 3D Engine Design 6 5 4 3 3 2 Pathing/General Algorithms. Doron Nussbaum COMP 350 Survey Results 6 3

202 What do you value in a game? Frequency 20% Doron Nussbaum COMP 350 Survey Results 7 7% 7% 7% Plot/story Aesthetics Replayability Smooth gameplay AI Ascetic Immersion (Visuals, Music/Sound design, immersing) Brevity Challenge (Difficulty without being unfair) Control Mechanics (How the game feels/reacts to one's actions) Controls Game Mechanics (example: control scheme) Gameplay Gameplay Gameplay. Graphics Ingenuity/new mechanics. Innovative gameplay mechanics Level Design/Thinking Little to no contrivance gameplay/puzzles that feel natural Meaningful & beneficial experiences Quality design Simple and responsive controls Strategy Thinking 202 What do you value in a game? Plot/story Aesthetics Replayability Smooth gameplay AI Ascetic Immersion (Visuals, Music/Sound design, immersing) Brevity Challenge (Difficulty without being unfair) Control Mechanics (How the game feels/reacts to one's actions) Controls Game Mechanics (example: control scheme) Gameplay Gameplay Gameplay. Graphics Ingenuity/new mechanics. Innovative gameplay mechanics Level Design/Thinking Little to no contrivance gameplay/puzzles that feel natural Meaningful & beneficial experiences Quality design Simple and responsive controls Strategy Thinking Subject Frequency 6 2 2 2 Doron Nussbaum COMP 350 Survey Results 8 4

202 Genre Genre 2 RPG Adventure First Person Shooter Platf ormer Action Fantasy RPG Horror MOBA/ARTS Puzzle RTS 0% Skill and Rhythm Doron Nussbaum COMP 350 Survey Results 9 202 Genre Genre Frequency RPG Adventure First Person Shooter Platformer Action Fantasy RPG Horror MOBA/ARTS Puzzle RTS Skill and Rhythm 5 3 3 2 Doron Nussbaum COMP 350 Survey Results 0 5

202 Favourite Game Game Legend of Zelda Battlefield 3 Braid Dark Souls DotA Gothic Heroes of Newerth Mass Effect 2 Planescape: Torment Pokemon Doron Nussbaum COMP 350 Survey Results Resident Evil 4 Game 202 Favourite Game Frequency Legend of Zelda 3 Battlefield 3 Braid Dark Souls DotA Gothic Heroes of Newerth Mass Effect 2 Planescape: Torment Pokemon Resident Evil 4 Star Fox 64 Starcraft Super Smash Bros. Brawl - Wii Tales of the Abyss Team Fortress 2 The Doron World Nussbaum Ends with You (Nintendo DS) COMP 350 Survey Results 2 Ultima Underworld: The Stygian Abyss 6

20 What interests you? 3 Topics of Interest 2% 27% 6% Graphics AI Physics Animation Sound/Music Other 8% 24% Doron Nussbaum COMP 350 Survey Results 3 20 Topics of Interest Graphics 22 AI 20 Physics 5 Animation 3 Sound/Music 2 Other - Basics of Game Development Other - character development Other - DirectX Libraries Other - Efficiency optimizations for common game tasks (collision detection, path finding etc) Other - Fine Tuning; finding the perfect balance between difficult and easy Other - HCI - User Interface Other - Level Design Other - Level Design Other - NW Games - internet play Other - Programming for Consoles Other - special-effects Doron Nussbaum COMP 350 Survey Results 4 7

What do you value in a game? Doron Nussbaum COMP 350 Survey Results 5 20 What do you value in a game? Value in Game plot/story line Graphics/Artisticness Levels 9% Balancing between different methods of playing Characters Gameplay replayability Music share expierience with others 7% Challenge Controls 7% % Innovation 7% 8% Multiplayer New Ideas Doron Nussbaum COMP 350 Survey Results 6 Proglem/Puzzle-Solving 8

20 plot/story line Graphics/Artisticness 9 Levels 7 Balancing between different methods of playing 5 Characters 4 Game play 4 replay ability 4 Music 3 share experience with others 2 Challenge 2 Controls 2 Innovation 2 Multiplayer 2 New Ideas 2 Proglem/Puzzle-Solving 2 Doron Nussbaum COMP 350 Survey Results 7 A smooth gameplay experience Combat Quality Competitive Play Epic stuff Fun Fun Mechanic Game Depth Games that require Strategical thinking gears Good Voice Acting Humour Immersion Originality Realism Requires skill and doesn't have an easy tactic that can overpower everything else ( has a good balance) Thinking User Interface Variability Doron Exploration Nussbaum COMP 350 Survey Results 8 9

Platform What platform do you prefer? Doron Nussbaum COMP 350 Survey Results 9 20 Platform % % Weighted 0% 6% 24% 7% 44% PC/MAC PlayStation Xbox Wii Nintendo DS Mobile PSP Other 7% Doron Nussbaum COMP 350 Survey Results 20 0

20 Platform Platform 5, 9% 2, 38% PC/Mac Consol Mobile 29, 5 Doron Nussbaum COMP 350 Survey Results 2 20 Platform st Choice 2nd Choice Weighted ( st *2+2 nd ) unweighted PC/MAC 6 5 37 2 PlayStation 5 4 4 9 Xbox 4 2 20 6 Wii 2 2 6 4 Nintendo DS 3 5 4 Mobile 0 0 0 0 PSP 0 Other Doron Nussbaum COMP 350 Survey Results 22

200 Genre Genre 4, 4% 3, %, 4%, 4% Action Adventure, 4% Any Don't have one Fighting Games FPS/Shooter 9, Indpendent Genre 8, 28% RPG RTS/Strtegy Action Adventure 3 Any, 4% Don't have one Fighting Games FPS/Shooter 8 Indpendent RPG 9 RTS/Strtegy 4 Doron Nussbaum COMP 350 Survey Results 23 20 Favourite Game Game Starcraft 6 The Legend of Zelda: Ocarina of Time 3 Baldur's Gate 2 Metal Gear Solid 2 BioShock Call of Duty Counterstrike Source Final Fantasy X (PS2) Fire Emblem Kingdom Hearts Minecraft Onimusha Portal Rock Band 3 San Andreas Super Smash Bros. Brawl is probably a safe choice Tales of symphonia World of Warcraft Doron Nussbaum COMP 350 WOW Survey Results 24 2

200 Survey Doron Nussbaum COMP 350 Survey Results 25 Survey Winter 200 Value in a Game Graphics 4 Plot 4 Game play 0 Story 8 Characters 4 Thinking 4 Challenge 3 Replay Value 3 Ease of use (exceptional controls) 2 Immersive cut-scenes 2 a good learning curve that challenges without overwhelming A well thought out, captivating story. Action Doron AI Doron Nussbaum COMP Game 350 Development Survey Results 26 26 3

Doron Doron Nussbaum COMP Game 350 Development Survey Results 27 27 Value in a Game an intuitive interface Animation Beliveable characters and AI Clever Puzzles/Mechanics Compelling Visuals / World Content - Atmosphere (ie. effective) / Script (ie. effective, wellworded, appropriate, humorous) / Audio (ie. good quality, good voice actors) / Good Level Design Controls Customizability Engine Design - Creativite Features / Stability / User Interface (ie. customizability, user-friendly, well laid out) Entertaining Firstly, I enjoy Gameplay unique and non-repeative gameplay or puzzles in games. Freedom (lots of choices, variety of things to do, non-linearity) Fun Doron Nussbaum COMP 350 Survey Results 28 4

Value in a Game good learning curves where the game becomes more difficult Humor Immersiveness. (Whether the game allows the player to create his own reasons for playing) Innovative game design Input Intelligent level design. interaction Intuitiveness (How unique the world and gameplay are) Large, epic events Level Design Levels many real life features Multiplayer online gameplay Puzzles Doron Nussbaum COMP 350 Survey Results 29 Value in a game Puzzles Sharing a good game with others Side Quests Stability strategy Strong Story/Plot Style - Flow (ie. smooth transitions between levels) / Look & Feel (ie. cell shading, attention to detail) / Entertaining (ie. fun to play, replay value, multiplayer) Teamwork teamwork The art of the game's world (looks of the levels, characters, etc.) the fun in the gameplay Various levels of gameplay difficulty for different players Doron Nussbaum COMP 350 Survey Results 30 5

Survey results st 2 nd Weight Choice Choice (2* st +2 nd ) Un-weighted PC/MAC 8 4 40 22 PlayStation 8 0 26 8 Xbox 6 8 20 4 Nintendo DS 2 7 9 Wii 2 5 9 7 N64 / Internet 2 2 2 PSP 0 0 Mobile 0 0 Doron Nussbaum COMP 350 Survey Results 3 200 Survey Platform Doron Nussbaum COMP 350 Survey Results 32 6

#of times game 3 Fallout 3 Final Fantasy 3 The Legend of Zelda 2 Super Mario 2 None Babo Violent 2 Baten Kaitos: Eternal Wings and the Lost Ocean (for Gamecube) Borderlands Call of Duty: Modern Warfare 2 Darkfall Online Diablo II Fifa 200 Final Fantasy Half Life 2 Mass Effect Doron Nussbaum COMP 350 Survey Results 33 #of times game Medieval 2: Total War. Metal Gear Solid Monkey Island Series Oblivion Portal Professor Layton Rachet and Clank series Socom 2 u.s. Navy seals Team Fortress 2 The Final Fantasy Series Total Annihilation Total war series Uncharted/Jak Series Same developer World of Warcraft Doron Nussbaum COMP 350 Survey Results 34 7

Survey results # of times Genre 9 FPS 8 RPG 5 Adventure 3 RTS 2 Action 2 MMORPG 2 Shooters online team shooter Puzzle Sports Tactical Doron Nussbaum COMP 350 Survey Results 35 Doron Nussbaum COMP 350 Survey Results 36 8

200 What interests you? Three Topics AI 29 graphics - 2D/3D images, sprites 28 Designing a Game Engine 0 Game Physics 0 Animation 7 Collision detection 3 What makes a game good Doron Nussbaum COMP 350 Survey Results 37 Doron Nussbaum COMP 350 Survey Results 38 9

Three Topics Algorithms An understanding of game design concepts Combining all components (graphics, animation, sound, etc) together efficiently. controller input design - Proper design of a game engine design Advanced programming concepts in gaming design Better engine and API design design design Game Engine Code Design Structure (what classes relate to what and how) design design Game More efficient engines implementations of code I've already done Design Process design Programming with 3d models Design strategies Doron Nussbaum COMP 350 Survey Results 39 200 Three Topics Effective team communication and organization Graphic Programming handling How a lot states of the behind the scenes stuff works possibly databases etc. How to make a game entertaining to play how to put everything together to make a good quality game Input/Peripheral Integration into Software/Games Insight into the field LAN networking level design Level Design Techniques MMO Programming techniques sound Strategies for creative gameplay Doron What Nussbaum makes a game good COMP 350 Survey Results 40 20