Multi-touch Technology 6.S063 Engineering Interaction Technologies. Prof. Stefanie Mueller MIT CSAIL HCI Engineering Group

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Multi-touch Technology 6.S063 Engineering Interaction Technologies Prof. Stefanie Mueller MIT CSAIL HCI Engineering Group

how does my phone recognize touch? and why the do I need to press hard on airplane screens

how would you build a multi-touch device? which hardware do you use? how does it work? draw some sketches! <2 minute brainstorming>

there are lots of different types of touch technology:: resistive capacitive camera-based [ ]

before we look at all of these, let s zoom out a bit

before touch

in which year was the first touch screen invented? <30s brainstorming>

1986: Sensor Frame (McAvinney)

Steve Jobs, 2007: And we have invented a new technology called multi-touch, which is phenomenal. [0:33:33]

but there is tech close to multi-touch that actually was invented even earlier

1963: Ivan Sutherland s Light Pen (as part of SketchPad)

1963: Ivan Sutherland s Light Pen (as part of SketchPad)

we have come a long way since then

30 years later, multi-touch has reached the consumer market

and then there s still stuff that hasn t reached the consumer market yet

1991: Pierre Wellner, Digital Desk

1991: Pierre Wellner, Digital Desk

multi-touch: engineering principles

camera based: laser light plane (LLP)

how does this recognize touch? <30s brainstorming>

laser light plane (LLP) laser light shines as close as possible above the surface when finger hits light plane, finger lights up you can see this as bright spots in the camera image

easy to do computer vision tracking based on this

camera based: frustrated total internal reflection

frustrated total internal reflection (FTIR)

frustrated total internal reflection (FTIR) exiting light = bright blobs

frustrated total internal reflection (FTIR) light is inserted into the sides of acrylic panel light internally reflects because of FTIR phenomena when finger touches panel, light gets frustrated it escapes internal reflection and scatters downwards you can see this as bright spots in the camera image

compliant surface exiting light = bright blobs optional: compliant surface silicone rubber layer improves dragging acrylic doesn t allow fingers to slide well, silicone does improves sensitivity of the device otherwise you need to press very hard

without compliant surface exiting light = bright blobs with compliant surface

projection surface exiting optional: projection surface allows to display an image on the touch surface can be made of e.g.paper, mylar, vellum, rosco grey

projection surface exiting if you want to project images onto your device, which type of LEDs do you need to use? <30 second brainstorming>

projection surface exiting infrared LEDs because otherwise your injected light for finger tracking overlays with your projected content

projection surface exiting and what does that mean for the camera? <30 second brainstorming>

infrared LEDs infrared camera exiting visible light projector

[Jeff Han, 2006]

UIST 2005 paper (just got lasting impact award) [Jeff Han, 2006]

Steve Jobs, 2007: And we have invented a new technology called multi-touch, which is phenomenal. [0:33:33]

this is pset1!

camera based: rear diffused illumination (rear DI)

how does it work? how does the camera image look like? white or black spots? <30 second brainstorming>

rear diffused illumination (rear DI):: same as FTIR, just light comes from below light shined from below the touch surface a diffuser is placed on top of the touch surface when the light hits a finger, light is reflected downwards appears as bright blob in the camera image

FTIR rear-di mh, so the result the same then? what can rear diffuse illumination detect that FTIR cannot? <30 second brainstorming>

FTIR vs. rear-di only detects objects in direct contact with surface (light bounces inside sheet) can detect objects hovering over the surface (light reaches above sheet)

camera based: front diffused illumination (front DI)

rear DI light from below front DI light from above

front DI how do we expect the camera image to look like? <30 second brainstorming>

front DI finger blocks the light from the camera = fingers are black

front diffused illumination (front DI):: light shined from above the touch surface a diffuser is placed on top of the touch surface when a finger touches, a shadow is created underneath appears as black blob in the camera image

[MTBiggie]

optical (sensor based): infrared touch panels (ITP)

infrared touch panels (ITP) infrared LEDs and light sensors placed in a grid on bezel LEDs transmit light to light sensors on the other side anything that disrupts light, will register as touch

1986: Sensor Frame (McAvinney)

2011: ZeroTouch

electric: resistive touch panels (RTP)

resistive touch panels (RTP) the top and bottom sheet are conductive they have a gap in-between, no electricity flowing when the top sheet gets pressed by a finger, the pressed point makes contact with the bottom sheet electricity now get conducted at the contact point

this is why in airplanes you have to push so hard

how do we know where the user touches the screen? <30 second brainstorming>

same principles as for the infrared touch panel resistive: x-y grid top layer: all horizontal lines bottom layer: all vertical lines when contact is made only these two line conducts electricity

benefits:: lowest cost low power consumption work with finger, stylus, glove poor response to light touch dragging 26% of the market

projected capacitance (PCAP)

capacitive: resistive: again same principle

projected capacitance (PCAP) 2 parallel conductive layers with grid lines continues scanning of x/y grid lines ( always on ) grid lines create electro static field when finger touches, the change in the electrodes can be detected

this is what your iphone uses 2007: we invented a new technology

2001 SmartSkin: capacitive, no camera

CHI 2002

projected capacitance (PCAP) no pressure force needed for detection susceptible to electrical noise more expensive than resistive smart phones, tablets etc. 64% of the market

surface acoustic waves (SAW)

capacitive: resistive: surface acoustic:

surface acoustic waves (SAW) basically the same as everything else just with sound fingers in path absorb sound thus you can detect them with a microphone

there are situations in which this grid based approach cannot correctly detect a finger s position. how do you have to place two fingers to make it fail? <30 second brainstorming>

it leads to ghosting! (camera-based setups don t have this problem)

moving forward

detecting pressure from touch

2005 GelForce

how does it work? <30 second brainstorming>

CHI 2005

UnMousePad

SIGGRAPH 2009

user identification on each touch

what if we had finger print detection on the entire screen? <30 second brainstorming>

UIST 2013

let s zoom out

towards more natural user interaction! use your hands to interact. 1963 1986 2007

let s take a 5 minute break!

end.